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Читы для Dragon Lore: The Legend Begins

Чит-файл для Dragon Lore: The Legend Begins

Dragon Lore:
The Legend Begins

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Выдержка из Энциклопедии игр

Разработчик:Cryo Interactive Entertainment
Издатель:Mindscape Entertainment
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1994 г.

Solution [ENG]

Информация актуальна для
Complete Solution

When you begin, walk around to the back of the house and pick up
the hammer. In the cart you will find a sword. Talk to uncle
then take the right hand path and go to the pasture where you
will find a bone.  Give the bone to the dog. Get the bowl and
give it to uncle.  In the house you will find armour, a shield,
a walking stick, a rope, sulphur and flint. Carry or wear all
items and leave the house.  Go down the left path and collect
the cow. Use the rope and return to the pasture and tie the rope
to the tree.  Return to house, talk to uncle and he will give
you a ring and a whistle. Leave and take the left path. Use the
whistle on the dog. Find the stone circle and enter the left
skull and get the key. Enter the right skull and use the key on
the grate.

Down the hallway there is a button on the right. Search the
rocks for a key which will open the grid in the hallway. Climb
down then use the ring on the door, then  use it on the casket.
Speak to the dragon and get an OPEN DOOR spell, then return to
the path.  Speak to the knight then continue on and enter the
cave. Use the hammer on the west wall to get a spell book. Put
the spell in the spell book, go to the door and cast the spell.

Go down the path until you reach an inn. Enter, and talk to
people to get a ladle.  Go to the cave, kill the dragon fly and
use the ladle on the far side of the cave.  Return the ladle to
the inn to get a weapon, rope and a fireball spell for your
spell book. Continue down the path and talk to the knight. Kill
the creature to get an axe and a pole which you can use on the
ferry to cross the river.

Further on you will find a skull. Join it to the rope and use it
on the tree, then talk to the knight on the other side. In the
mushroom village is another knight. Talk to him them go back
across the river.  At the fountain take the left hand path and
enter the tree house. Talk to the woman with wings to get a cog.
Go upstairs and search for a cloth then leave the house. Take
the left path at the fountain and take an apple for the dog.
Activate the lever and talk to the woman with wings to get a
key, then go down and return to the fountain.  Soak the cloth in
the fountain and cover your face with it.   Get the blue flowers
and return to the village.  Eat the blue flowers and kill the
scorpion.  Near his body is a mushroom. Enter and go up. Talk to
the sprite to get a REVEAL ILLUSION spell for your spell book.
Leave and search for a blue potion. Look for another mushroom
which can be entered and go up. In a cabinet by the bed you will
find a green potion. Leave, drink the potion and go to the
flower area.

Take the path on the extreme left and you will see a Japanese
Knight. Talk to him then put the cog on the wall. Look for an
illusionary door on the right. Cast DISPEL ILLUSION then you can
enter. Search for a torch, get the pail and fill it with water
from the room on the right then put it on the lever outside to
hold it down.  Enter the open grate and get a silver chest then
return to the illusionary door and search for a skeleton lying
on a bed. Give him the silver chest to get a ring. Leave.

Continue along the path until you reach the river. Jump into the
river and you will be swallowed by a carp.  Get the diamond then
using a weapon will force the carp to regurgitate on the far
bank.

Go to and walk through the waterfall and find a turtle dragon.
Give him the diamond. Take the crystal and go back to the river.
Jump in the river and emerge on the far bank. Find the knight,
give him the crystal and cross the waterfall using the stepping
stones.
                                        
At the top of stonehenge accept the knight's challenge to get a
pick. Go to the right until you are on the path. Facing the end
of the path, use the pick to break the rocks in front of you,
then continue. You will meet the black knight. Talk to him then
cut down the tree. Kill the two thugs and get their possessions.
Open the bag and take the vase. Follow the path to the castle
and give the vase to those outside. Enter the castle, take the
left hand door, and show the ring to the dragon guard. Enter and
kill the zombie. Go to the bedroom and push the metal bracket on
log grate. Go through the curtain and search the ceiling light
for a key. Use it on the chest and take the potion. In the
chapel, get the water shaker. Go to the far end  of the chapel
and enter the right hand door. Get the bible and candles then
return to the chapel. Put the candles in the candelabra and get
a piece of seal. Go the the library. Click on the large dragon.
Go downstairs and get the sword, then go up. Go to the fireplace
room and use the sword on the coat of arms. Get the piece of
crest and join them to make a seal. From the main room find
dragon effigy and stone eyeball - break half full bottle and go
down. Place the seal on the door then climb the ladder and get a
broken key. Find two stone eyeballs, on in a skeleton's skull on
the bed, the other under a blanket.

Go to the banqueting hall and get the crowbar. Go to the kitchen
and get the ladle. Get charcoal, forge, hammer and hacksaw  from
the blacksmith's area. Use the charcoal in the brazier. Use the
ladle to get water from the trough, then use the flint on the
sulphur. Use fire to light the charcoal, use the bellows, then
put the broken key in the charcoal. Put the key on the anvil,
then use hammer on the key. Use ladle of water to cool the key
before taking it. Go to the main room and use the key to open
the door and enter to get another stone eyeball.

You now have four eyeballs. Use them on the skeleton heads. Once
the crystal containers have disappeared, get the crossbow,
sword, shield and key and go back to the large room and take the
skeleton in the centre cell. Use him on the skeleton in the
right cell. Use the bible and holy water shaker. Click on the
skeleton to free him. Go to the room with the pool of water.
Enter water and get the crank then use the crank on the dragon
head.  When you return to the room the water will have
disappeared. Jump in pool and go through the door.  Find the
dragon. Go up and leave the castle. Go back to first entrance to
castle. Use sleeping powder on the dragon and take the sphere.
Go to the door with stairs going up and use the magic powder.
Now you must find four metal balls. One is in the nursery, one
in the plant in the second hallway, one in the bookcase and one
in a bedside table.  Go to the room with a balcony. Walk around
the balcony and talk to the stone imp. Take the imp and go to
the window overlooking the egg. Use the hacksaw to get through
the wind then put the sphere in the nest. Use the pliers on the
sphere then take the baby dragon to the basement. Use the stone
imp on the dragon who will then take you to the top of the
castle.  Get the TELEPORT SPELL and the blood. Teleport to the
dragon.

Go to the room with the eagle. Get the twig from the fireplace
then use the flint on the sulphur. Use fire on the twig. Use the
twig on the eagle. Put the metal balls in the holes in front of
the eagle to open it up. Get the talon. Return to the hallway
with stairs and use the key you got in the basement. Enter and
find a pot with a hole. Use the talon to get the key from above
the eagle then go up and unlock the door.

Talk to the mage then place the sword, shield and crossbow
inside the pentagram. Go up and take the ruby from the railing.
Return and talk to the mage.

Now you must teleport to skull cave.  Go to the coffin and use
the ruby on it to get the  dragon armour. Teleport back and talk
to the mage to get the cup and amulet. Talk to the mage again.
Take the dragon effigy and break it to receive a crystal ball.
Teleport back  to the dragon. Get the dragon saddle and lance
then wear the dragon armour. Put the saddle on the dragon and
fly off to meet your fate.

THE END.

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