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Читы для Dracula 2: The Last Sanctuary

Чит-файл для Dracula 2: The Last Sanctuary

Dracula 2:
The Last Sanctuary

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчики:Index и Canal+ Multimedia
Издатель:France Telecom Multimedia
Модель распространения:розничная продажа/цифровая доставка
ISO статус:релиз состоялся 17 декабря 2000 года
Жанры:Adventure
Похожие игры:Dracula: Resurrection
Multiplayer:Отсутствует

Даты выхода игры | Раскрыть все

вышла 15 февраля 2012 г.
вышла 26 июля 2002 г.
вышла в 2002 г.

Solution [ENG]

Информация актуальна для
Dracula: The Last Sanctuary (Dracula Resurrection 2)

By Jenny Guenther and Alan McDonald

Carfax

Take a step toward the house, then turn right. Look at the base of the tree and
take the oil can. Go to the wall and look at the relief. Take the knob in the
center. Return and go past the house. Enter the dry pool to the left of the
house, turn around, and take the knob from the relief in the wall.

To enter the house, use the key that's in your inventory when you start the
game,
then click on the door. Go up the stairs and into the door on the left. Go to
the
desk to your right and open the right drawer. Take the compass, the cylindrical
lock mechanism, the book, and the candle. Open the chest and take the telescope
and the candlestick. Go to the chest of drawers, look in the tin on the top, and
take the slotted disk, the folded paper, and the matches. Look at the picture
above the chest of drawers, turn the picture around, and take the paper that's
behind it. Go to the alcove behind the screens. Use the candlestick on the
table.
In your inventory, use the matches on the candle, then use the candle on the
candlestick. Take the key from the wall to the right of the candle. Use the key
on the door just outside the alcove and enter the next room.

This would be a good time to save. Examine the still man propped against the
door. When you take the key from his pocket, a monster bursts into the room. In
your inventory, use the bullets on the gun, but then don't shoot the monster,
instead shoot the lock on the door where the dead guy was standing. Take one
step
into the room and then turn around. Use the dresser to the left of the door. You
will push it in front of the door to keep the monster out.

Take the chair from in front of the fireplace and place it under the boarded-up
circular window. Now examine the fireplace and take the knob and the poker on
the
right. Go use the chair that you moved under the window, then use the poker on
the window. Go to the opposite corner of the room and take the standing mirror.
Turn around and use it in the beam of light from the round window. Go push the
dresser away from the front of the door and watch some monster death and
destruction. This is probably a good time to save unless you fancy doing all of
that again.

Now go back and take the other standing mirror, which just goes into your
inventory this time. Return back through the room with the dead fellow, then
take
a step straight forward into the middle of the next room. Use the mirror on the
floor in the middle of the room, across from the monster in that room.

After the monster dies, go out the door to the balcony. You will be faced with
another monster, with two more waiting downstairs. Turn away from the monster
and
make your way to the broken railing, then click on the chandelier.

Go to the left of the stairs and use the poker on the boarded-up doorway. Move
the crate and take the bolt cutter. Move the crate back and take the fourth
knob.
Leave the basement, then go out the front door of the house, then turn right and
use the bolt cutter on the chain locking the top of the black box in the yard.
Use the oil on the upper right hinge, then open the grate.

Use the paper that you found behind the picture in the center of the box, then
use the oil on the picture. Place the knobs and turn the dials to match the
picture. Leave the other two holes/dials as is. Exit the puzzle, then look at
the
dial on the front of the box. Turn it. The pond is now full of water. Go back
into the house, back into the basement, and now you can enter the door that was
previously inaccessible.

You are now in a sewer. Turn to the left and continue down the tunnel until you
reach a ladder. Go up the ladder and exit through the manhole.

The Asylum

You find yourself outside Dr. Seward's asylum. Knock on the door. After the
attendant greets you, enter Dr. Seward's office (the only single door that you
can use). Talk to Dr. Seward about the ring and the matches, then when you are
back in the foyer, use the key that he gave you on the small door behind the
desk.

Sewer

Turn right when given the option. At the first stop, locate and take the rope
hanging on the wall. Go three more stops into the tunnel, and pick up the dial
on
the floor below the dial on the wall. In your inventory, use the rope on the
dial. Continue down the tunnel as far as you can go. At the gate, use the
rope/dial combo on the ladder. Cross, look down, use the toolbox, take the pipe
wrench. Go back to the dial on the wall and use the pipe wrench on it. Take it.
Go back and stand on the middle of the ladder and use the dial on the hole, then
use the pipe wrench on the dial, then turn the dial. Cross the ladder to the far
side, take the ladder, then use it on the right side of the hole. Go down the
ladder, take the ladder, take the only step you can, then use the ladder and go
up. Use the gun on the manhole and climb out.

Cemetery

Near one of the corners of the cemetery there is a ladder locked to a wall. Use
Pibody's key on the lock and take the ladder. You can then use the ladder on one
of the tombs near the center of the cemetery to climb up to the top. There you
will find a bag containing a cross and a stake. Take them. When you go down, you
will be confronted by a bad guy. Show him the cross. Go up the stairs, to the
open grave that the guy fell into. Use the stake on his body. Examine his body
and take his pocket watch and his book. Climb back up to the top of the crypt,
use the compass on the horizon, then examine NW. Use the pocket watch on the
hotspot. Climb back down and locate the tomb you just saw. Look at the figure to
the right. Use its eyes, then (try to) enter the tomb.

The Asylum (Revisited)

Examine the doctor's desk drawers and take the stethoscope that's in one of
them.
Examine, then use, the picture above the fireplace to discover the safe. Examine
the first dial, then use the stethoscope near the bottom left of the screen.
Turn
the knob until you hear a click. The first number is 8. Repeat for the other
three dials. The second number is 3, the third is 4, and the fourth is 6. Open
the safe and take everything: the key in the Hopkins book, the dragon ring, and
everything out of the doctor's bag. Turn around, look at the floor near the
striped chair, and take the ring. Return to the doctor's desk, examine the
gramophone, play the cylinder to hear Mina's kidnaping. Remove that cylinder,
put
it in the case next to the gramophone, then use the cylinder from the safe on
the
gramophone. Use the gramophone needle to play the cylinder.

Leave Dr. Seward's office, then enter the door on the right side of the lobby,
the one that was inaccessible last time we were in here. Examine the teacup on
the desk, then take the sugar cube. In your inventory, use the matches on the
sugar cube. Use the sugar/matches on the desktop to catch the fly. Go up the
balcony, past all of the inmate doors, to the end. Enter the door. When faced by
the bad guy, show him the cross. Then use the cross on the top of his head to
make him shut up. Examine his waist area to find a key. Go back to the asylum
floor and use the key on the desk drawer. Take the syringe. Go back to the guy
strapped to the wheelchair and use the syringe on his arm.

Open the rolltop desk. Use the green bottle on the distiller, then use the
syringe on the distiller. Put the green bottle on the desk under the distiller
drip thing. Then click the plus to the right of the flame twice, and as soon as
the thermometer reaches 35 degrees (note the green book says 30 degrees but it
did not work), click the minus once. Take the green bottle. In your inventory,
use the green bottle on the gun.

Use the Hopkins key on the center door of the inmate cells. Use the
fly/sugar/matches on Hopkins, and he tells you that Mina has been kidnaped by
Dracula. Talk to him about the gun. He exchanges his spiffy glasses for your
dragon ring.

A phone starts ringing. Go back to Dr. Seward's office and answer it (from the
back of his desk; for some reason you can't do it from the chair side). Dracula
gets uppity with you.

Return to the asylum, to the room where you concocted the green stuff. The
wheelchair guy is gone. (Hopkins is gone, too.) Where the wheelchair guy was
sitting is a trapdoor. Enter.

Sewers (Again)

In the sewers again, take right turns at every opportunity, then use Hopkins's
glasses in the tunnel. Follow the footprints. When you reach the electrical
switches, you should save--a near-death experience is coming up. Flip the left
switch, and then the wheelchair guy will try to attack you. Use Hopkins's
glasses
on him, then shoot him on the bloody spot with the anti-vampire bullets.

Walk around the platform to the other exit. Go as far as you can, then look on
the wall to the left. Pull the ring. Use the cylindrical thing with the X-acto
blade that you've had almost since the start on the slot in the left circle.
Take
it back, and then look in your inventory. The blade has been separated from the
cylinder. Use the blade on Dracula's book, then use the vampire glasses, then
put
the blade point on the symbol that matches the one in the right circle of the
diagram on the wall. Remember, the numbers on the wall were 2 _ _ 1 3 4. The
numbers revealed in the book by the top of the blade are:

3 0 8 1
5 2

And the numbers revealed by the bottom of the blade are:

1 3
4 2

The numbers on the wall indicate the columns in the book and the order of the
numbers to take. So the first number comes from the fourth column in the book,
and since there are two numbers to choose from, the numbers on the bottom of the
blade tell you that number one is the top number, i.e., 3. The second number is
5, the third is 8, and the fourth is 2. In your inventory, examine the cylinder
and set the numbers to 3582, then use the blade on the cylinder and use the
combination on the slot in the wall. Take back the cylinder. Now you can enter
the door next to the puzzle.

The Styx

Go to the projector downstairs at the back of the room. Use the slotted disk
that
you've had since near the beginning of the game in the slot on the side of the
projector. Watch the movie. Go to the organ upstairs, to the left of the movie
screen, examine it, and use the slotted paper on the hotspot.

Dracula's Bedroom/Movie Set

Go to the foot of the bed and look under it. Retrieve your gun. Exit through the
right-most door. Use the vampire glasses, then shoot the figure on the bloody
spot. Continue into the set. After Seward comes down in the elevator, find the
panel with the red/green lights. Open it, then throw the switch. Take the
jeweled
sword from the griffin statue and use it on the Dracula figure. Use the broken
sword on the switch box on the wall.

Go to the left (from facing the wall) and take the rope/hook and crank. Go back
to the ladder and climb up (one click). Turn around and look down. Use the crank
on the hole in the black box. Then use the crank handle. Take a step and then
pixel-hunt to the right of the end of the path until you get a hotspot on some
ropes. Use the broken sword. Now you can climb up the structure that fell down.
Then look up and climb into the air duct.

Go forward until you see a moving fan to the right. Use the sword on the fan to
break it, and then you can go past it. Take a left when you get to the end, then
take the pin holding the grate up. Go back the other way, as if you had taken a
right instead of a left, and use the pin on the grate at the end of that path.
Examine the hole, and use the hook/rope on the hotspot. That finishes off the
Dracula dummy. Look in the hole again and examine the dummy. Use the disk on its
chest and then take the tuning fork thing. Examine the hand, take the bracelet,
then turn the hand over and use the wrist. Take the strange key that pops out of
the index finger. Step into the elevator and use the finger key on the lock. You
are back in the Styx.

Go down the stairs and use the figure below the movie screen. Seward takes your
gun and gives you the key to his laboratory. Examine the organ. Use the vampire
glasses on it, and then use the key that lights up. Exit through the secret
passage. Use the boat, and then continue down the passage a couple of steps
until
you see a door on the left. Next to the door is another one of those
cylinder/number puzzles. This time the code is 8462. You find yourself back in
Carfax.

Carfax Revisited

Take the cloth-covered crates. Leave the basement, then use the crates under the
stairs. Take the hedge clippers, the hatchet, and the sledge hammer. Go back
upstairs, to the alcove behind the screen, and retrieve the candle. Light the
candle in your inventory. Use the sledgehammer on the desk in that same room and
take the wood. Go to the next room, where Pibody's body used to be, and use the
hedge clippers on the curtains. Pick up the cloth from the floor. Go back
downstairs and use the cloth on the top crate and the desk wood on the right
crate. Go back into the basement and use the hatchet on the coffin. Pick up the
wood. Go upstairs and use it on the third crate. Back up from the close view and
use the candle on the pile of crates.

Look in the small cubbyhole next to the door at the back of the basement and
take
the key. Use the key on the door, then leave.

Go down the stairs, then turn around and examine the dial next to the stairs.
Use
it, then go down into the water. Save here. Use the junk to move it, then use
the
dial. Surface for air, then go back down, through the passage that opened up
when
you turned the dial.

Back in the sewer, go down the path three clicks, then climb up the ladder to
the
left and out the manhole.

Asylum

Go back down into the asylum, back into the utility room, and use Dr. Seward's
key on the double doors. Examine the curtain under the table, then use it. Use
the photo negative on the lens assembly, then use the light switch, then use the
rectangle on the back wall. Use the lens assembly again to expose the film. Use
the film. It will move to the right side. Examine the picture and note the
settings shown, -2, 7, and 4.

Back off from the close-up and examine the top of the table. Take and read the
note under the apparatus door. Pick up the piece with two coils and put it in
the
cabinet. Do a close-up of the dial and set it to -2. Then pick up the
screwdriver-
looking thing and put it in; do a close-up and adjust it to 4. Then put in the
single coil. Then put in the remaining piece, do a close-up of it, and adjust it
to 7. Take the piece from the top of the two-coil part and replace it with the
tuning fork. Close the door and take the apparatus crank, and then the entire
apparatus. Back out into the storeroom, and then use the trapdoor in the corner.

Take one click to the left, and then turn right and look at the rats. In your
inventory, look at the note you picked up from near the apparatus and turn it
over. It shows you how to use the mechanism to get rid of the rats. In your
inventory, use the crank on the mechanism, then do a close-up of the mechanism.
Push the bottom left button, and then you will get a special cursor. Point it at
the rats and click. Go back into your inventory and look at the mechanism again.
The reading on the left dial is now 7. Turn the knob until the right dial is set
to 7 also, then click the bottom right button. Click the special cursor on the
rats, wait a second, and they will be done for. Go down the corridor. Turn right
at the end, then continue all the way down, back to the platform where you once
killed the wheelchair guy.

Examine the switchbox. Use the smooth key that you got from the movie studio air
ducts in the hole at the bottom. Examine the switches again and flip the right
switch. The walkway shifts to a different exit; go that way as far as you can.
Then turn around and look down; take the wood and use it on the other side of
the
hole. Walk across, look up, and exit through the hole.

Cemetery

Look at the tomb that Dracula disappeared into last time you were here.
Remember,
you tried opening it and fainted dead away? Click on the head to the right of
the
door, and then use its eyes. Back up and then try to enter the tomb. You get a
new entry in Dracula's red book showing the use of the rat-killing apparatus on
the three animal heads.

Leave the book, then go to the cemetery front gates, then turn left and take one
step. Look at the bricks on the outside wall to the right. There is one that you
can examine and then use. Take the note and the dragon ring.

Continue in the direction you were heading, away from the front gate, and take
one step past the corner. Look up at the tall mausoleum; you can barely
distinguish an animal head at the top. In your inventory, crank up the rat-
killing apparatus, examine it, push the left bottom button, and point the cursor
at the animal head. Click when the apparatus lights are green to take a reading.
Back in your inventory, examine the apparatus again and adjust the right dial to
match the left dial, then push the right bottom button. Use it again on the
head.

Go back past the front gates and continue to the corner. In your inventory,
crank
the apparatus again, examine it, push the left bottom button, and take a reading
on the top corner of the outside wall of the cemetery (the apparatus lights will
turn green when your cursor is in the right spot). Examine the apparatus in your
inventory again, set the right dial to match the left dial, push the right
bottom
button, and use it on the top corner of the wall.

Turn to the right and go down the pathway one click. Repeat the apparatus steps
on the top of the crypt toward the right. Return to Dracula's tomb, near the
center of the cemetery, and now you can walk right in.

Examine the plaque in front of the tomb. Change the numbers on the four corners
to match the note that you retrieved from the cemetery wall, 9 2 7 8, then click
on the button below the creature's chin. The tomb moves aside, revealing a
staircase; go down. You will be prompted to insert CD 2.

The Mine

This will look familiar to anyone who played the first Dracula game. Make your
way to the bottom of the stone stairs, then climb up the pile of blocks and take
one more step to find a hammer and chisel. Take them and go back down.

Go back halfway up the stairs and inspect the lock on the cage door. Note the
symbol under the creature's chin is a half moon. Look at the phases of the moon
page in Dracula's red book and use the vampire glasses to reveal the code, 9426.
Examine the lock again and enter the code, clockwise starting at the top left,
then click on the half-moon symbol. Go through the gate.

Approach the giant head, then turn right and click on the cloth. Use it and take
the shovel and the pry bar. Return to the bottom of the stairs, then take a step
toward the shed. Turn around and look at the closest stone block, and examine
it.
Use the pry bar on the close-up. Click on the cord that's revealed and take the
dynamite starter plunger thing from the end of it.

Go back around to the table and examine the front of the table. Use the hammer
and chisel on the drawer. Take the spool. Use the hammer and chisel on the back
of the drawer, then use the front of the drawer to pull it out a little further.
Take the key from the secret compartment. Go behind the table and use the key on
the locked crate. Take the dynamite.

Go back upstairs, through the cage door to the big head. Examine the mouth. Use
the dynamite in the mouth, then the spool on the dynamite, then go back and use
the plunger on the other end of the cable. Then use the plunger.

Go back toward the new hole you just made. Stop at the cloth and examine the
rubble; take the shiny thing. Then enter the hole.

The Cells

Turn to the right, then take a step toward the chessboard, then turn around and
look at the wall to the left of the door you came in. Use the shiny piece in the
empty eye socket. You end up behind the cells. Keep going until you come to a
door on the right. Enter, turn right, enter the double doors, take the lantern
and the crossbow from the table top, and take the ruby pendant from the drawer.
Climb up on the table and take the arrows from the shelf. In your inventory, use
the arrows on the crossbow, then use the green vampire juice on the
crossbow/arrow combination.

Leave the closet, then go back and continue down the path around the back of the
cells. You can enter the cells through the second-to-last door. In one of the
corners, you find a skeleton that you can interact with. Use it to move it, then
use the shovel on the ground where the skeleton used to be. Take the bone.
Continue, find another skeleton, dig under it, and take the scroll and the
skull.
In your inventory, use the ruby pendant on the bone. Also, use the matches on
the
lantern.

Return to stand outside the closet where you got the crossbow and other stuff,
and lay the skull on the ground in front of the closet door. Use the bone/jewel
on the skull. Then use the lit lantern on the ground next to the skull. Enter
the
new doorway, and continue down to the end of the corridor. You hear a monster
doing the loud breathing thing. Look up until you locate it, then use the
crossbow on it. Go down the stairs, continuing until you come on a hanging
skeleton. Examine the metal face, then open the mouth and take Radu's stone. You
fall down a long way and yet miraculously are unharmed.

Go out the only way you can, and you end up back in the Transylvanian cemetery
from the first Dracula game.

Cemetery

Climb out of the grave, walk to the cemetery gate but don't leave (you can't
leave anyway); instead turn around and go into the fenced part. Look at the
grave
to the left, examine the grate, open it, and read the note. Take another step
further into that part of the cemetery and turn to the left and examine the
tomb.
Take the hand holding the cross. Take another step, then examine the base of the
crypt to the right. Use the shovel on that spot and take the missing piece of
the
St. George mural. Return back to the lit-up mural, examine it, and use the
missing mural piece. Go back to the grave you came out of, turn around and face
the tree by the cemetery gates, and use the vampire glasses. Use the hand
holding
the cross on the fog. Dracula's crypt is now open. Go in. Go through the gate,
and you're back in Dracula's courtyard from the first game.

Dracula's Castle

First, go into your inventory and make sure the note you got from Kazan's
skeleton in the prison cells is turned to the side with the strange lettering.
Make your way to the corner of the castle, where there is a spiral stairway
going
up or down. Go down and approach the figure standing in the back, Dorco. Examine
her and talk to her. Ask her about the note, which will be translated next time
you look at it in your inventory. Give her Radu's jewel.

Go back out to the courtyard. One of Dracula's minions will cast a spell that
seals off the courtyard with a red fog cylinder. Go to the right and up the
stairs to the door. Examine the pull ring and use the vampire glasses on it.
Then
use Dorco's ring. Now you can enter the castle.

Continue to the cave-in, then look down and take the rope/hook. In your
inventory, use the rope/hook on the crossbow. Go back outside, and just outside
the door, use the crossbow. Aim it across the courtyard, at the second-floor
balcony just over the right side of the red fog. Fire, then go that way. Enter
the doorway in front of you, and you will find yourself in Dracula's library.

Go to the opposite end of the room and examine the desk. Use it to open it, and
take the chessboard paper. Use the pry bar on the left side of the inside of the
desk. Examine the scroll. Take the St. George note and use it on the scroll.
Move
it around to all of the different shapes. Turn the note over and use it on the
scroll again. You should be able to get the shapes for numbers 1 through 4
according to what's exposed by the holes.

Backtrack to the door in the middle of the hallway, then turn around and find
the
hotspot on the wall between the two bookshelves. Use the magnifying glass, then
click on the panel to open it. Push the shapes in the order revealed by the
scroll. Number one is the middle right shape, number two is the middle top,
number three is the middle bottom, and number four is the bottom right. The
panel
turns around. Take the cross.

Go back outside again, and use the rope as if you were going back to the castle
door, but this time jump off into the red hole. Now you can examine one of the
graves. Use the pry bar to open the grave, then take the medallion from the
skeleton inside. In your inventory, use the medallion on the cross. Turn around
and use the vampire glasses on the ground to reveal a pentagram. Use the cross
on
the pentagram. Face the stairway and then turn completely around. You can now
enter the small door that was inaccessible earlier; it leads to the second-floor
balcony outside the library.

Cross the balcony and return to the library. Look at the door with the goat-head
lock. Use the vampire glasses on the mouth, and then use the cross on the
pentagram. Back off, and now you can enter the door.

Examine the chessboard. Use the chessboard from your inventory on any of the
letter buttons. The paper will slide under the chessboard. In your inventory,
examine Dracula's red book and turn to the page with the chessboard. Use the
vampire glasses. This shows the order in which to press the buttons: D, G, C, A,
E, H, B, F. Back out and push the buttons in reverse order, so it's really F B H
E A C G D. The pieces slide into the same positions as in the diagram in the
book. Take back your chessboard paper. Leave the little room and go down to the
chessboard floor. This is probably a good time to save.

Examine the chessboard paper in your inventory. The holes in the paper mark the
path that you need to take on the chessboard floor, except for me the colors of
the squares were reversed. I just went by their position. It's easy to get
turned
around, so it probably wouldn't hurt to save after each safe step you take. Ah,
but wait! When you reach the middle of the floor, the chessboard falls away all
around you. Face the door that you were originally aiming for and use the
telescope on the door. In the close-up, use the vampire glasses, then use
Dorco's
ring on the pentagram. You get a fog bridge that you can cross. Use the vampire
glasses on the door again, but this time use the cross on the pentagram. Enter
the door.

Turn to your right and use the switch on the wall to call the cable car. Take a
step toward the cable car, but then turn around and pull the switch on the wall.
Step onto the platform that comes out, and then use the switch to the right of
the cable car. Enter the cable car. Pull the switch on the left side, then push
the red button. Exit the cable car.

The Tower

Go back into the cable car. Take the ladder from the wall, then use it near the
back of the car. Climb up and open the hatch, then climb out. Climb up onto the
beam overhead. Cross to the other side, then look at the ceiling. There is a
faint circle. Save first, then use the circle. Quickly cross to the opposite
side
of the roof, behind the statue in the middle, and there will be a little area
that juts out from the circle. Go in there, look down toward the right, and use
the pry bar on the stone head. Take two steps down the stairs that you rolled
the
head down. There are two pieces of lumber laying on the steps; you can only take
one at a time. So take one.

Go back up, and continue around the statue to the right until you see a hole. Go
down in the hole. Find and take the white flag and the wood that's under it.
Climb back up to the roof and use the lumber on the hotspot next to the cannon.
Cross over, then examine the wheel of the cannon. Use it to move the wheel, and
then take the cannonball that's revealed. Cross back over, then retrieve your
piece of lumber.

Head back to the head-rolling stairs, take three steps down, and then go toward
the cannon. Pick up the pail that's lying to the left of the cannon. Go back up,
and around to the front of the statue. Examine the snow, then use the pail on
the
snow. Take the pail full of snow. Go back down to the cannon where you got the
pail, examine the cannon, then use the pail on the rightmost square. Use the
cannonball on the middle square. Use the white flag on the leftmost square. Back
up from the close view. In your inventory, use the matches on the pile of
planks,
then use the burning planks at the base of the cannon.

Go down to the gap in the steps and use your piece of lumber on the gap. Go back
up and retrieve the other piece of lumber, then go back down and use that on the
gap. Step onto the second piece of lumber, turn around, and pick up the first
piece of lumber. Use it to bridge the remaining gap, and cross over.

Go into the turret on the left. Examine the guy that you killed with the cannon,
and take the metal bar from his pocket. Go back out and use the key that Hopkins
gave you on the door latch, then go in.

Enter the elevator. Use the metal bar from the dead guy in the slot, then push
the down button. Quickly get out of the elevator; when the bar runs out of red,
the elevator goes back up. You have to get out and let the elevator leave
without
you. This time, though, you get as many tries as you need.

Go to the other side. Use the telescope on the drawbridge. In your inventory,
use
the arrows on the crossbow, but not the green stuff, then use the crossbow on
the
top of the drawbridge. Shoot the chain that you saw through the telescope, and
the drawbridge will come down. Cross it.

Go up or down any one of the three staircases. Turn to the left, go that way,
examine the skeleton, and pick up the skull. Return to the staircase. You can
either go all the way down the stairs by clicking on the arch at the bottom, or
you can choose the step you want to stand on by clicking on it specifically. Go
down a little at a time, turning around and making note of the symbols on the
stairs as you go. Do not go under the arch yet or you will die. After you have
noted the symbols on the stairs, go all the way back up to the top. Look in the
green book in your inventory and find the page about Satan's Claws. Note the
symbols surrounding the diagram of the people on the ladder. You need to step
only on the stairs that have a symbol on this picture. For me, it was really
hard
to tell which step I was standing on, so I counted up from the bottom. The first
one to step on is the very top one, then counting from the bottom, the order of
the remaining steps is 8, 5, 4, 2, and then 1. If you did it right, you should
hear a click, and then you can go under the arch without dying. From the middle
of the floor, turn left, then examine the hand and (try to) take the handle from
the palm. Use the skull on the hand, then use the pry bar on the top of the
skull. You can reach down through the hole and get the handle. You can now climb
out of the pit opposite the stairs, and you are in a room with a platform in the
middle, only this time there is a hole in the floor with some cables running
through it.

Take any of the stairs besides the set you just came from. This time you end up
in a room full of hot lava. To the left is a chain. Pull it. Cross over to the
middle. Now you have a timed sequence in which you have to pull the chains in a
certain order to turn off all the lava streams. Starting with the one over the
ball and numbering clockwise from 1 through 6, the order to pull the chains is
1,
3, 6, 4, 2, 5. After you turn off the lava, you get a new bridge. Cross it.
Examine the bird head on the wall and take the handle. Exit through the door
that's revealed. You are back to the central platform again, the one with the
pyramid this time.

This time you have to go down a specific staircase, the one opposite the drawer
side of the pyramid. You are in a sticky-looking root room. Cross the room to
the
egg and try to take the handle. A figure rises up from the egg. Go back to the
middle of the room and use the vampire glasses on the second root clump to the
right of the figure. Load up your crossbow with arrows, then use the green stuff
on the arrows, then shoot the place on the root that is emitting green beams of
light. Use the vampire glasses again on the second root clump to the left of the
figure. Shoot the beam-maker's hood with your crossbow, then shoot it again
below
the hood, then do a close-up of it. In your inventory, use the green bottle on
the syringe, then use the syringe on the close-up. Now you can go take the
handle
and then leave through the door that's revealed. You return to the platform room
with the hole in the floor.

Use the staircase that goes up. Go through the door, back into the Satan's Claws
room, then cross the room and go out the door on the other side. You will return
to the pyramid platform. Examine the pyramid on the side that you can look at,
open it, and place the three handles from your inventory where they go. Then
back
up from the pyramid, open the two three drawers that you can open, and take the
molds from each drawer. The fourth drawer is still inaccessible.

Go up the upward staircase to return to the lava room. Go to the platform in the
middle of the room and examine the cylinder below the ball. Click on the
cylinder
to open it, then use the three molds from your inventory, starting from the
right. Back off from the cylinder close-up, then return to the pyramid and
retrieve your handles. Go back upstairs to the lava room and go to the platform
in the middle. Click the ball above the cylinder, use it to open it, then use
the
handles on the shelf that's revealed. Back up until the ball closes, then click
to the right of the ball to fire it up. Open the cylinder and take your spiffy
new ultra-deluxe handle.

Return to the pyramid and use the new handle on the raised holes. You see a
cutscene of an elevator coming up through that hole in the floor of the other
platform. Return to that platform by going up the upward-going stairs to the
lava
room, then crossing the room and going out the other side. Prepare to face
Dracula.

At the first timed sequence, use Mina's wedding ring on her hand. At the second
timed sequence, use Radu's jewel on the floor in front of Dracula.

That's it.

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