Escape from Monkey Island чит-файл №6

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ESCAPE FROM MONKEY ISLAND
Quick Walkthru
ver. 1.5
by Viet Nguyen aka Vism
(vism@vism.net)
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Suggestion:
As this is a quick walkthru for those that get stuck at a certain point,
I highly suggest you explore everywhere you can and familiarize yourself
with the area, and talk to everyone about everything, even repeating
questions sometimes. I will usually not tell you where a location is or
what exactly to say to open an option. IF YOU CAN'T SEEM TO DO WHAT IS
TOLD IN THE WALKTHRU, YOU EITHER MISSED SOMETHING OR DIDN'T TALK TO
EVERYONE ABOUT THE SUBJECT, TALK TO EVERYONE! That's the part of the
adventure.

WALKTHRU

After the intro, you find yourself tied to the ship watching pirates
fight. To the left of you is a brazier of hot coals, kick it down. Now
pick up the hot coals on the floor (yes your hands are tied, just do
it). Then kick the hot coal to the loaded cannon on the far right.
Boom.

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ACT I: Things to do on Melee Island When you're Dead
====================================================
After you return to Melee Island, you find out that Elaine has been
declared dead and your mansion is being bombarded by a stone wielding
catapult. Your two objectives now are to stop the catapult and get a
ship and crew to go to Lucre Island. Don't forget to talk to the voodoo
lady for some more info that may help.

Head to the Scumm bar, get the dart players to hit the balloon, take the
pretzels.
While you're there, talk to I. Cheese (crusty pirate) and convince him
to join your crew if you beat him at insult-arm wrestling. Beat him
with insults, like you do in every Monkey Island game.

Talk to Otis and Carla and convince them to join your crew for cushy
gov't jobs.

Now head to the harbor, and pick up that popped inner tube. Talk to
Harbor Mistress to try to get a ship, but find out you lack authority.

Back to mansion, use popped inner tube on funny looking cactus by the
mansion. Give pretzels to catapult guy, after he leaves, tinker with
catapult. The catapult should be gone shortly after.

Now you can enter the mansion. In the back on the desk is a document.
Take it, look at it. There are two documents, the one on the table near
Elaine isn't the one you need. The cushy edition is right of the stairs
where the fine china is. Give it to Elaine to sign. Talk to her about
the ship and she gives you a gubernatorial symbol of authority.

Talk to Otis and Carla . Give them the signed cushy job document.

Head back to the harbor and show the harbor mistress the gubernatorial
symbol of authority. You should be able to go to Lucre Island now.

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Lucre Island
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Go to the law office, read the letter you receive. Go to bank, ask for
safe deposit box. Watch your loot get stolen and you get locked in.

Pick up the hanky, sword, and three sponges. Take the music box and
grog out of the deposit box. Use sword on bottom hinge on the door. It
breaks. There's now a crack. Use broken sword on crack. Use small
sponge in crack. Apply grog. Use medium sponge in crack. Apply grog.
Use large sponge in crack. Apply grog. You should be free to be
arrested.

In jail, pick up the chicken grease. You need to prove your innocence
now.

At Sense and Sensibilities, pick up an empty spritzer bottle and the
cologne on the stand.

At the House of Sticks pick up wood shavings.

Go to the Bait Shoppe and pick up a free bait. Talk to the shop owner.
Also take the duck outside the shop.

Go to Palace of Prostheses and talk to Dave. Show him the hanky, but he
has a cold and can't smell so you need a stronger version of the stench.
Take your empty spritzer bottle to the water fountain and fill it. Add
the wood shavings to it. Head back to the Bait Shoppe and fill it with
some bait water. Head out of Lucre town and to the mansion. Pick up
the flower in front of the fountain and add it to your perfume. Go to
the Mystes 'O Tyme Marshe and use your perfume bottle on the puddle.
The smell should be identical of that to the hanky.

Head back to Dave at the Palace of Prostheses and spray him with your
new perfume. He'll tell you the name of the person the smell belongs
to. Now here it is a random name, every game is a different name.
He'll give you a first name, middle initial, last name. Now you need to
twiddle with the filing contraption to find the name. The three
pictures represent the 3 names left to right, first to last. The system
works as follows:

Bunny = A - D; Tree = E - H; Pumpkin = I - M;
Monkey = N - S; Banana = T - Z
(I might be off a couple letters, email me if there's a mistake)

Just match up the pictures with the corresponding letters. For example,
Edgar E. Dangerous would be Tree, Tree, Bunny. You should have the
directions to Pegnose Pete now. Before you go, ask Dave about a
prosthetic hand, play the music box for him, so he can't hear what's
going on and steal the hand.

Now go to the chess players. Distract the portly player until he gets
mad. Find out about the skinny player's crush on Britney. Distract the
skinny player with the Britney technique. Watch them really go at it.
Take the clock.

Go to the Mystes 'O Tyme Marshe. Use the clock on the raft. Now you
will see the time, and according to the time use the directions to find
which way you go. Something like this:

12:05 N 2:15 S
12:35 S 2:20 N
12:55 W 3:15 W
1:30 W 4:00 W

If it's 2:20 on the clock you go North or up.

Can't give exact directions as they are different every time. The times
and navigation are probably different as well. After following the
directions around, you should encounter yourself from the future. Pay
attention to what the future you says and gives you as you'll have to do
it back exactly the same way. You will need to talk to him first and
remember what he says. Open the gate, and mimic what he did when you
encounter him again.

When you reach Pegnose Pete's shack, use the chicken grease on the
welcome mat, and the duck in the window.

Now go next to the bank and use your broken sword on the manhole. Take
the manhole. After looking at the manhole, go to Dave at the prosthetic
place again and ask him for a free item. He'll being to tell a story
and if you mention the 3 names from the manhole you'll get some fake
skin. You can also do other combination of names to receive a
prosthetic head, stomach, heart, foot, guts, and liver, but I do not
think these are important. Take your fake skin back to the manhole and
use it there. Now you can bounce off it into the bank.

In the bank there is a chain you can pull to turn on the lights. Look
at the weird shadow on the top. You need to make Guybrush look at the
shadow and he will find Pegnose Pete's prosthetic nose. You need to
make Guybrush look at the shadow and he will find Pegnose Pete'Take the
Scupperware, put your bait in it and leave.

Now go to the bait shoppe and use the prosthetic hand on the termites.
Go to Mandrill's mansion and use the Lechuck cologne on one of his stuff
animals. He will get ticked and break his stick. Go back to the
walking stick place and you'll see his repaired stick there. Use the
termites on it and watch him get it and leave a trail of sawdust. Go
back to the mansion and tell him you know about the loot and you were
framed. He'll go to check on it and leave a trail. Follow him.

You should be at an island looking thing. Go to the back side of it and
you'll find a passageway. Go down and push the button. Go back up.
Dive into the deep water. Open your scupperware with bait and you will
catch a glowing fish. Now you can see the secret door. Enter and take
all the loot. Also pick up the screw.

Head back to the jail. Show the inspector the loot and the screw. That
should be all. End of Act I.

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ACT II: Enter the Manatee
==========================
Back on Melee Island

Go to the voodoo lady and talk about heirlooms, you will get earrings, a
necklace and a pen.

Go to Meathook's and get the paintbrush.

Go to the harbor and get a can of grog

Go to the Lua Bar, sit on the stool and order a flaming scuttlefish.
Time it so it sits below the painting, and jam the sushi boat propulsion
mechanism with the paintbrush. When the chef runs out, go to the
kitchen and pour the grog into the steam generator. That should get you
the painting.

Back to the harbor go to your boat. Place the earrings on the
headpiece. Then give it the necklace, pen and painting.

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Jamalaya Island
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At Starbuccaneer's Coffee, look at the coffee cup from the outside. Go
inside next to the window to take it. Get a free refill. Try a free
sample bagel and keep the leftovers. Steal the mug from the lady.

Go to Stan's. Take the free pamphlet. Take the glue. Drink coffee and
listen to his sales pitch. You should now have a monkey meal coupon.

Go to the micro-groggery. Get a free grog. If you didn't get a coupon
yet, you can apply glue on the manatee and ride it for another coupon.

Go to Planet Threepwood and order something. When the drawing guy comes
buy ask him to draw you with the mug. Use the glue on the caricature
and then use that on the complimentary mug you got from Starbuccaneers.
Swap mugs.

Now go back to the docks and hop on the rowboat. Go to Knottin Atoll.
Talk to the puppets until you get the puppeteer out. Show him your
painting of the Ultimate Insult. Take the puppets. Go to the school
and get educated. Be a bad student by giving the worst answer. You get
a dunce cap. Now when you are outside, pull the fire alarm. Go in and
take the whistle from the box. You can repeat this to take the boat,
magazine, and gaming card. Head to the beach and talk to the pirate.
Go right to the rocky beach. Blow the whistle and the parrots come.
Give one of them some grog. Now you can extinguish one from the other.
Ask one a simple question to find out which one is the truth telling
one. Keep asking that parrot where the bronze hat is until you find it.
Use the puppets on the boulder. (Many people email me why they can't
ask the parrots where the hat is, make sure you speak to everyone about
it, mainly the guy at the statue and the pirate with the parrots, you
need to find out that the hat is under a boulder first.)

Head to the diving platform. Use the bagel chunk on the lotion. Talk
to all the judges. Look at the pamphlet you got from Stan's. Show the
fat judge the pamphlet. Go dive. The hippie judge should have told you
the direction that corresponds to the move. For me it was:
Keelhaul = UP; RumBar = DOWN; Spinning Sword = RIGHT; Alpha Monkey =
LEFT
It can be different so just write down the info the judge says.
Before you dive, put on the dunce cap. And copy the same exact moves as
Marco de Pollo. You should get the trophy shortly.

That should be it and you should be on your way back to Melee Island.

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ACT III: Escape from Monkey Island
==================================
On Monkey Island

You wash up on shore. Read note.

Go to the clearing and meet Herman Toothrot. Pick up coconut. Hit
Herman with it. Talk to him again.

Go to canyon and pick up the banana picker on the right side.

Go back to the beach and use the banana picker to pick all the bananas.
Give a banana to Timmy the monkey. Get him to follow you to the canyon.
Give him another banana to get him inside the mine. Repeat until you
get him all the way to the steel door. Open the vent. Throw a banana
in the vent. Close it. Use another banana in the portal. That should
open the door. Enter. Use banana picker to get the weed whipper.
Leave.

Go to the vista point. There are three canals. Pick up a rock and
throw it to the right one. Pick up another rock and wait until the
first one hits the branch. When the branch moves throw the 2nd rock to
the middle. Pick up another rock and wait until the 2nd rock hits the
branch and throw the 3rd one to the left canal. Pick up another rock
and wait until the next branch moves and throw it to the left canal.

Go to the LeChuck church. Use banana picker to get the two shields
above the door. Talk to the priest. Ask him to ride the lava boat
ride. Steer it towards where the boulder is into the opening you made.
Use the weed whipper on the weeds. Kick the tree over. Go over the
tree and back into the church. Ride the boat again this time steer
towards the bottle and use the banana picker to get it. May take a few
tries.

Go back to the beach and hit Herman with the bottle. Talk.

Go to the village. Talk to Jojo Jr. about monkey kombat. Look at the
musical monkey. Look at the shields you have. Give the cymbals to the
monkey. Take accordion.

Go all the way back to Herman and hit him with the accordion. Talk to
him. You should get another gubernatorial symbol.

You should know the basics of monkey kombat from Jojo. You need to
battle the monkeys in the jungle before the village to learn what beats
what and the transition commands from one stance to another. I would
make a chart and write them all down. This involves losing a few times
by doing 'monkey see monkey do'. If you found a list somewhere it would
be useless as it differs every time. So just write them down something
like this:

drunken monkey anxious ape = ack eek chee
drunken monkey charging chimp = chee oop eek
etc.

and what beats what:

drunken monkey beats anxious ape and charging chimp
anxious ape beats charging chimp and bobbing baboon
etc.

When you have most of them down, start beating those monkeys. You earn
more hit points with every win. You should move from the Timid monkey
to the smelly, then strapping, and then brawny. If you can beat the
brawny monkey you are ready for Jojo Jr. Challenge and beat Jojo, and
get his hat.

Go to the giant monkey head. Use the bronze hat on the head. Use the
banana picker on the nose. Enter. Find a slot and use the
gubernatorial symbol on it.

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ACT III+: Guybrush Kicks Unusually Large Butt
=============================================
You're in the giant robot monkey. Go to the right side and pick up
large plank. Use it on the small tower. Climb it and jump on the
plank. Flip the switch.

Now you should be on melee island in the giant monkey kombat battle.
There is no way to beat him. To win you do the same move as him to
draw, three times.

The End.

I hope you enjoyed Escape from Monkey Island, as I have.

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Special Thanks
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Thanks to everyone I got help from on #monkeyisland: dopehat, Drillan,
guard|, uNK, and Quintak Lee.

Did I miss something? Email me at vism@vism.net and I will update it.

This documentation is freely distributable as long credit is given.
Copyright 2000, Vism