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Читы для Fascination

Чит-файл для Fascination

Fascination

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Даты выхода игры

вышла (дата выхода неизвестна)

Solution [ENG]

Информация актуальна для
Well,  here  it is, the solve for  Fascination.  And this game was quite
tricky  in  certain  parts, so follow  the  instructions EXACTLY as they
appear.

Whenever you come across a phone number, birthdate, a phone number, or a
number of any kind, write it down and write what it is next to it. There
are MANY times in the game where you will need this information. And the
writers  of Fascination were very tricky, this information often changes
from  game  to  game. Whenever possible,  I  wrote  down the information
needed  at  a later date, if it  was such that it remained constant from
game to game.

For  reference,  when I say TAKE an  item, I mean "click the right mouse
button  on  the  item"  and click it  again  to  place  the item in your
inventory  list. To remove something from your inventory list, click the
right  mouse buttom to call up your  inventory and go touch that item to
the item you wish to use it with. OK, here we go.

BEGINNING
---------
You have to watch this long and annoying demo, to abort it, press ESC.

You start in a hotel room with a briefcase on the bed.

Click  the  left  mouse button on the  drawer  by  the door and open the
drawer.

Click on the adapter in the drawer. Your mouse turns into an adapter.

Put  the  adapter  in  the  socket  in  the  wall  to  the  right of the
refrigerator.

Go  to  the  set  of  books by  the  door  called  "Directory". Click on
directory  and write down the phone number  to Quantum UNLTD Lab. Do NOT
lose this. The number is 734-0825. This is also a constant.

Click on the door that says "To Lobby". The game won't let you leave the
room, and says "I'm not going until I find the vial in the briefcase."

When  you click on the door 3 TIMES  in a row, you suddenly remember the
combination:  A  A  R G H (this is  constant  and does NOT change in the
game).

Now click on the briefcase and enter A A R G H

Take  the toothbrush from the briefcase and change the volt setting from
220 volts to 110 volts.

Click on the plug for the toothbrush (your mouse is now the plug).

Plug  in the toothbush to the adapter in  the wall that you found in the
drawer.

Torn the toothbrush to "ON".

Click on the blue thing inside the toothbrush.

Click on the right mouse button and a vial is now in your inventory.

Go to the bathroom and take a shower. Click the mouse to stop showering.

Unplug the toothbrush from the adapter.

Unplug the adapter from the socket, and the adapter is automatically put
back in the drawer.

Plug in the refrigerator cable.

Take  the  water jug off the table and  pour  it into the empty ice cube
containers in the freezer.

Close the refrigerastor.

Use  the telephone on the glass coffee table and call Quantum Labs using
the phone number you wrote down from the directory.

GO TO THE MAIN LOBBY
--------------------
Click  on the orange magazine where  it says Newspapers. Click the right
mouse button to place the newspapers in your inventory.

Click the newspaper remaining on the table a 2nd time.

Click  the  book to turn the pages until  you turn the pages 3 times. On
the third page, a corner is torn.

Click  on  this  torn corner and write  down  this  3 digit number. This
changes  each  time,  so you're going to  have  to  remember it. These 3
numbers are the first 3 numbers to LouDale's private phone. Th number is
USUALLY 674.

Click  on  the green directory which  was under the magazine. Write down
Jeffery Miller's personal line - this number changes EVERY time you play
the game. You MUST remember this number for later use.

Click  on the ashtray, and click the token in the ashtray. Put the token
in you inventory to make a call later.

Add  the  keyring  to your inventory, this  is  on the table next to the
bouquet of flowers.

Use  the keyring from your inventory  on the receptionist. She will give
you a key, take it and put it in your inventory.

GO BACK TO YOUR HOTEL ROOM
--------------------------
Use  the phone on the glass table  to call Jeffery Miller, the President
of  Quantum  UNLTD, on his private line  (the number you just wrote down
from the green directory in the lobby.

Mr.Miller  gives  you an entry code for later  use. It is 1 letter and 4
numbers. It changes each time as well, so write this code down.

Open  the refrigerator and hide the vial  from your inventory in the ice
cube tray.

Take  a bottle from the refrigerator, and  pour it in the empty glass on
top of the refrigerator. Drink this.

Try  to  go  to  the lobby, and  your  phone  will  ring. Listen to this
conversation CLOSELY, then leave the room.

BY THE POOL
-----------
Take  the  hat from the post and put  it  on the girl's head that is not
wearing a shirt.

Talk to Prisca (the girl you gave the hat to).

Take the flashlight (called a lamp) and add it to your inventory.

Click  on Sharon and choose coffee when she offers you a drink. Click on
the sugar and put a cube of sugar in your inventory for later use.

Flip  the switch on the post where the hat used to be. The lights in the
pool turn on. Take the pendant from the pool.

Go to the booth and use the pool key on the keyhole.

Use  your token on the battery compartment and take the battery out. Use
the battery with your flashlite so you now have an operational flashlite
(lamp).

Go back to the pool.

Go to Q.U.L.
                                        
Q.U.L.
------
Click  on  the telephone booth and use  the  token in the slot. Call the
Presiden't private line again.

Write  down  the secret code number that  Miller  gives you - it changes
each time. You MUST remember this.

Go  to Q.U.L. Reception and type in the passcode you got from Miller the
FIRST time.

A  watchdog  jumps  over  the counter as  you  reach  for the key on the
keyring. QUICKLY, as the watchdog comes over the counter, take the sugar
cube  from your inventory and give it to  the watchdog. If you do not do
this fast enough, the dog will leave.

Now you can take the key QUICKLY and put it in your inventory.

Go back to the street and go to the parking lot.

TO PARKING LOT
--------------
Use storeroom key on keyhole of storeroom (right side of screen).

Take  your  flashlite (referred here on out  as  lamp) and use it on the
storeroom.

With your flashlite on, go all the way to the right in the middle of the
storeroom and touch the hook.

Close the storeroom door.

Click  on  the  pocket of the suit  and  take  the keys for the cleaning
lady's car.

Use the carkeys on the keyhole of the red car next to Jon's head.

Talk to Jon.

Kick the car tire and the door will open.

Click on the entry code above Jon's head.

Put the keycard in the digi code.

Punch  in  the 3 digit code number  Miller  gave you the second time you
called.

IN STUDY
--------
Click on spring, which is just below the Manual.

Click on cable, and a second compartment appears.

Put the dictaphone on the cable.

Click the lapel localed on the man's chest.

Click  the  silk hankerchief located on the  man's chest and place it on
the table.

Click the silk hankerchief again to open it. A microcassette is exposed.

Take the microcassette and add it to your inventory.

Turn  the  lamp on with the on/off  switch  located on the nipple of the
left breast. Now watch your fingers!

Put the microcassette in the dictaphone.

Listen to the conversation and write down what is important.

Go to the Lingerie Store.

DENTELLE'S COCONUT GROVE MIAMI: THE LINGERIE STORE
--------------------------------------------------
Talk to Miss Taylor.

Take the newspaper off the table.

Go in the farthest booth to the left.

Click on the paper and read the article.

Go into the middle booth.

Add the shoes from the shoebox to your inventory.

Go to the next booth. SAVE YOUR GAME NOW!

Go to the private door. Follow these directions EXACTLY or you will die.

Click on the private door ONCE to open it a little bit.

Clcik on the bell on the top of the door (make sure you click the bell).

OK,  you disabled the alarm. Open the door the rest of the way and go in
the room.

Click on all posters so they roll up.

Click your mouse button on the genitals of the male on the poster on the
bottom left. This raises the last poster.

Take the padlock key from the wall and add it to your inventory.

Take the magnetic label.

Move all the packages to expose the safe.

Use the padlock key on the Padlock.

Use  the  shoe from your inventory on the  bar  of the safe to unjam the
bar.

Use the label on the safe to expose the combination code.

Click  on the combination lock, then put  D in the for the first letter.
Repeat  this procedure putting O in for  the second letter, and C in for
the third, thus spelling DOC. Pretty tricky, huh?

IN THE LAB
----------
Grab  the  instruments  by  the  phone  and  take  the  scapel  for your
inventory.

Go to the surgeon's coat and click on the pocket.

Take the mask from the pocket.

Click on the pocket again and take the key.

Use the closet key on the keyhole.

Take the documents and grab the photos.

Click on the jar. Use the shoe to break the jar and take the vials.

Click on the answering machine and press rewind.

Play  the messages and listen closely  to them. Press rewind again, then
press erase to erase the messages.

Go To The Hotel.

TO THE HOTEL
------------
Pick up the newspapers and put them in your inventory.

Click on Isalinda and listen to what she says.

Go to your room.

Your room has been ransacked. Look around thoroughly.

Look in the ice tray for the vial you hid there.

Look in the empty glass on the table for the vial. Take the vial.

Get the lapel pin from the floor next to the table.

Take the box of chocolates from the table.

Talk to Rob, the man lying on the bed.

Use the phone and call 0 for the operator.

Go To The Lobby.

THE LOBBY
---------
Click on Fa, then read the cat's name tag.

Talk  to  the  man in the wheelchair.  Use  this  sequence to answer his
questions: 2,2,2,1,2,1

Take the scrap of paper on the floor. Write down this 4 digit number. It
is  the last 4 digits to the phone number you found in the porno mgazine
earlier. This changes so write it down.

Talk to Isalinda again.

Go  back to your room and call LouDale by putting the 3 numbers from the
torn  corner  with the 4 digit number  you  just got. Write down what he
says.

Go to the Photo Studio.

THE PHOTO STUDIO, THE DECLIC GALLERY
------------------------------------
Click on the automobile. Look at the package and the lapel bin, which is
the Blue Red Club Lapel.

Take the 10 dollars from the windshield, and put it in your inventory.

Go to the service door.

Click on the wastebin and take the newspaper.

Use Photo on Slot.

Use scapel on keyhole.

Click on slot and go inside.

KITCHEN
-------
Open all cupboards before you click on ANYTHING.

Take  glass from upper left hand cupboard.  It will drop safely into the
wastebin IF YOU HAVE ALL THE CUPBOARDS OPEN.

Take bleach from behind the glass.

Take ammonia.

Take cloth.

Take lye.

Click basin to place the basin on the counter.

Put your mask on.

Turn the faucet on.

Use cloth on water, and put WET cloth back in your inventory.

Turn the faucet off.

PERFORM THESE STEPS QUICKLY WITHOUT HESITATION:

Place bleach in basin.

Place ammonia in basin.

Place lye in basin.

Click "open" twice on the door to your right.

Place basin in window.

Take your wet cloth and put it in the "slot" on the service hatch.

If you are successful, you will exit the room automatically.

RED AND BLUE CLUB
-----------------
Take the newspaper near the debris.

Give Edwardo 10 dollars.

Give Edwardo Label Pin. He will let you pass.

Answer the questions with the following answers: 2,2,1,2,1

Give chocalate to Miller.

Look at tatoo on dead man's buttocks.

Look at Eva Pendant.

Use  Adam pendant from your inventory on the Eva Pendant. Watch Adam and
Eve make love.

Look at the man's hand.

Take the ring off his hand and keep it.

Leave room.

TO THE JUNK ROOM
-----------------
Talk to the parrot.

Take the cigar from the parrot.

Put the cigar in the statue's mouth.

Take landing Net from the floor.

Push the switch at the base of the fish tank to turn the light on.

Take the Shellfish from the tank. Do NOT click on the shellfish again or
it will bite your finger, giving your mouse a bloody bandage appearance.
If this happens, you cannot do things later and will be unable to finish
the game.

Take the Plankton and use that on the Shellfish to feed the shellfish.

Use landing net to get the pearl. Keep this in your inventory.

Take the eye patch off the statue.

Put  the  pearl in the statue's eye,  and a lazer beam will shoot across
the room.

Click on panel in oriface on right side of room.

Use stamp on panel to open a door.

VILLA VIZCAYA
-------------
Answer the following questions with these responses: 1,2,1,2,1

Open the waste bin.

Take syringe out of waste bin.

Use syringe on formalin.

Take shaving cream from right side of cabinet.

Push mechanism on green tile on left side of bathroom.

Pick up spray container.

Put formalin in spray container.

Go to the Inspector.

Use spray on Inspector.

Go to the lounge.

TO THE LOUNGE
-------------
Pick up the newspaper.

Go to the painting: Nudity's Dream.

Push the trigger on the painting.

Click  lamp onto microscope and write  down the EXACT letter combination
of  B  A  D G E that you  see.  IMPORTANT  NOTE: From game to game, this
pattern of B A D G E changes to include + keys which represent sharps on
the  piano.  It  is IMPERATIVE that you  remember  where  + keys are, if
present  at  all,  as  they  change each  game  and  you  will need this
information to get past the piano in a few minutes.

Click  Signet  Ring  to  microscope  and  write  down  Kenneth  Miller's
birthdate. This also changes from game to game.

Turn Zodiac on with button on lower right hand corner.

OK, here's the complicated part. LISTEN CLOSELY:

After  you turn the Zodiac on, you can click on the organ and piano keys
enlarge  in  front  of  you. First, I'm  going  to  tell you the general
information, and then I'll walk you through it.

You need to play B A D G E on the piano keys while the Zodiac is set for
2:00, which is the Roman Number 2. This doesn't work the first time, and
the  sequence  must  be repeated over and  over  for about 10 minutes. A
secret door will finally open when you do this enough times. Do not give
up, it literally takes 10-15 minutes before it will work.

OK, piano keys are the following from left to right:

White Keys: C D E F G A B C

Black KEYS: C+ D+ F+ G+ A+

Ok, if your B A D G E has NO + keys in it, use the following sequence: B
-  2nd white key from the right A - 3rd white key from the right D - 2nd
white  key from left G - 4th white key from right E - 3rd white key from
left

If  you B A D G E looks like this: B A D+ G E Use this sequence: B - 2nd
white  key from the right A - 3rd white key from the right D - 2nd Black
Key  from  the Left G - 4th right key  from right E - 3rd white key from
left

If your B A D G E looks like this: B A D G+ E Use this sequence: B - 2nd
white  key from the right A - 3rd white key from the right D - 2nd white
key from the left G - 2nd back key from the right E - 3rd white key from
the left

OK,  this  covers all of the  possiblities. Remember, this will not work
the  first  time.  Keep doing this over  and  over until the secret door
opens.

Go into the secret room.

CELL BLOCK
----------
Take the lighter from the prisoner's pocket.

Look  at the prisoner's hand and put the ring from your inventory on his
hand.

Put  your newspapers from your inventory on the table. You should have 6
NEWS, but this will work if you lost a few along the way.

Use the lighter you just got on the 6 NEWS on the table. This will start
a  fire and set the smoke alarm off. The cell opens and you leave. Thats
it, you win, no more game, extremely pathetic ending.

                                                (Solve Master)

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