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Читы для Fork in the Tale, A

Чит-файл для Fork in the Tale, A

Fork in the Tale, A

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:AnyRiver Entertainment
Издатель:AnyRiver Entertainment
Жанры:Adventure / Arcade / For Adults / Int.Movie

Даты выхода игры

вышла 28 февраля 1997 г.

Solution [ENG]

Информация актуальна для
     Another  interactive adventure game with an attitude. But this time, they
make  something different. With a blend of humor and nice piece of the action,
the game came with a strong gameplay. It's hard to tell the exact way to solve
this game 'cause there a re lots and lots of different path to take, but I try
not  to  spoil  everything.  So  I  only give you the main action. You can try
several  action on your own. And ..... don't read this if you play in Basic or
Competitor  mode,  'cause  maybe you're not worth it after all !!! Use this in
HERO mode. So with all the fun waiting in front of you, here is the hints :

TABLE OF CONTENTS

Disc One : Get an Explanation
Disc Two : The Blacksmith
Disc Three : Save Natanya
Disc Four : Arisar's Secret
Disc Five : Arisar's Stronghold



--------------------------------------------------------------------------------

DISC ONE : Get an Explanation

     You start at the hospital. At the first time, just try to stay put, don't
follow  the  girl. After the shoot out begin, look around you and remember the
face  of  the  guys with sunglasses. Then on the second time, follow the girl.
When  the shoot out begin, h elp the girl and punch the attacker. Memorize the
girl and the band. This time you'll be sent to another world.

     Memorize  the  beach. After swimming to the shore, recall your memory and
think  about  about  the woman. Follow her to the dune. Turn to the beach, and
try  to pass the horsemen. Then follow her to the bush. Say your thanks to her
and  learn  the  way  to gratitu de. Recall your memory and ask her everything
until  the  icons turn to grey. Then follow her around the bushes while try to
knock  down  all of your chaser. Try to knock down 3 of them now ( look at the
scoring  points  ). If you do this right, you'll arrived in the castle safely.
But  if you don't, you'll be captured and sent to the dungeon and do the scene
again before you can continue.

     Anyway  in  the castle, go to the left of the main door. Open the door to
the  right.  It's the dungeon. Talk to the ugly wizard inside, learn about who
he  is. Then he'll ask you to investigate the lab ( It's the first door on the
left  wall,  to  the  right  of  the  main door ). Open the door ( notice : if
there's  something  behind a door, it should be a square icon that appears not
the  circle  ).  Memorize the man on the right table. That's the dude from the
hospital.  Go  back  to the dungeon and tell the wizard abo ut the lab ( a key
icon  will appear with a symbol of a lab tube. There should be 5 symbols later
on  on  this key ). Now, the wizard should open a magic map. You can go either
to the beach or to the forest. You'll meet the woman in both of the places.

     This  time  follow her to the bushes and watch the Amalions pass by. Push
that  branches  aside  to  look  clearly  at them. Hmmm... nice fur bikini !!!
Continue  the journey and knock down one more chaser this time. If you do this
right,  you'll  arrive  again in t he castle. Go see the wizard in the dungeon
again.  Learn  about  where  you  are now. This time he'll ask you to find out
about  king's  plan.  Now, enter the main door to the building. Go straight to
the  war room. Peep through the keyhole. Listen carefully abo ut the plan. The
king  wants  to destroy the Amalions and burns down the forest. Go back to the
corridor  and  go  straight  to  the dungeon. Tell the wizard about this plan.
Again, the magic map will appear.

     Pick  any  place you want, you'll meet the mysterious woman again. Follow
her to the bushes. Knock down another chaser. Get back to the wizard. Now, ask
him  why  he  is  captured.  This time he wants you to find the king. When you
reach  the front door, turn aw ay and go to the garden. Stay near the terrace.
Listen  the  conversation.  Keep on staying for the second time. Listen to the
conversation  between  the  king and Arisar, his advisor. Report about this to
the  wizard.  Go back to forest. This time you can recal l your memory and ask
all  of  them  to  the mysterious woman. Memorize when she tells you about her
father  and  the  other  world.  Ask  her about it. She'll tell you her name :
Naranya,  then  move on. Knock down another chaser, then go back to the wizard
in the dungeon.

     This  time,  he  wants you to find Arisar. Go to the main building. Climb
the  stair  to  the  second  floor.  Peep  through  the  keyhole again. Listen
carefully,  Arisar wants to kill you !!! Report this to the wizard, and return
to  the  forest.  Knock  down  another  c haser, one more to beat. Back to the
castle,  visit the wizard again. Then go to the main building. This time climb
to  the  third  floor.  Peep  through  the keyhole. Listen carefully about the
king's  evil  deed. Report this to the wizard, and use the magic map . Push on
all  holes  (  there should be 4 of them ) to make the map appears. Go back to
the  forest.  Knock  down  the last chaser. Now, the day should turn to night.
Approach  the  campfire  and  solve the pattern puzzle. This kind of puzzle is
generated randomly . So, the best way to solve this puzzle is to watch closely
to  the  pattern. Move your hand cursor to the right, left, up or bottom. When
your  move is right, the picture will became more clearly. Keep on finding the
right  pattern  until  all  of the picture became visible and the pattern will
show up.
                                        
     Meet Mersham, the guardian of Eseveron. Talk to him nicely and he'll help
you.  Choose  : I know you, How ( remember about "Here and there" ), I'm dead,
then  recall  your memory and ask him everything. the power and care icon will
appear.  He'll  tell  you  to  find  Hyphastian, the blacksmith. Then suddenly
there's  an  ambush  by the king's men. Follow Naranya to the forest and offer
her help. Meet Lumaseed, the fairy. Learn about his magic item's pattern. This
is the same as pattern puzzle. They generate it rand omly, so move your cursor
until  the picture of circular thing became visible. If you guess it right, in
the end there should be a pattern appears. Then take a rest.


--------------------------------------------------------------------------------

DISC TWO : The Blacksmith

     When  the  morning  arise,  follow  Naranya  to  the forest. Click on the
floating  square  icon  to  look  at  the  Amalions tribes. Then continue your
journey  with Naranya passing the small volcanoe to the blacksmith. Note : you
can  get  a combat practice by turn awa y from Neranya. If you do that, you'll
be  captured  by  the  Amalions.  Remember  Seshara's face ( the leader of the
Amalions  ) and then fight Geebo, Arisar's man, in a duel to death. Beat him 3
times, then you'll be free again. Ok, now knock on Hyphastian's door. Hmmm....
no  answer.  Get  inside.  Watch  that  strange  device  like  an  arrow. When
Hyphastian  come  in, try to avoid his beating until the right time, then grab
his  stick.  He'll  be knocked down. Operate that strange machine. Notice that
strange  lamp  sequ  ence  at  the begining of each term ( there's should be 3
terms  in  total, first : 1 star, 3 star, and the last is 5 star ). Follow the
sequence by pressing the button on the panel. After you do it right, you'll be
thrown to another dimension.

     First,  activate  your Entrophy Tracker with the pattern you have learned
earlier.  And  everytime  your Tracker lost its power, move your cursor and do
that pattern again. This is one ridiculous puzzle, there's no clue on it. Just
pure  luck.  The  best  way  to  guess  the  right hole to enter is to keep on
choosing  at  the  same  hole all the time. Click on the hole to enter. In the
final try, you'll see a wall without hole on it. Just click on the right side,
then duck 3 times at the horizontal bone. Quickly enter the cave on the right.
It will end this puzzle sequence. Good luck for it !!!!

     You'll  be  back  at  Hyphastian's house. Help Naranyan. Memorize Sorena,
Hyphastian's  wife. After the talking ( memorize Cage and Conlin ), go outside
and  talk  to  Naranya.  Recall  your memory and ask her about Conlin, and the
other  choice after that ( Rememb er to ask about Hyphastian in the last order
).  Go  back  inside  and ask Hyphastian to open your band. Memorize the name.
Hmmmm....  not working, you'll meet Mersham after the hospital sequence. He'll
send  you  back  to  the  ocean.  This kind of puzzle is easy. Just follow the
fish's  movement  BUT  beware,  everytime  you  hear a strange noise go to the
opposite direction of the fish's movement. After guessing the right direction,
you'll see a turtle. Approach it. In the end, you'll arrive at the beach. This
time  d  on't  run  when  the  king's  man chasing you ( This is for the bonus
sequence in Hero's mode ).

     They'll bring you to meet the king and Cage. Then they'll captured you in
the  dungeon.  OK, let's explore the castle one more time until you've collect
the 5 icons on the key again. First, the wizard will ask you to go to the lab.
Go there and talk to Con lin. Notice that he's working with an old manuscript.
Ask him about the code. Leave when the other scientist notice you. Report this
to  the  wizard.  Then  use  the magic map to go to the forest or the Amolians
camp. Just don't run again when the king's men after you.

     Back  to  the wizard. Now he asks you to find the king. Go to the garden,
you'll meet the king near the fountain. Listen for his conversation with Cage.
Hmmm....  the  king wants to eliminate Conlin. Report this to the wizard. Then
again  choose forest or Ama lions camp. Get captured one more time and go back
to  the  wizard. This time go inside the main building. Climb the stair to the
second  floor.  Peep through the keyhole. Hmmm...... Arisar has a daughter. He
is  loosing  her  somewhere  in the island. Report th is to the wizard. Do the
same  thing abouth the map and return to the wizard. Now go back to the garden
and  listen  to  the  conversation  between  the soldiers. They plan to make a
rebellion. Report this to the wizard. And for the last time do the sequence wi
th the magic map again. Back to the wizard. And go to the war room in the main
building.  Peep  through  the  keyhole.  Listen  to  Arisar's  plan on chasing
Naranya. Report back to the wizard. OK, that's for the bonus sequence.

     Use  the  magic  map and push the 4 holes to make it appears. Then choose
the  small  volcano. Go back to the blacksmith house. Choose this conversation
in  order  :  Call  him,  Sarcastic,  Will it hurt ?, What, Why, How Long, OK,
Refuse,  and  finally Angry. The op tion for recall memory should appears. Ask
him about everything. When you finally ask him about the True Power, he'll get
up  and  change  to  another person. Wow... Is it some kind of magic ??? He'll
tell  you  to  find the inn. Get out and talk to Sorena abou t it and received
the  Dragon  Staff.  Click  on it to get it. Learn the pattern to recharge the
staff from your old friend, Lumaseed the fairy. Memorize it.

     Now  prepare  for  this  hard  and long battle with the Amalions. Use the
Dragon Staff to block any attack from the Amalions and the king's man. Every 6
block,  you  should re-charge your staff. The star points will raise up if you
can  guess  the  direction  of  a  strange girl who is running in the forest (
usually  she'll appear every 4-6 succesful blocks ). And sometime near the end
of  this  puzzle,  you'll  have  to  use the other magic device ( the Entrophy
Tracker  )  to  locate  the  girl  in  the  forest. Use the device on any bush
movement  that  appear. Look carefully and you can notice the movement. Hint :
the  movement  is  usually  appear in the middle of 2 trees. You'll have to do
this 3 times. After the last guess, you'll arrive in the inn.

--------------------------------------------------------------------------------

DISC THREE : Save Natanya

     This  is an easy task, but full of movies clips beside the main story. So
if  you  want  to  see lots of clips, just try it yourself. Anyway, follow the
strange  girl to the inn. Talk to Elusia, the mother inn ( Bates motel ???? ).
Grab  your  staff  anytime  she  wants  to keep it. Choose this option : Other
guess,  Why, Flatter ( his daughter with the diner ), Lie (to make her happy),
See  guest  and  Guest  ( on the bottom line, don't be distracted by her, just
keep  on  asking for the other guess ). After you points i ndicator reachs its
maximum points, go straight to the stair. Use your staff to block any movement
from Elusia and his daughters. Don't talk to them, just prepare your staff. Do
this  5  times and they will give up. Choose to meet the guest upstair or just
recall your memory and choose "Help". Anyway, you'll pass the test that Elusia
gives  to you. Talk to Naranya. Use your Entrophy Tracker to save her. Receive
another  magic  items from Elusia. It's the Salas Sphere. Learn the pattern to
recharge it from yo ur friend, Lumaseed. Then follow Naranya to the castle.

     Note : Should you try to choose different path and loose your staff, just
try to find it in the wood. Locate the girl with staff with your Tracker. Then
follow  the  girl  WITH THE STAFF to raise your point indicator. You'll get it
back in no time. Should y ou be caught by the king's man, try to distract them
when they want to hang you. But if they bury you, say goodbye .......

--------------------------------------------------------------------------------

DISC FOUR : Arisar's Secret

     Watch  out !!!! The Amalions have captured Naranya. Stay put to save her.
Use  the  Dragon  Staff  or  The  Salas  Sphere on the Amalions to block their
attack.  You'll be knocked down by them. Now, here it is. The chasing sequence
again.  This  time,  there's  a  com  bination between blocking, detecting and
calming.  Block  any attack from Amalions with your Dragon Staff. When you see
someone with a white robe, just hide or run away. He is Arisar. When you see a
fire attack, use the Salas Sphere on its source. Then use the Tracker to track
where the Amalions are. Anyway, after raising your score indicator to 2 stars,
you should be at the castle. Get inside to the dungeon and talk to the wizard.
He  wants  you  to  check out the lab. Go to the lab and watch that Arisar's h
as  known  Conlin  secret. Now he captures him. Report this to the wizard. Use
the magic map to go back to the forest.

     If  you  see that pattern puzzle again, just find the pattern. If you see
someone with white robe and there's Mersham icon appear, approach him. Mersham
will  tell  you  to use the Salas Sphere when dealing with the Amalions. Raise
your  score indicator again to 3 stars, then you should be back at the castle.
Go  to the dungeon and talk to the wizard. He asks you to find Conlin. Now, go
to the dungeon. Conlin should be there. Talk with him. Then report this to the
wizard. Travel back to the forest. Raise anoth er point, and you should arrive
at  the  Amalions camp. Talk to them, but remember DON'T manipulate, flirt, or
cheat  them.  Just  keep on saying that you want to meet Naranya. Finally they
will  bring her to you. But she's been hypnotized. She doesn't recogni ze you.
Oh.....  this  is  bad. You have to fight her now. Every 1-2 succesful blocks,
the recall memory icon will appear. Choose these answer to gain her memories :
Rendala,  Hyphastian,  Gratitude,  True  Power,  Elusia,  and  Sorena.  Note :
sacrifice  yourself  t o make her stamina raise up if you have to. This should
shorten  the  fight.  But  you must know your limit. Don't sacrifice too much.
Anyway  DON'T make her stamina wear down, or you have to do the fight from the
begining again.

     After  the fight, choose : Brave, Reason, then Recall memory and choose :
Care  and Gratitude. Then you'll received the Thunderstone in replace of Salas
Sphere.  Learn  the  pattern  from  Lunacy. Heal Naranya with the Tracker. The
leader  will  take  you  to  the  c ampfire for the dance. This is a very hard
puzzle.  I  recommend  you to do this in basic mode. But if you want to try in
hero  mode,  just  go  ahead  and receive your bonus scene. Anyway you have to
click  on  the  bottom  right corner ( on that glowing things ) t o solve this
puzzle.  Make  the  same pattern and you raise your point indicators, you miss
the  same  pattern  and you'll lower the indicator. So good luck. After you've
beaten  the  puzzle,  use  the Thunderstone on the smoke to have a vision. You
have  to  do  thi  s  several times before the dance is over. Say goodnight to
Naranya and prepare for the next day.

     On  the  next  morning, Arisar's man will capture the Amalions. Listen to
the  conversation between Arisar and Seshara. Hmmm ..... they were married and
had  a  daughter.  This  is  interesting.  Naranya then will guide you to find
Mersham.  Talk  to  Mersham. Click on his robe to get it. It's the Vanishment.
Learn  the  pattern  from Lumaseed. Suddenly Arisar's man come out and capture
you.  Naranya  wants to meet you in the shell before she splits. Great, you're
back at Arisar's stronghold.

--------------------------------------------------------------------------------

DISC FIVE : Arisar's Stronghold

     The wizard will ask you to find the King. Go to the garden and listen the
plan  to  eliminate  Arisar.  Hmmmm....  Arisar is just another puppet for the
king.  Report  this  to  the wizard. This time she wants you to find out about
Arisar. Go inside the main buil ding and to the second floor. Peep through the
keyhole.  Watch  how  Arisar  and  the king have an argue. Now get back to the
wizard.  Should  you  get  caught in this building, use the Vanishment to make
yourself  invisible. Anyway, report about this to the wizar d. Then choose the
knife  picture,  and click to the hole. You'll arrive in front of the dungeon.
Get inside and meet the Amalions. Talk with her.

     Suddenly  Geebo  came  in  and beat you. Use the Thunderstone to make him
sleepy. Get out and go back to the dungeon. Choose the knife picture and click
on  the hole. Now you'll arrive in front of the first floor door. Peep through
the  keyhole.  Use  your  Vanis  hment  before  you  rush in. Inside Arisar is
gambling with Seshara's life. Help her by giving the sign to the correct hand.
Look  at  Arisar's  hand and notice the paper with diamond sign on it. Use the
candle  to  give  the  sign.  On  each  try,  don't  forget  to re charge your
Vanishment  before  giving  new  clues.  After  the  third hint, suddenly your
Vanishment  loose  its  power.  You'll be seen by Arisar's. Now he is gambling
with your life.

     Just  take  a  wild  guess.  Ha..  ha..  ha... just kiddin'. Look at that
candles  ??!!!  Choose  the  appropriate hand with the lit candle. If the left
candle lits up, choose the left hand. After 3 tries, you'll meet a new Arisar,
the  gentleman.  Grab  his offer, th e Shell. Learn its pattern from Lumaseed.
Then  follow  him  on horse to meet Atum, the God of Eseveron. The secrets are
revealed.  Naranya is Arisar's daughter and Conlin is her stepfather. The king
wants to make a bomb to destroy the universe. Suddenly the King comes out with
Naranya  in  his hand. Now it is time to save the universe by deactivating the
bomb and release Naranya.

There are 4 different endings from here :

     If  you  fail  to  disarm  the  bomb, the King and Jim Cage will rule the
universe.  The bad is taking over the world. If you give the Shell to Mersham,
than  you'll  be blown away to death If you choose to make Naranya stay in her
world,  actually  she'll  come with you and die in your world ( or ..... May I
said  very  very  old  !!!  )  If you choose to make her come with you, she'll
actually  stay  in her world and all turn good to everyone Anyway, here is the
way  to disarm the bomb. After you enter the gate, use the Tracker to open the
way ( recharge it if it is necessary ). Click on the empty spot in the pathway
to  avoid  crashing the crystals. Do this 4 times and you'll get the bomb. Use
the  Shell  first  to  open  the control panel. Use the Tracker on the control
panel  ( the white thing on the top of the bomb ) to activate it. Then use the
Thunderstone on the control panel to destroy it. Push the button on the top of
the  control panel. Move your cursor until the picture of flower appear on the
button.  Then  use the Vanishment to destroy the bomb. Watch the ending. First
you'll  be  sent  away  to the mental hospital. After several weeks, you'll be
back on the street again. This time Naranya will meet her father, and a lovely
girl will give you a package containing the Rendala band. Yup, Mersham is back
......... and GAME OVER.

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