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Читы для Feeble Files, The

Чит-файл для Feeble Files, The

Feeble Files, The

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Adventure Soft Publishing
Издатель:Adventure Soft Publishing
Модель распространения:розничная продажа
Официальный сайт:Открыть
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1997 г.

Solution [ENG]

Информация актуальна для
                                 By Steve Dix

-----------------------------------------------------------------------------

                                    Caveat

This walkthrough gives you only the bare bones of the solution. As always, if
you stick rigidly to it you'll miss a lot of the humour in the game, which
would be a shame, since there are supposed to be fifteen hours-worth of
recorded dialogue in there. It will help if you turn hitboxes on so that a
description pops up when you point at an object.
-----------------------------------------------------------------------------

Ministry of Galactic Uncertainty (Crop Circle Division)

First read all your emails on the vidscreen. You should get one telling you
that your bike is fixed. Once you have read it, your bike will appear outside.
You will need to get your helmet out of the cupboard, and then pick up the
doll. Enlarge the doll in the teleport and take its leather jacket. Exit, and
fly off on the bike to the Bar.

Dave's Bar

Enter the bar and talk to Delores, who will give you a package to take to
Metro Prime. Talk to the activist who will give you a leaflet about TLC - a
pop group he wants banned. Talk to the pilot - he has a cargo of TLC CDs. Exit
the bar and get on your bike. The Enforcer will call Major Benson. (cutscene).


Metro Prime

Go down to the docking bay floor and talk to the pilot and official. The
official won't let the pilot dock because he hasn't got a permit. The Pilot
has a freighter-full of pills ('chemical supplements') which are going off.
Exit the docks and go down the alleyway. Knock on the door. You will deliver
Delores' package and get paid for it. Go to the Pill shop and examine the
empty container. The owner tells you he's waiting for a delivery - the pills
stuck out in the docking bay. Go to the teleport and use it to get to the
lower level. Go to Ministry Headquarters. Enter it. The secretary tells you to
leave because you haven't got an appointment. Go to the Observation dome and
use the vending machine until you kick it. Go back past the Ministry to the
OmniBrain and confess in the archway. Try and put the TLC leaflet in the
traitor alert station. It will be too small, so take a quick trip back to work
and use the teleport to enlarge it. Bang it in the Traitor slot. Go to the
space bar.

Dave's bar - again

Talk to the enforcer about directive updates. He will say that TLC is now
illegal. Inform the enforcer about the pilot with the TLC CD cargo. Nice Mr.
Enforcer will shoot the pilot and you can pinch his docking permits, which
conveniently fell on the table when he was zapped. Go back to the docking
area.

Back at the Docks

Give the permits to the pilot and he'll deliver the pills. Go to the shop and
buy a bottle of pills, and you will get a bottle of out-of- date ones as well.
Go back to the ministry HQ and take a charm pill. You can now charm the
secretary into giving you an appointment. Don't go in yet - the guard won't
let you in because you're in civilian clothes. You need to find somewhere to
change into your lab coat. Go to the bar.

Outside Dave's Bar

Talk to the creature in the vid-phone. He wants a light-wave soda so go into
the bar and get him one. Put the out-of-date pills in the soda and give them
to your friend. The pills make him ratty and he slams down the phone and
leaves. Go back to the phone by the pill shop.

Pill Shop Phone

The girl who was in the phone will be standing by the phone booth. She will
get shot by a robot. You can then get changed into your lab coat in the phone
booth and enter the Ministry. Go and see the Minister. Before you know it,
you're sentenced to......

Cygnus Alpha!!(Dah-dah-da-Daaaaaaahhhhh)

The prison is filled with hypno-screens which cut in at awkward Moments. To
prevent yourself from being hypnotised, get the poster from the wall of the
Rec room. Wait until you end up in your cell and open the sanitation unit,
then put the tacks from the poster on your bed. You will wake up when the
hypnoscreens send you to bed with a rear-full of tacks. Get the tacks and get
on the bed. Wait for the warder to come in to close the sanitation unit and
sneak out. Go down to the canteen. Pick up a bowl and fill it with gunk from
the Dispenser. You can now use the gunge to blind any cameras on your
explorations. If you don't you'll get caught. Go across the courtyard and into
the lift to the work area. Look at the grating at the end of the work area and
talk to the person behind it until they tell you about the rebel TV channel.
Go to the rec room, open the cupboard and turn on the vidscreen and tune it to
the rebel channel. You only have a certain amount of time before the warder
investigates. Remove the tuner knob and hide in the cupboard. The Warder
enters and tries to turn off the Vidscreen. He can't and freaks out. Go back
to the work area and turn on the conveyor belt. Go to the grille and fall
through it. Delores is waiting for you at the bottom. She gives you a reworked
doll. Pick up 5 other standard OmniBrain Dolls. Go back to the main corridor
and pile all the standard dolls against the grating and then throw the
modified doll at them to blow the grating out. Go through the hole into the
courtyard.

The Tile Puzzle

You must step across the floor using the correct sequence. The tiles change
colour but you must only step on a tile which is its original colour. The
colour order you have to jump on is white, red, yellow, then green.

The Prison Ship

Board the prison ship, and rip out the cover to expose the wires. Pick them
up. Open the ignition circuit and look at it. The ignition circuit puzzle is a
different-every-time puzzle. You have to connect each input to another output
with the wires. The best way seems to be via trial and error. Ho Hum. Once you
have sorted this out the ship takes off (cutscene) and hares away in true Star
Wars style, only to crash-land on.....

The Forest Planet

You wake up (cutscene) and find a genocidal (look it up) military robot called
SAM in the cargo hold, who (amongst other things) will cut a way out of the
ship. You end up going to the Natives village. Go up to the gates. SAM
follows, being his usual Genocidal self. Pick up the spear the natives leave
in their haste to avoid SAM. Follow the one that runs off into the forest
maze. Trap him between you and SAM to capture him and take him back to the
ship. When you walk outside the ship you'll find his chums waiting for you.
They knock you out and take you to sacrifice you to their God, who turns out
to be your brother when you wake up in...

The Laboratory

...trussed up on a surgical table whilst Filbert gloats. Wait until he leaves,
then tell you oracle to get the rope, and you're free. You must mix a chemical
to drug the natives using the chemistry set. To mix the chemicals, remember
the following :
  * A=RED
  * B=YELLOW
  * C=PINK
  * D=BLUE
  * E=GREEN
its not too hard but its quite time-consuming. Once you have the solution, put
it in the water supply through the big hatch. Use SAM's remote control to get
him to the statue. There is a button which will open the doors on the statue
so that SAM can get in the teleport. Press the teleport button and SAM appears
in the lab. Read the phone directory, then call the operator and cancel your
unlisted phone no. status. The phone starts ringing almost immediately.
Filbert comes down to see what all the fuss is about and SAM can then capture
him. Pick up the God costume and use the projection machine. (cutscene)

The Bridge

Change to SAM and go to the top of the mountain. There will be a bird flying
about. Get SAM to shoot it down. Bring SAM back to the lab, then got to the
mountain yourself and pick up the bird. Put the bird on the rock by the
bridge. The natives will rebuild the bridge to get the bird. You can now cross
the bridge and get back to your crashed ship. When you enter the ship you'll
find that Delores has changed into a squid (by a teleport accident in a
cutscene). She tells you to go and get various bits and pieces for
transmitter. Go outside and use the spear with the battery cover, then get the
battery. Go back to the lab. Look in the phone book and you should find the
number for a laser relay company. Phone them up and ask for one, and someone
will be there almost immediately with your order. Change control to SAM and go
to the village. Look at the statue and then get the gem out of the eye. Go
back to the lab and switch to Feeble. Go to the top of the mountain to meet
Delores. give her the battery, the laser relay and the gem, and she builds a
transmitter. You then escape to the...

Rebel Base

But you have been tracked there by Darth Vader and Moff Tarkin who even now
are approaching in the Death Star...Sorry, wrong walkthrough. You arrive at
the base only to discover that the rebels have been captured and shipped off
to Cygnus Alpha. Go outside and out of the alley. There is a newspaper stand
plastered with 'Wanted' posters of Feeble, Public Enemy No.1. Go back into the
hideout and have a look at the filing cabinet. You will find a dress. Put it
on.

The Arcade

Go into the arcade on the top level (via the teleport). Ask the man in the
kiosk for some tokens and go to the upper level. Use the tokens with the
"Simon the Sorceror" machine. The idea is to try and win the infinitoken, but
you'll have a hard time doing so. Once you have, then look at the Super Virtua
machine on the left, then go down to the lower level and use the grabber
machine. You must get the wild cat doll which is under the red fish. Talk to
the man in the kiosk and ask for a go on the Super Virtua machine. You will go
upstairs, play it and come down again. Talk to the man in the kiosk to get
your prize, which is a ticket for the zoo. Leave the arcade.

The Zoo

Use the zoo entry system with the ticket to get in. Talk to the tourist. He
wants his picture taking. Turn the flash power up five times to get the
maximum flash then press the red button. Whilst the tourist is blinded run out
of the door with the camera. Go to the docking bay to get your bike. It has
been clamped. Go back to the rebel hideout and tell Delores about your bike.
Pick up the newspaper and then go and look for Gardum. At the newsstand, pick
up a newspaper and read it. It is full of ads. Go to the entrance to Ministry
HQ. Gardum is lurking in the shadows on the right side of the screen. Talk to
him. He tells you to look for freighter no. K1CK A55. Go to the observation
dome. Go to the airlock area on the left of the screen. Pressurize the lock
and open the door. Enter the airlock. Use the camera with the window and you
will see a freighter is about to dock. Go back to the docking area. The whole
place will be covered in Wurbles. Go up to your bike and use it. You will find
a Wurble in it. Go to the Docking Controllers office. Open the cupboard, put
the Wurble inside. Put the wild cat doll in there with it and close the
cupboard. Wurbles breed at a staggering rate, and so the cupboard will explode
due to the pressure. This conveniently buries the Docking Controller. Pick up
the keys from the floor and go out to the Docking Area. Use the keys with the
bike to release it. Go to the Ministry. There is a guard at the door who won't
let you in. Go to the....

Junk Ship

... in the asteroid belt and open the chest. Inside is a space hopper and a
pump. The pump will break if you use it, leaving you with a metal bar, tube
and a valve. A salesman should have appeared. Tow him back to the space bar,
and touch his bike three times to turn the alarm off. You can then get his tow
cable. He will give you a jar of miracle mud.

The Omniclub

Go to the Omniclub in the Asteroid belt and open the doors with the metal bar.
Enter and play with the DJ console. Press the master switch and then fiddle
with the blue light switch until it breaks. A filter falls out. Use the broken
handle and the tube from the pump to make a tool to turn the bar lights on.
Press the play button to start the bar lights flashing. Press the stop button
when the light is on the second stool from the top. Pick up the blue filter
and the loose barstool. Go to Metro Prime. Go to the air supply on the lower
level. Use the valve with the space hopper and then use the miracle mud with
the hopper. Use the air supply to partially fill the space hopper. Go to the
OmniBrain window. Use the confessional and pretend to confess. Now wait until
the announcement that you have won the "Confession of the Cycle" prize. DON'T
collect the prize. Wait for the announcement that you have collected it. Some
deaf old fruit called Phoebe will have misheard the announcement and gone to
collect the prize, which turned out to be a bullet between the earlobes. Go to
the OmniBrain window and collect the wooly jumper. Go to the observation area
airlock and construct a dummy feeble by putting the barstool on the floor, the
space hopper on the barstool, the pullover on the space hopper, and top it all
off with the newspaper. Close the airlock door and use the blue filter with
the porthole. Now depressurize the chamber. Go to the vidbooth next to the
pill shop. Use the guard's card to phone him up and tell him you know where
Feeble is. The guard will leave his post and you can then get into the
Ministry. Use the vidscreen and listen to what Mumsy tells you about
Granddad's tomb. You will now be able to go to the tomb, so fly there.

Grandfather's Tomb

Use the coffin. He tells you that you have to prove yourself worthy, and gives
you a can of spray-paint and a paper. Go back to the alley and use the piles
of ads with the boxes. Use the Rebel Symbol with the can of paint and use the
symbol you painted with the piece of paper. go back to the tomb and use the
piece of paper with the mark on the floor. You will get the junkship key and a
sonic screwdriver. Go back to the wrecked Ministry and use the keypass card to
open the drawer. Get the coin and the photograph. Go to the Observation lounge
and put the souvenir coin in the security pass machine. You get a credit. Put
the credit in the star map machine and you get a map and Junior Starspotters
guide. Go down the ministry, give the guide to the guard, and you can then get
into the Ministers office. The Minister will ask for an Omnicoff. Go to the
lobby and get the empty cup. Put miracle mud in the cup and take it back to
the Minister. He'll choke on it and you can use the card reprogrammer machine.
You will get a screen which demands two codes. The first code is the Junkship
registration. The second is the year forwards and the date backwards. Enter
them and choose exit. Go to the junk ship and use the tow rope with the red
car, to stop it drifting off when you shut off the magnet. Use the keypass
with the card reader and go inside. Turn the magnet off by using the big lever
and go outside. Use the car to go to the space bar.

The Space Bar (Yet again!)
                                        
Unscrew the numberplate from the salesman's bike with the screwdriver and put
it on your car. You will now get a huge cutscene which ends as Delores boards
the Prison ship. You are now controlling Del and will have to shoot the
Omniguards. Then you get another cutscene which ends with your arrival at the
Rebel Base.

The Rebel Base

Go down the corridor to the sleeping quarters and use the bed. You get a
well-earned kip, and another cutscene, after which you end up in the
projection room. Try and get out of the door on the RHS of the screen. SAM
will shoot at it, leaving metal discs on the floor. Get them and go out into
the corridor. Use the discs with the vending machine to get a can. Do it
again. Leave through the other door and use the car to fly to CCCC. Walk to
the bunker. Walk round to the front. You'll see PEG starting his patrol.
Distract him by moving to the posts and using the cans with them, then return
to the rear entrance. When PEG stops you can disable him with the screwdriver.
You can then swap SAM and PEG's control chips. You will have to pick up the
green and blue chips from SAM and replace the chips in PEG with them. You can
then use SAM, who will go round to the front of the bunker. Guide him into the
lift and go into the maintainence room. Use the lever 3 times. Swap back to
Feeble. Go and close all the vents. The last vent by the car will be blown
off. Swap back to SAM in the maintainence room. Use the lever again and make
sure it is in the middle setting. Swap back to Feeble and action the hole.
Feeble will drop into the Vent. To get through the vents you must go forward,
turn left, go forward twice and you will get to the Maintainence room. After
the cutscene go across the bridge and pick up the jacket by the desk, which
has a security pass in it. You can then go into the lift. Go to the
interrogation room. You can watch Del being tortured if you go across to the
LHS of the screen. Go and talk to the Gakky rebel, who will tell you about
Gardum and Mandrin. Go and talk to Mandrin, who asks for water. Go to the
brain room and get the chain and some brain slime. Give it to Mandrin and he
gives you the key to the cabinet at the Ice Base. Leave the interrogation room
and use the lift to the research and testing room. Pick up the fire
extinguisher and use the antimatter weight. Then pick it up. Go back to the
surface. Go back to the car and Gardum is waiting for you. Talk to him and go
back to the ice base in the car. Open the cabinet and get the bungee rope and
go back to CCCC. Block off all the vents. Use the fire extinguisher with
Gardum to freeze him. Put Gardum in the deep hole. Go to the Maintenance Room.


The Maintenance Room

Go across the bridge, up the stairs and into the vents. Look up, move up, turn
round, go forward and you should be at the grill. Use the rope with the grill
and then use the chain with the grill. Go back, Move forward, go left, move
forward twice. Go to the brain room. go round the back of the brain. The rope
and chain should be hanging from the vent. Connect it to the hoop on the
floor. Use the rope and the chain with the weight, and then use the rope,
chain and weight. The bungee rope will stretch. Use the rope and the weight
and you will be catapulted up to the vent. Now action the lever to close the
vent. Go back to the Maintenance room and use the screwdriver with the mangled
robot. Set the lever to suck and pick up the grenades. Go to the research room
and press the button to switch off the vent. Use the grenade in the firing
range until you throw a gas grenade. Go back to the Maintenance room and
through the vents. Don't move too slowly or you will succumb to the gas. In
the vents look up, move up, move forward and then use the metal plate with the
fan. Go back, turn right and go forward twice. go to the lever and set it to
blow.

The Interrogation Room

Go to the Interrogation Room. Get the Class A Security pass. Go to the temple
and get the book, then open the chest to get the sacred axe. Use the sacred
axe with the OmniBrain.(cutscene) Major Benson arrives. If you do nothing you
will be killed. You can either action Major Benson - he'll be killed and the
glass around the OmniBrain will be smashed, action the OmniBrain, in which
case you will smash the OmniBrain and then kill Benson, or duck down behind
the OmniBrain, in which case Benson shoots the OmniBrain and dies. Providing
you've survived, you can then go down into the Founders room.

The Founders Room

Have a nice long chat with the Founder, then Action the computer. You have
finished.

-----------------------------------------------------------------------------

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