Heimdall 2: Into the Hall of Worlds чит-файл №1

What I mean by:

push-just strike at the location described give-hold the item in General
Items space, and strike



UP

up/left / \ up/right
(left) / \ (up)
bottom/left \ / bottom/right
(down) \ / (right)

DOWN

HALL OF WORLDS

Pickup the missile weapons enter rightmost gate.

RURIK'S VILLAGE

Get runestone. Shoot the yellow obelisk with your bow (don't forget to
equip your arrows as a General Item). Walk across the bridge, and after
conversation with the guard, jump down to the cave in the right/bottom side of
the screen. In the cave, dodge t he three skulls, and walk upstairs. Climb
into the boat. Walk into the house to the right, get runestone, and walk up to
the box with a red label on it (its towards the top of the hut) push it open,
and take the circlet from inside. Return the way you ca me, back into the
boat, and sail for Eadrick's village.

EADRICK'S VILLAGE

Walk upstairs, enter cave, walk through cave, and head towards the left
of the screen. Now, head to the hut to the left, and enter it. (Its a good
idea to kill a few Hackrats around here to build up your combat skills for
future encounters). Get runeston e, and go right, upstairs, and across the
walkway to the throne room. Give the circlet to the king. He will give you a
letter.

Head back to Rurik's Village, and this time head further left from the
point where you got the circlet. Enter the hut, and walk up to the king. You
will inform the king that you bring a peace offering and the king's advisor
will move away from the stairs . Walk upstairs, and give the letter to the
king. You will receive a pass to the Castle. Make your way back onto the boat,
and sail for the Fisherman's Hut.

FISHERMAN AND LOKI'S SHRINE

Walk downstairs, kill Hackrat, and enter the hut. Get runestone, and open
the cupboard to free the fisherman. He will give you a holy symbol, and ask
you to free his daughter. Return to the boat, and head for Loki's shrine.
Climb the stairs to enter the shrine. If Heimdall has the holy symbol, then
you must enter the blue portal, if the Valkyrie has it, she must enter the
red. You will be teleported onto a ledge. Walk through the doorway in front of
you. In the next chamber, climb the stairs, and go thr ough the door.

Now fall off the ledge, and go through the door. Collect money and
runestone in the next chamber, then step onto the ledge closest to the captive
to free the girl. You will get an amulet. Now, return to the previous chamber,
and for extra treasure take t he arrow from the circle of spikes, and push the
brick on the left side of Loki's statue. Now collect the book, and push the
brick again. This time a Sigil Blade will appear. Grab it, and move to the
corner on the left side of the statue. You will be ele vated back onto the
ledge. Now, return to the boat, and sail for the Castle.

CASTLE

Present the doorman with the pass you got from Rurik's Village. Go in,
and straight ahead, and talk to the king. He will inform you that his son and
brother are missing. Now go back to the chamber before, and go to the right.
Now up. Talk to the wench up stairs. Go back to the central chamber, and go
left this time. Push the painting, and follow the corridor into the King's
bedchamber. Push the bulge on the bottom right bedpost, to reveal a signet
ring. Collect the ring, and give it to the guard who is i n the chamber to the
left of the central chamber.

Now climb downstairs into the dungeons. Defeat the Hackrat, and talk to
the prisoners. Take the letter the give you back to the King. King's advisor
will run away, and you can now climb upstairs, and enter the doorway on the
upper/right wall. Now shoot a rrows (or any other missiles) into the three
holes in upper/left north wall, while dodging the fire spewed by the mouth in
the upper/left. When you get arrows into all three, you may proceed through
the doorway. In the next room, you will be presented wi th the first piece of
the Amulet. Go back to the hall of the worlds.

DWARVEN CASTLE

Enter the first gate to your left. Go up, and talk to the dying man in
the bottom of the heap. He will tell you to meet him in the half-world. Go
back a screen, strike circle of flames. Go back to the man. Return to the
circle of flames, and strike it ag ain. Once more, return to the man, take his
armor. Wear the armor, and walk up to the gate in upper/left of the screen. Go
straight through the next chamber, and talk to the dwarven king. Take his
letter, and runestone. Go back a screen, and take the exi t to the
bottom/right. Sail to Giant HQ.

GIANT HQ.

Navigate your way through the lava room, and exit up the stairs and
through the door. Now, walk upstairs, along the walkway, get the runestone,
and down the other set of stairs. Walk up to the desk, and push the candle
over. Pick up the talisman. Get out , and sail to Giant Isle.

GIANT ISLE

Use a flask with water in it, by the lava basin. It will produce some
smoke, so you know you did it. If you don't have a flask full of water, you
can pick a flask in the lava basin room, and fill it up at icy basin in the
room one screen down. Once you p oured water into the lava, go to the room
down, and cross the bridge to the bottom/right. Go throught the door. Walk
downstairs, along the walkway, and jump into the empty space, an elvator will
catch you. Go up the other set of stairs, and get the talis man lying on the
ground. Make your way back to the Hall of Worlds. Take the gate to the left of
the one you came through.

LOST CLAN

You awaken in a prison. Push the bread through the bars. Exit cage, and
walk into the sewer, through the drain. Get runestone, walk upstairs. Don't
bother getting the big flask. Take the door up. Talk to the king, give him the
message from the other dwar ven king, you will receive a letter to take back
to the first dwarven king.

Take the stairs down (to the right of the king), push the skeleton to
obtain second amulet piece. Back to the king's chamber, and take the door up,
and make your way through the fire chamber to the gateway to the Hall of
Worlds. Take the gate to the righ t, walk three screens up, and give the
letter from the Lost Clan to this king. You will get a talisman allowing
access to the second Hall of Worlds, called Karylyn. Return to the Hall of
Worlds, and take leftmost gate.

KARYLYN

Take the leftmost gate. Cross bridge to take talisman, and walk up to the
druid. After the little speech, take the bottom/right exit, and sail to
Village.

VILLAGE

Do not strike the guard in the first screen, take the entrance in the
top/right. Take the first door in the village, kill the slave-master, and take
the Os Blade. Take the next door, and kill the guard. Exit, and take the
runestone beside this building. Return to the boat. Sail to ?????.

???????

Go upstairs, and twice up. For the rune puzzle, start at second rune from
left. Go right, up, up, left, up, up, left, up, up. This will swich off traps.
Get amulet piece. Return to boat, go to Dakta HQ..
                               
DAKTA HQ

Get runestone, enter the cave (top/right). Jump off the walkway. Get
potion, defeat warrior, enter the nich where the warrior came from. Push the
button on the upper wall of the niche to make the stairs appear. Take the door
in the upper/right. Talk to w izard, defeat your shadow, kill wizard. Now you
have talisman for God's realm. Return to boat, and sail to the Druid's Grove.
Enter Karylyn, enter rightmost gate.

GOD'S REALM

Talk to Anders.

GOD OF DEATH

Enter first door on top, get both your characters killed by
walking up the stairs and touching either the thorns or statue of death. Once
they are both dead, go up stairs, and walk through the bright spot in the
wall. Get runestone, crown, a xe, and symbol from the altars, and exit back to
the main hall.

GOD OF JUSTICE

Enter chamber directly below. Place the crown you got on the head of the
statue directly below the judge, enter circle. Listen, pick up symbol. Enter
door left of the one you were just in.

GOD OF AIR

Enter all the teleportals, and step off the edge of the screen in each
location they take you, for some good items. Make sure you have the Ketar's
Helmet before you take the centre teleportal (as you need it to get the
symbol) and also the Mirror Shield will be needed later. Exit, go straight
across.

GOD OF WAR

Kill the two dorks on pedestals, a bridge will form, and you can collect
the symbol. You will have to use a bow to kill them. Exit go to the right of
the door you were just in.

GOD OF LIGHT

Start at the middle arrow, and quickly walk up, left, up, left, up, up,
right up. Get symbol off altar. Exit to main hall and walk across to the last
room.

GOD OF NATURE

Talk to Anders. Now collect seeds from the plants marked as X's.


/ \
/ O Anders \
/ \
O X \
\ O
\ X

X O
O Exit

Drop the three seeds into the patch of dirt by Anders. Get his symbol, go
to the exit. Go to the large doorway at the end of the hall. Drop all 6
symbols by the doorway. Enter. Get runestone, climb upstairs. Use the Mirror
Shield in front of the shooting gem. Big Jewel will fall. Go down, and collect
the little red gem near the Big Jewel. Go back to Anders. Talk to him. Go back
to Karylyn. Take the leftmost gate. Give the Anders's symbol to the Druid. Go
through the Druid-created doorway. Get runestone. Walk up the shore as far as
you can go. A sprite will call you, and talk to you. Return to the Hall of
Worlds (through the middle gate in Karylyn). Go through the spider gate.

NIFELHEIM

Approach the lava at the top/left of the little island. Enter the fire
boat. Pick up all 4 dragon's teeth (some are hidden behind Dragon's Head).
Enter the palace. Navigate the lava, and walk upstairs, through the doorway.
Hit each of the three heads whe n their mouth are open (hand to hand weapons
are fine for this). Go through the now unblocked doorway. Make your way
through the three mazes, talk to Hela, and push the secret door on the wall to
the right of Hela (top/right wall).

Go through. Drop a dragon tooth on each circle so they all glow. Enter
the now glowing big circle. Go downstairs in bottom/left corner. Take the
jewel. Go back up, climd down the other stairs, and put the jewel in the
Dragon's Eyesocket. Don't enter the circle, but go through the down/left
passage. Go downstairs on the right and enter the doorway there. Now walk down
the path on the right. Go through the doorway. Go downstairs, kill the
monsters, go up the other stairs, go left, and enjoy the show. Ande rs will
teleport you out of the cell.

ASHOK'S REALM

Enter the spider gate. Push the wall in the top/right corner of the first
room to open a door. Go through, navigate the maze of monsters. Go through and
navigate the runemaze. I can't really be explicit here, because you may find a
better solution. I jus t spotted the squares which were "safe" during both
color changes. Its not hard, just boring. Go through the doorway on the
up/left side. Go to the left with Heimdall, and kill his shadow, return, and
go to the right with Valkyrie, and kill her shadow. N ow go through the
central doorway.

Go left, and keep stepping on the glowing circles until you're by the
stairs up. Go up stairs, and play the chess game: you have to make it to the
other side, except you have to watch so that neither you nor your shadow step
on deadly traps. HINT: If you step on a corner of a square, then both you and
your shadow can fit through. Get the amulet on the other side of the
chessboard. Go back to teleport screen. Enter the first teleportal (glowing
circle) and exit the room again. Go up. Navigate the maze, a nd kill the
wizard therein. Enter the door in top/right. Move to bottom left, Ashtok will
atack, get close to him and drop the amulet on him. Go through the skull
doorway on top, kill Loki and you win.