|Разработчик:||Bitmap Brothers, The|
|вышла в 1991 г.|
|Информация актуальна для |
Learn the levels before going for the bonuses. It's not always a good idea to
collect valuable items as it tends to make the monsters much more aggressive.
Sometimes it pays to lose a life before entering a new level to fool the
computer into thinking you're not that good a player, this means the next
stage will be easier.
It is important in this game to choose the right weapons at the shop.
here is a full listing of the weapons and their dis/advantages:
STOPS ON STOPS ON
WEAPON POWER MONSTERS? WALLS?
~~~~~~ ~~~~~ ~~~~~~~~~ ~~~~~~
Knife 1 Yes Yes
Shuriken 2 No Yes
Mace 3 Yes Yes
Fireball 5 Yes Yes
Hunter 5 Yes No
Spear 6 No No
Axe 12 No No
Time Bomb 20 No Yes
Lightning Bolt 25 No No
All the monsters encountered in Gods have attributes that define their
weaknesses, strengths and behaviour. The hit point "HP" attribute sets how
many times a monster must be hit before it dies. A weak monster would have
perhaps 10 hit points where a stronger creature could have 250 or more. As you
progress thru the game you will notice that the monsters become more
intelligent. This means that they will be more effective at carrying out their
objectives to steal treasure, kill or avoid you. It's not wise to attack
thieves as they're usuall helpful.
Weapons also have attributes which define their behaviour and effective- ness.
The weapons hit point score determines how powerful it is. For example, to
kill a monster with 20 hit points would require 20 throws of a one hit point
weapon (a knife for example) or 4 throws of a five hit point weapon (like a
fireball). Weapons which go past walls are generally more effective. Overall,
the value of the weapon reflects its usefulness.
Correct use of potions can be helpful in completing many sections in Gods. You
can normally only carry three items so don't buy to many potions in the shop,
leave room for other objects necessary for solving puzzles.
These are used to increase the effectiveness of weapons. Buying or picking up
a power potion increases the damage done by all of your weapons. The same
effect can be achieved by getting multiples of the same weapon. Considering
power potions effect all the weapons, they are obviously a far more economical
way of increasing weapon hit points than buying or picking up multiples of the
Additional lives are found in treasure rooms but they can also be awarded for
clever play and scoring points. Extra lives can also be given to a player that
is doing badly.
LEVEL 1 - WORLD 1
The first world of the game is used to enable to get the player used to the
control method and solve some puzzles which are really easy.
The first key you'll need is the one to open the treasure room.
The world key is found in the treasure room and opens the door at the end of
the world. For a shortcut, reset levels one and two to move block one. This
will reveal a water crystal and power-up and teleport you.
How To Find The Second Puzzel:
1.Blow up the trap with lever four and then pull lever three to reveal an
iron treasure chest. 2.Reset lever four and pull lever five to get a fire
crystal. 3.Pull lever seven within two minutes from the game start to make
platform two move. 4.Press hidden switch one to get fire crystal. 5.Finding
these four puzzles will mean that you can find the final part of the puzzle in
LEVEL 1 - WORLD 2
Get the key on the left of the screen to open the trap door on the right. Make
sure you go over the top platforms as the bottom route is more difficult but
will give you bonus crystals.
Collect the vase and take it to the stores at the bottom of the map, snatch
the room key on the way. Get the world key from stores to exit on the right.
Buy Shurikens and Normal Arc at the shop.
How To Enter The Treasure Room:
1.Kill the monsters on the ledge on the right of lever three to recieve a
trap door key. this will let you close the trap door above lever nine by
pulling lever four. You will then be able to jump down and open the treasure
room door. 2.Push all four hidden switches to open the trap doors which form
the base of the treasure room. All treasure will then fall thru onto the floor
beneath the room.
LEVEL 1 - WORLD 3
Pull switch two to close the trap doors and blow up the spike in the pit. Get
the giant jump to go up the trap doors.
Alternatively, you can wait for two minutes and a teleport crystal will appear
to move you up, although you will not get the special bonus. Get the key on
the top left platform to open the trap door to the right.
Go up the ladder which leads to the towers. Go up the ladders to the bridge
and jump across the platforms to the left to collect the trap door key. Go
right and collect the teleport key. Open the door by pulling lever eleven and
this will teleport you to the platform on the far left of the map. Collect the
door key. Go right and pull lever seven and drop down through the trap door.
Pull lever eight to teleport you to the top door on the right. Pull lever nine
to enter the treasure room and collect the lightening bolt. Pulling lever ten
will open the door and take you back. Collect the world key and go down the
ladder and when you reach the bottom platform you will recieve a trap door
key. Pull lever twelve and go down to defeat the centurion protecting the
Go up the ladder to the temple and enter the door to exit the level. In the
shop you should buy the Magic Axe and spend the rest of your money on Power
How To Enter The Treasure Room:
Kill the wave of monsters which appear to the left of lever three. They will
give you a trap key. Reset lever three, which will then give you a shield when
you pull lever four to protect you when you drop through the trap door to the
To Move Block One:
You have to get to this point with more than two lives, more than 80,000
points and within 140 seconds from the start of this world.
DEFEATING THE END OF LEVEL GUARDIAN
The Centurion is the easiest of the bosses. Watch the Centurion as he throws
fireballs and note the point where they bounce the highest. This is the place
you should stand to kill the Boss without getting hit. Move backwards and
forwards at the same time as the Centurion, keeping the same relative position
in order to avoid being hit.
Kill the Centurion without collecting the lightening bolt to recieve a gold
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