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Читы для Heroes of Might and Magic 2: The Succession Wars

Чит-файл для Heroes of Might and Magic 2: The Succession Wars

Heroes of Might and Magic 2:
The Succession Wars

в России известна как

Герои меча и магии 2

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Название в России:Герои меча и магии 2
Разработчик:New World Computing
Издатель:3DO Company, The
Издатель в России:Buka Entertainment
Модель распространения:розничная продажа
Жанры:Strategy (Turn-based) / Top-down
Multiplayer:(6) hot seat, модем, нуль-модем, LAN, Internet

Даты выхода игры

вышла 17 апреля 2003 г.
вышла в 1996 г.

FAQ [ENG]

Информация актуальна для
Unofficial Frequently Asked Questions
version 2.2
First published: November 20th 1996 Last updated: May 2nd 1997
Table of Contents
1.....Terms  2.....Introduction  3.....General Questions
4.....Multi-player Sessions 5.....Bugs and other related problems
6.....The Game 7.....The map editor 8.....Gimme more! 9.....Credits
A.....Artifacts
1 Terms
  1.1 Autorun: A feature included with Win95 that allows cd rom
programs to start automatically after loading.
1.2 Hi Color: A 15 bit color SVGA color mode. It displays between 32k
and 65k colors depending on your video card.
1.3 HOMM: Heroes of Might and Magic
1.4 IRC: Internet Relay chat
1.5 IPX: A network protocol commonly used on local area networks.
1.6 NWC: New World Computing - The creators of HOMM II and the entire
Might and Magic line.
1.7 TCP/IP: The protocol used for the internet.
1.8 True color: A 24 bit color mode that displays 16 million colors.
1.9 Patch: A modification of the program released by the company that
created the program.
2.0 Hack: A modification of the program released by someone else
besides the company that created the program.
2 Introduction
  2.1 What is HOMM II? -Heroes of Might and Magic II is the sequel to
Heroes of Might and Magic which is itself a sequel of the game King's
Bounty. HOMM II, like its ancestors, is a fantasy based strategy game
of war and resource management. The characters, monsters, and settings
are loosely based the Might and Magic universe established in the five
role playing games of the same name. The game is played out in turns
not real time. Most games take less that four hours to play.
2.2 So is HOMM II like .......? -There are many turn based strategy
games that appear similar to HOMM II. Managing the castles feels a lot
like Civilization. Moving the Heroes around feels like Master of
Magic. Combat feels like Master of Orion and Panzer General. In truth,
there is no game like Heroes of Might and Magic II. Well, except for
Heroes of Might and Magic I.
2.3 What are the differences between HOMM I and HOMM II?  -There were
many improvements. New to HOMM II were:
                                        
      -Two new character classes: Necromancer and Wizard -12 New
Monsters -Upgrade able dwellings that draw more powerful troops. -New
types of buildings: A trading post to trade for needed resources, -A
larger battle area. -Castles' defenses can be upgraded. -A campaign
mode were one mission will effect the next  -You can hire captains to
defend towns and castles instead of taking up a valuable hero.
-Heroes have secondary skills. -Slower units like Dwarves move faster
and thus are more usable. -The graphics have been updated with hand
painted computer models. -Winning isn't always dependent on destroying
all other players. -IPX and TCP/IP protocols are now supported. -Opera
Music.
2.4 What is the appeal of HOMM II? -Beauty is often hard to define.
Some people like the strategy element, the resource management, the
beautiful graphics and music, the fantasy setting, the rock solid
code, and/or the turn based nature of the game. I'm sure those aren't
all the reasons, but you get the picture.
2.5 What are the system requirements?  -DOS: 486/66 or higher, 8 megs
of ram, and 2x cdrom  That being said, some people have been running
The Dos version HOMM II on 486 sx 25s and are happy with it. -Win95
486/66 or higher, 8 megs of ram (I would say 16) and 2x cdrom  Both
the Dos and Win95 versions of the game will run on a 386 sx16 with 8
megs of ram. In fact testing was done on a 386 sx25 system. However it
is reported that it was painful.
-Mac: 68030 or Power mac, 8 megs of ram, 2x cdrom, and system 7.
2.6 Can I run HOMM II under Win NT?  -Yes. Version 4.0 of NT
workstation supports the DirectX drivers needed to run HOMM II. It is
recommended that you have at lest 32 megs of ram.
2.7 Is there a demo and if so, where is it?  - Yes!. It is 27 megs and
available for download from
http://www.nwcomputing.com/heroes2/h2demo.html. Also it will probably
be available on all the major CD magazines such as PC Gamer and
Computer Gaming World.
 2.8 Where can I buy HOMM II? -HOMM II should be available anywhere
you find new PC games. It comes in four packages. Package one is
priced $39.95 US and comes with the Dos and Win95 version of HOMM II
Some have seen it as low as $29.95 at places like Best Buys. Package
two is priced $44.95 US and comes with the Dos and Win95 version of
HOMM II and the Dos version of HOMM I. Package three comes with HOMM
II, HOMM I, and the Might and Magic trilogy. No word on the price of
package three. Package four is the mac version and  it sells for
$39.95.
2.9 Should I buy HOMM II? -Yes. Its really a great game.
3 General Questions
  3.1 Is it my imagination but isn't HOMM II a lot harder than HOMM I?
-Yes. It appears that not only the computer players are getting
advantages that the human player doesn't, but the maps are designed to
favor the computer players. Also, some of the scenarios appear to have
their level of  difficulty mislabeled.
 3.2 That is all well and good but can you help me stop the computer
players from kicking my butt? -I can not give you any sure fire tips.
I have lost more games that I have won. On top of that, this is a FAQ
and not a strategy guide. I can give you  some observations that may
help.
      -At the beginning of the game, all players, computer and human,
are about even. So expand quick and fast. As time marches on, the
computer players appear to get special bonuses making them harder to
kill later in the game. -Heroes from strongest to weakest: Warlock,
Wizard, Necromancer, Barbarian, knight, and Sorceress. -Computer
players will almost always attack troops that fire first. So try to
organize your slow/powerful troops next to your firing troops. -Gather
resources as fast as you can. Sure can buy anything you need via the
marketplace but you really need a steady supply of everything. -If all
else fails, try posting to the newsgroup:
comp.sys.ibm.pc.games.strategic
3.3 What is this Might and Magic VI preview found in the game?
-At the beginning of the game, click on the glowing, unmarked door on
the left and you'll see a series of sceen shots for NWC's next episode
of the RPG series.
3.4 What language is the Opera music and where can I buy a CD of it?
-The opera in HOMM2 is in German. All the music, including the opera,
is original works commissioned for the game and is only available on
the game.
4 Multi-player Sessions
  4.1 Hey! Where's chat?  - While in Battle or looking at the map,
press F2. Hit enter to send and esc to abort. Also you can use [ or ]
to change the chat color.
4.2 Is it just me, or does the Hot seat option favor the last player?
- Yes it does. The computer only shows the movement of computer
players in the visible area of the last player. Thus the first players
will not be able to see a computer hero invading his kingdom. You can
even the odds by changing enemy speed to don't show. This also make
for a faster game.
4.3 Can I run a network game with only one copy of HOMM II?  -Yes.
Install the game on the guest computers. The master computer is the
only system that has to have the original cdrom in the drive. The
guest computers will be unable to play CD music. Up to six players may
play this way.
4.4 Where can I meet people to play HOMM II over the internet? -Check
out IRC channel #HOMM2 and Holliane Holmes' HOMM II web page at
http://www.swweb.net/~hholmes/heroes/homamii.html -Check out:
http://www.geocities.com/TimesSquare/Arcade/6470/
4.5 Why can't I do anything when other players are taking their turn?
I thought that a simultaneous turn option was going to be allowed?
-See section 5.2.
4.6 Can I play over the Internet using the Dos version of HOMM II?
-Yes. You'll need a program called Kali. SJG writes: "Reference
www.kali.net for basic information. Basically, Kali is a program that
tricks the computer into thinking your PPP/Slip connection is really
an IPX network. Another program, based on the same principles as Kali,
is Kahn. Kahn can be found at www.ladder.com/~nbright. Both are
shareware, Kali is $20, Kahn is $15. This is for lifetime
registration."
4.7 Why can't I type in a 12 digit IP address? -see section 5.5
4.8 Is it possible for two human players to join forces and share
resources? -There is no team play option in HOMM II. However,
emgreen@net-link.net has found a hack that will allow you to do this:
"You have to hex edit one of the included team maps, to make it
editable in the Map editor.  Change offset 4 to 01 and then you can
edit them. Then edit the map so that the team players  can both/all be
human or computer. The only thing you have to worry about, is that if
you  take a team members mine, any computer team members will start
taking your resources, and  maybe attack you."
 4.9 Can I play HOMM II over Mplayer? - Sure and here's Neal Spears to
tell us how. "Ok, here is how you can play Heroes of Might & Magic II
through Mplayer.
1) Go to www.mplayer.com and download their software, it is totally
FREE!
2) Once the software is downloaded and installed, launch Mplayer and
go to the "Chat Lobby".
3) Here you can make a Room (Click on "Create Room"), call it whatever
you want but it would probably be a good idea to put "HOMM2" somewhere
in the title.  Once people join the room, you can chat (either VOICE
or keyboard) and agree on a game.
4) Now, minimize Mplayer and go to the "Start" menu, select "run" and
type "WINIPCFG".  This will give you your IP ADDRESS.  The only player
that needs to do this is the host of the game.
5) Go back to Mplayer and tell the other players your IP adress,
launch a game and select Multiplayer, network (TCP/IP), and "host" (if
you are the host).  The other players then do the same thing and
select "Join Game" at your IP address.
6) Now you can play!  Note that you can keep HoMM2 windowed and keep
Mplayer open in the background, therefore you can play HoMM2 over the
Net with Voice chat!  And ALL FOR FREE!!!
-While at the Mplayer web site, check out the "Big Board BBS", go to
"Open for suggestions" then "games" then "Play HoMM2 on Mplayer NOW!".
We can use this forum for discussing games, tips, etc and to set up
times to play.
Hope to see you all there!"

5 Bugs and other related problems
  5.1 The crest doesn't take me to the Kingdom Overview screen.  -This
feature was changed. As the Kingdom Overview screen grew in
complexity, it was causing confusion.
5.2 During multi player games, the game locks up and I'm unable to do
anything till after the other player takes their turn.  - This isn't a
bug, its a feature. The original HOMM performed the same way. HOMM II
was originally was going to allow players to look over their castles
and such while the other player was taking their turn. The designers
couldn't figure out how to include this feature smoothly and fairly.
5.3 During combat, the game runs awfully slow. What's wrong?  - The
cause of this problem is hard to track down. If your running Win 95
and met the minimum requirements here are some possible solutions:

      -Add more ram. If your running the Win95 with 8 megs of ram, its
going to be slow. -Turn your colors down to 256. Hi and True color
modes eat processor time -Make sure your playing in full screen mode.

  -For any version of HOMM II try:
      -Turning the music off.  -Change the battle speed to fast.
5.4 Why does the autorun introduction screen pop up sometimes when the
music changes?  - This is a Win 95 and cd rom hardware problem. Some
cdroms seem to handle audio tracking "hicups" differently. Some will
try to correct the problem, others will just drive right through
causing audio breakup and others will reset from the index and search
for the track again. The last method causes Win95 to think a new CD
has been inserted and runs the autorun file again. If your CD rom does
this, then the only option is to turn autorun off from your device
manager. The higher number of auto tracks, the greater the chance this
can happen. Since HOMM I and HOMM II have a large number of tracks,
over 50, the chances are quite great.
5.5 I can only type in 11 digits for the IP address? -This is a real
bug. Go to http;//www.nwcomputing.com to download the patch that will
fix this problem.
5.6 Can I change my modem setting to a none standard IRQ In the Dos
version of HOMM II? I could in HOMM. -It doesn't appear so but there
may be a hack around this. I'll post any information I receive on this
subject.
5.7 Why does the cd-audio keeps skipping and repeating? -No one is
sure why this is happening. The skipping and repeating doesn't happen
to everyone. The CD-audio code is different than HOMM I so the problem
probably lies there. NWC may switch the code in HOMM II back to HOMM
I. Until such time, switch music from CD-audio to midi or just turn it
off. If you use the Win95 version, read 5.8
5.8 The CD audio music repeats and breaks off or I hear nothing at all
in the Win95 version. How can I fix it? -The problem is with your
DirectX drivers. Select add/remove programs under the control panel.
Select DirectX drivers and from there you must restore your old audio
drivers. If that doesn't work, try selecting midi music from the HOMM
II configuration screen.
5.9 Why does junk appear where ever I click and how can I get rid of
it? - This problem appears in the Win95 version. Its due to a conflict
between your video drivers and DirectX. Try using the HOMM II color
cursors. If that doesn't work, disable your video acceleration.
5.10 Hey! I won a battle and my computer rebooted. -Assuming you are
using Win95, its a DirectX problem. Some video cards are not 100
compatible with DirectX3. Try downloading the latest version of
DirectX3 and the latest drivers for your video and sound cards. If it
still doesn't work, try using the dos version.
5.11 The hour glass is on all the time. Why? -Its a DirectX problem.
Turn on the color cursors, or hit F4 to switch back and forth from
window and full screen mode, or change the hour glass icon to a
pointing icon.
5.12 Why does the editor keeps crashing when I add things? -This is
one of the bugs the patch will fix. Basically you have added too many
objects of one time and the editor breaks. Go to
http://www.nwcomputing.com to download the patch that will fix this
problem.
5.13 Why do I hear nothing when I select CD audio? -You could possible
have no or a broken cd audio cable in your computer.
5.14 I just applied the patch and CD audio doesn't work anymore. It
worked fine before. -The patch replaces the cd audio code. Most people
it helps with the skipping problems mentioned earlier. Copy the Win 95
HOMM II exe from the CD to your HOMM II directory. That will take you
back to the original version of HOMMII and still allow you to use the
enhanced editor.
5.15 I tried to install the patch but it failed. -Make sure the patch
is in the same directory as HOMM II before installing.
5.16 Some spells never show up, is this a bug? -No, see 6.12
5.17 I summon an element to protect a resource but it doesn't work.
The computer players walk past the element like it wasn't there and I
have a new monster to fight. -This bug will be fixed in the 1.23 patch
that will be released soon. There is a bonus though to this spell. If
you are stong enough to fight the element without taking damage, you
can keep casting and attacking the element and build basically
unlimited experience.
6 The Game
  6.1 Why can't I split my troops into multiple stacks? -You can.
While holding down your shift key, mouse click on the stack you want
to split, and drag them to an empty slot. A box will pop up asking you
how many troops you want to place from the original stack into the new
stack.
6.2 I can trade the Fizbin of Misfortune even though I should not be
able to. Is this a bug? -Its a bug, but hey, I wouldn't complain.=)
6.3 Why is my morale so low?  -You have troops with different
alignments. The troops get their alignment from the type of town they
come from. refer to the HOMM II manual for more information.
6.4 Where are the wandering monsters? -They are in the game but they
don't really wander. The wandering monsters are the stacks of
creatures in the field without a hero leading them.  Later in the
game, some weeks have a special "events" that cause new  stacks of
monsters to appear. As time goes on, the stacks become very large.
6.5 Why do I lose troops when going through a whirlpool? Is it a bug?
-No, this is not a bug. Just like in HOMM I, you lose some of your
weaker troops when going through a whirlpool.
6.6 Who gets the first shot? -The fastest troop goes first. If there
is a tie between troops speeds of the two heroes, the attacker goes
first. If there is a tie between stacks in the attackers army, then
the troop stack nearest to the top goes first.
6.7 What happen to the wait button? Did I miss it?-During testing, NWC
determined that the wait button got in the way of combat and added
nothing. So, it was taken out of the final release.
6.8 How do alignment modifiers work? -Alignment can effect morale
either in negative or positive directions. The undead have neutral
morale and are not effected by positive morale bonuses from alignment.
--Positive: ---Each level of leadership adds +1 ---Troops are all the
same alignment adds +1 --Negitive ---Undead + and other troop
subtracts -1 ---Troops of three types of alignments subtracts -1
6.9 How is the distance a hero may travel determined? -At the
beginning of each day the slowest troop in a hero's army determines
how far he or she may travel in one day. If you remove slow troops and
add fast troops the change takes effect the following day. Also items
such as the Nomad's Boots of Mobility add to the distance a hero can
travel.
6.10 How is score determined? -You get a set number of points
depending on what difficulty level you start at and a little bit is
taken off for each turn. Style and ability are not involved.
6.11 Can two stacks join into one stack? -Assuming they are the same
type of creatures, yes. Just click on one, then click on another and
they'll join.
6.12 I never seem to get spells like Town Portal. Is this a bug? -No,
it isn't a bug. Some spells are very, very rare. Greg Schneider did
some research on this question and posted the results to Usenet. In
summery, the rare spells were; First level: none were rare Second
level: Haunt and Visions Third level: Paralyze, Teleport, and View
Town Fourth Level: Set Elemental Fifth Level: Summon Elemental and
Town Portal.
6.13 What is a True Hero? -A True Hero is a hero with a large
leadership stat.
7 The Map editor
  7.1 Why doesn't the map editor have a random generator feature? -
The official reason is NWC just didn't think anyone used the random
map generator.  Its also believed that the new game is so complicated
that a decent random generator couldn't be made. Another reason why
NWC might have not included is  the random generator in the HOMM map
editor had a habit of creating  unwinable situations and included
trash that could crash the game. This feature has since been added
with the HOMM II patch so if you don't have a button to generate a
random map on your editor, you need to patch the game.
7.2 I was adding a bunch of things to my map and then it crashed. What
happen? -See section 5.12
7.3 Gee, isn't the Random map feature, TOO random? -Well, yes. Another
reason theorized why the random map feature wasn't added in the
initial release was because that it didn't make descent maps. As it
turns out, the maps aren't that good.
7.4 If the random map feature isn't that good, what is the point of
having it there in the first place? -The maps its creates can still be
lots of fun. Also, it can serve as a great template creation kit for
home made maps.
7.5 What does the numbers mean next to the monsters and the artifacts?
-The numbers tell you how powerful the stack of monsters will be. M1
might be sprites where as M4 might be Titans. 1 is the weakest and 4
is the most powerful. R means a random power level will be picked.
7.6 Is there anyway to rotate the map graphics? -No.
7.7 Is there anyway to debug a map without playing it? -No. I would
also like to state that if you are creating a map for someone else to
play, you really should play it a few times. Besides working out the
bugs, you might fine the map may not be fun to play to begin with.
7.8 Is there a good set of documentation for the editor? -The online
help is a pretty good source.
7.9 How can I place a town or castle so it will produce a shipyard?
-One of the lower corners of the graphic must be in the water.
7.10 Can I place monsters in the water? -I didn't think it was
possible but Bluntaxe@aol.com figured out a way. "Normaly you can't
put monsters in the water, right.  Well if you put a  small bit of
land in the water, place a monster on it.  Next you take  the water
creater and fill in the land part surronding the monster (be carful
not to cover the monster with water) Then the water will cover all of
the land and only the monster reamains.  I have tested it too in the
game and they do act like normal in combat and such."

8 Gimme more!
  8.1 What web pages are dedicated to HOMM II -Most HOMM pages support
HOMM II. Check out:  -http://www.jagunet.com/~robertm/homm.html
-http://www.egr.uh.edu/~yxq60120/hero/hero.htm
-http://www.spyglass.com/~ddubois
-http://members.aol.com/PhilMcCrum/heroes/Heroes.htm
-http://www.feist.com/~combs/heroes2.html
-http://members.cruzio.com/~ericd./
-http://www.mindspring.com/~kodiak/homm2/
-http://www.swweb.net/~hholmes/heroes/homamii.html
-http://www.concentric.net/~hussung/heroes2.htm
8.2 What editors are out there? -Besides the nifty one that comes with
the game, there is also a shareware save game editor for HOMM II.
Check it out at: http://www.ici.net/customers/overkill/overkill.htm.
Also an editor in work is at:http://www.shano.com/cheats/
8.3 Are there any Easter eggs?  -Just one has been found so far.
Judson Cohan discovered that if you click on an unlabeled door at the
main option screen you'll see several screen shots with the message
"Might and Magic 6 coming in 97".
8.4 Are there any cheat codes? -Yes, lots in fact. Type any number
below in the adventure screen --8675309 will show you the whole map.
--32167 will give your current hero 5 Black dragons. Repeat to get
more. --911 will win the game. --1313 will lose the game --123456789
during the battle will give you luck.
8.5 Is there any information on hex editing a save game file? -Yes!
David Robinson writes: Use a hex editor to edit your saved file.  Go
to the hex address indicated and change it to the value shown which
gives you the amount of that item. Make sure to make a copy of your
file before you edit it in case you make a mistake.  Remember hex
goes:  1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F.

Item
Address
Value
Amount


Wood
350
FF
256


Mercury
354
FF
256


Rocks
358
FF
256


Sulfur
35C
FF
256


Crystal
360
FF
256


Gems
364
FF
256


Money
368
FF
$98,303



369
7F




370
01


8.6 What is next for HOMM?
-There are two things on the horizon for HOMM. First there is an Add
on pack is in the making
for HOMM II. It is due out late spring/early summer 1997. It will add
4 new camapains, new
winning conditions, new artifacts, new heroes, new events, new skills
and more monster
upgrades. A major addition is the ability to higher ghost. Second,
HOMM III is in the planning
stages. Almost nothing is known about it except its to be very
different than HOMM I or II.
8.7 I heard that there are some command line switches. What are they?
/d0 - No digital sound
/i0 - No introduction screens
/m0 - No midi music
/r0 - No CD music

/NWC - Debug mode Win95 version only
8.8 Did New World Computing give out a free strategy guide?
-Yes and No. First, NWC did give out was a small advertising insert in
the magazine PCGamer. It
has some strategy tips. Also the HOMMII sold at warehouse clubs like
Sams club, BJs and
Pricecosco came with a free strategy guide.

9 Credits
    9.1 A special thanks goes out to the following people for their
help with this FAQ
    Raymond Bingham
    Bluntaxe
    Ken Brammer
    Tim Brierley
    Jeff Bryer
    Bonscott
    Mike Cameron
    Davy Chapman
    John M Clancy
    Judson Cohan
    William Cunningham
    AaronDF
    Daniel DuBois
    Daniel Evans
    huMike Fournier
    emgreen
    Pramod Gumpeni
    Bill H.
    Keith Hanlan
    Joel Hills
    Bill Huffman
    Jerry Jelinek
    Micheal Keane
    James Kenneth
    Kodiak
    Ed Kloskowski
    Kevin Lambert
    Randy Lai
    Wen Q. Liang
    David Mason
    Javier Martinez
    Steve McInerney
    Bill MacIntosh
    Andy Neitzke
    Karen Oettel
    Greg P
    David Palomares
    Kevin Podsiadlik
    J.Query
    Steve RP
    Kurt Reisler
    David Robinson
    George Ruof
    Greg Schneider
    Neal Spears
    Phil Steinmeyer
    Scott J. Geertgens
    Thrax
    tirith
    steve unruh
    Walter
    Nan Wang
  9.2 Heroes of Might and Magic, Heroes of Might and Magic II and New
World Computing are
trademarks of New World Computing inc.
Appendix A: Artifacts
If you know of an artifact not listed here, please email the name and
a description of what it does.
    -Ammo Cart: endless ammunition for troops that shoot.
    -Ankh: doubles effectiveness of resurrect and animate spells.
    -Arcane Necklace of Magic: increases spell power +4.
    -Armored Gauntlets of Protection: increase defense skill +1.
    -Ballista of Quickness: catapult fires twice per turn.
    -Black Pearl: increases spell power and knowledge +2.
    -Book of Elements: doubles effectiveness of summoning spells.
    -Caster's Bracelet of Magic: increases spell power +2.
    -Defender Helm of Protection: increases defense skill +1.
    -Divne Breastplate of Protection: increases defense skill +3.
    -Dragon Sword of Dominion: increases attack skill +3.
    -Elemental Ring: halves casting cost summoning spells.
    -Enchanted HourglassL extends duration spells by 2 turns.
    -Endless Bag of Gold: 750 gold every day.
    -Endless Cart of Ore: 1 unit of ore every day.
    -Endless Cord of Wood: 1 unit of wood every day.
    -Endless Pouch of Crystal: 1 unit of crystal every day.
    -Endless Pouch of Gems: 1 unit of gems per day.
    -Endless Pouch of Sulfur: 1 unit of sulfur every day.
    -Endless Purse of Gold: 500 gold every day.
    -Endless Sack of Gold: 1000 gold every day.
    -Endless Vial of Mercury: 1 unit of mercury every day.
    -Evercold Icicle: cold spells do 50% more damage.
    -Everhot Lava Rock: fire spells do 50% more damage.
    -Evil Eye: reduces casting cost of curse spells by half.
    -Fire Cloak: halves damage troops take from fire spells.
    -Fizbin of Misfortune: Greatly decreases morale.
    -Foremost Scroll of Knowledge: increases knowledge +5.
    -Four-Leaf Clover: increases luck in combat.
    -Gamblers Luck Coin: Increases luck during combat.
    -Giant Flail of Dominion: Increases attack skill +1
    -Golden Bow: halves penalty shooting past obstacles.
    -Golden Goose: 10,000 gold every day.
    -Golden Horseshoe: increases luck in combat.
    -Gold Watch: doubles the effectiveness of hypnotize spells.
    -Hideous Mask: No wandering troops will join you.
    -Holy Pendant: troops immune to curse spells.
    -Ice Cloak: halves damage troops take from cold spells.
    -Kinetic Pendant: troops immune to paralyze spells.
    -Lighting Helm: Halves the damage done by lighting spells.
    -Lightning Rod: lightning spells do 50% more damage.
    -Lucky Rabbit's Foot: increases luck in combat.
    -Mage's Ring of Power: increases spell power +2.
    -Magic Book: allows the casting of spells.
    -Major Scroll of Knowledge: increases knowledge +3.
    -Medal of Courage: increases morale.
    -Medal of Distinction: increases morale.
    -Medal of Honor: increases morale.
    -Medal of Valor: Increases morale.
    -Minor Scroll of Knowledge: increases knowledge +2.
    -Nomad boots of Mobility:Increases movement on land.
    -Pendant of Death: troops immune to holy spells.
    -Pendant of Free Will: troops immune to hypnotize spells.
    -Pendant of Life: troops immune to death spells.
    -Power Axe of Dominion: increases attack skill +2.
    -Power Ring: returns 2 extra power points to your hero.
    -Sailors' Astrolabe of Mobility: increases movement on sea.
    -Skullcap: halves casting cost of mind influencing spells.
    -Seeing Eye Pendant: Troops are immune to blindness spells.
    -Serenity Pendant: troops immune to berserk spells.
    -Snake ring: Halves the cost to case bless spells.
    -Spike Helm: Increases attack and defense +1 each.
    -Spike Shield: increases attack and defense skills +2.
    -Statesman's Quill: reduces cost of surrender to 10% of the total
cost of troops you have in
    your army.
    -Stealth Shield of Protection: increases defense skill +2.
    -Superior Scroll of Knowledge: increases knowledge +4.
    -Tax Lien costs you 250 gold pieces per day.
    -Telescope: increases terrain hero reveals by 1 extra square.
    -Thunder Mace of Dominion: increases attack skill +1.
    -Traveler's Boots of Mobility: increase your movement on land.
    -True Compass of Mobility: increases movement on land and sea.
    -Ultimate Book of Knowledge: increases knowledge +12.
    -Ultimate Cloak of Protection: increases defense skill +12.
    -Ultimate Crown: increases all basic skills +4.
    -Ultimate Shield: increases attack and defense skills +6.
    -Ultimate Staff: increases spell power and knowledge +6.
    -Ultimate Sword of Dominion: increases attack skill +12.
    -Ultimate Wand of Magic: increases spell power +12.
    -Wand of Negation: protects troops from Dispel Magic spell.
    -White Pearl: increases spell power and knowledge +1.
    -Witch's Broach of Magic: increases spell power +3.
    -Wizard's Hat: increases duration of spells by 10 turns.

copyright   Robert Merritt 1996, 1997
This document may be distributed freely by anyone so long as there is
no cost to view it above
regular ISP rates and that its unmodified. New World Computing inc may
modify this document
so long as credit is given to me, Robert Merritt, as original author.
Comments, questions, corrections in grammar, and corrections in
spelling are always welcomed.
Email me at robertm@jagunet.com
 Home
Rob Merritt
http://www.jagunet.com/~robertm

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