The Elder Scrolls III:
East Empire Company Walkthrough
=== 0.1 Copyright
This guide is (c) 2003 Jason Van Hoy ( eviltimmy[at]fastmail[dot]fm ). This
guide may not be displayed on any sites except gamefaqs.com, elderscrolls.com,
and 10mbit.com; the use of this guide for any commercial purposes, or display
or storage on any site not given explicit permission to store it, is illegal.
You may keep a copy on your computer as long as the entire document stays
unmodified, and you may not distribute it in any manner to anyone without my
express written permission. Any use of this guide, in whole or in part,
without my written consent, is strictly illegal and a violation of
international copyright laws. All trademarks and copyrights contained in this
document are owned by their respective trademark and copyright holders. While
this guide strives to be as accurate as possible, none of the information
contained herein is guaranteed to be accurate.
=== 0.2 About this guide
Welcome to my first ever walkthrough. I hope I've learned enough from looking
at other walkthroughs and experimenting with the style of this one to turn out
something that's not utter crap, but if it is, don't hesitate to tell me why.
I chose to write a guide on the East Empire Company because I love quests or
missions in any game where your work has a real effect on the world, and
throughout the missions for the Company, you'll see the colony go up around
you as you complete your tasks. There's also a fair few questions springing up
already about how to complete certain quests, and I've tried to answer all of
them in my walkthrough. Please note that this guide is exclusively about the
East Empire Company; it doesn't and won't cover side quests, loot, the main
quest of Bloodmoon, or general gameplay tips for Morrowind. If you want to
email me to thank me, point out a confusing part of my guide (that you got past
with a little luck or a little help), offer another solution to a quest, or
point out an error, then by all means, go ahead. However, if you're stuck on a
quest, read what I wrote, then read it again, then try it out, then read it once
more, and if it still doesn't make sense, then check the forums at gamefaqs.com
or elderscrolls.com, and if you're still stuck then, email me for help.
=== 0.3 Version History
11 June 2003 - Version 1.0.2
* Added fix for random problem with 1.13 - thanks PrincessKitten93!
* Added easier solution for 1.2 - thanks MysticWeirdo!
9 June 2003 - Version 1.0.1
* Added info about random locations for 1.12 - thanks kifreak!
8 June 2003 - Version 1.0
* Original release
=== 0.4 Coming Soon
The only big thing I have planned is to go through all the quests again and
explore the alternative solutions or choices. Depending on how many emails I
get that require me to do something, this could be in a few days or a few
months, so bear with me.
=== 1.1 Getting Started
* Enemies: None
* Reward: Becoming a member of the East Empire Company.
Welcome to Solstheim, where the mead is hot and the women are cold. Yes, you
heard me right. This place is decidedly not warm, and guess what? You're going
to spend hours running all over it. The first thing to do is talk to Basks-in-
the-Sun, the Argonian just to your left. He's kind enough to tell you where to
find the people who'll get you started on your quest. You want to talk to
Carnius Magius at the Imperial Cult Shrine. To find him, head north to the
Imperial Fort. Continue north across the courtyard, and you'll see a familiar
banner on the building. Go in, and continue forward and up the stairs. Magius
is on the first landing, behind the (unlocked) door to the right. Talk to him
to get a background on the area and what you'll be doing, then about 'join the
East Empire Company'.
=== 1.2 Escort Service
* Enemies: Plague Wolves, Spriggans, Plague Bears (if you walk)
* Reward: None
Your first task is to take some new workers up to the future site of the East
Empire Company and bring them to Falco Galenus. Assuming you've played through
a fair bit of Morrowind, this shouldn't be very hard; I wouldn't advise playing
Bloodmoon with a new character. Talk to Carnius Magius about an 'assignment'.
After he gives you the information, head down to the docks. Talk to Gidar
Verothan. He'll ever-so-kindly let you take the lead, but he does mark your
destination on the map. You can walk in a pretty much straight line to Raven's
Rock, avoiding or killing the local fauna at your own discretion. You can also
talk to Basks-in-the-Sun at the docks to the south, and take a boat ride over
there; just walk north and slightly east from where you get dropped off. When
you get close to your destination, look for an Imperial in mostly Imperial
Plate; that's Falco Galenus. Let Verothan get close enough, and you'll get a
standard thank-you dialog box, and your journal will update.
=== 1.3 Ebony
* Enemies: Plague Wolves, Spriggans, Plague Bears
* Reward: 100 Gold, EEC Stock Certificate
Talk to Falco Galenus. He'll tell you that the East Empire Company needs to
have five pieces of ebony to show to investors to really get the project off
the ground. He'll hand you one, and tell you that there's more in the
area...you need four more pieces. If you look directly north of the area where
he's usually walking, you'll see a bunch of rocks. But, interspersed between
the stones are (you guessed it) piles of raw ebony. Take the five seconds to
walk there (you won't even be out of sight of Galenus), grab the raw ebony, and
walk back. If, for some reason, Galenus has wandered farther than usual, the
raw ebony's still easy to find. It's almost exactly between the tops of the two
squares indicating Raven's Rock on your world map. Take the ebony back to
Carnius Magius in the Imperial Cult Shrine for your reward. The Stock
Certificate, while fairly worthless now, will be very valuable as you advance
in this quest, so keep it around. It starts out worth 100 gold, but will be
worth thousands by the end of the quest. Talk to Magius about 'stock
certificate' to check the value of your current certificate or sell it.
=== 1.4 Hroldar the Strange
* Enemies: Hroldar
* Reward: 1000 Gold (if you don't kill him)
Talk to Carnius Magius again. He'll tell you that you need to wait for the
site to be built before he has any more work for you. This is a good
opportunity to explore; you've got three days before you can do anything. You
can just explore, loot some of the barrows and caves in the area, do side
quests, work on the main quest, or simply rest, but it'll take 3 days. You'll
get a new journal entry when you can return to Magius. He'll forward you to
Falco Galenus, who has an...interesting problem. Talk to him, and he'll tell
you about Hroldar the Strange. He's protesting the destruction of nature, and
holding up the construction at Raven Rock. First, you have to try and talk to
him, but this fails pretty quickly. Return to Galenus, and he'll tell you to
rough up Hroldar, but with only your fists. Knock him up a bit, but don't kill
him, otherwise you'll forefit your 1000 gold reward, and he'll get pissed at
you. Talk to Galenus, and he'll reward you (or not reward you) and send you
back to Carnius Magius to finish the quest. Again, you have to wait for your
next quest, so find something to keep yourself occupied.
=== 1.5 Shipping News
* Enemies: Draugr, Berzerkers, Bears
* Reward: 300 Gold; 3000 gold for a little extra work
Back to Carnius Magius. He asks you to check that a shipment has arrived in
good condition. When you talk to Falco Galenus back at Raven Rock, he tells you
the ship hasn't arrived and tells you to ask around the camp. You need to talk
to Gamin Girith the Dark Elf about 'seen anything'; he's a bit to the East, in
the group you escorted earlier, and is wearing a yellow-and-blue shirt and
brown pants. He'll tell you that he saw a light to the northwest. Report this
to Galenus, and he'll ask you to find the ship. It's shipwrecked on about the
westernmost point in Solstheim; just follow the coast northwards and it'll be
easy to find. There's a few draugr guarding the ship, so be prepared for a bit
of combat. Walk around into the water, and get on the boat. There's six Miner's
Picks weighing 20lbs each; one is in the cabin, while the other five are down
in the ship's hold.
Now, talk to Apronia Alfena and get her to walk back with you. She'll thank
you, and it'll increase your rep with Galenus. Talk to him to finish the first
part of your quest; talk to him again to sell him the picks for 500 gold each.
This means you can net 3000 gold, and all you had to do was take a little
stroll. You need to report back to Carnius Magus, but now there's boat
transporation available. Head a bit southeast of town and talk to Veresa Alver
(she's standing between two torches, shouldn't be hard to find). It's 6-7gp
assuming you don't have a horrible rep with her, so don't waste your time and
take the boat. Carnius Magius, being his usual cheerful self, gives you 300
gold and tells you to get out of his sight. By now, you know the drill...go
find something to do for a few days.
=== 1.6 Future of the Colony
* Enemies: None
* Reward: None
After three days have passed, go and see Falco Galenus (Carnius Magius will
just direct you to him). He's got some interesting things to say, and basically
asks you to side with him for the good of Raven Rock. Carnius Magius is a
bastard anyways, so you might as well. Talk about 'crossroads', then 'aiding
me' twice, and choose to help him. You're now working for Galenus.
=== 1.7 Time to Choose
* Enemies: None
* Reward: 300 Gold
Galenus now needs help with a choice...should they build a trader or a smithy?
It's really up to you, but most of the workers I talked to said they wanted a
trader (and he's got 10,000 gold, so if you've got high-ticket items, it's an
even better choice). Make your choice, confirm it with Galenus, then report
back to Magius in the Imperial Cult Shrine for your ever-so-hefty reward.
=== 1.8 O Captain My Captain
* Enemies: None
* Reward: 1000 Gold
Keep yourself busy for two days, and you'll get a new journal entry. Report to
Magius, and he'll acknowledge the report and brush you off. Head back to Raven
Rock and talk to Galenus. He'll tell you that Baro Egnatius, the captain of the
new supply ship, wants an obscene fee for transporting the ore. Take a wild
guess who gets to talk some sense into him. Head to the dock to the southwest,
and talk to him about 'extra payment'. After failing (yes, you will), go back
and talk to Galenus. He'll tell you to talk to Apronia Alfena, the Breton you
rescued from the wrecked ship. She's usually pacing around a bit to the west of
Galenus. A short chat later and you'll have Elberoth's saber, which you can use
to your advantage (sadly, it doesn't involve putting the pointy bit through
Baro Egnatius). Equip it and talk to Baro Egnatius, and he'll quickly change
his tune. Talk to Falco about 'extra payment' and he'll give you 1000 gold.
=== 1.9 Hail to the Thief
* Enemies: None
* Reward: 500 gold
Talk to Falco again, and he'll tell you that he suspects Uryn Maren of
stealing some ebony from the mines. He'll give you a key and ask you to check
it out. Maren's house is right next to you, just south of the mine. Enter his
house (no need to sneak, as nobody's home), and open the chest in his bedroom
to find...nothing. Falco still suspects him, though, and asks you to watch him
and see if he does anything suspicious. Head down into the mine. Maren is in
the first tunnel to the right. You only have to track him for a short distance,
as he follows the mine shaft down and takes the first right. Watch out,
however, at the big crossroads, as he turns around and looks for you. He'll
walk into the Storage Room and keep his back turned to you. Walk towards him,
and you should get a new journal entry as you do. Talk to Maren, and he'll
explain that Carnius put him up to it. Return to Falco, who will send you to
Carnius Magius. Talk to him about 'explanation', and he'll laugh and say that
it's his word against that of a thief. When you return, Falco will tell you
that Uryn Maren was found murdered soon after being locked up, and give you 500
gold. There's another three-day wait before your next quest.
=== 1.10 Mean Drunk
* Enemies: Seler Favelnim
* Reward: 1500 gold
Falco tells you that there's a problem in the bar (west side of Raven Rock);
an old Dunmer by the name of Seler Favelnim is attacking anyone who enters.
Before entering, his wife pleads with you not to hurt him, as he's just an old
man. When you approach him, he'll start a dialogue with you, then attack. As
he's only got his bare fists, you shouldn't have too much trouble with him. Let
him swing away, and he'll eventually talk to you again. Reason with him, don't
kill him, and he'll eventually give in. He'll thank you, his wife will thank
you, and Falco will thank you with 1500 gold.
=== 1.11 Breaking the Ice
* Enemies: Coventia Celata, possibly Dreugh
* Reward: 1000 gold, can have Stalhrim equipment made.
Finally, back to a real adventure...Falco will tell you that the miners broke
through to a burial chamber, and it's covered in ice they can't break through
(you may have seen the same thing if you've explored any of the barrows; it's
called Stalhrim). You're supposed to talk to Graring, a Nord who resides to the
northeast. On your world map, follow the river that separates the right side of
Solstheim from the left north, beyond the lake, and you'll see where it meets
another, much shorter river. The river delta there is where you'll find
Graring. When you arrive there, you'll see his hut and storage shed, and
Graring, along with two other Nords. However, they're not very talkative. Walk
to the rocks a bit to the East, and you'll see Coventina Celata. She's looking
to kill Graring, and that's a bad thing. Kill her, then talk to Graring again.
He'll give you an Ancient Nordic Pick Axe and tell you to chip off a piece and
bring it back to him. You can enter nearly any barrow to get this; the simplest
to explain one is Kelsedolk Barrow, a short walk directly south of the
SouthEast Storehouse at Raven Rock. Once you have a piece of Stalhrim, return
to Graring, and talk about 'Stalhrim'. He'll thank you, and tell you that Aenar
and Hidar (the other two Nords) will now make you Stalhrim weapons and armor
if you provide the raw materials. Each piece will cost one piece of Stalhrim,
take two days to complete, and you can only have one piece being forged at any
=== 1.12 Reporting for Duty
* Enemies: None
* Reward: 1000 gold
Time to do a bit of running...Falco tells you that Carnius Magius needs to
have a report delivered within five hours. Hop on the boat to Fort Frostmoth,
and you'll find...he's not there! Talk to the man out in the hallway, and
he'll tell you that Magius went to one of three locations:
* Brodir Grove
Get back on the boat, and head east-northeast of Raven Rock. You'll see three
very large stones when you're there; head a short ways to the northeast and
you'll run into Carnius and a guard holding a torch.
* The shipwreck
If you don't remember the directions from earlier, get back on the boat, and
follow the west coast to the north until you reach the shipwreck. He shouldn't
be hard to spot.
* East of the rock arch
Head directly northwest from the north archway of Fort Frostmoth, and you
should run into Carnius Magius and his guard. It may be helpful to save at
Fort Frostmoth first and find exactly where he is, as it's hard to explain.
When you find him, mention the report and he'll be surprised that it made it
on time. Return to Falco for your reward.
=== 1.13 Sticks and Stones
* Enemies: Spriggans
* Reward: 2000 gold
Falco tells you that there have been a lot of Spriggan attacks lately, and
that they seem to be focusing on a grove at the east side of Raven Rock. Head
over there, and prepare to do battle with some glorified sticks. Remember, you
have to kill them three times before they stay dead. You'll get a journal entry
when you've wiped out enough of them.
-- A fix (courtesy of PrincessKitten93)
I know a lot of people have been having trouble with the Spriggans that should
be (and aren't) spawning on the east edge of the colony. You can enter the
following commands in the console (hit ~) to spawn the four Spriggans you have
placeatpc "BM_spriggan_co1" 1,1,1
placeatpc "BM_spriggan_co2" 1,1,1
placeatpc "BM_spriggan_co3" 1,1,1
placeatpc "BM_spriggan_co4" 1,1,1
Kill them, get the journal entry, and proceed on.
Walk to the bar and talk to Unel Lloran, the Dunmer standing next to the fire.
He'll tell you that you need to find a way to attack the roots, as the trees
appear to have a sort of magical protection and can't be cut down. Head into
the mine, and talk to any of the workers about 'roots'. They'll mention a
tunnel that was blocked off by the roots, at the bottom of the mine. At almost
the bottom of the mine, you'll hit a 3-way crossing, where you'll find Gratian
Caerellius pacing around. Take the passage to the north, then turn right
(east) and enter the Abandoned Mine Shaft. You'll get a journal entry about
the roots, so head back up and talk to Unel Lloran. Take him with you and show
him the roots, and he'll suggest that you get some bittergreen petals to
poison the water the roots are drinking from.
If you can cast Almsivi Intervention, you'll end up in Gnisis; otherwise, take
boat, silt strider, or whatever you prefer to get there. Enter the temple, and
take the second door on your left. Buy the petals from Zanmulk Sammalamus,
then return to Solstheim (the Gnisis silt strider will take you to Khuul, and
you can ride the boat from there). Reenter the mine at Raven Rock, and give
the petals to Unel Lloran. He'll ask you to inform Falco about what's been
done. Talk to him to finish the mission and get your reward.
=== 1.14 Guard Duty
* Enemies: None
* Reward: Help in mission 1.15
Falco, while impressed with your skill, realizes that you can't keep all of
Raven Rock safe on your own, so you're tasked with finding some guards to help
out. The first, Afer Flaccus, is in the back corner of the ground floor of the
bar. The second, Gratian Caerellius, is in the mines. Continue going down on
the main path and you'll find him eventually. Return to Falco, and he'll thank
you for a job well done. It'll take a few days to get them equipped and
trained, so go find something to keep yourself busy.
=== 1.15 Assassins
* Enemies: Nord assassins
* Reward: 1000 Gold, 10 Exclusive Restore Health potions, Ice Shield
Falco tells you about rumors of his impending assassination, and asks you to
stay close. You won't have to wait long before these rumors become clearly
true. Stick close to Falco, or you'll get a dialog box popping up, telling you
to stick close. The assassins shouldn't be too hard to see or kill, and you've
got the guards that you just recruited on your side. As long as you stay by his
side and off anyone who gets too close, you should be alright. Talk to him
after eliminating the assassins for your reward.
=== 1.16 Takedown
* Enemies: Plenty of Nords, Carnius Magius
* Reward: Factor of the East Empire Company, killing that smug bastard Magius
A shipment of silver longswords has been delivered to Fort Frostmoth, but
being the nasty old man that he is, Carnius Magius is withholding them from the
colony. Head to Fort Frostmoth, and you'll find Atrius outside Magius' office.
He'll give you three longswords, and you can now be on your way. When you
return, talk to Falco, and he'll tell you of a Skaal attack, and inform you
they're now holed up in the mines. There are ten Nords you have to take out
before the workers will be safe. The two miners are close to the door with the
roots; instead of turning right to enter the passage with the roots, continue
straight ahead. Once all ten are dead, the workers will thank you, but before
you return to Falco, check the body of Toralf for a note (he should be closest
to the two workers). He'll take the note and ask for a moment to read it; talk
to him again, and he'll ask you to confront Carnius about it. When you talk to
him at his office, he's more than a bit annoyed, and will attack you. Be sure
you let him strike the first blow, then kill him (he's got a Stalhrim mace, but
no armor...easy pickings). Return to Falco in Raven Rock to be named Factor of
the East Empire Company.
=== 1.17 Late Great Estate
* Enemies: None
* Reward: A new house for you, completion of East Empire Company quests
Falco tells you about one last thing to do...get a house built for yourself.
He directs you to Aldam Berendus, a Dunmer with a red mohawk just a short walk
to the east. There's three possible locations, each marked by a single torch
(one on the west side of the colony, one to the northeast near the entrance,
and one last torch to the southeast). The location is up to you, as the house
is exactly the same no matter which place you choose. Head out of town and do
something for three days, and you'll get a journal entry saying that your house
should be built. Head back and enjoy it. Note that your stock certificate is
worth 9000 gold now, so you might as well sell it now (Constans Atrius will
take it off your hands.
Congratulations, you've completed the quests for the East Empire Company!
There's still a lot of land to explore, and even a few sidequests in Raven
Rock, but those are best left for another guide.
Favored skills: Speechcraft, Mercantile, Security, Long Blade, Medium Armor
To advance: Talk to Carnius Magius about 'join the East Empire Company'
Requirements: 30 Personality, 30 Willpower, one skill @ 10
To advance: Talk to Carnius Magius about 'promotion' after completing 1.3 Ebony
Requirements: 30 Personality, 30 Willpower, one skill @ 20
To advance: Talk to Carnius Magius about 'promotion' after completing 1.4
Hroldar the Strange
Requirements: 30 Personality, 30 Willpower; one skill @ 30, two skills @ 5
To advance: Talk to Carnius Magius about 'promotion' after completing 1.5
Requirements: 30 Personality, 30 Willpower; one skill @ 40, two skills @ 10
To advance: Talk to Falco Galenus about 'promotion' after completing 1.7 Time
Requirements: 31 Personality, 31 Willpower; one skill @ 50, two skills @ 15
To advance: Talk to Falco Galenus about 'promotion' after completing 1.8 O
Captain My Captain
Requirements: 32 Personality, 32 Willpower; one skill @ 60, two skills @ 20
To advance: Talk to Falco Galenus about 'promotion' after completing 1.9 Hail
to the Thief
Requirements: 33 Personality, 33 Willpower; one skill @ 70, two skills @ 25
To advance: Talk to Falco Galenus about 'promotion' after completing 1.9 Hail
to the Thief
Requirements: 35 Personality, 35 Willpower; one skill @ 90, two skills @ 35
To advance: Talk to Falco Galenus after completing 1.16 Takedown