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Выдержка из Энциклопедии игр

Разработчик:Machination
Издатель:Machination
Жанры:Adventure / Arcade
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1994 г.

Hint [ENG]

Информация актуальна для
A collection of tips for the Registered Version
by Randy Johnson of Idaho, USA.


Cheat Mode
----------

To turn on the secret cheat mode press C and + on
the numeric keypad together. F1 then restores your
health to 100%. F2 enables objects to be collected.
F3 enables warping to different locations. F4
displays the current location.



SCENARIO 1
----------

GENERAL
-------
All food and drink replenishes your energy. Pick up
all that you can find and use sparingly. Remember
that you can save and reload the game at any time.

Look for the map shortly after you have escaped
from your cell and use it to navigate around the
prison. Go to the Dining Area first as this
contains plenty of food.

ALL CELLS
---------
Prisoners like to read newspapers and may barter
something in exchange.

EXERCISE YARD
-------------
This is the scene of a previous escape attempt and
there is a secret tunnel. Look for a patch of
thinner earth but you will also need to moisten the
ground before you can dig it.

TOILET BLOCK
------------
To get the grate up you must unscrew it and then
lever it up. Look for an aqualung before exploring
the underwater part of the sewers and then look
carefully in this area. To get into the smaller
toilet area you will need to stand on something.

DINING AREA
-----------
Spring water is very refreshing but you have to pay
for it. You will want to return here after
listening to the radio.

LAUNDRY
-------
Many people leave things in their pockets when they
put clothes into the wash.

MEDICAL WARD
------------
Medicine can help restore health but stethoscopes
are often used to crack safes.

LOFT
----
Dexterity is the key here. Save the game after each
difficult jump. Use the platform to get back down.

ROOF
----
Radio reception is excellent up here. Remember
toolbags are used for carrying tools.

GOVERNORS OFFICE
----------------
Look in the furniture for some serious hardware.
Remember pictures are often used to hide oddities
in walls.

ADMIN BLOCK
-----------
The motion sensor can only work if it has power to
it. To disable the video camera you will need to
alter the control desk. The code for the lift is
securely locked away. Wearing a disguise is always
a good idea when escaping.

GUARD ROOM
----------
A lot quicker than using the sewers but you will
need two keys.

BOX ROOM
--------
Use the boxes to climb over objects that are too
high otherwise. Jump up and drop each box beneath
your feet to do this. Throw a box onto the pressure
pad to disable the fireball. To traverse the spikes
pick up a box from one end of the line and drop it
at the other. Remember that you will pick up the
box you are standing mostly over.

FRONT EXIT
----------
To get past here only a valid pass with your
photograph will do.


OBJECT CODES AND LOCATION IDS
-----------------------------
 2  Stethoscope       31/10/1    Home Cell
 3  Crate             172/60/2   Main Wing
 5  Screwdriver       130/81/2   Main Wing
 7  Crowbar           62/8/3     Exercise Yard
 8  Grey Key          67/9/4     Toilet Block
 9  Filled Bucket     100/62/4   Sewers
11  Loaded Gun        22/37/5    Dining Area
13  Blue Key          10/9/6     Laundry
23  Aqualung          35/22/7    Medical Ward
25  Shovel            21/41/8    Loft
27  Saw               38/16/9    Roof
35  Cassette Tape     11/11/10   Governors O
36  Working Radio     90/40/11   Admin Block
46  Guards C
49  Wire Cutters      30/10/13   Lower West Cells
51  Loaded Camera     30/10/14   East Cells
53  Doctored ID       5/7/15     Box Room
54  Tiny Key          36/16/16   Front Exit
74  Note
75  Small Key
79  Video Cassette
80  Green Key
81  Orange Key
82  Red Key



SCENARIO 2
----------

COUNTRYSIDE
-----------
Watch out for falling branches, there are five of
these. Throw the rocks at the miners to kill them.
Put the switch down on the mine hut to start the
rail truck below running. Do not fall on the rails
but aim to jump onto the wooden parts. Break the
glass to the house with the hammer and use the
fishing rod to open the window.

WEST UPPER MINE
---------------
Replace the fuse in the water pump to pump out the
water in the mine below.

WEST MINE LIFT
--------------
Pull the lever down to call the lift, but be
prepared to wait for a while.

LOWER MINE
----------
Be careful of the roof fall. Use only three support
poles as there are other roof falls to support.
Save the game and practise. Put each pole as far
forward as possible before the roof collapses.
Drill the wall to get the metal out. Wear the
protective hat for safety when you have found it.

EAST UPPER MINE
---------------
Put the dynamite into the rocks and use the plunger
to blow them away.

COLLAPSED MINE
--------------
The pick axe will break if you use it too much so
save the game at the start of this area. Use the
look around keys to see if the route beyond each
collapsed part is a dead end.

MINE
----
Jump over the collapsing floor as much as possible
so there is a bit left to use on the way back.


OBJECT CODES AND LOCATION IDS
-----------------------------
 1  Support Pole      304/12/1   Countryside
 2  Support Pole      70/39/2    West Upper Mine
 3  Support Pole      33/72/2    West Upper Mine
 4  Support Pole      38/7/3     West Mine Lift
 5  Spanner           258/12/4   Lower Mine
 6  Fuse              112/14/4   Lower Mine
 7  Pick Axe          9/7/5      East Mine Lift
 8  Plunger           58/21/6    East Upper Mine
 9  Dynamite          29/9/7     Mine
11  Miners Hat        72/61/8    Collapsed Mine
14  Hammer Drill      75/42/9    Mine
15  Rock
16  Heavy Rock
19  Fishing Rod
37  Support Pole
38  Support Pole
41  Support Pole
42  Support Pole
43  Support Pole
44  Clipboard




SCENARIO 3
----------

HALLWAY
-------
Throw the pool ball at the inhabitants to kill
them.

KITCHEN
-------
Boil the kettle to steam the envelope open.

LOUNGE
------
Get the remote control working, find an aerial and
watch TV.

STUDY
-----
Use the white disk in the computer to find the door
entry code to be used in the cellar. Look in the
plant pot.

DINING ROOM
-----------
Use jug to fill kettle in kitchen.

CELLAR
------
Look behind the leftmost wine racks.

LANDING
-------
Put three coins in the pool machine to get a pool
ball. Go through the French windows to get onto the
balcony.

ATTIC
-----
Look inside the parcel.

LABORATORY
----------
Heat the green solution and fill the pipette with
it. Then put this onto the petri dish under the
analyser. Use one of the computers to control the
analyser. Use the vice and chisel to remove a piece
of metal from the rock and put this inside the main
computer.


OBJECT CODES AND LOCATION IDS
-----------------------------
 2  Grey Key          318/9/1    Hallway
 3  Blue Key          21/9/2     Kitchen
 4  Green Key         19/9/3     Bedroom
 5  Orange Key        25/9/4     Bedroom
 6  Red Key           7/9/5      Bedroom
 7  Pink Key          24/9/6     Bathroom
11  Letter            29/9/7     Lounge
15  Pool Ball         14/9/8     Study
18  Working Remote    24/9/9     Dining Room
29  Test Tube         8/9/10     Cellar
31  Metal Piece       9/12/11    Yard
32  Chisel            9/18/12    Staircase
33  Matches           7/9/13     Landing
34  Bunsen Burner     7/9/14     Toilet
36  Teat Pipette      10/9/15    Balcony
37  Petri Dish        9/18/16    Staircase
                      31/9/17    Attic
                      17/27/18   Laboratory


                                        
SCENARIO 4
----------

FACTORY FLOOR
-------------
Use the nail gun to kill the guards but it will
take you a while to find it and the nails. Use the
oil can to move the seized wheel on the door. Look
carefully at the grates, one of them leads into the
Venting Duct.

FOUNDRY
-------
When walking across the top of the vats of molten
metal watch out for the collapsing floor to the
left of the danger sign. You must lighten yourself
in order to get across this. Don't jump across or
else you won't be able to get back. You will need
to cool the molten metal to form a crust for the
next two vats. Use the drill where the floor is
cracked to access the lower area. Raise the fork
lift truck to reach the arc welder. You will need
a key to start the fork lift up. Throw the heat
suit across the deep vat in the lower area and use
the ladder yourself. Use the arc welder to cut
through the door found after the vats but wear eye
protection first.

SECRET LAB
----------
Drop the weight on the technicians at the bottom of
the first ladder. The levers need to be up, down,
down, up, down. Use the chainsaw to cut through the
crates blocking the passage. Drop the Kwikdry
cement into Incubus III. To get the red pass key
you will need to enter from the Venting Duct.

LOCKER ROOM
-----------
You will need a key to get into the top left hand
locker

LOADING BAY
-----------
Add petrol to the cranes, tie the ropes around the
crates and then raise the crates to get across. Use
the drill where the floor is cracked.

CANTEEN
-------
Use the pot on the stove to produce antidote C. The
list of ingredients can be found in the Secret Lab.

VENTING DUCT
------------
There is an alcove on the left-hand side just after
starting the long fall into the water. You must get
into this alcove and go through the grate that is
found there.


OBJECT CODES AND LOCATION IDS
-----------------------------
 1  Oil Can           4/16/1     Factory Floor
 3  Filled Bucket     42/9/1     Factory Floor
 4  Axe               71/8/2     Foundry
 5  Green Key         77/60/2    Foundry
 6  Red Key           63/67/2    Foundry
 7  Blue Key          30/7/3     Secret Laboratory
 8  Small Key         37/38/3    Secret Laboratory
 9  Spanner           45/58/3    Secret Laboratory
10  Small Red Key     16/10/4    Locker Room
12  Yellow Key        19/9/5     Washroom
13  Sack of Coal      4/5/6      Rail Room
14  Drill             5/10/7     Loading Bay
15  Lighter           33/12/8    Canteen
16  Extinguisher      73/30/9    Venting Duct
17  Welders M
19  Heat Suit
22  Rope
23  Can of Petrol
24  Black Key
30  Arc Welder
32  Nail Gun
33  Antidote A
34  Antidote B
35  Antidote C
36  Green Pass Key
37  Red Pass Key
38  Blue Pass Key
39  Weight
41  Kwikdry Cement
42  Chainsaw
54  Scrap of Paper
55  Instructions

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