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Читы для Final Doom

Чит-файл для Final Doom

Final Doom

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:id Software
Издатель:GT Interactive Software
Модель распространения:розничная продажа
Жанры:Action (Shooter) / Add-on / 3D / 1st Person
Multiplayer:(4) модем, нуль-модем, LAN

Даты выхода игры | Раскрыть все

вышла 2 октября 1997 г.
вышла 4 декабря 1996 г.
вышла 1 октября 1996 г.

FAQ [ENG]

Информация актуальна для
-------------------------------------------------------------------------------

  FINAL DOOM (TNT - EVILUTION/THE PLUTONIA EXPERIMENT), AND THE MASTER LEVELS

                              GAME MULTIMEDIA FOR
                   PC, APPLE MACINTOSH, AND SONY PLAYSTATION

                          COMPARISON OF GAME VERSIONS

                              REVISION 07/02/2005

-------------------------------------------------------------------------------

TOPICS IN ORDER OF APPEARANCE          | TOPICS IN ALPHABETICAL ORDER
=============================          | ============================
0. Introduction                        | Final Doom Games: General (1)
1. Final Doom Games: General           | Game Version Comparison Tables (6)
2. PC/Mac Doom II Games: General       | Glossary (7)
3. PC/Mac Master Levels For Doom II    | Introduction (0)
4. PC/Mac Final Doom                   | PC/Mac Doom II Games: General (2)
5. Sony PlayStation Final Doom         | PC/Mac Final Doom (4)
6. Game Version Comparison Tables      | PC/Mac Master Levels For Doom II (3)
7. Glossary                            | Sony PlayStation (PSX) Final Doom (5)

-------------------------------------------------------------------------------

0. INTRODUCTION
===============
o This document provides information on two versions of the game Final Doom,
  comparing the Sony PlayStation ("PSX") game to the original PC software, and
  to a software package for the PC known as The Master Levels for Doom II.

o Apple Macintosh and other computer-based editions of various PC Doom games
  exist, however they are identical in most aspects to the PC games, and so are
  generally not addressed in this document.  Other editions of Final Doom and/
  or The Master Levels which are not addressed here may be included in future
  updates.

o In the game descriptions included in this document, "Pros" are notable
  features of the indicated game version, some of which may set it above the
  other versions covered here; "Cons" are what might cause the indicated game
  to be rated below the other versions covered here; "Miscellaneous" notes
  cover those features which do not necessarily fall under the other
  categories.

o This document is 79 characters wide, and is best viewed in a monospaced font.
  The master HTML version is located here: http://ClassicDOOM.com/fdoomcmp.htm
  The master text version is located here: http://ClassicDOOM.com/fdoomcmp.txt

1. FINAL DOOM GAMES: GENERAL
============================
o All Final Doom/Doom II games referred to in this document feature these
  enemies, weapons and power-ups:

  Monsters         |Weapons        |Ammo                 |Items and Artifacts
  -----------------|---------------|---------------------|---------------------
  Arachnotron      |BFG 9000       |Box of bullets       |Backpack
  Baron of Hell    |Chaingun       |Box of rockets       |Berserk Pack
  Cacodemon        |Chain saw      |Box of shotgun shells|Blur Artifact
  Cyberdemon       |Fist           |Clip (of bullets)    |Combat/Mega Armor
  Demon            |Pistol         |Energy Cell          |Computer Area Map
  Heavy Weapon Dude|Plasma rifle   |Energy Cell Pack     |Health Potion bonus
  Hell Knight      |Rocket launcher|Rocket               |Keycard
  Imp              |Shotgun        |Shotgun shells (4/8) |Medikit
  Lost Soul        |Super shotgun  |                     |Megasphere
  Mancubus         |               |                     |Security Armor
  Pain Elemental   |               |                     |Skull Key
  Revenant         |               |                     |Soul Sphere
  Shotgun Guy      |               |                     |Spiritual Armor bonus
  Spectre-demon    |               |                     |Stimpack
  Zombieman        |               |                     |
  -----------------------------------------------------------------------------
  Notes: Not all monsters, items, etc., appear in all games at all difficulty
  levels.  Also, some items found on a given map during a single-player game
  may be absent from the same map during a multiplayer game, and vice versa.

o All Final Doom/Doom II games referred to in this document also include (in
  alphabetical order): An Automap (which may be scrolled and/or zoomed in/out),
  barrels (explosive), cheat codes, customizable controls, Cooperative game
  mode, corrosive floor areas (slime, etc.), crushing ceilings, Deathmatch game
  mode, elevators/lifts, monster fights (monsters fighting monsters), music
  (during the game and between map levels), secret rooms, "tally screens"
  between map levels, teleporter pads, and variable lighting.

o In all Doom/Doom II games, a player character may walk, turn, run, "jump"
  (run across small gaps), and side-step/strafe, both in first-person mode and
  while the Automap is displayed.

o Each player in a multiplayer game requires a dedicated game system with its
  own display device, a separate copy of the appropriate game, and the ability
  to establish a connection to the other player's system.  (There are no
  commercially sold versions of Final Doom that support "split-screen" play.)

2. PC/MAC DOOM II GAMES: GENERAL
================================
o Note: "Doom II games" here include the software package "Final Doom" for the
  PC (PC Final Doom is comprised of a pair of Doom II-based games).  In this
  document, the 21-map "Master Levels" collection (see section 3: PC/Mac Master
  Levels For Doom II) is also considered a "Doom II game".

o Various models and classes of IBM-PC 486 computers, and PC-compatible 486 and
  Pentium computers were used as test systems for the various PC Doom games
  described in this document (version 1.9 of the PC Final Doom/Doom II games
  were tested).  For testing multiplayer games, these systems were connected to
  similar systems via various network and/or modem connections.

o Pros: In general, more features and options, and greater versatility than
  PlayStation Final Doom.  2 players may play simultaneously via modem
  connection; Up to 4 may play via network connection.  On a modern PC,
  gameplay is somewhat faster and/or smoother than in PSX Final Doom.  Ability
  to use and configure a variety of input devices (keyboard, mouse, joystick,
  etc.) for game play.  Supports 9 screen sizes, which also allows the
  first-person view to be expanded to fill the entire screen.  Deathmatch games
  may include monsters.  More monster types available than in PSX Final Doom.
  A game in progress may be saved at any point and restored later to the same
  point.  Saved games retain copious information (player location, health,
  weapon, ammo and armor status, live/dead status of all monsters on the map
  level, etc.).  Thousands of external map levels are available for use with
  these games.  Built-in ability to record and play back single-player or
  multiplayer games.  Extensive documentation and reference material is
  included with the software.  Separate programs exist which allow players to
  create or edit new map levels, new artwork and/or new sounds for existing
  Doom games.  A variety of free third-party engines have been released which
  provide better graphics, better multiplayer support, and other new features.
  Wide variety of built-in cheat codes.

o Cons: Must have 2 separate software packages ("Final Doom" and "The Master
  Levels for Doom II") to play all of the same map levels found in the Sony
  PlayStation Final Doom game.

o Miscellaneous: Games by id Software and GT Interactive.  Various formats,
  typically CD-ROM.  Decent graphics resolution and quality; Very good in some
  hardware/software configurations.  On occasion, when a Pain Elemental monster
  dies, the Lost Souls generated by its explosion may be flung through nearby
  walls, where they may become trapped.

3. PC/MAC MASTER LEVELS FOR DOOM II
===================================
o "The Master Levels" for the PC/Mac is a CD-ROM which contains thousands of
  individual map levels, arranged into two separate collections: The Master
  Levels collection (21 Doom II maps), and the Maximum Doom collection (433
  Doom maps/files, plus 3,060 Doom II maps/files).  Also included are the
  complete editions of The Ultimate Doom, Doom II: Hell on Earth, and Heretic.
  However, the game files on the CD-ROM are encrypted, and may only be used
  with a passcode provided by id Software once the CD-ROM has been registered.
  The map files on the Master Levels CD-ROM are not encrypted, and so may also
  be used freely with other releases of Doom, Ultimate Doom or Doom II.

o In this document, the 21-map "Master Levels" collection is considered a "Doom
  II game".

o Pros: Wide variety of map levels on the CD-ROM, some chosen by id Software
  (creators of Doom and Doom II) for their quality.  Software package includes
  a free DOS-based menu-driven loader utility that allows players to configure
  and run Doom/Doom II games, and/or view descriptions of the Master Levels
  maps.  See also section 2: PC/Mac Doom II Games: General.

o Cons: The Master Levels CD-ROM does not include its own freely accessible
  game engine, so can only be used as an accessory to other Doom/Doom II games.
  Most maps in the "Master Levels" collection have the same map number, which
  prevents them from being loaded together during a game (any map imported into
  a game always replaces any existing map with the same number).  Some maps in
  the "Maximum Doom" collection are of poor quality or are non-functional.  See
  also section 2: PC/Mac Doom II Games: General.

o Miscellaneous: CD format; 1 CD.  The software package contains a total of
  3,514 maps/files.  Map WADs were designed by a wide variety of independent
  contributors.  These map files may be used with most Doom II releases,
  including PC Doom II (Doom 2: Hell on Earth, version 1.9), and PC Final Doom
  (which contains Doom 2: TNT - Evilution, and Doom 2: Plutonia Experiment).
  See also section 2: PC/Mac Doom II Games: General.

o PC Doom II Master Levels and PSX Final Doom "MASTER LEVELS" map comparison:

                                                   | PSX FINAL DOOM
                                                   | "MASTER LEVELS"
  PC MASTER LEVELS MAPS                            | MAPS
  -------------------------------------------------|----------------
  MAP : WAD FILE NAME (MAP TITLE)                  | MAP : MAP NAME
  ----:--------------------------------------------|-----:----------
  ..1.:.ATTACK.WAD ("Attack")......................|..1..:.ATTACK...
  ..1.:.CANYON.WAD ("Canyon")......................|..3..:.CANYON...
  ..1.:.CATWALK.WAD ("The Catwalk")................|..5..:.CATWALK..
  ..1.:.COMBINE.WAD ("The Combine")................|..4..:.COMBINE..
  ..1.:.FISTULA.WAD ("The Fistula")................|..6..:.FISTULA..
  ..1.:.GARRISON.WAD ("The Garrison")..............|.....:..........
  ..1.:.MANOR.WAD ("Titan Manor")..................|.....:..........
  ..1.:.PARADOX.WAD ("Paradox")....................|.10..:.PARADOX..
  ..1.:.SUBSPACE.WAD ("Subspace")..................|.11..:.SUBSPACE.
  ..1.:.SUBTERRA.WAD ("Subterra")..................|.12..:.SUBTERRA.
  ..1.:.TTRAP.WAD ("Trapped On Titan").............|.....:..........
  ..3.:.VIRGIL.WAD ("Virgil's Lead")...............|..2..:.VIRGIL...
  ..5.:.MINOS.WAD ("Minos' Judgement").............|..8..:.MINOS....
  ..7.:.BLOODSEA.WAD ("Bloodsea Keep").............|.....:..........
  ..7.:.MEPHISTO.WAD ("Mephisto's Maosoleum")......|.....:..........
  ..7.:.NESSUS.WAD ("Nessus")......................|..9..:.NESSUS...
  ..8.:.GERYON.WAD ("Geryon")......................|..7..:.GERYON...
  ..9.:.VESPERAS.WAD ("Vesperas")..................|.13..:.VESPERAS.
  .25.:.BLACKTWR.WAD ("Black Tower")...............|.....:..........
  .31.:.TEETH.WAD ("The Express Elevator To Hell").|.....:..........
  .32.:.TEETH.WAD ("Bad Dream")....................|.....:..........
  -----------------------------------------------------------------------------
  Notes: TEETH.WAD contains 2 map levels; all other PC Master Levels WAD files
  contain 1 map each.
  The maps/files in the "Maximum Doom" collection for the PC are not included
  in this table.
  Note that when a map is imported into a PC Doom II game, the new map will
  retain the name of the default map normally used in the game.  For example,
  the map contained in ATTACK.WAD will still be referred to as "ENTRYWAY" when
  imported into PC Doom II (Doom 2: Hell on Earth).

4. PC/MAC FINAL DOOM
====================
o "Final Doom" for the PC is a software package which contains two separate
  Doom II-based games: Doom 2: TNT - Evilution, and Doom 2: Plutonia
  Experiment.

o Pros: Contains 2 separate Doom II games in one software package, providing
  twice as many maps as were found in the first PC Doom II game (Doom 2: Hell
  on Earth), and more than twice as many maps as are found in PSX Final Doom.
  The Final Doom CD-ROM includes "Doom 95" software, which allows Doom/Doom II
  games to be configured and run at high-resolution in a Windows 95-compatible
  environment.  See also section 2: PC/Mac Doom II Games: General.

o Cons: The initial commercial release of the TNT/Evilution WAD file contains
  an error in map level 31 ("PHARAOH") which may prevent further progress in
  the game (the yellow keycard is missing).  Play is not continuous between
  Episodes as it can be in PSX Final Doom (a player cannot exit the last map
  of one Episode, and seamlessly resume the game on the first map of the other
  Episode).  See also section 2: PC/Mac Doom II Games: General.

o Miscellaneous: CD format; 1 CD.  The software package contains a total of
  64 maps: 32 in the "TNT - Evilution" game/Episode, 32 in the "Plutonia
  Experiment" game/Episode.  Both games in PC Final Doom include some new
  artwork for surfaces, objects, and outdoor backgrounds/skies.  The initial
  commercial release of Final Doom contains an error which can crash the game
  (either game) during "Attract mode" (after 3 demos are played, Final Doom
  attempts to load a fourth demo, and fails).  See also section 2: PC/Mac Doom
  II Games: General.

o PC Final Doom TNT/Evilution and PSX Final Doom "TNT" map comparison:

  PC FINAL DOOM TNT/EVILUTION |
  MAPS                        | PSX FINAL DOOM "TNT" MAPS
  ----------------------------|---------------------------
  MAP : MAP NAME              | MAP : MAP NAME
  ----:-----------------------|-----:---------------------
  ..1.:.SYSTEM CONTROL........|.14..:.SYSTEM CONTROL......
  ..2.:.HUMAN BBQ.............|.15..:.HUMAN BARBECUE......
  ..3.:.POWER CONTROL.........|.....:.....................
  ..4.:.WORMHOLE..............|.16..:.WORMHOLE............
  ..5.:.HANGER................|.....:.....................
  ..6.:.OPEN SEASON...........|.....:.....................
  ..7.:.PRISON................|.....:.....................
  ..8.:.METAL.................|.....:.....................
  ..9.:.STRONGHOLD............|.....:.....................
  .10.:.REDEMPTION............|.....:.....................
  .11.:.STORAGE FACILITY......|.....:.....................
  .12.:.CRATER................|.17..:.CRATER..............
  .13.:.NUKAGE PROCESSING.....|.18..:.NUKAGE PROCESSING...
  .14.:.STEEL WORKS...........|.....:.....................
  .15.:.DEAD ZONE.............|.....:.....................
  .16.:.DEEPEST REACHES.......|.19..:.DEEPEST REACHES.....
  .17.:.PROCESSING AREA.......|.20..:.PROCESSING AREA.....
  .18.:.MILL..................|.....:.....................
  .19.:.SHIPPING/RESPAWNING...|.....:.....................
  .20.:.CENTRAL PROCESSING....|.....:.....................
  .21.:.ADMINISTRATION CENTER.|.....:.....................
  .22.:.HABITAT...............|.....:.....................
  .23.:.LUNAR MINING PROJECT..|.21..:.LUNAR MINING PROJECT
  .24.:.QUARRY................|.22..:.QUARRY..............
  .25.:.BARON'S DEN...........|.....:.....................
  .26.:.BALLISTYX.............|.23..:.BALLISTYX...........
  .27.:.MOUNT PAIN............|.....:.....................
  .28.:.HECK..................|.24..:.HECK................
  .29.:.RIVER STYX............|.....:.....................
  .30.:.LAST CALL.............|.....:.....................
  .31.:.PHARAOH...............|.....:.....................
  .32.:.CARIBBEAN.............|.....:.....................
  -----------------------------------------------------------------------------
  Notes: The initial commercial release of the TNT/Evilution WAD file (in PC
  Final Doom) contains an error in map level 31 ("PHARAOH") which may prevent
  further progress in the game (the yellow keycard is missing).  A patch to
  correct this error is available from Team TNT (access http://www.teamtnt.com
  and click on "Bugs & Fixes").  There are also cheat codes that will enable a
  trapped player to exit map 31 (access http://ClassicDOOM.com/doomcode.htm for
  details).  For information on exiting this map without keys, codes or file
  patches, access http://ClassicDOOM.com/tntdemos.htm#31b and look for the demo
  TNT31EX.LMP.

o PC Final Doom Plutonia and PSX Final Doom "PLUTONIA" map comparison:

                               | PSX FINAL DOOM
  PC FINAL DOOM PLUTONIA MAPS  | "PLUTONIA" MAPS
  -----------------------------|-----------------------
  MAP : MAP NAME               | MAP : MAP NAME
  ----:------------------------|-----:-----------------
  ..1.:.CONGO..................|.25..:.CONGO...........
  ..2.:.WELL OF SOULS..........|.....:.................
  ..3.:.AZTEC..................|.26..:.AZTEC...........
  ..4.:.CAGED..................|.....:.................
  ..5.:.GHOST TOWN.............|.27..:.GHOST TOWN......
  ..6.:.BARON'S LAIR...........|.28..:.BARON S LAIR....
  ..7.:.CAUGHTYARD.............|.....:.................
  ..8.:.REALM..................|.....:.................
  ..9.:.ABATTOIRE..............|.....:.................
  .10.:.ONSLAUGHT..............|.30..:.ONSLAUGHT.......
  .11.:.HUNTED.................|.....:.................
  .12.:.SPEED..................|.....:.................
  .13.:.THE CRYPT..............|.....:.................
  .14.:.GENESIS................|.....:.................
  .15.:.THE TWILIGHT...........|.....:.................
  .16.:.THE OMEN...............|.....:.................
  .17.:.COMPOUND...............|.....:.................
  .18.:.NEUROSPHERE............|.....:.................
  .19.:.NME....................|.....:.................
  .20.:.THE DEATH DOMAIN.......|.29..:.THE DEATH DOMAIN
  .21.:.SLAYER.................|.....:.................
  .22.:.IMPOSSIBLE MISSION.....|.....:.................
  .23.:.TOMBSTONE..............|.....:.................
  .24.:.THE FINAL FRONTIER.....|.....:.................
  .25.:.THE TEMPLE OF DARKNESS.|.....:.................
  .26.:.BUNKER.................|.....:.................
  .27.:.ANTI-CHRIST............|.....:.................
  .28.:.THE SEWERS.............|.....:.................
  .29.:.ODYSSEY OF NOISES......|.....:.................
  .30.:.THE GATEWAY OF HELL....|.....:.................
  .31.:.CYBERDEN...............|.....:.................
  .32.:.GO 2 IT................|.....:.................
  -----------------------------------------------------------------------------
  Notes: In PSX Final Doom, map 28 is referred to as "BARON S LAIR" in the
  tally screens, and "BARON'S LAIR" in the Automap.

5. SONY PLAYSTATION FINAL DOOM
==============================
o A Sony PlayStation ("PSX"), model SCPH-1001, equipped with one standard
  PlayStation controller (model SCPH-1080), was used as the test system for the
  PlayStation edition of Final Doom described in this document.  For testing
  multiplayer games, the system was connected to an identical system via the
  PlayStation Link cable (model SCPH-1040).

o Pros: Relatively low cost for the gaming system.  This version is the only
  console-based Doom game that includes any of the map levels found in PC Final
  Doom or PC Master Levels.  PSX Final Doom supports the PlayStation Mouse in
  addition to the standard game controller, an improvement over the earlier
  Doom game for the PSX.  2-player ability, providing the only console-based
  Final Doom Cooperative and Deathmatch games.  In PSX Final Doom, a player may
  start the game on the first map of any Episode ("MASTER LEVELS", "TNT" or
  "PLUTONIA") and play the game through to the last map of the "PLUTONIA"
  Episode.

o Cons: Many maps from the original PC/Mac Final Doom and Master Levels games
  are not included.  No ability to include more than 2 players.  A password
  code is only given after successful completion of an Area (a player cannot
  save a game in the middle of playing a map level, and then have it restored
  later to the same position).  When a "saved" game is restored, a player
  always restarts the mission from the map's entry point.  Game cannot make use
  of a memory card (sold separately).  Cannot import external map levels.  Some
  design flaws on certain map levels (inaccessible rooms or monsters, etc.).
  Arch-Vile monster and "Baphomet"/Boss entity from PC Doom II-based games do
  not appear in this game.  Deathmatch games are player-only (monsters cannot
  be included).  Some original PC Final Doom objects and/or surface textures
  are missing.  Upper limits on ammo are not indicated in the status bar; Only
  the currently-held weapon has an ammo level displayed in the status bar.  No
  option to record and play back games/demos.  Cannot expand first-person view
  to fill the entire screen.  Occasionally, objects in the foreground are
  partially overlaid by background wall or floor textures.  Weapons are
  cyclic-access only (although weapon choices may be cycled while the game is
  paused).  From powering up the game system, there is a relatively long delay
  (over a minute) before the player can actually start playing.  Game does not
  save controller or sound configuration settings.  All of the built-in cheat
  codes are rather long and complex (for example, an invincibility cheat code
  is 5 button-presses on the PC, and 10 on the PSX).  No "Gamma Correction"
  feature (or equivalent) to adjust graphics brightness.

o Miscellaneous: Port by id Software and Williams Entertainment, Inc.  CD
  format; 1 CD.  30 map levels, all of which are found in the equivalent PC
  games.  In general, the basic map level layouts in this game closely match
  those of the equivalent PC games, but there are some changes on some maps.
  Good graphics resolution and quality.  Gameplay speed is adequate, but will
  be somewhat slower than a PC Final Doom/Doom II game played on a modern
  computer.  Map level, skill level, health, armor, weapon and ammo information
  is translated to a password code which is given after successful completion
  of each map level.  The last password entered or generated on the password
  screen may be re-entered with a single button press (useful when, for
  example, a player is killed and wishes to restart the map level with a
  non-default status).  Game information stored in a password may be inaccurate
  (health, armor and ammo level numbers tend to be rounded).  Features music
  (and other background audio effects) not found in the PC games.  Monster and
  weapon sounds tend to differ from the sounds used in the PC games.  Health
  potions and Spiritual Armor bonuses add 2% to a player's health or armor
  (versus 1% in the PC games).  In PC Doom II-based games, the two shotgun
  types are both represented as weapon 3 in the status bar; In PSX Final Doom,
  the two shotgun types are separated into weapons 3 and 4.  No "Nightmare"
  skill level.  In this game, "blurred" objects are translucent and faded, but
  otherwise maintain their normal colors and surface features (in the PC games,
  "blurred" objects, when visible, are a translucent gray, with a flat,
  flowing/scrambled surface).  Another version of the Spectre monster appears
  in this game: the "Nightmare Spectre", which appears visibly darker, and is
  harder to kill than the normal Spectre.  The Nightmare Spectre is a not a
  1-to-1 replacement for the missing Arch-Vile monster.  Very tall rooms/areas
  from equivalent maps in the PC games are shorter in this version.  An "X-ray
  vision" cheat code not found in the PC games is included.  An animated "wall
  of fire" exterior background that is not found in the PC games appears in
  some map levels of this game.  Some monsters and monster projectiles tend to
  move slower than their PC-game counterparts.  Graphics "noise" may sometimes
  be seen along the top or bottom edges of walls.  On occasion, the "marine
  face" in the status bar explodes when the player character dies.  On
  occasion, when a Pain Elemental monster dies, the Lost Souls generated by its
  explosion may be flung through nearby walls, where they may become trapped.
  Lost Souls that are trapped in walls may still be visible, but may be
  impossible to kill (this has little effect on the game, since Lost Souls do
  not count towards a Kills score).  Some monsters on the original PC maps are
  replaced with different monsters on the equivalent maps in this version.  In
  2-player games, both player characters wear a green uniform.  In Cooperative
  games, Frags are not indicated in the tally screens.  The "Lots of Goodies"
  cheat code will not add keys if they are not necessary.  Cannot import
  alternate graphics or sounds.  Invisible solids, or surfaces with 1-way
  transparency (as found in the PC games) are missing.  No walk-through-walls
  cheat code (as found in the PC games).  Cannot place numerical markings on
  the Automap.  Cheat codes may be entered with the controller, and/or may be
  preloaded into the game with various third-party devices.

o PlayStation ("PSX") Final Doom includes 30 maps, divided into 3 Episodes:

  Episode | Episode name  | Maps included
  --------|---------------|-----------------------------
  ...1....|.MASTER LEVELS.|.13 maps (maps 1 through 13).
  ...2....|.TNT...........|.11 maps (maps 14 through 24)
  ...3....|.PLUTONIA......|..6 maps (maps 25 through 30)

o Comparison of PSX Final Doom maps and equivalent PC game maps:

  PSX FINAL DOOM "MASTER     |
  LEVELS" MAPS               | PC MASTER LEVELS MAPS
  ---------------------------|-------------------------------------
  MAP : MAP NAME             | MAP : WAD FILE NAME (MAP TITLE)
  ----:----------------------|-----:-------------------------------
  ..1.:.ATTACK...............|..1..:.ATTACK.WAD ("Attack").........
  ..2.:.VIRGIL...............|..3..:.VIRGIL.WAD ("Virgil's Lead")..
  ..3.:.CANYON...............|..1..:.CANYON.WAD ("Canyon").........
  ..4.:.COMBINE..............|..1..:.COMBINE.WAD ("The Combine")...
  ..5.:.CATWALK..............|..1..:.CATWALK.WAD ("The Catwalk")...
  ..6.:.FISTULA..............|..1..:.FISTULA.WAD ("The Fistula")...
  ..7.:.GERYON...............|..8..:.GERYON.WAD ("Geryon").........
  ..8.:.MINOS................|..5..:.MINOS.WAD ("Minos' Judgement")
  ..9.:.NESSUS...............|..7..:.NESSUS.WAD ("Nessus").........
  .10.:.PARADOX..............|..1..:.PARADOX.WAD ("Paradox").......
  .11.:.SUBSPACE.............|..1..:.SUBSPACE.WAD ("Subspace").....
  .12.:.SUBTERRA.............|..1..:.SUBTERRA.WAD ("Subterra").....
  .13.:.VESPERAS.............|..9..:.VESPERAS.WAD ("Vesperas").....
  ---------------------------|-------------------------------------
                             |
  PSX FINAL DOOM "TNT" MAPS  | PC FINAL DOOM TNT/EVILUTION MAPS
  ---------------------------|-------------------------------------
  MAP : MAP NAME             | MAP : MAP NAME
  ----:----------------------|-----:-------------------------------
  .14.:.SYSTEM CONTROL.......|..1..:.SYSTEM CONTROL................
  .15.:.HUMAN BARBECUE.......|..2..:.HUMAN BBQ.....................
  .16.:.WORMHOLE.............|..4..:.WORMHOLE......................
  .17.:.CRATER...............|.12..:.CRATER........................
  .18.:.NUKAGE PROCESSING....|.13..:.NUKAGE PROCESSING.............
  .19.:.DEEPEST REACHES......|.16..:.DEEPEST REACHES...............
  .20.:.PROCESSING AREA......|.17..:.PROCESSING AREA...............
  .21.:.LUNAR MINING PROJECT.|.23..:.LUNAR MINING PROJECT..........
  .22.:.QUARRY...............|.24..:.QUARRY........................
  .23.:.BALLISTYX............|.26..:.BALLISTYX.....................
  .24.:.HECK.................|.28..:.HECK..........................
  ---------------------------|-------------------------------------
                             |
  PSX FINAL DOOM "PLUTONIA"  |
  MAPS                       | PC FINAL DOOM PLUTONIA MAPS
  ---------------------------|-------------------------------------
  MAP : MAP NAME             | MAP : MAP NAME
  ----:----------------------|-----:-------------------------------
  .25.:.CONGO................|..1..:.CONGO.........................
  .26.:.AZTEC................|..3..:.AZTEC.........................
  .27.:.GHOST TOWN...........|..5..:.GHOST TOWN....................
  .28.:.BARON S LAIR.........|..6..:.BARON'S LAIR..................
  .29.:.THE DEATH DOMAIN.....|.20..:.THE DEATH DOMAIN..............
  .30.:.ONSLAUGHT............|.10..:.ONSLAUGHT.....................
  -----------------------------------------------------------------------------
  Notes: In PSX Final Doom, map 28 is referred to as "BARON S LAIR" in the
  tally screens, and "BARON'S LAIR" in the Automap.
  In PSX Final Doom, the "Master Levels" Episode begins on map 1; "TNT" begins
  on map 14; "Plutonia" begins on map 25.

6. GAME VERSION COMPARISON TABLES
=================================
o Final Doom and Master Levels game features, general-comparison table:

                             | PC/Mac | PC/Mac | PSX
                             | Master | Final  | Final
  Game elements/features     | Levels | Doom   | Doom
  ---------------------------|--------|--------|------
  Built-in map levels, total.|.21.....|.64.....|.30...
  Accuracy of copied PC maps.|.N/A....|.N/A....|.Good.
  "Secret" map levels, total.|..1.....|..4.....|..0...
  Maps not found in PC games.|.N/A....|.N/A....|..0...
  Maps are in Episode format.|.No.....|.Yes....|.Yes..
  "Episodes" (or equivalent).|.N/A....|..2.....|..3...
  Number of Skill levels.....|..5.....|..5.....|..4...
  "Nightmare" Skill level....|.Yes....|.Yes....|.No...
  Maximum number of players..|..4.....|..4.....|..2...
  Deathmatch Items re-spawn..|.Option.|.Option.|.Yes..
  Monster/enemy types, total.|.18.....|.18.....|.16...
  Monsters not in PC games...|.Import.|.Import.|..1...
  Arch-Vile monster..........|.Yes....|.Yes....|.No...
  Baphomet/Boss entity.......|.Yes....|.Yes....|.No...
  Nightmare Spectre..........|.No.....|.No.....|.Yes..
  Spider Mastermind monster..|.Yes....|.Yes....|.No...
  Overall game speed.........|.High...|.High...|.Good.
  Average monster speed......|.Good...|.Good...|.Fair.
  Average screen refresh.....|.High...|.High...|.Good.
  View/window sizes possible.|..9.....|..9.....|..1...
  Unused screen space........|.Option.|.Option.|.None.
  Multiple weapons in status.|.Yes....|.Yes....|.No...
  All ammo levels in status..|.Yes....|.Yes....|.No...
  Weapons are direct-access..|.Yes....|.Yes....|.No...
  Switch weapons when paused.|.No.....|.No.....|.Yes..
  Themes similar to PC music.|.N/A....|.N/A....|.No...
  Sound FX like PC sound FX..|.N/A....|.N/A....|.Some.
  Invisible walls/structures.|.No.....|.Yes....|.No...
  Light-amplification visors.|.Yes....|.Varies.|.Yes..
  Potion, Spirit Armor bonus.|..1%....|..1%....|..2%..
  Picked-up-item messages....|.Option.|.Option.|.Yes..
  Save at end of a map level.|.Option.|.Option.|.Yes..
  Data is saved in...........|.File...|.File...|.Code.
  Gameplay time tallied......|.Yes....|.Yes....|.No...
  PC-game story text shown...|.Yes....|.Yes....|.Some.
  -----------------------------------------------------------------------------
  Notes: "N/A" is "Not Applicable".  The 3,493 maps/files in the "Maximum Doom"
  collection for the PC/Mac are not included or evaluated in this table.
  PC Final Doom includes 2 separate games: "TNT - Evilution", and "The Plutonia
  Experiment", and each of those games is considered a 32-map "Episode" here.
  In the PC Final Doom category, numbers for maps and Episodes reflect combined
  totals for the two-game software package.
  In PSX Final Doom, a player may start the game on the first map of any
  Episode ("MASTER LEVELS", "TNT" or "PLUTONIA") and play the game through to
  the last map of the "PLUTONIA" Episode.
  "Data" is any gameplay information that can be retained without system power.
  See also section 1: Final Doom Games: General.

o Final Doom and Master Levels game features, detailed-comparison table:

                             | THE MASTER    |               | THE PLUTONIA
                             | LEVELS        | TNT/EVILUTION | EXPERIMENT
                             |---------------|---------------|--------------
  GAME ELEMENTS/FEATURES     | PC/MAC : PSX  | PC/MAC : PSX  | PC/MAC : PSX
  ---------------------------|--------:------|--------:------|--------:-----
  Built-in map levels, total.|.21.....:.13...|.32.....:.11...|.32.....:..6..
  Accuracy of copied PC maps.|.N/A....:.Good.|.N/A....:.Good.|.N/A....:.Good
  "Secret" map levels, total.|..1.....:..0...|..2.....:..0...|..2.....:..0..
  Maps not found in PC games.|.N/A....:..0...|.N/A....:..0...|.N/A....:..0..
  Maps are in Episode format.|.No.....:.Yes..|.Yes....:.Yes..|.Yes....:.Yes.
  "Episodes" (or equivalent).|.N/A....:..1...|..1.....:..1...|..1.....:..1..
  Number of Skill levels.....|..5.....:..4...|..5.....:..4...|..5.....:..4..
  "Nightmare" Skill level....|.Yes....:.No...|.Yes....:.No...|.Yes....:.No..
  Maximum number of players..|..4.....:..2...|..4.....:..2...|..4.....:..2..
  Deathmatch Items re-spawn..|.Option.:.Yes..|.Option.:.Yes..|.Option.:.Yes.
  Monster/enemy types, total.|.18.....:.13...|.18.....:.13...|.18.....:.13..
  Monsters not in PC games...|.Import.:..1...|.Import.:..1...|.Import.:..1..
  Arachnotron monster........|.Yes....:.No...|.Yes....:.Yes..|.Yes....:.Yes.
  Arch-Vile monster..........|.Yes....:.No...|.Yes....:.No...|.Yes....:.No..
  Baron Of Hell monster......|.Yes....:.No...|.Yes....:.Yes..|.Yes....:.No..
  Cacodemon monster..........|.Yes....:.Yes..|.Yes....:.No...|.Yes....:.Yes.
  Cyberdemon monster.........|.Yes....:.No...|.Yes....:.No...|.Yes....:.Yes.
  Baphomet/Boss entity.......|.Yes....:.No...|.Yes....:.No...|.Yes....:.No..
  Mancubus monster...........|.Yes....:.Yes..|.Yes....:.No...|.Yes....:.No..
  Nightmare Spectre..........|.No.....:.Yes..|.No.....:.Yes..|.No.....:.Yes.
  Spider Mastermind monster..|.Yes....:.No...|.Yes....:.No...|.Yes....:.No..
  Zombieman monster..........|.Yes....:.Yes..|.Yes....:.Yes..|.Yes....:.No..
  Overall game speed.........|.High...:.Good.|.High...:.Good.|.High...:.Good
  Average monster speed......|.Good...:.Fair.|.Good...:.Fair.|.Good...:.Fair
  Average screen refresh.....|.High...:.Good.|.High...:.Good.|.High...:.Good
  View/window sizes possible.|..9.....:..1...|..9.....:..1...|..9.....:..1..
  Unused screen space........|.Option.:.None.|.Option.:.None.|.Option.:.None
  Multiple weapons in status.|.Yes....:.No...|.Yes....:.No...|.Yes....:.No..
  All ammo levels in status..|.Yes....:.No...|.Yes....:.No...|.Yes....:.No..
  BFG 9000 weapon............|.Yes....:.Yes..|.Yes....:.Yes..|.Yes....:.No..
  Weapons are direct-access..|.Yes....:.No...|.Yes....:.No...|.Yes....:.No..
  Switch weapons when paused.|.No.....:.Yes..|.No.....:.Yes..|.No.....:.Yes.
  Themes similar to PC music.|.N/A....:.No...|.N/A....:.No...|.N/A....:.No..
  Sound FX like PC sound FX..|.N/A....:.Some.|.N/A....:.Some.|.N/A....:.Some
  Crushing ceilings..........|.Yes....:.Yes..|.Yes....:.No...|.Yes....:.No..
  Invisible walls/structures.|.No.....:.No...|.Yes....:.No...|.Yes....:.No..
  Invulnerability Artifact...|.Yes....:.Yes..|.Yes....:.Yes..|.Yes....:.No..
  Light-amplification visors.|.Yes....:.No...|.Yes....:.Yes..|.No.....:.No..
  Radiation suit.............|.Yes....:.Yes..|.Yes....:.Yes..|.Yes....:.No..
  Potion, Spirit Armor bonus.|..1%....:..2%..|..1%....:..2%..|..1%....:..2%.
  Picked-up-item messages....|.Option.:.Yes..|.Option.:.Yes..|.Option.:.Yes.
  Save at end of a map level.|.Option.:.Yes..|.Option.:.Yes..|.Option.:.Yes.
  Data is saved in...........|.File...:.Code.|.File...:.Code.|.File...:.Code
  Gameplay time tallied......|.Yes....:.No...|.Yes....:.No...|.Yes....:.No..
  PC-game story text shown...|.Yes....:.Some.|.Yes....:.Some.|.Yes....:.Some
  -----------------------------------------------------------------------------
  Notes: "N/A" is "Not Applicable".  The 3,493 maps/files in the "Maximum Doom"
  collection for the PC/Mac are not included or evaluated in this table.
  PC Final Doom includes 2 separate games: "TNT - Evilution", and "The Plutonia
  Experiment", and each of those games is considered a 32-map "Episode" here.
  In PSX Final Doom, a player may start the game on the first map of any
  Episode ("MASTER LEVELS", "TNT" or "PLUTONIA") and play the game through to
  the last map of the "PLUTONIA" Episode.
  "Data" is any gameplay information that can be retained without system power.
  See also section 1: Final Doom Games: General.

o Cheat codes available, quick-reference table:

                                                   | PC/Mac Final | Sony PSX
                                                   | Doom/Doom II | Final
  Cheat code description                           | games        | Doom
  -------------------------------------------------|--------------|---------
  Allow "high-resolution" mixing of sound effects..|.Doom 95 only.|.No......
  Destroy most/all monsters on the current map.....|.Doom 95 only.|.No......
  "Waiting" monsters cannot detect a quiet player..|.Doom 95 only.|.No......
  Player is "invincible" (no time limit)...........|.Yes..........|.Yes.....
  Gain keys, all weapons, full ammo, 200% armor....|.Yes..........|.Yes.....
  Gain all weapons, full ammo, 200% armor, no keys.|.Yes..........|.No......
  Warp to new map level (during game in progress)..|.Yes..........|.Yes.....
  Player can walk through walls and other objects..|.Yes..........|.No......
  X-ray vision (some surfaces are translucent).....|.No...........|.Yes.....
  Gain Berserk Pack................................|.Yes..........|.No......
  Gain Blur Artifact...............................|.Yes..........|.No......
  Gain chain saw (only)............................|.Yes..........|.No......
  Gain Invulnerability Artifact (time limit).......|.Yes..........|.No......
  Gain light-amplification visors/goggles..........|.Yes..........|.No......
  Gain radiation suit..............................|.Yes..........|.No......
  Gain Computer Area Map/add all lines to Automap..|.Yes..........|.Yes.....
  Add object indicators to Automap.................|.Yes..........|.Yes.....
  Give hex data for current angle and coordinates..|.Yes..........|.No......
  Change music being played on the current map.....|.Yes..........|.No......
  -----------------------------------------------------------------------------
  Notes: The "Sound Mix" ("High-resolution mixing") code, the "Mass Kill"
  ("Destroy all monsters") code and the "Quiet Mode" ("Monsters cannot detect
  quiet player") code are only available in games run under Doom 95.
  For more information on Final Doom cheat codes, access the DOOMCODE file at:
  http://ClassicDOOM.com/doomcode.htm

7. GLOSSARY
===========
o Quick-reference glossary for terms used in this document:

  ARCH-VILE: Fast, powerful monster, with ability to resurrect killed monsters.
  AREA: "Area" is sometimes used in this document as a synonym for "map level".
  ATTRACT MODE: Animation during any idle time before a player begins playing.
  BAPHOMET: Term for a special "Boss" entity found in many Doom II-based games.
  CHEAT CODES: Commands allowing such things as permanent invulnerability, etc.
  CLASSIC DOOM: Generally, Doom, Doom II and related products preceding Doom 3.
  CONSOLE: A large-format video-game system, typically used with a television.
  CYCLIC-ACCESS: Choosing a weapon by cycling through other available weapons.
  DEMO: Recorded gameplay.  Some Doom games replay demos during "Attract mode".
  DEMON: "Demon" (capital D) is a pink, muscular, hunched-over, biting monster.
  DIRECT-ACCESS: Choosing a weapon without cycling through any other weapons.
  DOOM (also DOOM I/DOOM 1): PC game preceding PC Doom II and PC Ultimate Doom.
  DOOM GAME/GAMES (used generally): Any/all "Doom" games (Doom, Doom II, etc.).
  DOOM II (DOOM 2: HELL ON EARTH): PC Doom 1 sequel with new monsters, 32 maps.
  DOOM II GAMES: Generally, Doom II and Doom II-based products like Final Doom.
  DOOM 95: A Windows program for configuring and running PC Classic Doom games.
  EPISODE: A group of map levels.  Most games end after an Episode's last map.
  FINAL DOOM: PC: Two 32-map Doom II games; PSX: One 30-map (3 Episode) game.
  FRAG: The killing of one player by any player during any multiplayer game.
  GAMMA-CORRECTION: A brightness/contrast adjustment option in PC Doom games.
  HEAVY WEAPON DUDE: Humanoid chaingunner in most Doom II-based games/Episodes.
  MAC: Common abbreviation indicating Apple Macintosh computers or Doom games.
  MAP LEVEL/MAP: "Map level" is used to distinguish "level" from "skill level".
  MASTER LEVELS: PC: 21 Master Levels CD maps; PSX: 13-map Final Doom Episode.
  MASTER LEVELS CD: PC CD has map/file sets "Master Levels" and "Maximum Doom".
  MAXIMUM DOOM: Collection of 3,493 PC maps/files on the Master Levels CD-ROM.
  NIGHTMARE SKILL LEVEL: Hardest skill level in PC Doom or Doom II-based games.
  OBJECT INDICATORS: On the Automap, triangular icons which represent "things".
  PC: Usually refers to PC Doom games and the equivalent Macintosh Doom games.
  PLUTONIA: PC: 32-map game in Final Doom; PSX: A 6-map Episode of Final Doom.
  PORT: Translation of software used on one system to software used on another.
  POWER-UP: In general, any retrievable object that is beneficial to a player.
  PSX: An acronym commonly used for the original 1995 Sony PlayStation console.
  RE-SPAWN: Refers to regeneration of killed monsters, or replacement of items.
  SPECTRE: "Blurred" and/or translucent Demon (effect varies by game version).
  SPIDER MASTERMIND: Giant, very tough spider-monster, with built-in chaingun.
  SPIRIT ARMOR: "Spiritual Armor" (helmet-like item) can add 1% or 2% to armor.
  STORY TEXT: Story text displayed between separate Episodes and/or map levels.
  TALLY SCREEN: Shows kills, items and secrets attained in the last map level.
  TNT/EVILUTION: PC: 32-map game in Final Doom; PSX: 11-map Final Doom Episode.
  (THE) ULTIMATE DOOM: Update/reissue of original Doom 1; includes extra maps.
  WAD: One or more map levels combined in a file for computer-based Doom games.
  WARP/WARPING: Allows quick transfer to a new map level without using an Exit.
  ZOMBIEMAN: Rifle-toting zombie (also "Former Human"/"Former Human Soldier").

-------------------------------------------------------------------------------
Copyright (C) 1997-2006                                     www.ClassicDOOM.com
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