Dungeon Master 2: The Legend of Skullkeep чит-файл №3
1.How do I find the spell I need?
Some items in the game have spell symbols displayed when placed in user's hand and readied.
2.What spells are available?
Priest Spell list: YA-stamina potion, YA IR-party shield, YA IR DAIN-shield potion, YA BRO DAIN-wisdom potion, YA BRO NETA-vitality potion, VI-health, VI BRO-cure poison, OH EW KU-aura of strength, OH EW ROS-aura of dexterity, OH EW NETA-aura of vitality, OH BRO ROS-dexterity potion, FUL BRO KU-strength potion, FUL BRO NETA-fireshield, DES IR SAR,darkness, ZO EW ROS-porter minion, ZO EW NETA-guard minion, ZO BRO RA-mana potion, ZO BRO ROS-reflector spell.
Wizard Spell list: YA EW-magick marker, OH VEN-poison cloud, OH EW SAR-invisibility, OH KATH KU-push, OH KATH ROS-pull, OH KATH RA-lightning, OH IR ROS-accelerate party, OH IR RA-strong light, FUL-firelight, FUL IR-fireball, DES VEN-poison foe, DES EW-harm non-material, ZO-open door(or close door), ZO EW KU-attack minion.
3.What items are there and what should I keep?
The item list: Cloak of Night(+10 to dex.), Crystal shield(cast spell shield), Fire helmet(anti fire+10), Fire poleyn(+20 to strength), Fire shield(anti fire+10), Mithral hosen(increase speed of wearer.), RA SAR helm(+15 dext.), RA SAR plate(+20 mana weak invisibility spell to wearer.), RA SAR shield(+10 dext.), Techhelm(+15 wisd.), Tech plate(+30 antimagic), Tech shield(+10 antimagic,casts Reflector spell,teleports), Bainbloom(casts poison cloud spell,15charges,+6 mana.), Combat staff(Heals,10charges,+10 mana), Emerald Orb(Calm,Heal, and casts Poison Foe spell,15charges,+30 mana), Excsymyr(+10 mana,great weapon), Eye of Time(Freezes all monsters and accelerates party,up to three times.), Fury(cast fireball,15charges,provides firelight.), Kalan Gauntlet(+20 mana,casts push and pull spells,20charges), Staff of Neta(+25 mana,casts aura of vitality,15charges,casts fireshield, and heal.) list continues:Numenstaff(fireballs thrice,15charges,casts darkness,+40 mana), Rainbow wand(+10 mana strong light and +10 wisdom aura,15charges,calm.), Rogue staff(+13 mana confuse), Scarab(party shield,1charge.), Serpent staff(+10 mana spell shield and fireshield,casts Harm non-material spell,15charges.), Spiral staff(+15 mana, Casts Aura of dexterity and lightning,10charges.), Staff(+5 mana. casts firelight,casts open door,3charges.), Storm ring(casts Lightning bolt,15charges.), Tempest(casts Lightning bolt,15charges.), Magical box(freezes or haste,1charge.), Illumulet(continual firelight.), Mana blossom(eating gains+15 mana.), Mezmar(+5dext.), Moonstone(+3mana), Meteor metal(placed into Numen cauldron creates Blue steel sword.), Jewel of Symal(+6 antifire), Fairy cushion(reduces vitality 20-30points and raises strength by 20.), Suzerain(+10 mana), Spirit cap(-20 to vitality, avoid.), Magick map(variable uses.).
4.Who am I up against and how do I handle them?
Monster list: Archer guard(420hps,guardian and attack minions,poison foe.), Attack minion(100-150hps,fireballs mostly.), Axeman(175hps,stay away from else steal weapons,two fireballs.), Bad Merchant(1000hps,do not attack.), Bat(30hps,weapons hits as they pass, point blank fireballs.), Fetch/carry minion(100-150hps, only harmless monster in the dungeon.), Dragoth(1500hps,he summons attack minions, use accelerate party spell to avoid his attacks,Mon Fireballs,Guard minions, do not use attack minions they can get behind you, ouch.), Dru-Tan(600hps,he cast Poison foe spells at you, Use attack minions and a lot of them.), Flame orb(80hps, explodes, use vorpal blade or Harm non-material spell.), Imp(135hps, immune to all spells except freeze. Kill by weapons and rear of party guarded by guard minions. He pushes the fireball buttons.), Glop(36hps,kill by melee.), Magick Merchant(1000hps, will fireball party and uses reflection spell.), Merchant(1000hps,uses various defenses.) list continues:Magick guard(1000hps, ninja. one hit and you are dead or nearly so. Use minions to attack and defend against. Else leave alone.), Mummy(50hps, kill with fireball.), Rochy(150hps,he throws rocks at you. Just avoid them. You need them.), Scout minion(100-150hps,looks into areas while you are elsewhere. Harmless to you only.), Skeleton(175hps, nasty in melee, two fireballs to kill.), Spectre(150hps, damages all party members simulatinously. Vorpal blade and Harm non-material.), Thief(175hps, steals. Avoid and two fireballs should kill. Guard minions will slow him up if he can not get by it.), Thorn Demon(400hps, aka. Rhino dinos. Many fireballs or about 3 or 4 attack minions.), Tree Gorgon(350hps, do not melee. Fireballs and attack minions best.), Digger worm(80hps, melee or well timed fireball.), Dark Vexirk(150hps, kill by attack minions or poison foe or fireballs.), Vexirk King(250hps, same as dark vexirks.), Vortex(100hps, Vorpal blade or Harm non-material spells to kill.), list continues:Wolf(150hps, hide in areas that limit the charge of the wolf. Poison cloud spells. Using fireballs will drain you of mana.),Worm(250hps, kill quickly for they poison you. Attack minions or two Mon level fireballs. Keep cure poison potions ready.).
1.How do I get the fourth piece off the rotating table? Pay for it. 2.How do I get across the floor with moving pits? Using the scanner on the map. Watch for the best time to move to where the lock and door is. 3.How do I get pass the three gates just inside the dragon doors? Cast accelerate party spell. Push buttons to the right ,to the left , and to the center, back up quickly. If that does not work, get one gate up at a time. Cast guard minions all along the path to the closed gate. Yes, the minion will hold the gate up for awhile. 4.How do I kill the Vexirk King(the guy with the staff that shoots 3 fireballs.)? Kill all of the Vexirks but him with attack minions. Use Poison foe spells on the King. 5.How do I get across the pulsating pit? Cast a lot of attack minions(about a dozen.). They will block the Zo zapper. Cross over and hit the switch. 6.How do I get through the rams and pits? Cast accelerate party after you dump all unnecessary armor and junk. Facing the to pits,take the left one. Then go straight pass the first ram, to the opposite wall. Cross over again to the opposite wall, then just get past the last ram. Oh, you could use guard minions if you are trapped between rams and pits. 7.How do I get both keys? Do not get greedy. Take one. Use it. Return it. Take the other and use it. You must open the door first. Go in and let the ladder down to the level below. You do not need to push a Brazier under the door to get past. But, that is possible. 8.How do I get the gate open? You must clear the roof first. The furnace must be burning. The water pumps must be on. The boiler turbine switch must be on. The gas turned on. The deflectors in place. The throw switches closed. The fireball switches closed. If Mon level fireballs are hitting both sides of the crystal as well as the lightning. The gate opens. Turn off the machinery. All of it. 9.How do I kill the big guy? You do not. You weaking him down to the point when Chaos comes with the Zo blade to cut him short. Use Fireballs and Minions. Also, accelerate party spell. Do not let any of your party die on the clouds. Jump off first!