IN THE LAP OF THE GODS
1156 years before Christ was born, a rich civilization embedded in the Valley
of Kings was embraced by the Gods. Unfortunately even then life wasn't all
that pleasant. Tombs are being ransacked and people being are being disgraced.
Determined to earn the favor of the Gods, you take up your task to find out
who is tempting the revenge of the Gods and clear your father's name. May the
Gods have mercy upon your soul and shed some light on your task!
THE TOMB OF SETHI THE FIRST
Talk to Montoemes and take his torch. Then place the torch on the left opening
and enter the tomb. At the bottom of the stairs, turn around and take the
plank that's against the wall. Walk on till you reach a shaft. Check the lower
left wall to see a drawing of the hallway and the pit. At this point use the
plank to cross the shaft and walk into the next chamber.
Note: In the hallway before the shaft, drawings on the wall can be examined.
Two of these drawings are about the Tit-knot and the Djed-pillar. Examining
them will add information about them to your inventory. Might be useful later
in the game!
Take a look at the first pillar to your left and examine it. Use the document
on the pillar to add the first clue of Ptah. Now return to the center of the
room and walk straight forward into the other room. Get the cain that behind
the last right pillar. Go back to the picture of Ptah and descent the stairs
to the left of it. Keep walking till you reach a large room with six pillars
and more light then you are used to. Turn right and enter the small chamber.
Use the cain on the cobra that's on the floor. After you killed it, pick up
Enter the large room again and walk forward till you hear two men discuss the
excavations and ransacking. Those men are Inherkhaoe and Imennakht. Talk to
them for some information. Then go to the stone rubble behind them and pick up
three rocks to reveal an Ostracon. Examine it to find out it's some rock
carving. Show the Ostracon to the men. Then show them the amulet. It must be
of one of the workers. Imennakht will give you a ring which gives you access
to the village of the workers.
Exit the tomb and talk to Montoemes. Ask him to take you to the Square of
Truth. Meet the workers and receive a checklist of men with Hori's name
missing. He's the one you're after!
THE VILLAGE OF DEIR EL MEDINEH
Meet Pentaour, the village keeper that holds you. Show him the ring and he'll
let you pass. Take 3 steps forward till you hear a woman cry (she's having a
baby...) and enter the door to your left. In the room with two possible exits,
take the left and examine the wooden neck support. Put the document on the
inscriptions and get your second clue, the Pedjet or bow. Go to the other room
and find the tow on the ground. Take it and leave the house.
Turn to the left and walk on till you find a small dead-end alley to your
left. Enter it, turn around and find a ladder. Take it and leave the alley.
Turn left and turn right at the end. Walk towards the dame with the funny
hair-do and talk to her. Don't get tempted by her ideas! Use the ladder on the
wall left of the door. The girl will cry out for help as she wants people to
think Hori's being robbed. As if! Give her the ring to silence her. As she
vanishes, use the ladder again and enter Hori's house.
In the third room of the house, the one with all the broken vases, open the
large basket and find half an amulet. Place the half you found in it and the
amulet is complete. In the back of the room is a small altar from which you
can take a silver vase which is probably lute from the tomb! Remove the
mattress and enter the cellar. Find a very dead Hori who holds a papyrus. Get
it and leave the house. Turn right and take to steps.
Turn left and look at the door of Tscha 's house. Get the pen from above the
door and use it to open the door's lock. Pulling the yellow and pink ropes,
you will be able to open the door and enter. In this first room you'll find a
lamp. Get it and walk forward to the dark room. Use the tow on the lamp in
your inventory and they will shed some light on this matter. Look around and
see a casket which belongs to Oushebtis. Examine it and see a dagger too. Take
the casket and leave the room and the house.
Find the 'main street', the long one with all those doors, and enter the side
street (not the dead- end one!) and take two steps. Turn left and enter
another house. There are two guys here and one of them is Imennakht. Talk to
them and they'll tell you they need prove. Show them Oushebtis' casket. You'll
get new orders to visit the embalmer's. Now get some rest on the mattress,
enjoy your dream while time passes.
THE EMBALMER'S SHOP
After choosing this location from the map, go to the far door. Knock and talk
to the embalmer that opens. Give him the casket and he tells you to wait for
your money. Disobey him and enter the house. Walk towards the room with the
six altars and the five corpses. Go between the second and the third corps to
you left and examine the second dead guy (interface tells you about 'natron'
but the body's Tscha 's!). See the necklace he's wearing and use the papyrus
from your inventory on the necklace. Put it back in your inventory and talk to
the embalmer that has returned. He'll give you two debens, some ancient
When he tells you to follow him, go through the double wooden doors and turn
left. Meet him again. Now he wants to be sure you're one of them so it's time
for a little test.
First part of the test is to pick the four items of Seth's crimes. Choose
wisely; Oudjat-eye, Small Column, Tit Knot and Djed Pillar. Put them all in
Now it's time for a riddle. "That which is broken bears that which has been
wounded. Beneath the belt of the widow is found the body of the victim." Not
so hard to figure out those descriptions when you know you have to put the
items like this from your inventory in the four-square-board in the upper left
corner of the screen:
1. Upper left = Oudjat-eye,
2. Upper right = Tit-knot,
3. Lower left = Small Column,
4. Lower right = Djed-pillar.
Go to the next room and examine the large sarcophagi. It has drawings on the
side and when you place your document on it, the third clue of Heri will be
added. Now leave the house and follow the procession.
Note: There's a golden vase near the sarcophagi which is part of the lute.
Don't take it. If you do, you'll be caught as a common thief when you're
leaving the house. Leave it alone and you can leave the house safely and have
information about the tomb raiders you're after!
THE TOMB OF THE NOBLEMAN
When the ceiling has come down, darkness will be your companion. Use the tow
on the standing lamp that's visible in the dark. Light will be shed and you
will find a dagger and a boomerang here. Look around and find a square carving
in the wall which will reveal a passage when you use your newly acquired
dagger upon it. Go through the passage and meet a painter at the other end.
This painting guy isn't much of a help but scanning those paintings might
help. The useful hint here is the cat with an earring. Remember that one!
Now go outside and meet an older woman. She wants you to solve a riddle which
she will reward with the name of one of the thugs involved in the crimes being
investigated. To do so, you have to examine three things; your document, the
inscriptions on the wall to your right and the inscriptions on the wall panel
near the woman.
Look at the document, especially the square drawing with the stones, round and
square-edged, on it. Now take a look at the wall to your right. There's a
similar drawing on it but with one important difference: on the upper room,
third square from the right, an extra playing stone is added! This marks the
Now go back to the wall near the old woman and see another fine example of
this board. Click on the third square from the right of the upper row. This is
the symbol you're looking for. Use the document on this sign and collect the
fourth clue. Then use the document on the woman. When you've collected all
four clues, she'll tell you Panehesy is one of the bad guys and he should be
the one you have to investigate. Much obliged and leave!
Maybe you missed a clue? Here's a checklist:
1st clue; level 1, chamber next to the pit, clue of Ptah.
2nd clue; level 2, first house in the village, clue of Pedjet.
3rd clue; level 3, embalmer's house, sarcophagi room, clue of Heri.
4th clue; level 4, outside the nobleman's tomb, final clue.
THE HOUSE OF PANEHESY
In the courtyard you will meet one of Panehesy's servants. He's not very
cooperative to let you in. Talk to him and tell him you are Ahmos•, his master
is Panehesy and that you want to give him something when he lets you in. He
agrees and you give him the 2 debens you got in the embalmer's shop.
No go to the front door and look to the right. You see another door leading
into the garden. Go through it and wait till two arrows are fired at you. The
assassin should be killed by you with your boomerang. Select it from your
inventory. In front of you is a tree. Aim the boomerang just to the right of
it. The icon will invert it's color and clicking will throw the boomerang. You
can't see the attacker, by the way! When you throw right, the thug will be
Now go left and left again and enter the house. Inside are a lot of room from
which you should collect stuff. The map of the first level of the house will
help you in this matter.
You enter the house in the room marked with the X. Now go to the room with the
A. In here you find a bowl of milk. Get it. Now go to the room F and turn
around till you here a cat. Put down the bowl of milk and the cat will enter.
Look at the cat and take it's earring. Now look up and see a carving in the
wall, like in the nobleman's tomb. Use the earring on it and it will reveal a
secret place. Get the letter and the Senet piece from it.
Now go to room E to get the necklace and the wig and then on to room C to get
the tunic. Then go to room D and get the kohl make-up. Use the mirror in this
same room (or in room B) and wear the wig and use the kohl.
Go to the servant near the stairs and talk to her. Then show her the necklace.
She tells you this will complete your outfit. Then use the stairs to get
upstairs and join the party!
Once you are on the second floor, you can talk to the noblemen in the back and
join them in drinking. Five glasses of booze won't kill you, the sixth will!
But then again, it won't help you. You can also talk to the noble Lady but,
again, nothing is gained here. Go to the terrace which can be reached by going
to one of the curtains. Examine the game of Senet on the table and place the
Senet piece you found on the empty square. Now get the document from your
inventory and put it on the question mark in your inventory. Look at the
document and then put the icon of it back in your inventory. The document
itself can still be examined. Move the cursor around till you get the
explanation text, saying Heri, Pedjet, Ptah, Nefer. This is a code. Now click
away the document and look at the Senet game again. All four names are on the
board. Click on it in the order mentioned above and a secret compartment will
Important! After this the game of Senet will have to be played. As you are not
known with the game, you best save the game here!
Now click on the secret compartment and get the map of the temple. Now
automatically the game of Senet will start. As the description of the game and
it's rules in the booklet is very good, I won't explain it to you again. Just
use the booklet. One hint though; read it very carefully, especially about
those special fields used in the game. The best advice here is to play the
game over and over again till you can beat your opponent. It's not a very
difficult game, just needs some luck and expertise. Just do it.
When you've won the game, Panehesy won't let you go! He's a bad loser so head
for the balcony and jump down to escape.
THE TEMPELS OF KARNAK
Look around and see Aamerout. Go talk to her twice and she'll give you new
information on the conspiracy and the way to proceed your investigation. Then
go inside the temple by clicking on the direction to the palm trees. Inside,
facing the woman, make a 180- turn and keep on walking to the end. Then turn
left, walk forward twice and turn right. There's a tunnel here which leads to
a staircase. Go up all the way to the roof. Mention the wooden door halfway
and remember it!
On the roof, talk to the standing priest. You must do some stargazing. Click
on the sitting priest with the new required item and aim at the biggest and
brightest star. It's right above the priest. Capture the star in the triangle
shaped hole and click. Then enter the staircase again and go back to the
wooden door. Enter and talk to the priest. Tell him the star is exactly above
the priest. After that, click on the basin and then click 'away' again. Talk
to the priest and tell him the water shows you the 9th hour. Then the priest
vanishes. After that, get the small dish from the floor. Look at the basin
again and click on it with the small dish. The water disappears and use the
knife on the marks on the bottom. They will reveal two elements of the stolen
stuff. Then look at the map of the temple found during the Senet sequence
which shows you the location of the other part of it and go down the stairs.
This part might be a bit difficult as all locations look the same. Once you
see the pillars again, don't move but turn to the right. Then take on step
forward and walk towards the end and take one turn to the right. At last take
one step forward. The pillar to you right and front is the one you should
examine. There's a piece of stone missing. Look at it and get the second
piece. Now go back to the temple entrance and show both pieces to the girl.
The game will shift to another location.
The movie clip shows you the rituals and finally your conversation with To.
Tell him the story so far, Then tear Ptahnefer's tunic of and reveal a
necklace. Place both items you found in the temple on the necklace and don't
mind his accusations. When the second piece is in place, he'll be found guilty
and taken away. The glory and the treasury is yours. The Gods have been with
you and you've successfully completed the game.
This walkthrough is exclusively licensed to The Spoiler Center on
http://www.the-spoiler.com/. Make sure you check out this site for this
walkthrough to get the latest updates!
Version 1.1 - Copyright April 1998 by Fugazi - Last update: August 20th, 1998
* version 1.0 - original wt
* version 1.1 - correction of the Karnak temple route through the pillars
Questions, suggestions, remarks or additional information? Just want to let me
know what you think of this walkthrough? Mail me! But please mention the name
of the game (and episode) because I'm often left guessing this...
Title bar щ 1997 by Fugazi. Original images (except ruler) on courtesy of Cryo