This walkthrough is based on the IBM PC CD-ROM version of Dreamweb which says
DWUSA V1.2 on the inner ring of the CD. Other versions may differ.
* Your Apartment
* Louis's Apartment
* Sparky's Bar
* Pool Hall
* TV Studio: Sterling
* Sartain Industries: Sartain
* Chapel and Underwood
* St. Septimus Church: The Preacher and the Dealer
You begin in Eden's apartment.
Look around, and find your wallet on the desk. Pick this up and add it to you
Go to the right into living room/kitchen and examine the microwave. Open it
and move the key to your inventory.
Examine the red Network Cartridge on table labelled Sartain Industries. Put it
into your inventory for later.
Walk to the elevator on the right wall, use the controls next to the doors.
Walk into the elevator.
Use the control box.
Walk through Eden's garage and examine the screwdriver on the car - do not
leave the room - you won'et be able to get back in yet.
Take the screwdriver.
Leave the room and walk off to the left on the sidewalk.
On the travel screen select "Your Apartment"
Walk to your front door, around the corner on the left.
Examine the keypad that is to the left of the door.
Enter your number 5106.
Go into the bedroom.
Pick up the knife from the bed.
Pick up the red network cartridge from the floor close to the keyboard - if
you examine it you will find that it is marked "Important!"
Examine the network interface with the flashing red light by the window.
Open it and place the cartridge inside.
Examine the network monitor in the top left corner.
When it has initialised type "LIST" and press ENTER.
Type "LOGON RYAN"
Type "BLACKDRAGON" at the PASSWORD: prompt.
Type "LIST CARTRIDGE"
Type "READ PRIVATE"
You will be given the door numbers for Eden's and Louis's.
Leave your apartment and go to the elevator.
Use the elevator control.
Go to Louis' apartment.
Here you will be mugged as you enter the building. You can no longer leave
until you find some suitable footwear.
Walk to Louis' door, down the corridor on the left.
Examine and then Use the keypad.
Enter the number - 5238.
Walk into the room. Go and talk to Louis.
Look in the toilet and pickup both shoes on the floor.
Use each shoe (right mouse button on them in inventory screen) to place them
on your feet.
Open the cupboard unit by the monitor (the drink machine is on top of it).
Move the red pool hall card into your inventory. Examine it (click right
You now have access to the pool hall.
Go to the street and leave.
Select "Sparky's bar"
Enter the bar.
Talk to Sparky, behind the bar.
Open your inventory.
Press the right button when over the wallet.
Open it and remove the cash card. Put this in your inventory.
Examine the card reader on the bar.
Use the card reader with the cash card.
Talk to the man sat next to you. He'll tell you about the Hotel.
Leave the bar.
Travel to the pool hall.
Talk to the man behind the counter.
Use reader on right of door with card from Louis.
Walk into the elevator and use the controls there.
Talk to the man behind the bar. He will help you.
In the pool hall head left until you can go no further.
Use the keypad beside the door and enter the number - 5222.
In the office, talk to Silverman. Use the card reader with your cash card.
Take the gun from the desk.
Leave the location by going back to the elevator and using the controls.
Walk through the alley and back out into the street.
Go to the Hotel on the travel screen.
Walk through the doors.
Talk to the receptionist.
Use the card reader with your credit card.
Take the key from the desk (this is very hard to spot but it must be taken -
it appears in front of the receptionist).
Go to the elevator. Use the pad on the wall.
Enter the elevator, use the control with your room key.
Walk out of the elevator and go left.
Go down and examine the firepoint.
Open it and remove the axe.
You may go into your room if you wish, but you don't need to. (it is to the
Go back into the elevator and use the controls with the knife from your
Examine the wire and use it with the knife.
Examine the handle at the top of the right side railing and use it.
Once on top of the elevator, save your game! The next section is time
critical. Examine the doors and use them with the axe.
In combat, open your inventory and use the axe when the game allows you to.
After the guard misses you, use the gun.
Walk past the pool into the room to the left.
Walk down and talk to the man.
Use the gun.
In the Dreamweb talk to the monk.
Find the door that will let you out (first on in right hand corridor at bottom
Use the door.
In the Dreamweb room use the plinth in the center of the room with the key.
Ryan will find himself in an alley.
Walk to the right and down to exit.
Go back to your apartment.
TV Studio: Sterling
Go home and enter your bedroom. (Door code 5106)
Use the Network monitor.
You will now know about the general.
Leave your apartment.
Go to the TV studio.
Walk right as far as you can and then walk down until you come to the sign
painted on the floor.
Go left behind the studio and when you come to the barrier use the gun in your
inventory. Examine the controls behind the window by the barrier.
Use the controls.
Walk left and then up into the TV studio.
Pick up the brochure off of the Reception Desk and drop it.
Pick up passcard for Storeroom that was underneath the brochure.
In the TV studio go left and use the door lock next to the bottom door with
Enter the storeroom.
Examine the fusebox on the right side wall.
Use the fusebox with the screwdriver.
Take the fuse (this is very small and is on the fusebox).
Leave the room and go right twice and then up.
Use the ladder.
Walk to the winch control. Examine it and open it.
Remove the blown fuse and put in the new fuse.
Use the winch control.
You will then enter the Dreamweb - remember to speak to the keeper.
In the Dreamweb you must locate a crystal before you can leave, it is at the
bottom of the map in the centre.
Exit with the crystal to the left and take the first door you come to.
Use the key with the plinth.
You find yourself outside Sparky's. Pick up a bottle, for later.
Sartain Industries: Sartain
Go back to Eden's. Open her door using the keypad to its right.
Enter the number - 2865
Go to the elevator and use the controls.
You will now find that Eden is in the bath.
Walk to Eden's bedroom on the left.
Examine the organiser on the bed and use it.
Press the 'n' key on the organizer 5 times.
You will be given information on Sartain Industries' address.
Click the blue arrow to exit the organiser.
Leave Eden's apartment.
Go to your apartment and view Sartain Network Cartridge you picked up at
Put cartridge into the interface.
Logon as Ryan on Network and List Cartridge.
Read Meeting and then read Code for the Sartain Industries Keypad--7833.
Go to Sartain Industries on the travel screen.
Walk into the building and open your inventory - use the gun.
Go left and enter the elevator.
Save your game! The next section is time critical.
Use the controls.
Once in combat open your inventory.
Use the crystal.
Walk down and examine the briefcase.
Open it and take the papers from inside.
Examine the papers - you now know where to find Underwood and Chapel.
Go in the door on the right, then up the stairs and onto the roof.
Go left onto the helipad.
Use the gun to explode the helicopter.
Dream number 3 takes place here.
Talk to the Keeper, walk down, and use the door on the right.
Use plinth with key.
You find yourself in the car park.
Go to the left, find the van with the tarpaulin in it. Take the wire cutters.
Exit to the top of the screen.
Chapel and Underwood
Go to Chapel's house.
Use the wall to climb over it and look around - you find a blue network
cartridge with info on the church.
Exit back over the wall.
Go back to your apartment, put in the new cartridge and logon as Beckett.
The password is SEPTIMUS.
Go to the Underwood's boathouse.
Pick up the railing below the steps.
Examine the pipe in the water and use it with the bottle.
Walk right and you will find yourself by the boathouse.
Don't use the balcony or the security system will be activated and will kill
Examine the metal plate in the top left of this location.
Use metal plate - Ryan brushes the sand off to reveal an electrical junction
Use metal plate with railing - Ryan opens the junction box.
Use the junction box with the bottle and the security system will be
You can now use the hole in the balcony to climb up.
Use the hole in the window to enter the boathouse.
Shoot Underwood after you have talked to her.
Dream number 4 takes place here.
Talk to the keeper, exit down twice and use the last door on the left.
Use the plinth with the key.
You wake up further along the beach.
St. Septimus Church: The Preacher and The Dealer
Go to the church.
Use the wire cutters on the right side of the gate.
Enter the church.
Pick up the hand
Walk down until you come to the altar.
Pick up and drop the cloth and 2 candlesticks from the altar.
Examine the hole in the alter, use hand with hole.
Examine the altar and use it.
Examine the hole in the floor and use it.
Use the tomb - Ryan pulls back the lid to reveal two crystals, a dagger and a
Take the crystals and the rock.
In the jar by the tomb lid is another crystal. Take it.
Place the crystals in the stone design on the floor.
The exit will open up.
Go to the right and up.
At the top of the corridor is a statue - use this.
The statue is a combination lock. To open it, click on the 10:00 position
three times and the 8:00 position twice to make the displayed symbol look like
the symbol in the 'Diary of a Madman':
Press the crystal at the 12:00 position. A gate will open in another area.
Explore the area, picking up all the rocks you find. There are 8 of them.
Put the rocks in the trolley near the end of the hallway.
Use the trolley - Ryan gives it a big push and it flies off the screen.
The screen shakes - there is a crash, and rocks bounce back along the
The door is now open, walk down, left and down, and you will find the priest.
The priest has already changed from human form into something else, you find
Exit through a hole, which leads to the subway.
Go left and up until you come to a hole in the left wall.
Save your game! Time critical section ahead.
Walk to the hole and you will find the Madman's lair. As you explore he will
appear and attempt to kill you.
Kill the Madman by exiting the room, luring him underneath a passing subway
Ryan is then whisked off into the Dreamweb where the keeper speaks to him.
Ryan wakes up in the real world to the sound of sirens.
He is then shot by the waiting police.
The credits scroll up....