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Читы для Ecstatica: A State of Mind

Чит-файл для Ecstatica: A State of Mind

Ecstatica:
A State of Mind

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Psygnosis
Издатель:Psygnosis
Жанры:Action / Adventure / 3D / 3rd Person
Похожие игры:Alone in the Dark (1992)
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1994 г.

Solution [ENG]

Информация актуальна для
First off, walk forwards and to the right, if the Wolfman doesn't jump you, go
into the first door on your left. There should be some sort of key type sign,
and you should be able to see the church behind your character in the
background.

Enter the building, there should be someone (An old Knight) fighting a green
Dragon. Wait till the Dragon defeats the Knight, and hope that it flies out of
the room. Pick up the Knight's bludgon, then hang around and talk to him.
You'll pick him up and take him to the building that is on your right whenyou
begin the game. There will be a man lying on the ground holding a key, ifall
goes right, you shouldn't need to pick up the key because the Knight willopen
the door for you.

Once inside, ignore the Knight unless you give a stuff about the plot,then go
to the shelves to the right of the door (To the right, as if you arejust
entering the room), and pick up the vegitable laying on it. It's partof a
magic potion.

Next, go outside, you should be at the 'beginning' point basically.Now, go to
your right again down the alley, go to the end of the alley untilyou get to
the door that you'll be facing. Open it, go inside. There should bea demon
sitting at the foot of the stairs drinking, kill him, go up the stairs,you'll
be in a bedroom. Go up the stairs to your right, you'll automaticallyput the
vegitable into the device.

Now, go outside to the front of the door, go straight forwards, you'llbe
inside the church. Grab the little stick figure thing that is laying to
theright of the altar. Go back to the room where you put the vegitable, put
itin the device.

Go back to the church, grab the bible, now, head back to the doorwaythat leads
to the demon you killed that was drinking.. Go left down the alley,keep on
going that direction until you find an opening that will lead to vegitation
and grass.

There are two options at this point, to the right, and to the left.Go to the
left, it will lead down a path, and in the distance you will seea beggar
walking in front of a small fortress. (An Abbey). At this pointthe Wolfman
might try to attack you from behind, if he does, just FUCKING RUN, towards the
abbey. He is IMPOSSIBLE to kill with any weapon short of a magical one. Trust
me, I've fought him literally for 30 minutes with the bestsword available, and
it DOES NOT work. Once you get to the abbey, you shouldread the book
automatically and get let in. If the Wolfman is following you,go inside the
abbey, look around a little bit, do NOT go down the hole in thelibrary, just
walk around the different rooms.

If you do this for about 5 minutes, the wolfman should go away. At this point
walk outside of the Abbey, drop the Bible in front of the abbey,then walk down
the path towards the town. There will be a flower, pick it up.It's the last
part of the magic potion. Go back to the room where you putthe other two
ingredients, but BEFORE you go into the room (When you are inthe bedroom..),
DROP the flower, and pick up the teddy bear. Go outside again,head towards the
Church, turn to the right as soon as you get past the buildingon your right..
Walk straight forwards, then once you are inside the Barn,you should
automatically throw the teddy. At this point, the girl will startwalking and
ask you to follow. Do so, she'll try to go into a hole you'retoo big to go
into under the Church. But she will open up the Dungeon for you.Go down the
dungeon, there will be like.. 6 skeletons. Easy to kill, then godown even
further, until you get to the bottom. You'll freak out and run backto the top.
At this point, go BACK to the bedroom where you dropped the flower.Pick the
flower up, and go and put it in the device, and you've got the potion.

At this point, you'll drink the potion and turn into a beaver or somestuff. Go
back to the place where the girl tried to take you, but you were toobig. Now..
you're just the right size. Cruise down the little hallway untilyou get to
some stairs, at this point you should turn back into a human. Killthe gnomes
if you want, then go up the stairs. You'll open a trap door an there will be
an old man waving a sword. Hang around for a bit and he'll dropit and you can
get it. Drop the bludgon, and the sword. Pick up the sword, andyou'll
automatically wield it. Now pick up the bludgon. You'll need it.

Now, go outside, and go back to where the path leads in two directions,(One
being the Abbey, and the other being..?).. You'll have to fight and kill two
Minotaurs, but with the sword you now have, it should be easy once you getthe
rythm down.
                                        
Anyway, you'll towards a castle, take the steps _DOWN_ towards thefountian.
Walk past the fountian and keep going that direction. At this pointyou'll find
a lake, stand on the rock, you'll automatically throw the sword into it, and
get Knighted by the Lady of the lake. NOW, turn around, go backtowards the
castle, do not take the front enterance, take the SIDE enteranceon the right.
You'll get let in, and be told to go to the tower. Go to the tower, don't
bother going up. Go straight down. At the bottom there will be a statue that
will swing at you, if you time it right you can duck and walk forwards and he
won't hit you. Keep going forwards, there will be 2 phantom warriors that will
try to attack you, just smack them around, they die quick.Then, go forward
more until you get to the room that has downwards staircases,take the RIGHT
side of the room (The one with the fire breathing stone dragon),walk around
the edge of the room, take the stairs down.. (If you go the otherside, a spike
will come up and kill you).. Once you're in the centre of thefirst two sets of
stair, get to the farthest right (Perspective right), andhop down to the next
set of stairs that is on the perspective right. If youdo this, you won't get
nailed by the second spike.

Now, go down those stairs, avoid the spikes in the floor, go into thecenter
room. There will be two coffins standing on end.. Walk past the firstone, a
skeleton should pop out, kill it. Walk past the second one, it'll open up
showing a Skeleton wearing armor. Walk past it again and towards it until it
closes on you, and opens up again.. poof, you got armor. Now, go to theoutside
of the inner room (Where the floor has spikes that come up and tagyou..), and
pick an enterance that has gargoles around it. There are three,I won't tell
you which one or the directions.. Gotta make it somewhat fun. ;)

But, one of them will have two naked guys fanning.. You can lie downon the bed
they're fanning on. It'll have two other exits other than the oneyou came in.
One of them will be a stairwell down, (The perspective will show you being at
the top with the 'Camera' being at the very bottom. do NOT go down here JUST
yet..). The other exit in this room (The one with the guys fanning) is a death
trap. So avoid it.

Another one is a prison cell with two guards. Avoid this one.

The last room (The last of the three that you can get to from the roomwith the
spikes that come out of the floor) will have a ghostly beaver, it'lltell you
some things.. grab the BOOK, and go UP and OUT. Go BACK to the Abbey,grab the
Holy Relic (That the two monks are worshipping.) At this point you might have
to kill them all. Now, you'll have to drop your bludgon to get thebook. It's
cool. Just do it. Now go to the stone circle (If you walked aroundyou'll know
where it is, I've coddled you enough!).. And get in the center,bam shablam,
you now have a fireball shooting relic. Drop the magic book (Youdon't need
it..), Now go back down the tower till you get to the bottom, (Theroom where
the naked guys fan..), find the stairwell that the perspective willshow you
being at the top of, walk down.. You will fight against 'yourself',shoot a
fireball at yourself, you'll die. (The alternate you will..) Then talkto the
king for a few minutes, then run back to where you picked up the magicBook.
The demon's head should now be gone and the door will be open. The
rest explains itself.

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