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Чит-файл для Final Fantasy 11

Final Fantasy 11

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Альтернативное название:Final Fantasy XI
Разработчик:Square Product Development Division 3
Издатель:Square
Модель распространения:подписка/розничная продажа
Официальный сайт:Открыть
Жанры:RPG (Japanese-style) / 3D / 3rd Person / Online-only / Massively multiplayer

Даты выхода игры | Раскрыть все

вышла 20 апреля 2006 г.
вышла 18 апреля 2006 г.
вышла 17 сентября 2004 г.

FAQ [ENG]

Информация актуальна для
FF11 ASCII art would suck, so I drew Rydia instead.


      CCCCCCC(CD
    CC(CCCCCC--CD
   CO(CCCCCD|**|(D
   C(CCCCD''|**|CD
   (CCCCD''''--DDD
  CCCD__''''''D''B
  (CD'l \'''''D"'B
 (CCD'l ''''''D'BB
C CDD''' '''''DBB
 CDBD''''''''B--
 D DD '''''---''
   D B-----'VV'''
      ''''VVv----V
 ''VVV'''VVV|''VVAV
 ''VVVVVVAAA|''VVAV
   VAVV VVVAVV VVAV
   VAV  VV'''' VVAV
   VVV   V'''   VAV
   VV     'LLL  VVV
   VV     LLLL   VV
   V      LLl    VV
         LL l     V




-=FF11 Music Hacking Guide=-
v1.1 by LockeZ (ff3lockez@yahoo.com)





So, you don't particularly like the music in Final Fantasy 11?  You'd rather
have
Uematsu, or perhaps the Beatles?  Maybe you'd like to add music to the areas
that
have none?  Until now you've just had to mute the game and play other music
externally.  But the problem with that strategy is that when you get in a
battle,
your CD doesn't change to battle music.  In FF11, though, you can easily change
what music the game actually uses.  No hacking programs needed.  All you need is
some wav format songs.  That's wav, not mp3.  Mp3 files will not work.  If you
want to use mp3s, you have to convert them to wavs first using some program or
another.  A program at www.mp3fe.com/download/mp32wav.zip has been recommended
to
me.

Following this guide involves changing the extensions of wav files to .bgw.
Please note that in order to change the extensions of files, you must have your
Windows Folder Options set to show extensions for known file types.  If done
correctly, changing the extension should give you a warning that the file may
not
work.

You can change the songs in both the PlayOnline viewer and in FF11 itself.  You
can almost certainly change the Tetra Master songs using the same method as the
FF11 songs, but I don't play Tetra Master, so I can't try it out.  If you figure
out a song list (or a partial one) for Tetra Master, email me and I will add it
to this guide.

Note that this is perfectly harmless to do.  It doesn't conflict with Square's
rules, and any version updates will still work fine.



IN PLAYONLINE VIEWER
--------------------

The files that the viewer uses are listed in the subfolder
SquareEnix/PlayOnlineViewer/viewer/data/system/bgm and are in .bgw format.  If
you change a .wav file's extension to .101.bgw, PlayOnline will be able to use
it.  Just change your favorite .wav format songs' extensions to .101.bgw and put
them in the folder.  See 2nd paragraph of the guide for detailed instructions.
Actually, 101 is an arbitrary number; any three-digit number will work.  Run
PlayOnline.  Click on Navigator, then Options, then Viewer, then BGM.  All the
songs that PlayOnline comes with will still be listed if you didn't delete them,
and all your new songs will be listed as well.  Whatever songs you want it to
play, select and choose OK.  Whatever songs you don't want it to play, select
and
choose Clear.  It now plays your songs instead of the normal ones!

The file Dolphin_(by_Noriko_Matsueda).113.bgw is used while you are connecting
to
your PlayOnline account.  If you want to change what music is played during that
part, you will need to overwrite that file with a new one.



IN FINAL FANTASY XI
-------------------

The process for changing existing songs in FF11 itself is very similar.  The
files that the game uses are in the subfolders SquareEnix/FINAL FANTASY
XI/sound/win/music/data and SquareEnix/FINAL FANTASY XI/sound2/win/music/data
and
are in .bgw format.  If you change a .wav file's extension to .bgw, FF11 will be
able to use it.  See 2nd paragraph of the guide for detailed instructions.  You
can't just name the songs whatever you want, though.  The filenames have to be
exactly the same as the files already in the folder.  The new song will replace
the old one and be used in whatever scenes the original would have been used in.
For example, if you had a .wav song you wanted to use, you could rename it
music108.bgw and put it in the folder, replacing the file with that name that's
already in the folder.  Since music108.bgw is used for the title screen, your
song will now be used for the title screen.

A problem is that songs you've changed don't repeat in the game.  This can be
bypassed by using a program downloadable at
http://www.lowfyr.com/downloads/ffxi/Ximc004.zip which properly converts songs
between .wav and .bgm.  Use this program to change the songs from wav to bgw
instead of just changing the extension, and they should repeat normally.  Most
of
the program is in japanese, but the WAV -> BGW and BGW -> WAV buttons are
clearly
labelled.  Uncheck the box in the program if you don't want it to rename each
file.

Tracks I know the locations of are listed below; I'll add others as I find them.



FF11 SONG LIST
--------------

Anything that I haven't found in the game yet, I've left blank.  If you figure
one out, email me.  I don't know when the two battle songs #191 and #192 are
used.  If you find out, email me.  Also, there are two songs called Eald'narche
and Grav'iton.  I assume these are areas, but they're not on the map; if anyone
can confirm this, let me know.

music101.bgw: Battle: In overworld, solo
music102.bgw: Battle: In dungeon, in party
music103.bgw: Battle: In overworld, in party
music104.bgw: Ghelsba
music105.bgw: Mhaura
music106.bgw: Ship
music107.bgw: San D'Oria
music108.bgw: Title Screen
music109.bgw: Ronfaure
music110.bgw: Jeuno
music111.bgw: Game Over
music112.bgw: Selbina
music113.bgw: Sarutabaruta
music114.bgw: Batallia Downs
music115.bgw: Battle: In dungeon, solo
music116.bgw: Gustaberg
music117.bgw: Ru'Lude Gardens
music118.bgw: Rolanberry Fields
music119.bgw: Battle: Final Boss
music120.bgw: Nation Selection Screen
music121.bgw: Approching Final Boss
music122.bgw: Delkfutt's (Used in cut scenes)
music123.bgw: Hopelessness (Used in cut scenes)
music124.bgw: Recollection (Used in cut scenes)
music125.bgw: Battle: Boss
music126.bgw: Mog House
music127.bgw: Anxiety (Used in cut scenes)
music128.bgw: Airship
music130.bgw: Tarutaru Female Creation
music131.bgw: Elvaan Female Creation
music132.bgw: Elvaan Male Creation
music133.bgw: Hume Male Creation
music134.bgw: Yuhtunga Jungle
music135.bgw: Kazham
music151.bgw: Windurst
music152.bgw: Bastok
music153.bgw: Crystal Prelude
music154.bgw: Metalworks
music155.bgw: Castle Zvahl
music156.bgw: Chateau d'Oraguille
music157.bgw: Fury (Used in cut scenes)
music158.bgw: Sauromugue Champaign
music159.bgw: Sorrow (Used in cut scenes)
music160.bgw: Repression (Used in cut scenes)
music161.bgw: Despair (Used in cut scenes)
music162.bgw: Heavens Tower
music163.bgw: Sometime Somewhere (Used in cut scenes)
music164.bgw: Xarcabard
music165.bgw: Galka Creation
music166.bgw: Mithra Creation
music167.bgw: Tarutaru Male Creation
music168.bgw: Hume Female Creation
music169.bgw: Regeneracy (Used in cut scenes)
music170.bgw: Buccaneers (Used in cut scenes)
music171.bgw: Altepa Desert
music181.bgw: Chocobo (Short version)
music190.bgw: The Sanctuary of Zi'Tah
music191.bgw: Battle: Rise of Zilart, In overworld
music192.bgw: Battle: Rise of Zilart, In dungeon
music193.bgw: Battle: Rise of Zilart, Boss
music194.bgw: Raogrimm's Theme (Used in cut scenes)
music195.bgw: Belief (Used in cut scenes)
music196.bgw: Fighters of the Crystal (Used in cut scenes)
music197.bgw: Tu'Lia Restoration (Used in cut scenes)
music198.bgw: Eald'narche
music199.bgw: Grav'iton
music200.bgw: Kam'lanaut's Theme (Used in cut scenes)
music201.bgw: Ending
music202.bgw: Quest 1 (Used in cut scenes)
music203.bgw: Quest 2 (Used in cut scenes)
music204.bgw: Quest 3 (Used in cut scenes)
music205.bgw: Quest Completion (Used in cut scenes)
music206.bgw: Yve'noile's Theme (Used in cut scenes)
music207.bgw: Ve'Lugannon Palace
music208.bgw: Rabao
music209.bgw: Norg
music210.bgw: Tu'Lia
music211.bgw: Ro'Maeve
music212.bgw: Chocobo
music213.bgw: Hall of the Gods
music214.bgw: Wedding



ADDING MUSIC TO DUNGEONS
------------------------

You can also add music to areas that have none.  All the areas without music
have
a wind sound effect in the background.  All you have to do is change the wind to
a song.  You can't modify sound effects just by changing the extension; you have
to use the program.  It's the same program linked to above:
http://www.lowfyr.com/downloads/ffxi/Ximc004.zip .  Here's how it's done.

Open the program.  Maximize it.  Once it's maximized you'll be able to see
another option at the bottom.  Change it from BGM to SE.  The buttons will now
convert to and from .spw files instead of .bgw files.  Click on the WAV -> SPW
button and change a file to .spw.  Go into the folder where the song is and
rename it to the appropriate filename for whichever wind file you're going to
replace (se001001.spw or whatever).  Move your new spw file to SquareEnix/FINAL
FANTASY XI/sound/win/se/se001 and replace the default file.  You now have music
in that area.

There are also a couple more wind files in SquareEnix\FINAL FANTASY
XI\sound2\win\se\se001.  I think they're for the Rise of Zilart areas, but I
really have no idea.


There's a major problem with doing this.  The background sound you add won't cut
out when the battle music starts.  The only thing I know to do is go into the
gameplay settings and turn the music volume all the way down when you're in a
dungeon, then change it back to normal when you go back to a place with music.
Oh and another minor bug is that sometimes you'll get the song playing twice at
once.  It's surprisingly inconspicuous with most songs unless they have words.

You can theoretically change any sound effect in the game.  But there's 6243 of
them, so I'm not going to go through and figure them all out for you.  The level
up sound effect is SquareEnix/FINAL FANTASY XI/sound/win/se/se000/SE000007.wav
if
you want to change that one; put a one second delay at the beginning so it'll
line up right.  Note that most short .wav sound effects (about ten seconds or
less) will not convert into .spw files.  But some will.  I found that the sound
effect for Kefka's laugh converted correctly every time, even if edited, while
longer sound effects failed.

Here is the list of areas that I know which wind sound effect is for.  If you
figure out any more, email me.


FF11 BACKGROUND SOUND EFFECT LIST
---------------------------------

Many of the areas that actually have background music also have wind in the
background.  You probably don't want two songs playing at once in these areas,
so
I've marked them with a  tag to let you know not to change them.

Many places seem to use different wind sounds depending on whether it's night or
day, etc.  So there are repeats.

se001003.spw: Konschtat Highlands
              Pashhow Marshlands
se001004.spw: Konschtat Highlands
se001025.spw: Dangruf Wadi
se001053.spw: Gustaberg 







Copyright 2004 Ben McAlpin.  Reproduce freely.
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