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Чит-файл для Gord@k

Gord@k

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Hoffman + Associates
Издатель:Hoffman + Associates
Модель распространения:розничная продажа
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1997 г.

Solution [ENG]

Информация актуальна для
Click through and study all of the items in the Mission Briefing section.

You will arrive in a garden. You are standing on a white gazebo. To your left is
a machine that says "tokens." Stepping down you notice a machine to your right,
also requiring tokens. Go to the rear left hedges and bench, hold the spacebar
down and click the mouse; you will move forward and get a pair of sunglasses.

Go around to the back of the deck, and click on the door to the base. Take the
keys. Go to the gate. At the gate, turn left, hold the spacebar down and click
the mouse; you will be taken to the white bench to the left and get a knife. Go
back to the gate, turn right, hold the spacebar and click, and receive a camera.
Go back to the gazebo, use the knife on the fourth step from the top to get a
magnifier. Turn around and click on the left tree in front of the gate to see
the
tree dance.

Use the circle key on the gate. Go outside, notice the gondola and the machine
to
your right that requires payment for the gondola to operate. Go inside the
gondola. Turn to the left, pick up the wallet, examine the three items in it,
noting the phone number 1-800-GORD@K, and the Gord@k dollar.

Go back into the garden. Use the Gord@k dollar on the token machine to get four
tokens. The other machine can be fed the tokens to get four views of the rest of
the game, which you don't really need, and you should just save the tokens. The
views are: (1) a set of double doors, (2) a small helicopter, (3) a house, and
(4) a monster. Go back to the gondola and put two tokens into the machine, get
into the gondola, hit the handle in front and take a ride.

Get out. Turn left. Follow the path. You will be at a crossroad. To the right
the
sign says "plane," to the left, "wilderness." Go to the left. Go to the double
doors. Access inventory and use the glasses on the doors to see the puzzle. You
will see a set of words on the stones around the door. The correct order is: "TO
PASS THROUGH THIS BORDER PLACE THE PASS WORDS IN CORRECT ORDER."

Go through the doors. There are two doors, one to the right, one to the left.
Don't click on the door to the left, it is an energy containment field, which
will throw you back outside the doors (which was also where I had last saved).
Also do not click on the back wall, especially with the spacebar held down, as I
got a script error, was dumped out of the game, and my saved game erased here.
(I
was using a Mac; this may be different for PCs.) Go through the right door, into
a maze. Go into the following path: forward, right, forward, right, forward,
forward, left, forward and press on the wall, there should be a hot spot there,
use the magnifier with it to get a map.

From there, turn around, go: forward, right, forward, left, forward, right,
forward, right, forward press on the wall, there should be a hot spot there, use
the magnifier on it to get another map.

Turn around go left, forward, forward, right, forward, forward, right, forward,
right, forward, right, forward, left, forward, left, forward. This corridor is a
rectangle, but if you go in from the wrong direction, the door you need will
disappear.

Push on the wall, go through the door into the phone room. Take the gas can to
the right. Go to the phone at the left. Enter the phone number from the wallet,
using the code from the personnel files to translate it into numbers, 1-800-
467325. This tells you to do the puzzle on the back wall, and pick up the gas
can.

There is a puzzle on the back wall. It is not necessary for game completion. The
purpose of this puzzle is to put three matching balls in the empty slots next to
their counterparts. This is a trial-and-error puzzle with no fixed solution, as
the balls come out different colors each time, and the arrows guiding their
paths
change each time. The best I can give you is a guide on how to set up the last
few arrows on each one that will drop them into the correct slots:


Top Ball--Must be red. The top three arrows that are at the far right end need
to
all be turned to the right, and the bottom three need to be turned to the right
as well. The middle box has to be set to the arrows that are curved up in the
middle, pointing to the top at an angle and the bottom at an angle.
Middle Ball--Must be green. The last three top arrows are turned to the right,
bottom three straight up and down. The middle box is set to the eight way across
setting.
Bottom Ball--Must be red. On the last two arrows to the right, the first one is
up and down, the last one is set to the right. On the bottom two, the first one
is to the right, and the second straight up and down. The middle box should be
set just like the top one.
With this puzzle complete, and the gas can in inventory, you get sent back to
the
front door. Go outside, take the path back to the crossroad. This time go to the
right. Follow the right path. There's a bike on its side with the number 8 on
it.
In front of you is a bridge with the middle gone, and a sign in front of it. It
is a "danger" sign. Walk toward it; the danger sign will fall down over the
side.
Go back and get the bike. Use the bike to cross the bridge. Follow the path to a
small helicopter.

At the helicopter, use the gas can on the small round part in the middle of the
helicopter side. Once the tank is full, click on the seat. A screen will come
up;
enter the code 2, 4, 8, 16. The helicopter will take off, fly you up into the
air, then crash in a garden of giant mushrooms. Walk over to the house. Walk to
the well and climb down.

You are in a cavern. Go forward, right and through the door. In this room there
are three more doors. The one on the right is a red herring; when you open it
there is evil laughter and no path. The door straight forward has an elevator
you
cannot access yet. Go through the left door. You will go upstairs to a kitchen.
Click on the bowl on the table and get a trunk key. Don't go through the brown
door; it will just take you back outside. Go upstairs to the TV room. Click on
the TV and watch the show. Click on the picture on the wall, and notice there's
a
wall safe. Go upstairs to the bedroom, click on the picture and watch the
animation. Go upstairs again to the attic. Use the trunk key on the trunk. It
opens; read the message on the lid: "Rise and shine at seven, go to bed at
eleven, eat lunch at noon, take a nap at two." Go back down to the TV room, and
enter the code 7, 11, 12, 2 into the safe and get the digital key.

Go back downstairs to the elevator. Use the digital key on the lock to access
the
puzzle. The object is to rotate the red line in the center all the way around
the
disk, moving the outer disks per the game instructions so that they are all
moved
so that the bars in them all line up. Try to get the only piece with a straight
line, the fourth from the right, in place first, then work all the others back
into place around that. When done, click on the elevator doors, go inside and
push the down button.

Go forward to the final puzzle. It is a circuit puzzle. Click on the middle box;
you will have little time to read the instructions. You must turn all the boxes
green. Gord@k will block your moves by changing the boxes into blue @ symbols.
There are two and/or knobs, one across the bottom, and one along the side. When
pressed, they change from "and" to "or" and vice versa. They also will shoot
beams across whatever row they are on and can be moved across the rows. Move
very
fast, before Gord@k can get more than half changed over. You must win this game;
if not, hit escape or quit really fast, in order to keep your saved game as the
game will delete your saved game and you will have to start over from the
beginning of the game. When you complete this puzzle, you have won the game and
beaten Gord@k.

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