Gobliiins чит-файл №3

The solution to Coktel Vision's infuriating but nevertheless amusing puzzle
game:

Level 1
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Hit the archway. Use the horn and then pick up the branch. Use the spell on
the branch and pick up the pickaxe.

Level 2
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Use the spell on the apples. Knock down the big apples pick them up and put
them in the gap in the bridge. Cross the bridge. Use the pickaxe on the star
at the cave and pick up the diamond.

Level 3
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Knock on the wizard's door.
                               
Level 4
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Use a spell on the first plant climb up it and onto the table. Pick up the
first pot and use it beside the second plant. Move the warrior along to the
book and knock it down. Use the book to climb on to the table and give the
diamond to the wizard.

Level 5
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Use a spell on the root near the troll. Climb the grown root and punch the
eye of the statue. Pick up the mask and stand on the tongue. Use a spell
on the sign above the coffin and then stand on the toungue. Be careful as you
walk past and punch the eye. Wait until the skeleton returns to the coffin,
punch the eye again and collect the mushroom.

Level 6
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Climb the spider's rope and pull one of the small ropes. Pick up the pistol
and shoot both spiders. Put the pillow below the yellow spider and cast the
spell on the yellow spider. Collect the large red bottle.

Level 7
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Cast a spell on the bag of seeds and then pick up the bag. Use the seeds on
the ploughed ground. Hit the scarecrow to get rid of the birds. Climb onto
the branch and cast a spell on the cloud. Collect the plant and give the items
to the wizard.

Level 8
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Cast a spell on the skeleton and then on the bone. Pick up the flute and use
it beside the red pot. Climb the plant and move the boulders to the end of the
dragon's teeth. Place each goblin on the end of the wooden plank. Push the
boulders to catapult each goblin up.

Level 9
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Pick up the meat and use it carefully.

Level 10
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Use the meat at the first hole. Pick up the wind-sock and use the spell on the
waving leaves. Put the technician on the new branch near the leaves. Pull the
twig to catapult him up. Now repeat this for the magician. Use the spell on
the cork. Put the cork in the upper hole. Hit the bird at the lower hole and
then catch it with the wind-sock at the top hole.

Level 11
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Carefully use the bird to mesmerise the dog. Use a spell on the dog. Knock on
the farthest door.

Level 12
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Take the feather and tickle the skeleton's feet. Take the cup and ball and use
them beside the skeleton's arm. Take the key and use it on the cage. Cast a
spell on the feather to turn it into a fly-swatter. Use the fly-swatter to
kill the bee. Use a spell on the dead bee. Pick up the dart and throw it at
the wizard's picture. Collect the voodoo doll that falls from the cupboard and
take the elixir.

Level 13
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Use the spell on the tree root. Take the bird call and use it by the nest.
Move away and use it again. Move away and punch the egg. Use a spell on the
egg and then use a spell on the horn. Use the elixir to sneak around to the
carrot and then place the carrot at the top rat hole. Use the spell on the rat
to distract the wizard. Bring the warrior round.

Level 14
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Cast a spell on the single flat rock. Pick up the stick and use it in the hole
on the big rock. Use the watering can on the plants. Use spells on carrots
three and seven - beware of using spells on the other ones. Hit the carrot
with the key and use the key in the keyhole.

Level 15
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Hit the cannon balls and then hit the cannon. Pick up the cannon ball and put
it in the cannon. Hit the cannon again. Now pick up the matches and then use
them to light the cannon.