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Читы для Gabriel Knight 3: Blood of the Sacred, Blood of the Damned

Чит-файл для Gabriel Knight 3: Blood of the Sacred, Blood of...

Gabriel Knight 3:
Blood of the Sacred, Blood of the Damned

в России известна как

Гэбриэл Найт. В поисках грааля

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Название в России:Гэбриэл Найт. В поисках грааля
Разработчик:Sierra On-Line
Издатель:Sierra On-Line
Локализатор в России:1C
Издатель в России:1C
Модель распространения:розничная продажа
ISO статус:релиз состоялся 14 ноября 1999 года
Официальный сайт:Открыть русский сайт
Жанры:Adventure / 3D
Похожие игры:Gabriel Knight: Sins of the Fathers, Watchmaker, The
Multiplayer:Отсутствует

Даты выхода игры

вышла 3 июня 2005 г.
вышла в 1999 г.

Solution [ENG]

Информация актуальна для
Gabriel Knight III: Blood of the Sacred, Blood of the Damned Walkthrough v2.1A
Copyright (C) 2000-2001 by OutRider

If you need to contact me, here's how:

ICQ: 867897
Odigo: 1759168
Email: squire_wolfbane@hotmail.com
MSN Messenger: squire_wolfbane@hotmail.com
AOL Instant Messenger: Y2KWolfman

(I'm fully prepared, so...bring it on! LOL)

The walkthroughs can also be found at:

Video Game Strategies - http://vgstrategies.about.com
Cheat Informant - http://www.cheatinformant.com
The Game Castle - http://gamecastle.virtualave.net/main.html
DLH.net - http://www.dlh.net
Ludus - http://www.ludus.it (Italian site)
Fresh Baked Games - http://www.fbgames.com
NeoSeeker - http://www.neoseeker.com
Cheat Search - http://www.cheatsearch.com
Cheat Code Central - http://www.cheatcc.com

This guide can also be found at my website, which is located at
http://www.geocities.com/ravenblade_98

Copyright notice:

This walkthrough may be reprinted on other walkthrough web sites only with my
permission, as long as the original content remains UNEDITED AND INTACT,
and proper credit is given to the author (which would be me).  This
copyright must accompany and precede the actual walkthrough.  If you
have this walkthrough on your site, and then you must agree to also update
to the latest version when I contact you regarding the matter.  Please
contact me via email, letting me know who you are and the URL of your
site, so I can send you updates when necessary.

You may NOT convert the text version into an html version. My own HTML version
of this walkthrough will be made sometime in the future.
The text file was created for the convenience of websites
that has text-only walkthroughs or contains a database.
If you have a special situation for your website, then you must contact
me via email for permission to make any modifications.

You may add html code to the text version for the purposes of advertising
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For any use other than a walkthrough site, you must contact me for
permission.  This walkthrough is not public domain.  It may not be
resold or distributed in any compilation without permission.  Any
other use is strictly prohibited.  For more information, contact me
via email.

Now, on with the walkthrough:

Just to let you know beforehand, whenever you see a word in all caps, it usually
points to a
command that you need to select or a menu you need to choose.

DAY 1: MORNING (10 AM - 12 PM)

In Gabriel's bedroom, open up the armoire that stands next to the window.
Inside,
grab the masking
tape that is sticking to back and also grab the clothes hanger. Close the
armoire
and leave the room.

In the hall, go down either set of stairs to enter the hotel's lobby. Go through
the archway to enter
the hotel's dining room where you will meet your New Orleans pal from Gabriel
Knight 1, Franklin
Mosely. Make note that Mosely says that he is currently staying in Room 33. Head
back out into the
lobby.

Walk Gabriel towards the front desk and Jean; the hotel's day clerk will
introduce himself. Before
starting a conversation with Jean, take a peek at the guest register that is
sitting on the desk. After
that, talk to Jean about all topics. When you ask about the two men, Jean will
suggest that you
speak to Simone, the hotel's night clerk. After you're finished, walk over into
the lounge and speak
with the man who is sitting in there. His name is Emilio Baza. Introduce
yourself
and talk to Emilio
about all topics. When you're done, walk through the red curtain that is by the
front desk.

Go into the inventory (right click somewhere and click on the little satchel
type
button) and choose
the PICK-UP action from the verb chooser on Prince James' card. (For first time
players, the verb
chooser is the little thing that appears when you click on an object) Exit your
inventory, click on the
phone, and use the card on it. If you listen carefully, as Gabriel is speaking
to
Prince James, you'll
hear someone entering a phone booth close to yours. When the conversation is
over, exit the booth
and look at the sandaled feet that are in the next booth. Leave the room and
exit
out the hotel's front
door.

Go to Gabriel's left and talk to the woman standing near the bus. Be sure to
note
that Emilio Baza
leaves the hotel shortly after you move away from the door. This woman's name is
Madeline
Buthane, and she's a tour guide. Talk to her about all topics and when you're
finished, go take a look
at Emilio's feet and notice that when you try to talk to him, he gets up and
heads back into the hotel.
Go to the bookstore behind the bus and take a look at the San Grйal book that is
on display. Now, go
to the Sauniere Museum, which can be reached by going through the main hotel
archway, heading
off to the right, and then going to the exit that is to the left of the stairs.

Climb the stairs and open the door to the museum. Turn the camera around so that
you can see the
Lost Items box next to the door. Inspect the box and try to pick up the red hat
you see inside. Make
note of Gabe's comment. Go to the front desk and talk to the museum curator,
Madame Girard,
about all topics. When finished, head up the stairs that are in front of the
desk.

When you first enter, you'll notice that there are two ladies currently in the
room. If you walk behind
the panel, you can overhear their conversation (don't walk too close to the
ladies while in front of the
panels, or it won't work). Look at all the panels, starting with the one that is
called 'The Celts'. Be
sure to look at the reverse side of each panel as well. When you are done
looking, go have a lovely
chat with the ladies. Let me introduce you to the arrogant and snotty Lady Lily
Howard and the more
polite Ms. Estelle Stiles. Talk to them about all topics and when you're
finished, you can exit the
museum. Head back to the fountain plaza and if you've followed this walkthrough
closely so far, the
time-block will end here.

DAY 1: EARLY AFTERNOON (12 PM - 2 PM)

First thing you should do in this time-block is to head into the hotel and then
into the dining room.
Listen to the conversation that takes place between Madeline Buthane and the
Australian guy. His
name's John Wilkes. When they're done, talk to Wilkes and introduce yourself.
After that, go and talk
to Madeline. Leave the dining room and head up either set of stairs. As you can
see, it looks like
Emilio and the ladies are switching rooms. After the sequence, leave the hotel
and go to St. Mary
Magdalen's church, which can be reached by heading towards the museum, but
instead of heading
left, head right.

As Gabe first enters the church, there is bit of an argument between Vittorio
Buchelli and the Abbй
Arnaud. When they're finished, go talk to the Abbй, who sits at a table in the
back of the room, and
talk to him about all topics. When you're done, go talk to Buchelli about all
topics as well. After the
conversation is done, move Gabe away from Buchelli so that he may leave the
church. You should
leave as well and you can follow Buchelli back to the hotel's dining room.

Talk to Lady Howard and Estelle and then head up to Mosely's room, which you
should remember I
Room 33. Knock on Mosely's door and he'll let you in. For right now, only talk
to
him about the first
two topics and then click on the door and choose the SNEAK option. You'll see
that Emilio is in the
hall and notice that he puts his glass down after he's finished with it. Go back
and talk to Mosely
about the rest of the subjects and then leave his room. Pick up Emilio's glass
and then exit the hotel.
The early afternoon time block will end here.

DAY 1: LATE AFTERNOON (2 PM - 4 PM)

This time-block opens up with Gabe standing in front of the hotel door. Gabe
will
see Wilkes go by
on a moped and Gabe will realize that the bike rental place is now open. Go
through the courtyard
archway and head over there.

Talk to Bigout (the guy running the place) and ask him about a bike. Since all
the bikes are reserved
for the tour group, with the exception of a crappy looking purple one, Gabe can
either take the
purple one or screw it. But do you think this is the Gabe we know? Of course
not!
It looks like now
we'll have to get a disguise. The components you need to make one are; photo ID,
mustache, hat,
and a jacket.

To get the photo ID and jacket, go into the hotel and take the mint out of the
dish (it's near the left
stairway) then head upstairs and go visit Mosely. Ask Mosely about his passport
and you'll see that
he keeps it in his back right pocket, which you should make a note of. Leave his
room and place the
mint on the table that's underneath the "Street" painting. Head downstairs and
when Jean leaves the
desk to go do various things (look out the window, straighten things up, etc),
take the marker and
then if you're fast enough, do you see the panel next to the desk? Go over there
and press 33, which
will buzz Mosely's room. Hurry up and go up the right stairway. Walk around the
hall until the spot
where you placed the mint is on the right (not the left). While Mosely is
occupied, click on his back
right pocket and use the PICKUP option on it. Gabe will sneak up and swipe
Mosely's passport.
Mosely will then walk off not knowing that anything happened. When he goes
downstairs, enter his
room and take his jacket that hangs on the coat rack. Gabe should automatically
exit the room. If
not, leave the room manually.

Just so we're prepared, go into your inventory and use the marker on Mosely's
ID.
Before we go get
the hat, go into the dining room and take a syrup packet from the bowl on the
table. Go to the
Museum Sauniere and take the hat out of the Lost Items box. To make the
mustache,
head towards
the church, but don't enter it.  Head down the street until you reach a dead
end.
You should see a
black cat sitting on the ground cleaning itself. Try to pet it and it'll run
into
the shed. Go to the
church cemetery and here you'll see the Abbй watering his plants with a spray
bottle. Once he
leaves, Gabe can walk over and "borrow" his spray bottle.

Head back to the spot where the cat was. Use the masking tape that you got from
your hotel room
and use it on the hole that cat disappeared through a couple minutes ago. Use
the
spray bottle on
the cat, who is now perched atop a wall. The cat will run into the shed again,
but this time he'll leave
you a present, a masking tape full of fur. Take that piece of tape with the fur
on it. Go into your
inventory and use the maple syrup on it. Voila! You now have yourself a mustache
and a complete
disguise. Take all the components (except for the ID) and use them on Mosely's
jacket.

Head to the moped courtyard and use the disguise on Gabe. He'll change into it
and then he'll talk to
Bigout about renting a bike. Gabriel will automatically return Mosely's stuff to
him and when you
next see Gabe; he'll be in the hotel courtyard. Head back to the moped area and
use the Harley keys
on the bike.

On the map, go to the Chateau de Blanchefort/Mount Cardou area (it's on the left
side of the T
intersection near the upper right corner of the map, it looks sort of like a
black rock). Wait here a bit
and when Wilkes drives by, click on him and select the FOLLOW option. Gabe will
get on the bike
and he'll follow Wilkes to a place called L'Ermitage (the area will pop-up when
you stop) Click on it
and when Gabe's off the bike, follow the path up to the site. You'll see Wilkes
is here, so talk to him
twice, once for general conversation, another about certain topics. Talk to him
about all topics
(prepare for a few laughs when you ask him about his equipment...if you don't
know what I mean,
think Dune). After you're done, head back to the parking lot. Inspect Wilkes'
moped license plate and
use the notebook on it. Get on the Harley and head back to the
Blanchefort/Cardou
area.

Wait here until Madeline Buthane drives by in her van and use the FOLLOW option
on her. Gabe will
follow her to a place called Coume-Sourde. Follow the path to the site. Once you
see her, go over
and chat with her (you can think about her too, if you want). Now, head back to
the Harley (You can
just use the DRIVE option, rather than using the keys each time) and go back to
the
Blanchefort/Cardou area.

This time, don't worry about following anyone. Head up the path to the right (it
has a sign that says
'C. de Blanchefort') and when you get to the fork, take the left path to head up
to the ruins (we'll be
using the right path later in the game).  Walk up onto the circular platform and
use the binoculars on
Gabe to bring up the binocular interface. Move the viewer to the right a bit
until you can see a pair of
dark clearings. Center your view on the lower left disk (Coume-Sourde) and move
the binoculars up
or down until the ZOOM 50X button lights up. When it does, click on it and you
should see Madeline
scurrying back and forth. If not, try moving your binoculars around the site
while in the ZOOM 50X
view until you do see her. Leave the 50X view and move your binoculars to the
right until you can
see Rennes le Chateau. When the 50X button is lit, click on it and you'll see
Buchelli looking back at
you with his binoculars. When you're finished, leave the interface and head back
to the Harley. Hop
on and head for the Couiza train station (it's a building right next to the
tracks).

Once you've arrived, talk to the taxi driver (he's on the left side of the
building) about all topics and
when he mentions that his memory needs some jogging, go into your inventory and
use your wallet
on him. Once you're finished, head into the train station and talk to the ticket
person inside about all
topics. Take a peek at the Arrival and Departures board and THINK about it. Walk
over to the
opposite end of the building and pick up the piece of paper that is next to the
fallen ashtray.

Leave the station and drive off. If you've done everything, the time-block
should
end here.

DAY 1: EARLY EVENING (4 PM - 6 PM)

On the map, click on L'Homme Mort (it's next to Coume-Sourde). Follow the path
up
to the site and if
you look around, you can see Mosely. Talk to him about his scooter, and if you
want, you can THINK
about him too. Head back to the parking lot and use the notebook on Mosely's
moped license plate.
Get on the Harley and go to the Blanchefort/Cardou area. Sit around for a bit
and
when Lady Howard
and Estelle drive by, FOLLOW them. After a trip around the valley, Gabe will
give
up on following
them as they're cruising around. By doing this, you'll be able to get their
moped
license plate
number later in the game. Head back to the Blanchefort/Cardou area and head up
to
the ruins. You'll
see that Emilio is up here. Talk to him and then use the binoculars on Gabe.

In the interface, move your binoculars to the right again until you see those
clearings. This time,
look at the upper right one. When the button is lit, switch to the 50X view and
you'll be looking at
L'Homme Mort. Watch as Mosely and Madeline collide. When you're finished, leave
the interface and
head down to the parking lot.

Get Emilio's license plate # (his moped is red, I believe) and then walk up the
left path, which will
take you to the Roque Negre site. You'll see that your buddy Wilkes is here.
Talk
to him about all
topics (That Dune humor is here again) and then head back down to the parking
lot. Get on the
Harley and head to Rennes le Chateau (it's near Couiza, it's on a hill and it
looks like a bunch of
houses cluttered together).

Once there, leave the moped courtyard. LOOK at Madeline's van to have Gabe note
that she's back
in town. Go to the church cemetery. Open up the Abbй's office window and you'll
overhear a
conversation between Madeline and the Abbй. When they leave, go back to the
moped
courtyard and
leave to go to Larry Chester's house (it's above the Blanchefort/Cardou area).
Here, knock on the
door and Larry will let you in. Talk to him about all topics and then head back
to Rennes le Chateau.
The current time-block ends here.

DAY 1: LATE EVENING (6 PM - 10 PM)

Doesn't Rennes le Chateau look better at night? Exit the moped courtyard and
you'll see that the
"cavalry" has arrived. Gabriel will automatically walk over and talk to the
gang.
You'll be introduced
to the two Scots, MacDougall and Mallory and you'll get to see Grace again
(remember her from the
first GK games?). After the gang is done talking in the hotel room, leave the
hotel and follow the
Scots to the church cemetery.

Click on the large tomb nearby and use the HIDE option. Watch as the Scots bully
the Abbй and after
they leave, the Abbй will go into his office. This next part is critical, so
read
carefully. The Abbй will
go into his office to make a phone call so when you regain control, hurry up and
get into your
inventory.  Take your tape recorder and use it on the Abbй's window. You'll be
able to record his
phone conversation, which will be needed later in the game.

When you're done, go back to the hotel and head into the dining room. As soon as
you enter, you'll
hear a conversation between Wilkes and Buchelli. When they're finished, first
chat with Wilkes and
then with Buchelli. Go to the lobby and talk to Simone, the hotel's night clerk,
about all topics. When
you're done, go to the moped courtyard and get on the Harley.

On the map, you'll notice a dot roaming the valley. This dot represents the
Scots' car. Go to the
Blanchefort/Cardou area and camp out until they drive by (they'll be coming from
the south, not the
north like the others have been). Following the Scots will take you over to
Larry's house. Instead of
going there, head back to the Blanchefort/Cardou area and head up the path
towards the ruins.
When you come to the fork, take the right path. When you're near Larry's house,
HIDE behind the big
tree that's closest to the well. Watch the next sequence very carefully, as this
is also very critical.
You'll need to memorize the handshake that Larry and the Scots use. You'll get
two chances to
memorize it, so be sure to get it all.

When they've assembled inside, go back to the Blanchefort/Cardou parking lot and
hop on the
Harley. Drive to Rennes le Bains (it's on the right side of the map and it looks
like a house, I think it's
across from Coume-Sourde). Head inside the San Grйal Tavern and talk to Buchelli
and Wilkes.
When you're done, head outside and get Buchelli's license plate number by using
your notebook on
it. Get on the Harley and head back to Rennes le Chateau.

If you happened to have followed Lady Howard and Estelle earlier (if you've been
following this
walkthrough, then you should have), get their license plate number. Go into the
hotel and talk to
Emilio, who sits in the lounge. Walk into the dining room and a conversation
between Lady Howard,
Estelle, and Madeline will ensue. When you're done talking to them, go up to
Gabe's room (Room
25).

When you enter, you'll see that Mosely decided to stop by. Talk to them about
all
topics and when
Mosely asks about the handshake, show it to him. Just in case you forgot the
handshake or just
plain have a bad memory, here's the correct answer (these are in order):

Choice 2
Choice 5
Choice 3
Choice 1
Choice 4

NOTE: It's perfectly fine to get the handshake wrong (though not recommended) as
the game will
still progress, but you won't get the full points.

Pay attention to Mosely's note about the handshake and when the conversation is
over, everyone
will head down to the dining room to get something to eat. The first day will
end
here.

DAY 2: EARLY MORNING (7 AM - 10 AM)

Did you sleep as well as I did? Well, it looks like today we play as Grace
Nakimura. Leave Gabe alone
as he sleeps on the couch so this way Grace can get her own detective work in.
Pick up one of the
fingerprint kits that are sitting on the desk. Click on the computer (to whom
I'll refer as SIDNEY from
now on) and use the TYPE option to initialize SIDNEY's interface.

If you can remember from last night, Gabe asked Grace to do some research on
vampires and the
Holy Grail. Click on the SEARCH option and do a search on 'vampires'. Read the
excerpt from Bram
Stoker's Dracula. When you are done reading, reset the search box and then do a
search on the
'Holy Grail'. When you're done reading that, exit the interface by first
clicking
on the MAIN MENU
button in the lower right corner and then the EXIT button.

Leave the bedroom and pick up the San Grйal book that is sitting on the floor
next to the bedroom
door. Grace will skim through it and inside she'll find a poem. She'll
automatically head back into the
room and leave the poem on the coffee table for Gabe. Head back out of the room
and go down to
the lobby. Walk Grace close to Jean and they'll start a conversation.

When that's done, go into the dining room and talk to Madeline Buthane. Listen
to
Madeline
Buthane's voice (Do I sense some jealousy?). She'll charge Grace 3,000 francs to
join the tour while
she only charged Gabe 2,000 francs to join the tour. Since there's time left
before the tour begins, go
to the top of Tour Magdala (It can be reached by heading past the4 moped
courtyard and the Villa
and walking up the path that's across from the Villa).

Once there, go up the stairs and talk to the Abbй and note that he decides to
join the tour. Head back
to the hotel and head upstairs. Knock on Mosely's door and Grace will tell him
that it's time for the
tour. Head back downstairs and go into the dining room. If you've done
everything, the tour group
should be getting ready to leave.

Listen/Watch to Madeline's speech on Poussin's Tomb. During the lecture, note
that Emilio writes
the word 'SUM' in the sand. When the lecture is over, use Grace's sketchpad on
the drawing. Talk to
each member of the group (some of them, like Emilio, you won't be able to talk
to) and soon
Madeline will continue the tour. Listen/Watch Madeline's short speech on the
Blanchefort ruins.
When she's done, walk Grace near Madeline and Wilkes to overhear their
conversation.

Now, walk near Lady Howard and Estelle to overhear their conversation. Watch as
everyone gathers
around when they mention 'The Red Serpent'. First, Lady Howard will deny that
they ever said
anything about it, but then she'll somewhat confess. Talk to Lady Howard and
Estelle about Le
Serpent Rouge, then talk to Wilkes, then the Abbй, then Buchelli, then Baza,
then
Madeline, and
finally, go talk to Mosely about all topics, but save the treasure topic for
last. When the conversation
is over, we're gonna go visit one of Gabe's funky Schattenjager dreams.

DAY 2: LATE MORNING (10 AM - 12 PM)

We're playing as Gabe again today and now it's his turn to play detective. Pick
up the poem that
Grace left on the table and then pick up the other fingerprint kit off of the
desk. Inspect the
dumbwaiter door that is between the armoire and the couch. Click on the lock and
use the TURN
LOCK option. Open up the dumbwaiter door and look inside. When you're done,
leave
the room.

Here, you'll get to meet Roxanne, the hotel's maid. She just finished cleaning
Mosely's room and is
now ready to clean yours. Wait in the hall until Roxanne finishes cleaning
Gabe's
room and then
watch her as she goes to clean Baza's room. Continue to watch and note her
routine. When she
goes back into the room a second time (If you happen to forget when to tell
she's
in the room the
second time, the cart will be facing away from the door, which will leave a gap
big enough for Gabe
to fit through), click on the door and use the SNEAK option. Watch her in-room
routine and when she
disappears into the bathroom, hurry up and unlock the dumbwaiter door and then
leave before
you're caught (If you don't make it out by the time you hear a sound that sounds
like a toilet flush,
then you'll be caught, I believe). Wait out in the hall and watch as Roxanne
goes
from Baza's room to
Madeline's. Watch her again and when she enters the room for the second time,
click on the door
and use the SNEAK option again. This time, when Roxanne disappears into the
bathroom, go out
onto the balcony. When Roxanne leaves, Gabe will come out from the balcony
undetected. Click on
the door lock and use the TURN LOCK option.

Quickly open up the door to see that Roxanne is cleaning the Great White Hope's
(that's Gabe's
nickname for Lady Howard) and Estelle's room. Follow the same procedure as you
did with
Madeline's room. When you're done there, leave the room and head over to
Buchelli's room. Use the
same procedure you used with Emilio's room. When she's finished, she'll go over
and clean Wilkes's
room and use that same procedure again. Doing all this has created access to
everyone's rooms
except for Mosely's. After Roxanne is completely finished and has gone into the
storage room, go
into Lady Howard's bedroom.

Inside, click on her bed and use the SEARCH option. You'll find a folder
containing two documents.
Pick it up and Gabe will take what is inside. Go into the bathroom and pick up
Lady Howard's tube of
Suppuration H that is sitting near the sink. Use the fingerprint kit on the
mirror (the print is on the
handle). When the print is uncovered, put back the brush, take a piece of tape
and use it on the print.
Put the print into a plastic bag and close the kit. Leave the room and go into
Madeline's room (If you
forget whose room is whose, use the LOOK option on the door).

Open up the top drawer of Madeline's dresser to find a cell phone, a tracking
device, and a map.
Take the map and close the drawer. Search Madeline's bed to find a case
containing a gun (Why
would she need one?). Use the kit on the gun (The print is just above the
trigger) and get the print off
the gun (You should know how to do it by now, so I won't keep repeating it). Put
the case back under
the bed and then head down to the lobby.

Gabe will walk over to the front desk. Ask Jean about all topics and then go to
the kitchen (the
'forbidden' door in the dining room) and try opening the door. Since you can't
get in, go talk to Jean
again and ask him about food to obtain permission to enter the kitchen. Now, go
into the kitchen.

Go to the dumbwaiter that is to the right of the door (that is, if you have the
camera facing Gabe,
otherwise it's on Gabe's left) and open it. Use the crank to bring the
dumbwaiter
down to the first
floor. Click on the platform and use the EXIT option on it. Once inside, click
on
the rope and
OPERATE it. This'll bring Gabe up to the second floor. Get out of the dumbwaiter
via the lower left to
enter Wilkes's room.

Read the letter that's on his desk and then get back into the dumbwaiter. Exit
through the opposite
door to enter Buchelli's room. Once inside, open up the top dresser drawer. Get
the ticket stub by
searching the black pants and then go into the Inventory and think about it.
Close the dresser
drawer and get Buchelli's fingerprint off of his suitcase (it's on the clasp).
Get back into the
dumbwaiter and head back down to the first floor.

Leave the dumbwaiter and get into the other one. Pull the dumbwaiter up to the
second floor and get
out by exiting out the top door to enter Baza's room (for those who wonder, the
other door will take
you to Gabe/Grace's room).

Search the closest bed to find a cloth underneath his pillow. Dust the Jesus
portrait for prints only to
discover that there aren't any. Look at the journal that is on his table to find
out that it is written in
Aramaic. Get back into the dumbwaiter and head down to the first floor. Leave
the
hotel and go to
the Abbй's office in the cemetery.

Try to open up his office window and note that it only moves a few inches. Try
to
open it again to
discover that the wood is swollen. Use the tube of Suppuration H on the window
and then try
opening it up again. Success! Exit into the Abbй's office and once inside, move
the camera so you
can see the desk drawers and open up the top one. Inside, you can see a magazine
and a pack of
cigarettes. Don't touch the pack just yet, but pick up the magazine and read it.
Get the Abbй's prints
off of the cigarette pack and then close the drawer.

Take a look at the portrait that hangs in the room and then look at the label on
it. Leave the office via
the window and head back to Gabe's hotel room. Since we've gathered a lot of
information on each
of the tour group members (except for Mosely), let's scan the stuff into SIDNEY.
Use the TYPE
option on the laptop to bring up the interface. Click on the ADD DATA button and
scan in Madeline's
map. To scan in something, click on the object and click on the SCAN INTO SIDNEY
option. When
that is finished, scan in both of Lady Howard's documents.

Next thing to scan in would be all of the fingerprints and license plate numbers
that you got. When
you have everything scanned in, let's link the appropriate files to the correct
person. Click on the
SUSPECTS button and open up someone's file (doesn't matter) and link EVERYTHING
that would be
linked to them to their file (license plate #, prints, etc.).

When you're finished, exit out to the MAIN MENU and scan in the Abbй's
conversation tape. Click on
the TRANSLATE button and then select the ABBE_TAPE file and under the FROM
field,
select
French. For the TO field, select English and click on the TRANSLATE NOW button
to
get it
translated. When you're done, link the tape to the Abbй's file and then log off
of SIDNEY.

Now, return Madeline's map and Lady Howard's documents (when you use one of the
documents on
the folder, Gabe will return both of them). When you're done, head down to the
lobby and you'll get
to watch an amusing sequence between Gabe, Roxanne, and Jean. This marks the end
of the current
time-block.

DAY 2: EARLY AFTERNOON (12 PM - 2 PM)

Gameplay switches back to Grace Nakimura as we find out how their tour has been
doing. Looks like
they're now at a place called Chateau de Serres. First thing to do is to follow
the rest of the group
into the wine tasting room. Inside, talk to the Abbй twice and then attempt to
talk to rest of the group
and Marceau (the bartender). Leave the place.

Walk on through the stone arch that is situated between the mansion and the wine
tasting room.
Grace will hear a sound that sounds like a baby crying (Could it be?). Follow
the
path around to the
cellar doors and use the LISTEN icon on them and then try the OPEN icon on them
to no avail. Walk
over to the small slanted roof that's behind you and use the CLIMB icon. Watch
the sequence as
Grace climbs on up and heads over to the roof above the cellar doors. When you
regain control of
Grace, click on the ivy and use the CLIMB icon. Grace will automatically climb
over to the open
window.

Inside, explore the attic a little bit and then open up the wardrobe nearby.
Look
at the robes inside
and then use the sketchpad on the symbols. Leave the wardrobe open and go open
up
the trunk that
is behind the wall. Grace will see a baby inside (Again, could it be?). Grace
will become shocked at
what she just saw and she just started a timer for Montreaux's entry. Hurry up
and HIDE in the
wardrobe (Good thing I told you to leave it open, eh?).

Once hidden, watch the sequence where Montreaux almost discovers Grace in the
wardrobe, but
she's saved when Madeline calls for Montreaux and then he'll leave. When Grace
is
out, go look at
the trunk again and search the stuff to find out that the "baby" was actually a
crummy old doll (Oh,
darn!).

Head down the spiral staircase into Montreaux's library. Open up the desk
drawer,
but don't touch
the book. Get Montreaux's print off of the book and then open it. Read what's
inside and then turn
the page to find some notes. EXIT the book and Grace will put it back.

Inspect the nearby portrait of Montreaux to notice that something is odd about
it. Move the chair to
the right, CLIMB it, and then inspect the portrait's right eye. Make a note of
the picture that is inside
of it. Exit out of the close-up and then click on the floor to have Grace climb
down off of the chair.
It's time to get down low (Hold the CTRL button and move the camera down a bit).
You should see a
button on the left leg of the desk. Push it to activate a laser system. Move
each
of the heads to the
left once (don't worry, they won't bite). Solving this puzzle correctly will
open
up another set of
stairs.

Go down the new set of stairs and go to the end of the hallway where you'll see
a
door at the end of
some steps. Go through it and you'll be in a wine making room. That sound of
a "baby" you heard
earlier is actually the sound of a winepress at work. Look around the room a bit
and then go talk to
old crone who stands near the winepress (Freaky, isn't she?). Make a note that
she likes to say
'pommes bleu' a lot. Grace will get freaked out and run out the cellar doors you
tried opening up
earlier. She'll walk to the courtyard where Mosely is waiting for her. Wait
until
you see the next
cutscene, it's not for the faint of heart so hit ESC when the cutscene starts if
you think you're going
to be sick. The cutscene will trigger the end of the time-block.

DAY 2: LATE AFTERNOON (2 PM - 5 PM)

We're Gabriel Knight again and this is one of the longer time-blocks. There's a
five-minute timer in
effect when Gabe first enters the hall, so we have to act quickly. Use the glass
on Madeline's door to
hear her talking on her cell phone in French (it sucks that you can't record it,
who knows if it could
be vital?). Go over to Lady Howard's room and use the glass on her door to hear
her whining again
(Get a bottle, you baby) and Estelle trying to settle her nerves.

Head downstairs and go into the phone alcove. You'll notice that Buchelli is in
one of the booths. If
you have time left, use your tape recorder on his booth to record his phone
conversation. When the
time expires, Buchelli will walk out of the booth and into the lounge. Try
talking to Wilkes and
Buchelli and make a note of their glasses.

Unless Jean sidetracked you, while heading to the phone alcove, talk to him
about
the killing and
then head to your room. Note that Grace is totally absorbed in the San Grйal
book. If you want to
bring some humor back in the game, keep using the TALK icon on Grace. I think
this is the one and
only time you actually get to hear Gabriel sing (Ow, my freakin' ears!). You can
stop when Gabe says
he has better things to do.

You're done with the hotel for now, so leave and go atop Tour Magdala to take a
look at and to have
a "friendly" chat with the Abbй.  When you're finished, go get on the Harley and
head for the Devil's
Armchair (it's across from Coume-Sourde).

Once at the parking lot, cross the road and head up the path. Watch as Gabe
startles Mosely
(hehehe).  When the first list of choices pops up, choose the VAMPIRE icon. Talk
to Mosely about
the dead bodies of MacDougall and Mallory and when the next list of choices come
up, choose the
Abbй. Talk to Mosely yet again and ask him about the tour group. When you're
done, look at and
think about the dead body's head, torso, and throat gash. Look around the ground
for a pool of
blood and some indentations (If you happen to get frustrated looking for it, try
looking in the little
area mostly surrounded by rock to the far left of the dead bodies). Look at the
pool of blood and then
look at the indentations. Be sure to think about them both.

When you think about the indentations, Gabe has a little vision of what could
have made those
marks. When the sequence is over, think about the indentations again to see why
the assailants
never left any footprints. Leave the place and Mosely and Gabe will meet an
angry
and suspicious
Madeline Buthane. Once Mosely and Gabe get to the parking lot, Mosely will ask
Gabe if he could get
a ride back to Rennes le Chateau since he doesn't have any other way. After
Mosely has left, head
back to the Armchair.

You'll notice that Madeline is still there and that the French police are now at
the scene. You can try
going back to the site, but it won't help much. Instead, look at the tracks near
the Harley and follow
them up the hill. It is here that you'll see the Scots' car. Use your notepad on
one of the tires to get
the tread. Get back on the Harley and go to L'Ermitage.

In the parking lot, go searching for some tire tracks and once you find them,
use
the tread pattern on
them to get them compared. You'll discover a match! Get back on the Harley and
go
to Larry's
house. Find the tire tracks that are near Larry's car and use the pattern on
them. You'll discover
another match! (Of course, you followed the Scots here). Knock on the door and
Larry will let you in.
Talk to him about ALL (and I do mean ALL) topics and watch as Gabriel is thrown
out.

When Gabe's outside, watch the sequence that takes place. It shows Gabe peeking
in through the
window to see that Larry is just finishing a phone call, sets his alarm clock,
and then heads up to the
Blanchefort ruins. When he's gone, use the hanger on the window hole to see that
Larry set his
alarm to 2 AM. Head up to the ruins to see that Larry is here and looking for
something. Gabe won't
talk to Larry and Larry will be here for the remainder of the block. Head back
to
the Harley and hop
on and drive to Rennes le Chateau.

Once Gabe's off, go into the hotel. Watch as Emilio and Estelle collide. Emilio
will head over to the
lounge and Estelle leaves the hotel. Follow her out. Get on the Harley (don't
you
love it already?) and
head to the Blanchefort/Cardou area. Wait until Estelle comes from the north and
then follow her.
She'll end up taking you to the middle of nowhere.

Get off the Harley at the site where Estelle stopped. Find the ravine that goes
up to the site and find
Estelle. Talk to her about all topics and you'll get to learn about her
relationship with Lady Howard.
Go back to the Harley and drive to Rennes le Chateau.

Go to the phone alcove in the hotel and use Prince James' card on one of the
phones. Gabe will
explain what has happened since they last talked. Once the conversation is over,
head up to the
room. If you want, talk to Jean now about getting a wake-up call for 2 AM so
it's
out of the way.

As Gabe enters the room, Mosely comes in. Grace will tell the boys about what
she
has learned from
the book. When the list of topics comes up, be sure to talk about every last one
of them. After
they've all been explained, Grace will read an excerpt from the book explaining
some background
information on the Stewarts. Mosely will leave the room, but he'll leave his
bottle behind. Get his
prints off of it and Grace will have you leave it on the desk so she can add
Mosely to the suspect list
later. Leave the room and go to the lobby.

Head over to the lounge and get Wilkes's print off of his glass (Guess which one
it is! Here's a hint:
It's the color of grass). If you haven't done already, be sure to talk to Jean
about getting a wake up
call for 2 AM. Go back to the room and log onto SIDNEY. Scan Wilkes's
fingerprint
in and Buchelli's
conversation tape. No need to worry about Mosely's print, Grace will take care
of
it. Be sure to link
the tape to Buchelli's file and the print to Wilkes's file. Get Buchelli's tape
translated while you're
still in SIDNEY. Leave the TO field alone, but change the FROM field to Italian.
Click on the
TRANSLATE NOW button to hear what Buchelli said on the phone.

It's time to investigate Excelsior Montreaux. Since you can't get into the
mansion by just saying
you're an author or saying that you're a Schattenjager (a.k.a. Shadow Hunter),
it's time to do some
undercover work. In the MAIN MENU, click on the MAKE ID button. Be sure it's
Gabe's picture
showing and not Grace's. Select N.Y. Times from the REPORTER menu and then click
on the PRINT
IDENTIFICATION button to get your fake ID. Go get on the Harley and go to
Chateau
de Serres (it's in
the upper right hand corner of the map and it looks like a gold house).

Once there, go through the gate and go to the bottom of the driveway. Compare
the
tracks to find
out that you have yourself another match. Go back into the courtyard and knock
on
the door. When
Marceau asks who you are, click on the PRESS tag icon and you'll get to meet
Montreaux. Talk to
him about ALL topics to get the max points and all of his background info. Note
that Excelsior
connects the Holy Grail legend with the philosopher's stone, alchemy, and the
fountain of youth.
Once the long (and boring to some) conversation is over, head back to your hotel
room at Rennes le
Chateau.

Gabe will talk to Grace about his findings about Montreaux and Chester. For the
ending sequence,
Gabe shows Mosely to the dining room for dinner so Grace can get in some more
work. We're
making great time so far, so let's move on to the next time-block.

DAY 2: EARLY EVENING (5 PM - 10 PM)

Don't worry, this day is almost finished. Let's just get a little bit more work
done and we can all
continue on with Day 3. Leave the bedroom and pick up a glass from the tray that
sits on the floor
next to Lady Howard's room. Use the glass on their door to find out that they're
getting ready for
dinner. Head down to the front desk and talk to Simone about all topics. Walk
into the dining room
and you'll overhear a conversation between Gabe and Mosely. Watch as Madeline
comes in and
uses her charm on Gabe. When they're done, approach them for a very brief
conversation.

Talk to Buchelli and then exit the hotel. Outside, talk to Emilio, who sits on
the bench. Make note that
he says that you have 'better things to do'. Go to the museum and take the
manila
envelope that is
taped to the door. Inside is a copy of Le Serpent Rouge! (From here on out, I'll
refer to it as LSR) Go
into your inventory and get the prints off of it and then start focusing your
attentions to the first two
stanzas.

Go to the church and pick up the English version of the pamphlet. Go into your
inventory and read it.
Look at the points of interest that are noted in the pamphlet. Knock on the
Abbй's office door (it's in
the back, on the left) and he'll let you in. Talk to him about all topics and
then look at the Duke of
Lorraine portrait and TALK to the Abbй about it. After the Abbй tells you about
it, look at it again to
hear Grace's thoughts. Look at and THINK about the chessboard set. Leave the
office.

Go look at the picture of the four angels and the statue of Rex Mundi a.k.a.
Asmodeus that is near
the entrance to the church. INSPECT the angel picture to get a close-up view.
Click on the bottom
angel and click on the TRACE icon. A red dot will appear on its hand (oh, no!
snipers...hehehe). Click
on the right angel and TRACE it to have red dot appear on its shoulder. Do the
same thing for the
remaining two angels and TRACE the bottom angel again to have a tilted square
appear. Head back
to the hotel room.

Let's shift SIDNEY into overdrive. Get on the computer and scan in the two
prints
you got earlier and
also scan in the symbols that Grace got at Chateau de Serres. Click on the
ANALYZE button in the
MAIN MENU and analyze the symbols that you just scanned in. SIDNEY will have to
contact offline
databases to get those symbols interpreted. Go to the SUSPECTS folder and open
up
Montreaux's
folder. Link his fingerprint to his file. Open up the LSR print file and do a
MATCH ANALYSIS on it to
discover that it doesn't match any of the prints you currently have.

Time to work on LSR.  Go and do a SEARCH on Ra. Read the little article on him
and then head back
to the MAIN MENU. Click on the ANALYZE button and open up the map file. Under
the
MAP menu,
select ENTER POINTS. In the left pane, put a point on the Chateau de Blanchefort
ruins and one on
Rennes le Chateau's Mary Magdalen church. Click on START ANALYSIS.

In the ANALYZE menu, open up the Parch_1 file and START ANALYSIS. After it's
done, select OK
and SIDNEY will find hidden geometry and text anomalies. Under GRAPHIC, select
VIEW GEOMETRY
and under TEXT, select EXTRACT ANOMALIES. Select the FRENCH box when SIDNEY asks
you for a
language. SIDNEY will end up decoding a hidden message, which is then translated
from French to
English.

When you're done with the first parchment, open up the Parch_2 file. Start an
analysis on it and then
select VIEW GEOMETRY. Now select ANALYZE TEXT and select FRENCH when SIDNEY asks
for a
language. Grace will write the translation down and that'll appear in your
inventory. Under GRAPHIC,
select ROTATE SHAPE. Make note that Grace says that the parchments must be
linked
to the Priory
of Sion in some way. We still have plenty more of map work to get done, so let's
get crackin'. Select
ENTER POINTS and put a point on the Magdalen churches in St. Just et-le Bezu,
Rennes le Chateau
(yes, do it again), Bugarach, and Coustaussa. Select START ANALYSIS and SIDNEY
will ask for a
shape. Bring out the CIRCLE graphic and move and resize the circle until you can
get it to fit the
points you plotted (it won't be perfect, but if you can get it close enough, the
game will adjust it
accordingly).  If you've done it right, SIDNEY will report the coordinates for
the center of the circle. A
note with this on it will now appear in inventory. Make a note that Grace says
that the center point is
somewhere near L'Ermitage.  Let's take a break now, shall we?

After Grace has finished the Magdalen crown, go down to the lobby to see that
Gabe and Mosely are
leaving with Madeline to go to Rennes le Bains. Emilio will enter and sit with
Buchelli in the lounge.
Go into the dining room and talk to the ladies (prepare for more whining from
Lady Howard). Exit out
and you'll see that Buchelli and Baza are now drinking. Make note of Emilio's
glass. Head back up to
the room because it's SIDNEY time.

Do a search on QUATERNITY and follow anything linked to it. When you read the
article on
ALCHEMY: TILTED SQUARE, it points out that the tilted square is used to
represent
the Sun. Read
the article on ALCHEMY: SQUARING THE CIRCLE and then do a search on ST. MICHAEL
and follow
any links. When you're done, do a search on PYTHAGORAS. Okay, it's time to
square
the circle.
Open up the map we've been working on and bring out a square graphic. Resize and
turn the square
until it fits around the circle.

Go into your inventory and think about the Taurus stanza in LSR. Still in
inventory, think about the
'blue apples' cipher that SIDNEY picked up earlier in one of the parchments. Go
back to the map and
let's plot some more points. Put a point on Chateau de Serres and on the spot
where the Paris
meridian intersects the top half of the circle. Now, START ANALYSIS and SIDNEY
will plot a line
'tangential to circle and intersects with conjoining features on the meridian'.
Click on the square you
placed not too long ago and rotate it until the top half locks in with the new
line. Time for another
break. Head down to the lobby.

As you can see, the ladies will invite Emilio and Buchelli to a game of bridge.
Make a note that no
one has seen Wilkes all day. Dust Emilio's glass that he left behind for prints
to discover that there
aren't any (What's up with this guy? First the portrait, now this). Go log back
on to SIDNEY.

Think about the next two stanzas in LSR and make a note about the black and
white
mosaic tiles and
Asmodeus. Reread the church pamphlet that has the part about the church floor
tiles being linked to
the 'heretical Cathar notion of duality'. Do a search on ASMODEUS and then do a
search on
CHESSBOARD and follow its links. One of these links should take you to something
on DUALITY, so
read it and follow its links. Make a note that the symbol for duality is two
superimposed triangles
made into a hexagram. This symbol will have some importance later.

Go to the MAIN MENU, select ANALYZE, and open up the map. Under the MAP menu,
select DRAW
GRID. When the grid list comes up, select 8 x 8. Doing this will result in the
ending movie. Watch it
and Grace will find out what Wilkes has been up to this whole time. It appears
that he has a found a
hollow area somewhere in this area. This marks the end of Day 2, so let's move
on
to Day 3.

DAY 3: LATE NIGHT (2 AM)

(Mom, can't I sleep just a few more hours?) Okay, okay, back to the game. Let's
go see what's so
important that Larry has to get up some early. Leave the hotel and get on the
Harley. Drive it over to
Chateau de Blanchefort (There's some significance as to why Gabe parked the
Harley different).
Follow the path up towards the ruins, but walk over to Larry's house instead.
SNEAK over to Larry's
side window and watch as he leaves and heads down a nearby ravine (it's kind of
funny that Gabe
wasn't spotted when he was RIGHT there!). This path is available for Gabe to
follow, so follow Larry
down the path.

In the next screen, Gabe will automatically hide behind a small hill to watch
Larry do some burying.
Make a note of where Larry digs because after he leaves (AGAIN, he misses Gabe
when he wasn't
hard to spot), use your shovel on that same spot. You'll uncover a manuscript
entitled 'Most Holy
and Sacred Bloodline' and look, the author is Larry Sinclair! (That liar!) Go
into your inventory and
get his prints off of the cover (Good ol' fashioned plastic report covers).
Follow the ravine back to
Larry's house and head back to the Blanchefort/Cardou area and hop on the
Harley.

As Gabe is getting on the Harley, a black Sedan will drive by. Gabe tries to
follow them, but he ends
up losing their trail. Instead of trying to figure out where they could have
went, go to L'Homme Mort.
Once again, there's Franklin Mosely searching for the treasure. Talk to him and
when he leaves,
head back to Rennes le Chateau.

Go to your bedroom and you'll get to see another one of Gabe's Schattenjager
dreams. This marks
the end of the 2 AM time-block.

DAY 3: MORNING (7 AM - 1O AM)

Look at the manuscript that was left on the table and pick up the Harley keys.
Leave the room and go
over to Mosely's. Use the glass on his door to find out that he is sleeping. Use
his room key on the
door to enter it. Inside, SEARCH Mosely's mattress to find nothing but
underwear.
If you search his
armoire, you won't find anything there either. SEARCH his dirty clothes pile and
you'll find a tracking
device. Go into inventory and THINK about the device. Leave his room and go down
to the dining
room.

Once again, the ladies are here. Talk to them and then head to the museum. Pick
up a postcard
depicting Poussin's 'Les Bergeres d'Arcadie' and two postcards depicting
Teniers's paintings, one
of 'The Temptation of St. Anthony' and the other of 'St. Anthony and St. Paul'
from the top rack and
Grace will automatically pay for each of them.

Talk to Madame Girard and ask her about the envelope. Leave the museum and go
atop Tour
Magdala and talk to the Abbй. Once finished, go to the moped courtyard. Go look
in the back of Lady
Howard and Estelle's moped and pick up a pair of binoculars. Get on the Harley
and go to
L'Ermitage. Follow the path up the site and then approach the cave, making note
of Grace's
comment.

Enter the cave and pick up the note that is taped to the wall and read it. Leave
the cave and use
Mosely's tracker on Grace to get the interface up in the upper left corner of
the
screen. Note that
whenever Grace moves around, the longitude and latitude change to mark her
current location.
Move Grace until the numbers in the interface are that of the coordinates that
Grace wrote down
earlier for the center of Magdalen's crown. (HINT: Take a couple steps south of
the cave) When
Grace hits the spot, she'll mark it with an X.

Use the shovel on the X and Grace will start digging. After a little while,
she'll give up. Think about
the sign that is in front of the cave and then think about the rock outcropping
that is to right of the
cave entrance. Go into your inventory and inspect the 'St. Anthony and St. Paul'
postcard. Use it on
the outcropping and Grace will compare the two. Click on the outcropping again
and click on the UP
icon and make note of Grace's comment. Get back on the Harley and go to Rennes
le
Chateau.

Go to Gabe's room as its time for more SIDNEY work. Go to ADD DATA and scan in
all three
postcards. When it's done, do a SEARCH on 'Solomon'. If you scroll down, you'll
see the seal of
Solomon. We should be on the Leo stanza right about now, so let's keep going. Do
a search on
'Shepherds' and read about Arcadia. Go to ANALYZE and open the Poussin postcard
file. Go to
START ANALYSIS and SIDNEY will find hidden geometry and decipherable words.
Under
GRAPHIC,
choose ZOOM & CLARIFY and then when it asks if you would like to save the text,
choose YES. Go
back under the GRAPHIC menu and choose VIEW GEOMETRY and SIDNEY will uncover a
hexagram.

Open up the Teniers's 'The Temptation of St. Anthony' postcard and start an
analysis on it to find
out that there isn't anything hidden in the picture. Open up the other Teniers
postcard and start an
analysis on it. SIDNEY will find decipherable words and hidden geometry. Go to
VIEW GEOMETRY
and SIDNEY will find the tilted square. Go back under the GRAPHIC menu and
choose
ZOOM &
CLARIFY and SIDNEY will get a verse from the Bible, select YES to retrieve it.

Reread the Leo stanza of LSR and open up the map. Go to ENTER POINTS and put one
on
L'Ermitage and one on Poussin's Tomb that is to the northeast and start the
analysis. SIDNEY will
connect the points. Let's take a break now since my fingers are cramped from
typing all of this and I
bet Grace would like a break from SIDNEY as well.

Head downstairs to the dining room and talk to both Mosely and Buchelli. Leave
the hotel and get on
the Harley and drive to L'Homme Mort. Go to the site and where Gabe saw Mosely
earlier, Madeline
took his place. Talk to her and then head back to Rennes le Chateau. Go into the
dining room and
talk to Mosely again. Leave and head back up to the room.

Let's work on the Virgo stanza now. Do a search on St. Vincent and read the
article. Next, do a
search on the Temple of Solomon. Click on the Temple Diagram link to learn that
the site is currently
down. Go to ANALYZE and open the Map file if it isn't already. Go to ENTER
POINTS
and place
points on both ends of the fourth and sixth columns and then START ANALYSIS.
SIDNEY will
connect the points. Take the HEXAGRAM shape out. Size and rotate it until the
hexagram fits just
inside the circle and the arms are touching the meridian intersection, the
sunrise line, and the
Poussin/L'Ermitage line. When it locks, Grace will write down the coordinates
for
the southwest and
northeast arms of the hexagram. Exit SIDNEY. If you've completed all of the
previous jobs, the time-
block will end here.

DAY 3: LATE MORNING (10 AM - 12 PM)

Listen to the conversation between Gabe and Grace and then watch as Mosely
barges
in and locks
onto the manuscript (Looks like someone has perked interests). Gabe will push
through Mosely and
leave the room and then Mosely will leave with him. The time-block will start
when the conversation
between Mosely and Gabe starts and as Jean and Roxanne are investigating
Wilkes's
room.

After Mosely's left, go over to Wilkes's door and use the LISTEN option on the
door. You'll overhear
a brief conversation between Jean and Roxanne and you'll get a couple extra
points. Gabe will move
out of the way and Jean and Roxanne will leave. Go to the storage closet and
talk
to Roxanne about
all topics. Once you get into Wilkes's room, look at the open window and then
search the bed and
bathroom.

When you're done, go talk to Mosely in his room and talk to him about Grace.
Head
downstairs and
talk to Jean about Wilkes. Leave the hotel and hop on the Harley. Drive to
L'Homme Mort. Here, walk
up the path to the site. Find and look at the muddy footprints (they're towards
the back of the area)
and Gabe will automatically follow them. This next part isn't for the faint of
heart, so if you have a
poor stomach, have someone else get you through this area. Gabriel will discover
the lifeless body
of John Wilkes, who was killed the same way the Scots were. THINK about Wilkes's
body and then
SEARCH it (sick!) to find a letter to his publisher. Go into your inventory,
inspect the letter and then
THINK about it. Go and locate his blood (it's behind the big rock to the right
of
the body). Look and
THINK about the knee indentations. Leave L'Homme Mort and drive to Lady Howard
and Estelle's
site.

Go up to the site to find Estelle digging and Lady Howard lounging around, so
chat with them and
note that Lady Howard is being particularly nasty to you today. Leave the site
and go to Poussin's
Tomb (it's next to Chateau de Serres). Walk up the hill nearby to find Emilio
meditating. Talk to him
and then head back to the hotel.

When you try to open up your bedroom door, Mosely bursts out carrying a
newspaper
in his arms
(Notice anything weird about it? It's not hard to miss). Mosely will go into his
room with Madeline
following close by. Go into your room and note that Grace is in the shower, so
log on to SIDNEY.

Scan in Sinclair's prints and link it to his file. Log off SIDNEY and get on the
Harley. Drive to
Sinclair's (Chester's) house. Knock on his door and Larry will come out and say
he has nothing to
say to Gabe, but Gabe will stop the door from shutting and let himself in. Talk
to Larry about all
topics and watch, as Larry becomes angry because now his anonymity has been
blown
and Prince
James will be mad if Gabe doesn't get that manuscript back. You'll find out a
lot
though, such as
that Montreaux is not a Freemason, and that he may not even be of Scottish Rite.
Head back to your
room at Rennes le Chateau.

This time, when you try opening your door, Madeline will walk out of Mosely's
room with that funky
paper in hand. Have the camera follow her and watch as Buchelli's head pops out
of his bedroom
door. When they're finished, go into your room.

Grace is currently updating SIDNEY, but talk to her about all topics. When the
conversation is over,
Gabe will hear a car pull in. Oh crap! It's Prince James! You're going to be in
trouble if you don't get
that manuscript back, so let Grace take over and the time-block will end.

DAY 3: AFTERNOON (12 PM - 3 PM)

We're almost done with Le Serpent Rouge, but we still have four stanzas left to
figure out. Go out
into the hall and watch as Buchelli comes out of Madeline's room with the funky
paper in hand. Move
the camera to watch Buchelli go from her room to his own. Use the glass on
Madeline's door to find
out that there's no one there. Use the glass on Buchelli's door to hear him
flipping something. Go
into your room and fire up SIDNEY.

You should have some new email sitting in your box, so go check it out. You
should have an email
with the subject, 'RE: Temple of Solomon'. Open it up and you'll get the layout
for the temple. Open
up the Map file and let's plot some points. To mark off the Holy of Holies,
place
a point on the fourth
and sixth vertical grid lines that lay on the third horizontal line from the
north. To mark off the rest of
the temple, place a point where the seventh horizontal grid line intersects the
fourth and sixth
vertical lines. When you're finished, click on START ANALYSIS and SIDNEY will
connect the points.
Go into your inventory and read the Scorpio stanza. Go to ENTER POINTS and place
a point on the
intersecting grid line near Pech Cardou to mark the center of the Holy of
Holies.
Doing this will mark
'The Site' on Mt. Cardou. Grace will write the coordinates down. Leave SIDNEY
for
now and go down
to the dining room.

The ladies are here again, so overhear their conversation regarding Dr. Wen, the
Great Seed, and
other things. When they're finished, go and talk to them. When you're done, get
on the Harley and
notice there are now three new sites active on the map: the northeast arm of the
hexagram, the
southwest arm, and The Site. Let's take a trip to the northeast arm of the
hexagram.

Once you've arrived, pick up the paper that is attached to one of the fence
posts. Turn the camera
around so it's facing the Harley and the mountain view and move it all of the
way
towards the edge.
Try looking for a red spot in the view (It can be a bit hard to see). If you
manage to find it, think about
and look at the red spot to learn that it is Chateau de Serres. You're done
here,
so get on the Harley
and go to the other arm of the hexagram.

Use the tracker on Grace to bring up the interface. Go up the hill until you see
an overhang and a red
handkerchief. Pick up the handkerchief and look at the rocks. Use the shovel on
the rocks to clear
some of them away. In the inventory, THINK about the piece of paper you find and
if you look close
enough, you'll realize the overhang is actually a cave entrance.

Leave this area and go to Rennes le Bains. Enter the bar to find that Mosely and
Gabe are here. Talk
to them for another short conversation. Leave and then head to 'The Site', which
will drop you off at
the Blanchefort/Cardou area. Cross the road and walk up the path to the site.
Once there, use the
tracker on Grace. To get the right coordinates, move Grace over to the rocks on
the right and when
she does find the spot, she'll mark it with an X. Think about that spot and then
use the shovel on it.

When Grace realizes that she can't dig there, grab the note that is tacked to
the
tree.  When you're
done reading it, head over to the Blanchefort ruins. Bring up the binocular
interface and focus your
attention on the orange rock. In the ZOOM 50X view, you'll see the site with
Buchelli's moped sitting
nearby. This site will become active on the map, so head on over.

Walk around the orange rock and use the shovel on the freshly dug spot. You'll
discover the missing
manuscript! Dust the manuscript and get the three prints that are on it. Leave
the site and go to Lady
Howard and Estelle's site.

Go to the site and talk to the ladies and then head back to Rennes le Chateau.
Go
atop Tour Magdala
and talk to Madeline. Head back downstairs and go to the hotel. It is here that
you'll finally get to
meet Prince James. He'll greet you after he's done talking to Jean. You'll also
notice that Emilio is in
the lounge, so talk to him after Prince James is done talking to you. Head up to
the room and get
back on SIDNEY.

Once you're online, do a search on Magi, then Osiris, and then 'Bloodline'. Go
to
ADD DATA and
scan in all three fingerprints you took off of the manuscript and then go to the
SUSPECTS folder and
run a MATCH ANALYSIS on all three manuscript prints to learn that Buchelli,
Madeline, and Mosely
have all had their grubby paws on it.

It's time to work on the Ophiuchus stanza of LSR. Go to ADD DATA and scan in the
SUM note that
Grace wrote down while she was on the tour. TRANSLATE the note from Latin to
English to find out
that it means 'I am'. While in the TRANSLATE screen, translate the Arcadia note
that SIDNEY found
and get that translated from Latin to English as well. SIDNEY will find that it
is an incomplete
sentence and will ask you if you would like to add text. Say YES and type in the
word SUM. SIDNEY
will translate the entire sentence and you'll see that it means 'I am also
(even)
in Arcadia'. Go to the
ANALYZE folder and open up the ARCAD_TXT file and click on START ANALYSIS. When
it finds
some anomalies, go to the TEXT menu and choose ANAGRAM PARSER.

Watch as SIDNEY brings out a long list of Latin words. To figure out the stanza
correctly, first
choose ARCAM (Tomb), then TANGO (I touch), and then DEI (God) and SIDNEY will
automatically
search for a Latin word that uses the remaining letters. It'll complete the
sentence with the word
IESU (Jesus). This completes the Ophiuchus stanza and let's move on to the
Sagittarius stanza.

Go into your inventory and inspect LSR. Think about the Sagittarius stanza and
open up the map in
the ANALYZE folder. Go to ENTER POINTS and place a point at the top of the track
loop near
Peyrolles. Place a few points along the track line and place your last point at
the end of track near
Chateau de Serres. START ANALYSIS on it and SIDNEY will draw the serpent based
on
the landmark
feature and note that the tail wraps around Chateau de Serres. This concludes
the
Sagittarius stanza
and you may now log off of SIDNEY. Watch the ending sequence, and this finishes
off the current
time-block.

DAY 3: EARLY EVENING (3 PM - 6 PM)

Looks like Gabriel's holding a meeting of some sort and it involves you,
Madeline, Buchelli, and
Mosely. Here's the order of choices that you need to select:

When Gabriel accuses someone of stealing the manuscript from his room:
Franklin Mosely
When he accuses someone of stealing it from the first thief:
Madeline Buthane
When he accuses someone of stealing it from the second thief:
Vittorio Buchelli
When Grace says the third thief got rid of it by:
Burying it

After everyone has left, go back up to the bedroom. Look at Grace and then talk
to her about the
case and about her SIDNEY research. Leave the hotel and go to the Villa Bethania
(go straight past
the fountain and it's the big house on the left). You'll see that Mesmi (the
Prince's servant), Prince
James, and Larry Sinclair have assembled inside. Talk to the Prince about all
topics. When you're
outside, go atop Tour Magdala and talk to the Abbй about all topics. Now leave
and get on the Harley
and head to Chateau de Serres.

First thing that you'll notice is that the front gate is locked, but do you
think
that'll stop Gabriel
Knight? Of course not! Get over there and climb the darn thing. Marceau will
come
out and talk to
Gabe a bit before he heads back in to get Montreaux. Watch the sequences and
when
you regain
control, look at the garage and then head inside. You'll see that there is a
black sedan inside (Looks
like Montreaux had something to do with the kidnapping!). It's dark inside, so
flip the light switch.
Looks like there's something up there so INSPECT the ceiling. To avoid startling
the bats, Gabe will
back out of the garage only to find the night visitors talking to Marceau (Yep,
they're involved, all
right). Gabe tries to sneak away, but Marceau notices him and the kidnappers
will
chase Gabe, but
not before he hops on the Harley and is booking it. We're nearly done with the
game, but I think the
time-block has already beaten us.

DAY 3: LATE EVENING (6 PM - 9 PM)

The opening of this time-block shows Grace starting to worry about Gabe. Let's
get some last
minute work done on SIDNEY. You should have some new email, so go into your
Inbox
and read it.
You'll see an email called 'RE: Hermetical Symbols' and Grace will assume that
Montreaux must be a
part of some blood cult. Go to the SUSPECTS folder and do a MATCH ANALYSIS on
the
LSR print.
You will learn that it is Estelle Stiles's print! Link the LSR print to her file
and then log off of SIDNEY.

Go to the dining room and talk to the troublesome trio and then head out. Talk
to
Estelle who sits in
the lobby about Le Serpent Rouge first and then about the Egyptian artifacts.
This will take us to
Estelle's room where Grace gets to take a look at some pictures while Estelle
explains some things.
Grace will trade the LSR for one of the pictures, and this marks the end of the
sequence.

As Grace leaves, notice that Emilio comes out of his room and heads downstairs.
Let's do some
detective work by following him to the churchyard cemetery. Here, you'll hear a
conversation take
place between Mesmi and Emilio. Not to worry, because as you enter, Grace will
automatically hide
behind the large tomb.

When they leave, follow Emilio back to the hotel. He'll disappear into his room,
so before you knock
on it, grab something to eat and/or drink first because what happens next is
pretty long. When
you're ready, knock his door and listen to his story. The story will take you up
to the end of the time-
block.

DAY 3: THE BIG FINALE! (9 PM - 12 AM)

The Temple of Solomon awaits us and we have gained allies in Mesmi and Emilio
Baza. Listen as the
group talks about the situation at hand and make their plans to enter the
temple.
The team will
consist of Mesmi, Mosely, and Gabriel while Grace and Emilio stay up top to keep
track of things.

Next thing you know, the team is now inside the temple. The porch floor
resembles
a chessboard
and Gabe will point out that the tiles look like traps. Study the board very
carefully before planning
your next move. If you INSPECT the floor, it'll give you a nice overhead view,
which it'll make it
easier to study. Before you start, click on a blank tile and talk to Grace about
it. Notice those doors
at the other end? THINK about one of them. Okay, let me give you the rules for
this puzzle and then
you can start.

PUZZLE RULES: 1) Your first move must be to a tile in the first horizontal row
(HINT: Start with the
third tile from the left).
2) After your first move, you can only move like a knight would in a game of
chess.
3) You can not land on a skull tile.
4) When you move to a tile other than a sword tile, that last tile will drop
out.
5) The sword tile in front of the CIRCLE door must be the last one you land on

If the puzzle frustrates you so much that you need a solution, email and ask me
for it and I'll send
you the chessboard solution picture.

If you ever need to start over, work your way back to where Mosely and Mesmi are
at and the puzzle
will reset itself.

Once you've conquered that puzzle, the next one will be even better (hehehe).
There is a large
pendulum swinging back and forth in the middle of the room. To make matters
worse, the floor in
front of you is rotating. Your goal is to get to the pillar that is in the
middle
of the floor.

To solve the puzzle, get onto the rotating floor. Just watch out for the
pendulum, unless you want to
see a bit of gore. If you stand on a tile and your instincts tell you that the
pendulum is going to hit,
jump to the next tile. Once Gabriel is close enough to the pendulum (without
getting hit), use the
HAND icon that will appear when Gabe is close enough to grab on. Once you're on,
time your next
move carefully. You want to be able to drop down from the pendulum onto the
podium. When you've
made it, the pendulum will stop swinging.

The first thing you'll notice is that there is a balance, a bar of gold, and six
different gold ingots. The
balance is currently being weighted down on one end with the bar of gold, and
your goal is to
balance it out. Before you start, click on the scale and choose to talk to Grace
about it. Here's what
you should put on the other end of the scale:

1) The gold infinity symbol (sideways 8 for those who don't know)
2) The golden egg
3) The golden pomegranate

Once you have them on the scale, the pillar will drop down to let Gabe get off.
As Gabe is making his
way to the next room, the view switches to Grace and Emilio as Emilio starts
telling another story.
When we next see Gabe, he'll find himself in the temple's hexagram room. In the
entryway, you'll
notice an inscription on the wall and a statue of King Solomon. Click on the
inscription and have
Grace translate it for you. It means, 'Beware! Only the initiates of the
mysteries of the seal may
survive'. Right click to bring up the Game menu and click on the Radio icon (the
pair of headphones,
it replaces the Hints button for the remainder of the game) and Grace will tell
you about the statue.

Enter the hexagram room and go into the room with two statues, one of a devil
and
the other of an
angel. Click on the podium and talk to Grace to get the inscription translated.
It means, 'choose a
master'. Go to the area with the two basins. Inspect both of them to see that
they have a stone
inside. Click on the podium and talk to Grace to get the inscription translated.
It means, 'choose
one'. Go to the area with the two gloves and note that the same phrase is there.

Pick up the leather glove and Gabriel will put it on his right hand. Go back to
the area with the basins
and pick up the stone in the fire basin with the leather glove. Go over to the
two statues and place
the stone on the Devil statue. This will light up the dark areas and darken the
light areas.

Go into the area with the two mirrors and a pointer switch. If you look into the
left mirror, Gabe will
see himself as an old fart. If you look into the right mirror, Gabe will see
himself as he is today. Turn
the pointer switch to the left and it'll activate the buttons that are across
the
room. Go to the button
room and click on the inscription and talk to Grace to get it translated. It
means, 'identify the nature
of your mind'. Push the Yin/Yang button and the doors to the final area will
open. Gabe will
automatically exit.

Mesmi and Mosely will catch up to Gabe here (I'm curious as to how they got out
of the pendulum
room if the puzzle was already solved). Here, there are two bridges with one
apparently missing.
Walk Gabriel up to the edge of the missing one and notice that a tile will light
up. Save your game
before you start. Click on it before it disappears and Gabe will jump onto it.
Don't hang around too
long or it'll disappear from underneath your feet. When another tile lights up
(and is close to your
tile), click on it and Gabe will hop to it. Repeat this process until Gabe is on
the other side.

When Gabe gets to the other side, Mesmi and Mosely will catch up (quick-footed,
those two). Watch
as Marceau and his buddies come out from the other side of the veil. Mesmi and
Mosely will hold
them off for now while Gabe goes on through the veil.

Montreaux looms over the Prince's son and Gabe will come in and interrupt the
ceremony.
Montreaux mutters something and one of the pillars will transform into one of
the
ugliest SOBs
you've encountered so far. This is Asmodeus, the guardian of sacred treasure.
Time is short here, so
act quickly. Gabe will automatically bring out the dagger and talisman. If
you're
fast enough, bring
up the Game menu and click on the Radio button. Grace will say two important
things about
demons: 1) Demons tend to have one vulnerable spot and 2) A demon's wounds also
afflict its
maker.

Watch as Gabe uses the talisman on the demon, which will temporarily stun it.
Click on the
sarcophagus in the back and use the CLIMB icon on it. Gabe will climb on top and
the demon will
corner him. Hurry up and use the talisman on it and when it rears its ugly head
and exposes its neck
to you, USE THE FREAKIN' DAGGER!!!!! (Before it recovers, that is) Watch all of
the ending
sequences and stay tuned after the credits to watch another sequence.

Congratulations, you've just beaten Gabriel Knight 3: Blood of the Sacred, Blood
of the Damned!!!!
(Now let's just hope there's a Gabriel Knight 4 because I'm itching to find out
what finally happens
between Grace and Gabriel).


I sometimes forget about crediting people, so here are the credits:

IGN and Prima Games - for providing me the basis of my guide with little hassle
of sorting out the problems found within. (you guys need to edit your guides for
GK3)
Nate Wolfe - for sending me the chessboard solution pic
Sierra Studios - for publishing another great Gabriel Knight game
Jane Jensen - for writing many great books as well as being the brain behind the
Gabriel Knight trilogy
The people at http://sidney.adventuregamer.com - for publishing their
walkthrough
for GK3 that provided me with critical information that I was missing in this
walkthrough.
To the many people out there - for using this walkthrough, emailing me their
comments, questions, and complaints that allowed me to make this walkthrough the
way it is now.

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