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Читы для Dracula: Resurrection

Чит-файл для Dracula: Resurrection

Dracula:
Resurrection

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчики:Index и Canal+ Multimedia
Издатель:France Telecom Multimedia
Модель распространения:розничная продажа/цифровая доставка
ISO статус:релиз состоялся 12 декабря 1999 года
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры | Раскрыть все

вышла 1 сентября 2011 г.
вышла 14 июня 2001 г.
вышла в июне 2001 г.

Solution [ENG]

Информация актуальна для
This is the complete, game-spoiling walkthrough of Dracula:
 resurrection. For those of you who have played Zork: Nemesis, the
 interface is similar. This is one game where you do not need the
 keyboard at all!

Please note that you can rotate 360 degrees and look up and down.

"Forward Arrow" - move forward
"Upside-down-U arrow" - to "back off" one screen
"2-gear symbol" - means that you can use an item from your inventory
 here (whether you have it or not) "gear+hand symbol" - use/operate
 object (no need items from inventory) "magnifying glass symbol" -
 Examine/zoom in for closer look

-You cannot use one item (from inventory) on another item (from
 inventory). i.e. you cannot/"don't have to" combine items in this
 game.

You are Jonathan Harker. You supposed to find your wife Mina before its
 too late. Relax, unlike Prince of Persia, you don't have to rush and
 save your bride within a certain amount of time! So, just take your
 time to familiarize yourself with your surroundings. I strongly
 suggest you get used to the interface and how to navigate your way
 around.

If you get lost trying to follow this walkthrough, it is very difficult
 to get you back on track because there is no compass or other means to
 get your bearings. So normally if there is a fork in the road I will
 describe the direction of the path you have to face to go to, and
 after that I'll describe the screen you'll be in after you have moved
 to it. If that screen doesn't match my description then most likely
 you have taken the wrong path, turn back and choose the other one. If
 neither path matches my description, then you're probably playing a
 different game! Just kidding.

Alright, no compass...and oh yes, the items in your inventory have no
 descriptions on them (text/speech) so there might be some confusion
 and to which "key" in the inventory I'm referring to, but if you
 notice, the easiest way is to look at your inventory screen
 (Right-click or press Tab). You will notice that your inventory has 20
 item slots and each item has its own position on the "20 item wheel"
 of your inventory. No doubt during later stages of the game other new
 items will use the same inventory slots as items before, but it
 doesn't matter. When I mention eg. (Item#12) It means the item which
 you should have currently in inventory slot number 12.

So, numbering your items from the top-most item (North) and going
 around clock-wise, you get the following items: For example, (I won't
 list out all it'll spoil the fun!)

Item#                     Item description (in my own words)
-----             ----------------------------------
 1.
 2.                     slingshot (No, its not a sling+2 vs. birds!)
 3.                     Dragon Ring
 4.
 5.
 6.
 7.
 8.
 9.
10.
11.                     Lighter
12.
13.
14.
15.
16.
17.
18.
19.
20.

NOTE: to exit out of the inventory screen you must click on the
 "Upside-down-U arrow" on the bottom-left to "back off" to the game
 screen. (You can't press Esc)

Okay! After that long drive from London to Transylvania, you arrive
 infront of this arch with the words "The golden crown" on it. In case
 you're wondering why this is so is because pass this arch is the Inn
 called "The golden crown". Duh! Anyway, don't approach the Inn yet,
 because there is very little you can do there until you get certain
 items first. So here's the more optimal route.

Note that if you are new at this interface then you might get a tiny
 bit lost! But, never fear! I will use my verbose skills in long-winded
 descriptions to guide you through it. (If you still can't find it,
 tough! ..For me and you!)

Now, after all these words you should not have moved an inch! That's a
 good thing. Now from this screen, (facing the arch) turn 180 degrees
 around. You should see a snowy path (*duh! Its all snowy!) with a sign
 at the far end (middle of screen) and the moon should be at the top
 left corner of your screen. Your cursor should be an "Arrow", click to
 go forward. Look at the sign (cursor-magnifying glass). The sign
 pointing left says "PONS" and the one on the right "LACUS".

Now I know very few people can read/write Transylvanian but here's what
 all the signs mean (in case you decide to do some exploring and end up
 getting lost!)

PONS - refers to the bridge (with the "bum" warming his hands at the
     barrel with fire) No, it doesn't describe all that in one word!
 LACUS - refers to the lodge (not the "golden crown" Inn) (Its got a
      "Beverly Hillbilly" at the front porch) CUEMETERIUM - refers to
 the cemetery. (maybe they misspelled it? Nah!) CALVARIUM - refers to a
 cross on a stone platform with a (yucky)               crucified bird
 on it. METALLUM - refers to the mine. AUREAL CORONAE CAUPONA - the
 golden crown Inn.

Go down the path to the left (PONS). You should be looking down a path
 facing the moon. Go forward again. You should be at the end of the
 path and at a junction. Behind you there should be a signpost with a
 lantern hanging on it and it has 2 directions (one to PONS and the
 other to AUREAL CORONAE CAUPONA or "the golden crown" Inn) Note you
 cannot zoom in to this sign. To the left of that, there is another
 sign (you can zoom in to this one - its to the CUEMETERIUM) Go down
 this path. You should now be facing another signpost. Examine it (Left
 to CALVARIUM and right to CUEMETERIUM) Go left to CALVARIUM path. Go
 forward again for 2 screens. You should be right up against a stone
 platform with a cross sticking out of it the moon should be on the
 top-left of your screen.

Now don't move (rotate your view or other wise) unless I tell you if
 you find it hard navigating (I know its not that bad but just in case
 your new at this!) turn to the left until moon is at top-right of
 screen, click to go forward. Turn right until moon is at
 top-middle-left of screen and go forward. Go forward again. Turn right
 90 degrees and go forward. Now look DIRECTLY down, there is a
 magnifying glass there! Just kidding. Click to zoom in to item on the
 floor. It's a slingshot. Get it. (cursor-hand symbol). Back off one
 screen (cursor-"Upside-down-U arrow")

If you right click and view you inventory you'll notice that the
 slingshot is in item slot#2 (according to the way I number the items
 on my list) I might refer to items as Item#2 eg. for the sligshot.

(NOTE: The following procedure is just a long-winded way of saying, "go
 back the base of this stone platform" {Now turn back around 180
 degrees and go forward. Turn 90 degrees left and go forward. Go
 forward again. Turn about 45 degrees left you should be able to go
 down. You're at the base of the platform.}

Turn 45 degrees right and go back down the path you came from (there's
 only one). Go forward. Go forward. STOP! You should be at the signpost
 (Left to CALVARIUM and right to CUEMETERIUM) Go right to CUEMETERIUM.
 Go forward. Go forward. You should be at gates to cemetery (don't wet
 yourself, there's no undead here!) Go forward. *HELP*!! Just kidding!
 Go forward. Go forward.

Note 90 degrees to your left, there is a grave with a "hand holding a
 dagger" sticking out of it, its got no significance whatsoever, I just
 mentioned it so you'll know where you should be at this point. Now
 face back the way you were going, and go forward you'll "hit" the
 wall. Turn 90 degrees right and go forward. In the middle of the
 screen there is a pickaxe (Item#5) Get it (cursor-hand symbol).

Turn 180 degrees and go forward. Turn 90 degrees left, go forward. Go
 forward. Go forward. Turn 90 degrees left (90-L). You will notice a
 "white energy cloud thingy in over a grave" to the right. Go forward.
 Now, at this screen you might have to turn a little to the left before
 going forward again. Now, turn (90-R). You'll see the "white energy
 cloud thingy in over the grave" AND a picture/painting on the alcove
 of the grave behind a grill, you can look at this if you like. Move
 your cursor over the "white energy cloud thingy in over the grave"
 Your cursor should be a "double-gear symbol" Use the pickaxe (Item#5)
 on it. (Right-click, bring up inventory menu, click on pickaxe, cursor
 changes to symbol of pickaxe with green circle around it. Click that
 on it.) (cutscene)

Get the Dragon Ring (Item#3) (middle of screen). Back off one screen.
 Turn (90-R). Go forward. Go forward. Turn (90-L) and go forward. Go
 forward, (you might have to search for the "Arrow" a bit). Go forward.
 You're back at signpost (L:CALVARIUM,R:CUEMETERIUM). Go forward (the
 path neither sign points to). You should be at signpost (one to PONS
 and the other to AUREAL CORONAE CAUPONA) Go down AUREAL CORONAE
 CAUPONA path. Go forward.

So should be able to see the AUREAL CORONAE CAUPONA - the golden crown
 Inn. So just walk up to the front door! (3 screens forward). You
 should be at front door. Go in (forward). (cutscene) (cutscene,
 Innkeeper talks to you)

Now turn 180- and go forward. Turn (90-L) and talk to man sitting at
 table (burn him with magnifying glass!). Now in case you're wondering
 why this guy is sitting there, stiff as a board, and staring as if
 you're fly was open, its because your looking at a still picture and
 in order to talk to him you need to click on the dialogue options (the
 icons on the right side of the screen) Click on all of them (one at a
 time, of course!) to talk to him about all the above. (Each dialogue
 is a cutscene) If you did not notice the icons on the right for the
 dialogue, you'd probably think this guy died from a stroke while
 drinking at the table! (After a dialogue has been chosen the icon will
 have "rolled edges") Make sure you talk to him about everything you
 have so far. Notice he's got 5 dialogue icons means there are only 5
 topics/cutscenes this guy responds to.

NOTE: Btw, to skip any cutscene you can press [spacebar].

Get out of his face (back off one screen) and turn (90-L) and go 3
 screens forward. You should be facing a big red cabinet. Turn (90-R)
 and talk to Innkeeper. Turn (90-R) and go forward. Turn (90-R) and go
 forward. Turn (90-R) and go forward (through door). You should be
 looking at a grating in the wall near the floor with an unlit candle
 in it. Turn (90-R) and go forward. Wow, that took you a grand total of
 1-meter closer to the stairs! Go forward down the stairs (cutscene).
 Go forward. Turn right and Examine cupboard door. Click on the lock
 (cursor-"gear+hand symbol") to open it. Get the telescope (Item#16)
 inside. Back off 2 screens. Click on stairs to the right. Go back up
 stairs. Go forward 1metre. Go forward. Turn (90-L) and go forward.
 Turn (90-L) and go forward. Turn (90-R) and go forward. Turn (90-L)
 and go forward (to upstairs). Go forward/go upstairs. (cutscene). Keep
 going forward 4 screens to your room (there's only one room down the
 hall). Go in. Go 2 screens forward. Turn (90-L) and click on
 chest-of-drawers to see what's in it (cursor-"gear+hand symbol").
 Whoa! Jonathan seems to have other ideas! (cutscene, pushes
 chest-of-drawers under the "trapdoor on the ceiling)

Turn (90-L) and go forward. Turn (90-R) and go forward (climb up
 chest-of-drawers. There's a door knob (Item#8) infront of you, get it.
 Turn (90-L) and look up (cursor-"2-gear symbol"). Use door knob
 (Item#8) here. Open the trapdoor (cursor-"Arrow") and go up trapdoor.
 Go forward. Use telescope (Item#16) on tripod stand on the floor
 slightly to the left. Btw, just in case you're wondering what that
 thing is hanging from the pulley, it's the sign for the golden crown
 Inn (a heavy, rusty, cast-iron, crown). Turn 180- and go forward. You
 can inspect the hole in the wall above the trapdoor if you like. Go
 back down the trapdoor.

Get off the chest-of-drawers (turn (45-R) and go forward). Go back out
 of your room through the same door you came in (the other door is
 inaccessible right now). Go down the hall, down the stairs and out the
 front door.

Okay you should be just outside the Inn again (facing the moon). Go
 forward 3 screens.

You're at junction with 2 signs (L:PONS,R:LACUS) Go down LACUS path.
 You're at 2 signs (L:LACUS,R:METALLUM) Go down LACUS path. Go forward
 (you might have to turn a bit left). You're at a path outside the
 lodge, but IF you try to step on his porch the "Beverly Hillbilly w/o
 shotgun" tell you to leave. Instead, from here (you shouldn't have
 moved), turn (90-R) and face the other "dug-out-snow path", go
 forward. Turn (90-L), go forward. You should be infront of the lodge
 with a ladder on your right. Go forward (on the ladder) (cutscene)
 Now, see the birds flying in the distance to your right? Use your
 slingshot and..you know...KILL THEM ALL!!! (cutscene) (Jonathan
 awarded marksmanship plaque!)

Now turn 180- and go down ladder. Go forward. Turn (90-R) and go
 forward. Turn (90-R) and go forward. Go forward. Now look down a bit
 and to the left you should find a baseball bat (Item#6) leaning
 against the wall, get it. Go forward and Turn left to see the "Beverly
 Hillbilly w/o shotgun" with his back turned to you. (He doesn't even
 notice you! Jonathan-Hide in Shadows Succeeded.) Use baseball bat
 (Item#6) on "Beverly Hillbilly w/o shotgun" (cutscene) Now who's the
 badass mudder?

Go forward onto the pier and get the knife (Item#7) from the stump.
 Turn around and go forward (to previous screen). Look down and look in
 the barrel. Get the musical instrument(Item#4). Turn to your right
 (back down the porch) and from this screen (the barrel), go forward 4
 screens. You should be infront of 2 signs (L:AUREAL CORONAE CAUPONA,
 R:LACUS) Go down AUREAL CORONAE CAUPONA path. You're at 2 signs
 (L:LACUS, R:METALLUM). Go down the path not marked by either.

Go forward 4 screens. You should already be in Inn next to the man at
 the table. Talk to him, ask about musical instrument(Item#4). Turn
 (90-L) and go forward 3 screens. Turn (90-R) and talk to Innkeeper.

(NOTE: The following procedure is just a long-winded way of saying "go
 upstairs to your room and up to the attic with the telescope) {Turn
 (90-R) and go forward 2 screens. Turn (90-L) and go forward. Go
 upstairs. (cutscene) Go forward 5 screens. Turn (90-L) and go forward.
 Turn (90-L) and look up. Use door knob (Item#8) here. Open the
 trapdoor (cursor-"Arrow") and go up trapdoor. Go forward. }

Use "telescope already on tripod stand" You'll see  the "bum", warming
 his hands at the barrel with fire. In this screen, use the musical
 instrument(Item#4) on the "bum". (cutscene). Back off from the
 telescope view. Now face the Inn's sign (to the right of telescope)
 and go forward. Now notice the diagonal rope sloping down from the
 pulley. In the middle of this rope you can "Examine" it and use the
 knife (Item#7) to cut the rope and..eh, "crown" the "bum" standing
 conveniently below it. (cutscene)

Now turn 180- and go down the trapdoor. Get off the chest-of-drawers
 (turn (45-R) and go forward). (cutscene, Innkeeper barges into your
 room from the balcony door, for no apparent reason than to tell you
 the obvious, and leaves by the front room door.)

Go forward and through the balcony door (the one she came in from, its
 accessible now, its also quicker than your front door) Step onto the
 balcony and go forward. You will notice a hole in the floor at the
 end. (Now look around, there are no other doors than your balcony
 door, there is no other way up except this hole in the floor, so how
 on earth did the Innkeeper, in her current state of physical fitness,
 manage to get up here?? Go figure!)

Go down through the hole in the floor. Turn (90-L) and go forward. Turn
 (90-L) and go forward. Turn (90-L) and inspect the corpse (I say
 "corpse" for obvious reasons!) and get the keys (Item#9 and Item#10).
 Turn (90-R) and go forward. Go forward. Go forward (left side of
 well). turn right and examine the well. Use key (Item#9) to unlock the
 grating on top of the well and go down the well. Wow! Didn't break my
 leg!

Go forward 3 screens. You should be next to some stairs. Turn right a
 bit and go around to the base of the stairs. Go up the stairs and into
 the small back room with the lantern. Get the lantern (Item#1),
 there's also the hole that you peeped thorough at the attic here(not
 important, it's to show you the geographical correctness of the
 game!).

Turn around and go back down to the base of the stairs. Turn (90-R) and
 go forward. You should be infront of a dark alcove. AH!! A WEREWOLF!!
 Nope, I'm wrong, just a lantern holder (its to the middle-left of the
 screen, where the light meets the shadow). Look at, then Use the
 lantern (Item#1) on the lantern holder. Back off 1 screen and look at
 the bottom-right corner...AH!!! A SNAKE!! Oops! Just a grapnel and
 rope (Item#12). Oh, it's safe to get it. Hehehe!

Now go back the way you came to the bottom of the well and look up. go
 forward to exit the well the same way you came in. Wow! I can FLY
 too?? Now back off 1 screen from the well. While facing the well, turn
 (90-L) and go forward. Go forward to where the "bum" was. Go forward 2
 screens more to cross the bridge. (cutscene, the bridge collapses) And
 I'm not even the one who is overweight in this game! DOH!! After all
 that work!!

Now turn 180- and go 7 screens forward, pass the well, pass the
 "crowned-bum". Turn (90-R) and go forward. Turn (90-L) and look up.
 Use grapnel and rope (Item#12) here. (cutscene)

Go back into your room, back down stairs to the man at the table. Note:
 the Innkeeper has locked the front door, so you had to go by this way.
 Talk to man at the table, ask all the remaining topics. Go to
 Innkeeper, talk to her, ask all the remaining topics. After that, get
 the key (Item#13) on the bar and back off 2 screens. Turn (90-L) and
 open the big red cabinet. Open it (click on handle (cursor-"gear+hand
 symbol") (cutscene, that's on noisy cupboard!) Use key (Item#13) on
 the drawer in the cabinet. Get the key (Item#14) on the book AND the
 lighter (Item#11) to the right of the book. Then click on the book
 (cursor-"gear+hand symbol") to read it. (cutscene)

Back off 2 screens and turn 180- and go forward. Turn (90-R) and go
 forward. Turn (90-R) and go forward. Turn (90-R) and go forward
 (through door). You should be looking at a grating in the wall near
 the floor with an unlit candle in it. Look at then use lighter
 (Item#11)  to light the candle. Back off 1 screen.

Turn (90-R) and go forward. Go forward down the stairs (cutscene). Go
 forward. Turn (90-L) and go forward. Turn (45-L) and go forward. Turn
 right to face the barrel. Examine the center of the barrel and use the
 key  (Item#14) on the keyhole. (cutscene). Then use the Dragon Ring
 (Item#3) on the "gear". (cutscene) Take back the Dragon Ring (Item#3).
 Go forward. (cutscene).

Go forward 4 screens. you should be infront of a mine cart with the
 words "666 D.R. 3.14" on it. Turn (90-L) and go forward 3 screens.
 Look to your right when facing the door. Examine the circular "lock"
 on the wall with the dragon symbol on it. In the zoomed in view, click
 on this dragon symbol (cursor-"gear+hand symbol") to expose the
 locking mechanism.(cutscene). Use the Dragon Ring (Item#3) on the
 "gear". (cutscene) Take back the Dragon Ring (Item#3). Back off 1
 screen. Turn (90-L) and go forward to get out. You'll be outside the
 mines or METALLUM.

Basically, you want to go to the lodge now. So, if you go 2 screens
 forward from the door of the mines (you can't go back in anyway), you
 should be at 2 signs (L:LACUS,R:METALLUM) Go down LACUS path. Go
 forward (you might have to turn a bit left). You're at a path outside
 the lodge. Go forward 3 screens until you're at the barrel. Turn
 (90-L) and use key (Item#10) to unlock the door (which you
 automatically step through). Turn (90-L) and go forward. You are
 standing infront of an elevator filled/stacked/propped up with barrel
 which are held up by a crowbar (Item#15) (Its at the bottom of the
 "doorframe" if the lift and infront of the barrels on the floor, its
 sticking out and currently "pointing" to you. Examine and get the
 crowbar which dislodges all the barrels (cutscene), including the ones
 on the floor at the bottom of the stack! Go figure! Back off 1 screen
 and go into elevator. To prove that it IS an elevator, turn around and
 on the left of the "doorframe" of the lift (when you're inside) there
 are controls (cursor-"gear+hand symbol"), which you should use now,
 that take you down. (cutscene, kids, don't try this at home!).

Wow! After the freefall I didn't break any bones! Voice of Sean Connery
 in head, "You can't die McCloud, you're IMMORTAL!!!"
                                        
You are at the base of the elevator shaft or what's left of it! Turn
 (90-L) and go forward. Turn (45-R) and go forward. Now, turn about
 (45-L) and look slightly down, you should see 2 chains infront of you
 one horizontal, and the other vertical (perpendicular to the first).
 Where the 2 chains meet (cursor-"2-gear symbol"), use the crowbar
 (Item#15) on it. (cutscene). AHH!!! I'm buried alive! Wait a sec.. I'm
 immortal right? right??!! I've got strong legs as well as a HARD head!

Turn about (90-L) and look down a bit, where (cursor-hand symbol) you
 can pickup one of the wide, heavy, wooden beams! Hercules!! Try
 fitting THAT in your pockets! Wooden beam (Item#16). Turn 180- and go
 forward. Turn (90-L) and go forward. You're facing a hole/passage way
 (cursor-"2-gear symbol") use wooden beam on it. Cross the wooden beam
 (or bridge in this case) by going forward (nice dissolve). Go forward
 (towards the barrel in the distance). You should see a passage blocked
 by rocks. go forward towards it. Use crowbar on the rocks to dislodge
 it. Eek! Oh, its not undead! (You can't pick up the skull! Sorry, no
 souvenirs!) But you CAN shake the skeleton's right hand, Oops! Came
 off! Skeleton arm (Item#17).

Go forward (towards grill). Right in front of you should be this little
 oil holder, use lighter (Item#11) on it to light up the place behind
 the grill. Look down. Eek! Oh another one! There is a metal bar thingy
 (Item#18) its infront of the second skeleton (the one with the skull!)
 If you can't find it, look infront of you, the grill has 5 vertical
 bars, the metal bar thingy is between vertical bars 3 & 4 (left to
 right). Use the skeleton arm (Item#17) on it to get it (Item#18).

Turn 180- and go forward 3 screens (cutscene, I think he walks like
 Robocop!). You should be standing infront of, what a surprise..a
 bridge that's ALREADY broken! Go forward and at this point you have 2
 choices, you can either Turn (45-L) or (45-R), either side there will
 be a chain where your (cursor-"2-gear symbol") Use the metal bar
 thingy (Item#18) on it. (cutscene, WEE! Umph!)

Now you're across. Infront of you there is a BIG lantern (its big
 because its close to you!) to your left. Anyway, there's a metal bar
 door on your right, which you can't enter. So, instead turn left and
 go down the stairs (cutscene). You should be infront of another metal
 bar door on your right, which you can't enter also. Turn 180- and go
 DOWN (not back up) the stairs to the right (next to the stairs you
 just took down). You should be at the bottom of the stairs. (I think
 it would be easier just to jump down at the broken bridge, after all
 you're immortal, right??) Turn around and face the stairs. Go forward
 towards the stone bricks stacked up (left of stairs you walked down).

Turn to your right, there is a table with a lantern on it. Go forward.
 Turn (45-L) (right of stone bricks) and go forward. Go forward into
 dark, spooky corridor (dissolve). You are standing on some mine cart
 tracks, go forward. Turn about (45-R) facing the lantern on the barrel
 and go forward. Turn (45-R) and go forward (up the tracks). Go forward
 2 screens. You should be looking at the lantern hanging on the wall at
 the end of the tunnel. Turn 180- and look on the left side of the mine
 cart for the brake release handle of the mine cart (this is a little
 hard to spot) Its on the left side of the mine cart near where the
 cart and the tracks meet (cursor-"gear+hand symbol") click on it to
 ride it back to the previous screen (cutscene).

Go forward where you're facing. Turn (90-R) and look up. There is a
 pulley up there which you can examine. Get the hook (Item#19) at the
 bottom of the pulley. Back off 1 screen and turn 180- and go forward.
 Turn (45-R) and go forward. You should see the table again on your
 left. Go forward to the table and go back to the same dark passage on
 the right of the stone bricks again. After going down again, you
 should be at the tracks again. Go forward 2 screens you should be a
 mine cart on your left (I know that there are 2 carts in this room but
 the one I'm referring to is the one that's upright, the other is kind
 of toppled over) Turn 180- and look down you should see the
 "track-switching" switch/lever on the floor. Examine it (below the
 handle of the lever). Use the hook (Item#19) at the bottom of the
 "zoomed-in" screen. Then back off 1 screen and pull the lever by
 clicking on the area just above where you clicked to examine and
 attach the hook (cursor-"gear+hand symbol", NOT the magnifying glass
 symbol, above that). (cutscene, tracks switch)

Now look up from the lever and go straight at where you're facing. Go
 forward (turn left a bit). Turn left and go forward (upstairs)
 (dissolve). You should see the table again. Go forward. Turn (90-R)
 and go forward. Go forward (turn right a bit). Look down and turn left
 a bit (cursor-"Arrow") and go forward. You should be under the pulley
 again. Now the tricky task of finding the brake release handle on the
 mine cart again. Look directly down from where you're facing, your
 cursor should become ("gear+hand symbol") somewhere along the way.
 Click on that to ride the mine cart again. (cutscene, Dracula's
 amusement funpark-mine cart ride).

You should be standing on the track, looking down the hall, you can see
 that the track is broken over a pit in the distance. Go forward. Turn
 left and a little behind you, there is a "loose door" leaning infront
 of the passage way ("gear+hand symbol"). Click on it to get rid of it.
 Go inside passageway.

Now note that you are currently facing down and looking DOWN some
 stairs. The illusion might make it seem that you are looking up a
 flight of stairs. Go forward, down the stairs. Go forward again. Turn
 (90-L) and go forward. Turn left again and Examine the gear thingy. At
 the center of the screen (cursor-"gear+hand symbol"), click to open
 the thingy-whatever you call it! (cutscene) Use the Dragon Ring
 (Item#3) on the part that's open now. Take back the Dragon Ring
 (Item#3) (cutscene, bridge lifts) Go back up the stairs and back to
 the screen with the door on the floor. Face the pit (the one where
 your mine cart (what's left of it) is and go forward. Turn (45-L) and
 look down. At the base of this wooden post, there is a place to
 examine. Click on it and you'll see a lantern on the floor. Use the
 lighter (Item#11) on it and Get the lantern (Item#20).

Now if you step onto the screen where you are standing directly above
 the pit, then try to go forward to the next screen, there will be a
 cutscene (It seems that the immortal, freefalling, hard-headed, caber
 tossing hero, Jonathan is afraid of bats!)

Well I got stuck at this point of the game for the LONGEST time! UNTIL
 I managed to stumble on "why". When standing above the pit, you will
 notice that the barrel at the bottom is leaking out oil (you know the
 highly convenient barrel that conveniently fell into the mine cart,
 which you conveniently brought all the way with you??). Anyway I
 figured that maybe I was supposed to light the oil somehow, for some
 reason. But if you notice there is no way to "use" anything on the
 barrel or the oil or anything in the screen where you are standing
 above the pit. AARRGGHH!! So I went back 1 screen (there's only one
 direction you CAN go!) and furiously looked back at the barrel at the
 bottom of the pit. AH-HUH!! In this screen (the screen before stepping
 on top of the pit), if you look down, to the left, above where the
 track just leaves the ground and goes over the pit, you can see the
 barrel and (cursor-"2-gear symbol") Use the lantern (Item#20) to FRY
 THE BATS!! (cutscene).

Aww now, you can go across without those nasty bats trying to hurt you!
Go forward 2 screens across the pit. There no point going any more
 forward because apparently Dracula didn't have time to finish the
 amusement funpark-mine cart ride.

Turn (90-R) and go forward to the room ahead. Go all the way in
 (there's only 1 way to go in) and pull the lever that's at the end (on
 top of the small flight of stairs) (cursor-"gear+hand symbol").
 (cutscene, Dracula amusement funpark-cable car ride).

CD2:

Now there's only place to go here but there are 2 directions to go
 from, it's not important which way you chose. Turn (90-L) and go
 forward 4 screens. You should be infront of 2 stone dogs/wolves (I
 think they're wolves, unless Dracula's into pedigrees). Turn (90-R)
 and go forward 2 screens. Turn left and go into the door. Now go
 downstairs (cutscene).

Turn left and Examine the lock (you know the standard one!) and (you
 know the drill..) Use the Dragon Ring (Item#3) on the lock, watch it
 unlock, take the Dragon Ring (Item#3) back, door is open.

Go through the door. Turn (90-R) and go forward 2 screens. Turn (90-L)
 and go forward. Turn (90-L) and go forward. Turn left a bit, Examine
 the lamp hanging on the pillar. Use the lighter (Item#11) on the lamp.
 cutscene, the lonely eh..undead hag talks to you)

Go forward. Turn (90-R) and talk to the "lonely undead hag". Ask about
 Mina. She'll tell you that you need to get some amulet kept in the
 crypt and the Medal of the Dragon Brotherhood.

Go out of here and back to the spiral stairs you came down from. Go up
 the stairs. Turn right and go up the stairs to the top. You'll be
 facing the "invisible door to the crypt". Turn 180-.  Bwwaah!! Oh, its
 just the horrible, "lonely undead hag". Go forward towards her. You'll
 turn around and she open the door for you (chivalry is dead). Go
 forward.

The door closes behind you. Go forward. Turn (90-R) and go forward.
 Turn (90-L) and go forward. Turn (90-R) and go forward. Turn left and
 go in the doorway. Examine the door and rip the key (Item#1) off the
 door! Turn 180-and go forward. Turn left and go towards the stairs. Go
 forward 2 screens to top of the stairs. Go forward through the door.
 Turn (90-R) and go forward. Turn (90-L) and go forward through the
 door (that's one sqeeeeeky door!). Notice you entered through the door
 opposite the bed (or the door on the wall without the bed against it).

Turn (45-L) and go forward (click on the "bed curtain"). Turn (45-L)
 and examine the pedestal. Click on the ball first (cutscene) THEN get
 the ball (Item#4). Back off 1 screen. Turn (45-R) and go forward. Turn
 (45-R) and go forward (towards large chest). Turn left and look down.
 Open the chest by clicking on the middle of the chest
 (cursor-"gear+hand symbol"). Inside the chest, get the
 picture/painting (Item#6) on the right and Examine the book on the
 left. Examine the book again to open it and get the Lens (Item#5).
 Back off 3 screens. Turn left and go forward.

Turn (90-L) and go forward. Turn (90-R) and go forward. Turn left to
 the wall and look up. You'll notice its full of "white patches". Use
 the picture/painting (Item#6) on the center "white patch". There is
 nothing else that you can do now here. So, Turn (90-L) and go forward
 2 screens through the door (NOT the one you came in) (cutscene).

You are on top of a library. First things first, Turn (90-R) and go
 forward. Turn (90-R) and go forward through the door. Infront of you
 is a kind of machine. Look down and a bit right, you should notice a
 very obvious, shiny, handle. Examine it then use it (cursor-"gear+hand
 symbol"). (cutscene) Turn around and go out the door you came in. Turn
 (90-L) and go forward. Turn (90-R) and go forward 3 screens (through
 the door) (cutscene).

You are at the bottom level of the library. Turn (90-R) and look up the
 ladder. Examine the top of the ladder (cutscene). Use the handle on
 the top-right of the ladder (cursor-"gear+hand symbol") (cutscene,
 Wee! can't normally do this with the librarian around). You are still
 on the ladder looking at shelf number 25. You can click on the yellow
 circle thingy that got exposed behind the books (Smile! You're on
 Candid Camera!)

Back off from the screen to get down from the ladder. Turn (90-L) and
 go forward. Now make your way to the table. If you turn to your right
 and a little bit behind you, you can see a table near the main library
 door. Click on the area between the table and the left side of the
 main door (cursor-"Arrow"). Now turn left to the table and go forward
 to the table. Click on the small shiny globe thingy on the table to
 expose the chart below. Examine the chart. Use the Dragon Ring
 (Item#3) on the chart. You'll notice that there are 8 positions that
 you can place it on the chart. The one that fits (the position where
 the "Dragon Ring"'s hand and feet or front claw and rear claw actually
 point out 2 values) is on the left-most bottom. It basically points
 out to a blue "moon": 40 and red "sun": 25. (What could it mean??)
 Back off from this screen (you'll automatically take back the Dragon
 Ring.

Turn right and go out the main library door. Go forward through the
 door infront of you. Turn (90-R) and go forward 2 screens. Turn (90-L)
 and go forward 3 screens. Turn (90-L) and go forward 3 screen down to
 the base of the stairs. Turn (90-L) and go forward. Examine the middle
 of the "junk pile". Click on the metal shield to lift it up
 (cursor-"gear+hand symbol"). Don't worry, it's not a severed hand! Get
 the Metal Gauntlet/glove and click on the metal shield
 (cursor-"gear+hand symbol") to put it back down. Back off from this
 screen. Turn 180- and go forward. Go back up the stairs on your right.
 On the top of the stairs you should be facing the door to the bedroom
 (the one with the painting and the large chest). Turn (90-R) and go
 forward 3 screens. Go into the doorway to the left. Go forward to go
 down the stairs. Go forward 2 screens. Turn (90-L) and go forward. Use
 key (Item#1) on the lock of the door. Go forward through the door.

You are currently outside above the stairs with the 2 stone
 dogs/wolves. Turn (90-L) and go forward 4 screen down the stairs and
 to the doorway leading to the spiral stairs. Go in the doorway and go
 downstairs. The "lonely undead hag" is in her usual position. Go in
 and make your way around to her and talk to her about your bal.. I
 mean the red sphere (Item#4) that you are carrying (She'll change it
 to a crystal ball). Go back all the way you came in and go upstairs
 (one level),go outside and back to the stairs above the 2 wolves
 (should be easy to find).

You should be at the top of the "wolf stairs". Go in through the door.
Turn a bit right and go forward. Turn a bit right and go 2 screens. Go
 up the stairs. Go forward from where you're facing. turn right and go
 forward 3 screens. Turn (90-R) and go forward through the door. Turn
 (90-R) and go forward. Turn (90-L) and go forward through the
 *sqeeeeky* door. Turn (45-L) and go forward (click on the "bed
 curtain"). Turn (45-L) and examine the pedestal. Use the crystal ball
 (Item#3) on the pedestal (cutscene, it shows you the 3 cards in order
 from left to right). Back off 1 screen. Turn (45-R) and go forward.
 Turn around and face the pedestal again. From this angle, you can
 Examine the pedestal also but instead you can pull out a drawer from
 under it (cursor-"gear+hand symbol"). Check out the cards and match
 them with the corresponding symbols from the crystal ball. Close the
 drawer by clicking on the drawer handle (cursor-"gear+hand symbol").
 Back off this screen. Turn 180- and Examine the circular thingy above
 the fireplace. It's a zodiac. Okay just like the way I numbered the
 inventory items, lets take the top-most zodiac symbol "Ares (Ram)" as
 #1, going clockwise, you get "Taurus (bull)", etc. According to the
 cards, click on symbols #5 , #10 and #6 on this zodiac thingy. They
 MUST be entered in that order. (cutscene, door behind, next to
 painting, opens) (I knew it was there all along!)

Back off this screen and turn around. Go forward (pass left side of
 pedestal). Turn right and go towards the now-opened *SECRET* door. Go
 through the door 3 screens to the end of the hall. You should be
 infront of a cylindrical pillar with, I think, a self-portrait of
 Dracula, or close relative. To the left of that is your standard
 Dragon Ring lock. (You know the drill..) Use the Dragon Ring (Item#3)
 on the lock, watch it unlock, take the Dragon Ring (Item#3) back.
 (cutscene, the sphinx, or  whatever, statue will move back revealing a
 dagger) No wait! It's a short sword! No its a long dagger!...

Turn 180- and go forward. Turn (90-L) and Examine the dagger at the
 base of the statue. Get the dagger (Item#12). Back off this screen.
 Turn (90-R) and go forward 3 screens through the *SECRET* door. Go
 forward again to go upstairs. Go forward 2 screens. Go forward to go
 downstairs to the bottom of the library. Go forward 2 screens to the
 end of the shelves. Now turn (90-R) and look up at the shelves. Now
 this part is very difficult to spot if you don't know what to look
 for. You should be able to see small "white ovals" with numbers on
 them -numbers of the shelves, above that is the "yellow rail" which
 the ladder slides on, and above that is another row of "white ovals".
 The table with the shiny globe thingy is 180- behind you (just in case
 you got the wrong shelf). Now what you are looking for is a MISSING
 "white oval". you can see the way the shelves are numbered and should
 be able to see that there is one missing (on the right-side of your
 screen, where you are facing) If you still can't see it, then look up
 at the shelf, you'll see a row of "white ovals" with numbers, then the
 "yellow rail" on top of that and then more "white ovals" with numbers
 on top of that. Now place your cursor on the bottom row of "white
 ovals" and turn right (If you count the "white ovals" from left to
 right it supposed to be the 4th one) If you say, "its missing..", you
 found it! (cursor-"magnifying glass symbol"). Examine (whatever that
 is) Click on it to open it and place the Lens (Item#5) in it, then
 click on the cover to close it back. Now go back to the ladder and
 climb up again and Use the "Candid Camera" thingy again (cutscene).

Make your way to the writing desk (the beam is shooting at it). Examine
 the "cabinet area" on top of the desk (at your eye-level). Click on
 the latch to open the "cabinet area" on top of the desk.

You can examine the "family tree" that is now on display. Note: The guy
 somewhere in the center, his portrait is of him wearing a red crown
 facing left, is ALSO the guy in the painting to the left of the
 grandfather clock which is to the left of the desk. He's also carrying
 a dagger in the painting. Ah-huh..)

The more important thing however is to Examine the desk's drawer (its
 below the "family tree" at about the same height off the ground as the
 arms of the big chair, looks like a quarter of a horizontal cylinder).

Click on the drawer to open it. Get the key (Item#9), the rusty metal
 circle with the cross in the center (Item#8), the picture/painting
 (Item#7) and the Medal of the Dragon Brotherhood(scratched) (Item#10).
 Now leave the library and go out the main Library door.

(Note: This part says go back to talk to the "lonely undead hag")
{Turn (90-R) and go forward 2 screens. Go forward to go down the
 stairs. Go forward 2 screens. Turn (90-L) and go forward. Go forward
 through the door.

You are currently outside above the stairs with the 2 stone
 dogs/wolves. Turn (90-L) and go forward 4 screen down the stairs and
 to the doorway leading to the spiral stairs. Go in the doorway and go
 downstairs. The "lonely undead hag" is in her usual position. Go in
 and make your way around to her and talk to her.}

Ask her about everything else (She fixes the Medal of the Dragon
 Brotherhood (Item#10). Go back out of here to the top of the "wolf
 stairs" (you should know how to go there by now!)

You should be at the top of the "wolf stairs". Go in through the door.
Turn a bit right and go forward. Turn a bit right and go 2 screens. Go
 up the stairs. Go forward from where you're facing. turn right and go
 forward 3 screens. Turn (90-R) and go forward through the door. Turn
 (90-R) and go forward. Turn (90-L) and go forward through the
 *sqeeeeky* door. Turn (90-L) and go into the *SECRET* door and go all
 the way down the hall to the cylindrical pillar.

Now Examine the standard Dragon Ring lock to the left again, but
 instead, Use the dagger (Item#12) on the lock. Then click on the
 handle of the dagger to "pull" it like a switch (cutscene). Now take
 back the dagger (Item#12) and back off the screen. Face the
 cylindrical pillar and use the metal gauntlet to wedge/jam open, the
 open mouth of the metal head on the cylindrical pillar (whoever it
 supposed to be!) (cutscene). Click on the "ring" in its mouth
 (cutscene).

Use the picture/painting (Item#7) on the recessed area with the same
 shape (cutscene, a golden-looking er..container thingy pops out).
 Examine the (wha-ja-might-call-it)that popped up, then Examine the
 sphere inside the (wha-ja-might-call-it). Use the key (Item#9) on the
 left guy's face (cutscene, sphere opens, etc).

Get the white..er Blue Gem (Item#13) on the top lid of the sphere AND
 get the windup key (Item#14) from the "musical box" (lower half of
 sphere). Back off 2 screens. Turn 180- and go forward 5 screens
 (Through *SECRET door and up the stairs). Go forward 3 screens (down
 stairs to bottom of library). Turn (90-L) and go forward 2 screens.
 Look up and Examine the grandfather clock. Click on the face of the
 clock to open it. Use the windup key (Item#14) on the keyhole (between
 the center of the clock face and the "6 o'clock mark") (a few
 cutscenes).

Turn (90-R) and go forward to the desk. Turn left and Examine the
 "family tree" again. Use the Medal of the Dragon Brotherhood (Item#10)
 on where the "very significant guy so far, whose picture has been
 appearing all over the place"'s mini portrait has been turned around.

Turn around and face the BIG shiny globe thingy. Then turn (45-R) and
 go forward. Then turn and face the BIG shiny globe thingy. Examine it.
 You'll be given 2 dials. Ah-huh! that's what the blue "moon": 40 and
 red "sun": 25, you got from the chart on the table (with the small
 shiny globe thingy). So, enter (click when cursor-plus(+) symbol) the
 value 40 on the left dial and 25 on the right. Then click on the BIG
 shiny globe thingy to accept the values (cutscene). Use the dagger
 (Item#12) on the sphinx (In my opinion, it still looks like a sphinx!)
 STAB IT!! HAHA! Oh..sorry! (cutscene) Now stay in this view, Examine
 the handle of the dagger (when it's stabbing the sphinx,
 heeheee..*ahem..) The "butt" of the dagger will open and you should
 use the Blue Gem (Item#13) and place it on it (cutscene, "door" to
 crypt opens).

Facing the BIG shiny globe thingy, turn (45-R) and go forward. turn
 (45-L) and go forward. Turn (90-R) and go forward to the crypt area.
 Turn (90-R) and go forward up the stairs. Turn (45-L) and go forward.
 Now there are 2 tables here on either the side of a kind of stand with
 an open book on it. Examine the table on the right of the stand with
 the book. Then Click on the book(closed, upright on the left of the
 screen) (cutscene). A bottle of poison..no acid..no poisonous
 acid...no acidic poison! Well since it "ate" through the metal chain,
 let's call it bottle of "metal chain eating" acid (Item#17), oh yes,
 its safe to get it. ('spill'...arggghhh..I'm melting...melting..)

You can Examine the note that's on the table to the left of the "stand
 with the open book" if you want. Examine the "stand with the open
 book" now. Use the rusty metal circle with the cross in the center
 (Item#8) on the carved out slot above the open book. Get the hexagonal
 plaque (Item#15). Click on the wooden "knob" on the top-most middle of
 the screen (cursor-"gear+hand symbol") to open a puzzle. Now the word
 you have to spell out is "SATOR" (whatever that is, I think I'd rather
 not know!) It's supposed to spell out that in circles around the
 puzzle.

Okay, the short, short cut:
-The top-left letters below go to the top-left slot on top.
-The bottom-left letters below go to the top-right slot on top.
-The top-right letters below go to the bottom-right slot on top.
-The bottom-right letters below go to the bottom-left slot on top.

(cutscene, the center cross-piece pops up)
I'll just call it the puzzle cross (catchy, eh?). Get the puzzle cross
 (Item#16). Now turn around and go back all the way, down the stairs
 you came up from. After reaching the base of the stairs, right infront
 of you, should be a place where you should use the puzzle cross
 (Item#16). (cutscene, stairs sink down)

Turn around and go forward down the stairs. Go forward. Turn (90-L) and
 go forward. Turn (45-R) and go forward. Turn (45-R) and go forward.
 Turn left and Examine the eh..stone display case. Use the bottle of
 "metal chain eating" acid (Item#17) on the metal chain (bottom-left of
 screen).

Get the Amulet (Item#18) next to the candle. (cutscene, hello..3
 sisters). Turn (90-L) and go forward. Turn right and use the switch
 (cursor-gear+hand symbol"). (cutscene, gratuitous beaver shot!)

Turn (90-L) and go forward. Turn (45-L) and go forward 2 screens. Turn
 (90-L) and go forward. Turn right and use the puzzle cross (Item#16)
 on the (whatever) stone panel (cutscene, stairs get lifted exposing
 spiral stairs behind. Turn (90-R) and go forward. Turn (90-R) and go
 forward. Turn (90-L) and go forward 2 screens. Go forward up the
 spiral stairs.

(a few cutscenes, "lonely undead hag" talks to you, I think her name
 supposed to be Dorkoh or door-koh, she's still a hag!) (blah..blah..)

Turn (45-L) and go forward (towards Mina). Turn (45-L) and go forward.
Turn (45-R) and go forward. Turn a bit left and go forward. Turn a bit
 left and Examine the panel on the wall there. Use the hexagonal plaque
 (Item#15) here. Then Click on it (cursor-"gear+hand symbol") to open
 it up. Then finally Use the Dragon Ring (Item#3). (cutscene)

Back off the screen and turn around 180- and go forward. Turn (45-R)
 and go forward. Turn (90-L) and go forward. Turn left and get Mina
 (Item#er..nevermind). (cutscene, finale!)

THAT'S IT?? Hey, you forgot to kick Dracula's butt!!! Come back here
 and fight like a fang-less vampire!!

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