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Egypt II
The Prophecy of Heliopolis
Bubastis
- Open the door. A messenger hands you a missave from your adoptive father,
Djehouty, bidding you to come to Heliopolis immediately.
- From the mastaba, take the Book of Remedies, which will be a great help
to you during your adventure; also take the eye ointment.
- Leave the bedroom.

Arrival in Heliopolis
Neighborhood
- Go up the street leading away from the harbor.
- You are approached by Idi, your old neighbor. He hands you a city map.
- Continue up the street and turn right.
- Enter the house with the yellow door. You're in your old house.
Tifet's house
- Go up on the terrace.
- Speak to your adoptive father; he is very ill.
- Keep talking with him until he tells you the location of the medical
papyri in the Library of the Solar Temple.
- Leave the house.
The Archives of the House of Life
Neighborhood
- Once you've gone through the door, continue on your left.
- Exit onto the map.
Map - Click on the Solar Temple.
Square in front of the Solar Temple
- Go towards the back of the square, to the right.
- You are approached by a Nubian.
- A little further on, you converse with Kephren. He asks for proof
of your priesthood.
- Pass the test succesfully and enter the courtyard of the House of
Life. The library is just across from you.
Courtyard of the House of Life
- Converse with Irou. The Great Seer has asked him to record the
names of those who come to the library; the young scribe has no writing
material,
but can't leave his post.
- Go get what he needs in the scribes' school -- the door on your
right when you turn around.
Courtyard of the school for scribes
- Speak with Menna, the young scribe under the tree.
- Go into the school for scribes.
- Take the quill from the mastaba, just to the right.
- Go back to Irou.
Courtyard of the House of Life
- Give Irou the quill; the young man has no ink.
- Don't get upset and go calmly to fetch him some ink.
- Return into the the scribes' school.
- Take the ink from the mastaba just opposite you.
- Go back to Irou.
Courtyard of the library
- Irou is no longer there! The library entrance is clear and you
keep the ink in your inventory.
- Enter the library.
Library
- Open the last alcove on your left.
- Read the three medical papyri, which will be added to your Book
of Remedies.
- Read the Papyrus of the Prophecy.
- Leave the library.
First Signs of Danger
Library Courtyard
- Return to the square in front of the temple.
Square in front of the Solar Temple
- Start to leave the square.
- On the way, a sick woman accosts you.
- Speak with her, then examine her.
- Converse with her son, Ipouky, a little further on.
- Examine him.
- Give him the eye ointment that you'd taken from your bedroom in
Bubastis.
- Leave towards the map.
Map
- Go into the neighborhood.
Neighborhood
- Go into your house.
Tifet's house
- Go up onto the terrace.
- Give the Papyrus of the Prophecy to your adoptive father and
discuss it with him.
- Leave the house.
Heliopolis is threatened!
Warn the Solar Temple

Neighborhood
- Go out towards the map.
Map
- Go to the Solar Temple.
Square in front of the Temple.
- Find Kephren between the two colossi and talk to him.
- Leave the Temple, heading towards the map.
Meet the Great Seer
Map
- Go into the neighborhood.
Neighborhood
- Go into your house.
Tifet's house
- Go up on the terrace to speak to Djehouty.
- Come back down to the ground floor and take the blank papyri and
the quill case that are on the mataba.
- Go back up on terrace.
- Give a blank papyrus, the quill case, and a little ink to
Djehouty.
- Take his letter and leave the house.
Neighborhood
- Leave in the direction of the map.
Map
- Go to the Solar Temple.
Square in front of the Temple
- Give the recommendation to Kephren and go through the door after
him.
Courtyard of Sakhmet's chapel.
- Go all the way to the back and out into the second courtyard.
Courtyard of the stele
- You've barely arrived when the Great Seer comes towards you.
- Converse with him. He asks you for proof of your claims.
- Take the Bracelet that he offers you. It could prove useful.
- Leave the courtyard of the stele.
In Search of Evidence / the Wheat
Courtyard of Sakhmet's chapel
- Go out towards the square
Square
- Go to the opposite side, slightly to the right. There's a door
leading to the silos.
- Go through the doorway.
Courtyard of the silos.
- All the way across, to the right of the silos, a man is sweeping.
His name is Mehou, and it's clear he'd love to talk to you. Indulge him.
- There's a rope near a palm tree right of the silos. Take it.
- There's a board on the left of the second silo from the entrance.
Take it.
- In your inventory, combine these two objects.
- Climb up the next to last silo.
- Lay the plank, to which you've tied the rope, over the opening.
- Let yourself down into the silo.
In the silo
- Rummage through the cereal: you find a stalk with blackish spots.
- Get out of the silo.
Courtyard of the silos.
- Show the stalk to Mehou.
- Leave the silo courtyard.
Square in front of the Solar Temple
- Leave in the direction of the map.

In Search of Evidence / the Granary Inspector
Map
- Go to the neighborhood.
Neighborhood
- Speak with Idi, who is leaning against the wall.
- Take the dead end alley on your right, just before the street to
the harbor.
- Go into the house at the end.
Hetep's house
- It's empty; search it.
- You find a mirror; take it.
- You find a scribe's seal belonging to Hetep; take it.
- Leave the house.
Neighborhood
- Leave the neighborhood in the direction of the map.
In Search of Evidence / the Granary Inspector's Report
Map
- Go to the Solar Temple
Square in front of the Solar Temple
- Cross the square, show the Great Seer's bracelet to Kephren, and
go towards the library courtyard
Library courtyard
- Cross the courtyard and enter the library.
Library
- Menna is in the back of the library; speak to him.
- Search through the closet that was the second from the right on
your way in.
- Take the report's fastener.
- Show the fastener to Menna.
- Leave the library.

Handing Over the Proof

Library courtyard
- Go into the courtyard of the scribes' school.
Courtyard of the school for scribes
- The Great Seer is enjoying the shade. Don't hesitate to disturb
him.
- Converse with the Great Seer and give him the stalk of wheat you
found in the silo.
- Listen carefully to the mission the Great Seer entrusts you with.
Out of the corner of your eye, you notice Ipouky running into the courtyard.
- Go talk with Ipouky.
- Leave.
Finding the Remedy
Library courtyard
- Go out towards the temple square.
Square in front of the Solar Temple
- Leave it in the direction of the map.
Map
- Choose the neighborhood.
Neighborhood
- Go quickly into your house.
Tifet's house
- Go up on the terrace.
- Talk with Djehouty.
Decipher the Tablet
- Take the tablet.
- If you really want help, go see Menna in the scribes' school, or
carry out the following operation in your inventory: take the remaining ink and
spread it over the tablet. Take the tablet smeared with ink, and press it on a
blank papyrus. You will obtain a legible tablet.
- Give the tablet to Djehouty and converse with him.

Sakhmet Gives the Remedy
- Leave the house.
Neighborhood
- Leave the neighborhood in the direction of the map.
Map
- Return to the Solar Temple
Square in front of the Solar Temple
- Go through the door between the two colossi.
- Before going into the second courtyard, turn around: the chapel
is right behind you, but you'll come back to it later. For now, just go into the
stele courtyard.
Stele courtyard
- Go into the warehouse alley.
Warehouse alley
- Enter the next to last warehouse on your left.
Warehouse
- You are delighted to find Irou there; converse with him.
- To obtain his mallet, select the most frightening bit of dialogue.
- Take the mallet.
- Leave the warehouse.
Warehouse alley
- Leave in the direction of the stele courtyard.
Stele courtyard
- Cross the courtyard and exit towards Sakhmet's chapel.
Chapel courtyard
- Enter Sakhmet's chapel, right across from you.
Sakhmet's chapel
- Set the mirror found at Hetep's in the depression on the floor.
- Take the mallet in your inventory and use it on the stone that
moves in the wall right of the statue. You are witness to an event that few
Egyptians have been entitled to see..
- Take the papyrus. You now have the makeup of the remedy which can
fight Djehouty's illness, the same disease that is invading the whole city of
Heliopolis. Don't waste any time: you've got business to attend to in the
neighborhood shops.
Barter
- Leave Sakhmet's chapel.
Chapel courtyard
- Go out onto the square.
Square
- Leave it in the direction of the map.
Map
- Go into the neighborhood.
Neighborhood
- To make your life easier, go to your house and take the little
ring that's on the stool on the ground floor.
- Head for Maya's stall, almost at the end of the street.
- Give her the Great Seer's Jewel. You receive copper, dates,
linseed oil, and lentils.
- Head for Kouit's stall, at the corner of the harbor road. There's
a donkey not far from it.
- Exchange your dates for willow leaves.
- Trade your copper for olive oil.
- Go down the harbor road almost to the end, then take a right;
Djaou's stall isn't far.
- Exchange your linseed oil for mandrake roots.
- Trade your lentils for garlic.
- Speak with Djaou of the fan tree fronds. You have to treat Djaou
before he accepts to tell you anything at all.
Barter / Treating Djaou
- Leave the neighborhood in the direction of the map.
Map
- Go to the Solar Temple.
Square in front of the Solar Temple
- Go between the two colossi.
Sakhmet's chapel courtyard
- Go around the chapel to enter the stele courtyard.
Stele courtyard
- Cross and leave it in the direction of the warehouse alley.
Warehouse alley
- Enter the next to last warehouse on your left.
Warehouse
- Ask Irou, who's in the back of the warehouse, for honey. He asks
for gold in exchange.
- Give the gold ring to Irou.
- Take the jar of honey from the first cupboard on your left on
entering the warehouse.
- Take some juniper berries from the basket at your feet.
- Take caraway seeds from the next basket.
- Take some bean flour in the cupboard the furthest to your left
when you're facing Irou.
- Go back out. Now you have to make the remedy for Djaou.
Warehouse alley
- Go into the stele courtyard.
Stele courtyard
- Go into Sakhmet's chapel courtyard.
Sakhmet's chapel courtyard
- Go out onto the square.
Square
- Leave it in the direction of the map.
Map
- Select the neighborhood.
Neighborhood
- Go into your house.
Tifet's house / ground floor
- When you enter the room on the ground floor, there's a large
cauldron in front of you. It will serve you to make your remedies.
- Put the bean flour, juniper berries, caraway, and honey into the
cauldron. You will obtain the remedy for Djaou.
- Leave the house.
Neighborhood
- Djaou is waiting for you in the dead end on your left between
Kouit's and Maya's stalls.
- Give him his remedy and listen to him.
- Go out of the dead end, take a right. Go back down the harbor
road and into the House of Beer, the first accessible door after the
scaffolding.

The Nubian
House of Beer
- Speak with Madja, who warns you.
- The Nubian is in the back of the room; talk with him until he
tells you about the governor's authorization.
- Leave the House of Beer.
Neighborhood
- Go out on the map.
The Governor of Heliopolis
Map
- Select the Governor's villa.
First courtyard
- Talk with Paihry; he's not overly bright, and easily lets you
pass.
Second courtyard
- You are confronted with a second guard, Nenki. He's a typical
military type. Choose nothing but "seductive" bits of dialogue and, in exchange
for a promise that you're not at all required to keep, you can pass.
Hall
- You come upon another guard. He absolutely will not let you by.
- Return to the second courtyard.
Second courtyard
- Go through it and out into the gardens.
Gardens
- In the very back, there's a pavilion.
- In the pavilion, a female musician is asleep.
- Take her drums.
- Return to the second courtyard.
Second courtyard.
- Go into the hall.
Hall
- You meet the head musician and he doesn't give you a choice: you
have to play with the other performers.
Ballroom
- You have to play your drums with the other musicians. If the
dancing girl on the left comes closer to the dancing girl on the right, this
means she likes the rhythm you're setting. On the other hand, if she moves
farther away from her partner, you'll have to play differently. In any case,
assistance will be provided. Persevere.
- You will find the Governor near a pillar on the lefthand side of
the room.
- Speak to the Governor.
- Take the door on the back left of the ballroom, and go out into
the corridor.
Corridor
- There's a guard in front of the bedroom door, who lets you pass
if you've talked with the Governor. Go in.
Governor's bedroom
- Take advantage of the fact you're alone to explore the room. On
the mastaba, there's a papyrus that seems interesting. Unfortunately, you don't
have enough time to read it: the Governor comes in.
The Abandoned Quarry
- You awaken. Examine the body lying at your feet.
- Take the pick near the body.
- Go to the very end of the passage on the right.
- In the wall on your right, there's a protruding rock. Push the
rock.
- Go back the way you came and go to the very end of the passage on
your left.
- To get out of this chamber, it's better to use the pick than the
ladder. Use the pick where the cat is scratching.
- Leave the underground passages and return to town.
Djehouty's Death
Neighborhood
- You're accosted by the Nubian. Listen to what he has to say.
- Go into your house.
Tifet's house
- Go up on the terrace.
Terrace
- Discuss with the Nubian.
- Discuss with Ipouky.
- Go back down to the ground floor.
Compose the Remedy
Ground floor
- Talk with Mi, the little sick girl.
- On her right, take the fan tree fronds.
- Go to the cauldron and throw in the willow leaves, the mandrake
roots, the garlic, the olive oil, and the fan tree fronds.; finally, add the
beer.
- To measure out the exact quantity of beer, you have to solve the
enigma. Concentrate. Assistance will be provided automatically, if the game
feels
you're having trouble.
- Once you've made the remedy, give it to Mi.
- Discuss with the Nubian. You must bring the remedy to the Great
Seer.
- Leave the house.

Giving the Remedy to the Great Seer
Neighborhood
- Leave the neighborhood in the direction of the map.
Map
- Select the Solar Temple.
Square
- Enter the door leading to the library courtyard.
Library courtyard
- Go into the courtyard of the school for scribes.
Courtyard of the school for scribes
- The Great Seer is there.
- Hand him the remedy.
- Talk with the Great Seer.
- Once you've decided to punish the Governor, leave the courtyard.
Rendering Justice; Punishing the Governor
Library courtyard
- Leave in the direction of the square.
Square
- Leave in the direction of the map.
Map
- Select the neighborhood.
Neighborhood
- The Nubian accosts you. Listen to him.
- Go into your house.
Tifet's house.
- Take the bag of grains from the mastaba.
- Take the vial of sleeping potion.
Governor's Villa, at Night
First courtyard
- Pass in front of the sleeping Paihry. Next to him is a key, but
don't take it right away -- you would awaken him.
- Instead, go into the garden and go towards the door leading to
the second courtyard; take a look in there: you see the geese on guard.
- In your inventory, mix the grains with the sleeping potion.
- Throw the treated grains to the geese. Go into the second
courtyard.
Second courtyard
- Go up the stairs and into the hall.
Hall
- Go into the ballroom.
- Go to the very back of the room, slipping along the right hand
wall, behind the pillars. Don't get too close to the door. Watch and listen to
what's going on.
- As soon as the guard continues his round towards the left, after
turning in your direction, head right into the corridor.
Corridor
- Don't dally, go as quickly as possible into the Governor's
bedroom.
Governor's bedroom
- Open the closet to the left of the Governor's bed.
- Activate the statue.
- Turn around: the right cupboard has opened.
- Take the report that's in it.
- Return to the bedroom door. The guard won't be able to see you,
for he's looking the other way.
- Wait for him to start his round towards the other end of the
corridor and go out.
Corridor
- Don't go too fast, you might run into the guard and be captured.
- As soon as you can, go into the ballroom.
Ballroom
- Don't waste time and go into the hall.
Hall
- Go out into the second courtyard.
Second courtyard
- Paihry has awakened and you can no longer exit by the first
courtyard.
- Go into the gardens.
Gardens
- Don't go too far, and pick up stones from the ground.
- Throw the stones at the geese.
- Head for the first courtyard via the gardens.
- Go into the first courtyard.
First courtyard
- Go to where Paihry had been sleeping.
- Pick up the key.
- Go back to the gardens.
Gardens
- Advance until you see a door on your left.
- Use the key in this door.
- Go out.
Square
- Go towards the door leading to the silos. Go through it.
Silo courtyard
- The Great Seer is there. Give him the report you pilfered from
the Governor.
- Listen to what he has to tell you.

You've saved the city. Congratulations from the whole team.