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Читы для Dragon Age: Origins

Чит-файл для Dragon Age: Origins

Dragon Age:
Origins

в России известна как

Dragon Age:
Начало

 За игрой наблюдают: 6 человек

Выдержка из Энциклопедии игр

Название в России:Dragon Age: Начало
Разработчики:BioWare и Edge of Reality [X360/PS3]
Издатель:Electronic Arts
Локализатор в России:Electronic Arts
Издатель в России:Electronic Arts
Модель распространения:розничная продажа/цифровая доставка
ISO статус:релиз состоялся 2 ноября 2009 года
Официальный сайт:Открыть (Открыть русский сайт)
Жанры:RPG / 3D / 3rd Person
Похожие игры:Baldur's Gate, Baldur's Gate II: Shadows of Amn, Baldur's Gate II: Throne of Bhaal, Drakensang: The Dark Eye, Neverwinter Nights (2002), Neverwinter Nights 2, Neverwinter Nights 2: Storm of Zehir, Planescape: Torment, Star Wars: Knights of the Old Republic, Star Wars: Knights of the Old Republic 2 - The Sith Lords
Multiplayer:Отсутствует

Даты выхода игры | Раскрыть все

вышла 27 января 2011 г.
вышла 21 декабря 2009 г.
вышла 6 ноября 2009 г.

Cheat-code [ENG]

Информация актуальна для
Add the -enabledeveloperconsole command line parameter to end of the
"Target"
field in the "Shortcut" properties that are used to launch the game.
Looks like this: C:\Games\Dragon Age\bin_ship\daorigins.exe
-enabledeveloperconsole

Then open the file "keybindings.ini" in "My Documents\BioWare\Dragon
Age\Settings\"
Find the line "OpenConsole_0=Keyboard::Button_X" (Cchange X to any button that
is
not already used in the game.)
In-game, you press the key that you have chosen (Keyboard::Button_X) and then
type
the following codes:

Code                            Effect

runscript addxp [number]      - Add indicated amount of experience points.
runscript zz_money [number]   - Add indicated amount of copper.(1000 = 1 Gold
Piece)
runscript pc_immortal         - Cannot die.
runscript zz_addparty NPCname - Add party member by name.
runscript ai off              - Turns off AI.
runscript selectparty         - Party selection screen.
runscript chargen             - Origin screen.
runscript pc_immortal         - Player can't be killed.
runscript killallhostiles     - Kill all enemies.
runscript zz_addapproval X YY - Add approval to a character.(, X = companion, YY
= Amount)
runscript zz_addparty         - Allows player to break the party companion
limit.
runscript healplayer          - Heals player/party.
runscript zz_dropparty        - Removes entire party.
runscript zz_talk_nearest     - Talk to nearest NPC.
runscript zz_pre_strategy     - Teleports player and party to Duncan's fire in
Ostagar.
runscript zz_pre_demo2        - Teleports player and party to Ostagar.
runscript addtalent [number]  - Add talent or spell to your character.
runscript removetalent [number] - Removes indicated talent from character
personal profile.
runscript bowlingforferelden    - Knock back enemies and form a shield around
you.
runscript wizard                - Transform into level 2 Mage.
runscript rogue                 - Transform into level 2 Rogue.
runscript warrior               - Transform into level 2 Warrior.
runscript cheater               - All achievements.
runscript zz_party_addgifts     - Party member plot gifts.
runscript zz_cli_debug          - Advance to climax at Redcliffe castle.
runscript zz_jump_around        - Teleport to random locations on current map.
runscript zz_reveal_map         - Full map.

Character Codes
Use the following entries with the "runscript zz_addparty" and "runscript
zz_addapproval"
codes. (For use with certain cheats, enter the number below for the desired
character)

1 - Alistair
3 - Morrigan
5 - Shale
6 - Sten
7 - Zevran
9 - Eiliana

Skill codes:

Use one of the following values with the "runscript addtalent [number]" and
"runscriptremovetalent [number]" codes

Name                     Code

-=Coercion=-
Coercion                 100011
Improved Coercion        100012
Expert Coercion          100013
Master Coercion          100014

-=Combat Tactics=-
Combat Tactics           100110
Improved Combat Tactics  100111
Expert Combat Tactics    100112
Master Combat Tactics    100113

-=Combat Training=-
Combat Training          100100
Improved Combat Training 100101
Expert Combat Training   100102
Master Combat Training   100103

-=Herbalism=-
Herbalism                100061
Improved Herbalism       100062
Expert Herbalism         100063
Master Herbalism         100064

-=Poison-Making=-
Poison-Making            100071
Improved Poison-Making   100072
Expert Poison-Making     100073
Master Poison-Making     100074

-=Stealing=-
Stealing                 100021
Improved Stealing        100022
Expert Stealing          100023
Master Stealing          100024

-=Survival=-
Survival                 100051
Improved Survival        100052
Expert Survival          100053
Master Survival          100054

-=Trap-Making=-
Trap-Making              100041
Improved Trap-Making     100042
Expert Trap-Making       100043
Master Trap-Making       100044


Spell codes:

Use one of the following values with the "runscript addtalent [number]" and
"runscriptremovetalent [number]" codes

Name                     Code

-=Arcane Warrior=- (activate main Specialization first)
Main                     4012
-=Branch=-
Combat Magic             17023
Aura of Might            17020
Shimmering Shield 	 17022
Fade Shroud              17021

-=Blood Mage=- (activate main Specialization first)
Main                     4017
-=Branch=-
Blood Magic              10700
Blood Sacrifice          10701
Blood Wound              10702
Blood Control            10703

-=Shapeshifter=- (activate main Specialization first)
Main                     4018
-=Branch=-
Spider Shape             17008
Bear Shape               17010
Flying Swarm             17007
Master Shapeshifter      17009

-=Mage=- (activate main Specialization first)
Main                     4023
-=Branch=-
Arcane Bolt              200254
Arcane Shield            200255
Staff Focus              200256
Arcane Mastery           200257

-=Spirit Healer=- (activate main Specialization first)
Main                     4025
-=Branch=-
Group Heal               10509
Revival                  10504
Lifeward                 10506
Cleansing Aura           10507

-=Primal=-
Branch 1
Flame Blast              10001
Flaming Weapons          10204
Fireball                 10003
Inferno                  10002
-=Branch 2=-
Rock Armor               11002
Stonefist                12004
Earthquake               11116
Petrify                  11124
-=Branch 3=-
Winter's Grasp           13001
Frost Weapons            11007
Cone of Cold             13002
Blizzard                 13000
-=Branch 4=-
Lightning                14001
Shock                    14000
Tempest                  14002
Chain Lightning          10211

-=Creation=-
-=Branch 1=-
Heal                     10104
Rejuvenate               10200
Regeneration             10210
Mass Rejuvenation        10207
-=Branch 2=-
Heroic Offense           10206
Heroic Aura              10202
Heroic Defense           10203
Haste                    10208
-=Branch 3=-
Glyph of Paralysis       11001
Glyph of Warding         10601
Glyph of Repulsion       17000
Glyph of Neutralization  17028
-=Branch 4=-
Spell Wisp               11006
Grease                   11113
Spellbloom               11005
Stinging Swarm           12008

-=Spirit=-
-=Branch 1=
Spell Shield             10400
Dispel Magic             10401
Anti-Magic Ward          10900
Anti-Magic Burst         11003
-=Branch 2=-
Mana Drain               10704
Mana Cleanse             11004
Spell Might              17001
Mana Clash               11000
-=Branch 3=-
Walking Bomb             12005
Death Syphon             10500
Virulent Walking Bomb    12011
Animate Dead             10508
-=Branch 4=-
Mind Blast               12006
Force Field              17019
Telekinetic Weapons      10209
Crushing Prison          11123

-=Entropy=-
-=Branch 1=-
Weakness                 11106
Paralyze                 11107
Miasma                   11122
Mass Paralysis           11110
-=Branch 2=-
Vulnerability Hex        11112
Affliction Hex           11111
Misdirection Hex         11114
Death Hex                11100
-=Branch 3=-
Disorient                11115
Horror                   11108
Sleep                    11121
Waking Nightmare         11109
-=Branch 4=-
Drain Life               15002
Death Magic              17002
Curse of Mortality       11101
Death Cloud              15003



Talent codes:

Use one of the following values with the "runscript addtalent [number]" and
"runscript removetalent [number]" codes.

Name                     Code

-=Champion=- (activate main Specialization first)
Main                     4013
-=Branch=-
War Cry                  3037
Rally                    3038
Motivate                 42
Superiority              3039

-=Assassin== (activate main Specialization first)
Main                     4014
-=Branch=-
Mark of Death            3060
Exploit Weakness         56
Lacerate                 3059
Feast of the Fallen      3058

-=Bard=- (activate main Specialization first)
Main                     4015
-=Branch=-
Song of Valor            3045
Distraction              701
Song of Courage          705
Captivating Song         1000

-=Berserker=- (activate main Specialization first)
Main                     4016
-=Branch=-
Berserk                  700
Resilience               48
Constraint               3006
Final Blow               3009

-=Reaver=- (activate main Specialization first)
Main                     4019
-=Branch=-
Devour                   3065
Frightening Appearance   3066
Aura of Pain             3067
Blood Frenzy             713

-=Rogue=- (Activate main Specialization first)
Main                     4020
-=Branch 1=-
Dirty Fighting           603
Combat Movement          21
Coup De Grace            3002
Feign Death              3023
-=Branch 2=-
Below the Belt           3026
Deadly Strike            708
Lethality                777
Evasion                  3069
-=Branch 3=-
Deft Hands               100001
Improved Tools           100002
Mechanical Expertise     100003
Device Mastery           100004
-=Branch 4=-
Stealth                  100075
Stealthy Item Use        100076
Combat Stealth           100077
Master Stealth           100078

-=Templar=-
Main                     4021
-=Branch=-
Righteous Strike         23
Cleanse Area             3017
Mental Fortress          52
Holy Smite               25

-=Warrior=-
Main                     4022
-=Branch 1=
Powerful                 14
Threaten                 808
Bravery                  17
Death Blow               3021
-=Branch 2=-
Precise Striking         19
Taunt                    3041
Disengage                3016
Perfect Striking         20

-=Ranger=- (activate main Specialization first)
Main                     4029
-=Branch=-
Summon Wolf              1004
Summon Bear              91
Summon Spider            93
Master Ranger            92

-=Duelist=- (activate main Specialization first)
Main                     4030
-=Branch=-
Dueling                  709
Upset Balance            3050
Keen Defense             3049
Pinpoint Strike          3051
Shale                    4033

-=War Dog=- (activate main Specialization first)
Main                     4034
-=Branch 1=-
Growl                    90017
Dread Howl               90048
Combat Training          90049
Overwhelm                90015
-=Branch 2=-
Fortitude                90050
Charge                   90016
Shred                    90047
Nemesis                  90051

-=Dual Weapon=-
-=Branch 1=-
Dual-Weapon Training     6
Dual-Weapon Finesse      8
Dual-Weapon Expert       5
Dual-Weapon Mastery      3036
-=Branch 2=-
Dual Striking            11
Riposte                  9
Cripple                  10
Punisher                 7
Branch                   3
Dual-Weapon Sweep        3044
Flurry                   3035
Momentum                 717
Whirlwind                3043

-=Weapon and Shield=-
-=Branch 1=-
Shield Bash              617
Shield Pummel            1
Overpower                3073
Assault                  38
-=Branch 2=-
Shield Defense           704
Shield Balance           37
Shield Wall              12
Shield Expertise         36
-=Branch 3=-
Shield Block             3074
Shield Cover             13
Shield Tactics           3030
Shield Mastery           2

-=Two-Handed=-
-=Branch 1=-
Pommel Strike            3024
Indomitable              28
Stunning Blows           3000
Critical Strike          3
-=Branch 2=-
Sunder Arms              3025
Shattering Blows         3001
Sunder Armor             4
Destroyer                3032
-=Branch 3=-
Mighty Blow              3028
Powerful Swings          718
Two-Handed Strength      27
Two-Handed Sweep         3031

-=Archery=-
-=Branch 1=-
Melee Archer             34
Aim                      500
Defensive Fire           33
Master Archer            35
-=Branch 2=-
Pinning Shot             803
Crippling Shot           805
Critical Shot            804
Arrow of Slaying         802
-=Branch 3=-
Rapidshot                3071
Shattering Shot          3072
Surpressing Fire         801
Scattershot              800

ALL ID CODES:
-------------


Use one of the following entries with the 'addtalent' or 'removetalent' codes.

All id codes for:
-=SPELLS/TALENT/SKILLS=-

const int ABILITY_TALENT_ACID_SPRAY = 90034;
const int ABILITY_TALENT_AIM = 500;
const int ABILITY_TALENT_ARROW_OF_SLAYING = 802;
const int ABILITY_TALENT_ASSAULT = 38;
const int ABILITY_TALENT_AURA_OF_CORRUPTION = 90033;
const int ABILITY_TALENT_BELOW_THE_BELT = 3026;
const int ABILITY_TALENT_BERSERK = 700;
const int ABILITY_TALENT_BLOOD_FRENZY = 713;
const int ABILITY_TALENT_BRAVERY = 17;
const int ABILITY_TALENT_BROODMOTHER_CHARGE_LEFT = 90075;
const int ABILITY_TALENT_BROODMOTHER_CHARGE_RIGHT = 90076;
const int ABILITY_TALENT_BROODMOTHER_GAS = 90085; T
const int ABILITY_TALENT_BROODMOTHER_LEFT_V1 = 90031;
const int ABILITY_TALENT_BROODMOTHER_LEFT_V2 = 90069;
const int ABILITY_TALENT_BROODMOTHER_RANGED_SPIT = 12010;
const int ABILITY_TALENT_BROODMOTHER_RESISTANCES = 90077;
const int ABILITY_TALENT_BROODMOTHER_RIGHT_V1 = 90032;
const int ABILITY_TALENT_BROODMOTHER_RIGHT_V2 = 90070;
const int ABILITY_TALENT_BROODMOTHER_SCREAM = 90084;
const int ABILITY_TALENT_BROODMOTHER_SWEEP = 90071;
const int ABILITY_TALENT_BROODMOTHER_VOMIT_ALL = 90072;
const int ABILITY_TALENT_BROODMOTHER_VOMIT_LEFT = 90073;
const int ABILITY_TALENT_BROODMOTHER_VOMIT_RIGHT = 90074;
const int ABILITY_TALENT_BROODMOTHER_GRAB_LEFT = 90098;
const int ABILITY_TALENT_BROODMOTHER_GRAB_RIGHT = 90099;
const int ABILITY_TALENT_CAPTIVATE = 1000;
const int ABILITY_TALENT_CLEANSE_AREA = 3017;
const int ABILITY_TALENT_CONSTRAINT = 3006;
const int ABILITY_TALENT_CRIPPLE = 3069;
const int ABILITY_TALENT_CRIPPLING_SHOT = 805;
const int ABILITY_TALENT_CRITICAL_SHOT = 804;
const int ABILITY_TALENT_CRITICAL_STRIKE = 3;
const int ABILITY_TALENT_CRY_OF_VALOR = 3045;
const int ABILITY_TALENT_DARKSPAWN_RESISTANCES = 90078; Gives you the darkspawn
resistance stat
const int ABILITY_TALENT_DEADLY_STRIKE = 708;
const int ABILITY_TALENT_DEATH_BLOW = 3021;
const int ABILITY_TALENT_DEATH_FURY = 4051;
const int ABILITY_TALENT_LACERATE = 3059;
const int ABILITY_TALENT_DEFENSIVE_FIRE = 33;
const int ABILITY_TALENT_DEMON_PROPERTIES = 90081; ?
const int ABILITY_TALENT_DEMORALIZE = 705;
const int ABILITY_TALENT_DESTROYER = 3032;
const int ABILITY_TALENT_DEVOUR = 3065;
const int ABILITY_TALENT_DIRTY_FIGHTING = 603;
const int ABILITY_TALENT_DISENGAGE = 3016;
const int ABILITY_TALENT_DISTRACTION = 701;
const int ABILITY_TALENT_EVASION = 3069;

const int ABILITY_TALENT_DODGE = 21;
const int ABILITY_TALENT_COMBAT_MOVEMENT = 21;

const int ABILITY_TALENT_EXPLOIT_WEAKNESS = 56;
const int ABILITY_TALENT_DUAL_WEAPON_CRIPPLE = 10;
const int ABILITY_TALENT_DUAL_WEAPON_DOUBLE_STRIKE = 11;
const int ABILITY_TALENT_DUAL_WEAPON_FLURRY = 3035;
const int ABILITY_TALENT_DUAL_WEAPON_MOMENTUM = 717;
const int ABILITY_TALENT_DUAL_WEAPON_RIPOSTE = 9;
const int ABILITY_TALENT_DUAL_WEAPON_SWEEP = 3044;
const int ABILITY_TALENT_DUAL_WEAPON_TBD = 8;
const int ABILITY_TALENT_DUELING = 709;
const int ABILITY_TALENT_FEAST_OF_THE_FALLEN = 3058;
const int ABILITY_TALENT_FEIGN_DEATH = 3023;
const int ABILITY_TALENT_FINAL_BLOW = 3009;
const int ABILITY_TALENT_FRIGHTENING = 3066;
const int ABILITY_TALENT_GENLOCK_PROPERTIES = 90079;
const int ABILITY_TALENT_GOLEM_KICK = 90058;
const int ABILITY_TALENT_GOLEM_QUAKE = 90056;
const int ABILITY_TALENT_GOLEM_RANGED_1 = 90057;
const int ABILITY_TALENT_GOLEM_SLAM = 90055;
const int ABILITY_TALENT_HIDDEN_ASSASSIN = 4014;
const int ABILITY_TALENT_HIDDEN_BERSERKER = 4016;
const int ABILITY_TALENT_HIDDEN_CHAMPION = 4013;
const int ABILITY_TALENT_HIDDEN_DOG = 4034;
const int ABILITY_TALENT_HIDDEN_DUELIST = 4030;
const int ABILITY_TALENT_HIDDEN_RANGER = 4029;
const int ABILITY_TALENT_HIDDEN_REAVER = 4019;
const int ABILITY_TALENT_HIDDEN_ROGUE = 4020;
const int ABILITY_TALENT_HIDDEN_SHALE = 4033;
const int ABILITY_TALENT_HIDDEN_TEMPLAR = 4021;
const int ABILITY_TALENT_HIDDEN_WARRIOR = 4022;
const int ABILITY_TALENT_HURLOCK_PROPERTIES = 90080;
const int ABILITY_TALENT_INDOMITABLE = 28;
const int ABILITY_TALENT_INVALID_TALENT = 0;
const int ABILITY_TALENT_KEEN_DEFENSE = 3049;
const int ABILITY_TALENT_LETHALITY = 777;
const int ABILITY_TALENT_MARK_OF_DEATH = 3060;
const int ABILITY_TALENT_MASTER_ARCHER = 35;
const int ABILITY_TALENT_MELEE_ARCHER = 34;
const int ABILITY_TALENT_MIGHTY_BLOW = 3028;
const int ABILITY_TALENT_MONSTER_ABOMINATION_RAGE = 90089;
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_RAGE = 90090;
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_HUNGER = 90116;
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_SLOTH = 90117;
const int ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_DESIRE = 90118;
const int ABILITY_TALENT_MONSTER_ARCANEHORROR_AOE = 90091;
const int ABILITY_TALENT_MONSTER_AURA_HEALING = 90088;
const int ABILITY_TALENT_MONSTER_AURA_WEAKNESS = 90087;
const int ABILITY_TALENT_MONSTER_BEAR_HUG = 90018;
const int ABILITY_TALENT_MONSTER_BEAR_RAGE = 90020;
const int ABILITY_TALENT_MONSTER_BEAR_SLAM = 90019;
const int ABILITY_TALENT_MONSTER_BRONTO_CHARGE = 90024;
const int ABILITY_TALENT_MONSTER_BRONTO_STOMP = 90025;
const int ABILITY_TALENT_MONSTER_CANINE_HOWL = 90067;
const int ABILITY_TALENT_MONSTER_DOG_CHARGE = 90016;
const int ABILITY_TALENT_MONSTER_DOG_COMBAT_TRAINING = 90049;
const int ABILITY_TALENT_MONSTER_DOG_FORTITUDE = 90050;
const int ABILITY_TALENT_MONSTER_DOG_GROWL = 90017;
const int ABILITY_TALENT_MONSTER_DOG_NEMESIS = 90051;
const int ABILITY_TALENT_MONSTER_DOG_OVERWHELM = 90015;
const int ABILITY_TALENT_MONSTER_DOG_SHRED = 90047;
const int ABILITY_TALENT_MONSTER_FLANKING = 90023;
const int ABILITY_TALENT_MONSTER_GOLEM_HURL = 90060;
const int ABILITY_TALENT_MONSTER_GOLEM_QUAKE = 90056;
const int ABILITY_TALENT_MONSTER_GOLEM_RANGED_1 = 90057;
const int ABILITY_TALENT_MONSTER_GOLEM_SLAM = 90055;
const int ABILITY_TALENT_MONSTER_MABARI_HOWL = 90048;
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_LEFT = 90063;
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_RIGHT = 90062;
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_LEFT = 90065;
const int ABILITY_TALENT_MONSTER_OGRE_ATTCK_RIGHT = 90064;
const int ABILITY_TALENT_MONSTER_OGRE_GRAB = 90036;
const int ABILITY_TALENT_MONSTER_OGRE_RAM = 90066;
const int ABILITY_TALENT_MONSTER_OGRE_STOMP = 90038;
const int ABILITY_TALENT_MONSTER_OGRE_SWEEP = 90037;
const int ABILITY_TALENT_MONSTER_ORB_BLACK = 90044;
const int ABILITY_TALENT_MONSTER_PARALYZE = 90043;
const int ABILITY_TALENT_MONSTER_POISON_BITE = 90030;
const int ABILITY_TALENT_MONSTER_POISON_SPIT = 90068;
const int ABILITY_TALENT_MONSTER_RABID = 90083;
const int ABILITY_TALENT_MONSTER_REVENANT_DOUBLESTRIKE = 90086;
const int ABILITY_TALENT_MONSTER_REVENANT_PULL = 90092;
const int ABILITY_TALENT_MONSTER_SHRED = 90039;
const int ABILITY_TALENT_MONSTER_SHRIEK_LEAP = 90040;
const int ABILITY_TALENT_MONSTER_SHRIEK_SHRIEK = 90041;
const int ABILITY_TALENT_MONSTER_SHRIEK_FRENZY = 90128;
const int ABILITY_TALENT_MONSTER_SHRIEK_OVERWHLEM = 90129;
const int ABILITY_TALENT_MONSTER_SPIDER_WEB = 90029;
const int ABILITY_TALENT_MONSTER_STALKER_SCARE = 90026;
const int ABILITY_TALENT_MONSTER_STALKER_SLOW = 90028;
const int ABILITY_TALENT_MONSTER_STALKER_SPIT = 90027;
const int ABILITY_TALENT_MONSTER_UNDEAD_DRAIN = 90046;
const int ABILITY_TALENT_MONSTER_UNDEAD_SPIRIT = 90042;
const int ABILITY_TALENT_MONSTER_WISP_ATTACK = 11131;
const int ABILITY_TALENT_MOTIVATE = 42;
const int ABILITY_TALENT_NATURE_I_COURAGE_OF_THE_PACK = 1004;
const int ABILITY_TALENT_NATURE_II_HARDINESS_OF_THE_BEAR = 91;
const int ABILITY_TALENT_MASTER_RANGER = 92;
const int ABILITY_TALENT_ONE_MIND = 29;
const int ABILITY_TALENT_ONE_MIND_II = 30;
const int ABILITY_TALENT_ONE_MIND_III = 31;
const int ABILITY_TALENT_ONE_MIND_IV = 32;
const int ABILITY_TALENT_OVERPOWER = 3073;
const int ABILITY_TALENT_OVERRUN = 3024;
const int ABILITY_TALENT_PAIN = 3067;
const int ABILITY_TALENT_PERFECT_STRIKING = 20;
const int ABILITY_TALENT_PINNING_SHOT = 803;
const int ABILITY_TALENT_PINPOINT_STRIKE = 3051;
const int ABILITY_TALENT_POMMEL_STRIKE = 3024;
const int ABILITY_TALENT_POWER_SLAM = 90045;
const int ABILITY_TALENT_POWERFUL = 14;
const int ABILITY_TALENT_POWERFUL_SWINGS = 718;
const int ABILITY_TALENT_PRECISE_STRIKING = 19;
const int ABILITY_TALENT_PUNISHER = 7;
const int ABILITY_TALENT_RALLY = 3038;
const int ABILITY_TALENT_RAPIDSHOT = 3071;
const int ABILITY_TALENT_RESILIENCE = 48;
const int ABILITY_TALENT_RESIST_DECEPTION = 52;
const int ABILITY_TALENT_RIGHTEOUS_STRIKE = 23;
const int ABILITY_TALENT_SCATTERSHOT = 800;
const int ABILITY_TALENT_SHATTERING_BLOWS = 3001;
const int ABILITY_TALENT_SHATTERING_SHOT = 3072;
const int ABILITY_TALENT_SHIELD_BALANCE = 37;
const int ABILITY_TALENT_SHIELD_BASH = 617;
const int ABILITY_TALENT_SHIELD_BLOCK = 3074;
const int ABILITY_TALENT_SHIELD_COVER = 13;
const int ABILITY_TALENT_SHIELD_DEFENSE = 704;
const int ABILITY_TALENT_SHIELD_EXPERTISE = 36;
const int ABILITY_TALENT_SHIELD_MASTERY = 2;
const int ABILITY_TALENT_SHIELD_PUMMEL = 1;
const int ABILITY_TALENT_SHIELD_TACTICS = 3030;
const int ABILITY_TALENT_SHIELD_WALL = 12;
const int ABILITY_TALENT_HOLY_SMITE = 25;
const int ABILITY_TALENT_SPIDER_PROPERTIES = 90082;
const int ABILITY_TALENT_STRONG = 27;
const int ABILITY_TALENT_STUNNING_BLOWS = 3000;
const int ABILITY_TALENT_SUMMON_SPIDER = 93;
const int ABILITY_TALENT_SUNDER_ARMOR = 4;
const int ABILITY_TALENT_SUNDER_WEAPON = 3025;
const int ABILITY_TALENT_SUPERIORITY = 3039;
const int ABILITY_TALENT_SUPPRESSING_FIRE = 801;
const int ABILITY_TALENT_TAUNT = 3041;
const int ABILITY_TALENT_THREATEN = 808;
const int ABILITY_TALENT_TRAINING_DEMONIC_COMBAT = 3078;
const int ABILITY_TALENT_TRAINING_HUMANOID_COMBAT = 3077;
const int ABILITY_TALENT_TRAINING_SIMPLE_COMBAT = 3076;
const int ABILITY_TALENT_UPSET_BALANCE = 3050;
const int ABILITY_TALENT_DUAL_WEAPON_EXPERT = 5;
const int ABILITY_TALENT_DUAL_WEAPON_MASTER = 3036;
const int ABILITY_TALENT_DUAL_WEAPON_TRAINING = 6;
const int ABILITY_TALENT_WAR_CRY = 3037;
const int ABILITY_TALENT_WEAPON_SWEEP = 3031;
const int ABILITY_TALENT_DUAL_WEAPON_WHIRLWIND = 3043;
const int ABILITY_SPELL_ABOMINATION_FLAME = 10004;
const int ABILITY_SPELL_ANIMATE_DEAD = 10508;
const int ABILITY_SPELL_ANTIMAGIC_BURST = 11003;
const int ABILITY_SPELL_ANTIMAGIC_WARD = 10900;
const int ABILITY_SPELL_ARCANE_BOLT = 200254;
const int ABILITY_SPELL_ARCANE_HORROR_ATTACK = 14005;
const int ABILITY_SPELL_ARCANE_MIGHT = 10208;
const int ABILITY_SPELL_ARCANE_SHIELD = 200255;
const int ABILITY_SPELL_AURA_OF_MIGHT = 17020;
const int ABILITY_SPELL_BEAR = 17010;
const int ABILITY_SPELL_BLIZZARD = 13000;
const int ABILITY_SPELL_BLOOD_CONTROL = 10703;
const int ABILITY_SPELL_BLOOD_MAGIC = 10700;
const int ABILITY_SPELL_BLOOD_SACRIFICE = 10701;
const int ABILITY_SPELL_BLOOD_WOUND = 10702;
const int ABILITY_SPELL_BRANKA_AOE = 90004;
const int ABILITY_SPELL_BRANKA_MIND_CONTROL = 90005;
const int ABILITY_SPELL_BRANKA_ROCKSTRIKE = 90003;
const int ABILITY_SPELL_CHAOS_DRAKE_BREATH = 14003;
const int ABILITY_SPELL_CHAOS_MAGIC = 17028;
const int ABILITY_SPELL_CLEANSING_AURA = 10507;
const int ABILITY_SPELL_COMBAT_MAGIC = 17023;
const int ABILITY_SPELL_CONE_OF_COLD = 13002;
const int ABILITY_SPELL_CRUSHING_PRISON = 11123;
const int ABILITY_SPELL_CURE = 10200;
const int ABILITY_SPELL_DAZE = 11115;
const int ABILITY_SPELL_DEAD_MAN_WALKING = 12005;
const int ABILITY_SPELL_DEATH_CLOUD = 15003;
const int ABILITY_SPELL_DEATH_MAGIC = 17002;
const int ABILITY_SPELL_DEMON_AURA = 90053;
const int ABILITY_SPELL_DEMON_LIFT = 90054;
const int ABILITY_SPELL_DEMON_SCATTER = 90052;
const int ABILITY_SPELL_DIVINE_RESTORATION = 10201;
const int ABILITY_SPELL_DO_NOT_USE = 11126;
const int ABILITY_SPELL_DRAGON_BREATH_EVIL = 15000;
const int ABILITY_SPELL_DRAGON_BREATH_FIRE = 10005;
const int ABILITY_SPELL_DRAIN_LIFE = 15002;
const int ABILITY_SPELL_EARTHQUAKE = 11116;
const int ABILITY_SPELL_EARTHRAGE = 12000;
const int ABILITY_SPELL_EARTHRAGE_II = 12001;
const int ABILITY_SPELL_EARTHRAGE_III = 12002;
const int ABILITY_SPELL_EARTHRAGE_IV = 12003;
const int ABILITY_SPELL_ELEMENTAL_AURA = 10601;
const int ABILITY_SPELL_ELEMENTAL_CONDUIT = 17000;
const int ABILITY_SPELL_FADE_SHROUD = 17021;
const int ABILITY_SPELL_FIRE_ELEMENTAL_LASH = 10006;
const int ABILITY_SPELL_FIREBALL = 10003;
const int ABILITY_SPELL_FIREFIELD = 10007;
const int ABILITY_SPELL_FLAME_BLAST = 10001;
const int ABILITY_SPELL_FLAMING_WEAPONS = 10204;
const int ABILITY_SPELL_FLYING_SWARM = 17007;
const int ABILITY_SPELL_FROSTWALL = 11007;
const int ABILITY_SPELL_GAS_EXPLOSION = 10008;
const int ABILITY_SPELL_GLYPH_OF_NEUTRALIZATION = 17028;
const int ABILITY_SPELL_GLYPH_OF_PARALYSIS = 11001;
const int ABILITY_SPELL_GLYPH_OF_REPULSION = 17000;
const int ABILITY_SPELL_GLYPH_OF_WARDING = 10601;
const int ABILITY_SPELL_GOLEM_HURL = 90060;
const int ABILITY_SPELL_GREASE = 11113;
const int ABILITY_SPELL_GUARDIAN_GLYPH = 11001;
const int ABILITY_SPELL_HEAL = 10104;
const int ABILITY_SPELL_HEROIC_DEFENSE = 10203;
const int ABILITY_SPELL_HEROIC_OFFENSE = 10206;
const int ABILITY_SPELL_HEROS_ARMOR = 10202;
const int ABILITY_SPELL_HIDDEN_ARCANE_WARRIOR = 4012;
const int ABILITY_SPELL_HIDDEN_BARD = 4015;
const int ABILITY_SPELL_HIDDEN_BLOODMAGE = 4017;
const int ABILITY_SPELL_HIDDEN_SHAPESHIFTER = 4018;
const int ABILITY_SPELL_HIDDEN_SPIRIT_HEALER = 4025;
const int ABILITY_SPELL_HIDDEN_WIZARD = 4023;
const int ABILITY_SPELL_HORROR = 11108;
const int ABILITY_SPELL_IMMOBILIZE = 11100;
const int ABILITY_SPELL_INFERNO = 10002;
const int ABILITY_SPELL_INVALID_SPELL = 10000;
const int ABILITY_SPELL_LIFEWARD = 10506;
const int ABILITY_SPELL_LIGHTNING = 14001;
const int ABILITY_SPELL_LIGHTNING_WEAPONS = 10205;
const int ABILITY_SPELL_MAGE_BASE_ATTACK = 11130;
const int ABILITY_SPELL_MANA_CLASH = 11000;
const int ABILITY_SPELL_MANA_CLEANSE = 11004;
const int ABILITY_SPELL_MASS_CORPSE_DETONATION = 12011;
const int ABILITY_SPELL_MASS_PARALYSIS = 11110;
const int ABILITY_SPELL_MASS_SLOW = 11112;
const int ABILITY_SPELL_MIND_BLAST = 12006;
const int ABILITY_SPELL_MIND_FOCUS = 10209;
const int ABILITY_SPELL_MIND_ROT = 11109;
const int ABILITY_SPELL_MONSTER_OGRE_HURL = 90061;
const int ABILITY_SPELL_MONSTERBUFFER3 = 90006;
const int ABILITY_SPELL_MONSTERBUFFER4 = 90007;
const int ABILITY_SPELL_MONSTERBUFFER5 = 90008;
const int ABILITY_SPELL_NIGHTMARE = 11125;
const int ABILITY_SPELL_PARALYSIS_EXPLOSION = 90173;
const int ABILITY_SPELL_PARALYZE = 11107;
const int ABILITY_SPELL_PETRIFY = 11124;
const int ABILITY_SPELL_PURIFY = 10207;
const int ABILITY_SPELL_REANIMATE = 10500;
const int ABILITY_SPELL_REGENERATION = 10210;
const int ARCHDEMON_VORTEX = 90000;
const int ARCHDEMON_SMITE = 90001;
const int ARCHDEMON_DETONATE_DARKSPAWN = 90002;
const int ARCHDEMON_CORRUPTION_BLAST = 90172;
const int ABILITY_SPELL_REVIVAL = 10504;
const int ABILITY_SPELL_ROOT = 11114;
const int ABILITY_SPELL_SHAPESHIFTER = 17009;
const int ABILITY_SPELL_SHARED_FATE = 11101;
const int ABILITY_SPELL_SHIELD_PARTY = 10401;
const int ABILITY_SPELL_SHIMMERING_SHIELD = 17022;
const int ABILITY_SPELL_SHOCK = 14000;
const int ABILITY_SPELL_SLEEP = 11121;
const int ABILITY_SPELL_SLOW = 11111;
const int ABILITY_SPELL_SPELL_BOOST = 17015;
const int ABILITY_SPELL_SPELL_BOOST_II = 17016;
const int ABILITY_SPELL_SPELL_BOOST_III = 17017;
const int ABILITY_SPELL_SPELL_BOOST_IV = 17018;
const int ABILITY_SPELL_SPELL_MIGHT = 17001;
const int ABILITY_SPELL_SPELL_SHIELD = 10400;
const int ABILITY_SPELL_SPELL_WISP = 11006;
const int ABILITY_SPELL_SPELLBLOOM = 11005;
const int ABILITY_SPELL_SPIDER_SHAPE = 17008;
const int ABILITY_SPELL_STEAM_CLOUD = 10009;
const int ABILITY_SPELL_STINGING_SWARM = 12008;
const int ABILITY_SPELL_STONEFIST = 12004;
const int ABILITY_SPELL_STORM_OF_THE_CENTURY = 14004;
const int ABILITY_SPELL_SUPPORT_THE_WEAK = 10509;
const int ABILITY_SPELL_TBD_WAS_DANCE_OF_MADNESS = 11122;
const int ABILITY_SPELL_TEMPEST = 14002;
const int ABILITY_SPELL_TREMOR = 11117;
const int ABILITY_SPELL_TREMOR_II = 11118;
const int ABILITY_SPELL_TREMOR_III = 11119;
const int ABILITY_SPELL_TREMOR_IV = 11120;
const int ABILITY_SPELL_WALKING_BOMB = 12005;
const int ABILITY_SPELL_WALL_OF_FORCE = 17019;
const int ABILITY_SPELL_WALL_OF_STONE = 11002;
const int ABILITY_SPELL_WEAKNESS = 11106;
const int MONSTER_TALENT_WILD_SYLVAN_ROOTS = 12007;
const int ABILITY_SPELL_WINTERS_GRASP = 13001;
const int ABILITY_SPELL_WYNNES_SEAL_PORTAL = 10704;
const int ABILITY_TALENT_BACKSTAB = 3002;
const int ABILITY_SKILL_DWARVEN_RESISTANCE = 3080;
const int ABILITY_SKILL_HERBALISM_1 = 100061;
const int ABILITY_SKILL_HERBALISM_2 = 100062;
const int ABILITY_SKILL_HERBALISM_3 = 100063;
const int ABILITY_SKILL_HERBALISM_4 = 100064;
const int ABILITY_SKILL_INVALID_SKILL = 100000;
const int ABILITY_SKILL_LOCKPICKING_1 = 100001;
const int ABILITY_SKILL_LOCKPICKING_2 = 100002;
const int ABILITY_SKILL_LOCKPICKING_3 = 100003;
const int ABILITY_SKILL_LOCKPICKING_4 = 100004;
const int ABILITY_SKILL_PERSUADE_1 = 100011;
const int ABILITY_SKILL_PERSUADE_2 = 100012;
const int ABILITY_SKILL_PERSUADE_3 = 100013;
const int ABILITY_SKILL_PERSUADE_4 = 100014;
const int ABILITY_SKILL_PET_ATTACK = 100090;
const int ABILITY_SKILL_PET_DEFEND = 100092;
const int ABILITY_SKILL_PET_FOLLOW = 100091;
const int ABILITY_SKILL_PET_SPECIAL_ABILITY = 100093;
const int ABILITY_SKILL_POISON_1 = 100071;
const int ABILITY_SKILL_POISON_2 = 100072;
const int ABILITY_SKILL_POISON_3 = 100073;
const int ABILITY_SKILL_POISON_4 = 100074;

const int ABILITY_SKILL_COMBAT_TRAINING_1 = 100100;
const int ABILITY_SKILL_COMBAT_TRAINING_2 = 100101;
const int ABILITY_SKILL_COMBAT_TRAINING_3 = 100102;
const int ABILITY_SKILL_COMBAT_TRAINING_4 = 100104;


const int ABILITY_SKILL_SENSE_DARKSPAWN = 4050;
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_BURNING = 100083;
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_GOLEM = 100080;
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_MOUSE = 100081;
const int ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_SPIRIT = 100084;
const int ABILITY_SKILL_STEALING_1 = 100021;
const int ABILITY_SKILL_STEALING_2 = 100022;
const int ABILITY_SKILL_STEALING_3 = 100023;
const int ABILITY_SKILL_STEALING_4 = 100024;
const int ABILITY_SKILL_STEALTH_1 = 100075;
const int ABILITY_SKILL_STEALTH_2 = 100076;
const int ABILITY_SKILL_STEALTH_3 = 100077;
const int ABILITY_SKILL_STEALTH_4 = 100078;
const int ABILITY_SKILL_STEALTHY_ATTACK = 12009;
const int ABILITY_SKILL_SURVIVAL_1 = 100051;
const int ABILITY_SKILL_SURVIVAL_2 = 100052;
const int ABILITY_SKILL_SURVIVAL_3 = 100053;
const int ABILITY_SKILL_SURVIVAL_4 = 100054;
const int ABILITY_SKILL_TRAPS_1 = 100041;
const int ABILITY_SKILL_TRAPS_2 = 100042;
const int ABILITY_SKILL_TRAPS_3 = 100043;
const int ABILITY_SKILL_TRAPS_4 = 100044;

const int ABILITY_SKILL_COMBAT_TACTICS_1 = 100110;
const int ABILITY_SKILL_COMBAT_TACTICS_2 = 100111;
const int ABILITY_SKILL_COMBAT_TACTICS_3 = 100112;
const int ABILITY_SKILL_COMBAT_TACTICS_4 = 100113;


const int ITEM_ABILITY_HEALING_SALVE = 200001;
const int ITEM_ABILITY_HEALING_SALVE_1 = 200010;
const int ITEM_ABILITY_HEALING_SALVE_2 = 200011;
const int ITEM_ABILITY_HEALING_SALVE_3 = 200012;
const int ITEM_ABILITY_HEALING_SALVE_4 = 200013;

const int ITEM_ABILITY_UNIQUE_POWER_UNLIMITED_USE = 200203;

const int ITEM_ABILITY_KOLGRIMS_HORN = 200262;

const int ABILITY_TRAIT_CLUMSY = 150003;
const int ABILITY_TRAIT_COLD_IMMUNITY = 150011;
const int ABILITY_TRAIT_COLD_VULNERABILITY = 150012;
const int ABILITY_TRAIT_CRITICAL_HIT_IMMUNITY = 150007;
const int ABILITY_TRAIT_DEMONIC_CASTER = 150008;
const int ABILITY_TRAIT_EXPLOSIVE = 150009;
const int ABILITY_TRAIT_FIRE_IMMUNITY = 150010;
const int ABILITY_TRAIT_FIRE_VULNERABILITY = 150013;
const int ABILITY_TRAIT_NATURE_IMMUNITY = 150014;
const int ABILITY_TRAIT_SPIRIT_IMMUNITY = 150015;
const int ABILITY_TRAIT_LIGHTNING_IMMUNITY = 150016;
const int ABILITY_TRAIT_STURDY = 90300;

const int ABILITY_TRAIT_FRAGILE = 150001;
const int ABILITY_TRAIT_GHOST = 150004;
const int ABILITY_TRAIT_HIGH_MORALE = 150005;
const int ABILITY_TRAIT_LOW_MORALE = 150006;
const int ABILITY_TRAIT_SENILE = 150002;
const int ABILITY_TRAIT_WEAKLY = 150000;

const int ABILITY_TALENT_MONSTER_REVENANT_MASS_PULL = 90100;
const int ABILITY_MONSTER_ARCANEHORROR_SWARM = 90115;
const int MONSTER_TALENT_WILD_SYLVAN_STOMP = 90119;
const int MONSTER_TALENT_WILD_SYLVAN_RAGE = 90120;
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BL = 90111;
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_BR = 90122;
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FL = 90123;
const int MONSTER_TALENT_WILD_SYLVAN_ATTK_FR = 90124;
const int MONSTER_TALENT_MONSTER_CORRUPTION_BURST = 90127;
const int MONSTER_ASHWRAITH_WHIRLWIND = 90134;
const int MONSTER_ASHWRAITH_LEAP = 90135;
const int MONSTER_ASHWRAITH_SLAM = 90136;
const int MONSTER_SUCCUBUS_DANCE = 90137;
const int MONSTER_SUCCUBUS_SCREAM = 90138;
const int MONSTER_DRAGON_BREATH = 90094;
const int MONSTER_DRAGON_TAIL_SLAP = 90140;
const int MONSTER_DRAGON_WING_BUFFET = 90141;
const int MONSTER_DRAGON_SHRED = 90142;
const int MONSTER_DRAGON_RAKE = 90143;
const int MONSTER_DRAGON_ROAR = 90144;
const int MONSTER_DRAGONLING_BREATH = 90145;
const int MONSTER_PRIDE_DEMON_FIRE_BLAST = 90146;
const int MONSTER_PRIDE_DEMON_FROST_BLAST = 90147;
const int MOSNTER_PRIDE_DEMON_MANA_WAVE = 90148;
const int MONSTER_PRIDE_DEMON_FIRE_BOLT = 90149;
const int MONSTER_PRIDE_DEMON_FROST_BOLT = 90150;
const int ABILITY_TALENT_MONSTER_AURA_FIRE = 90151;
const int MONSTER_RAGE_DEMON_FIRE_BOLT = 90152;
const int MONSTER_RAGE_DEMON_LAVA_BURST = 90153;
const int MONSTER_RAGE_DEMON_SLAM = 90154;
const int MONSTER_HIGH_DRAGON_BREATH = 10005;
const int MONSTER_LARGE_ATTCK_BACK_LEFT = 90063;
const int MONSTER_LARGE_ATTCK_BACK_LEFT2 = 90157;
const int MONSTER_LARGE_ATTCK_BACK_LEFT3 = 90158;
const int MONSTER_LARGE_ATTCK_BACK_RIGHT = 90062;
const int MONSTER_LARGE_ATTCK_BACK_RIGHT2 = 90155;
const int MONSTER_LARGE_ATTCK_BACK_RIGHT3 = 90156;
const int MONSTER_LARGE_ATTCK_RIGHT = 90064;
const int MONSTER_LARGE_ATTCK_RIGHT2 = 90159;
const int MONSTER_LARGE_ATTCK_RIGHT3 = 90160;
const int MONSTER_LARGE_ATTCK_LEFT = 90065;
const int MONSTER_LARGE_ATTCK_LEFT2 = 90161;
const int MONSTER_LARGE_ATTCK_LEFT3 = 90162;
const int MONSTER_HIGH_DRAGON_WING_BUFFET = 90163;
const int MONSTER_HIGH_DRAGON_ROAR = 90164;
const int MONSTER_HIGH_DRAGON_TAIL_FLAP = 90165;
const int MONSTER_HIGH_DRAGON_SWEEP = 90166;
const int MONSTER_HIGH_DRAGON_STOMP = 90167;
const int MONSTER_HIGH_DRAGON_FIRE_SPIT = 90168;
const int MONSTER_HIGH_DRAGON_GRAB_LEFT = 90169;
const int MONSTER_HIGH_DRAGON_GRAB_RIGHT = 90170;
const int MONSTER_BEAR_OVERWHELM = 90130;
const int MONSTER_STALKER_OVERWHLEM = 90131;
const int MONSTER_DRAGON_OVERWHELM = 90132;
const int MONSTER_SPIDER_OVERWHELM = 90133;
const int MONSTER_ARCANE_HORROR_BUFF = 90171;
const int ABILITY_TALENT_STEALTH = 100075;
const int ABILITY_TALENT_COMBAT_STEALTH = 100077;

Character Modifier Codes:

These character modifier codes work with the runscript appearance cheat (see
above):

BLANK_MODEL = 1;
ELF = 2;
DWARF = 3;
DRAGON_NORMAL = 4;
GOLEM_SHALE = 5;
GOLEM_STONE = 6;
GOLEM_STEEL = 7;
BEAR_GREAT = 8;
BEAR_BLACK = 9;
BROODMOTHER = 10;
BRONTO = 11;
ARCANE_HORROR = 12;
QUNARI = 13;
WISP = 14;
HUMAN = 15;
HURLOCK_NORMAL = 16;
HURLOCK_ALPHA = 17;
HURLOCK_EMISSARY = 18;

NUG = 20;
WEREWOLF_A = 22;
SHRIEK_A = 23;
SUCCUBUS = 24;
ABOMINATION = 25;
REVENANT_A = 26;
RAGE_DEMON = 27;
CORPSE_D = 28;
CORPSE_E = 29;
CORPSE_S = 30;
SHADE = 31;
ASH_WRAITH = 32;
DEEPSTALKER = 33;
DOG_MABARI_ = 34;
DOG_PARTY_MEMBER = 35;
SQUIREL = 36;
RAT_LARGE = 37;
HUMAN_BOY = 38;
HUMAN_SERVANT_AMBIENT = 39;
HUMAN_LIBRARY_AMBIENT = 40;
RAT_SMALL = 41;
HUMAN_GUARD_AMBIENT = 42;
HUMAN_NOBLE_AMBIENT = 43;
HUMAN_MALE_FAT = 44;
HUMAN_FEMALE_FAT = 45;
APP_NPC_DUNCAN = 46;
APP_OGRE_A = 47;

WOLF = 49;
GENLOCK_NORMAL = 50;
GENLOCK_ALPHA = 51;
GENLOCK_EMISSARY = 52;
WITHERFANG = 53;
AMBIENT_GOAT = 54;
AMBIENT_MUTT = 55;

SPIDER_CORRUPTED = 57;
SPIDER_GIANT = 58;
SPIDER_POISONOUS = 59;
HUMAN_DYING_AMBIENT = 60;
HUMAN_PRELUDE_WIZARD = 61;
CAT = 63;
DRAGONLING = 64;
WILD_SYLVAN = 65;
DRAGON_HIGH = 66;
BEAR_BEARESKAN = 68;
SKELETON_A = 69;
SKELETON_F = 70;
SKELETON_S = 71;
PRIDE_DEMON = 72;
BROODMOTHER_TENTACLE = 73;
WOLF_BLIGHT = 74;
LADY_OF_THE_FOREST = 75;
PIG = 76;
DEER = 77;
OX = 78;
RAM = 79;
DRAGON_DRAKE = 80;
SPIRIT_APPARATUS_HEAD = 81;
ARCHDEMON_WOUNDED_ = 82;
RAVEN = 84;
HALLA = 85;
CHICKEN = 86;
OWL = 87;
GRAND_OAK = 88;
ARCHDEMON = 89;


Character appearance codes:

Use one of the following entries with the "runscript appearance" code.

Appearance             Code

Blank model            1
Elf                    2
Dwarf                  3
Dragon, normal         4
Golem, shale           5
Golem, stone           6
Golem, steel           7
Bear, great            8
Bear, black            9
Broodmother            10
Bronto                 11
Arcane Horror          12
Qunari                 13
Wisp                   14
Human                  15
Hurlock, normal        16
Hurlock, alpha         17
Hurlock, emissary      18
Nug                    20
Werewolf A             22
Shriek A               23
Succubus               24
Abomination            25
Revenant A             26
Rage demon             27
Corpse D               28
Corpse E               29
Corpse S               30
Shade                  31
Ash Wraith             32
Deepstalker            33
Dog Mabari             34
Dog party member       35
Squirel                36
Rat, large             37
Human boy              38
Human, servant ambient 39
Human, library ambient 40
Rat, small             41
Human, guard ambient   42
Human, noble ambient   43
Human, male fat        44
Human, female fat      45
App NPC Duncan         46
App ogre A             47
Wolf                   49
Genlock, normal        50
Genlock, alpha         51
Genlock, emissary      52
Witherfang             53
Ambient goat           54
Ambient mutt           55
Spider corrupted       57
Spider giant           58
Spider, poisonous      59
Human, dying ambient   60
Human, prelude wizard  61
Cat                    63
Dragonling             64
Wild Sylvan            65
Dragon, high           66
Bear, beareskan        68
Skeleton A             69
Skeleton F             70
Skeleton S             71
Pride Demon            72
Broodmother Tentacle   73
Wolf, blight           74
Lady of the Forest     75
Pig                    76
Deer                   77
Ox                     78
Ram                    79
Dragon, drake          80
Spirit apparatus, head 81
Archdemon, wounded     82
Raven                  84
Halla                  85
Chicken                86
Owl                    87
Grand Oak              88
Archdemon              89
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