_ _ _ ___
|_ /_\ |_| | |_|
|_ | | | \ | | |
2 1 5 0
_ __ ___
| | | |__ |
|_ |_| __| |
__ _ __
|__ | | | | | |__
__| |_| |_| |_ __|
Earth 2150: Lost Souls
FAQ and Walktrough
Version 0.68 07/08/2003
This FAQ is Copyright 2003 Predator2150. You are not authorized in any
circunstances to modify the contents of this FAQ. Use of the FAQ for
personal profit is strictly prohibited.
If you wish to post my FAQ in your website you must mail me before posting
it. I will then give you permission and add your website to the Credits
section. You'll also get updates via e-mail. If for some reason you fail to
get the update, go to www.gamefaqs.com where the latest version of this FAQ
is always avaliable. As mentioned above, you must leave the FAQ completely
1. Introduction/Patch Info
2. Version History
5. The Races
5.A Eurasian Dinasty
5.B Lunar Corporation
5.C United Civilized States
6. Singleplayer Tips
7.A ED Walktrough
7.A0 ED Main Base
7.A1 Mission 1: Finland
7.A2 Mission 2: Korea
7.A3 Mission 3: Iran
7.A4 Mission 4: Bulgaria
7.A5 Mission 5: Russia
7.A6 Mission 6: Dam, Part I
7.A7 Mission 7: Dam, Part II
7.A8 Mission 8: China
7.A9 Mission 9: France
7.A10 Mission 10: [UC]
7.B LC Walktrough
7.B0 LC Main Base, Scandinavia
7.B1 Mission 1: Research Base ESCAPE, Poland
7.B2 Mission 2: Research Base ESCAPE, Poland (2)
7.B3 Mission 3: Mission "Strike Back", Ukraine
7.B4 Mission 4: Operation "Hello America", Spain
7.B5 Mission 5: Operation "Hello America", USA
7.B6 Mission 6: Operation "Hello America", USA (2)
7.B7 Mission 7: Operation "ION", China
7.B8 Mission 8: [UC]
7.B9 Mission 9: [UC]
7.B10 Mission 10: [UC]
7.C UCS Walktrough [UC]
8. Multiplayer [I]
8.A Multiplayer Tips/Strategies [UC]
9. Editor [UC]
10. Frequently Asked Questions
[UC] - Under Construction
[I] - Incomplete
[NC] - Need Contributors
1. [Introduction/Patch Info]
I made this Earth 2150: Lost Souls FAQ as a hobbie to spend some of my free
time. After requesting for a FAQ for this game and waiting for about a
month, i decided to make one myself, since nobody else seemed to want to.
I might make some occasional grammar misktakes, since my mother language is
not English, but Portuguese.
So, please mail mail me if you find a spelling mistake, have any questions,
requests, tips or strategies. My e-mail is right at the top of the FAQ, you
can't miss it. When you mail me, please put the topic as something like
"Lost Souls FAQ" so i recognize it and prioritize it, because i get alot of
I got this game in a unusual way. My favorite PC games magazine (MegaScore)
offers a complete game every month, very old games like Grand Theft Auto,
but in June i noticed that they were offering Lost Souls. Being fammiliar
to the Earth 2150 series, i immediately bought the magazine. (only cost
The v1.1 patch is avaliable at some game sites and can be easily found with
www.google.com. But to save you the trouble, the site where i downloaded
it was: http://www.gamesdomain.com/patches/e/4881.html
Altough the patch was in german it seemed to work fine on my english
version of the game, although i tought at first it didn't installed because
the version number in the main menu didn't change.
Here's what the patch does: (i used a language translator and some things
were not correctly translated so i modified them a little)
- Improvement of the play balance
- optimization of the Gameplay
- lowering of the degree of difficulty in some ED missions
- and various little things...
NOTE: After the installation of the Patch, we recommend you to start
the mission and/or campaign again. Some Savegames cannot be loaded
possibly any longer correctly.
To install the patch, just press the "Ja" and "Ok" buttons and you're ready
2. [Version History]
0.25 - 16/07/2003
Frequently Asked Questions
0.30 - 17/07/2003
ED Mission 2
Frequently Asked Questions
0.35 - 21/07/2003
ED Missions 3-6
0.60 - 24/07/2003
ED Mission 7
0.65 - 29/07/2003
LC Missions 6-7
Part of ED Walktrough
ED Mission 7
0.68 - 07/08/2003
ED Missions 8-9
Dificulty Levels for all missions
Years of wars between the United Civilized States and the Eurasian Dinasty
had led to disastrous consequences troughout the planet Earth.
Like this was not enough, when the ED used nuclear warheads to destroy a
UCS base in the North Pole, the effect of the nuclear explosions caused the
Earth to change orbit right towards the Sun. Glaciers melt, the sea rose
to a threatening level, and meteors buried entire parts of the Earth.
Scientists in the Lunar Corporation soon realized the catastrophic events
that were about to happen. Since the Moon follows the Earth's orbit they
would also be pushed towards the Sun.
Soon, UCS and ED scientists realized this too. The only hope left for these
races was to escape the doomed planet.
All races started to work on projects that would able them to escape
Earth. However, even in times like this they refused to ally and make a
single project for all of the world's population. Perhaps that project
would be too big to function properly. So they started fighting for the
Earth's resources to finance their own projects.
All races succeded in completing their projects and the majority of the
world's population was able to escape the dommed planet. The people left
behind were to become known as the LOST SOULS.
However, they would not give up so easily. They tried to scrape the last
of the Earth's resources in a desperate attempt to escape the pending
You can bind your controls by starting a game, selecting "Options from the
menu, and then selecting "Keyboard". Although i recommend the default
configuration, you are free to change it to your liking.
You should play the tutorial to learn the basics of the game. However, the
tutorial doesn't teach you some keys you should also know, so that's why
F3 - I don't know if the tutorial talks about this key, but it enables you
to put weapons and shields in the buildings you own.
F9 - Shows the range of your power plants. (Useless for LC)
Num Lock - Pauses the game. looks like it's impossible to bind it to the
Pause key so the developers decided to put it in this key. Pausing is
incredible useful as you can still give orders when paused and will give
you the ability to issue orders as fast as the computer. Imagine that a
Plasma Bomber from the UCS comes and tries to drop a plasma bomb on your
only power plant. Your defenses aren't fast enough to wipe him out, so
what you do is pause the game, calmly go to the F3 menu and buy a shield
for the power plant. The bomb will fall and the shield will absorb the
damage, and your defenses will eliminate that pesky bomber without having
to loose power to your whole base, which is pretty bad. As a final note,
you should be always paused while doing something that doesn't require
time advancing, like giving orders to build the base.
Caps Lock - By holding this key down the selected unit will enter Quick
Recording Mode. This is another very useful key especially for ED and UCS.
You will notice that when you give 2 building orders to a construction unit
it will eraser the older one. To avoid this you can hold Caps Lock so you
can give a list of things to do to a Gruz or Mammoth (something like
building a power plant, 2 weapon prod. centers and a supply depot) and the
unit will build all the building one by one without having to wait for it
to finish one so you can order it to build another. This also works for
giving a platoon a list of targets and to give a recon unit waipoints to
Num Enter - When having a building project selected, pressing this key will
turn the project 90є degrees right so the building can be positioned in a
Space Bar - Takes your camera to the last event. What this means is, if you
hear a platoon saying "We're under attack!" press space bar and the camera
will zoom to the platoon that is under attack.
Control - You can select multiple units by clicking them with the Control
Assigning Groups - You can assign groups to have a better coordination of
your military forces. WARNING: Don't confuse groups with platoons, they are
different things. A platoon changes behaviour of units, a group doesn't.
To assign a group, press Control + 1-9 keys at the same time. Then, to
select the group, just press the number key you used to make the group. You
can also assign a group to a platoon.
5. [The Races]
As you may already know there are 3 races in this game, the ED (Eurasian
Dinasty), the UCS (United Civilized States) and the LC (Lunar Corporation).
They are very different from each other, but the ED and UCS have some
similarities, like needing a builder unit, having minelayers and other
The 3 sections below will discuss the 3 races and the most effective
configurations for them.
Feel free to mail me with your opinions. My e-mail is at the top of this
5.A [Eurasian Dinasty]
The ED is the most primitive of the races. Most of it's technology is
based in 20th century and their armies are made of tanks with with cannons
and rocket launchers. However don't underestimate this race since it
still has some surprises at hand.
The units aren't the most effective of the game and the defense building
aren't that effective too, but nuclear missiles and bombs are still in use
on the ED and can be devastating. They also have the strongest navy of all
races. The resource excraction method isn't the most easy to set up but
extracts rather quickly if the mine and the refinery are very close to each
other. Their power plants are nothing special, they deliver power to a
small area and you can channel power if you put them close enough to each
other. Those power plants are nuclear but they don't trigger any nuclear
explosion when are destroyed. Why? Looks like the ED invented an automatic
defense system. Wonder why the UCS didn't found out this...
Good unit configurations:
- Ural with 2 120mm cannons + Rocket Launchers
- Ural with 2 Nuclear Rocket Lauchers
- Ural with 2 Artillery Cannons
- Han with Bomb Bay
Good defensive structure configurations:
- Heavy tower with 120mm Cannon + AA gun + 105mm Cannon
- Heavy tower with Heavy Rocket Launcher + 2 105mm Cannons
NOTE: I don't use laser cannons because although they are pretty useful in
the beginning of the campaing, as soon as enemies start getting shields and
heavy weaponry not even the heavy laser cannon stands a chance. Cannons are
also much more useful because they don't have to rip trough shields and
they are much more useful to destroy defensive buildings since they have a
very large range.
The ED is a good race for an experienced player, who can hold off his base
until he gets his nuclear silos up, then all hell breaks loose! Heheh,
buildings flying trough the air in pieces! :P
5.B [Lunar Corporation]
I will risk saying the LC are the most technologically advanced. They had
not any army at the start of the war, but were able to invent some new
weapons that would make them stand a chance against the well-trained armies
of the UCS and ED.
The LC has some powerful units like the Thunderer with sonic cannons and
the Crusher is not bad either, but they also have a unit called the Crion
which seems to be a little hidden.(not avaliable on Research Tree, only on
Research Center menu) The Crion plasma artillery launcher is the most
powerful energy weapon in the game, burning down shields in seconds and
ripping trough the toughest armor like it was butter. (hum... i didn't
exagerate a little in there, did i? :)
Their defense building aren't that great and that laser wall just sucks.
Just blow up a transmitter and a huge hole opens up!
They don't have a navy, and wouldn't make sense either since the vehicles
float both on land and water.
The easiest resource extraction method belongs to the LC, consisting only
of installing the mine and leave it there, so easy because the energy of
the LC distributes itself trough all the map.
Since we are talking about power, I HATE LC POWER MANAGEMENT! Why?
Because just to get the damn power working, you need to get a solar power
plant, then put a bunch of solar panels around it, then you need to get
some batteries to store energy to the night. Why the hell do they care
so much about the environment??? The planet is gonna blow up, for Christ
sake!!! Oh, just to finish, a great aspect of the LC is that all buildings
regenerate health if they are not doing anything.
Good unit configurations:
- Crusher With Heavy Electro-Cannon + Electro Cannon + Heavy Rocket
- Crion with Plasma Artillery
- Thunderer with Heavy Sonic Cannon
Good defensive structure configurations:
- Guardian with 2 Heavy Electro-Cannons + 2 AA Rocket Launchers
- Main Base with 2 Heavy Electro-Cannons + 2 Electro-Cannons + 2 AA Rocket
Launchers (Yes, the main base if very though and holds 4 weapon placements)
The LC is great for a newbies, since everything regenerates quickly and
don't have to worry with minelayers and stuff like that. Plus the units
aren't very expensive.
5.C [United Civilized States]
The UCS army is based mostly in 2-legged robots with a few exceptions.
They have the toughest vehicles in the game and their weapons also dish
out ALOT of damage, thanks to the plasma cannon, which is a great weapon
both for units and buildings, even with shields.
The UCS also have the toughest defense buildings.(seems they are toughest
in everything, doesn't it?) The fortress can hold 4 weapon placements
much like the Main Base of the LC, but is much more effective due to the
heavy plasma cannons it can support. They also have anti-tank barriers
that are much like the ED's walls, although i think the tank barriers are
weaker. Now for the bad aspects, the UCS navy is much weaker than the ED
navy. (The ED navy can have long-range rocket launchers, 120mm cannons and
artillery on their Leviathans) They also have a crappy resource extraction
method which consists of a refinery and a bunch of harvesters. This doesn't
seem bad, but if you have lots of harversters, they'll crowd the resource
area and they won't have space to move from the resources to the refinery,
thus making the resources come VERY slowly. The UCS have those huge power
plants that give 400 power and also have transmitters to channel the power
to another areas. While it seems useful, losing a transmitter might cost
you one of your bases, so just in case, i make a power plant in every base,
THEN i connect them to other bases if i need more power. The UCS also have
shadow technology which can make all units in range invisible to the enemy.
Good unit configurations:
- Jaguar with Heavy Plasma Cannon + Heavy Rocket Launcher + Shadow Gen.
- Dragon with Plasma Bomb Bay
Good defensive structure configurations:
Fortress with 2 Heavy Plasma Cannons + 2 AA Plasma Cannons
The UCS should be a good race to any player since it's very balanced,
combining good defense with good units.
6. [Singleplayer Tips]
- In some missions, the enemy has limited resources. Defend your base until
their resources get depleted and only attack at that time. Destroying the
base will be much easier. BUT, in other missions, the enemy has unit
injections that keep getting bigger and bigger and bigger... you get the
point. With these kind of missions, destroy the base as quickly as you can
or you'll have a horde of pissed off enemies smashing your base! :P
- Never leave units or buildings in the mission area. There's no time limit
unlike the original Earth 2150, so take your time to evacuate everything.
- Building a complete base in a mission area is a waste of your precious
resources. A mission base only needs a Landing Base, a Power Plant, a
Supply Depot and defense. Sometimes a HQ is nice too.
- It's possible to sell buildings both in the main base and the mission
base. When a mission is complete, sell all buildings on the mission base
except the landing zone to get some of your resources back. (You get 50%
of the resources back when you sell.)
- Only have 3 Research Centers. More than that is a waste of resources.
- The Earthquake Generator is a very good weapon to attack an enemy since
the AI doesn't build tunnel entrances.
- Every time you finish a mission, build up some platoons if you haven't
any from the last mission. Who knows if you'll need an army on the
battlefield as soon as you start.
- When you finish a mission and still have resources on the mission, you
can just end it and the resources will be transfered automatically.
(Thanks to Mark Thompson for this tip.)
- The "Defense" function in the Headquarters increases your defense by
maximizing range of weapons. This is the only useful function for the HQ in
the campaing. (Thanks to Michael Lo for this tip.)
The following walktroughs offer strategies, tips and hints for the campaing
mode. It will obviously contain major spoilers and campaing events. Reading
them could ruin your fun of playing the campaings, so, if you don't want
that to happen, don't read ahead. The walktroughs are all based on Easy
dificulty. Afterall, if someone is having trouble passing a mission, he
shouldn't be doing it in Medium or Hard in the first place. In the camaping
on Normal mode, the computer also gets a Main Base, thus making the
missions very harder.
You should play the game in the following order: ED-LC-UCS. Unlike the
original Earth 2150, Lost Souls has its campaing connected to each other,
so to better understand the story, you should play the game in the above
When i talk about building a platoon, it generally means about 10-15 units,
unless otherwise especified.
7.A [ED Walktrough]
In the ED campaing you play the role of General Federov, receiving your
orders directly from Czar Vladimir II. Don't follow his orders blindly,
trust me :)
MB - Main Base
MA - Mission Area
PP - Power Plant
WPC - Weapons Production Center
VPC - Vehicle Production Center
SD - Supply Depot
HT - Heavy Tower
LZ - Landing Zone
20mm - 20mm Machine Gun
105mm - 105mm Cannon
R - Rocket Launcher
L - Laser Cannon
I - Ion Cannon
AA - AA gun
120mm - 120mm cannon
hR - Heavy Rocket Launcher
hL - Heavy Laser Cannon
hI - Heavy Ion Cannon
ART - Artillery
NG - Noise Generator
If you ever played F-22 Lightning 3, you'll notice that there's a ED night
music very similar to one from that game.
NOTE: I had some problems with the ED campaing. In Mission 6, apparentelly
the video was corrupted making my computer crash while in the middle of the
video. Strangely enough, i found no way of stopping the video before it
crashed. If you have the same problem, go to your game folder and look for
a folder named "Video". Now make a backup of the files ED_M05.wd1 and
ED_M06.wd1. Now rename ED_M06.wd1 to ED_M05.wd1 and vice-versa. Now you
will have Mission 5 playing Video 6 and Mission 6 player Video 5. Enter the
game and start mission 6. You will see the video from the last mission and
when its over save the game and return to your files folder. Overwrite the
videos with the backups you made earlier. Now the game should be just like
before and you will be able to play Mission 6.
I found out that you can play the videos by running them with Windows Media
Player. This can be used to see the end of Video 6, but if the player reads
the damaged part it will crash the player.
7.A0 [ED Main Base]
Alright General Fedorov, from now on, i will be your personal military
tactical advisor, by order of the General Command.
Let's take a look at your MB... Jesus Christ, that place is a dump! Begin
by building 5 L Siberias and 5 20mm Siberias. While you wait for them to
complete, build another mine and start extracting ore. Use the HTs to
destroy as many wreckage as you can. (press "A" and then target the
wreckage) We're gonna need that space. After finishing that task, sell all
the HTs. Some of your units should now be complete. Use them to destroy
the rest of the wreckage. Now, order the Gruz to make 3 additional WPCs.
(South of the sold HTs is just fine) We're done with the MB.
You can now procced to the first mission.
7.A1 [Mission 1: Finland]
This mission was altered by the patch because it says my save files might
be imcompatible with the mission file.
At this time, i don't have the patience to do the mission
all over again with the patch installed so i will tell how i passed it
before installing the patch.
WARNING: On the patch readme it said: "- Senkung der Schwierigkeitsgrade in
einigen ED Missionen" Translating, it means lowering of the degree of
difficulty in some ED missions. If some missions on ED seem too hard for
you even in easy mode, consider downloading the patch. (site on
Introduction/Patch Info section)
Dificulty Level: Easy without Patch Version
Procced to the northeast corner of the map. Eventually, you'll end up at
the LC base. Rip a hole trough the base always heading west. At the
northwestern corner of the map there are Repair and Ammo artifacts that
constantly respawn. Destroy the whole base, and consider destroying the
guardians from a safe distance. When you have done, build up a base with
a WPC, VPC and a SD. Get 2 Boyars. Now, let's get that ore. There are 2
deposits, one on the LC base location, and other directly east. Extract
them both. If you haven't lost too many units you will be able to hold off
the LC with the units you already have. Just put them in a line in front of
your base. When your quota reaches 50000, you pass the mission.
7.A2 [Mission 2: Korea]
Dificulty Level: Medium without Patch Version
Another mission that was altered with the patch. And guess what, i don't
have the patience to repeat it either, but my walktrough SHOULD be
compatible even if you have the patch.
So you start with a Gruz. First thing to do, connect your MB to your
MA by building a LZ. Now go to your MB and you should notice a large
helicopter above another LZ. This is the Ukraine, your transporter of units
and resources between your bases. Get those Siberias you made at the start
of the campaing inside the Ukraine and send it to the MA. Now get some PPs
up, and start a mining operation with that ton of resources. Now make a SD
and get some boyars from your MB and put them to work. You'll notice that
most of your bases will be a LZ, PPs and a SD, plus defense, from now on.
It will be necessary to equip your buildings with hRs. To improve even
more your defense, consider building small towers. Go to your MB and make
some STEALTHs L. You also have a research for Helicopter Rocket Launcher if
you're interested. If you find yourself not doing anything use the Ukraine
to transport ore from the MA to the MB, to avoid doing that at the end of
the missions, which can be really boring. You can also use the minelayer to
put mines at west and south of your MB. --WARNING: You can't produce
minelayers yet, and that's the only one you have, so don't let it get
destroyed. You'll need him further in this mission.-- --NOTE: Rearming a
minelayer costs money.-- When your STEALTHs L are ready send them to the
MA. --NOTE: At night, a STEALTH with lights on will be unable to cloak.
Turn his lights off to enable cloaking. Having lights turned off at night
results in a decrease in speed and enemy detection.-- Now it's time to
grill those pesky robots! And they won't even see who's grilling them!!
Now we need a support platoon to the STEALTHs L. Build a bunch of
STEALTHs R. (10 is fine) You should now hold position until the enemies
attack decrease dramatically. That's because the enemy's resources are
depleted. (You can skip this part but it will be much harder to take out
the bases.) Southwest of your base is a UCS outpost. The Boyar is a good
recon unit so use it if necessary. Now have the STEALTHs L enter the
outpost and heat up the power plant until it explodes. Destroy all small
towers as well since they don't need power. Now you can have your
STEALTHs R to destroy the rest and they are much faster. Why didn't you
use STEALTHs R right at the start? Well, because the laser cannon is a
energy weapon, so it regenerates ammo by it self. If you were attacking
with STEALTHs R when they got out of ammo, the Boyar would come just to
be shot down by air defenses. When you get rid of the outpost, go South of
it and cross the bridge. After crossing that bridge, keep getting South
until you see another bridge. (it's west of the UCS base) There's a tiny
outpost here. Wipe it out. After that bridge, keep going east towards the
UCS base. You should see another outpost just before it. Have the
STEALTHs L take out the transmitter and the STEALTHs R to do the rest.
Now comes the hard part. The UCS base is filled with mines all over the
place! Go get the minelayer wherever it is. Now you'll have to make
hit 'n' run tactics. The minelayer has a detector in front of it that
detects enemy mines and detonates them. Use the minelayer very carefully
and if it gets destroyed load the game. You can also use Fake TTs to
detonate the mines but they cost 50 and 50/per mine is a little expensive.
--NOTE: The Minelayer can only detonate mines in front of him but
his radar detects mines at much bigger distances, so you can use this to
make a safe way to your STEALTHs-- I came to the point where i had to
sacrifice some STEALTHs to open up a way to the power plant. Once you
destroy that one things get alot easier. Beware, there's a spider radar
north of that power plant, close to another power plant, which you also
have to destroy. To destroy the spider radar, only use one STEALTH L,
because if you take them all your whole platoon will be massacrated. The
spider radar has no shields, so will be quick to eliminate. Your STEALTH
is doomed tough, even without radars it can't cloak on the aim of various
UCS guns. After destroying that 2 power plants, there should be even other
one at east. When all power plants and small towers are destroyed,
detonating mines and destroying the base should be piece of cake. When
all buildings on the _MAP_ are destroyed, you pass the mission. Don't
forget to evacuate all units and resources before you finish the mission.
You should now have about 250000 resources in your base.
7.A3 [Mission 3: Iran]
Dificulty Level: Easy
After receiving the briefing, quickly destroy the LC threat. Now you should
receive some repairers and a Gruz. Build an LZ and repair all the buildings
in the base. You can now make Kruszchevs. They are very good with 120mm and
Rs. Make a platoon of them in your MB or MA as you also have alot of WPCs
in the MA. (A platoon should be always bwteen 10 and 15 units for better
coordination.) There will be aircraft attacking from the Northwest, and
ground units from South and East. Be sure to cover those sectors with
pillboxes and consider putting some defense around the orange buildings
too. Get the mines to work and some Boyars on the SD. Also, bring all
military units from your MB to help protect the area. If you still have
some STEALTHs from the last mission, you can use them to explore the area.
Defend the MA until the time expires. Now you must deliver those trucks to
the Southwest corner of the map. If you had unit transporters, this would
be piece of cake, but since you haven't let's get to work. Those Kruszchevs
you made at the start, get them to the south of the base with the other
platoon of Kruszchevs you had right at the start. There's a valley here
which is where you need to go. It goes right to the LC base, but just
before it, there should be a way south, which is where you need to go. It
should look like this:
_ \ \ MA
__/ \ \ \ |
| \ \ \ |
| \_/ \_/
Go trough the valley with your Kruszchevs and the trucks behind them until
you reach your objective with the trucks. Get the Kruszchevs back to the LZ
and send all of your units to the MB. Sell the base and evacuate the
resources. You can also evacuate the trucks and they'll make good recon
units in the next missions. You should now have about 400000 resources in
7.A4 [Mission 4: Bulgaria]
Dificulty Level: Hard
Alright, be very quick establishing your defense, send ALL units on the MB
and build alot of pillboxes, heavy towers and a SD, because the UCS are
coming, and they'll come hard. Building some Caspians AA isn't a bad ideia
too. Once you have a platoon on the MA, quickly procced South of the base
and look for a bridge. Destroy it so the UCS ground tanks won't devastate
your base. There's another bridge that also needs to be taken out. It's
Southwest of the bridge you just destroyed. (Just follow the river) You
can also choose to mine the bridge areas but that won't stop the UCS for
much time. There's ALOT of resources right East of your base, so be sure
to extract them. Consider producing Urals and Hans HR aren't bad either.
All your buildings should be armed with 120mm and HR, and some AA too.
Since you destroyed the bridges, the UCS can't come with Jaguars and
they'll acumulate at the shore of the river. If you go too much South, you
might catch with grenade, so stay as far as possible from the river. You
should now hold position until you made yourself an army. Be sure to build
STEALTHs I, as they will also prove very useful for a boost to your
credits. If you survive enough time, you'll notice the UCS attacks stop.
The UCS base just went bankrupt :) But you have a huge problem now, you
can't attack the enemy becaust there's this massive army that acumulated
on the other side of the river. Yes, if you haven't destroyed the bridges,
you would have to defend yourself against that! You can't take out the
units with 120mm because they have grenades, and can't take them out with
STEALTHs either because they have radars. You could always get a squad of
Hans and try to destroy the radars, but this is rather dificult to
accomplish. You could also do Hit 'n' Run, but i came up with a better,
although expensive ideia. Get some minelayers and a Gruz the the little
bridge that hasn't any enemies near. The goal here is to rebuild the bridge
and lure the enemies to your base causing them to fall on a trap. To do
this, put mines from the bridge to your base where you think the UCS will
go trough. Now with the Gruz, build some HTs near the bridge to destroy
any weak enemies that aren't worth going trough the mines. Now you should
also have a platoon of Urals or Hans to intercept any enemies that get
lucky with the mines. Now, to make this even more effective, put a platoon
of STEALTHs I near the bridge with the HTs. They will disable any
unshielded units while the HTs finish them off. If you manage to capture
some units in the proccess, even better. Now you should have a very
effective deathtrap. Rebuild the bridge with the Gruz and and get it to
a safe place. The enemy might have to be lured. To do this, get a Boyar,
and approach the UCS units, then run away. This must be done slowly enough
for the units to lock on the Boyar, and fast enough not to loose it. If
you do it right the UCS will start following the Boyar, so put it in your
base. The AI will soon notice that there's a way to reach the base (the
bridge you just rebuilt) and go right into the trap. Now the massacre
begins!!! The HTs probably won't last long against the grenade launchers
but use the STEALTHs I to increase their survival time. Eventually you'll
loose the towers and when a radars comes in, your STEALTHs will be spotted.
You can now retreat to the base, further luring the enemy into the trap,
or you can disable as much units as you can so you can then capture them.
The choice is yours. Most of the army will be massacrated, and if a robot
manages to get halfway done, wipe him out with your Urals/Hans. You might
also see harvesters which when captured, will make good money recycled.
After this, taking out the base will be piece of cake. Note that the UCS
will still receive Plasma Panthers from time to time. You can now choose
to wipe out the base or capture it and sell it. There won't be much, if any
radars on the base so feel free to use your STEALTHs I but leave some of
them in the bridge in case some Panthers manage to get there. When you
destroy all UCS structures, you pass the mission. You should now have about
300000 resources in your base.
7.A5 [Mission 5: Russia]
Dificulty Level: Medium
Ok, let's get that platoon moving towards the rebel base. You won't find
any enemies along the way, so don't need to worry. When you arrive, watch
the small cutscene. It seems the General Command is betraying us! Help
defend the base against enemy troops. Now with the Gruz, build both
resource locations and and the right one, build a PP, a LZ and a SD. Leave
your platoon helping your new ally. You don't need absolutely any defense
on your bases since the enemy concentrates on your ally. Build some defense
around his base to help protect him and bring units from the MB. Wait for
the enemy base to stop sending units and then attack him with your platoons
of Urals. Remember that 120mm have alot of range and can shoot down
defenses without getting shot at. You can also use the usual STEALTHs I to
capture enemies if you want, but destroy the enemy base is much quicker.
When all enemy building are down, you pass the mission. You should now
have about 450000 resources in your base.
7.A6 [Mission 6: Dam, Part I]
Dificulty Level: Medium
In this mission you must escort at least 2 trucks to the dam so they can
blow it up. You start with a base already extracting resources. Build a LZ
and a SD. Then build build many HTs covering the West and South sides of
your base. Also arm the WPCs. The enemy will be coming by air on the West,
and tanks from the little entrance in the South. Sometimes, tanks also come
from West. Bring units from the MB and build some if necessary. All you
have to do is hold the base with minimal casualties until the mines finish
extracting resources. Getting your minelayers to work on South of the base
will further improve your defense. About 20 minutes after the mission
start, you'll finish extracting resources. Meanwhile, use a recon unit to
explore West of your base. You'll eventualy find a resource deposit. Start
a mining operation there. Your base should be getting alot of punishment
and about to be overrun. If you can't hold them off, sell all non-military
buildings and leave only PPs and armed buildings. Now construct a base on
the new ore deposit and evacuate all troops there. The enemy will waste
many minutes trying to take out the remaining defense, giving you time to
build up. Build lots of HTs to defend the new base. When they finish and
find out your new base, you'll be ready for them. The AI has a tendency to
go around walls so you could use them too. Defend the base until the units
stop coming and head South with 1 or more platoons. Take out the base from
a safe range. Now there's another base on the other side of the dam. This
one is harder, since it's filled with mines. Bring your minelayers and
destroy the mines as you advance. When you are done with the bases, bring
the TNTs to the dam. You'll notice that there are 2 places where the dam
is larger. That's where you'll put the TNTs. Before you do this, evacuate
everything, just leaving 2 TNTs, because you are forced to leave the
mission as soon as you put the trucks in place. When 2 trucks are
positioned at the larger spots on the dam, you pass the mission. You should
now have about 550000 resources in your base.
7.A7 [Mission 7: Dam, Part II]
Dificulty Level: Hard
In this mission you must defend your bases for a period of time. You can't
access your MB, but there are plenty of resources all over the map. You
have a main base at the Northeast, a secondary base at Southeast and 2
production complexes on the left side of the map. The Southwest Production
complex will be the first to be attacked. In this mission all you have to
do is concentrate your forces where are resources. The Northeast base
should be very well defended, as it will take lots of damage from ED units.
The Southeast base will be swarmed by UCS at 25:00. Be sure to collect all
resources and sell non-military buildings by that time. Also, before the
UCS attack, build up a base on the Southwest of the map, where are the
resources. That will be your new main base, since it's in a very easy place
to defend. Put radars on the Southeast base since UCS will use Shadow.
As the other bases finish with resources, sell them and bring the units to
your new base but leave military buildings active to keep enemies
distracted while you develop the new base defenses. Now all you have to do
is hold on in that spot until the timer reaches 0. Build a recylcer an
recylce any units you don't need anymore. (ZK Taigas for example) It
shouldn't be very hard to hold off the base. There's a strategy to help you
wwwwwwwwwww|wwww w = Wall
P P P P P P|P P P = Pillbox
__________|w HT = Heavy Tower
|HTwHTwHTwHT |_ = Enemies Route
With this, enemy units will have to pass trough to get to your base getting
caught in a deadly crossfire. The AI just puts a waypoint in the center of
your base so the enemies will fall on the trap. The pillboxes should be
armed with HRLs to damage the enemy at long range and the HTs with 120mm to
finish them off if they enter the trap. Now just hold the base for a while.
When the timer reaches 0, enemy attacks will stop, but the mission won't
end. I didn't understood this for a while, until i was told that all
enemies on map had to be eliminated.
Mark Thompson wrote:
After the clock has run down and the last attack has happened on your base,
send a couple of STEALTH Radar's to the far south east corner and to the
middle of the west side of the map. You will find a couple of groups of
stealth enemy mechs and 'copters. Use stealth vehicles to destroy these and
the mission will end. However, you need to sell your base and recycle all
your own troops before completing the mission as your funds are transfered
to your main base when you end the mission.
Hope this helps. I look forward to the updated walkthrough!
Some of this information is incorrect. The helicopters are found at the
west center border togheter with some Urals. The Jaguars are very expensive
to build, so they give lots of money when recycled. You can capture them as
i did, with STEALTHs I, or just destroy them all. It's your call. When
you're done with the Jaguars, procced to the Urals. If you captured a
Jaguar with a Shadow Generator this will be extremely easy. Capture or
destroy, you decide again. Now you should have the End Mission icon active.
Recycle every unit and sell all buildings as the resources will end up in
7.A8 [Mission 8: China]
Dificulty Level: Very Hard
Before starting the mission, have 1 platoon of Urals and 1 of Hans hR ready
to go to the battlefield.
This mission is so hard that it is dificult to explain it, but i'll try.
The timer is fake so don't worry about it. It really makes you fail an
objective, but it's not necessary to complete the mission. The reason for
this to happen is because the launching pads are a decoy, and don't
contain space shuttles, so it would be ridiculous to loose a mission fo
not capturing shuttles that aren't even there! Having a fake timer doesn't
mean you are free to do things slowly. The faster this mission is done,
better. There are tons of resources, but they won't even compensate to
what you are about to spend! First of all, go to the Southeast corner of
map and build a LZ, 4 PPs, a SD and a wall of HTs. Yes, a wall, and don't
leave a single hole. These HTs should be as armed as possible. I upgraded
them with lasers and AA, since lasers are better than 120mm when there are
lots of them. Bring your Hans and get them to the edge of the map. Order
them to attack when a helicopter comes and is out of your AA's range. Have
the Urals get there too just in case. Now you have to hold off the enemy
until the timer reaches 2 days, which won't be easy. If anything gets
destroyed, quickly replace it. Have several repairers working on the HTs
if they take damage. You might also want to know a tactic to have a very
powerful shield. This only works on buildings. To do it, buy a small shield
and when it gets used up, buy a medium one, and when that one goes off too,
buy a large one. It costs you the same amount of buying the large one right
away and gives your buildings much more shield capacity. If you survive,
you'll notice enemies will come much less times. You can choose to extract
resources right away or leave that to the end of the mission, which will be
easier. Build 5 STEALTHs I and research Artillery if you haven't already.
Advance with your Urals if they are equiped with 120mm or hR. If they are,
your targets are the enemy buildings North of your base, on the bridge.
Slowly destroy the buildings from range. (This is much easier with
artillery, so you might wait until you have the tech) When the research
ends, build a platoon of 10 Urals ART and get them to join the other Urals
if they haven't been massacrated yet. If you haven't sent them, send them
now with your new Urals. When everything on the bridge is destroyed, you
will have a problem supplying your tanks with ammo once you go ahead.
There's a large AA column at the North center of the map. You can either
try to take them out with Hans hR from a range, or you can send the
STEALTHs I. If you choose the second, your Urals will have to advance and
clear a path to the STEALTHs since there's a Radar in the vicinity. The
target AA's your Hans/STEALTH's must destroy are spread on the big
mountain on the North of the map. Make sure they are all destroyed before
advancing with the Urals. Doing this while defending from waves of enemy
attacks will almost be impossible to accomplish. Make sure your defense
stays up. If you succed in destroying/disabling all the AA's, your Urals
got green signal to advance. Destroy the base at the Northeast corner and
procced West. There are mines there so you might want to take a minelayer
with you. You'll eventually come across another base. There's a
Headquarters in that one and it should be one of your primary targets,
since it is in the "Defense" function, giving the enemy weapons more range.
Destroy the base and procced further West. If you got this far without
losing your platoons, congratulations! If it's destroyed or badly damaged,
build other 2, one with hL or 120mm and other with artillery. When they are
built, procced further West and you'll eventually spot the Launching pads.
Leave them for now, but destroy the Small tower behind them, and watch your
fire if you use artillery. None of the pink buildings may be lost. Keep
pushing further West to the final enemy base. Since you coming from the
back, it won't be much hard, unless you have enemy units to engage. If you
get overwelmed with enemy Urals, don't be afraid to give them some of your
artillery firepower! Continue West and then South to a last outpost that
you also have to take out. Beware, the enemy units respawn nearby. Once
you destroyed all buildings in your way, go look for the ones that weren't
in your way. This mission needs all buildings destroyed and it might be
very hard to find them all. Just use a large amount of suppliers and
hopefully you'll find them. Next, you need to convert all the pink
buildings to your side with grabbers or ionization and capture. After this,
this hard mission is complete. Don't forget to sell the Launching Pads,
they are worth a fortune.
7.A9 [Mission 9: France]
Dificulty Level: Hard
Before starting the mission, have 1 platoon of Urals 120mm and 2 of Hans hR
ready to go to the battlefield.
The first objective is to get the Radars to the plateau. Seems easy to
accomplish, but there's a bunch of Defenders in your way. Send out the
Urals first until almost every Defender has locked on them. Now send your
Radars to the plateau. They should make it in one piece. If nothing
happens, move your Radars around in the plateau, the trigger only seems to
activate in a certain location. Now you should have a Gruz. Build up some
defense a little Northwest of the upper mine deposit, so if a enemy unit
comes to attack your lower mines, it has to come trough the defenses. Begin
extraction. (you should have tons of ZK taiga Transporters unless you
recycled them) Your Urals hL and Radars are condemned to die if they stay
there, so use them to destroy the Defenders. If they succed, return them to
the base under construction. Build a LZ, a SD, a VPC and a Radar near the
defense. You should have 4 repairers near the defense, so build them in the
VPC if you haven't any on the MB. If you didn't clear the Defenders with
the hL, bring your Urals 120mm and destroy them. Return them to base to
help the defense. When the LC syops attacking with aircraft, they are out
of resources. From now on, all defense should be based on 120mm. Now, bring
your 2 platoons of Hans and position them to the left side of the plateau,
where there's water. Unit injections will always pass this way, unless they
are attracted by something. They don't have ANY anti-aircraft equipment, not
even 20mm! That's why it's good to attack them with the choppers. You won't
be able to destroy them all, so it's not a bad idea to build a artillery in
base to repel concentrated groups. Build some STEALTHs NG and put them on
the way to your base so you can bombard incoming enemies from long range.
Just remember that the artillery shells take their time to reach the
destination so fire ahead of the units so the shell falls when they are
passing trough it. After some tries, you'll sure get the hang of it. Now
that your defense is up, it's time to get agressive! Wait for a unit
injection to come and get destroyed and rush with your Gruz to the plateau.
Build up some PPs, and build a wall of HT's and other of pillboxes
covering the plateau's entrance. (You can use the same scheme used in
"Dam, Part II") Now you own the plateau. Why is it so important? Because
with artillery, you have artillery range to the majority of the enemy base.
The artillery should be built as North on the plateau as possible, but
don't exaggerate or the Crions will be able to shoot at it. Now use
STEALTHs NG to reveal enemy buildings and destroy them. In a small amount
of time the base will half the size. It's also a good idea to use the
artillery to fire at the water left of the plateau when the units are
passing trough. You may have to build an additional SD on the plateau to
resupply your artillery and defense in the plateau. When your artillery
targets are all out of range, use the Hans to destroy all power plants you
encounter. (There are lots of Xyrex Power Plants on the Northeast part of
the map) If you do it right, all those buildings around the target HQ
should be offline. Use your Hans to take out any units nearby and wait for
the next unit injection. While you wait, build a ZK Taiga Grabber and send
it to the plateau. Destroy the unit injection and rush you Grabber to the
HQ. (Go trough the left side, it's safer) Capture the HQ and you mission
accomplished. Sell all buildings and evacuate all units.
7.B [LC Walktrough]
On the LC campaing, you play the role of a new recruit. Let's show them
what a recruit is capable of!
MB - Main Base
MA - Mission Area
SPP - Solar Power Plant
SB - Solar Battery
XPP - Xyrex Power Plant
MBB - Main Base (Building)
ASD - Aerial Supply Depot
LZ - Landing Zone
20mm - 20mm Machine Gun
R - Rocket Launcher
E - Electro Cannon
S - Sonic Cannon
AAR - AA Rocket
HR - Heavy Rocket Launcher
HE - Heavy Electro Cannon
HS - Heavy Sonic Cannon
If you ever played Mankind, you'll notice that there's a LC night music
very similar to one from that game.
7.B0 [LC Main Base, Scandinavia]
Start up by selling all NESTs, Defenders and Guardians. Build a mine or
two on the ore deposit. Sell the laser walls near the LZ too. Now build 2
MBBs somewhere on the map, it really doesn't matter where. That should be
7.B1 [Mission 1: Research Base ESCAPE, Poland]
Dificulty Level: Very Easy
- Repel enemy attack
- Defend Base
This mission is very easy. You don't even need the MB. Build some Moons R
and arm your MBBs. You should also build Defender around the Research
Centers. Now just kill every ED unit that approaches your base. Don't worry
with the advanced outposts, they'll destroy most of the units without any
assistance. If after the attack nothing happens from a long time, look for
units, you must destroy them all before procceding to the second objective.
Successfully repel 6 ED attacks and mission passed.
Resources on Base: 64578
Time Taken: 45:04
7.B2 [Mission 2: Research Base ESCAPE, Poland (2)]
Dificulty Level: Hard
- Destroy ED Base
Begin by building 2 detectors and putting them on both sides of the base.
Get something to protect the right side of the base, too. Research the Fat
Girl and Rocket Launchers. Get some units to the MA to help defend it.
When the researches are complete, start producing Fat Girls R. You should
know that the enemy has TONS of resources on his side and already starts
with his defense up so this map is gonna be hard, especially with your
limited technology. Helicopters will be coming from North and tanks from
West and East of your base. STEALTHs will also come, so that's why you
made those detectors. If one of them is destroyed, immediately replace it.
Way up North of your base and both outposts, there's a large resource
deposit. Begin extraction as soon as possible and protect it with
Defenders. When your Fat Girls are ready, you can choose to attack the
enemy right away, or to defend the base until the enemy gets out of
resources but that takes about 5 hours and a half, so it's very long and on
top of that, the enemy even has resource injections!!! That's why it only
has resource problems after 5 hours. I choose to wait so i spent some of
the time cleaning the keyboard. I even went eating, and when i came back,
the base was exactly how i left it :) Actually, if your base is well
defended, it can hold off by ifself for a few hours, since the LC
regenerates. But if you do this, don't forget to put some Phobos
Regenerators and Shield Rechargers. At about 5 hours, the enemy attacks
will decrease gradually, so it's time to wake up!! Now, explore the whole
map. You should have noticed the ED has 2 outpost near 2 different bridges.
I think these are needed to complete the mission, so raze them on your way
to the ED base. When you get there, use your rockets range! Don't just
throw the units in there, or they'll come back in pieces. Beware, the ED
rockets have the same range as yours, so you may have to do hit 'n' runs to
the ED power plants. Slowly destroy the base and concentrate on the
factories so the ED can't build units to destroy your units. When you
destroy all buildings in the map, mission passed.
Resources on Base: 198856
Time Taken: 5:59:50
7.B3 [Mission 3: Mission "Strike Back", Ukraine]
Dificulty Level: Medium
- Destroy artillery positions
- Destroy 3 ED Bases
This is gonna be tight with a so small number of forces. Here speed is
your best bet. The longer you take, the worse it gets. Also remember that
there are artifacts and the Northwest corner of the map for ammo. Start out
by getting your New Hopes to go South until they find a forest just North
of an artillery position. Now, rip a hole trough the forest with your
plasma cannons until you get to the artillery. Destroy them but be sure to
stay away from the small towers range. If a unit or two appears, destroy
them too. Now you should have something like this:
A1 U = Units
U A = Artillery
A2 DA = Destroyed artillery
Now get your New Hopes back to the forest they opened up and procced to
Artillery position 2. There is a small patch of trees just West of the
southern artillery. This avoids having to pass trough the ED defenses.
Shoot them all trough the wall. (Nice rime :) Now only Artillery position
1 and 4 should be active. It's time to get suicidal!! There's a crazy
artillery on position 1 that fires at everything that approaches. If you
try to use your New Hopes, they'll end buried in a artillery shell crater.
So let's get creative! If the artillery fires back, why don't make it fire
against it self? Get all shielded units you can, since they'll have to pass
trough a laser tower. Now get them running to the artillery like crazy.
You'll probably loose some units with the blasts, but if you get there with
at least one unit, just park it right next to the artillery and it will
fire causing 3 artilleries to go down. Now with your New Hopes, come from
up avoiding the laser towers and finish off that last artillery. Now the
only artillery position remaing is 4. If you wasted all shielded units you
should still have 3 Fat Girls and 3 Moons. Get them to a platoon and enter
the forest you used to clean up position 3. Destroy everything in your way
to get there. Now open fire at the artillery. Remember the you shouldn't
loose your New Hopes, they are very important at this stage of the campaing
since they can't be built yet. After all artillery is destroyed, you can
build a base. Research AA rockets and building grabber. Build an LZ, ASD
and power up. If you haven't suicided your units during the last attack,
they'll defend the base. Bring a platoon to to the MA which will be your
attack platoon. You can do the usual and wait for the computer to get out
of resources, but after the previous mission, i had absolutely no patience.
So i charged to the Northeastern base as soon as i the platoon ready. This
cost me about 10 Mercury suppliers and the base had already extracted all
resources, so it was all prejudice. You do as you want to, and use the
range to minimize friendly casualties. For each base you destroy, things
get easier. There's other base at Southeast corner and other at
Southwestern. This last one is hard to access by land since it has a
mountain before it, but there are at least 2 entrances. If you keep using
Fat Girls full of rockets, you should have no problem destroying the bases.
You can also use the Fat Girls to destroy laser towers from a safe range
and use the New Hopes to destroy rocket towers with hit 'n' runs, but don't
loose them!! Remember that to finish the mission you must destroy all
structures including the ones near the artillery positions.
Resources on Base: 150150
Time Taken: 1:56:40
7.B4 [Mission 4: Operation "Hello America", Spain]
Ahh, finally someone remembered my country and made a mission on it! :)
This map is the Iberian Penninsula, consisted of 2 contries, Spain and
Portugal, my country. I must congratulate the map designers because they
made it pretty well and all of those rivers were very well placed. Now,
enough chatting, let's get on with the mission!
Dificulty Level: Easy
- Destroy the ED Base in Portugal
- Destroy the UCS Base
- Capture the HQ of the UCS in their base
Weeee!!! The ED base is down!! Ohhh!!! Our base is down!! Look, there's a
laser wall still standing! Now seriously, build up quickly and bring a
platoon to the MA. Extract the resources nearby and also notice that the ED
base was full of resources too. Get get them and send a platoon to cover
the area. Research the Crater, Heavy Rockets and the Guardian. You'll want
to build some Guardians as soon as the research completes since plasma
bombers will try to attack your base, so arm those guardians with AA. Those
bombers will always appear from the South to your mines, so that's where
you should put the Guardians. Now you just have to wait until resources on
the map become an endangered species :) Don't worry, because the UCS won't
get resource injections. While you wait, grab a detector and scout the UCS
base. When you start seeing harvesters approaching one of your 2 mining
positions it means that the UCS has finished the mining and is looking for
more. Wish i had ion cannons and repairers so i could capture and sell all
those harvesters. By this time, you should start thinking about attacking
the UCS base. Build 5 Moon Grabbers and a platoon of Craters HR if you
haven't any yet. If you still have Fat Girls, even better. Now wait for
the UCS to stop sending any vehicle. Now, go get those UCS out of my
country!! Send your Craters, Fat Girls and Grabbers to the North of the
UCS base. With the Craters HR, you should have range to take out most of
the towers to get in range of the power plant. Destroy it. Now you have
1 of 3 power plants down and you opened a way to your Fat Girls to attack
the 2 remaining power plants. Now with those Fat Girls, go run like crazy
to the power plants and destroy them. Don't fire on th HQ. If you loose
some units, don't mind, they were old tech anyway. If you succed, you'll
have a fully armed UCS base with no power. That's when the Grabbers come
in. Capture everything, but be careful not to capture the HQ. After all
is captured, sell it and retreat with 4 Grabbers so only 1 remains. With
that one, capture the HQ. Bombers will come and destroy everything on
sight. Since the only things there were a captured HQ and a Grabber,
they'll procced to your Craters and will be quickly eliminated. I
discovered that the developers missed something here. If you defend the
HQ with 6 Guardian AA before you capture it, the bombers will be destroyed
and you'll be stuck on the cutscene. Guess the developers forgot about
this. When the HQ is destroyed, sell all buildings and evacuate units.
Let's go to America!
Resources on Base: 303300
Time Taken: 2:22:41
7.B5 [Mission 5: Operation "Hello America", USA]
Dificulty Level: Hard
- Spy the UCS bases
- Construct a base
- Defend Allies and destroy enemy UCS base
Start the mission by researching the Xyrex Power Plant and Crusher. Now
take your units to the Northeastern base. That base is on your side. Use
your units to help killing the enemy UCS. Now make a ASD, a XPP, and a LZ
behind your ally. Put your mines working quick because if you don't, your
ally will steal your resources. There's a valley that the UCS use to cross
the mountain. Be sure to protect this area with many Guardians. Your ally's
South side should be also very well protected, since that area will suffer
constant attacks. The enemy will get unit injections so you must start
attacking now, since the injections will keep getting bigger. Research
HS and plasma artillery and build 5 Super Fighters AAR. Build 10 Crions and
send them to the enemy base protected by air from the Super Fighters. Be as
quick as you can but keep your distance between you and the buildings. If
you made all i said very fast, you should destroy the base easily, unlike
me. I started capturing things from the South of the base and when i got to
2 hours the enemy had unit injections of 40 Jaguars and 150 Dragons!! You
only need to destroy buildings to win but destroy units too for the
Resources on Base: 209905
Time Taken: 2:15:44
7.B6 [Mission 6: Operation "Hello America", USA (2)]
Before starting this mission, make sure you have a platoon of 10 Crions, a
platoon of 10 Crushers HR, and a platoon of 10 Thunderers HR. Also have 1
HP regenerator, 1 shield regenerator, 1 Detector and 1 Unit Transporter.
Dificulty Level: Easy
- Capture teleportation technology from UCS
- Bring Salamander to your HQ
- HQ must survive
This mission is one of the easiest of the campaing. Build a XPP, a ASD, and
some Guardians at the South. Build 4 mines on the resource deposit to your
West. Note that you won't be attack by aircraft, so maximize the Guardian's
damage to ground. While you do this, bring the 10 Crushers platoon with 5
suppliers and some resources since that stuff i told you to build takes a
lot of resources. Now make a second trip with your Jupiter but this time
bring your Thunderers and all those Phobos. Now you should have your
defense ready. Note that your base already had a Phobos Detector, and that
one should be left there with the HP and shield gens. Now bring your Crions
and and the Unit Transporter to the MA. Have one of your 2 detectors to
escort the Crion platoon. Send the Crions West to the water. Water is a
safe place in this mission. Your Crions should come all the way to the
Southwestern edge of the map with the detector following them. Now disperse
the platoon and change their script to advanced battle unit. With your
extra button, program them to fire at will nad hold position. The reason
why you're doing this is because the Crions have a very little firing
angle. Now group the Crions back in a platoon and approach the enemy base
in the direction of the salamander. The best firing distance is zooming out
the camera and having the Crions on one side of the screen and the enemies
on the other. Each time you have targets, disperse the platoon so your
units can rotate. Since they are in hold position, they won't move,
behaving much like a platoon. When all shore targets are destroyed, make
another platoon to advance. And doing this, slowly reach the salamander.
When you are near it (remember to always stay on water) destroy all
salamander AA and any turrets that can fire to air on the area. When you
are doing this bring your Unit Transporter trough the same route as the
Crions. If the Crions get UCS units attacking them, either retreat to the
water or engage them. When everything near the salamander is clear, get the
Unit Transporter to pick it up and send it to the HQ trough the same route
as it came. If you done this fast, the mines will still be extracting
resources. Evacuate the Crions and hold the base until the resource
extraction is complete. While you wait, transport resources to the MB to
accelerate the proccess. You will still have units coming at you. When
there are no more resources in the MA, evacuate and sell everything quickly
before the next attack.
Resources on Base: 280327
Time Taken: 1:15:34
7.B7 [Mission 7: Operation "ION", China]
Dificulty Level: Very Hard
- Destroy ED base protecting the Research Centers
- Steal Ion Technology from Research Centers
- Research Centers must remain intact until data is transfered
This is one of those missions that makes me want to break the damn
keyboard!! I never thought that ED with high-tech would be this annoying!
And to make it even worse you can't make an LZ!!! And to make this mission
pretty stupid if you capture the technology you still have to destroy the
base! The enemy receives so many unit injections that i think i discovered
the only way to pass this mission. I don't believe there's someone that
was able to hold off that army. The only convinients of this mission are
that you receive the Earthquake Generator and Artillery researches. Start
by research Earthquake tech and Artillery from your Research Centers back
in the MB. Build a XPP, 2 MMBs, and extract resources near your starting
point and at the Southwest and Northwest edges of the map. While you wait
for the researches to complete, build a Tunnel Gouger, about 3-5 Super
Fighter AAR, a Phobos Detector and a Tunnel Entrance. About 5 minutes later
after mission start, a Gronzy will fly trough your base and alert the ED.
You can shoot him down if you want but we still alerts the ED so it's
wasted rockets. Build at least 3 Crushers Earthquake Generators, more if
possible, and send them down to the tunnels with the tunnel gouger. As for
your Super Fighters and detector, send them to the Southwest corner, then
to the Southeast corner and then to the East center border of the map.
There should be some mountains there. Stay in there to be safe from the ED
ground units and if some helicopters show up, your Super Fighters should
make short work of it, so your detecter is safe. Now for your base, sell
everything before the ED destroys it. You need to have at least 15000-20000
resources to ensure you will succed in completing the mission. From now
on, your attacks will be based in destroying the ED base trough
earthquakes. Welcome to the Underworld! Down here, the ED can't reach you
so your Crushers are safe from any attack, since the AI doesn't build a
tunnel entrance to flush you out of your hiding place. Now the tactic is
to search for ED buildings with your Detector, and take them out with
the Earthquake Generators. I can't really explain exactly how to do it so
dig a tunnel until you reach the site where the detector is. Even before
that, you should see some tunnel rooms. This means that there is a
building on the surface of that position. Now slowly advance with your
Phobos to West, where the base is and with the Earthquake generators attack
the buildings. To attack them, don't click on them, that will make them
look for an exit for the surface. Instead, manually order them to attack
the tunnel position directly under the building. As the Phobos advances,
helicopters will try to attack it. You can use your Super Fighters OR use
your memory skills. To do this,save the game, throw all your air units to
the base and choose a target. Now, see where's the tunnel location under
it and memorize it. Now load the game. After loading, send the Crushers to
the place you memorized and order them to attack. Wait a while and save
again. Send the air units again to scout and see if the building has been
destroyed. If no, load the game and wait more than the last time. If yes,
choose another target, memorize its underground location and load the game,
doing this process repeatedly. If the building has repairers all around it,
choose a different location, although if you have many earthquake
generators i think the repairers aren't fast enough. (i had 3 and the
repairers were faster than me) Destroy as many buildings as you can in the
base, and dig a tunnel to the Northeast corner of the map. Look for another
ED tunnel room. When you find it, you are under the Research Centers and
the artifact you need to steal. If you can't find it, use the Detector to
locate it from above. Now the problem her is that the buildings are
protected by small towers and the earthquakes can damage or even destroy
the Research Centers. So dig a tunnel around the Research Centers 6 squares
away from them. (the earthquake range is 5) Since the Small towers are
nearer your tunnels they will be caught by the earthquake's range but not
the Research Centers. Another problem you will have is that the ED units
on the surface follow the Crushers everywhere. This is problematic for
your Detector, since it can see which buildings have been destroyed yet,
so you will have to use the same Scout and Load strategy explained above.
When you clear all towers, take the Crushers as far away as possible from
that zone and build a Tunnel Entrance right next to the Research Centers.
Get your Tunnel Gouger to the surface and capture the artifact quickly,
returning to the tunnels and selling your tunnel entrance. Now
everything left to do is to destroy any remaining ED buildings, including
the yellow Research Centers. There is a Small Tower column West of the
Research Centers that must also be taken out. After that leave the Crushers
where the artifacts were to get units away from their base. Now explore the
ED base area and find the repairers group. It's very big as you can
see. All those repairers must go down if you have less than 4 Crushers and
maybe even with more you can't destroy the buildings. So it means that
repairers must disappear. How do you do it? Simple. At this time, you
should have received a message ages ago saying that your artillery was
ready. Let's put it to good use! Wait until 6:00 AM and accelerate time
if needed. (use numpad + and numpad - and to reset, use numpad *) Pause
the game and build a SPP on the Southwest corner of the map. Now build a
Artillery North of the repairers position, on the mountains. (Doesn't
really matter where, as long as you have range) Now unpause the game and
wait for the SPP to land. Build 3 solar cells on it. Now you have power to
the artillery until the sun sets down. Get one of your suppliers to spy
the repairers group. It's possible to take it down with 3 shots, the exact
ammo your artillery has. Try to fire this way:
RTR R = Repairers
RRR T = Target
If you fire to the the target, you destroy 9 repairers in 1 shot. There are
22 repairers in total. Wait for them to repair themselves and pack again.
Repeat the same strategy and take out another 9 repairers. There should
only be 4 repairers left and 1 shot on your artillery. Wait for them to
pack again and fire your last shot killing the last of the repairers. You
can sell the buildings if you want. Now using the Crushers and the Scout
and Load strategy, destroy the last buildings. Since you don't have LZ, you
have to leave all units on site. I hope there are no more missions like
Resources on Base: 267303
Time Taken: 5:22:20
7.B8 [Mission 8:]
This mission walktrough has been halted because i was told the way to pass
the 7th ED mission, thanks to Mark Thompson. This walktrough will be
continue once the ED walktrough is complete.
Resources on Base: 388004
7.B9 [Mission 9:]
7.C [UCS Walktrough]
E2150: LS Multiplayer isn't very different from other RTS games. Basically,
it consists in crushing your opponents, although there are other game
Unlce Sam - Destroy opponents, get resource injections, no resource mining.
Arena - Get a small group of units, frag enemies to win. Every time your
group is killed, it respawns somewhere else.
Capture the Flag - Build up your base, protect your flag, capture enemy
Destroy Structures with Weather - Similar to Destroy Structures, but
sometimes natural disasters happen ramdomly on the map.
Destroy Structures - Destroy enemy structures to win, while preventing the
enemy from destroying yours. May or may not get resource injections.
Tech War - Destroy opponents, start with all techs researched, resource
Earn Money - Mine resources to reach a defined quota. The first player to
reach it wins.
Kill 'em All - Destroy opponents, be the last player/team standing.
8.A [Multiplayer Tips/Strategies]
IPX is a connection that allows you to play with other players through
LAN. (Local Area Network) You must have 2 or more pc's connected. It gives
extremely low ping and is excelent to play if have various pc's connected
and someone to play with.
To host a IPX session, go to "Multiplayer", select "IPX Connection for
Directplay", write the session name and create the session. Pretty easy.
To join the session, go to the same menu as to create, and select a session
from the list and join it.
I went sometimes to EarthNet, but it's very rare to find a Lost Souls
server. People tend to play Moon Project, which is much like Lost Souls.
I find this sad, because i would love to play Lost Souls on the internet.
It seems that someone willing to play will have to buy Moon Project.
10. [Frequently Asked Questinos]
Q: What are the system requirements for Earth 2150: Lost Souls?
A: The following information is from the Lost Souls Manual.
IBM compatible Pentium™ Processor with 300 MHz
at least 64 MB RAM
350 MB free HDD space
DirectX™ compatible graphics board
Directx™ compatible sound card
8X CD-ROM drive
Windows™ 95/98/Me or Windows™ NT/2000/XP
IBM compatible Pentium™ Processor with 500 MHz
at least 128 MB RAM
900 MB free HDD space
DirectX™ compatible graphics board with 16 MB
Directx™ compatible sound card
12X CD-ROM drive
Windows™ 95/98/Me or Windows™ NT/2000/XP
Q: What games came before Earth 2150: Lost Souls?
A: The complete list is:
Earth 2150: Escape from the Blue Planet
Earth 2150: Moon Project
Q: What are the Radars/Spider Radars/Detectors for?
A: They allow you to detect cloaked units (STEALTH,SHADOW)and can also be
used on your base to detect incoming attacks.
Q: Why can't my units cloak?
A: At night, your units must turn their lights off or they won't be able to
Q: What is the ED Noise Generator for?
A: The noise generator disables the communication between the affected unit
and player that owns it, effectively making the player loose control on it.
The units will still fire and respond to threats by themselves, though.
Another big use on it is the ability to act as a radar, detecting all
Q: The enemy is on a hill and i can't reach him. How do i kill him?
A: There are many ways of destroying an enemy which you don't have access
to by ground. You can use massive destruction weapons, artillery,
aircrafts, units transporters, or you can dig a tunnel to its base. Make
sure you don't build the tunnel entrance right on the enemy base.
Q: Are there any cheats for this game?
A: I know, i know. The game is kinda hard, but cheating only ruins your
fun of playing the game. For example, when i bought the original Earth 2150
i was a newbie at RTS games, and at the 4th ED mission, i was already
looking for cheats, and i made the whole ED campaing blowing up enemy bases
with tons of meteors. I got so bored i stopped playing. Some months later,
i spent some time in Skirmish mode and after many training i was able to
win a game vs. 4 cpu's in average mode. After that i made all the campaings
using only the infinite unit limit cheat. (the unit limits were too short
for me :) On Lost Souls, i was disapointed to see that the unit limits were
very short too, but it's only at the first 2 missions. I am now playing
the ED and LC campaings without any type of cheat and i'm doing just fine.
What i want to say with all this is that cheating spoils the fun to any
game, and this game isn't that hard if coordinate your forces stratigecaly.
Afterall, that's why they call it a strategy game, you're not supposed to
throw all of your units into the enemy base and excpect them to survive.
But if you still want some cheats, go look for them, i'm not doing that
for you. If you wanna ruin your game, do it yourself.
I wish to thank to:
Zuxxez Entertainment AG and Reality Pump - For developing this great game.
MegaScore - For distributing this game with its magazine.
All Sites where this FAQ is found at - For posting my FAQ
Mark Thompson - For helping me pass the 7th ED mission and for stating that
resources left on mission are automatically transfered to the Main Base.
Michael Lo - For giving me information on the Headquarters building.
Jonathan's Galloway Age of Mythology FAQ - For giving me some ideias of how
to build a FAQ.
This FAQ is posted at:
If you see this FAQ at any other website, please let me know.