Gabriel Knight: Sins of the Fathers чит-файл №2

Gabriel Knight: Sins of the Fathers Walkthrough v0.3a Completed February 12th,
2000
Copyright (C) 2000 by Arcane, outrider@netscape.net ICQ #: 867897

This walkthru can also be found at http://sites.netscape.net/outrider

This is my first attempt at typing up a walkthrough for one of my favorite
games.
This walkthrough will try to help you out through every step of the game and so
it may
contain a few spoilers here and there. If I believe that I have done a good
enough job
with this walkthrough, I may even type up more walkthrus for more of my favorite
games sometime
in the future.

Copyright notice:

This walkthrough may be reprinted on other walkthrough web sites without
permission, so long as the original content remains UNEDITED AND INTACT,
and proper credit is given to the author (which would be me). This
copyright must accompany and precede the actual walkthrough. If you
have this walkthrough on your site, then you must agree to also update
to the latest version when I contact you regarding the matter. Please
contact me via email, letting me know who you are and the url of your
site, so I can send you updates when necessary.

You may NOT convert the text version into a html version. My own HTML version
of this walkthrough will be made sometime in the future.
The text file was created for the convenience of websites
that have text-only walkthroughs or a contain a database.
If you have a special situation for your website, then you must contact
me via email for permission to make any modifications.

You may add html code to the text version for the purposes of advertising
banners, to fit the design scheme of your website (i.e. frames, graphics,
or other buttons), or to include meta functions for search engines. You
may not add html code to the actual content of the walkthrough, because
then it's no longer a text version. Please do NOT add a mailto fuction
for my email address in any version of the walkthrough.

For any use other than a walkthrough site, you must contact me for
permission. This walkthrough is not public domain. It may not be
resold or distributed in any compilation without permission. Any
other use is strictly prohibited. For more information, contact me
via email.


Now for the walkthrough:



DAY 1

The game begins at St. George's Book Store. After you've watched the opening
scene, be sure to
question Grace (the woman that sits at the desk) and get all of the messages.
After you are done
talking to her, pick up the tweezers and magnifying glass that you see on the
counter near the
bottom of your screen. Now go up to the book shelf. If you click on the upper-
left corner of the
book shelf, you can find a book that was written by Heinz Ritter. After you are
done reading it,
click on the right side of the book shelf to find a book on snakes. (I think
it's
somewhere near
the ladder). After you are done reading that, go the cash register and use the
OPEN icon on it and
take the gift certificate that you find inside. Read the newspaper that's
sitting
on the counter
behind the coffee maker. After you've done all that you need to do in here,
leave
the store and
go to Grandma Knight's house. (When you get to the map, click on the New Orleans
map button
that's on both sides of the map and click on the Grandma picture)

When you can, use the ? icon on Gran. When the Question screen comes up, ask
about the
Knight family, then ask about all three members of the Knight family. When you
are done asking
Gran, use your WALK icon on the stairs to have Gabe walk up the stairs. When you
get into the
attic, use your HAND icon to pick up the book that is sitting on the chair. Now
go to your
inventory and read the sketch book. Now use the OPERATE icon on the clock. Move
hands so that
they read 3:00. Now move the outer circle so that the Dragon face is at the
12:00
position
(the spot where the minute hand should be. After you have done this, use the
OPERATE icon on the
key that's sticking out on the left hand side of the clock. There should be a
drawer that opens
up at the bottom of the clock. If not, then you have done something wrong. Take
the photo and
letter that you find inside. Now go to your inventory and read the letter. Head
back downstairs
and ask Gran about Heinz Ritter. When you are finished here, leave Gran's house
and head over to
the Police Department (this can be found when you click on the French Quarter
icon and then the
badge that has the initials PD on it)

When you arrive the station, use the QUESTION icon on the desk sergeant (whose
name is Officer
Frick) and ask him about Detective Mosely. Then ask Frick about the photographs.
Go to your
inventory, open up the envelope, and look at the murder photo. Leave the station
and make your
next destination Jackson Square (its icon is a park bench)

Go to the northwest corner of the circle (in other words, one screen west and
one
screen north)
Here you will see a mime that likes to make people mad by following them around
when a person
walks close enough to him. Be like those other people and walk close to the
mime.
He'll start to
follow you around. Now, head back to the motorcycle cop, but be careful because
if you walk too
close to someone, the mime will decide to follow them around and you will have
to
start over.
When you finally get to the cop, the mime will start mimicking the officer and
the officer will
chase him off. When the cop is gone, use the OPERATE icon on the motorcycle.
After you've
finished with that, leave Jackson Square and head to the crime scene (which can
be found by
clicking on the New Orleans map button and then the thing that looks like police
tape)
When you get to the crime scene, watch the sequence. After that is done, look at
the vЪvЪ marks
on the ground. Now use your magnifying glass on the marks
(these are found in the grass that's near the right hand of your screen). Take
out your tweezers
and use them on the snake scale that you find there. Now take out your sketch
book and use that on
the
pattern (If I remember right, it can be found somewhere near the spot where the
body was)
Pick up the clay by the shore of the lake. Leave the crime scene and head back
to
the Police
Department.

Ask Officer Frick about Mosely, and then use the OPEN icon on Mosely's door. Use
the QUESTION icon
and ask Mosely about the patterns, and then ask him about the other six
patterns.
Leave Mosely's
office for a moment and talk to Officer Franks (the female officer). When some
choices appear,
click on the GET FILE option. If you want, go to your inventory and look through
the file.
When you are done with that, put the file in Officer Franks' in-box. Head back
into Mosely's
office. Question Mosely about getting a picture taken (the photograph option).
Then select the
cop/author photo option. When more choices appear, select the I HAVE TO GO CHECK
MY HAIR option.
Grab the file that you put in Franks' in-box earlier and use the file on the
copier (the copier
is located next to Mosely's office door) When you are finished with that, again
put the file back
in Franks' in-box and head back into Mosely's office. When you leave the
station,
head for the
Dixieland Drug Store (aka the Voodoo shop, the map icon for it is a Voodoo doll)
When you go into
the store, read the sign that is sitting on the counter and then use the murder
photo on the clerk,
Willy Walker.
When you are done there, leave the shop and head to St. George's Books (the map
icon for it is a
knight)
When you arrive at the bookstore, ask Grace to do some research on Malia Gedde
(the woman you met
at the crime scene).
After that, the first day will end.




DAY 2

After you have watched the opening scene, read the newspaper. Then leave the
book
store and head
over to the Police Department.

Question Officer Frick about Mosely. Then go use your OPEN icon on the
temperature controls
(it's a small box located next to Mosely's office door) Move the temperature
gauge to 75 degrees or
hotter.
Now enter Mosely's office. Use the QUESTION icon on Mosely and ask for some
coffee. After he has
left, use the HAND icon
on his jacket and Gabriel will go and swipe Mosely's badge. Leave Mosely's
office
and mosey on over
to Jackson Square.

Go to the northeast corner (one screen north), leave, and then reenter. Watch as
the wind blows
the artist's painting away. Go to the southwest corner (one screen south, one
screen west) and
watch the boy that's
dancing for the hot dog vendor. Bring out the gift certificate that you picked
up
from the cash
register in the book store
on the previous day and use it on the hot dog vendor and he'll give you a hot
dog.
Now use the hot dog on the tap-dancing boy. Use the TALK (!) icon on the boy and
ask him to go
fetch
the painting sitting behind the bars. Once you have the painting,
go back to the northeast corner (one screen north, one screen east) and return
the painting to
its rightful owner. Then use the six patterns on the artist and then the pattern
that you got from
Lake Pontchartrain (the crime scene). Now leave Jackson Square and head over to
the Gedde Estate
to meet Malia Gedde (The Gedde Estate can be found by clicking on the New
Orleans
button
and clicking on the icon that looks like a mansion) When you arrive at your
destination, use the
OPERATE icon on the knocker. When the butler opens the door and asks who you
are,
use
Mosely's badge on him and the butler will let you inside. When Malia comes into
the room, use the
QUESTION icon on her. Here's the questions you should ask and be sure to do
these
in the order
that I have them...

1) Voodoo (twice)
2) Lake Pontchartrain
3) Flirt with Her

As a result, Gabe will be kicked out of the house. Leave the estate and head on
over to the Voodoo
Museum. (click on the French Quarter icon then click on the icon that looks like
an African mask)

Once you arrive there, use the QUESTION icon on Dr. John and ask him about
Voodoo. Then ask him
about Modern Voodoo until he starts repeating himself. Do the same thing with
Historical Voodoo
and Marie Laveau. Leave his shop and drive your bike over to St. Louis Cemetery
#1. (The
cemetery's icon is an angel statue)

When you get there, use your QUESTION icon and ask the watchman about Marie
Laveau until he starts
to repeat himself and then ask him about Marked Tombs. Use your sketch book on
the symbols that
you see written on the side of the Laveau tomb. When you are finished, leave the
cemetery and head
over to Magentia Moonbeam's residence. (Her residence is the icon of a crystal
ball)

At Magentia's, use your QUESTION icon to ask Moonbeam about these subjects and
in
the order that I
have them:

1) Voodoo
2) St. John's Eve
3) Snakes
4) Grimwald

When a list of choices pops up, select the one that has to do with a
demonstration. When you regain
control, use the HAND icon on the snake skin that you find in the snake's cage.
When you sit back
down and Magentia is finished dancing, use the tomb message on Moonbeam to get
it
translated. She
knows some of what it says, but the others she believes is nonsense. After that,
go into your
inventory,
take the magnifying glass, and use it on the snake skin that you got. Leave the
place and go to
the Voodoo shop.

In the Voodoo shop, watch the old lady (whose name is Madame Cazaunoux) as she
talks about some
problems she has been having lately. After that sequence, use the QUESTION icon
on Willy Walker.
Ask him about Animal Masks and then Willy Jr. He says that he will sell Willy
Jr.
for $100 and
nothing less. Vacate the shop and head over to the book store.

Once there, ask Grace to do some research on Madame Cazaunoux. The second day
will end here.



DAY 3

After the opening scene for this day is over and you have control, ask Grace for
all the messages
and be sure to ask her for Wolfgang Ritter's phone number. Read today's
newspaper. (If Bruno, the
florist walks in, sell him the painting) Use the WALK icon to walk back into
Gabriel's studio (it's
behind the curtain that's next to Grace's desk) Use the HAND icon on the hair
gel
that is sitting
in the bathroom cabinet. Now use the OPERATE icon on the telephone that sits on
Gabe's desk.
Read the torn out phone book page in your inventory and dial 555-1280, which
calls Madame
Cazaunoux's
residence. Now dial 555-6170, which calls the Cajun Critters Veterinary Clinic.
When a list of
choices come up, request Madame Cazaunoux's address. Then when you get the next
set of choices,
select the "I'm worried about Castro. He's missed two dance lessons." After that
is done, it's
time for one last phone call for now, so call Wolfgang Ritter. His phone number
is 49-09-324-3333.
Now that all the calls are made, leave the bookstore and head on over to Jackson
Square.

Walk on over to the northeast corner (you should know how to get there) and talk
to the artist.
After that, walk over to the northwest corner and use the HAND icon on the
fortune teller as she
is dancing. When she is done, pick up the veil that she leaves behind on the
ground. In your
inventory, use the magnifying glass to inspect the veil. Use the LOOK icon to
get
a closer look
at the veil and you will notice that there is a snake scale clinging to it. Use
the tweezers on
the veil. Now return the veil to its rightful owner. Be sure to compare the
snake
scales in your
inventory. Leave Jackson Square and head back to the bookstore.

Note: If you have not yet sold the painting, be sure to do it now. When you do
sell it, Bruno will
fork over 100 bucks.

Ask Grace to do some research on the vЪvЪ pattern that you got back from the
artist. Leave and head
to the Voodoo shop.

While in the store, give the 100 dollars to Willy Walker and in return he will
give you Willy Jr.
(the croc mask) and a lagniappe (little something extra) for your purchase since
it was over $50.
Leave the shop and go visit Mosely at the Police Department.

Don't bother questioning Frick about Mosely. Just use the OPEN icon on Mosely's
door. When you
enter, just relax and watch the whole interview. After that is over, leave the
station and go to
the St. Louis Cemetery #1.

Go three screens to the right and watch the next sequence between Malia and
Gabe.
When you are
done there, go to Tulane University. (Click on the New Orleans map button, and
click on
the icon that looks like a graduate's mortar board)

You can relax again this time and listen to the long (and boring) lecture. After
that's finally
over,
go into Professor Hartridge's office (his office is through the door that's
located in the back)
Use the vЪvЪ on Hartridge and then use the murder photo. Use your QUESTION icon
and ask him about
cabrit sans cor' and black Voodoo. After you have obtained what you needed,
leave
his office and
go to the St. Louis Cathedral (I don't remember what its icon looks like, but
it's near the
Square).

Open the door in the back of the church (it's on the right side of your screen)
In there, pick up
the priest's collar (it's in a box in the left side of the closet) and pick up
the priest's robe.
Leave the church and head over to Cazaunoux place (its icon is that of a dog)

While you are standing outside, dress Gabriel into his priest outfit and then
use
the hair gel on
him as well. Use the OPERATE icon on the door knocker. When the list of choices
come up, choose the
Father MacLaughlin one. When you are inside, use your QUESTION icon on Madame
Cazaunoux and ask her
about cabrit sans cor' and when the list of choices pop up, choose the one that
mentions 'goat
without horns'. Then ask her about human sacrifice, real Voodoo queens, and
Voodoo hounfour
(temple). When you can, use the clay on the bracelet. After that lil' sequence
is
done, leave her
house and go to the Napoleon House (its icon looks like a bust of Napoleon)

Once there, ask Stonewall (the bartender) about Voodoo, ask him about the bar
patrons twice, then
ask him about Sam and Voodoo. After you are done talking to Stonewall, bring out
the gamblin'
oil that you got from the Voodoo shop and use it on Sam (he's the one in the
purple, like Stonewall
mentioned) I don't think it really matters what choices you choose when they pop
up, I never tried
doing different combinations yet. After Sam beats Markus, use the clay
impression
on Sam. Leave
the Napoleon House. The third day will end here.


DAY 4

As usual, read the newspaper. Then leave the book store and head over to the
Napoleon House.

The next sequence will end in you getting the snake bracelet from Sam. When that
is finished,
leave the House and go to the Jackson Square Overlook (its icon looks something
like a pair of
binoculars)

Note: If you go to Jackson Square first and if you head to the northeast corner,
you will see Crash
with a drummer. He will saunter off if he spots you, but it won't affect any
later gameplay.

At the Overlook, use your OPERATE icon on the furthest left pair of binoculars.
If you look in
the direction of the northeast corner of the Square, you will see Crash talking
to one of those
street drummers. Leave the Overlook and head to the St. Louis Cathedral.

Here, use the snake bracelet on Crash who is sitting in one of the pews near the
left hand corner
of your screen. He will get very nervous when you show this to him and he'll
reveal a tattoo of
a snake that he has on his chest. Anyway, use your QUESTION icon on Crash and
ask
him about
drummers and hounfour. After you are done asking him these questions, Crash will
die. Use
your LOOK icon on Crash (ugly, ain't he?) and then use the OPEN icon on his
shirt. Bring out
your trusty sketch book and use it on his snake tattoo. Leave the cathedral. The
fourth day will
end here.


DAY 5

At the beginning of this day, Grace will tell you that you have received a
package from Wolfgang
Ritter. Do your daily routine of reading the newspaper. Now read the letter and
journal in your
inventory that you just got. Ask Grace to do some research on Rada drums. Leave
the store and head
to Tulane University.

Here, enter Hartridge's office only to find out that Hartridge is dead. When you
have control, use
the HAND icon on the Professor's desk. Leave his office and visit the Voodoo
Museum.

When you first enter, you'll notice that the lights are turned off (Hmmm, what's
going on?) Dr.
John's snake will drop down and attack Gabriel. When you regain control, use the
OPERATE icon
on the switch that's located on the left side of the door. In the next sequence,
Dr. John will
come and turn on the lights. He'll tell Gabe that the museum was closed and that
they weren't
expecting any visitors (Oh, that's why the lights were off) Leave the museum and
go back to the
book store.

When you first enter here, Grace will wonder what happened to Gabe and that he
looks a little
"green". She'll then notice a snake scale on Gabe and put the scale in the
ashtray. After that
sequence, take out the tweezers and use them on the ashtray. Use the magnifying
glass on the new
snake scale and you will find out that the scale matches the one you found at
Lake Pontchartrain!
Leave the store and go to the cemetery.

Here, use the sketch book on the new set of marks that you find on the Laveau
tomb. Then use that
code with the translated code that you got from Magentia Moonbeam. Wait until
the
watchman leaves,
pick up the brick, and use it on the tomb. The message that you should write on
the tomb is 'DJ
bring sekey madoule' Leave here and go to the Square.

Note: If you have trouble with the tomb message, the solution is in this order:
Y, M, U. If you
have
no clue to what I am talking about, The first ? you see is the Y, the second ?
is
the M, and the
third
is the U. If you still need help, just send me an ICQ message or email me,
whichever works for you.

When you've arrived at the Square, go to the northwest corner and talk to the
fortune teller.
She will get all freaky on you (maybe she was possessed or something), she'll
tell you to
stay away from Malia Gedde or you will pay with your life, and then mysteriously
disappears.
Leave the Square and go to the Police Dept.

At the station, use the OPEN icon on Mosely's office door. Use your QUESTION
icon
on Mosely and ask
him to reopen the case.
He'll say that he won't do it unless you have some reason why he should. For
your
reason,
use the reconstructed vЪvЪ, then Hartridge's notes, then use the 1810 newspaper
clipping,
and lastly, use the two snake scales. Mosely will be become convinced enough
that
he will reopen
the case.
Leave the police station. The fifth day will end here.


DAY 6

At the beginning of this day, Grace will get freaked out when she sees a near
dead rooster on the
floor surrounded by some symbol. Gabriel will come out of his studio and tells
Grace to get some
coffee while he cleans up the mess. Before she leaves, Grace will start to get a
little paranoid
because now she realizes that the Voodoo murderers know where Gabe lives.
Gabriel
then reassures
her that everything will be alright.

After that sequence, get the Rada drum book from Grace. Then do your daily
routine. Pick up the
envelope that was slipped through the mail slot. Go into your inventory and use
the OPEN icon to
open the envelope. Read the letter that was enclosed. Then use the tattoo
tracing
on Grace. Here's
what choices you should choose (in order)

1) Costume Party
2) If your jealous...

After that's done, leave and go to the Square.

Go to the southwest corner and use the TALK icon on the hot dog vendor. Again,
here's the choices
you
should choose:

1) Haven't I seen you before?
2) Royal and Conti
3) Why don't you go back there?
4) I think you should.

Leave the Square and head to the Police Dept.

Note: For this next part, you may have a little trouble. Especially, if you have
a fast computer.
If you have a fast computer, open up the Turbo utility that's in a Start Menu
folder where you
installed Gabriel Knight and set the speed to 30% or lower. If you don't have
the
Turbo utility,
go to some place like http://www.download.com and type the word Slow in the
search box and download
a CPU killer (meaning it'll temporarily slow down your computer)

In a minute, the hot dog vendor will show up. Franks and Frick will leave. While
he is gone,
high-tail it into Mosely's office by using the OPEN icon on the swinging door
and
then the key
that was enclosed in the envelope on Mosely's door. If you happen to screw up,
wait until Frick
starts sleeping and sneak into Mosely's office the same way as if you were high-
tailing it.
Once in Mosely's office, use the OPEN icon on his desk drawer. Pick up the
tracker that you find
sitting inside. Leave the station and go back to the Square.

Go to the northeast corner of the Square and use the Rada drum book on the
drummer. Use this
message: 'call conclave, tonight, swamp' After that, leave the Square and go to
the Voodoo Museum.

In the museum, use one of your signal devices on the small coffin that's sitting
near the door.
(It's also known as a sekey madoule and it was the one you saw in your dreams)
Leave the museum and head to Bayou St. John (Click on the New Orleans map button
and its icon looks
like a tree)

Use the tracking device (not the signal device) on Gabriel. Follow the signal
through the swamp.
(This little puzzle isn't really that hard, but if you don't know how to use a
tracker and would
like some help using it, send me an email or ICQ and I'll give you the help you
need)

When you arrive at the entrance to the conclave, use the croc mask you bought
from the Voodoo shop
on Gabriel. Then walk Gabriel into the conclave. Watch the sequence and when a
list of choices pop
up, first choose 'Damballah' and then 'Ogoun Badagris'. Sit back, relax, get a
drink/snack if you
want,
and watch the following sequence. The sixth day will end here.


DAY 7

In Gabriel's studio, pick up the flashlight that sits on the right hand side of
his dresser. Use
the OPERATE icon on the telephone and dial Wolfgang's phone number. (For those
who forgot, his
number is 49-09-324-3333) Ask Uncle Wolfgang about Tetelo, then ask him about
the
talisman twice,
then Tetelo's remains, and lastly, the African homeland. Be sure to read the
newspaper too because
I forgot to
do this when I first played Gabriel Knight. Leave the store and go to the
cemetery.

Once there, go three screens east to the Gedde crypt. Use the OPERATE icon on
the
lil' red button
that's located on the plate. Once inside, use the flashlight on the inside of
the
tomb, I don't
think it matters where. Move the light to the center of the room to reveal the
center crypt drawer.
Use the OPEN icon to open up that drawer, it'll reveal Mosely's body (What
happened to him?)
Gabriel will become shocked at what he just saw, he'll then drop his flashlight.
When he tries to
go get it,
he'll be hit on the head with something. After that, he'll go pick it up. Use
the
OPEN icon
on that same drawer and take the wallet that's now in it (Where did Mosely's
body
go to?) Go to
your inventory and OPEN up the wallet. Then leave the inventory and use the
OPERATE icon on the red
button (it's on the right side of the room) Leave the cemetery and go to the
book
shop.

In the shop, go into Gabriel's studio and use the OPERATE icon on the phone.
Dial
585-1130 to get
the travel agency. When the list of choices pop up, first choose 'Rittersberg,
Germany' and
then 'Credit Card'. Leave the shop and go to the New Orleans Int'l Airport
(Click
on the New
Orleans
map button and the airport's icon is an airplane)

Once you arrive at Schloss Ritter in Rittersberg, Germany, go up the stairs and
enter the
bedroom door. Use the LOOK icon on the writing above the door that's located on
the opposite end
of the room. Head back downstairs and go into the chapel. Use the LOOK icon on
the panels and then
go back out into the hall. Use the QUESTION icon on Gerde and ask her about
the 'Portal Poem', the
'Chapel Panels' and the 'Initiation Ceremony'. Head back up the stairs and into
the bedroom. Use
the OPEN icon on the nearby window and use the OPERATE icon on the snow. Pick up
the scissors that
is sitting on the dresser that's located next to the door. Use the scissors on
Gabe. Now
pick up the chamber pot, that's on the dresser as well. Pick up the scroll case
that's
hanging on the wall. Go downstairs and into the hall. In the hall, pick up the
knife that's
hanging on the wall near the stairwell, it may be a bit hard to see. Now pick up
the salt shaker,
it's sitting on the floor next to where Gerde is sitting.

Head into the chapel, use the chamber pot on the altar, use the salt on the pot,
and lastly, use
the knife on Gabriel. Use the OPERATE icon on the altar and use the scroll on
Gabriel.
The seventh day will end here.


DAY 8

In the morning of your second day in Schloss Ritter, pick up the key that's
sitting on the bedroom
table, it's located near the foot of the bed. Use the key on the portal door. In
the library, look
at the lower part of the center back-wall shelves and use the HAND icon in that
area. Now use
the LOOK icon on the upper-right part of the back-wall shelves and read that
book
too. Then use
the LOOK icon on the left wall bookcase and read that book. Now use the LOOK
icon
on the
upper-left back wall shelves and read that book. Finally, use the LOOK icon on
the lower-right back
wall shelves and read that book. (Sure is a lot of looking and reading, huh?)
Leave the library
and go downstairs into the hall. Use the book that you got out of the library on
Gerde. Use
Mosely's credit card response. The eighth day will end when Gabe heads for
Africa.


DAY 9

When you arrive at the Wheel-Within-A-Wheel, walk Gabe down to the wall. This
next puzzle can be
a bit confusing, so read carefully. Go through all of the rooms picking up tiles
off of the floor
and off the walls. Some of the tiles you find you won't be able to take because
they're stuck.
But don't worry, they are in their rightful spots. In the ninth room, pick up
the
snake rod
(Room 9 is three screens north from where you entered as the entrance is marked
room 6)
After you have gotten all the tiles that you can pick up, go through and put the
tiles in their
spots. You may have to go into your inventory and look at the tiles to find out
how many snakes
are on them. After you've finished with that, go to Room 3 and use the snake rod
on the tile's
knothole that's in the middle of the tile. This next part may result in Gabe's
death, so again
read carefully and save often. Run Gabe three screens north to Room 6. In Room
6,
use the OPERATE
icon on the vines that are hanging from the ceiling. You may have a hard time
trying to get Gabriel
to do it.
Gabriel will then go into the next room Indiana Jones style. When you get to the
room where you see
Wolfgang
holding off the mummies and when you have control, use the snake rod on the hole
that's just inside
the doorway.

Note: If you have trouble with this puzzle, send me an email or ICQ me and I'll
help you out to the
best of my ability.

Now you are inside the Inner Wheel. Walk one screen to the east and use your
LOOK
icon on the bars
that are in the table. Then use the LOOK icon on the table top. Use the HAND
icon
to pick up the
bars and the OPERATE icon to put them in the table. Do this twice. Then use your
PUSH/PULL icon
on the bars. Walk back one screen to the west and use the knife on the dead body
that's near the
bottom of the screen. Doing this will result in Uncle Wolfgang's death and
Gabriel cursing Tetelo
for what she has done. The ninth day will end here.


DAY 10

Back in New Orleans and in the book shop, do your daily routine. Get the note
and
then ask Mosely
about a plan. Leave the store and go to the Cathedral.

Enter the far right confessional. The confessionals are located on the left hand
side of your
screen. Use the snake rod on the knothole, it's near the right hand/top of the
confessional and it
might be a bit hard to see. Then use the snake rod and your remaining signal
device on the bench.
Now leave the confessional.

You are in the hounfour now. Use the OPERATE icon on the control pad and head up
to room 7. Use
the HAND icon on the wolf and boar masks and matching robes. Leave Room 7 and go
down to Room 4.
Use the HAND icon on the black notebook. Go the ceremonial room. It can be
reached up or down the
hallwayto where you see a hallway leading off on the right hand side of your
screen. Use the
OPERATE icon on the Rada drums. Send the message 'Summon Brother Eagle'. Hurry
up
and leave the
ceremonial room via the northeast hallway. Go to Room 2, enter, and pick up the
card that is
hanging on the wall. Leave and go to Room 1. Use the keycard on the control pad.
Enter and use
the HAND icon on the money three times. Now head to Room 11. Unlock the door, go
in and
then immediately back out. Go down to Room 8 and unlock the room. Here you see
Grace lying on a
bed. Use the talisman on her and in a few seconds Mosely will enter. Use the
Boar
mask on Mosely
and then the Wolf mask on Gabe. In the ceremony room, use the talisman on Tetelo
when you can
and then toss it to Mosely. Now pick up the stone idol. Choice time! You can
either betray Malia
or you can save Malia. To betray her, use the knife on her or just don't do
anything. If you want
to save her, use the HAND icon on her. Congrats! You've won! Sit back, relax,
and
watch the ending.

Note: Betraying Malia will get you an alternate ending and you won't get the
extra points.


Here's a point list provided to me by Protoss, so if you go through the
walkthrough and find any
missing/inaccurate information, please email me so that it can be fixed:

POINTS LIST
DAY 1
Bookshop:

Read the newspaper 1
Ask Grace for the messages-Granny's message 2
Ask Grace for the messages-Mosely's mesasge 2
Get the tweezers 1
Get the mag glass 1
Read Heinz Ritter book 1
Read snake book 1
Get the gift certificate 1
Granny's House:
Ask Granny about Harrison, Margaret, Philip 2
Get Dad's sketchbook 1
Read Dad's sketchbook in inventory 1
Open secret drawer 5
Get Ritter Photo 1
Get Ritter Letter 1
Read Ritter Letter in inventory 1
Ask Granny about Heinz 2

Police Station:

Ask Frick about Mosely 2
Get photo envelope from Frick 1
Open photo envelope 1

Jackson Square:

Attach Mime to cop 5
Operate the radio while cop is gone 2

Lake Ponchartrain:

Use mag glass on marks in glass 1
Use tweezers on the scale 2
Use sketchbook on the pattern 2
Get clay 1

Police Station:

Ask Mosely about "other six patterns" 1
Franks hand Gabe the file 2
Ask Mosely for "cop/author photo" 2
Copy file 5
Put file back in Franks inbox 1

Voodoo Shop:

Look at the sign 1
Use murder photo on Willy 2

Book Store:

Ask Grace to research Malia Gedde 2

DAY 2
Book Store:

Grace give Gabe Malia's Address 1
Read newspaper 1

Police Station:

Change temperature to 75 or over 1
Ask Mosely for coffee 1
Get the badge 3

Jackson Square:

Get hot dog 1
Give hot dog to boy 1
Get drawing 1
Give drawing to artist 1
Giving all paterns to the artist 3

Gedde Mansion:

Get into Mansion 3
Get thrown out 2

Voodoo Museum:

Ask Dr. J about Modern Voodoo until Moonbeam is mentioned 2
Ask Dr. J about Historical Voodoo until Laveau is mentioned 2
Ask Dr. J about Laveau until he mentions the cemetery 2

St. Louis Cemetery:

Ask watchman about Laveau until he mentions other marked tombs 1
Ask watchman about other marked tombs 1
Use sketchbook on the voodoo marks 2
Get the brick 1

Moonbeam's House:

Ask about St. John's Eve 2
Get Moonbeam to dance 1
Get snakeskin while Moonbeam dances 2
Use the voodoo code on Moonbeam to get translation 3
Magnify snake skin in inventory 1

Voodoo Shop:

Ask Willy about Animal Masks twice 2

Book Shop:

Ask Grace to do research on Cazanoux 2

DAY 3
Book Shop:

Watch cartoon 1
Get Wolfgang's phone number 1
Read the newspaper 1
Tulane University goes on Orleans Map 1

Studio:

Get hair gel 1
Call vet and get Cazanoux's address 2
Call Wolfgang 2

Book Shop:

Sell painting for $100 2

Voodoo Shop:

Give Willy $100
Gives Gabe mask 1
Give Gabe Gambling Oil 1

Jackson Square:

Get veve from artist 1
Pickup on fortune teller while she's dancing 1
Get veil 1
Get scale from veil 2
Give veil to fortune teller 1
Magnify snake scale 1

Book Shop:

Ask Grace to research veve pattern 2

Police Station:

Watch Crash interview 2

St. Louis Cemetery:

See Malia 2

Tulane University:

Watch lecture 2
Use veve on Hartridge 2
Ask about Cabrit Sans Cor 1
Use murder photo on Hartridge 2

St. Louis Cathedral:

Get priests collar 1
Get priests shirt 1

Cazanoux Residence:

Use priests shirt/collar on Gabe 1
Use hair gel on Gabe 1
Get inside house 1
Ask Cazanoux about Cabrit Sans Cor and translate for her 2
Cazanoux hand Gabe the snake bracelet 1
Get clay mold of Bracelet 2

Granny's House:

Ask Granny about Wolfgang Ritter after Hienz Ritter 1

Napoleon House:

Ask bartender about Sam & Voodoo 1
Use Gamblin' Oil on Sam 1
Sam Wins and agrees to do something 2
Give clay impression of bracelet to Sam 1

DAY 4
Book Shop:

Get 1810 clipping 1
Read newspaper 1

Napoleon House:

Get bracelet from Sam 1

Jackson Square Overlook:

See Crash talk to drummer 3

St. Louis Cathedral:

Ask Crash about Drummer 2
Ask Crash about Hounfour after Drummer 1
Use snake bracelet on Crash 1
Get sketch of tattoo 2

Book Shop:
Ask Grace to research Rada Drums 2

DAY 5
Book Shop:

Get Drum book from Grace 1
Get letter/journal from Grace 1
Read the newspaper 1
Read Wolfgang's Letter in inventory 1
Read Gunter's Journal in inventory 1

Hartridge's Office:
Get Hartridge's notes 2

Voodoo Museum:

Operate the fan switch 5

Book Shop:

Get the snake scale from ashtray 1
In inventory, Magnify the snake scale and put the two together 3

St. Louis Cemetery:

Take sketch of second Voodoo code 2
Translate new message 2
Complete correct message on the tomb wall 5

Jackson Square:

Talk to fortune teller 3

Mosely's Office:

Prove a legit cult 2
Prove the cult is a threat 2
Give Mosely lead 2

DAY 6
Book Shop:

Read newspaper 1
Get Mosely's envelope 1
Open the envelope 1
Read the letter 1
Get Grace to put on the tattoo 3

Jackson Square:

Talk the vendor to returning to the police station 2

Police Station:

Use Mosely's key to get into the office 2

Mosely's Office:

Get the tracking device 1

Jackson Square:

Translate drum code to get to Bayou St. John 5

Voodoo Museum:

Put signal device in coffin 3

Bayou St. John:

Find the screen with entrance to ritual 3
Use crocodile mask on Gabe 2
Answer Damballah Question correctly 1
Answer Ogoun question correctly 1

DAY 7
Studio:

Get flashlight 1
Ask Wolfgang about the Africa Homeland 3

Book Shop:

Read newspaper 1
St. Louis Cemetary:
Press button to open tomb door 2

Gedde Tomb:

Operate the flashlight in inventory 1
Find Mosely's body 2
Get wallet 2
Open wallet in inventory 1

Studio:

Get tickets to Germany 5

Great Hall:

Ask Gerde about PORTAL POEM 1
Ask about the INITIATION CEREMONY 1

Bedroom:

Wash Hands in snow 1
Get scissors 1
Cut Gabe's hair 1
Get chamber pot 1
Get scroll 1

Great Hall:
Get salt 1
Get dagger 1

Chapel:

Completes ceremony correctly 5

DAY 8
Bedroom:

Get key 1
Open large door 3

Library:
Find Snake Mound Book 5

Great Hall:
Get Gerde to buy tickets with Credit Card 2

DAY 9
Snake Mound-Outer Ring:

Get snake rod 1
Put all 12 tiles in correct rooms 3
Use snake rod on tile 3 5
Operate vine in room 6 2
Use snake rod in secret passage 2

Snake Mound-Inner Ring:

Look at carvings on table 1
Pickup each Iron bar 2
Gabe gets the talisman 10

DAY 10
Book Shop:

Read newspaper 1
Get Malia's note 1

Studio:

Make a plan with Mosely 2

Confessional:

Use snake rod on knothole 3
Put snake rod under the bench 1
Put signal device under bench 1

Supply Room:

Get BOTH disguises 2

Business Room:

Get Gedde tribal book 2

Ceremonial Room:

Play correct call Dr. John message on the drums 5

Dr. John's Room:

Get keycard 2

Money Room:

Unlock door 1 1
Get Money 1

Body Door:

Unlock door 11 1

Grace's Room:

Unlock door 8 1
Use talisman in Grace 2
Give disguise to Mosely 1
Put disguise on Gabe 1

Ceremonial Room:

Save Grace(use talisman on Tetelo 3
Throw talisman to Mosely 3
Smash stone idol 5
Try to save Malia 10

TOTAL 342