When you are finished with the Tutorial, you will return to Eden. Explore the
town and meet the locals. Margo and Zig will point out a strange meteor shower.
If you look up in the sky, you can watch as the meteors crash into the planets
shield. While looking upward take a peek at the sun. The suns intensity
when you look directly into it (realistic huh?). Down the path that the Dung
travels, you will be able to test your skills with the slingshot. The idea here
is to break the Vases that are on top of that box. There are distance lines
on the ground, but distance doesn’t matter. Just break 3 of the vases and a
Circle of Protection will drop to the ground. Save this item for later. After
checking out the general area, and watching the Creeper Cow take a nap on the
main road, head for the tavern.
You will meet more people in here. Most of these people will say 3 – 4 different
things. Listed to everything that everyone has to say to get up-to-date on the
local gossip. However, we didn’t come here for gossip. The guy you will want to
speak to is Angus. He will be in the basement blowing holes in the mountain
(smart eh?). When you speak to him, he will give you some Thermal Detonators.
While talking with Angus, a Creeper Caretaker will rush in and tell you that
strange insects (known as Vymish) are attacking the Creepers. They will lead you
outside where the bugs are attacking. You will see Garret fall into a hole in
roof. That is where you need to go. Jump across to the balcony onto the other
building and pull yourself up. Climb across the clothesline to the building on
the other side of the road. Once you are there, jump and grab the edge of the
roof. Pull yourself up, and drop down into the hole.
Save the Creeper Cows
Once you are down the hole, you can speak to Garret, but then check the area for
items. While looking at Garret, towards your right will be a green rock, and
of that dung Angus told you about. Place a detonator there, and you will blow
path open. Check the area, and then exit by using the crank on the door. You
see more Creeper Cows, and 2 of the locals taking care of them. More Vymish will
attack at this point. Kill them and then speak to the creeper Caretakers who are
hiding in the small shed. Now open the near by door by turning the crank. You
will find more insects, and the pregnant Cow. Kill all of these bugs, and the
locals will enter the room. Shortly after, the floor will break open, and you
will fall to the level below. In this room you will fight the Vymish Mamma.
The Vymish Mamma is very easy to deal with if you avoid her line of sight. See
the green lights shooting out from her face? That is her line of sight. Anything
inside the green rays will be visible to her. Notice the blocks of hay
strategically placed around the room? You can hide from the Mammas sight by
standing behind these blocks. If you look just below the Vymish Mamma, you will
notice the piles of green rock. The idea here is to place a detonator on these
green rocks, which will cause a larger explosion. There are 4 piles of green
rocks around the Mamma. Also you will find 3 puddles of acid. Above each puddle
is a bar you can use to cross. If you broke 3 Vases to test your skill with the
Slingshot, then you should have got the Circle of Protection. This item will
you a lot in this area. Use it to easily deal with the insects that pop out of
Now, wait until the mamma is not looking towards you and then run to a pile of
the green rocks. Place a detonator on the ground, and run for cover. When the
detonator explodes, it will take 1/4th of the Mammas health away, and blow off
one of her legs. A swarm of insects will come from the explosion and attack you.
Kill them while staying behind cover. When the Mamma is not looking in your
direction, climb across the bars above the acid, and detonate another pile of
green rocks. After you blow up all 4 piles, the Mamma will die.
Congratulations, I no longer consider you “Green”.
After you finish off “Big Mamma”, you will be taken to the Market. Visit Otto’s
Shop to find out he is not home. Speak to the storyteller for a little history,
and the location of Otto. Speak with Alexis at the Market for a full healing
potion. Down the road Alexis, you will see 2 green Meteors on the cliff above.
These Meteors will continually spawn those Vymish you have been fighting. To
with these Meteors, use your sling. Do not use the Green sling use the normal
one. Throw stones until you knock the Meteors down.
Just past the Meteors, you will see a pipe with a rope leading to a counter
weight. You can climb onto the counter weight from the pipe or the platform. The
extra weight that you add will cause the pipe to raise, and the counter weight
lower. Quickly get on top of the counter weight and jump for the near by roof.
You should have grabbed the edge. Pull yourself up, and dust yourself off. On
this roof you will find a shield (remember them from the training?). You will
also find a towns-person. He will make a few small Star Wars remarks (Consider
this an Easter Egg? Perhaps… Or not. Either way, it is neat to find “Out of
things” such as this.
A little further down the road you will find an area that has 4 Meteors, and 2
Shglieks. The Shglieks will mutate into monsters and attack you. In this room,
you will want to find a way onto the roof of the small building. From this roof,
you can jump to the ledge on the other side. On the ledge, you will find, and I
quote, “A girls best friend”. Keep following the path and you will load into
When you enter the Town Center, you will have another Meteor spawning more
Vymish. Use your sling to knock it down.
You need to speak to Otto. He will be at the entrance area for this map. He is
testing out his new crossbow, with a little Shgliek target practice. After you
speak with Otto, explore the area. You will hallucinate at the fountain. Pay
close attention to how many people are in the area. More will be here in a
minute, and you will need to speak with them. There are 2 paths off to the right
side of this map. Check them both out, and then check out the church. There are
few hidden power ups to be found. When you are finished looking around, return
the fountain. You will see 2 newer people standing around. Walk over and speak
them. When the dialogue is over, you will be taken to the Underground.
When you enter the Underground, hold back for a few seconds. The place will
to crumble, and you could get smashed. Once the walls have finished breaking
apart, walk the path until the cut scene starts.
Fighting the Grawlix
Grawlixes can be tough customers. In an area tightly confined, such as this
they are at their toughest. Luckily for you, there is a pillar in this room for
you to use towards your advantage. Check the Screenshot for the exact location.
Just keep the Grawlix on the opposite side of the pillar from yourself. Step out
to fire at him, and then duck back behind the pillar. Four or Five direct hits
should take him down. Try to fire at him when he is using his breath attack. If
he is not actively involved in an attack, then he will block your shots by
covering his head and chest with his arms. If your using Otto’s Crossbow, then
charge it up, and wait until the Grawlix begins an attack before you fire. If
run out of ammo, then you will need to run out into the open and grab some off
the floor. Because the Grawlix likes to block your shots, use that as
fire. The Grawlix will not charge you if he is blocking your shots.
After you kill the Grawlix, climb the rope that is in that room. You will have a
few Lymphorn plants to deal with, but they will be easy enough if you block
shots with your shield and attack with your sword. When you come to a room that
has 2 ropes, be swift. Two Grawlix will descend into this room at any second. If
you are up on the elevated platforms, then you can just take pop-shots at them.
However, if you are on the floor level, these guys are going to walk all over
you. In the back of this room there is a large rock that blocks the path.
up to it (press USE key if walking doesn’t work) will allow you to pry the
boulder loose. Ahead you will pass through a series of interlinked rooms. It
be easy enough to navigate; the only problems are the 6 or 7 Grawlix that you
must pass as well. The handgun will work well on them if you are out of ammo for
the crossbow. Eventually you will come to a deep hole in the ground. Jumping
this hole will load you into the sewers.
When you reach the sewers, you will walk to the end of the hall. Here you will
find a Lymphorn Plant. Turn directly around, facing the way you came from, and
you will see that a Grawlix has followed you down. Take care of him before
messing with the plant. After you have dealt with the Grawlix and the Lymphorn,
you will find the first obstacle for this area. You will need to push the Button
on the wall to activate the bridge above. Next, you will need to jump to the
rotating platforms. Jump off of the platforms to the topside of the bridge.
the bridge to the other side.
Once you have crossed the bridge, you will need to activate the lever in the
by room. This will make the pinwheel begin to rotate. You need to step onto the
ends of the pinwheel to gain access to a higher up sliding platform. From this
platform, you will need to jump to another platform that will slide you into a
lightning trap. When you jump to the second sliding platform, hit your crouch
until you have safely passed under the lightning trap.
The next obstacle will be a room with 3 Lifts. You will need to climb down these
lifts and activate the switch at the ground level. This will turn the lifts on.
They will begin moving up and down. Climb the near-by boxes to gain access to
first lift. Do not ride the lifts all the way to the top, or you will be
Time it so you jump from one lift to the other when the lifts are at their
altitude. At the top level, you will find the FAKK Axe.
The last obstacle for this area will be a cylinder shaped room with numerous
plates. Timing is key here. After the lowest Drop plate drops, and just as it
begins to reset, jump on it. Move quickly from this plate to the next, and the
next, and the next, until you reach the top. At the top of this room, you will
load into Eden Shield Generator.
Eden Shield Generator
After sloshing through the sewers, you will find the Shield Generator. This
is pretty simple. Kill the Lymphorn Plants, and the Vymish. Make your way to the
backside of the Generator. Time the steam valves so that you do not get burnt
while crossing. There is a button on the backside of the Generator. Push this
button to ride the lift to the upper layer. You will find four color-coded
crystals on the upper layer. Each crystal has a wheel. Turn the wheel until the
beam coming from the crystal is the same color as the crystal. You should hear a
confirmation message when you get the crystal aligned. Align all four crystals,
to activate the Generator, and to create a bridge that you can exit to the next
room. Behind the door, you will find a push button. Push it to complete this
Return to Eden Market 1
When you return to Eden, you will find the place has been wrecked. In the sky,
you will see the ship from the Generator, and you will see a Flesh Binder torch
local. Julie will make a comment about needing better weapons. If you got the
handgun from this room earlier, then use it now. If you do not have a handgun
yet, there is one on top of the building near by. You can see a screenshot of
location below (the screenshot is before the place was wrecked). If you have a
handgun, but you are out of ammo, then your FAKK Axe or sword will do. You will
just have a harder time dealing with the Flesh Binder. The crossbow will not
on Binders. The Binders have a plasma shield or something that will stop all the
shots from the crossbow. If you are having a hard time with this Binder, then
can ship him all together. Just jump to the roof to avoid him.
You will still need to cross to the top of the building that had the handgun,
even if you already have it. The door up there will be unlocked now. Inside you
will have to deal with a Recruiter and the Happy Masks that he transports into
the area. The more you attack the Recruiter the more Masks he will transport
the area. Recruiters are invincible so do not attack them.
Work your way through this room and back to the streets. You will need to enter
and exit a few buildings while heading for Otto’s Workshop. There will be a few
obstacles you will need to deal with along the way. Obstacles can smash most of
the Flesh Binders that you find. Check the screenshots to see the obstacles, and
the Flesh Binders. The first obstacle you will find after you exit the house
have the Forearm Armor. Climb the rope and jump to the ledge. Snatch up the
Armor, and enter the nearby door. Cross this room and you will see a break in
wall. This break will take you out onto the roof area. Here you will find a
clothesline to cross to the building on the other side of the road. Once on the
building, you will need to pull the box over to the back wall. Now you can jump
up and grab the higher ledge. Pull yourself up.
In the next room you will see a box that is about to fall over the edge. If
look below, you will see a glass widow with a Flesh Binder below it. Push the
over the edge, and it will fall through the glass and smash the Flesh Binder. Do
not worry about aiming the box. It will bounce over and hit the Binder. Now you
can drop down to the level with the glass window, and then drop into the room
Binder was in, and then exit through the door.
Return to Eden Market 2
You will exit out to the main Eden Market area. Otto’s Workshop will be at the
end of the road. As you exit into this area, Masks will pore out and attack you.
While the Masks have you distracted, a binder will break through the wall near
the location where the broken steam pipe was earlier in the game. On the side of
the building nearby, you will find the valve that activates the steam flow. The
steam will kill the Binder instantly. Sometimes this will get buggy, and the
steam will not be doing any damage. To verify this; if the steam doesn’t kill
Binder, then it will not hurt you either. In the room the binder came from, you
will find 2 large Water Ampoules, and a clip. You will have to take the steam
burns trying to get to the break in the wall, but when you exit you can avoid
Stand on the rock just before the steam vent. Jump over the steam to the other
Now you will need to climb the scaffolding on the side of the wall. This will
allow you access to the roof. On the roof you will find a stacked pile of large
pipes. You will also see a release lever. Pull the lever to send the pipes
rolling over the edge. The pipes will smash the Binder below. Now you can drop
down and head further towards the Workshop.
Remember the fan they were arguing about earlier? Well when you walk under it, a
binder will attack from behind you (from the same direction you came from). Run
over to the lever that the rope is attached to. Pull the lever, and the fan will
drop right on top of the Binder.
Just ahead is the Workshop. A few masks are there, but they are easy to deal
with. Now, Enter the workshop.
When you enter the workshop, you will find a door. This door is useless. You can
open it and enter the next room, but there are fire and stem vents blocking the
way. You could jump through them (taking a lot of damage), but there is no
In the first room you will find a small crawl space. You can use this to get
the fire and steam. Also in the first room, there are some power-ups in the
corner. Use the ramp, and then climb up on the cylinder shaped equipment. On the
backside of this equipment, you will find water Ampoules. Grab these, and then
crawl through the crawl space. You will be on the other side of the fire and
steam vents. You will see a door. Open it and enter the next room.
First, touch the switch in the back of the room. This will power up to crane.
Now you can use the button near the door to move the crane. Push the button one
time to move it out to the globe in the acid. Push the button a second time to
lower the crane, grab the globe, and place the globe on the touch plate on the
floor. This will open the shelf and reveal a new door.
Enter the door behind the shelf. You will find an Uzi and an Over and Under
Attack Shotgun. There will also be food and ammo. In this room, push the switch
on the wall. This will slide the box towards the side, and an elevator will lift
up to get you. You will ride the elevator down to the lower floor where you will
meet Otto. A cut scene will begin. This cut scene will open the plot a bit for
you. Otto will tell you that you need to find Groth and locate the “Heart of the
We”. After the cut scene, you will need to ride the elevator up to the pistons.
Step from piston to piston to cross to the entrance to the ship. You will change
into some “better” clothes when you enter the ship. Exit the door from the ship,
and you will enter back out to the Town Square. This time, the place will be in
ruins. Run around for items, then head into the church. The tows folks will be
under the influence of the Recruiter. As you walk down the isle, they will turn
into Masks. Kill them all, and open the door at the back of the church. You will
find a flame thrower, some water, and a health potion. Exit the other door, and
you will enter a grassy area. In this area, you will see the little girl Aerial.
She will speak to you then skip off. Soul Harvester will show up at this point.
This is another Boss.
Soul Harvester will be far from easy. The fire sword works very well though. The
problem is once your water supply drops below 1/4th, the sword will stop
The best plan is to circle strife around Soul Harvester and dash in and swing
your sword when he is standing idle. Soul Harvester will miss you most of the
time if you stay moving. However, if he is doing his “steam” attack or his
attack, then he will hit you when you go in for an attack. Wait until he is not
doing any kind of attack before you attack him. Just keep circling him until he
stops doing whatever he was doing. Soul Harvester will vanish, and Julie will
make a remark about seeing him later.
Outskirts of Eden
When you first enter this area, you will see a tower with a man on top of it,
fuel, and a waterfall in the distance. Behind the tower there will be some
mushrooms. Grab the fuel (Flame Thrower ammo). As you walk towards the
you will have to fight some “evil” Shgliek. You can raise your water level to Ѕ
in the waterfall. Before I go on, let me cover a few things about this level in
There are hidden items all over the place. Some are worth the trouble of finding
them and some are not.
When you see leaves blowing upwards, this pinpoints the updrafts. When the
are blowing, you can jump into the leaves and it will take you higher. You will
need to use these updrafts on this level to jump across areas that would have
normally been too far for you to jump to.
The green moss texture found on the side of the mountain looks just like the
green vines on the side of the mountain. If you look close, you can tell them
apart. The difference is that the moss is there for looks and the vines are
for you to climb on. You can climb up, down, left, or right on the vines. There
will be areas where you mush climb vines to go further.
In a few of the hidden areas, you will find a square wooden platform suspended
3 ropes. All 3 ropes will connect to the center of the platform. Your weight
make the platform tilt. Too much tilt and you will fall off. Some areas will
require you to tilt the platform before you jump to the ledge across from it.
Just tilt the platform until it is at about a 35% angle. Then run and jump.
This chapter will not cover all the hidden items. If I tried to cover them all
would make this chapter even more confusing. So free to explore all over while
following my directions.
Ok… From the waterfall follow the main path. You will come to a bridge. As you
approach the bridge, lightning will strike the man standing in the center of it.
This will kill the man and destroy the bridge. You will need to take “Dead Mans
Curve” to go further ahead.
Dead Mans Curve
At Dead Mans Curve, back up to the mountain. Hit the back key again to “stick”
or “cling” to the wall. Now walk slowly, one step at a time. After you pass that
you will come to a dead end. On the back wall of the dead end, you will be able
to climb up the Vine texture.
At the next ledge, you will need to jump down to the level below. You will see a
birds nest with 2 baby birds in it. If you look up while you are near these
babies, you will see a much larger mamma version of the birds. If you watch the
Mamma bird, you will notice her circle pattern, and her downward dive. Ohh, You
may want to run. The Mamma Bird is trying to kill you. These birds can do a lot
of damage to you in a short period of time. One trick to dealing with them is to
side step just before they hit you. They will jab their beaks right into the
ground, and be stuck for a couple of seconds. This will give you a chance to cut
them with your sword. It may take a few sword strikes, but you can kill these
birds. If you do not stand and fight, you will find more birds, and this bird
will continue to chase you. You will pass a few vine walls, mamma birds, and a
few jumps. When you reach the other side, you will find another wall that you
will need to grab the small ledge (hanging from your hands) and side step across
(hand over hand).
Continue on, jumping ledges, and using updrafts. You will come to an inside area
that has a sunken floor sloping downward. As you enter here, 4 Grawlix will run
to attack you. If you step slowing into this area, you can get them one at a
time. As you walk to the area where the Grawlix started from, a huge bolder will
drop at the entrance to this area. It will follow the grove in the ground. Make
sure to get out of the way.
At the end of this tunnel, you will enter into a very large cavern. To the right
are some Water Ampoules. If you go to the left, you will see a ledge across a
cavern drop. You can jump to that ledge, and from that ledge you can jump to the
next. Then you need to climb up the 2 higher ledges.
When you enter the room at the top of all the ledges, you will have to fight 2
Grawlix. Take care of these 2, and then jump across the ledge. You can skip them
by jumping across the ledge before fighting them. At the top of the “Stairs”
there will be another Grawlix. Kill him (or skip him by running on ahead) and
then climb up the small ledge in the room with the rope. Jump from this ledge to
the rope, and climb up. You will jump off the rope and onto the upper ledge. Now
just run ahead and you will exit this level. Again, there are a lot of extra
items on this level. So if you want to jump out to that wooded platform then go
ahead. It will be very difficult, so save your game first.
When you enter the Cliffside, you will be standing in a puddle of water. Behind
you, there will be some fruit plants. Eat the fruit until you are at full
Walk up the path, and you will fight a Grawlix. Enter to the room ahead, and you
will see a few giant claws reaching out of caves. If look closely at the first
claw, you will see that the wall it almost touches will have vines on it. Time
so you can jump and climb this wall before the claw reaches out again. Climb up
until you are in a hanging position. Now time the next claw so you begin to
up right as it touches the ground. Run quickly past this claw. The next claw is
simple to pass at first. You just need to time its strikes and run across. Climb
the ledge directly past the 3rd claw. From this ledge, you will jump over the
claw, and stick to the vine wall.
The next 2 jumps will be the hardest jumps yet. You will need to time the claw
just right on this side, before you can jump across. When you land on the other
side you will be hanging by your hands. Time the next claw so that you can pull
yourself up safely. Continue down the small path and you will come to a ledge.
You will need to drop down into the room below. There is a puddle of water in
center of the room that you can safely land in. When you land, you will see
another Vymish Mamma. This is considered a boss.
Vymish Mamma 2
This fight should be an easy one. Kill the initial swarm of Vymish then rush the
Mamma. Try to stay behind her. Just keep side stepping along with her so that
are always attacking her from the rear. She will die quickly. While you are
fighting, more Vymish will attack. Ignore them until the Mamma is dead. After
fight, you will need to climb the ledges in this room to enter the continuing
path. You will be unable to jump on top of the meteors, but behind one of them
there is a fake wall. Behind the fake wall you will find a power-up.
As you continue, you will come to another ledge with a room below it. Again
is a puddle of water for you to drop into. You may also notice the Lymphorn on
the floor. You can try to kill it from up here, but the auto-aim will not target
correctly. When you do drop down, 2 birds will attack. Just side step and whack
them with your sword. On the small ledge above, you will find some water and
fuel. To get through the rest of this area, you will need to make a series of
difficult jumps. On each jump you will need to run and jump at the last second
make it across, where you will grab the edge of the ledge. These jumps can be
difficult, so I suggest you save your game after each one. When you make the
final 2 jumps, you will follow a small path to a room with more claws.
As you enter this room, you will see 3 mushrooms on the ground. Do not try to
pick these up. When you try to grab them, the claw will reach out and scratch
up. To the left of these mushrooms you will find 2 fruit plants. Eat the fruit
instead of the mushrooms. Now, see the rope? Jump onto it and climb down. At the
bottom of the rope there will be another claw waiting for you to get into its
range. So to avoid this claw, swing back and forth and land on the ground near
the small green pellets. Grab the pellets and drop down to the puddle below.
Again, a claw will be hiding and waiting for you. So when you drop to the
aim for the side of it. Two Grawlix are down here, and they will rush you when
they see you. You can stand behind a claw, and allow the claw to do the dirty
work. Now head towards the back of this room, and climb the small ledges. To
reach the last ledge, you will need to time the claw so that it does not hit you
when you pull yourself up.
After passing the claw, follow the small pathway until you come to a room with a
small bridge. Be cautious of the Sucknblaugh Plants, they will kill you if you
get too close. Jump down to the bridge area. While you are crossing the bridge,
boulder will fall and destroy it. Make your way across bridge quickly, or the
boulder will take you with it. Once on the other side, Soul Harvester will
and fight you. Once defeated, Soul Harvester will drop the “Soul-Sucker”. Now
your slingshot to knock the green meteors down that are at the back of the small
cave. If they are already on the ground, then set a detonator near them. This
will blow the waterfall open, and allow you access to the Mooagly Swamps.
Soul Harvester Returns
To deal with Soul Harvester the second time, quickly run into the tunnel near
In here, you will be safe from the birds above. Soul Harvester will follow, but
he will not get in the water unless you do. You will be able to take a stand,
fight him face to face. Just whack him with your fire sword as fast as you can.
If you get low on hit points, eat some of the fruit nearby. Be sure to return
towards the bridge and grab the “Soul-Sucker”.
When you enter this area, you will see a giant named Obadia. He has a shield in
his foot, and needs your help removing it. After you have the shield, Obadia
carry you through the swamp.
After Obadia sets you down, you will see a tunnel carved in a tree. Before going
through the tree, follow the shoreline towards the left. You will have to deal
with a lot of Gassyerass plants, and two Dark Creepers. The normal slingshot
take care of the Gassyerass plants, and the Fire Sword works well on the Dark
Creepers. Grab the Fuel can, and then head through the tree entrance. On an
elevated area, you will find the Chainsaw Sword. Explore around the area for
items, then head off towards the right (see picture).
Continue ahead until you come to an upright log. Push this down to make a bridge
to the island. Cross to the island, and make a jump to the Lilly pad or the
of the tree. The Lilly pad will have some mushrooms, and the roots will lead you
further ahead. Keep exploring until you find a plant hanging above a flower. To
deal with this plant, you will need to allow it to swallow you. As you are going
upwards, swing your sword at the main pod section. You will kill it, and be set
When you enter an area where there are 3 Sucknblaugh Plants and 1 Shgliek, pay
attention to what happens. The Shgliek will get in a puddle of water (which is
actually a puddle of Sucknblaugh Juice). Then when the Shgliek steps into the
plant, it will be spit back out. The Sucknblaugh Juice is the plants excretions.
So if you have this stuff all over you, the plant will find you unappetizing,
spit you out. You will use this to your advantage. Get in the juice, and then
step into the plant. The plant will shoot you across to another plant. Repeat
until you are launched up into the tree. Now you can follow the roots down
towards a series of Lilly pads.
Near the Lilly Pads, you will find “Fire Birds”. These guys are the same as the
birds that you are use too, however they do a fiery explosion when they hit you.
To easily deal with these, hold your shield above your head. When the bird dive-
bombs you, it will hit your shield and kill itself.
If you take the path of Lilly Pads towards the left, you will find a health
potion. Take the path towards the right to continue further ahead. You will come
to a large clearing. You may hear the music change, and then a group of Happy
Masks will attack. Use the Soul-Sucker on this first wave of enemies to drain as
much water as you can. Quickly switch to the Fire Sword and Shield, or the Over
and Under Plasma Shotgun. A Vymish Mamma and a swarm of fire enhanced Vymish
attack in the second wave. The Over and Under Shotgun works very well. Use the
grenades (Right mouse button) to quickly take down the Mamma, and the shotgun
bursts (Left mouse button) on the swarms. Once you have the Vymish out of the
way, switch to the sword & shield setup. Another wave of masks will attack you
now. You do not need to worry about draining water from them. There will be
at the end of this cave.
Dark Mooagly Swamps
As you enter the Dark Swamps, you see lots of Gassyerass pods. You can shoot
these with your guns, or with your slingshot to clear the way. If you step
out into the opening, a Dark Creeper will attack. This creeper will take out the
left hand pods for you. At this point, the swamps will open up. It may look as
you have many different directions that you can go in, but in reality, there are
two. You can go left or right from the starting area. The left path will take
to a series of elevated islands. Climb the islands and drop down to the other
side. You will see a large face stuck in the ground. Enter the mouth on the
Inside the face, you will be at the top of a small elevator. Drop down to the
lower level, and hit the switch. This will open a door in a tree that is in the
swamp. It will also open a small door in this room. In the door there will be a
Grawlix and a crank lever. Turn the lever until the elevator is all of the way
down (continue to hold the use key). Now step onto the elevator before it goes
back up. Exit the face, and use the Lilly Pads to get to the Sucknblaugh Juice
puddle on the other side. Once you are covered with the Juice, you can return
across the Lilly Pads and step into the Sucknblaugh plant. The Plant will spit
you back onto the elevated islands so you can return to the main swamp area.
Head back to the entrance to this area. Remember you took a left to go further?
The open tree will be towards the right of the entrance. Enter the tree, and
the button. You will ride up to the top of the tree. Walk around to the backside
of the tree, and you will find another Uzi, some ammo, and new clothes. Hit the
lever that is on the plank, and it will lower a log bridge across the swamp.
Return to the tree, and take it back down to the ground level.
Now return to the elevated islands that lead to the face. Just before the
islands, you will find the log bridge that you lowered while you were in the
treetop. Continue on, avoiding the Sucknblaugh plant, and killing the two Dark
Creepers that come out of the swamp. You will come to a Sucknblaugh Plant that
will block your path. If you look above the Plant, you will see a log with a
Shgliek at the end of it. Use your Slingshot and hit the log (not the Shgliek).
The log will drop, and the Shgliek will fall into the plant. You have only a few
seconds; so quickly jump over the plant while it is munching on the Shgliek.
Now that you have passed the plant, you will have to deal with claws. You will
find a Sucknblaugh plant just after the claws, and it will block your path. To
get pass this plant, first you will need to climb up the nearby ledge. The ledge
is near the last claw (look closely). Once your up on the ledge, you will see a
Shgliek. Use your Slingshot to stun the Shgliek, and then hit the use key to
it up. Throw the Shgliek down to the lower level. Jump down, and stun him again.
This time, pick him up and throw him into the Sucknblaugh plant. Now you will be
able to pass the plant. You will need to pass a few more claws, and then you
exit this area.
When you enter the “Swamps Confrontation”, you need to step slowly. A spike trap
will trigger as you walk forward. Once the trap has been activated, you will
to drop down into the pit, crossing the spikes, and climb up the rope on the
other side. Before you leap off of the rope to the ground, climb higher on the
rope, and grab the Tiki Rune.
Now, you have 2 main directions to go. Off towards the right there are a few
houses, and straight ahead there are 3 Gassyerass vines. Go straight; you will
fight a few Lymphorns and Dark Creepers. You will see a large spiraling root, or
vine around one of the trees. Walk around this, and grab the Tiki Rune. Use the
Monkey Bars to cross to the other side. You should see a house and a log hanging
by a rope. The house will have an opening in the roof for you to jump through,
and the log can be reached after you finish with this house.
Drop down into the hole in the roof, and explore the small house. You will find
lever on the back wall. This will open a small plate leading to the cellar.
the cellar and you will find some ammo and the Knee Armor. When you grab the
Armor, you will hear heavy footsteps that sound like the footsteps of Obadia.
Whatever it is, it will break the small boathouse open so you can reach the
It will also knock the log (the one above the roof) loose, and all you access to
Make your way back to the tree with the large root. Go up and cross the Monkey
Bars again. From the ledge, you will be able to jump to the log. You will have a
better chance if you jump so that you grab the log with your hands, instead of
landing on it with your feet. You will need all 3 of the Tiki Runes. Grab the
Rune, and then head for the stone faces on the island (Easter Island type). Jump
from the extended leaf on the plant to the elevated island. Walk down the step
shaped islands, and place the 3 Runes at the base of each head. Once you place
all three Runes, the Horn of Conjuring will appear.
The Horn of Conjuring will summon up to 10 Vymish to work for you. Do not use it
all up though.
Now return to the broken boathouse, and step onto the small raft that is in the
swamp. The raft will take you to Shkynerpad (area Boss).
After you exit the raft, the walls will close. The pad will unfold, and reveal a
Large stem in the center contained by 10 smaller stems. Along the outside of the
pad there will be 2 long stems. Ignore the 2 long stems, and the center stem for
now, and quickly rush the small stems. If you run in-between 2 of the small
stems, you will be safe from their attacks. With your sword, chop some of the
small stems off of the plant. You do not need to chop them all off. You are
simply trying to make a hole so you can attack the center stem. Once you have
knocked off 3 or 4 of the small stems, you will be able to attack the center. I
suggest that you switch to the over and under shotgun at this point. When the
center stem lowers its head to do a lightning attack, shoot a grenade at it. Two
accurate grenade shots should kill the Shkynerpad. If you are out of grenades,
then use an Uzi or even a sword. The key to this is to keep moving from side to
side while waiting for the Shkynerpad to lower its head. By doing this, you will
avoid most of the attacks from the stems. When the head lowers, take your shot
(or rush in and whack it with your sword).
Billy Goats Gruff
You are still in the same area, but a few things have changed. Unlike the
you can get in the water here. In fact, you will have to in order to continue.
There are a few power ups (see screenshot) in the area as well as food and
Once you have your hit points and water level back in good shape, dive on into
the river. Follow the flow of water (go downstream). You will come across a few
ledges. On the ledges there will be a Tiki Head, or a Tiki Rune. You will need
place all 3 Tiki Runes in this area on their corresponding Tiki head to get
through this area. Each time you place a rune at a head, it will open a gate,
allowing you to go further downstream. At the end of the river there will be a
large waterfall. Do not fall over it. Step up and out of the river and onto the
riverbank (the shore). If you walk towards the edge of the cliff, Julie will
a few steps back then she will jump over. When you awake, Dark Creepers will
Cemetery of the We
As you enter the Cemetery, you will be attacked by 6 Fire Birds. Use your shield
to block them. You will find a lot of items in the general area. Search
everywhere. Namely, you will find the Lightning Sword and the Shoulder Armor.
Now, if you remember from the cut scene when we entered this area, we need to
enter the Wind of Spirit Temple. It will be the Temple with the 2 green faces,
and the moving spike things by the door. Fill up on water and health before
Wind of Spirit
When you enter the Wind of Spirit, 2 Dark Creepers will attack you. Once you
both of the Creepers, the large Mushroom Man statue (at least that is what it
looks like) will open the path. There are some mushroom platforms off towards
left that will have some items on them, but the path you need to follow is
through the path the mushroom man opened. It may not look like much of a path,
but the idea here is to jump from the ledge out onto the mushroom platforms.
of these jumps will be very difficult. I would suggest you save after each jump.
Continue jumping from platform to platform until you come to a cliff edge. Here
you will need to jump from the edge of the cliff out onto the mushroom platform.
This jump is amazingly difficult. You will need to jump around the moss texture
that is hanging in mid air, and onto a slanted edge. Good luck.
Continue jumping from platform to platform until you come to an area that has 2
temple looking buildings. The closest temple will be the exit from this area.
Before we can exit, we need to enter the Temple at the opposite edge. Jump your
way over to it and enter.
I will try to break this temple down simply.
You have a hole in the center of the floor.
There will be two doors in this area, and both are locked closed.
On the edges of the hole you will have enough room to jump to the other side.
In front of the 2 green faces, there will be large movable blocks.
Slide both blocks so that you can jump onto them.
Jump from the blocks to the upper layers.
Follow the upper layers down and drop behind the doors.
Ok so I didn’t do a good job with that. Anyway, you will want to jump across the
hole in the floor. Along the edges of the hole there is enough room for you to
jump across. Go to the back of the Temple. You will see 3 green faces, and 2
large blocks. The blocks can be pushed (by pushing your use key) outward. On the
walls near where you pushed the blocks to, there will be a small ledge. Climb
ledges to get on top of the blocks. From the top of the blocks, jump to the
on the upper layer. There will be an upper layer on each side of the room. Once
you are on the upper layer, you can travel back towards the entrance of the
temple. When this small path dead ends, you should be able to jump towards the
wall, which will cause you to fall inside of the rooms that had the locked
One room will have 3 switches with a lightning beam pulsing across them. Time
lightning beam so that you can run up and hit a switch before the next pulse.
Repeat for the other 2 switches. This will activate the left hand wind blower
The other room will have a combination lock. If you look on the back wall behind
each of the 3 wheel valves, you will see the color code. You need to change each
icon into a blue icon. Three blue icons will turn on the machine. To do this,
avoid turning any wheel that has blue or red colored icons. Turn the neutral
icons (white in color). You should start by turning the far right hand wheel
first. When you change all 3 of the icons to blue, the machine will turn on, and
the right hand wind blower will be activated.
After you have activated both wind blowers, a wind crystal will emerge from the
statue in the back of the temple. To get back to it, you will need to jump back
across the hole in the floor. The wind blowers are activated now, and they will
blow you back to where you started if you do not time them right. Watch the
smoke that comes out of their mouth. This is the wind. If you are trying to jump
across, watch the masks and jump when they are not blowing. Once you are across,
avoid the stream of wind coming out of the blowers, and make your way to the
statue. Now that you have the crystal, exit the temple and head for the temple
the other side… Remember? It is the exit from this area.
When you return to the Cemetery, the cut scene will show you your next Temple
(Water of Purity).
Water of Purity
The Water temple will be easy compared to the Wind temple. However, there are 2
difficult areas. Feel free to explore for items, but the main objective is
the void. You can see it as you enter the temple. You will also see a
pad to your left. Step through it, and you will enter a room with 2 crank levers
on each side of the room. When you jump out onto the main floor area, a Soul
Harvester will warp in from above and attack. After you kill him, the floor will
begin to fall out from under you. Ignore the Ghosts in the area; you do not have
time to deal with them. Run to the crank on the left hand side of the room, and
turn it until platform 1 is completely upright. Now run over to the crank on the
left hand side of the room, and lower platform 2 until it is all of the way
This will open up an elevator for you to ride upwards. Once you are on the
elevator, you can deal with the ghosts. Jump from the elevator to the platform,
and enter the transporter pad.
The next section will consist of 2 ropes and a “big wheel”. Climb down the first
rope, and enter the door on the right hand side of the room. In the back of this
room, there will be 3 buttons. Push all 3 and the “Big Wheel will be activated.
Now return to the hallway that the big wheel is in. Wait until the wheel passes
you by, and then run to the door that it was blocking before. The Masks in the
area will endlessly continue to pour in from above. Just kill the main group,
enter the next door. A Bender will be inside, be he should be easy to deal with.
If you are low on hit points, pull out that Chain Gun. If you have health, then
few lightning sword chops will take him out. Climb down the room in this room.
the bottom of the rope you will see a couple of Grawlix and some Masks. Swing on
the rope so that you land on the upper layer across the room. From here you can
take out the bad guys with the rocket launcher or the over and under shotgun.
Drop down and hit the 4 buttons. This will activate the water shrine thing that
you saw when you entered the temple. In the room with the 4 buttons; you should
see a new door has opened. Inside there is a transporter. As you step towards
a claw will break through the wall. Time the claw, and jump into the
This will take you back to the water shrine. Set the Fog gem (Wind Crystal) on
the shrine, and two gypsies will appear. They will drop a hilt (looks like a
Shgliek?). Follow them into the blue light stuff, and you will return to the
Cemetery. Easy enough… The next Temple will be the Sanctity of Blood.
Sanctity of Blood
Creepy name huh? Well it only gets creepier (is that a word?). When you enter
Temple of Blood, you will be on a small winding pathway. On the edges of this
pathway, you will need to avoid the pinchers. Make your way upward toward the
Temple itself. Along the way, you will find Flesh Binders (rocket launcher these
guys from a distance) and more Fire Birds. If you have been reading this
walkthrough from the start (or mid-way), then you know the best way to deal with
them is with the shield. The best piece of advice I can give you for this entire
level is this… Take 5 – 10 steps then hold your shield up to the sky. If you do
not see any Birds, then continue on. Once you enter the main Temple area, you
will see the faeries that you unlocked in the Temple of Water (Water of Purity
area). The two Faeries will lead you from platform to platform. If you jump on a
platform that the faeries are not hovering over, then it will fall out from
your feet. So… Just follow the faeries. You will need to activate the switches
along the outside of the area. I suggest you stop on each of the platforms and
hold your shield to the sky. The Fire Birds in this area will knock you right
off. Each switch will lower the center area more. The final switch will lower it
far enough for you to jump into the center area. Shoot all the Flesh Binders
the Rocket Launcher from a distance, and use the shield/sword setup on the Soul
Harvesters. You can block all of their attacks with the shield, and when the
opportunity opens, throw a few blows at them. Once the area is safe, go up and
stab the Golden Shgliek with the Hilt you found in the Water of Purity area.
this temple back to the Cemetery… The Final doors will open and allow you access
to the Bridge of Reason.
Bridge of Reason
When you enter this area, you will see a path leading straight ahead, a path off
to the left, and a path off to the right. The left and right paths have some
power-ups; the path straight ahead is the path we want to follow. Kill the
Binders with the Rocket Launcher. As you get to the see through floor, notice
bridge ahead of you will collapse. Keep waiting and the bridge will return. Save
your game now! As the bridge is returning to normal, jump out into the darkness.
You should time this so that you land when the bridge has returned. Run quickly
across the bridge, and jump for the platform.
In the next area, you will need to kill the two Soul Harvesters to make the
lever pop up. Turn the lever, and two staircases will rise up from the floor.
Walk these up to the top room. Kill the Binders along the way. Enter the room
you will be taken into the Tomb of the We.
Tomb of the We
Walk up to the Heart of the We and a cut scene will begin. After the cut scene,
you will need to fight Lord Tyler. This is actually easier then it may look. You
can use the Chain Gun, the Rocket Launcher, the Over and Under, and the Soul-
Sucker for this fight. I suggest the Rocket Launcher. No matter which weapon you
use, when you run out of ammunition for it, more will respawn. I suggest the
Rocket Launcher because the respawn locations for the Rockets are all very easy
to get to. The Rocket Launcher also uses a single type of ammunition. With the
Chain Gun or the Over and Under, you will need to remember 6 (instead of 3)
respawn points). When you run out of ammo, more will spawn in 3 different
locations. You must grab the ammo from all 3 locations for more to respawn.
To kill Lord Tyler, circle strife around him and shoot rockets towards his feet.
I suggest his feet because you will not miss very much, and you can kill the
Binders and Masks that spawn. After 5 or 6 direct Rocket hits, Lord Tyler will
fall to his knees and drink some of the water he has around his waste. You need
to steal it from him. Quickly switch to the Soul-Sucker, and suck the water
out of his mouth. This will prevent him from healing up during the fight. After
you take his water from him 3 times in a row, he will take to the sky. Use the
rocket Launcher on him, and he will return to the ground. Before he returns to
the ground however, he will drop his sword (ohh and his arm). You will need to
climb the incline and grab the sword. After you have the sword, you need to
continue to use the Rocket Launcher until Lord Tyler has no life left. Now whip
out that huge sword you grabbed, and chop him up. You will need to stand on the
elevated areas, or jump upwards to attack him. Aim for his head. When he falls
his knees, lop his damn head off!