Герои меча и магии 4 чит-файл №1

Heroes of Might and Magic IV (PC)
Hero Skills and Classes FAQ v1.12
By: Lena LeRay
E-mail: riivaj@hotmail.com
April 1, 2003

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TABLE OF CONTENTS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1) Introduction
2) Skill List
3) Starting Class List
4) Full Class List
5) Legal Shiznit
6) Updates/Thanks


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1) INTRODUCTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The information in this FAQ can be found in the manual. There's
an excellent chart on pages 41 - 42 that shows the combinations of
skills needed to get most of the classes. More detail on the classes
can be found on pages 116 - 120, including why you should bother
with the classes -- their special abilities.
So... why write a FAQ if it's all there already? Well, if
you're like me, you'd rather have an easy to find web page or text
file sitting online somewhere. If you're like some friends of mine,
you are guaranteed to lose or destroy the book at some point. Maybe
you've installed it on a laptop and forgotten the book.
Whatever reason you choose, on with the real reason you're
here.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2) SKILL LIST
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Knowing the skills in Heroes of Might and MAgic IV (HOMM IV)
work is an important part of understanding how to get the classes
you want. It's the skills your heroes have that define what classes
they take on.
In HOMM IV, your character can learn up to twenty skills,
total; however, fifteen of those will be offshoots of the other
five. In other words, You can choose up to five paths of learning
for your character to take. Three other skills get built on top of
each of those foundations.
For instance, the Tactics skill increases the speed and
movement of all the friendly units travelling with the hero. In
addition, it makes it possible for the hero to learn the Offense,
Leadership, and Defense skills. Each of these has its own separate
function. All four of these skills work off of each other; some
upgrades of a given skill can't be learned until other skills in
that group are learned first.
When a hero gets two or more skills in a group, he's considered
to have specialized in that group of skills. The first two groups of
skills a hero specializes in determine his class. After that, it's
the strongest two sets of skills that determine his class. It IS
possible to change classes later on. However, it's hard to do
because once a hero takes on a class, the skills relevant to that
class will be the ones more likely to get upgrades when he levels
up.
This list of skills presents a general overview of what each
skill does and which classes each skill group is needed to obtain.


--------------------------------------------------------------------
Chaos Magic

Chaos Magic allows the hero to cast Chaos spells.


Conjuration: Increases the hero's spell points and spell point
regeneration
Pyromancy: Increases the effectiveness of Chaos Magic
Sorcery: Increases hero's spell damage


Classes: Archmage (optional), Fire Diviner, Fireguard, Heretic,
Lich, Pyromancer, Sorcerer, Warlock, Witch King,
Wizard
--------------------------------------------------------------------
Combat

Combat increases hero's melee and ranged defense.


Melee: Increases the hero's melee attack and lowers the
target's defense against it
Archery: Increases the hero's ranged attack and lowers the
target's defense against it
Magic Resistence: Increases the hero's magic resistance


Classes: Archer, Assassin, Barbarian, Battle Mage, Beastmaster,
Fireguard, General, Paladin, Ranger, Warlord
--------------------------------------------------------------------
Death Magic

Death Magic allows the hero to cast Death spells.


Occultism: Increases the hero's spell points and spell point
regeneration
Demonology: Increases the effectiveness of Death Magic
Necromancy: Allows the hero to raise skeletons from the dead of
a defeated army


Classes: Archmage (optional), Assassin, Dark Lord, Dark Priest,
Demonologist, Lich, Necromancer, Ninja, Reaver, Shadow
Mage
--------------------------------------------------------------------
Life Magic

Life Magic allows the hero to cast Life spells.


Healing: Increases the hero's spell points and spell point
regeneration
Spirituality: Increases the effectiveness of Life Magic
Ressurection: Allows the hero to ressurect some of his dead
troops; some restrictions apply


Classes: Archmage (Optional), Cardinal, Crusader, Dark Priest,
Heretic, Monk, Paladin, Priest, Prophet, Summoner
--------------------------------------------------------------------
Nature Magic

Nature Magic allows the hero to cast Nature spells.


Herbalism: Increases the hero's spell points and spell point
regeneration
Meditation: Increases the effectiveness of Nature Magic
Summoning: Allows the hero to summon varying creatures


Classes: Archmage (optional), Bard, Beast Lord, Beastmaster,
Demonologist, Druid, Enchanter, Summoner, Warden, Warlock
--------------------------------------------------------------------
Nobility

Nobility allows a hero to become governor of a town, increasing
creature growth.


Estates: The hero earns extra gold for his kingdom.
Mining: The hero earns extra resources for his kingdom.
Diplomacy: Allows the hero to bribe some outnumbered enemy
units into joining his side


Classes: Beast Lord, Cardinal, Dark Lord, Guildmaster, Lord,
Lord Commander, Warlord, Witch King, Wizard King
--------------------------------------------------------------------
Order Magic

Order Magic allows a hero to cast Order spells.


Enchantment: Increases the hero's spell points and spell point
regeneration
Wizardry: Increases the effectiveness of Nature Magic
Charm: Allows a hero to convert a small number of outnumbered
troops to his side


Classes: Archmage (optional), Battle Mage, Enchanter,
Illusionist, Mage, Monk, Seer, Wizard, Wizard King
--------------------------------------------------------------------
Scouting

Scouting increases the hero's scouting radius.


Pathfinding: Makes it easier for the hero to travel in the
adventure map
Seamanship: Makes it easier for the hero to travel in the
adventure map
Stealth: Allows the hero to travel without being seen when by
himself and not adjacent to others; Allows the hero to see
others with an equal or lower level of stealth


Classes: Bard, Field Martial, Fire Diviner, Guildmaster, Ninja,
Prophet, Ranger, Seer, Thief
--------------------------------------------------------------------
Tactics

Tactics increases the speed and movement of all friendly
creatures.


Offense: All friendly creatures get +10% to melee and ranged
attacks
Defense: All friendly creatures get +10% to melee and ranged
defense
Leadership: All friendly creatures get +1 Luck and Morale


Classes: Crusader, Death Knight, Field Martial, General,
Illusionist, Knight, Lord Commander, Pyromancer, Reaver,
Warden
--------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3) Starting Class List
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Every hero starts out with one specialized skill group under
his belt. This group defines his starting class. Starting classes
only require one skill, and have no special class abilities.


Skill Starting Class
----- --------------

Tactics Death Knight/Knight
Combat Archer/Barbarian
Scouting Thief
Nobility Lord
Life Magic Priest
Order Magic Mage
Death Magic Necromancer
Chaos Magic Sorcerer
Nature Magic Druid


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4) FULL CLASS LIST
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is an alphabetical list off all of the classes, their
skill specialization requirements, and their special abilities.

--------------------------------------------------------------------
Archer

Skills Required: Combat
Class Ability: None
--------------------------------------------------------------------
Archmage

Skills Required: 3 Different Magic Types
Class Ability: Hero gets +20% to all spell effects
--------------------------------------------------------------------
Assassin

Skills Required: Combat, Death Magic
Class Ability: Hero's speed and movement increase by 3
--------------------------------------------------------------------
Barbarian

Skills Required: Combat
Class Ability: None
--------------------------------------------------------------------
Bard

Skills Required: Nature Magic, Scouting
Class Ability: Hero has maximum Luck at all times
--------------------------------------------------------------------
Battle Mage

Skills Required: Combat, Order Magic
Class Ability: Automatically learns Magic Fist spell;
Hero gets +20% to Magic Fist and Ice Bolt spells
--------------------------------------------------------------------
Beast Lord

Skills Required: Nature Magic, Nobility
Class Ability: Hero gets +20% to Summon Wolf and Summon White
Tiger spells
--------------------------------------------------------------------
Beastmaster

Skills Required: Combat, Nature Magic
Class Ability: Hero gets +20% to Summon Wolf
--------------------------------------------------------------------
Cardinal

Skills Required: Life Magic, Nobility
Class Ability: Hero gets +5% to ressurection skill
--------------------------------------------------------------------
Crusader

Skills Required: Life Magic, Tactics
Class Ability: Hero has maximum Morale at all times
--------------------------------------------------------------------
Dark Lord

Skills Required: Death Magic, Nobility
Class Ability: Hero's melee attack causes target maximum
negative morale
--------------------------------------------------------------------
Dark Priest

Skills Required: Death Magic, Life Magic
Class Ability: Hero gains 1 hit point for every 2 melee damage
he deals
--------------------------------------------------------------------
Death Knight

Skills Required: Tactics
Class Ability: None
--------------------------------------------------------------------
Demonologist

Skills Required: Death Magic, Nature Magic
Class Ability: Hero gets +50% to all demon summoning spells
--------------------------------------------------------------------
Druid

Skills Required: Nature Magic
Class Ability: None
--------------------------------------------------------------------
Enchanter

Skills Required: Nature Magic, Order Magic
Class Ability: Hero gets +20% to all summoning and illusion
spells
--------------------------------------------------------------------
Field Marshal

Skills Required: Scouting, Tactics
Class Ability: All friendly creatures get +10% to melee and
ranged attack
--------------------------------------------------------------------
Fire Diviner

Skills Required: Chaos Magic, Scouting
Class Ability: Hero gets +20% to the effects of all fire-based
spells
--------------------------------------------------------------------
Fireguard

Skills Required: Chaos Magic, Combat
Class Ability: Hero is immune to fire-based spells; Hero takes
half damage from fire-based melee attacks
--------------------------------------------------------------------
General

Skills Required: Combat, Tactics
Class Ability: All friendly creatures get +1 morale
--------------------------------------------------------------------
Guildmaster

Skills Required: Nobility, Scouting
Class Ability: Hero's melee attack has a chance of Stunning the
target
--------------------------------------------------------------------
Heretic

Skills Required: Chaos Magic, Life Magic
Class Ability: Hero can ignore the effect of all wards
--------------------------------------------------------------------
Illusionist

Skills Required: Order Magic, Tactics
Class Ability: Hero gets +20% to the effects of all illusion
spells
--------------------------------------------------------------------
Knight

Skills Required: Tactics
Class Ability: None
--------------------------------------------------------------------
Lich

Skills Required: Chaos Magic, Death Magic
Class Ability: Hero's melee attack has a chance of Aging the
target
--------------------------------------------------------------------
Lord

Skills Required: Nobility
Class Ability: None
--------------------------------------------------------------------
Lord Commander

Skills Required: Nobility, Tactics
Class Ability: All friendly creatures get +2 morale
--------------------------------------------------------------------
Mage

Skills Required: Order Magic
Class Ability: None
--------------------------------------------------------------------
Monk

Skills Required: Life Magic, Order Magic
Class Ability: Hero has Chaos Ward at all times
--------------------------------------------------------------------
Necromancer

Skills Required: Death Magic
Class Ability: None
--------------------------------------------------------------------
Ninja

Skills Required: Death Magic, Scouting
Class Ability: Hero's melee attack becomes poisonous
--------------------------------------------------------------------
Paladin

Skills Required: Combat, Life Magic
Class Ability: Hero has Death Ward at all times
--------------------------------------------------------------------
Priest

Skills Required: Life Magic
Class Ability: None
--------------------------------------------------------------------
Prophet

Skills Required: Life Magic, Scouting
Class Ability: Hero has Spiritual Armor at all times
--------------------------------------------------------------------
Pyromancer

Skills Required: Chaos Magic, Tactics
Class Ability: Any unit using a melee attack on Hero takes fire
damage
--------------------------------------------------------------------
Ranger

Skills Required: Combat, Scouting
Class Ability: Hero gets ranged ability and +5 ranged attack
--------------------------------------------------------------------
Reaver

Skills Required: Death Magic, Tactics
Class Ability: Hero has Bloodlust at all times
--------------------------------------------------------------------
Seer

Skills Required: Order Magic, Scouting
Class Ability: Hero's scouting radius increases by 2
--------------------------------------------------------------------
Shadow Mage

Skills Required: Death Magic, Order Magic
Class Ability: Hero has Blur at all times
--------------------------------------------------------------------
Sorcerer

Skills Required: Chaos Magic
Class Ability: None
--------------------------------------------------------------------
Summoner

Skills Required: Life Magic, Nature Magic
Class Ability: Hero can summon +20 experience points worth of
creatures per day
--------------------------------------------------------------------
Thief

Skills Required: Scouting
Class Ability: None
--------------------------------------------------------------------
Warden

Skills Required: Nature Magic, Tactics
Class Ability: All friendly Creatures get +10% to melee and
ranged defense
--------------------------------------------------------------------
Warlock

Skills Required: Chaos Magic, Nature Magic
Class Ability: Hero gets +10 spell points and can regenerate 1
extra spell point per day
--------------------------------------------------------------------
Warlord

Skills Required: Combat, Nobility
Class Ability: Hero gets +5 to melee attack
--------------------------------------------------------------------
Witch King

Skills Required: Chaos Magic, Nobility
Class Ability: Hero's attack keeps target from retaliating;
target runs away for a short distance
--------------------------------------------------------------------
Wizard

Skills Required: Chaos Magic, Order Magic
Class Ability: Hero's spell costs decrease by 2
--------------------------------------------------------------------
Wizard King

Skills Required: Nobility, Order Magic
Class Ability: Hero's melee attack gives target maximum bad
Luck
--------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5) LEGAL SHIZNIT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You know what? I don't really care what you do with this as
long as you don't try to say its yours and don't try to sell it.
After all, as I mentioned in the intro, I just collected the info
and put it in one spot anyway -- so it's not even mine. It's 3DO's.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6) CONTACT ME
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I can be contacted at riivaj@hotmail.com. I also have a web
site at http://www.sasdomain.us/, but at the time of this writing
the site hasn't been updated recently and the only reason to go
there is (shameless plug!) to check out the video game and anime
desktop wallpaper I have made.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7) UPDATES/THANKS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Updates" is pretty self-explanatory. "Thanks" refers to the
people who've pointed out little errors I made, which will be noted
next to the update they inspired. The exception to that is the first
dude to point out a typo, but that's only because I lost the e-mail
he sent me. -_-' Sorry!

v1.12
- Fixed/Modified:
- Typo under Battle Mage class (Thanks to justin@cs.duke.edu)
- Contact Me section
v1.10
- Fixed/Modified:
- A couple of typos
- The Legal Shiznit section
- Added
- Contact Me section
- Updates Section

v1.00
- Created the FAQ