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Навигация

Читы для Goblins 3

Чит-файл для Goblins 3

Goblins 3

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Альтернативное название:Goblin's Quest 3
Разработчик:Coktel Vision
Издатель:Sierra On-Line
Модель распространения:розничная продажа
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1994 г.

Solution [ENG]

Информация актуальна для
Airship

     Take  the  golf-stick  and grba into the box to times. Then open the knot
and  use  the golf-stick at the parrot. After that use the flowing off-cleaner
(I  don't  no  if  it  is called so because I played the german version of the
game)  at  Chump.  Now  use  the coin with the screw and use the hook with the
sling.  Then  Chump  has  to lift wight and Blount must take the umbrella. Put
Blount  at  the  hand  of  the  ship and Chump has to jump at the plate on the
floor.  Take  the  tooth,  go  into  the barrel and put the umbrella i nto the
opening in the barrel. At last use the tooth at the rope.

Idol
                                        
     Take  the  umbrella  and  use  it with the left hot air. Look through the
fissure  and  after this use the golf-stick at Herkules and Gromelon. Take the
biskuit.  Use  the  coin  at Mastikus and hit him with the golf-stick quickly.
Then  put  the biskuit into the hel met and use the golf-stick at the biskuit.
Take  the  crumbs. Now go on the left plate and put the crumbs into the collar
of  Banzai. Use the golf-stick at Banzai quickly. Take the shield and the hand
and use the hand on Kendo. While he's looking at the han ds use the golf-stick
at him. Put the shield at the branch. Now put Blount at the rock behind Zembla
and  throw him pepper into his neck. Then Chump has to annoy Django and Blount
has  to  take  his tongue. Take the stick and use it at the broken fault ladde
r. Then Chump has to annoy Punky and while Punky is holding his arm up, Blount
must throw the big roke.

Death

     Take  the  matches (they are at the bottom of the screen) and use them at
the  rough area (at the top of the screen). Take the blood of the writing with
the ladle. Fill the bottle with blood and take the bottle. Now take the skythe
and  open  with  it all hole s with the will o' wisps. Open the skull and fire
wooden  leg  of  the  pirate . Cut the water hose with the skythe and take the
water  and the glasses. Put the glasses at the skull, close the skull and open
it again.

     Take  the  glasses  again.  Now  use  the water at the burning leg of the
pirate  and  take the yellow will o' wisp. Put the yellow and the blue will o'
wisp  into  the  big  pot. After that take the cork of the green hand, put the
bottle of blood on the socket, put the cork on the bottle and take the bottle.
Use  the  ladle  at the blue will o' wisp and push the button and the writing.
Now  take  the  mirror,  put  the  blue will o' wisp into the pot and give the
mirror  to  the  green hand. Now put the red will o' wisp into the pot and use
the  ladle  at  the yellow one. Use the glasses with the spectrum and take the
blue  light out of the pot. Use the skythe at the vampire and put the blue and
the yellow light into the pot.

Lodging, Land, Fortress

     Take  the  dolomite  and  the hewed stone. Put the dolomite at the briar.
Then  Blount  has  to go on the lever of the dragon-trap and Chump has to take
the  meat.  Then Blount has to lift the princess' roof and talk to the knight.
Now  take the heap of hay and us e it at the basin. Then put out the fire with
the  sponge. Take the fork and take with it the meat of the dragon-trap. After
that put the fork into the nose of the cave and go to the lodging.

     Take the spoon and put it on the stone. Then Blount has to go through the
opening and take the sugar. Now go back through the glass and put Chump on the
hand of the customer. Then Blount has to speak with the customer and he has to
give  the piece of suga r to him. After that go into the opening, take a piece
of  sugar again and go back through the glass. Take the rope. Now put Chump on
the  spoon and Blount has to throw the sugar at the spoon. Take the sugar. Let
Chump  sneeze  at  the  tin  of  paprika. While t he dust of paprika is flying
Blount  has  to hold the meat into the dust. Give the hewed stone to Korin and
go back to the land.

     Put the coin into the ear of the cave and put the memorum into the basin.
Then  use  the  fork at the tasty meat and take the coin out of the ear of the
cave.  Now  go  back  into  the  lodging. Throw the flowing off cleaner at the
socket  and  throw the rope at th e flowing off cleaner. Climb up the rope and
speak  to  Othello.  Then give the coin to him. Unlock the door with Othello's
key,  use the dragon at Othello's house. Then take the key again, climb up the
rope  and  give the key back to Othello. Now speak to the captain and give the
banknote to him. Take the letter and look into Korin's knob.

     Now  you are in the fortress. Wyonna has to take a thorn of the creature.
Then  she  has  to  take  some powder out of the barrel of powder and take the
stick.  Take  a  flintstone  with  the  stick and beat with the flintstone the
panpipe  of  the  inca. Take a little pipe and use the flintstone at the pipe,
take  the  flute  and give it to the inca. Then Ooya has to jump at the condor
and  Wyonna  has  to take the flute again. Now use the stick at the helmet and
take  the helmet. Then beat the bark of the tree with the fli ntstone and fill
the  helmet  with the glue. Take a little pipe, fill it with the powder, use a
fuse  at  the  pipe fill it with glue. Now use the flintstone at the stone and
throw it against the brick.

     Do  this  two  times. (the first time the dynamite will glue at her hand,
the  second  time  she will throw it away). Produce again dynamite (with glue)
and  throw  it  against  the  beam  and then against the rock. Now Ooya has to
perform magic against the bamboo a nd Wyonna has to take a big bamboo. Put the
big pipe into the deepening and fill it with powder and put in a fuse and fill
it  with  glue. Then hit the flintstone at the stone and throw the dynamite at
the window. Take a new bamboo. Now Ooya has to perform magic against the skull
and Wyonna has to take some hair. Then produce a new big dynamite and throw it
against  the  wall,  the  door  and  the  bars.  At  last  Wyonna has speak to
Fourballus. Now you are in the lodging again. Go to the town.

Town, Grocer, Laboratory

     Speak  to  the grandma and repair the hole in the roof with the umbrella.
Then  speak  to the grandma again. Put the hot water- bottle on the egg of the
bird. Now go to the grocers'. Give the coin and the letter to the grocer. Take
the egg of the snake and t he key. Unlock the moon-lamp with the key and speak
to  the  grocer  again.  Take  the spaghetti and open the pot. Now jump on the
divan.  Then take the cupboard and go on the board. Take the hammer out of the
opening  at  the cupboard and jump on the jump-feath er. Use the hammer at the
throphy  and  take  the  horn.  Now use the hammer at the grocer and take your
coin. Then go back to the town. Push the bell of the magician two times and go
into the laboratory.

     Put  the  egg  of the snake on the hot water-bottle. Then take a piece of
the  egg  and  put it into the mortar. Use the pounder at the pieces of egg in
the  mortar.  Now take the little pieces of egg and put the water tap on. Then
take  the  bowl of water and put the water into the kettle. Take the spaghetti
and  put them into the cold water. Use the lighter at the spirit-cooker. After
that  take  the cooked spaghetti. Put the horn into the ashtray. Fire the horn
in  the  ashtray  and take the ash of the horn. Now put the pieces of egg, the
ash  of  the horn and the spaghetti into the triple-mixer and push the button.
Give  the  growing-elixir  to the snake. Now fill the growing- elixir into the
bottle and go back into the town.

     Use  the  growing-elixir at the bud. Now Fulbert has to climb at the stem
and Blount has to catch the letter. Fulbert has to climb up the stem again and
Blount has to catch the flower quickly. Hold the letter in front of the mirror
and  read  what  is  written  at  the  back.  Do  this  two  times.  Give  the
growing-elixir  to  the  bird  and the young bud. Blount has to use the lever.
Then  put  Blount at the ball. While Blunt is standing at the ball let Fulbert
jump  at  the  lever. Now Fulbert has to climb up the plant and he has to lean
over  the  abbys  at the end of the roof. Blount has to go over him, takes the
sole and goes back quickly. Then both have to jump through the chimney. Now go
back to the grocer.

     Fulbert  has  to  use  the button and Blount has to use the hammer at the
trapdoor.  Take  the  bone. Now wer-Blount has to lift the little cupboard and
Fulbert  has  to  move  the soap. Now take the soap and hit the chest with the
hammer. Take the whistel out of t he hole and go back into the laboratory.

     Put  the  flower  into the distil-tool. Fire the cooker and put the water
into  the  kettle.  After  that  put the sole into the cold water and fire the
cooker  of the kettle. Take the sole and put the bone into the mortal. Use the
pounder at the bone in the mort al. Take the little pieces of the bone and put
the  sole,  the flower-essence and the pieces of the bone into the mixer. Push
the button and fill the speedix-elixir into a bottle. Now go into the town.

     Drink  the speedix. Now Fulbert has to lean over the abbys at the left of
the  bell and Blount has to go over him. Then he has to use the whistle at the
bell and has to go back over Fulbert quickly. Then speak to the bird and catch
up the feather quickly. Now go back into the laboratory.

     Put  the  water  into  the  empty  bowl and put the soap into it. Put the
memorum into the destil-tool and fire the cooker. Now put the feather into the
ashtray  and  fire  it. Take the coin and use it at the ventilator. After that
take the key quickly and use it at the water of soap. Then hold it in front of
the  ventilator.  Then  put the tears of laugh and the ash of the feather into
the mixer and push the button. At last fill the flying-exlixir into a bottle.

Clouds, Foliander, Kolossus' face

     Take  the  knife  and  a  sack. Put the sack into the gondola and cut two
times  the  sacks  of  the  gondola with the knife. Use the golf- stick at the
angle-rope  and  speak  to Ooya. Then use the bellows and while the balloon is
flying,  Ooya  has  to take the balloo n. Now Ooya has to perform magic at the
bundle  and  Blount  has to use the fishing-rod at the edge of the cloud. Then
Blount  has  to  use the bellows again and Ooya has to take the balloon. While
Ooya  is hanging at the balloon, Blount has to use the knife at the cloud. Now
Ooya  has  to  stand  on  the left hole without geysire and Blount has to hold
closed  the left geysire. At first Ooya has to perform magic at the brown then
at the grey stone. Now go to the Foliander.

     Take  the  telescope  and push the steering of the robot. After that push
the  button  of  the  catapult  two times. Then Blount has to look through the
telescope two times. Now push the button of the catapult and Ooya has to go on
the shovel. After that Blount has to push the button of the catapult again and
then  he  has to look through the telescope. Then Ooya has to perform magic at
the  cheese.  Push  the button of the catapult two times and put Blount on the
shovel.  Now  let  Ooya  push  the  button  of the catapult . Then Ooya has to
perform  magic  at the picture with the ships. Now Blount has to take the worm
with the fishing-rod. Then go back to the clouds.

     Look  with  the  telescope at the spot and take a fish out of the hole of
the  clouds  with  the fishing-rod. Now Blount has to use the bellows and Ooya
has  to take the balloon. Then Blount has to use the knife at the cloud. After
that  Ooya has to go on the ri ght hole without geysire and Blount has to hold
closed  the  right geysire. Now Ooya has to go into the gondola and Blount has
to  throw  two sacks into the gondola. After that Ooya has to perform magic at
the spot and Blount has to take Bussi. Now go to the Foliander.

     Use  the  fish  at  the  column. Then Ooya has to perform magic at Blount
behind  the  bars.  After  that  Shadow-Blount  has  to  use  the knife at the
dictation-roboter. Now throw Bussi at Kolossus' face.

     Open  the tooth and take out the tooth-stick. Then Bussi has to go at the
beginning  of  the  scar  (issn't  written  there).  Then beat Poupon with the
tooth-stick, after that Poupin, then Poupette and Poupine, then at Mam'Pou and
at  last at Pap'Pou. Put the to oth-stick into the right eye and look into the
right  eye.  Go  through the left ear. Then pull the hair in the nose and kick
the  sand-corn.  Pull  the  hair  again  and  jump  at the tear. Then kick the
sand-corn  again.  Now go back to the Foliander. Shadow-Blount has to take the
sand-corn  and  has  to  throw  it into the machine. After that he has to look
through  the  telescope.  Now  take the bustle and put it into the hole of the
dictation-  robot.  Take  the  corn and throw it at Kolossus. Put Bussi at the
nose  two  time  s and take the corn. Then take the tooth-stick out of the eye
and  put  it  into the nose. Put the corn into the right ear. Now Bussi has to
jump at the collar.

Queen, King

     Speak  to  Xina  and  beat the guard with the hammer. Take the pistol and
speak  to  Xina.  While  the  soothsayer  is  holding closed her eyes take the
magician-stick. Now Fulbert has to climb up the candlestick and Wer-Blount has
to take the candle. Now both have to go through the door. Fulbert has to climb
up  the  column  and  Wer-Blount has to catch the glasses. While Wer-Blount is
throwing  with  the glasses, Fulbert has to go at the plate beside Wer-Blount.
Take the glasses and take the onion with it. Now Fulbert has to go on the meal
and Wer-Blount has to taste the vegetables. Then Wer-Blount has to hang on the
chandelier. Take the fennel. Now go to the fireplace. Then put the candle into
the  1.candlestick  (of  right) and fire it with the magician-stick. Take th e
candle  again  and  do this with the 1.,2., then with the 3., at last with the
1.,  (always  counted  from  the  right  side. Then go into the opening of the
fountain. Now you are at the king.

     Give the hand to king Bodd. Then use the onion with Man and take the axe.
Now  give  fennel to Fil and take a plate. Then put out the fire of the candle
with  the  magician-stick.  Now put out the fire of the 1.,2.,3.,2.,1., and at
last  the  3. (always counted from the right side). Give the magician-stick to
the fool and let Fulbert climb up the lance. Then give Tibo the pistol and use
the  coin  at the fountain. Now you are back at Xina. Fulbert has to go on the
meal and Wer-Blount has to taste the vegetables. Now Wer-Blount has to hang at
the chandelier. Give the axe to the little man in the pot. Then Wer-Blount has
to  go into the fire-place and Fulbert has to climb up the candle-stick in the
right  moment  (a  short  time before the little man wants to throw th e axe).
Take  the  axe and the skull and go back into the opening of the fountain. Now
you  are  at  king  Bodd. Give the skull to king Bodd. Now Fulbert has to look
into the hole of the cockroaches. While Bodd is beating the cockroach with the
slipper,  give  t  he plate to the fool. Take the slipper quickly and speak to
the fool. Now use the coin at the fountain and go to Xina.

     Give  the  slipper to Xina and go back to Bodd. Blount has to hang on the
chandelier.  When  he  is  approxemately  at the middle (try some times). Then
speak to Wyonna, the butterfly, and you can go to the exit.

Chessboard, Workshop

     Go  into the workshop. Fulbert has to devert the spider and Blount has to
go  into  the  teach-book. Now he has chalk. Go into the book of the sculptor.
Now  he  has a circle. Take the horse. Now Fulbert has to go into the dust and
Blount has to sneeze with th e dust. Take all the numbers. Blount has to go at
the  side  of  the  spider  and  Fulbert has to go in front of the moon at the
picture. Then you can take the nine.

     Take also the brush. After that Blount has to use the circle at the sheet
of  paper.  Then you have the eight. Now throw all the numbers into the barrel
of  ink.  Then  use the brush at the barrel of ink and paint a cow in front of
the  cart at the picture. No w go into the book of geometry and the darts will
fall  down.  Take  them and put them into the knothole of the big book and you
will  get  the  bowman. Turn round the page and paint the path with the brush.
Then give the horse to the knight. Then turn round t he page and use the brush
two  times  and you will get a mandolin. Use the axe at the ruler and take the
pieces of wood. Then put the coin into the care and take the marble. Now go to
the  chessboard.  Draw  a  figure  at  the wood with the chalk and with the ci
rcle at the marble. Use the woodcutter and the hammer at the wood. And use the
chisel  and  the hammer at the marble. After that put the two figures into the
pot  of  paint  and use the brush on them. Now juggle with both hands with the
balls and the pig will get a crack.

     Throw the coin into the crack of the pig. Then play the big mandolin with
both  hands  (try  which  must  take the mandolin. If the wrong hand plays the
mandolin  Othello  will disappear). Take the fossilized Othello and use him at
the  lady  at the chessboard. U se the bowman at the two guards and at the key
in  the  tower  (you  must stand at the right place, try a little bit. You can
also read the rules of the chessgame at the sheet of paper.). Put the lover at
the field with the sign of the mandolin and let him p lay the little mandolin.
Now he can enter the tower with the key. Then the murder has to push the lever
at  the  tower  and  the  executioner  will disappear. The knight has to fight
against  the  soldiers which will appear at the left and the right side of the
king.  Put  him  at  one of the free fields beside the king. Put the bowman so
that he can shoot the other soldier at the other field. At last the murder has
to take the axe to kill the king and he can't go away.

Mirrors, Brain

     Put  the  egg  into  the  mirror of time and give the chicken through the
opening to Mirror-Blount. Mirror-Blount has to put the chicken into the mirror
of emaciation and then he has to give it to Blount through the opening. Blount
has  to put it into the litt le hole and then he has to put it into the mirror
of fattening two times and gives it to Mirror-Blount. Mirror-Blount has to put
it  into  the big hole. Then demon will awake. Give the chicken back to Blount
and Blount has to put it into the mirror of time . Now go to the brain.

     Wer-Blount has to hit the glass cabinet and Blount has to push the button
so  many  times  until  Kolossus  will appear. Wer-Blount has to punch him and
Blount  has  to  take the grain of sand. Wer- Blount has to push the lever for
the  points  so that the lorry d rive to the lake. Now both have to drive with
the  lorry  to  the lake. Wer-Blount has to jump into the lake. While the eyes
come  out  of  the lake Blount has to put the grain of sand into the eye. When
the  fish  in  the bubble appears one of the two has to dri ve in the lorry to
get the fish out of the bubble. Wer-Blount has to push the lever of the points
so  that  the  points are straight and then he has to drive the lorry and pull
the flute out of the stone.

     Then  let come a fish again and now Blount has to go to the flute and has
to  take it. Now use the growing- elixier at the plant under the ear. Then let
Fulbert  climb up the plant. After that Blount has to call the dragon with the
whistle at the ear. Use t he growing-elixier at the dragon. Then use the flute
with  the  palisade  and  after that use the flute at the puddle with the key.
Then take the key and use it at the chest. Take the beauty-ointment out of the
chest. Now fly to the seeds with the dragon and let the fat hen eat the seeds.
Take  the  last  seed. Go back to the mirrors. Give the seed to the demon. Now
Blount  has to use the beauty- ointment at the beauty-mirror and Mirror-Blount
has  to  do the same with the nasty-ointment in the nasty-mirror. They have to
do it at the same time.

The positive and the negative pole

     First  speak to the positive pole and take the thread of time which falls
down.  Hit  the gate with the axe and the wall with the hammer. Use both bells
quickly  and  when  the both hands take the chain then jump at the chain, then
into the basin and take the score. Then throw the score into the basin and use
both bells again. Jump at the chain again and into the basin. Now you have two
scores. Put the yellow score into the holder of the angle and the red one into
the holder of the evil. Throw the coin into t he pot in front of the angel and
hit  the  cloud with the hammer. Bandage the two notes with the thread of time
and  call  both hands quickly again. At last the two hands knot the notes. Now
you have finished the game.

Henning Koch - koch_h@vms.lif.de

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