Geisha чит-файл №1

Do not continue reading this if you want through Tomahawk's GEISHA all by
yourself. It took me some 15-20 hours to get right to the end. Maybe the fun
is in the discovery (in fact the exact goal of this kind of game). Geisha is
smaller than Leisure Suit Larry but is more fun especially since there are
naked women (animated photo even), and dirty talk. GEISHA is French and it
would be fabulous if I could obtain the French version.

After getting through the introduction you will come to your hotel room. First
thing you do, before clicking at anything in the picture, is to save the scene
into slot #1. Pick up the bottle of oil (with a click) at the lower right of
the picture. Next click at the bottom drawer of the closet to open the drawer.
There should be an empty box -- take it. Now choose F2 to use Hinoki oil that
you have collected followed by the empty box. While the picture of the box is
still on the screen, move your cusor to the base of the bonsai stem. Click it
when it says "female criket". Never let the criket run away.

Now press F3 and choose "ADS". Press the right arrow button until you get to
the last page of the ad, "Tsuki Pastilles", and select it. Then choose F4
"SHEERS" to enable you to go to the next scene. Save this situation over the
#1 slot. Choose F1 "Mr O".

CHAPTER 1: SEDUCE

Press ESC to get rid of the talkative Mr O. Pick up the cocktail and position
over the back of the girl. Move the glass to and fro and it should tilt over
and pour its contents on the girl's back. She should then swear at you and it
so doing reveal an access pass. If this doesn't happen, then you got it wrong
and have to restart slot #1. You should now have the five items in your
inventory to complete the game. Even before proceeding, you should save right
now into slot #2.

CHAPTER 2: CARESS

This is one of the most difficult part of the game. It is a variation of
MasterMind in which you will have to guess five correct numbers in their
correct sequence. Taking about MasterMind, you should try to get hold of
MM.EXE, MasterMind for Windows.

Concentrate on guessing the correct numbers first. Once five numbers are
correctly picked, juggle the numbers around each time noting the length of
movement made by the girl. The more the girl moves, the closer you are. If the
girl doesn't move at all, it is really a very good sign meaning that all five
numbers are in their wrong position.

It is probable that you will have to redo this caressing stage many times
before you are able to proceed into the card game (The Erotic Fight) stage.
Unfortunately you are unable to save before the fight.

You are given five cards and you should logically choose the trump sign of
which you have the most because trump cards win any non-trumps. Know that
Actors > Samurai > Empresses > Sumotori > Geisha. There is no sure way of
winning but maybe you could practice when you were in the hotel room with F3
"Games". Some hints I think helped me is to place a low trump or an Actor card
first to exude his trumps. If he wins this set, it is likely to be his highest
card. If he loses then he doesn't have trumps. You really have the edge over
him by being able to choose the trump signs.

Once you win this stage, you should save immediately into slot #3. While in
the hotel room, click at the left door of the closet which should open. Double
click at the advertisements and look for the species "OSTREADAE". Note the
number. Press F2 and move into "At Oko".

CHAPTER 3: SUBMIT

Oko will speak to you and ask you whether you have information for her. Say
"Yes" and give her the number for OSTREADAE. This is so that she know the
region of the sea that abounds with black pearls. There is no need to save
since you already have in slot #3.

Shoot the white fishes that comes for Oko. When white sparkling pearls drift
across, dive for it by continuously pressing space bars. White pearls are
useless, but at random, some of these pearls are black ones. All you have to
do is collect two. If you don't give Oko the zone number, then you can
continue collecting pearls but never finding any black ones.

I find that a good way, while Oko is still filled with air, is to destroy any
fish at level two and three while letting them swim at level one while Oko
swims at two. This is because the fishes will thus never touch Oko. Becareful
the if Oko's lungs are half exhausted, she will want to surface. When this
happens, destroy the top level fishes

and press "E" hurry her to re-surface. Incidentally Oko is allowed to be
bitten four times.

When done with this stage and back in the hotel room, save this into slot #4.
Choose F3 "White Willow".
                               
CHAPTER 4: UNDRESS

Know that SWORD > FAN > STATUS > SWORD. You pick the top batch and click the
mouse to stop the spin. Everytime you win you click at her clothes. You must
be able to win seven times.

When you have undressed the girl, click at her crotch to proceed to the next
stage. Save this into slot #5.

CHAPTER 5: PENETRATION

First choose F2 and use "Access pass" and then "Tsuki Lozenge". When you press
go into the maze, move right one step (with keypad arrow) and then diagonally
top-right through the walls into trap door -- forget about the door on the
lower left. You must shoot any of the robots that drains your energy with
spacebar.

At the second level, move down some six steps and then turn right. Move right
and diagonal into the next level.

At the final level, move down one step and diagnally lower-right to pick up
the shield. Notice a trap door to the top-right. You get to this by moving
diagonally through the wall somewhere at the kissing lips, then over the
biting lips, and then into the trap door.

The next stage is the hardest. You must be very quick, and even on my 8MHz PC,
it is too fast. You need all the help you can get to slow down your PC.

The object is to arrange 15 panels into a picture of a dragon. It is difficult
to tell you how the picture looks like in ASCII there are some characteristics
I can explain:

1. The dragon has a kangaroo-like body. 2. There are five panels without the
image of a dragon -- all four panels on the left and the top right. 3. The
bottom left of the picture has no panel

A drawing of the picture may be obtained from me. See below for order details.


CHAPTER 6: STUFF

Once you get into the last stage, the temple's gate, save into slot #6.

There is one thing that you should have done at the very beginning of the
programme. When you first start off, you remember that there is a part where
you can move your view-finder around in a room to take a snapshot with a click
of the mouse. You should have moved you view-finder to the top-left where the
code letter is printed.

Nevermind, if you have not done this, you can quit the game now and restart
again. The code letter changes for every session of GEISHA. Before you can
position the pot of bonsai on the square, you must get rid of a male cricket
living in it. First use the Hinoki oil and then the box with the female
cricket. While the picture of the box is still on the screen, move your cursor
to the male cricket and click. The two insect will run off.

Now, bring the pot onto the square with the code that appeared in the
photograph. The door will open and you will see Napadmi. You must quickly
position your cursor at his crotch and click it.

The scene freezes and the clothes of his crotch uncovers. Keep clicking at all
parts of his body until his clothes and mask are fully uncovered.

Thus done, you have ended the adventure and is treated to the last animated
film.