Duke Nukem 3D: Atomic Edition чит-файл №1

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- Duke Nukem 3D: (Atomic Edition) -
- -
- Matthew Beisser -
- Darkdragoon@home.com -
- Version 1.4 (11-04-99) -
- This work is the copy write (c) of Matthew Beisser -
- -
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FAQ HISTORY
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Version 1.0 First edition of this FAQ.
Version 1.1 Added some more game info. Fixed some errors ie. grammer,
spelling, etc. Added some secrets to the "Secrets" section.
Version 1.2 Added another boss. Tweaked descriptions. Fixed spelling. More
secrets.
Version 1.3 Almost finished episode I secrets.
Version 1.4 More secrets. More game info.

-=-=-=-=-=-=-=-=-
TABLE OF CONTENTS
-=-=-=-=-=-=-=-=-

1. The Story
2. Game info
3. Secrets - Incomplete
4. Tips/Tricks
5. Codes
6. Faqs
7. Acknowledgements
8. Disclaimer

-=-=-=-=-=-=-=-=-
The Story
-=-=-=-=-=-=-=-=-

The third chapter in the series, and the first with a 3D perspective (the
original Duke
Nukem and the sequel, Duke Nukem II, are side scrolling platform games).

"A babe, a stogie, and a bottle of Jack. That's what I need right now."

Duke mused on his recent defeat of the Rigelatins, his voice raspy even in
his
thoughts. After single-handedly saving Earth--again--he was ready for a long
period of lying the hell down.

"And no more freakin' aliens".

Just then, a white-hot plasmatic blast punched through the hull of his
cruiser.
Klaxons flared, warning lights flased, and static filled his monitors. He
flipped on his comm.

"Hey, anybody out there? I got a litlle probl..." Duke started.

"Mayday! Mayday!" the radio replied. "Los Angelos is under attack! There
are
aliens everywhere, and they've mutated the LAPD. Is anyone there? We need
help!--". The transmission went silent.

"Great," Duke grumbled as his coreening ship missed a skyscraper. "What's
the
problem with all these aliens attacking Earth anyway? How many alien races
have to get their asses kicked?"

Duke slammed his fist into the waiting eject button.

"I guess one more."

-=-=-=-=-=-=-=-=-
Game info
-=-=-=-=-=-=-=-=-
(Taken from the game manual, for the most part)

-DUKE'S WEAPONS-


There are several weapons Duke Nukem can have in his arsenal. Each of these
weapons can
be recharged with ammo found scattered around the levels. Each weapon has its
own type of
ammo. For example, if you find a pistol ammo pack, you cannot use it with the
chaingun
cannon.

Duke's "Mighty Foot" -
You can use this to kick your enemies. You can never run out of ammo for
this,
but if you've only got your foot left, you are in big trouble. This can also
be
used by pressing the tilde key (~) when another weapon is selected.

Pistol -
This is a rapid fire pistol which does minimal damage. Requires several
shots
to kill most enemies, and is not effective against boss creatures. This
weapon
will need reloading after 12 shots. The reload is automatic, but can take a
couple of seconds during which you can't fire. This weapon has an ammo limit
of
200. Ammo packs for this weapon found in the game have 12 rounds in them. If
you find a pistol in the game, it will already have 48 rounds in it.

Shotgun -
This shotgun carries a far more powerful blast than the pistol, but has to
reload (reloading is automatic) after every shot. Reloading is done by pump
action, which is quicker than the pistol's reload. The shotgun can take down
all of the lower enemies with a single blast. This weapon has an ammo limit
of
50. Ammo packs for this weapon found in the game have 10 rounds in them. If
you find a shotgun in the game, it will already have 10 rounds in it. If you
get a shotgun from a Pig Cop, the ammo in it will depend on how many shots
that
Pig Cop has fired.

Chaingun Cannon -
This rapid fire weapon is a good weapon for dispersing several enemies at
once,
as it has a powerful blast. Beware, though: this weapon fires very rapidly
and
uses lots of ammo! This weapon has an ammo limit of 200. Ammo packs for this
weapon found in the game will have 50 rounds in them. If you find a chaingun
cannon in the game, it will have 50 rounds already in it.

RPG (Rocket Propelled Grenade) -
The rocket launched weapon is great for dealing with enemies from a distance.
When the grenade hits, it explodes with enough force to affect anything right
around it. This weapon can take out almost any enemy except a boss with a
single, direct shot. This weapon has an ammo limit of 50. Ammo packs for
this
weapon found in the game will have 5 rounds in them. If you find an RPG in
the
game, it will have 5 rounds already in it.

Pipebombs -
Pipe bombs are great for setting traps. When you use it, you will see Duke
toss the bomb out in front of you. You will then see your thumb-activated
detonator. To blow up the bomb, just press fire again. There is no maximum
range to the detonator: you can be completel on the other side of the level
and
still explode your bomb with it. You can use more than one pipe bomb at once.
After you throw the first one, press "6" on the top row of your keyboard.
You
can now throw another bomb. Holding down the fire button for a longer period
of
time will cause the pipe bomb to travel further. If you are kneeling when you
release the pipebomb, it will just go out in front of you and hardly travel
anywhere at all. You can carry a maximum of 50 pipe bombs. Ammo packs for
this
weapon found in the game will have 5 pipebombs.

Shrinker -
This slick weapon captured from the aliens will shrink your enemies to pint-
sized for several seconds. During that time, Duke can stomp and squish the
shrunken foes by walking on top of them. Be careful when around mirrors!
This
weapon has an ammo limit of 50. Ammo packs for this weapon have 5 shots in
them, and a found shrinker comes loaded with 10 shots.

The Atomic Edition of Duke Nukem 3D has has an alternate Weapon 7. It's the
Microwave
Expander weapon. It looks similar to the Shrinker, but to get it, you press "7"
twice.
It has a small microwave antenna on it. When used, it will cause a character go
grow
larger until they go "Pop".

Devastator -
Straight out of the Pentagon's top secret labs comes this double barreled
brute
of a weapon which lets loose swarms of miniature stinger missiles in the
direction of your enemies. All out mayhem, or shot controlled bursts - it's
all
up to you! This weapon has an ammo limit of 99. Ammo packs for this weapon
have 15 shots in them, and a found devastator will have 15 shots in it.

Laser Tripbomb -
Another strategic device which you place on flat-walled surfaces. After a
second delay, a bright red laser beam is emitted across to the opposite wall.
Anyone or anything crossing the beam sets off a powerful directional blast.
You
had better get out of the way when you set them! Perfect for setting devious
traps and barriers. This weapon comes in single units only, and you can carry
a
maximum of ten of them at any one time.

Freezer -
Streams of powerful molecular discharges ricochet through the environment as
this weapon chills its victim down to the point of death and ultimate
crystallization. Once an enemy is frozen, you'll have only a few seconds to
shatter him beyond the point of recovery, else thawing will ensue. This
weapon
has an ammo limit of 99. Ammo packs will have 25 shots in them, and a found
freezer comes loaded with 25 shots.

-REGULAR GAME ITEMS-


There are some other items that are not inventory items that Duke will encounter
during
game play. These items are used immediately when hit, and cannot be stored for
later use
like inventory items can.

Small Medkit -
This item gives an instant boost of 10 percent health, but will not raise your
health past 100%.

Large Medkit -
This item gives an instant boost of 30 percent health, but will not raise your
health past 100%.

Healing Atom -
This item looks like a blue atom. It will give you an instant boost of 50%
health. This item will allow your health to go over 100%, but not past 200%.

Armor -
This item will give you extra protection against attacks. It will cause you
to
take damage at a slower rate.

Keycards -
There are three types of keycards you can find in the game. These are red,
yellow, and blue. Each one opens a locked door with a lock of the same color.


-INVENTORY ITEMS-


There are several items that Duke can find and use to help him during the game.
Unlike
normal items, these are kept until you select and use them.

Medkit -
A large white health pack. This carries a maximum of 100% of additional
health.
When you are low on health, you can select this to bring your health back up
to
100%. The amount used to do this will be subtracted from the amount stored in
the Medkit.

Steroids -
A small item that looks like a pill bottle. This item, when used, will make
Duke run extremely fast. He will also have a very strong kick. However, the
time of this item is limited, and once activated, it cannot be turned off.
When
it runs out, you will have to find another bottle of steroids in order to use
it
again.

Holoduke -
This looks like a small translucent image of Duke. Holoduke is an item meant
to
fool your opponents during game play. When activated, a duplicate of yourself
pops up wherever it is activated. This Holoduke does not fire or move: it
just
stands there. This is a very good decoy during. Game enemies will go after
Holoduke instead of you if it is closer to them than you are. Holoduke has a
limited lifespan, but can be turned on and off during this time. Once
Holoduke
is used up, you have to find another one to use it again.

Jetpack -
This item is silver, and looks like a backpack. The jetpack will allow Duke
to
fly pretty much anywhere. It has a limited lifespan, but can be turned on and
off during use. Be warned: if you run out of jetpack fuel when you are very
high up in the air, Duke will fall to his death. Once activated, you control
the
jetpack by either pressing the Jump key to go up, the Duck key to go down. To
use the etpack, you need to use whatever keys are defined for duck and jump to
go up and down.

Night Vision Goggles -
These are dark brown, and look like glasses. The Night Vision Goggles will let
you see in very dark areas by making the area you are in look brighter. They
have a limited lifespan, but can be turned on and off during this time.

Scuba Gear -
Looks like a backpack with two airtanks on it, and is an orange-yellow color.
It has a limited lifespan, and is automatically activated whenever you go
underwater. This protects Duke when he is submerged. If it runs out, or if
you
go underwater without this, Duke starts taking damage after he runs out of
breath. When you are swimming, you use the duck and jump keys to move up and
down underwater.


-ENEMIES-


Assault Trooper
The Assault Trooper is the basic alien ground assault trooper sent by the
ruthless alien leaders to serve as the first offensive wave against Earth's
defenses. These guards are generally brownish in colour and wear green
jackets.
They attack using a laser pistol, and they can attack from the air by using
jetpacks. Though moderately armored, some Troopers have exhibited high
resistance to injury. Take precautions that a fallen Trooper stays that way
fallen. When these characters are killed, they will sometimes drop pistol
ammunition that you can take and use.

Assault Captain
These enemies are the same as the basic Trooper in all aspects, except that
they
wear red jackets instead of green ones. In addition to this, Assault Captains
have a wrist-mounted Phase Induced Teleporter Device (PITD) capable of
physically translocating its user to any destination within the device's
range.
Used as a tactical assault instrument, the PITD enables the Assault Captain to
launch surprise attacks against his intended human targets at will. When
these
characters are killed, they will sometimes drop pistol ammunition that you can
take and use.

Pig Cop
The Pig Cops are mutated alien operatives positioned to suppress residual
human
opposition and to police the new centers of alien power on Earth. Their
distinct warthog-like appearance and aggressiveness make them easy to spot,
but
difficult to overcome. They brandish a 10 guage shotgun and have a special
surprise ground level attack. These characters have extremely high
intolerance
to the presence of humans, and exhibit blind rage when they detect human
scent.
Also, protective body armour worn beneath their uniforms give them added
endurance. When killed, this character may drop either their shotgun or body
armour.

Recon Patrol Vehicle (RPV)
This sleek and deadly anti-gravity powered reconnaissance vehicle is operated
by
specially trained Pig Cops for the purpose of maintaining alien control in
areas
of human resistance. The attack mode of this craft is aerial strafing by side
mounted laser cannons. The pilots of these craft are protected by an
automatic
pilot ejection mechanism that activates milliseconds before impact during a
crash.

Octabrain
This character's abundant brain mass and specialized trifocal vision combine
to
make the Octabrain a formidable alien weapon against all sentient life on
Earth.
Their method of attack is a powerful blast of mental energy released against
its
prey, thus weakening and confusing its intended victim. If the victim doesn't
die from the mind blast, the Octabrain's powerful razor sharp teeth are ready
to
finish the job. The Octabrain prefers dark and secluded habitats from which
to
wage its attack. Their immense mental power is offset by a generally
unprotected, though tough and leathery, body.

Enforcer
With chaingun blazing, the armored Enforcer can make fast business of
dispatching any remaining human opposition. Powerful hind legs enable the
Enforcer to leap to many places where an unsuspecting Duke may be caught of
guard... so beware. The Enforcer may drop either chaingun ammo or his ripper
when he dies.

Sentry Drone
Mechanized death -- there's no better way to describe these airborne alien
watchdogs. By the time you hear their high pitched whine as they engage their
anti-grav propulsion units, it's probably too late. The drone will swiftly
collide with its target and explode with great force. Latest intel suggests
that the drones have been refitted with defensive evasion microchips.

Assault Commander
The free-floating Assault Commander knows how to throw his weight around as he
engages his anti-grav spin-deck in your face. When at greater distances, he
fires deadly rockets from his rear port which dangles below his anti-grav
spin-
deck. Worse case of hemorrhoids ever seen this side of Delta Quadrant. The
Assault Commander may drop a supply of rockets when killed.

Protozoid Slimer
It emerges from its egg case with a simple nervous system and only one mission
in life -- to suck your brains out through your nose and leave you a lifeless
heap on the floor. The Protozoid Slimer is evasive as it stretches its
elastic
body from ceiling to floor, and then creeps up your pant leg for the coup de
gras. Get them before they get you.

Pig Cop Tank
These heavily armored riot tanks can take a lot of damage before they finally
explode. And when they do, expect to find an angered Pig Cop behind a
shotgun,
aiming right at your face.

Protector Drone
These new aliens are evil in every sense of the word, taking nearly twice the
damage of a Pig Cop. So, don't expect a single rocket to do the trick. On
top
of that they move very fast, jump high, can claw you at close range, and have
the nasty ability to emit shrink rays.


-BOSSES-


Battlelord
The hulking Overlord commands the alien attack forces on Earth and makes the
very ground he strides upon tremble. His deafening roar splits the air as
his
rapid fire artillery and mortar rounds tear your body asunder. He has no
known
weaknesses... only relentless attacking will make Duke prevail.

Overlord
Little is known about this alien biological weapon except that it is capable
of
unleashing powerful rocket attacks from it's surgically implanted dual
launching
system on its massive back. It's behavior and weaknesses are completely
unknown
at this time.

The Cycloid Emperor
The ultimate leader of the alien attack force. No human has managed to get
close enough to report on it and live. Extreme caution is urged.

The Queen
The leader of the alien race. It is rumored that she lives in the water and
produces the eggs that makes the alien race thrive. If she could be
defeated...

-=-=-=-=-=-=-=-=-
Secrets
-=-=-=-=-=-=-=-=-
(incomplete)

EPISODE I


Level 1: Hollywood Holocaust

Par Time: 01:45
3DRealm' time: 00:53
Enemies: 60
Total Secrets: 8

1. After you fall down the air duct, turn right and run to the crate in the
corner. Jump onto the crate, then to the slanted ledge, and finally onto the
flat ledge below the "Innocent?" sign to get an RPG.

2. From secret 1- hop down onto the slanted ledge and jump through the second
window from the left. You will land in an appartment building. Grab the RPG
ammo.

3. From secret 2- while inside the apartment building open the "Attack of the
Bleached Blonde Biker Bimbos" poster to get some steroids.

4. In the main lobby open the cash register to reveal a room to your upper right
with some armor in it. In order to get there press the wall to the right of
the "Attack of the Bleached Blonde Biker Bimbos" poster and a lift will take
you up to the room.

5. Go up the spriral staircase to get to the projector room. Press the wall to
the left of the fire extinguisher to open up a hidden room with a box of
shotgun shells in it.

6. Jump on top the projector in the projector room to reveal the rpg.

7. Hit the switch in the projector room to start the babe movie. Kick out the
window and jump down to the auditorium. Shoot the crack in the movie screen
to
blow open a hidden hallway that contains two boxes of shotgun shells and the
jetpack.

8. From secret 7- after picking up the jetpack jump through the window to land
back on the street. Make your way to the start. Just above the palm tree
and to the right of the "e and m" in the cinema sign there is a hidden room
that has the chaingun, the rpg, the shotgun and some pipebombs.

Level 2: Red Light District

Par Time: 05:10
3DRealm' time: 03:21
Enemies: 93
Total Secrets: 8

1. From the start duck into the porn shop to avoid all the activity on the
street.
Once inside press the center bookcase along the wall (the ones to the left of
the three switches) and it will swing out revealing some armor and pipebombs.

2. In the porn shop, behind the counter and near the shotgun and security
monitor there is an atomic health atop the bookcases. Just to the right of
that there is a secret compartment with a holoduke in it.

3. At the end of the dark hallway just before the elevator there is a pitch
black
corridor to your right. Walk down it and make your way to the dimly lit
passage. Snag the atomic health.

4. In the bathroom blow up the toilet and press the wall behind it to gain
access
to the sewer. You will find lots of goodies including the jetpack, steroids,
holoduke, ammo, night vision goggles, pipebombs, and an atomic health.

5. In the dance area of the strip joint face the air duct. Walk backwards until
you are in the corner on the couch. This will cause an area behind the two
strippers to open up. Sprint to the compartment and you will be rewarded
with
the chaingun and some ammo.

6. Jump in the air duct in the strip joint and follow it backstage.

7. From secret 6- Hit the switch witch opens the curtains and raises the pilar.
Jump onto the pilar and then onto the ledge which leads to the exit. Turn to
your left and jump onto the platform to get the night vision goggles.

8. Near the exit by some crates there is an illuminated wall. Open it up to get
a
portable medkit.

Level 3: Death Row

Par Time: 05:35
3DRealm' time: 03:41
Enemies: 79
Total Secrets: 10

1. Inside the control room press the switch on the left to make the electric
chair
move downward. This reveals a hidden room where you can get the shotgun.

2. In the chapel shoot the switch just above the cross. Jump on the lift that
is
now going up in the back of the room to get to some armor and an atomic atom.
Before you jump off shoot the chick that is being hung and she will drop
another atomic atom.

3. Press the picture of "god" right in front of the cross. The cross will
change
shape. Bust the stain glass window on the left and follow the passageway and
shoot the DOOMed soldier. Snag the chaingun.

4. In the prison cell with the babe move the bed and grab the rpg rounds.

5. In the round room with the hologram open the red door. Dispose of the laser
tripbombs and walk towards the map. To the left of the map there is a cubby
hole with RPG shells in it.

6. From secret 5- to the right of the map there is an atomic atom in another
cubby
hole.

7. Around the corner in the area with the sub there is a large door that leads
back into the area with the red key. Jump on top of the right right and
press
the wall to find the night vision goggles.

8. Open the large door (the one that leads back to the red key) and you will
walk
into alot of laser fire. Using the ramps jump up onto the upper platform.
(The one where all the laser guns are firing from.) Jump onto another ramp
and
finally through the false wall to get 3 atomic healths.


9. Just above where you got the red key card there is a crack in the wall.
Blast
it open and collect the steroids.

10. Inside the sub on the back wall there is a hidden door which leads to the
reactor room. Inside is a medkit.


Level 4: Toxic Dump

Par Time: 07:20
3DRealm' time: 04:40
Enemies: 86
Total Secrets: 14

1. Stand on top of the submarine to open a hidden door. Jump back into the
water
and reenter the sub. Swim all the way to the top to get a medkit and some
armor.

2. Go to the ledge where you found the blue keycard and rpg. Look at the
mounted
gun that is shooting at you from the left and then turn around. Jump into the
small gap in the rock. Open the left wall to obtain some RPG rounds.

3. After getting the blue keycard and the RPG don your scuba gear and head back
into the water. Go inside the underwater cavern, grab the portable medkit,
and
then blast the crack in the wall. Grab the atomic health and continue on to
get some pipebombs. Come to the surface and you are now in a secret alcove.

4. Go through the blue key door and along the right side of the wall, near the
first bend there is a door. Open it and follow it back outside to get the
chaingun.

5. In the claw room take the conveyor belt until you see some toxic waste to
your
right. Crawl in it and open the wall parallel to the conveyor belt.

6. From Secret 5- Continue on the conveyor belt and when you get to the top of
the
incline shoot out the big window. Hit the blue switch to open two pods. Go
into the left pod and jump straight up. You'll land on a ledge that has two
atomic healths on it.

7. In the flood area jump on the tall slanted platform and look your right.
Jump
into the dark cave and snag some items.

8. In the flood area by the computer there is a crack in the wall. Blast it
open.

9. From Secret 8- In the back of this cave there is another crack. Blast it
open
to get an atomic health.

10. From secret 9- In the back of this cave there is yet another crack. I think
you know what to do.

11. In the control room with the big door, between the security monitor and the
orange cylinder (and to the right of the switch that raises and lowers the
water level), there is a secret door and crawl space that will reveal some
ammo and scuba gear. (Thanks to Bruce Benko for 11, 13, & 14.)

12. After going through the double doors and then through the rotating gears,
there is an initial water lake pouring into a tunnel. On the right side of
this tunnel, there is a crack in the wall. Blow it up, and go through the
teleporter to and you'll find some RPG ammo.

13. At the beginning fo the "toxic river" there is an air duct. Shoot out the
fan
and inside is alot of health.


14. Hug the left wall during the rapids area of the sewer. You should catch on a
small outcropping in the wall right before the end of the river. Blow open
the
wall to reveal some ammo, and the secret switch to take you to level six
(Launch Facility).

Level 5: The Abyss

Par Time: 09:10
3DRealm' time: 05:00
Enemies: 82
Total Secrets: 6

1. In the beginning of the "Red" area jump into the magma. Follow the wall to
your right and you'll come to a ledge. Jump up out of the magma and climb
the
cliff. Keep going past the medkits and ammo until you find the cave. Jump
inside and continue forward until you see 3 waterfalls on your left. Look
to
your right and blast the crack. Make your way up the path and you'll end up
back at the beginning of the level.

2.

3.

4.

5.

6.

Level 6: Launch Facility

Par Time: 05:15
3DRealm' time: 02:58
Enemies: 64
Total Secrets: 4

1.

2.

3.

4.


EPISODE II


Level 1 : Spaceport

Par Time: 02:30
3DRealm' time: 01:19
Enemies: 26
Total Secrets: 6

1. Walk to the monitor in the dead end near the start. Quickly turn around and
a
compartment will have opened.

2. Near the start, in the room with the shotgun and computer monitors open the
column of broken monitors.

3. In the blue key room shoot out the air vent and crawl inside.

4. Solve the 4 switch puzzle by turning on the 3rd switch from the left. Turn
around go through the door and right before the red key lock their is an
elevator.

5. In the main room of the second floor (the one with the the elevator.)
Jetpack
to the ceiling and grab the atomic health. Land on the little edge that it
was
on and fall off. Now run to the elevator and go back down to the first
floor.
Step off the elevator, turn left and you will see a secret compartment.

6. Jetpack up the large shaft and find a hidden hallway.

Level 2 : Incubator

Par Time: 02:30
3DRealm' time: 01:26
Enemies: 66
Total Secrets: 5


1. Opposite the yellow switch, there is a compartment which opens. Open it, hop
inside, and then open the back wall to reveal a hidden room. Step into the
room.

2. Once in the room walk towards the monitor. (Nothing special will happen but
you know you got it because the message "A secret place!" appears on the
screen
again.
                               
3. Jump through the Earth Defense emblem.

4. In the dark room, past the armory, and to the left of the two computers and
shotgun shells there is a hidden door.

5. As you enter the upper portion of the dark room continue walking straight
ahead
and search the wall to reveal a room.

Level 3 : Warp Factor

Par Time: 05:00
3DRealm' time: 02:26
Enemies: 54
Total Secrets: 2

1. After you use the yellow key, follow the escalator up and into a large room.
Find the compartment with the steroids in it. Look up and shoot the switch.
Quickly run to the other side of the large room and you will see a box that
has
been lowered, step inside the newly revealed hallway. Step into the elevator
and you will be taken to the Starship Enterprise.

2. Access the computer in Picard's ready room to reveal the "real ready room".

Level 4 : Fusion Station

Par Time: 04:30
3DRealm' time: 02:14
Enemies: 86
Total Secrets: 7

1.

2.

3.

4.

5.

6.

7.

Level 5 : Occupied Territory

Par Time: 03:00
3DRealm' time: 01:26
Enemies: 64
Total Secrets: 4

1.

2.

3.

4.

Level 6 : Tiberius Station

Par Time: 02:30
3DRealm' time: 01:04
Enemies: 96
Total Secrets: 8

1.

2.

3.

4.

5.

6.

7.

8.

Level 7 : Lunar Reactor

Par Time: 04:45
3DRealm' time: 02:15
Enemies: 96
Total Secrets: 7


1.

2.

3.

4.

5.

6.

7.

Level 8 : Darkside

Par Time: 11:30
3DRealm' time: 04:59
Enemies: 152
Total Secrets: 7

1.

2.

3.

4.

5.

6.

7.

Level 9 : Overlord

Par Time: 0?:??
3DRealm' time: 0?:??
Enemies: ??
Total Secrets: 4

1.

2.

3.

4.

Level 10 : SpinCycle

Par Time: 03:00
3DRealm' time: 01:14
Enemies: 30
Total Secrets: 0

Level 11 : Lunatic Fringe

Par Time: 0?:??
3DRealm' time: 0?:??
Enemies: ??
Total Secrets: 0

EPISODE III

Level 1 : Raw Meat (7)
Level 2 : Bank Roll (5)
Level 3 : Flood Zone (5)
Level 4 : L.A. Rumble (3)
Level 5 : Movie Set (5)
Level 6 : Rabid Transit (6)
Level 7 : Fahrenheit (5)
Level 8 : Hotel Hell (3)
Level 9 : Stadium (1)
Level 10 : Tier Drops (1)
Level 11 : Freeway (5)

Level 2 : Duke Burger (4)
Level 3 : Shop-N-Bag (7)
Level 4 : Babe Land (4)
Level 5 : Pigsty (6)
Level 6 : Going Postal (4)
Level 7 : XXX-Stacy (3)
Level 8 : Critical Mass (4)
Level 9 : Derelict (5)
Level 10 : The Queen (7)
Level 11 : Area 51 (7)

EPISODE IV: The Birth


Level 1: It's Impossible
Par Time: 0?:??
3DRealm' time: 0?:??
Enemies: ??
Total Secrets: 7



1. In the open area at the beginning go straight ahead and follow the ledge
across
the bridge and hit the handprint. Enter the open door under the bridge.

2. Above the bridge, follow along the small ledge until you reach a small cave.

3. In the freezer hit the bloody handprint and enter the door on the right.
Search the laptop to drop the forcefield.

4. Hit the hand dryer in the bathroom and rush across to the small opening above
the last stall.

5. Search the bed across from the tv in the barracks.

6. In the Command Center search the laptop next to the picture of Washington,
and
run to the open door on the right for an rpg.

7. In the last hall with the many doors, jump in the vent on the right. In the
vent area hit the switch on the left wall and enter the subway car.

Level 2:Duke Burger
1.Use the jetpack to go through a masked wall in the small area above the
drive-through,
or fly
into the top corner wall near the forcefield in the kitchen.
2.In the room with the crates hit the switch on the desk then quickly jump onto
the boxes
and
into the small room in the corner.
3.Use the light switch in the Meat Disposal room and move with the wall into the
room.
4.Blow open the cages and search the back wall on the top left side, on the same
wall as
"Scrappy Due"

Level 3:Shop-N-Bag
1.Shoot the fire extinguisher near the large window.
2.Search the boxes between aisles 1 and 2 and crouch to enter a secret room.
3.Shoot the crack on the boxes near the yellow key door.
4.Search the lit ATM near the yellow key door.
5.In the room with all the boxes on the right side there is a small opening in
the stack
of
boxes across from the sink. Search the back wall in this small area.
6.Near the trash compactor door, search the stack of boxes with the arrow on it.
7.Search the left wall in the trash compactor area to "Escape From L.A."

Level 4:Babe Land
1.Shoot the crack in One-Eyed Pete's Shooting Gallery.
2.In the same area shoot the 2nd and 4th targets and enter under the Prizes
sign.
3.In Babes of the Caribbean shoot the crack in the door behind the dog with the
key.
4.Fly into the masked wall above the masthead of the ship near the ceiling.

Level 5:Pigsty
1.Fly into the window above the graffiti in the dark area outside the police
station.
2.Hit the switch on the wall in front of the stairs to the court room. Now
enter the
small
room to the left of the entrance for atomic health.
3.In the room with the one way glass search the large tape recorder to open a
door to your
right.
4.Search the bookshelf behind J. McClain's desk.
5.Search the map in the yellow key room.
*Search the picture behind the judge's bench to find the secret level Area 51.

Level 6:Going Postal
1.Search the gray section of the fire truck then run into the open window.
2.Search the picture of the UNAbomber near the First Class Mail slot.
3.Search the 2nd locker from the left in the locker room.
4.Crawl into the center pillar on the far wall after the blue key door.

Level 7:XXX-Stacy
1.Search the top corner box near the blue key.
2.When you first leave XXX-Stacy productions, fly into the top right corner
window next to
the
window entrance to The Funny Boner. Once inside shoot one of the C-9 containers
to reveal
the
actual secret.
3.After entering the area behind the raised water, lower the water levels again
to open up
the
computers.

Level 8:Critical Mass
1.After the circular staircase run past the chain gun and wait until the ceiling
is almost
crushing you then rush in to the door that opens at the last second to find
Sector 7-G.
2.Search the computer next to the room with the crushing walls.
3.Shoot the tanks to the left of the door in the gear room.
4.Fly up into a secret room across from the door in the same area.

Level 9:Derelict
1.Swim up into a secret room near the rear of the boat.
2.Hit the switch on the stove in the kitchen.
3.Jump on top of the TV in the crews' quarters.
4.Search the clock in the captain's quarters.
5.Jump over the large stack of boxes in the conveyor belt section and crawl into
the
secret area.

Level 10:The Queen
1.Fly into the circular pillar to the left of the west door.
2.Fly into the circular pillar to the right of the west door.
3.Fly into the circular pillar to the left of the east door.
4.Fly into the circular pillar to the right of the east door.
5.Jump into the wall that looks like a mouth near the pulsating tube in the west
side.
6.Jump into the wall that looks like a mouth near the pulsating tube in the east
side.
7.Swim up into the hole to the opposite of the entrance in the queen's lair.

Secret Level(11):Area 51
1.In the blue key room enter the door to the left and fly up.
2.In the lower level of the front entrance jump on top of the computers next to
the mark
on the
wall. Run around the corner and jump into the open monitors.
3.In the same area search the wall behind the holoduke.
4.In area 2 search the computer then run into a small room in the boxes across
the room.
5.Shoot the crack in the wall in the same area.
6.After finding #5 turn right and hit the bloody handprint in the dark corner.
Enter the
teleporter and cross the bridge for an rpg.
7.After being picked up by the crane hit the switch next to the computer then
enter the
secret
room at the end of the hall to enter the spaceship.Level 1 : It's Impossible (7)

-=-=-=-=-=-=-=-=-
Tips/Tricks
-=-=-=-=-=-=-=-=-

GENERAL T&T

Run -

Don't walk. Running allows you to cover more ground and makes you harder to
hit.

Use the kick -

Instead of wasting ammo to knock out fans and grates and open trash cans, use
Duke's quick kick.

Look Up -

Keep your eyes peeled for objects you can leap onto, especially after you've
cleared out a level and are searching for goodies. One thing you should make
it
a habit to look for is slanted areas on walls that you can jump onto.

Use Medikits Effectively -

If your health is only down to, say, 90 percent, don't grab a large Medkit
worth
30 percent since the only thing that'll take your health over 100 is the
Healing
Atom. Instead, make a note of its location so you can come back when you
really
need it.

Listen up -

Use auditory clues whenever possible. If you hear grunting or roaring, it goes
without saying that a Pig Cop or a Trooper is nearby. If you hear Duke say,
"What a mess!" after you've shot a grenade into a window or detonated a pipe
bomb, you know for sure you killed something. The Assault Captains'
transporters make a distinct noise when they materialize, and don't forget to
listen for the sounds of secret doorways opening because they won't always be
directly in your line of vision.

Use the environment to your advantage -

You can greatly augment the destructive power of any weapon by using it on
certain objects. In the arcade above the theater in level 1, or example,
simply
stand in the elevator and use the pistol to blow up some yellow oxygen tanks
and
kill all of the enemies in the room. Fire extinguishers blow up nicely, too.

Use the right weapon -

RPGs and pipe bombs are no doubt powerful weapons, but they don't do you a lot
of good when you're in close-quarters combat in rooms, tunnels, and other
tight
spaces, because you'll end up blowing yourself up. If you know you're about to
enter close-quarters, switch over to the chaingun or shotgun. Save your RPG
and
pipe bombs for when you really need them.

Be nice to the girls! -

Yeah, you can tip 'em and hope they'll dance... some of 'em will even give you
a
little show... but no sense wasting them, because all it gets you is more
aliens
after you.

Night Vision -

Always remember to use your night vision goggles (if you have them) when you
enter a darkened area. Not only are the aliens really easy to see, but
sometimes you'll see helpful messages written on the tunnel walls.

A Bird's Eye View -

Once you've cleared out an area, use the jetpack and have a look around from a
better vantage point. You'll find ammo, armor, and even buttons that you
normally wouldn't see.

ADVANCED T&T

* Whenever you come across a pig cop with the freezer, freeze him, then let him
thaw.
Freeze him again & another shotgun or used armor will pop out of him. Do this
repeatedly
until he won't give anymore, or your full of ammo.

* It is possible to fall from ANY height without a jetpack, without death, or
even injury.
Go to any level with a fatal vertical drop or just use the jetpack to fly up to
the top of
the buildings. Before you drop, select the tripmines as your weapon. Turn off
the jetpack
and fall. Face the building, and plant a tripmine. For an instant, your downward
speed
reverts to zero, and then you'll start accellerating again. When you're going
too fast,
plant another. If you have just one tripmine, and you are able to plant it at
about six
feet before you hit bottom, you'll land unharmed.

* You can drink from a water fountain, toilet, or fire hydrant to regain health.

* You can take a piss to gain 10 health.

* Duke can't hold his breath forever. Find scuba gear or come up for air
constantly.

* When you are gnome-sized by shrinker attack, use the steroids to unshrink. But
you'll
kill yourself in areas that are too small to contain a normal-sized Duke, or
near ANY
ceiling or sky (in case you were flying to escape your enemy).

* Use a military/police tactic called "slice the pie" when entering rooms that
you are not
sure of. Set up on one side of the door way and face the inside of the room
opposite of
you (If you are to the right of the doorway look to the left side of the room on
that
side). Inch forward and continue looking to the opposite side until you see all
you can
with out going into the room. Do the same from the other side. This provides
you with
the maximum amount of cover when in unfamiliar
areas. Conversely the enemies are never smart enough to do this so hide behind
walls next
to doors and kill them with a shot gun blast when they come bouncing through
fat, dumb,
and happy.

* To get rid of the laser trip bombs without having to duck under them or jump
over them,
shoot the wall it is on with an RPG.

-=-=-=-=-=-=-=-=-
Codes
-=-=-=-=-=-=-=-=-

dnallen Displays the message "BUY MAJOR STRYKER"
dnbeta Displays the message "PIRATES SUCK"
dncashman When the space bar is pressed money is dropped
dnclip Toggles ability to walk through walls
dncoords Gives your location
dncornholio Toggles god mode on and off
dndebug Displays some debug information
dnhyper Automatic steriods
dninventory Gives all inventory items
dnitems Gives maximum armor and all three keys
dnkeys Gives all keys
dnkroz Also toggles god mode on and off
dnmonsters Monsters disapear when duke gets close
dnstuff Gives all the weapons, maximum ammo on all the weapons,
and all three keys
dnrate Displays the frame rate in the upper left hand corner
dnscotty### Warps to a level (the first # is for the episode, the
second and third # is for the level)
dnskill# Changes the skill level to whatever you put in for #
dnshowmap Shows the entire map
dntodd Displays the message "REGISTER COSMO TODAY"
dnunlock Toggles the locks on doors
dnview Allows you to view behind duke (same as pressing F7)
dnweapons Gives all weapons and full ammo

To get god mode under the "Damn Im Good" setting type in a God mode code under
"Come Get
Some" setting and then start a new game under "Damn Im Good"

Hold "Shift and type F* - Displays a hidden message

(MAC only)

dn1984 Type in while in the movie theater on "Hollywood Holocaust" to
view Apple's famous 1984 commercial.
(Requires QuickTime)
dnmacs Turns security monitors into Mac desktops

----->Got a code that's not listed? Email me and include: a descriptioin of
what it does,
what version of the game you are using, and what platform it is for. And if I
can get the
code to work I will add it. If i can't it won't be added. (You get credit of
course)