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Читы для Feeble Files, The

Чит-файл для Feeble Files, The

Feeble Files, The

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Adventure Soft Publishing
Издатель:Adventure Soft Publishing
Модель распространения:розничная продажа
Официальный сайт:Открыть
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1997 г.

Solution [ENG]

Информация актуальна для
	Before I start, I have to mention that the Feeble Files is very
big, and took quite a while to complete. I have included the bare minimum needed
to complete the game, and you may miss out on a lot of funny stuff, like on disk
3, when Delores is fixing SAM, going back to the hideout can make SAM say som
very funny stuff. Talk to everyone. When I say talk to someone, and then get
something off them ie,'Talk to Dave and get the light wave soda off him, I mean
talk to him until you get the item. When I say combine I mean use the 2 juggling
balls in the hands. If you are still stuck, Email me at lardpig@hotmail.com.

Disk 1

When you get control of Feeble, walk into the building. When you are in
there, take the doll. Then, open the locker, and take the helmet out
of it. Use the doll with the broken teleporter and take his jacket. Use
the holomail machine and leave. Use the jacket when you are outside.
You can then use your space bike. Firstly, go to Daves space bar. Talk
to the guy in the vid-phone booth, then go into the bar. Talk to
Delores and accept the offer to deliver the package. Then go and talk
to the protestor, and read the leaflet he gives you. Then, talk to the
freighter pilot. Once he has told you about his cargo, go and talk to
Dave. Get the light wave soda off him. Once all this has been
completed, leave and go to metro prime. Talk to the pilot and docking
controller, and leave via the right side. Go straight past the arcade
and the zoo and go into the teleporter. Go into to the alley next to
the vid phone booth, straight past the news stand. knock on the door,
and you will recieve some credits. Leave the alley and go to the pill
shop. Talk to the guy until he talks about the charisma x shipment and
you leave. Next, go past the omnibrain place, up and past the HQ and
into the observation lounge. Use your credits on the first vending
machine until Feeble kicks it. Leave metro prime and go back to the
crop circle place. use the leaflet with the broken teleporter. Then,
go back to metro prime and into the omnibrain place. Use the
confessional, and then use the big leaflet with the traitor alert
station. The woman should say'information accepted'. Leave, and go to
daves space bar. Talk to the protestor, and then talk to the enforcer.
Tell him about the freighter pilot, and the enforcer will kill him.
Pick up the docking pass from the table. Go back to metro prime and
give the docking pass to the pilot & docking controller. Then, go to
the pill shop and buy the charisma x and the old pills. Use the old
pills with the light wave soda, and give it to the guy in the vid-phone
booth outside the bar. Go back to the HQ, use the charisma x and talk
to molly. Try and get into the lift, but the guard won't let you. Go to
the metro prime vid-phone booth and talk to the woman. Use the company
jacket with the booth. Then you can get into the lift. Watch the
cinematic sequences.
                                        
End of disk 1

Disk 2

When you have watched all the cinematic bits, talk to the guys sitting
next to you until the autopilot starts to speak. Then, wait until you
end up in the room with the TV in it. Take the poster off the wall, and
open the cupboard. Then, when you get back to your cell, put the tacks
on the bed. You will have to be quick. When you wake up, take the tacks
and use the bed. when the guards comes in, leave once he has gone past
you. Go down to the dining room, and save it. The idea is not to get
the guard on the same floor as you or you will be caught. It is a good
idea to save every time you reach a room. Take a bowl, and use it with
the food dispenser. Go out, and use the gunk on the cameras. Go down to
the factory at the bottom. Once you have made it, go over to the right,
using the gunk on the camera, and talk to the grate. Talk until she
tells you about the rebel channel. Then, go back to the recreation room
and use the telly until the TV shows the rebel channel. Then, pick up
the tv knob and walk into the cupboard. The guard will come, and shut
down. Then you can walk around freely. Go down to the factory and pull
the lever. Go down into the grate and talk to delores. Get the rebel
doll off her. Take 5 normal dolls. Leave, and use all the dolls on the
vent by the door. Then you can climb through, to a room full of tiles.
As soon as you step on them they start flashing. Here is the tiles which
you have to jump to. You can only jump on a tile when it is the same
colour as it was originally, so make sure you jot them down before you
start. The letters are: F(orwards) B(ackwards) S(ideways) B(lue)
Y(ellow) G(reen) R(ed) and W(hite): fR, fY, sG, bW, sR, fY, sG, fW, sR,
fY, fG, sW, sR, fY, sG, fW,sR, sY, bG, fW, sR,fY, fG, sW, sR, sY, fG and
off. Any sideways ones are onto the single tiles. Go outside to the
ship. Once inside, pick up the panel and take the wires. Open the
ignition circuit and use the wires with the inputs. You will have to
combine the inputs with the outputs. A low bleep means that it is wrong,
and a high bleep indicates it is right. Once you have started the engine
Delores will come and you will fly off, and end up crashing on planet
filb. Once you can move, leave the ship, heading right until you come
to the village. Watch. Then, head back to the village and take the
spear. Then, go left, and when you reach the big space before the ship,
take SAM and use him to destroy the log. Then, place hime by the
bridge. Get Feeble, and use him to trap the native between him & SAM.
Then, walk out of the ship. Watch. After Filbert leaves, pick up the
rope. Use the chemistry set. The idea of this is to create the passive
control compound. This is FBG + heat. If you get a brown liquid, leave
it and try the same liquids again, but with another status ( heat or
cold). When you have the compound, use it with the water cover. Then,
use the remote control. Walk SAM to the village, and place him next to
the door. Get him to look up, ant take the gem. Get Feeble to press the button
which says 'statue door'. Get
SAM to go into the teleporter. Then get Feeble to press the 'statue
teleport' button. When SAM comes up and is hidden, look at the
directory. Then, use the phone. The phone should then start ringing.
Filbert will come in and be captured. Then, take the god costume, and use it
with the projection machine. Watch. Then change to SAM and leave through the
door. Go up to the mountain top and shoot the bird. Go back to Feeble, and on
the way take the dead bird. Get Feeble to go down to the broken bridge and put
the bird on the rock. Walk out, and the natives will build the bridge. Walk back
to the ship, and use the spear with the cover on the outside, and take the
battery. Go into the ship and del will give you a book. You already have 3 of
the things (Sam, the gem and the battery), so go back to the tower and look at
the directory. Then, use the phone. Ask for Freecall Laser Relays. Once you have
the relay, Go up to the mountain top and give all 3 things to Del. She willl ask
you to call SAM, and you will then be taken back to Metro Prime on a company
shuttle. Watch the long movie sequence.
End of disk 2

Disk 3

Once you can walk, take the old newspaper and the dress from the drawer. Walk
outside, and Feeble will run back in. Use the dress, and walk back out. Take a
paper, and when he asks you to put it back, put the old newspaper back. look at
the paper to get all the leaflets, and the picture of Feeble. Then, go down to
the arcade. When you are inside, use the kiosk and a virtual guy will appear.
Ask him for some tokens. Then, go in the lift to upstairs. The idea here is to
use the simon the sorceror machine to win 240 credits. You do this by winning
the games on it. It goes like this:
Win 1 game: 5 tokens
Win 2 games: 20 tokens
Win 3 games: 100 tokens
Win 4 games: 200 tokens
Win 5 games: 500 tokens
I won 2 100's and 2 20's. It's fairly easy as long as you get things like find
the frog, wizards pairs or dwarf balancing which are all easy. Goblin banging is
easy as well, as long as you write the combinations down. The 2 hardest are
sorcerors challenge, which I have only won a few times and swamp stew, which I
have never won. Save it as soon as you get 20, or 100. Once you get the 40, go
down the the grabbing machine. The idea is to grab the red fish, and the stuffed
cat underneath. Save it before you do this, so you can reload and retry. Once
you get 200, try and use the super virtua machine. He will talk about a note. Go
down and ask the guy about the machine. He'll say things like 'whooohoo' and
'awesome'. Ask him for a go. Don't worry, you always win. Then, go back down and
talk to him. You will get a ticket to the zoo. Use the ticket wih the machine
next to the door, and go inside. Talk to the tourist, who is on the far left.
When he gives you his camera, move the little dial until all the lights go on.
Then press the button. Leave quickly while he is blinded. Once you have left, go
to the docking area. Go up to your bike and try to get on it. Once the docking
controller goes, go and tell Del what has happened. Gardum is half transparent
and standing outside the ministry headquarters. Talk to him and he will tell you
about K1CK A55. o up to the airlock in the observation dome, and use the camera
with the far porthole. Then, go down to the docking area. Notice the wurble
going up to your bike? follow him. He is hiding in the saddle. Once you have
him, go over to the far left, and into the docking controllers office. Open the
locker and put the wurble and the stuffed cat into it. This may take a couple of
goes. Then, close the door. The docking controller will come in and be knocked
out by the wurbles. Take his keys and use them on your bike. You're free! First,
go to the broken-down biker. Once you get to the space bar, look at his bike 3
times until he runs off. Then, look at it again. Take the tow cable. Then, go
over to the junk ship. There is a trunk at the front. Open it, and use the
bicycle pump inside. Then, use the valve with the space hopper, as well as the
miracle mud. Go to the OmniClub. Use the metal bar on the door, and then go over
to the DJ console. Pull the master switch. Then, press the blue spotlight button
until the blue filter falls off. Then use the tube on the broken switch, and
pull it. Push the play button. Push the stop button when the light is on the 2nd
furthest away from you. Once you have done this, take the stool and the filter
and leave. Then, go to metro prime. Use the space hopper on the air supply.
Then, go over to the confessional. Use it, and say you are the wanted escapee.
Then, walk around for a bit until the omnibrain says that you are the confessor
of the cycle. Walk around some more until he says that you have com to collect
your prize. Go over to the confessional and get the jumper. Go up to the airlock
and place the stool on the stand here spot. Then use the hopper, the prison
uniform, the jumper and the picture of you on it. Go and depressurize the
airlock, and put the blue filter on the porthole. Go back to the crop circle
division, and talk to the bounty hunter guy. Get the card off him, and go and
use it in the metro prime vidphone booth. Then go and use the mail machine, to
get 2 messages from your mother. Then you can go to the tomb. Walk over to the
coffin, and your grandad will talk to you. When you get the spraypaint, go over
to the alley in metro prime. Use all the leaflets with the boxes, and use the
spraypaint and paper on the symbol. Go back to the tomb and use the spraypaint
on the symbol on the floor. Then you'll get a screwdriver and a passcard. Go
back to the crop circle division and use the passcard on the drawer. Take the
coin and the photograph, and go back to the observation lounge. Use he coin on
the security card machine, then use the credit on the map machine. Go down to
the headquarters and take the omnicofe cup. Use the miracle mud with it. Give
the activity pack to the guard and go in the lift. Then, use the passcard with
the encoder. Set the top number to 7829353 and the bottom number to 2130778
which is the date forwards and the year backwards. Now, go over to the junk ship
and use it on the door. Use the tow cable on the car. Go inside and pull the
lever. Go back outside, and you can get in the car. Pity it's an old banger! Go
over to the space bar and unscrew the mudmans numberplate. Then unscrew yours
and replace it with the mudmans. The SVA will come and repair it for you. Once
all the cinematic sequences are over,you will take control of Delores and will
have to shoot the guards. This is easy because the guards come out on alternate
sides, and you have ample time to shoot them.Once this is all over, you will end
up in the rebel base. This is a very long cinematic bit. Once it's all over, you
can talk to any comrades you want, but you have to go left twice and use your
icy bunk. When you wake up, you will talk to SAM for a bit, then end up in the
middle room. Try and walk out of the right door, but SAM will shoot it. Take the
small metal disks and head out left. Use them in the strange machine to get a
few cans. Then go right to your car. You will land on the planet next to a vent.
Close it, then head out right. Use the cans with the posts, and shut the other
two vents. Go right to the building. When you can move, walk right and watch PEG
and WCDF talking. PEG will come out on patrol. Walk right again and wait for PEG
to come on patrol. When he stops to shoot the cans, use the screwdriver on him
(even though you are behind the door). Then, look at PEG. take the dark green
and blue boards, and use the screwdriver on SAM. Take SAM's dark green and blue
boards, and put SAM's boards in PEG. Use PEG. He should wake up as SAM. Talk to
him, and he will go round. Once he has finished talking to WCDF, go in the
turbolift and go down to maintenance. Push the switch till it is at it's
furthest forward. Then, get SAM to reset the switch to the middle. Then get
feeble to climb down. You will need to find your way to the grate. Go forward
twice, then left, then forward and you should reach it (don't qoute me on these,
they may be wrong). WCDF and SAM will then fight. When you come out, look at
SAM, take the jacket and the grenades which are near the door, and use the
screwdriver on WCDF. Then, get in the turbolift and go to the brain room. Pick
up the brain slime. Go over to interrogation and talk to the gakky comrde. He
wil introduce you to Mandrin. talk to him and give him the brain slime. He will
give you a key. Next, go to the research & testing room. Take the fire
extinguisher. Go right and turn off the antimatter weight. Take it, and leave to
the surface. Go back to your car, where Gardum will be waiting. When you finish
talking, use the fire extinguisher on him and use him with the deep hole. Go
back to the rebel base. Go left twice and use the ke on the cabinet to get the
bbungee rope. Go back to the CCCC and go to maintenance. Go up the stairs at the
back. Look up, move up, turn left twice and go forward. You should be at a
grill. Use the bungee rope on it, and then the chain. Go back to the brain room,
and walk around the right side of the vat. Use the bungee rope & chain, and use
the weight on it. Use it all again, and use the bungee rop. Use the weight. You
should fly up. pull the lever. Now, go to research & testing. Press the vent
button. Go back to maintenance. Set the lever to suck. Go to research & testing.
Use the grenades with the firing range until you throw a green gas one. Go to
maintenance. There should be a load of green gas. Go throught the ventilation.
look up, move up, move forward, move forward and you should be at a fan. Use the
metal plate with it. Go back to maintenance. Set the lever to blow. The gas
should dissapear. Now, go to interrogation. Take the class A pass from the
interrogators. Now, go to the temple. Take the book. Open the chest to get the
axe. Use the axe on the omnibrain. When benson stops talking, use him. Feeble
should use the axe to kill him. When you smash the glass, push the omnibrain.
Talk to the founder when you get down until Feeble punches him. Then use the
computer. Well done! You've completed the game ALL BY YOURSELF!

A solution by Jared Ashe. You can E-mail me at lardpig@hotmail.com or
jared@ashe.dircon.co.uk. My website is at
www.geocities.com/timessquare/chamber/9777/index.html
Time completed: 12:24 PM 2/21/99

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