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Читы для Druid: Daemons of the Mind

Чит-файл для Druid: Daemons of the Mind

Druid:
Daemons of the Mind

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Sir-Tech Software
Издатель:Sir-Tech Software
Жанры:Adventure / RPG
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1995 г.

Solution [ENG]

Информация актуальна для
You should stick to some rules not to miss something important:
1) Every person you meet is either a meat for your battleaxe or a person to
interact (i.e. talk, use something on him etc.)
2) Look for all orange cursor spots in game - some of them can be missed at
the first time
3) Explore all the screens - some of them can be missed at first time
4) I'll just try to cover game for 'unfair' playing (that is with hacked
health/magic or boosted experience points - more on that at Appendix) - that
helps to slash everyone you meet without risk to be defeated (but if you play
fair you'll just be stuck sometimes to increase your skills to defeat some guy
5) Be sure to look at corpses - some of them have more than one item


Slash 2 green monsters and quit to bottom of the screen. You get to the
library - take all books you can & take amulet. Look at painting (this
painting is dull but almost all of them
contain new spells or useful info so I wont mention them after this). Read all
books and one of them contains a gem - use it on amulet. Now you should be
able to exit via door - you'll be briefed by Druids & will be sent to The
Common Ground (you are here indeed).

Talk to man to find out he can sell you card for 15 coins (if you have coins
hacked then its no problem but if you play fair you have less money now). Go
up. There you can pick a bar with which you can pick the doors to the jail.
Search corpse by the way. You may enter jail and slash a couple of monsters
but I
doubt you can find something valuable here for now and you'll eventually come
to man who'll ask for your papers but you don't have them. Ah! There is a spot
at the jail screen (not inside jail but outside - where the monsters were)
with some coins for your sake. Exit jail and go southwest. There you can kill
a man with enough coins to buy out a card from a man before. Do it! Now go
right from screen where you bought card and you'll come in help a man in
trouble. Talk with him. Explore other screens - 2 screens to the southwest of
this one you'll find a killed man with papers - get them. The door near him
isn't available by now, sorry. Now return a screen back and go down - you
should see proprietor of gladiator's fights - show him papers and he'll invite
you to battle - go and slash 5 dorks to get a bar for Obleisks. Now return 1
screen back and slash monster barricading your way - you'll come to map where
go to 'The Archives' area, where use card on librarian to get through. Chat
with librarian. Make sure you find a book with
bar inside - that is in first library room - where the librarian is - at the
top of the right shelf in the upper row. Also note that if you read a book
about poverty more than once - you lose money. Also look for a book about
passing the doors through. Now you can enter door which you cannot enter since
this but before that go to book collector you helped out and sell him a book
in which you found bar for another bar. Now you must have 4 bars for Obelisks
now so go to map and travel to 'The Quoits' area, where according to
directions on Hint Obelisk use appropriate bars on Obelisks and direct stones
inside to face a side they should (you'll figure it out by yourself) - if you
succeed a man will come and zap you to the first island to visit: Keown. At
Keown you can instantly go to the castle and after some slash action you'll
come to Druid and have a chat with him. In the castle you can pick up clock
hand and find out that one guy doesn't want you descend stairs, leave him for
now. Let's explore another locations at Keown - one of them is in the
forest - take a sap near the house and enter house to find out that wine was
stolen. Go to the city and explore it talking with anyone - you can buy a pick
from storekeeper, contest a wrestling competition (after 3 kills you'll be
rewarded by a bar), find out that some guy misses his stolen knife, and find
at one of the rooms missing wine, get it. You can now return to forest village
and return wine to man. Go to Black Mountains - kill all 3 guards, get an
upgrade to your battleaxe and enter cave, chat with miners and get an ore
sample from the wall with pickaxe. Go to the beach, chat with man and buy a
pail from him. Reenter beach and get a bottle with note inside and fill pail
with sand. Now return to Astor's castle where man stopped your way, slash him
and descend. Use clock hand with clock to unlock doors, go into
the right door - you can pick up ladle and potion here. Now go back and enter
the left door, in the next room use ladle on grate to obtain a black gem for
your amulet. Proceed. At the room with boat take note and dagger - return to
town and show both to man with missing knife - you'll be able to enter the
door - pick up rope and read papers here. Go back to castle where is a guard,
basin and clock - use ladle on basin to get a bar and go to the boat. Use sap
on rope and use rope on hole in boat - you can chat with Druid who gives you a
bar. Finally slash the guard and enter room - I have forgotten but I suppose
there's a key there. Now go to the Obelisks and use your bars on them in
appropriate order and direct them as is
inscribed on the Hint Obelisk.

You return to the Common Ground. Here talk to Druids, exit and go to the
boulder on the screen down of the book collector. Use pickaxe on boulder and
get coins. Now go to 'The Quoits' and get teleported to Aneli. Here go
southwest until you come to the map. Go to the Havnar's cave, talk with man
near entrance, enter, chat with both men - give money to the left one, talk
again with him, you will get chance to purchase an icepick from him - do it.
Enter palace. Here at the fork go left and by the way pick an
empty vial and fill it with nectar from flower in this room - proceed and you
get stuck at the closed doors to Havnar. Go back to the crossroads where you
can go to all locations by map and go to the Cliffs. Here pick up a fish and
use icepick on some boulder at the left of the screen, but unfortunately you
wont be able to pick up this thing now. By your way to cliffs you will pass by
a corpse with roots, take them. Now
return to crossroads and in the center of it there is a spot of orange colour
so use your icepick on it to dig up a box.Now go back to the Cliffs and pick
up an icicle.

Return to fork in the castle and go right and visit library, talk to
librarian, get 2 books (one of them contains a key to open a box in your
inventory). Now go to the locked doors and use icicle on them. Talk to Havnar
and get an upgrade for your battleaxe in this room. Return to cave entrance
and give root to the man near it. He'll leave but when you'll go to the
Obelisks you'll meet see his corpse. Search it for some
roots/potions and note (encrypted!). Return to cave and use note on the crazy
man on the right - he'll make a translation. Go to librarian and also show him
this note. Finally, go to Havnar and give note to him.

Return to Obelisks and go back to Common Ground.There talk to Druids and exit
their room. You should see that 3 of 4 rooms on the ground floor are open -
inside them click on a fireplace to get a note, click on the clock to get a
book (read it), and take a container. Also if you are not low on money you can
buy your book out of book collector (though I dont see any point in this). OK,
go to 'The Quoits' and travel
to Rumi. Here talk with Druid, go to the map, go to Taranis, talk to the man
at the gates, enter village, you'll see 2 men out of their huts, talk with
both of them. Pick up a branch of willow on the ground. Now give a ring from
the very beginning of the game to the left man, he'll give you a note. Now go
to the
gates and show note to the man - he directs you to the beach - fine! Search
body for jail papers, search rocks for some cash and give note to the man.
Also give him a note from the boat in Keown ( I hope this is right ). You'll
end up with Lawson's knife. Talk to man until he is dumb. Go to the village.

Head for Sulphur Caves. Here I found coins at the rock at the very entrance of
the caves, a spell with some
ladle at the table in caves, a headgear near the pillar in the next screen,
and a scientist in the next screen. Examine papers in this room. Now use last
ladle with pail of sand and exit to the lava cave, quickly use a headgear on
lava to get protected and use ladle of sand on lava. Return to the village and
give rock from the ladle to the man to the right. He'll polish it.
                                        
Now go to the castle and here I found: an upgrade for battleaxe, an
inscription on the wall, drink from a
cauldron and you'll come to the Druid - chat with him and use Lawson's dagger
on him. Get a container at the stairs. Now return to the Common Ground and
show dagger to Druids. Leave, examine last room at the ground floor - here you
can only read 2 books. Return to Druids' room and use lens on telescope, use
telescope and click on blue thing to the left to get a star map. Now go to the
jail and show papers from Rumi beach to jailer. Here look at the rules, exit
via door to the left. Kill man, find a key, return, use it on clock - return -
you lowered ramp. Go down, kill 3 jailers, enter cell, talk to Kreutzer and he
gives you a card. Leave cell and go down. Kill man and don't descend stairs
easily - take a nectar from your inventory and click it on the stairs.
Descend, kill 2 men and examine Obelisks. Whoa, we need a stone. Exit jail and
go to the 'Restricted Area' - take Kreutzer's card and go to the door - guards
will let you do it. Kill monsters, talk to the guard. Enter left door. Search
for a bed with a key under mattress. Open a locker by that bed to get a note.
Back to the guard you go. Proceed forward. Kill guard, talk to another one.
At the spaceship screen talk with Kreutzer and kill guard. Enter briefing room
and talk with everybody and kill anyone you can. Examine blackboard for some
hints. Exit research center. Go to Aneli, there to Cliffs and use container on
dug point - you get a set of vials. Now go to Rumi and to Sulphur Caverns -
here come to scientist and give him a wooden container which you found at
Curak's castle. Use 4 vials he
gives you on 4 vials in container from Aneli - you get a fuel reagent. Now go
to Common Ground and to Restricted Area. Give fuel reagent to scientist near
spaceship. Talk with him awhile. He'll give you a stone. Now go to the
Obelisks in the jail and use stone on recess in Obelisk. An inscription
appears on one
of the Obelisks for you to step in circle. Find an 'Exit' spot in the center
of circle. You go to Zynaryx. Here go directly inside the castle until you
find Lawson. Talk with him. He gives you the Magic Cube. Click on altar to
find out it is portal and come to the altar - you'll come to Druids' Chamber
where you destroy them by default.

Another ending: when you bring reagent to the scientist - don't click on him
to talk for the second time but enter the spaceship. Here insert a handle and
a map into slots in panel. Use an ore sample in your inventory on the dagger
from the very beginning of the game - you make your ore magnetized.


APPENDIX
__________________
OK, if you want to play easily do such a trick - your savegame by a name of
'save.x' where x is 1, 2 or 3 - the save slot number - load it in the hex
editor and edit 2nd,3rd,4th hex lines - all of non 00 occurrences change to
FF. And here you are - pile of money, experience level and so on.

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