Фауст: Семь ловушек для души чит-файл №4

Walkthru by Karen July

Rev. 1.0a


Notes

This is a walkthru and not intended to enhance game-play for the adventurer,
merely some help for when you get stumped along the way. Nor does this
walkthru describe everything in the game, only covers the least you need to
see or do to finish the game, so explore as you go or you will miss much of
the storyline and excellence in this adventure.

Sometimes the path one person takes through a game is different than
another's, or one person will have a different problem than another, so am
keeping my fingers crossed that everything is here that you need to finish the
game.

If you discover any major omissions or errors in this walkthru, please feel
free to email me at karen@gamenexus.com

Without further ado ... Let the games begin!


--------------------------------



Episode One: Twice as Bad

Lily and Jody: Love Island ...

Walk toward and enter the trailer.

Turn left and pick up the Strainer from the sink. Turn right and look at the
stove for a close-up view. Pick up the Ash shovel hanging just to the right of
the stove. In the stove close-up view, sift all the ashes in the stove to
discover (and pick up) the Tooth:
* Use the Strainer to see it superimposed on your screen.

* Use the Ash shovel on the ashes in the stove.

* Use the Ash shovel with ashes on the Strainer.

* Grab the Strainer and shake back and forth till the ashes are sifted.

* (Repeat the above steps until all the ashes are sifted.)

* At some point while sifting the ashes, you will uncover a Burned key.
Pick it up.
Walk toward the bed. Find and use the drawer in the bed-base and pick up the
Bronze key in the drawer. Turn and look at the blackboard. Note the Total
amounts. Look at the drawer below the blackboard and look at Hanibal's file to
note his total amount.

Walk to the closet for a close-up view. Use the Burned key on the right
keyhole and the Bronze key on the left keyhole to open the closet. To reveal
the combination lock in the closet, grab the right half of the clothes in the
closet and drag to the right, then grab the left half of the clothes in the
closet and drag to the left. Look at the combination lock for a close-up view.
The combination is 512 (the total of all amounts due the Twins -- blackboard
Totals plus Hannibal's Total). Grab and spin the dial:
* Clockwise past zero and stop at 5

* Counter-clockwise past 5 and stop at 1

* Clockwise past 1 and stop at 2
The safe will open. Pick up the Lottery ticket.

Look at the gramaphone to the right of the dresser to Watch Mephisto offer
Jody a deal. Walk into the bathroom, turn left and use the water tank over the
toilet to find and pick-up the Knife, and view the demise of Lily.

Transported to the GhostTrain...

Walk toward the GhostTrain and use it to begin the ride. (If you just do
nothing during the ride, you keep going around and around.) Watch the screen
and every time a right-pointing finger appears, click your mouse. You will
eventually stop at a door.

Look at the skeleton sitting on the ground leaning against the door. Look at
the scroll in the skeleton's mouth to read Jody's contract.

Transported to the Gazebo...

Walk toward the Gazebo. Walk toward the bench and you sit down. Look down.
Look at the little Gold Block set in the gazebo floor. Use the Gold Block and
it will partially open.

Still sitting on the bench, turn left until you see the Plaque on the pole.
Look at and use the Plaque to open it. Use the Object inside and watch the end
scene.

--------------------------------



Episode Two: The Alchemist and The Genie

Nathaniel: Great Inventor ...

Walk around to the back side of the House and walk in the door.

Walk up the stairs on the left to the study. In the bookshelf, find and look
at the Book titled Code and pick up the Key. Find and look at to read the
books titled Goethe Faust, History of World War II, and Mathematics and Random
Coding.

Turn around and look at the center desk drawer to open it. Pick up the Matches
and Pipe.

Find the hutch in the corner to the right of the bookshelves and use the Key
on the keyhole. Pick up the Geological survey map(partially sticking out from
underneath the right edge of the blotter below the drawers). Open the drawers
to get the Sealing ring, the Magnifying glass, the Paper knife, and read the
letter from Dreamland. Open the lower left drawer, then without closing it,
open the lower right drawer to pick up the Wooden head from a hidden
compartment in the drawer.

Use the Wooden head on the left-hand, headless carved figure on the lower part
of the hutch in the corner. Pick up the three tape reels. Use Tape 1 on the
tape player in the cabinet and press the tape player's play button to hear a
message.

Walk downstairs into the bedroom under the left stairs.

Look in a wardrobe door to find and look at a post card for Visit Omaha Beach;
look at the card again to discover A = 0. Look in another wardrobe door to
find the blurry card and look at it with the Magnifying glass to discover
instructions on how to open a sealed envelope.

Walk toward the big earth globe and write down the rainbow colors you see on
the tapestry picture to the left of the globe. Walk back toward the bed.
Across from the bed is an arched door. Use the door to open it and use the
Geological survey map inside. Use the door again to close it and view the map.
Write down the coordinates. The four posts of the bed are used to set the
coordinates. As you face the bed, the head of the bed is against the wall.
Look at each of the four bed posts and set each to the following:
* Head of the bed, left post: 50

* Head of the bed, right post 20

* Foot of the bed, left post 00

* Foot of the bed, right post 45

* (Set all but the foot, right post first, then set and adjust this right
post until the drawer below the bed opens.)
Look at the book in the drawer that just opened below the bed. Look at the
book again for a close-up. Use the Sealing ring on the book to open the latch.
Use the book to pick up the Coding wheel. Use the book again to see the
locking mechanism -- the color wheels. Look at the color wheels for a
close-up. Following the rainbow colors you noted earlier, enter them from top
to bottom: Purple, Dark Blue, Light Blue, Green, Yellow, Orange, and Red. (The
colors do not have to be aligned exactly, as long as the color is correct at
the right edge.)

If colors are set correctly, the book will open. Pick up the envelope from
inside the book. Use the Paper knife on the envelope to open it following the
instructions you found on the blurry note in the wardrobe: Position the Paper
knife on the envelope to the right of the seal, click and hold down the mouse
button and slide the Paper knife to the left, and, still holding the mouse
button, slide the Paper knife down. (Be patient and keep trying until you
successfully remove the seal -- this was just practice for the real envelope
you have to open later.)

In your inventory, use the Coding wheel (The hints to use the decoder were on
the Omaha Beach postcard in the wardrobe). Align the inner circle "A" with the
outer circle "0" (zero). Note the following corresponding numbers for
O-M-A-H-A: (7-9-0-3-0). Walk toward the earth globe and look at the
combination lock. Use each of the number dials to set the Omaha combination of
79030 to open the globe. Look at the envelope and use the Paper knife to open
the envelope and read letter. You end up back in the study to watch Mephisto
offer, and Nathaniel refuse, a deal.
                               
On the bookshelf, find and look at the book titled Goethe Faust again to find
out about the Treasure Hunt. (The narrative is not the same as the subtitles.
So if you want to see the Treasure Hunt instructions, make sure Subtitles are
turned on in the game options.) Again find and look at the book titled History
of World War II.

Use the Key to unlock the hutch in the corner. Pick up Tape 4 from the
cubbyhole. Pick up three pieces of chalk (all from the upper left drawer). Use
the statue head again to open the lower left-hand hutch cabinet. Use Tape 4 on
the tape machine, and press the "play" button on the machine to hear message.
Look at the notepaper to get the clue: "If you want to know about fire, learn
about ashes."

Walk to the fireplace. Between the fireplace and the desk, look at and pick up
the Shovel. Use the bellows on the floor in front of the fireplace to blow
ashes that outline a compartment in the back of the fireplace. Use the back of
the fireplace. Pick up the Treasure Box and it will appear in your lower-left
game screen (the three chalks you found in the hutch automatically transfer to
the box). Pick up the Handle and get the clue: "The frog in the well knows
nothing about the high seas."

Walk outside to the well. Use the Handle on the crank on the right side of the
well. Look at the bucket handle that was just raised to pick up a Treasure Box
item from the frog's mouth. Look in the bucket and look at the scroll to get
the clue: "What is under is what is like above."

At the well, turn left and walk one step. Turn left and walk one step. Turn
left and use the rock on the ground to move the rock and reveal a rectangular
outline on the ground. Use the Shovel on the outline to dig up and open a box.
Pick up the Monocular. Pick up the Treasure Box item. Look at the scroll to
get the clue: "Analogy. Turn to your left and look up. Learn to read the veins
of the rock as the branches of the tree, and find the petrified sap."

Standing and facing the hole you dug, turn left and up at the tree branches.
Look at the tree branches for a close-up. Use the Monocular on the hook on the
branch. Look at the eyepiece of the Monocular to see the cliff wall. Walk to
the crack in the cliff. Pick up the Treasure Box item. Pick up the Handle and
get the clue: "I am movement. I live half in the air, half in the water, but I
get a grip on the earth. Seven after black."

Walk back to, and past, the door at the back of the House. Use the Handle at
the lever on the outside wall of the house. Use the Handle again to start the
buckets moving. Watch the buckets go by until you see the bucket with the
black stripe. Counting the bucket with the black stripe as "one", count the
buckets as they go by and use the Handle when you see the seventh bucket to
stop the buckets moving. Look between the buckets for a close-up. Look at the
latch. Pick up the Key. Pick up the Treasure Box item. Look at the scroll to
get the clue: "Make the radiant sun shine in glory on Iris' rainbow. Help is
not far from the Sailors."

Walk back into the house, into the bedroom. Look in the drawer below the bed
again to find and pick up the Mirror. Turn around and look at the arched door.
Use the Mirror on the helmet in the picture. Above and to the left of the bed,
on the wall, look at the mechanism. Use the Key to open the compartment. Use
the red lever to activate the mechanism. Walk toward the globe. Look at the
recessed little stained-glass window to the left of the rainbow tapestry. Use
the little red button. (A laser light beam bounces around the room ending at
the tapestry.) Look at the Rainbow Tapestry. Pick up the Treasure Box item.
Pick up the scroll to get the clue: "Visit the belly of the earth (in Latin)."
Look at the globe of the earth. Pick up the Treasure Box item and get the
clue: "One cannot wander looking at the stars with a stone in one's shoe."

Open the second-from-the-left wardrobe door. Use the black shoe. Use the heel
of the black shoe and get the note: "Bravo. All elements gathered. Meet me in
kitchen. Proud of you. Waiting. Nath"

Walk to the Kitchen (the door in the house you could never enter before). Open
the right-most cabinet on the wall and pick up Common salt and Rock salt, the
last two items for the Treasure Box. Look at the contraption on the table.
(Watch as Homunculus is brought back to be your assistant.)

Transported to the park...

Look up. Use Homunculus on the flickering white light socket and hear
Theodore's story of why he created Dreamland. Pick up the Dreamland Amusement
Park Map.

--------------------------------



Episode Three: The Shadow of Casanova

Frank: Visit Us ...

Walk to and enter, the underwater apartment.

Find the closet with the glass door (looks like a phone booth, standing in a
corner of the room). Use the little blue/gold "x" on the right side. Use the
"x" again to open the door. Look at the pointing finger and pick up the Little
wig.

Find and look at the small red chest for a close-up(in the corner to the left
as you stand facing the clock on the wall). Use the cup in the back to get a
Compass needle. Use it again to get a Thin pencil. Look at the contents of the
small red chest and look at the newspaper clipping.

Walk downstairs. Use the Thin pencil on the painting and walk into the
bedroom.

Look at the compass at the foot of the bed and use the Compass needle on it.
Walk onto the bed (looks like steps walking over the bed into the window).
Look at the little statue on a stand at the head of the bed. Use the Little
wig on the statue's head. Use the crank on the base of the statue. Pick up the
key from the drawer that opens.

Standing on the bed, starting in the northwest corner (NW corner is just above
and slightly to the left of the little statue): use the "belly-button" of the
bedpost mermaid, turn left, click the next mermaid's belly-button, turn left,
click the next belly-button, etc. When you have clicked seven belly-buttons in
a row, the bed canopy will lower.

Walk off the bed back into the bedroom. Turn around. Use the key on the
lowered, bed canopy and watch Mephisto offering Frank a deal.

Transported outside...

Walk to the underwater apartment.

Find and use the cabinet (the little red chest from before is sitting on it).
Pick up the Magnifying glass. Pick up the Box of slides.

Find the closet with the glass door (looks like a phone booth, standing in a
corner of the room). Use the little blue/gold "x" on the right side. Use the
"x" again to open the door. Look at the pointing finger and pick up the Key.
To the right of the closet with the glass door, look at the picture on the
wall and pick up Frank's 1st Prize.

Walk behind the stairs that lead up and outside and find the slide viewer.
Look at the slide viewer. Use the on/off switch on the viewer. Use the Box of
slides on the viewing table. Use the Magnifying glass on each of the slides.
Note the slide of the clock that shows the time 5:30.

Walk to and use the clock on the wall. Use the Key on the clock keyhole. Grab
and drag each clock hand to set the clock to 5:30 (hear two bongs). Exit the
clock to hear "cookoo, cookoo" and reset itself back to 2:00.

Walk downstairs. Use the Thin pencil on the painting and walk into the
bedroom. Walk into the newly-opened hole in the floor. Turn to the right and
use the picture on the wall (76), and pick up the Red bulb and Yellow bulb.

Walk toward the counter with the sink. Look at and use the book to read
Frank's letter.

Walk to the device to the right of the counter with the sink. Use the
compartment at the top to open it and use the Red bulb in the compartment.
Look at the flat area. Use Frank's 1st Prize on the flat area. Use the on/of
switch button and read the Frank's contract. Exit the device to watch as Frank
burns himself.

Transported to the GhostTrain central switch ...

Walk to the door under the mound in the center. Click the "walk to" icon on
the left-hand side of the door to open it (only the left-hand side will work).


Walk to the Iron Butterfly on the wall and look at it. Use the door handle of
the little gray door to the left of the Iron Butterfly for a close-up. Grab
the pendulum and drag it all the way to the left then release it. Watch more
of Theodore's story.

--------------------------------



Episode Four: The Phantom Lover

Kalinka: Enchanted Island ...

Walk toward the stairs. Use Homunculus on the lever at the top of the stairs.
Walk up the stairs and into the central plaza.

Turn left at the fountain and walk to the door upstairs. Look at the door.
Look down and just to the left of the door, and use the mailbox to open it.
Pick up the Peacock feathers.

Walk into the apartment. Inside the door, look down and to the right to find a
cabinet with drawers. Use the drawer. Pick up the Respiration grille and the
Shoelaces.

Turn around and walk to the left of the sewing machine:
* Use the roll of material on the right, the bottom bolt of material: to
cut and pick up the Hard leather. Use the Hard leather on the cutter and
pick up the Strong leather strap.

* Use the roll of material on the right, the middle bolt of material: to
cut and pick up, the Soft leather. Use the Soft leather on the pattern
machine (machine to the left of the cutter). Pick up the Pieces of soft
leather from the pattern machine.

* Use the Pieces of soft leather on the hole-punching machine (same
hotspot as the cutter). Pick up the Pieces of soft leather with holes.
Walk around to the other side of the counter. On the counter, look at the
note
from Theo about fixing the fountain, and the instructions to make a "Mask".

Walk to the curtained off bathroom in the main room (has a bathtub and sink --
not the room in the back with the toilet). The bathroom has been partitioned
off from the main room using a curtain on one side, and a pulled back curtain
with a big mirror behind for the other side. You need to open the drawer in
the cabinet below the mirror. However, because of the big mirror creating
illusions, the hot spot to open the drawer is a little to the right of the
three brushes hanging on the wall. Find the hotspot and use it to open the
drawer. Pick up the Soft tissue and the Gauze. Walk back to the main room.

Facing the entrance to the bathroom, turn right and walk through the open
glass doors to find six mannequins. Look at the Twin's mannequin and use the
Peacock feathers on the Twins' mannequin. Look at the Hannibal mannequin and
use the Strong leather strap on the Hanibal mannequin.

Walk back into the main room and to the sewing machine. Use the Pieces of soft
leather with holes on the sewing machine. Use the Respiration grille on the
mask you are sewing on the sewing machine. Use the Shoelaces on the mask you
are sewing on the sewing machine. Pick up the Mask.

Walk upstairs and walk through the bedroom into the room with the loom. Look
at the loom to hear about the key to the garden. Look at the loom again to see
a close-up of a four-folded square of cloth. Use each corner of the cloth to
unfold it and pick up the Little silver moon.

Walk downstairs to the main room and through the blue curtain under the stairs
into the kitchen. Use the cabinet under the chemistry set and pick up the
Flour.

To the left of the chemistry set is a grandfather clock. Look at the clock
face. Use the Little silver moon on the clock face to open the clock. Walk
through the clock to the garden. Watch Mephisto explain about traveling in
time. Turn and look at the patio table and see the astrological symbols.

Walk out of the apartment back down to the plaza area to the fountain:
* First, look at the crank to the left of the glass bowl. Use the Nail to
pick it up. Use the crank handle to fill the glass bowl with water.

* Next, look at the little Atlas statue holding the glass bowl on his
back.

* Use the switch on top of Atlas' head to drain some of the water from the
glass bowl on his back.

* Next, use the Flour on the top of the glass bowl. Look at the top of the
glass bowl and write down the astrological symbols. (Repeat: write the
symbols down. They will not be shown later in this walkthru when needed.)

* Last, look at the little water buckets below the glass bowl and to the
right of the crank. Pick up the Necklace.
Walk back into the apartment and to the garden. Use the plant pole on the
table in the corner to pick up a Green leaf. Look at the patio table for a
close-up of the astrological symbols. Use the symbols in the order you saw
them on the fountain's glass bowl, left to right. Use each of the four trees
to travel to that season of the year. At each season, pick up a leaf from a
plant pole on the table in the corner and watch the story of Kalinka and
Frank. (Remember you already have a leaf from one season.) When you have all
Four herbs, walk out of the garden back to the kitchen.

On the counter in the kitchen, look at the chemistry set. (We will now mix the
herbs.) Use the Cork on the left flask to remove it. Use the Four herbs on the
mouth of the left flask. Use the Matches below the left flask to light the
burner. Pick up the Mixed herbs from the jar on the right. (You might have to
light the fire a couple times, holding the match to the burner until you have
enough of the mixture. You cannot pick up the mixture until you do.)

On the counter in the kitchen to the right of the chemistry set, look at the
metal box with handles to open it. (Now we complete the Mask.) Use the Mask on
the box. Use the Gauze on the box. Use the Mixed herbs on the box. Use the
Soft tissue on the box. Pick up the Completed mask.

Walk back to the main room and through the glass doors to the mannequins. Use
the Completed mask on the mannequin of Frank and hear about the Ring.

Walk upstairs through the bedroom to the room with the loom. To the left of
the cradle is a candle on a table. Above the candle is a cloud with a little
castle atop. Use the Matches on the candle and see the little blue angel move
in and out the doors of the castle. Use the candle to stop the movement when
the little angel is visible. Look at the little angel. Pick up the Ring.

Transported to the library ...

Walk through the door into the Library and up the stairs. Turn right and walk
to the ladder.

Use the books to the left of the ladder to reveal a hidden panel. Note that
the first word in the title of each book is lettered in Gold. Use all the
books to pick them up. Put the books back, left to right, making a sentence
from the Gold words: "I Theodore Lost Hope In 1917 And Signed A Contract With
Mephisto".

--------------------------------



Episode Five: Tigerhood

Hannibal: Great Attractions ...

Walk to and into the tent.

Walk forward and look at the poster on the stand to read "19 0 Red 7 Black".
Pick up the Cylinder (disguised as a grandfather clock -- looks like a
roulette wheel). Turn around and use the Cylinder on the round platter on the
table to make a Roulette wheel. Use the Roulette wheel for a close-up. Grab
and drag the wheel to position the following numbers below the yellow diamond
(solution from clue read on poster). After positioning each number, in the
following order, push the yellow diamond button:
* 19 Red

* 0 Light blue (not the 00)

* 22 Black

* 7 Red

* 19 Red
The table top will raise. Walk around the table and look under the raised
table top. Pick up the Reel and the Whip.

Walk toward the door, turn to the right and use the upper cupboard. Notice the
bottles with different colored caps on the right of the upper shelf. Click the
colored caps in the following order: Red, Light Blue, Black, Red, Red. (This
is the same color sequence as the numbers you used on the Roulette wheel.) The
face of the cabinet drops to reveal some more shelves. Pick up the Key. Look
at the shelf and watch Tod supplying Hannibal with liquor. Use the cabinet
door to close it.

Pick up the Rat on the bed. Walk onto the bed and look at the device on the
little table to the right of the bed. Use the Rat on the right edge of the
cylinder. Use the wire on the table and drag it to the connectors on the top
of the device. Use the Whip on the right edge of the cylinder to get the rat
running to spin the cylinder to generate power.

Still standing on the bed, use the painting on the wall over the bed to slide
the picture and reveal a cabinet. Use the Key on the keyhole in the cabinet.
Use the Reel on the projector. Use the On/off switch on the projector to turn
it on. Watch the movie clip and hear instructions to use the whip to direct a
Tiger's movement.

Walk to and look at the full-length floor mirror to see four characters
revealed and hear how Hannibal would sell his soul. (Write down these four
characters.) Use the chest to the right of the mirror and pick up the Handle.

Turn around and walk toward the tent entrance. Turn left and use the Handle on
the hotspot on the floor just to the right of the poster that spins when you
use it. Use the Handle again. Quickly use the Whip to arm yourself. Watch the
five characters that pop up. (One of them was not shown to you when you looked
at the floor mirror.) Use the whip on the four characters you saw in the
mirror -- do NOT whip the second-from-the-right character, the one you didn't
see.

Transported to the park ...

Walk toward the Merry-go-round. Walk one step to the right of the
Merry-go-round. Turn around and look at the Horse. Pick up the Ring from the
bridle by the Horse's mouth. Walk one step back toward the entrance. Walk into
the Ticket booth. Look at the switches. Use the Ring on the 1000V connector.
Use the Lever to turn on the Merry-go-round and watch the door in the center
of the Merry-go-round bang open. Walk out of the Ticket booth, onto the
Merry-go-round, and through the door in the center of the Merry-go-round.

Walk through the open cage door into the Tiger den. Turn around and look at
the human rib cage. Pick up the Necklace.

Transported to the Tiger ring ...

Use the whip. (The object is to get both tigers to jump on the middle platform
at the same time. You can do Single whip-cracks, or Double whip-cracks and be
successful with many different combinations.) When done, the center platform
drops to reveal a hole.

Walk into the hole. Find the wooden crate in the pool of light from above.
Look at the rock by the wooden crate for a close-up. Look at the paper under
the rock to read Hannibal's contract.

Transported to the Cinema ...

Walk forward and use the door of the Ticket booth. Watch the cut-scene with
Theodore and pick up the ticket he leaves on the counter. Turn to the left a
bit and walk in the Cinema doors.

Walk in the door into the projector room. Pick up the Reel from the shelf. Use
the Reel on the projector and watch the movie. Walk out the projector room
door. Hmmm....

--------------------------------



Episode Six: A Three Feet Tall Robinhood

Tod: Bootlegging ...

Walk toward the punching bag. Use Homunculus on the punching bag. Turn to the
left, but do NOT walk to the door (it will close). Instead, use Homunculus on
the door to block it open. Walk to the little door and inside.

Turn to the right and look at the Von Essenbeck poster on the wall. Hear that
Tod was born on November 1, 1893, and write it down.

Use the two drawers in the dresser below the poster to pick up the Ring and
the St. Christopher Medallion.

Walk forward and pick up a Wood log from the woodpile. Look at the covering
over of the woodpile and use the Ring to lower the woodpile.

Turn toward the bicycle. Use the rear wheel of the bicycle. Next, use the
front of the bicycle to lift the bed. Use the box in the bed to move it. Look
at the trapdoor uncovered by the box. Use the dials to set the combination to
Tod's birthday: 11193 -- the numbers have to be aligned along the bottom edge.
(When correct, the trapdoor will open and you walk down into the cellar.)

Use the spigots on the barrels until you pick up a Tap.

Make some booze:
* Pick up a Bottle. Pick up an Old newspaper from the bucket.

* Walk toward the woodpile, turn around and pick up the Bucket.

* Walk back toward the barrels. Use the Bucket with the middle right
barrel tap to get a Bucket with molasses.

* Use the top of the stove. Use the Bucket with molasses with the top of
the stove. Use the top of the stove door to close it.

* Use the bottom of the stove. Use the Wood log with the bottom of the
stove. Use the Old newspaper with the bottom of the stove. Use the Matches
with the bottom of the stove.

* Walk back up the ladder.

* Look at the sink. Use the left faucet handle to start the flow of booze
you made below. Use the Bottle with the flow of booze to get a Bottle of
whiskey. Use the left faucet handle to turn off the flow and exit the sink
view.
Walk back down into the cellar. Use the Tap on the bottom center barrel to
open a tunnel. Walk into the tunnel. Turn to the left and down and pick up the
Baseball Bat.

Walk into the bathroom. Look at the medicine cabinet on the wall. Look at the
Fluid Against Bruises. Exit the cabinet view and the phone will ring. Walk
back to the sleeping area and turn right. Walk to the phone. Look at the phone
to have a conversation with Mister Nitty where Tod makes a deal with Mister
Nitty based on the outcome of a Poker game.

Walk back to the tunnel and through the tunnel. Walk back up the ladder.
(Mister Nitty wants a drink!) Walk toward the table and use the Bottle of
whiskey on the cup on the table.

Play poker with Mister Nitty, and win 3-4 hands. (You might have to play
several times to win. I found that if you go for the two-pair -- keeping the
pair and highest card in your hand, discarding the rest and drawing -- you
win. Your experience might be different. Good luck!) When you win four hands
of poker, watch as Tod bests Hannibal.

--------------------------------



Episode Seven: The Masterpiece of Giselle

Giselle: The Bath of Giselle ...

Walk to the door into the house. Find and look at the poster about the Bath of
Giselle. Note she weighs 550 pounds.

Walk toward the bathtub. Look at the bathtub drain and pick up the Key. Use
the Key on the little square panel behind the bathtub. Use the gear to set the
scale to 550 pounds. (Descend into Giselle's apartment.)

Look at the bed and pick up the Spoon from under the pillow. Pick up the
blocks from above the bed: Menthol, Cola, Apple and Grenadine. Pick up the
Teddy Bear on the floor to the right of the bed. Look at the doll and pick up
the Key in the doll's front pocket.

Walk to the refrigerator.

Use the Key on the latch of the refrigerator. Look at the refrigerator to open
it. Use the freezer compartment and pick up the Frozen paper. Look at the door
of the refrigerator for a close-up. Place the four blocks below the bottles in
the same order. (Read the labels, do NOT go by color.) Left to right, place
Apple, Cola, Menthol and Grenadine. (You'll hear a click.) Exit the view. Use
the top compartment of the door. Pick up the Chain. Exit the refrigerator
view.

Look above the refrigerator and use the Chain on the metal eye-loop hanging
down.

Walk toward the stove. Look at the stovetop. Use the Frozen paper on the pan.
Use the left stove knob to turn on the gas. Use the Matches under the pan to
light the burner and melt the ice. Use the left stove knob again to turn off
the gas. Look at the pan to read Mephisto's letter to Giselle.

Turn to the right and look at the net device hanging from the ceiling for a
close-up. Use the Teddy Bear on the device. Use the key on the back of the
Teddy Bear. The device will move and the refrigerator will lift to reveal a
hidden passage.

Walk into the passage. Walk through the passage until you find and enter a
door into Frank's lab. (At the junctions, either always turn right, or always
turn left, and you will end up at the lab.)

Turn to the right and use the drawing on the wall. Use the turtle to read a
newspaper clipping.

Walk toward the counter. Use the drawer in the front of the wooden box and
pick up the Pieces of Picture.

Look at the counter to the left of the wooden box for a close-up. Use the
Pieces of Picture on the counter. Pick up all six pieces of paper. When you
look in your inventory, you will note the pieces are numbered 1 - 6. Place the
pieces back on the counter in the following pattern:

[Piece 1] [Piece 4]

[Piece 2] [Piece 5]

[Piece 6] [Piece 3]

When the pieces are correctly placed, look at the top part of the picture,
then look at the bottom part of the picture, to hear Frank talk about the
masterpiece.

Transported to the Ferris Wheel ...

Walk to the Ticket Booth and look at it for a close-up. Pick up the Postcards
from the right wall of the inside of the booth. Use the Postcards on the
counter in front of you and order them, left to right:
* Love Island

* Great Inventor

* Visit Us

* Enchanted Island

* Great Attractions

* Bootlegging

* Bath of Giselle
The Last Act ...

Watch the ultimate bargain between Marcellus, Theodore, and Mephistopheles.
You, Marcellus Faust, have two choices, each with a different ending:
* Use the Pencil on the contract in Mister Porter's hand to accept his
offer and sell the park.

* Use the Pencil on Mister Porter to decline his offer and keep the park.

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The End.... or is it????

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