Мечты: Во сне и наяву чит-файл №2

. Speak to the blue gnome and full up your mana bar adn fly to the Hamman Isle.
. Once you have landed on the isle, catch the red gnome and pick up the magic
bow that
he gives you.
. Speak to the blue gnome standing in the corner of the door and activate the
door
with the "CTRL" key to open it and gain acces to the next level.
. Once you are inside the Hamman, kill the 2 monsters and pull the lever on the
wall
which opens a secret stone door on Angkhor isle.TIP: Try to avoid the fight
whenever you can, just pull the lever and go out from this level.
. Pick up some blue mana and fly to Angkhor Isle: slip in the mouth of the
statue.
Once inside, kill the monsters that you see and jump over all the pits until
you reach the point where a green gnome is standing still :turn back, go down
the pit, fight the monsters and run always straight on.
. In the cavern, jump from a platform to one another and go on the left to pick
up the key, and go to the green gnome to exit this level. TIP: When you first
appear in this level, there is another way of getting out of this level: go
straight on
and you will see a golden statue standing on a column: if you stare at it, you
will see
that "packs" of mana are appearing all around him: jump to catch a pack of
mana, and
fly to pick up as much as you can.Then fly to the key and to the gnome to exit
the level.
. The tunnel under the water: go always straight on and get sticked to the wall
to your
right.

Magic Lake :
. You have to pick up 4 paintings:one on the earth, the 2nd one in the water,
the 3rd one
floating in the air and the last one, just inside a hole on the ceiling of the
cavern.
TIP: if you lack of mana, pick up some in the pool of water.
. Once this sequence completed, land on the ground and get through a kind of
blue
"crack" on the wall (with the "CTRL" key): there are many of them, just choose
the good one!
. On Hamman Island: Get into Hamman, avoid all the monster and jump into the
water pool:
pick up the magic horn lying in one of the corners of the pool and exit the
Hamman.
. Once outside: jump towards the flying whale floating in the air.
Arcade sequence: You have to follow the whale and pick up all the mana that it
is leaving behind, (try to be close to it whenever you can).

. On the Island of the two rocks, fly and catch the flying red gnome
whenever you see him and pick up the "healing spell" (which looks like a
suitcase)
that he is leaving behind in the air.NOTE: he is very swift and quick, but
with a little bit of training, you will be able to catch him. Do not forget to
use the "CTRL" key to pick up the healing spell.

Island of the statue

. Go and see the sorcerer standing near a statue: fly and climb on the top of
the wall
(just behind the statue) surrounding the island and touch the red gnome, then
pick
up the "drum": you all this as fast as you can because the mana is fading away
very quickly.If you find this sequence a little bit to hard, just try to pick
up the
mana appearing in front of the statue, fill up your health and pick up some
more mana to
fly to the the red gnome.
Once done, fly to the the island of the two rock, and then, to the Island of
Africa.
. Give the drum to the priest, get the bow on the altar and get back to the
Island of the
statue: Go in front of the statue and use the "CTRL" key to gain access to the
next
level.
. In the torture room: speak to the green gnome locked inside a cage: seek and
activate
a lever on a wall in a dead end of a corridor and return to see the gnome.Jump
onto
towards the cage to free him.TIP: use the bow to kill the monsters, and heal
your
wounds whenever you are hurt, because the mana is always keeping on
increasing.
Just before exiting this level, heal all your wounds and full up your mana
bar.
. In the room of the tiger: find the green gnome (who is at the end of this
level)
and lead him to the monster which stands still near a bed.TIP: Try to avoid
the
fight whenever you can for the monsters are very powerful.The best way to
fight
is to jump and kick at the same time.
. Island of the statue:pick up the bonus on the ground (white rabit in a hat),
jump
onto the white whale on the right and grab all the mana it is leaving behind.

Island of the columns :

. Once you have landed on the ground, on the temple floor, enter the temple from
the
left door, explore and take the invisibility spell given to you by a gnome.
Go out and fly to the Island of the Canyon, on your right when you go out of
the
temple.TIP: you lack of mana? Just wait near the columns, some packs of mana
should
appear.
. On the Island of the Canyon: speak to the green gnome, and fly to the Balloon
which
looks like a red-white flying mushroom, and lead it to the green gnome
standing
still on the ground: be careful try to run around the gnome on the ground and
guide
the balloon so it must be on the top of the head of the gnome.Pick up the item
that he gives you.Once done, fly to the Island of the Column.
. Island of the Column: Enter the door on the left, and stay in the middle on
the
pentacle on the ground.Pick up the SURF.
Go out of the temple and fly to the Island of the Wind Blower appearing in
front of you.
TIP: pick up some mana just before flying there.

Island of the Wind Blower:

. When you appear, turn back, fly round the left border of the Island until you
reach
the 1st door.Once inside, find the gnome: he will give you the key which opens
the door to the musical room.Go out.
. When you appear outside, on the Island of the Wind Blower: restart the same
sequence:
turn back, fly round the left border of the island until you reach the 2nd
door
on the complete opposite side from where you are when you appeared on the
isle.
Once inside, jump onto the pit and speak to the gnome: he will give you the
1st
magical note.Exit the level.
. On the Island: stay in front of the door and use the "CTRL" key to unlock it.
Jump onto platforms from one to another until you reach the opposite side.
. Surf ride: accelerate and do not stop or slow down to get through this level,
even if you get hurt when touching the walls.
. Once back on the Island of the Columns: get through the door on the right,
kill the boss monster and blue gnomes.Speak to the green gnome, get the
item that appears.TIP:The fastest way to get through all this: use the
invisibility
spell to avoid all the monsters, speak to the green gnome, take the item and
go out.
. Once gone out from the temple, fly to the isle of the wind blower.
. On Island of the Wind Blower: turn back, fly round the left border of the
Island to
the 2nd door from the opposite side from where you are: speak to the 2nd gnome
just to your left, after the pit: take the 2nd note. Go out.
. Enter the musical room: jump on the platforms from one to another until you
reach
the opposite side.Ride the surf for a 2nd time:now, no need speeding, just
try not to crash on the walls.
. Take the bow, go towards the flying whale and jump onto it.
. Surf in the canyon: Do it AS FAST AS YOU CAN, even if you crash on the canyon
walls: KEEP ON ACCELERATING.

(LOADING SCREEN)

Arena :
. Speak to the shaman.
. Kill the moving brown gnome with the bow, get the "item" after his death:
you must take in account the distance from you to the gnome and his speed,
until
the arrow that you have fired can reach and kill him.
. Stay in the middle of the arena, kill the appearing boss monster:
kill him with the bow from a distance, or jump and kick at the same time.
. Go to the corridor just behind the white gnomes.
. In the corridor of birth, find the way out.

The Cascade:

. Fly to the red gnome and catch him .Pick up the "possession" spell with the
"CTRL" key which
appear in the air.
. Land on the ground and cast the "possession" spell. Swim underwater and speak
to the
mermaid.Once you have the mermaid's shape, seek a key near a dark hole on a
wallnext to 4
columns.DO NEVER GET OUT FROM THE WATER.
. In the labyrinth underwater, always go straight and just get sticked to the
wall on your
right.Grab some packs of mana whenever you feel out of breath.Take the key on
the floor,
just inside a kind of triangle.Go straight on ,get sticked to the right wall
until you
reach the exit just after a dark corridor.
. Fly to the green turtles: they are three.Just take one of them to the opposite
side
where 2 bosses monsters stand, but just try not to be too close to them or
they will
attack you. Just avoid the fight because you are too weak, and let the turtles
do the
rest.
. Wait for the coming of your dark twin "clone" and let him hit you without
moving.
. You will then fall in the pit of knowledge: kill the boss monster with the
sword, because
it is the easiest way.Invisibility spell is useless.

Arena of Maturity:
. Go to the passage just behind the white gnome who stands alone,
. In the corridor, you have to pick up the "item" given to you by Ray, the
scientist.
Go out from the level once done.
. Go back to the arena, go and see the purple gnome standing on one of the
statues,
follow him and talk to him.

The Spider -1 st floor-:

. Wait until a red character appears and he will send you to the next level.
. In the Nightmare of Angkhor: you have to enter the cave and meet the red gnome
who will
give you your first "Spider".
. In the underground inside the spider: a new character appears and send you to
the island
of Haman.
. On the isle, you have to catch the red flying gnome, over you, to pick up the
2nd
"Spider".TIP: avoid the fight with the monsters.
. Back in the underground inside the spider: wait for the coming of a character
who will
send you to the next stage.
. In the nightmare of the shaman: go and see the purple gnome, wait until your
mana
is full, go to the center of the pentacle surrounded by tiny head statues:
Kill the 3 red devils: fists blows or swords, you have the choice.But if your
health is decreasing to quickly, just run away far away enough, so you can
have time
to cast the healing spell and once back on your feet, return to fight.At the
end
of the battle, go to see the shaman, follow him to pick up what he is dropping
on the
ground (another "Spider").
. In the underground from the Spider: a spider will follow you and it must fight
the
captain and the black crawling spider.

Outside the Spider:

. Find the 2 characters and lead both of them near the green gnome by the giant
spider.
. In the body of the spider filled by water, you have to swim to the yellow
sphere, then
go and meet the 2 characters.
. Once you can control the spider, fight all other enemy giant spiders (use the
"Alt"
key to fire), then go to the statue which has the shape of a head to exit the
level.
TIP: Use the invisibility spell whenever you want to fight the enemy spiders
much more
easily.

Arena of Death:

. Back in the arena: kill the 3 tiny creatures who stands in front of the door.
. In the Corridor of Death, get the 1st letter when killing one of the red
monsters
near the way out leading to the Mountain of Evil.
. Go to the Moutain Of Evil and exit this main level to the Corridor Of Death: A
foutain of mana appears: pick up as much mana as you can take.
. Get the 2nd letter when flying towards a gnome standing on one of the
platforms, far away
to your left when you enter the Mountain of evil.The 3rd letter is to be
picked up inside
the jaws of one of the huge stone statues just high above you.
TIP: Get all the keys, only one at a time, for each, refull your mana at the
fountain
in the corridor of death.For the key which is in the jaws of one of the stone
statues,
high above you in the Moutain of Evil: once you have picked it up, land on the
ground
very quickly, before the mana fades away in this level.
. Back in the cavern (Corridor of death): jump onto the mana well to exit the
level.
. In the arena: speak to the shaman.

The Fabric :

. Once you have spoken with the gnomes, go to the opposite side of the fabric,
just in front
of you, from the right or left sides, and activate the lever which is on a
kind of
pipeline bronze head.
. get back to where stand the 2 gnomes and jump onto the steer
wheel.