HeXen II чит-файл №1

Game Guide for Assassins

v1.2 (c)Alex Fung, Oct 1999.
Up-to-date version available at my home page [under My Favorite Games] and The
Spoiler Centre (under Action Games, Raven Software, at this URL).

I have given The Spoiler Centre exclusive rights for the first six months
after this guide is initially published (Aug 1999): do not copy or replicate
this guide to any other site before March 2000.
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General



Version History



1.2 Nov 1999
* New information about Set and Nefertum in hub 3.
                               
1.1 Oct 1999
* Included info from reader Lucky Starr.

1.0 Aug 1999
* Initial release.




About the Guide



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plain text file.

This is basically a walkthrough. The main objective is to solve the puzzles in
Hexen II. Tips are also available on the use of inventory and weapons against
the enemies. However, some usage tips are specific to the character class.

The sequence of visit used in this walkthrough is at times "unconventional". I
tried to order them so you see more things or see them in a more logical
order, instead of trying to minimize travel time.

Each part of the walkthrough contains an objective, a summary and a detailed
walkthrough. You can read just the objective and play the game yourself, read
both the objective and the summary, or read them all. They provide three
different levels of detail to suite your taste. In addition, the objectives
let you understand what you are doing, instead of just following a spoonfed
walkthrough blindly.

Each of the four hubs is a continent guarded by one of Eidolon's Horsemen of
the Apocalypse: War, Famine, Pestilence and Death. This is a reference to the
Bible (Revelations 6:16). The boss of the last hub is, of course, Eidolon, the
eldest Serpent Rider.


Game Play and Tips



Read the Chronicle of the Deeds. It is well written and contains lots of
information.

Hexen II has a scoring system for your experience. When you kill enemies
(other than sheep), you gain experience points. Press and hold the TAB key to
check them. At certain thresholds, you gain experience levels. A higher
experience level gives you a higher health maximum and mana maximum.
Therefore, don't leave any monster alive. In a sense, the easier levels can be
a bit more difficult because there are fewer monsters and you gain experience
points slower.

It is a Quake engine so some Quake command line options and console commands
are accepted. Try them out.

If you have played Doom or Heretic or Hexen before, you should know where to
look out for secrets: wall cracks, buttons, floor plates, behind stain glass
windows, inside wooden barrels, etc.

Remember to set music to CD. The Hexen II CD has very good music. Including
some good old ones from Heretic.

Upgrade to version 1.11. Get the patch from Activision


Assassin


Character Classes



There are four character classes with different abilities. Press the TAB key
and you see four integer values. They are assigned at random, with a different
maximum value according to the player class:


Paladin Crusader Necromancer Assassin Demoness
int Intelligence 10 13 18 10 13
wis Wisdom 10 18 13 15 14
dex Dexterity 13 10 12 18 13
str Strength 18 15 10 13 14

Don't ask me why Assassin is the least intelligent among the classes.

Lucky Starr explained to me what these four values are: Intelligence and
wisdom affects your Mana level; Dexterity determines how fast the character
moves; and strength how much damage the character deals in an attack.

Demoness is only available in the mission pack Portal of Praevus. However,
once you started the addon, you can use console commands to switch to normal
Hexen2 maps to play the original levels using Demoness.

The maximum values of Health and Mana also varies:


max Health max Mana
Paladin 82 90
Crusader 75 96
Necromancer 75 105
Assassin 73 95
Demoness 75 110

These two initial values for maximum values also increases with experience.
When you gain an experience level, the Health Maximum increases by 9-13
points, and Mana Maximum by 6-9 points. For Demoness, her maximum HP only
rises by 5-10 points, but her maximum Mana rises by 8-11 points per experience
level gain.

In the original game, Assassin is the only female figure in the character
classes in the original game (in the addon Portal of Praevus, Demoness, the
fifth character class, is also female). Assassin has the best weapon selection
in the game, kills easily, but can also be killed easily. On the other hand,
close-range combat or fast-moving opponents can be troublesome.

Don't ever be misled that your enemies can't see you because you are an
Assassin! You need to gain Experience Level 3 before you can stay invisible in
the shadow (you would notice it because your weapon turns shadowy). Check your
Experience Level and Capabilities by pressing the TAB key. As you gain more
Experience, you can stay invisible even when moving or under brighter light.
However, your enemies always see you as soon as you start fire.

When somebody shoots at you, don't stand still! Shoot and hide. Or strafe. Or
run away. At least, crouch (you can duck some of Archer's arrows this way).

Make active use of the environment during combat. Lure your enemies to jump
(or fall, or be pushed) into water (most enemies will be drown in water) or
lava or pits.

At Experience Level 6, you gain BackStab. It means if you hit your enemy from
behind, the damage done is multiplied.

Besides stealth, detecting enemy in advance is also very important. Listen
carefully. Most monsters make a lot of noise to announce its presence. It is
you who are the Assassin, don't allow them give you a surprise attack!


Weapons


Katar



The Sage of Mur says the Katar is deadly nonetheless. Deadly to the Assassin I
suppose. The use of Katar requires you to fight at an arm's length from your
enemy. Hopefully, you only have to do so for the first handful of monsters
before you get your weapon#2.

Since the Katar doesn't use Mana, it is the perfect tool to break wall cracks,
stained glasses, or wooden barrels.

Against enemies, it is only suitable for killing red Spiders.

Hand Crossbow



This is the weapon for Assassin. You are using it all the times, whenever you
have to face your enemy, far away or right in front of you.

Hand Crossbow use Blue Mana. Even playing at the lowest difficulty, I
frequently ran out of Blue Mana in Mazaera. So watch your Mana levels.

Grenades



Weapon#3 uses Green Mana.

If you ever think you can put away your Crossbow when you get your weapon #3,
forget about the idea! The Grenades are only useful in specific situations.
Use the Crossbow at all other times.

Arrows from your Crossbow travel in a straight line. As long as the direction
is correct, it will eventually arrive at the target and hit it. Grenades
travel in parabolic projectiles. A good opportunity to experiment with the
Newtonian physics. Upon impact, they only cause damage to its immediate
surroundings. Distance matters. Not only the target has to be at the right
direction, it also has to be near the impact site at the impact time. Among
all character classes, Grenades are the only weapon that is so difficult to
use.

Granades are difficult to use and dangerous, but at the right places they are
very useful. Play with it in an empty room. Understand their range and
accuracy before using them on enemies. Press and hold the fire key before
releasing: the longer you hold, the more forceful you throw it out. Rules for
using:
* First rule is obvious: don't fire it a anything less than 3 meters away
unless you are in a real panic. Otherwise, it costs you aweful lots of
health, if you survive it. Corollary: do not fire at quick enemies that can
quickly moved to within that distance from you.
* Do not use it if you cannot evade the counter attacks from your target.
Grenades are slow to throw (and there is some annoying delay between
firing), and you would be dead before you can cause much damage.
* Do not throw it directly at your enemy more than 4 meters away. As soon as
you throw a grenade, your enemy will notice it and start moving. In most
cases, it will evade the granage which will explode far behind him without
doing any harm. Instead, throw at the ground near his feet.
* Use it around corners. Walk carefully around corners so you can learn of
the presence of your enemy before it notices you. Walk back and bounce
grenades around the corner. Listen carefully to judge whether it is dead.
* Use it on enemies beneath you, look for something to bounce off your
Grenades: walls, pool sides, slopes, stair cases, anything. The cleanest way
to kill a Medusa in a garden is to throw Grenades from a window or ledge
above her.
* In general, Grenades are not effective against enemies higher than you
are.
* When the enemy is nearly directly above you, it is still possible to
cautiously kill them with Grenades. Run away fast if the Grenade drops back
to you!
* With the Tomb of Power, the explosion is more violent, and you need to
keep a larger distance from the target.

Staff of Set



Interesting weapon. Don't know what it has to do with an Assassin who came
from Mazaera. But the Scarab Beetle is cute, especially when you are flying.


Set (better known as Seth) is an Egyptian god of war and his name appears
several times in Thysis. The Scarab Beetle represents the force moving the
sun across the sky and is a powerful symbol.

If you press and immediately release the fire button, it uses as little as
one or two Manas of each color. The real power of the Staff is revealed when
you press and hold the fire button. The Scarab Beetle swells and the
accompanying sound effect give you the feeling of power building up. With
sufficient power, it kills nearly anything in a single shot. And remember
you can nearly always strike first.

After a certain level of power has been built up, it fires automatically.
There is no way to hold it back or cancel the attack. Be careful when using
against Fallen Angels. Their folded wings can deflect your fire power. I
assure you you don't want to see the golden beetle flying back towards you.
If you have pressed the button and see her folding her wings, quickly fire
somewhere else! She is not unfolding her wings before you are forced to
fire. The longer you wait, the more Mana you would be wasting.

With the Tomb of Power, the winged beetle departs as soon as you press fire,
homing on the target. And uses up a lot of Mana too (30 blue and 30 green).
Assign the Krater of Might to a convient key before using the Tomb of Power
to fight Horsemen. Do try killing with a powered up Staff: the death scene
is interesting. However, The cocoon of chains would not appear on the
Horsemen so to see this you must apply it on less monsters. Fallen Angels
are particularly good looking in chains, but be careful not to get chained
yourself!



Inventory



Like Hexen, you preserve your inventory across levels and hubs without loss.
However, the limits have been revised. Most items are limited to a maximum
of 15 copies (25 in Hexen was a bit too high), while the number of Mystic
Urns you can carry is limited to 5.

Quartz Flask: unlike Hexen and Heretic, Quartz Flasks are not used
automatically even at the lowest skill level; the Mystic Urns are
automatically used though. Keep pressing the key assigned to Flask when
fighting the Horsemen!

Chaos Device: use it to regain your breath when you are faced with fierce
monsters. There is a special use when fighting with Eidelon. More about this
at his lair.

Disc of Repulsion: extremely useful against Archer Lords and Medusas. You
can also use them on Black Spiders because they jump at you with astonishing
speed.

Seal of the Ovinomancer is fun. The key assignment screen calls it Bo Peep
(Lucky Starr explained to me that it is from a child poem called "Bo Peep
and her Little Sheep"). Don't try to lambinate a Horseman, and be very
cautious on Fallen Angels: they will reflect the spell back!

Glyph of the Ancients is a dangerous tool. For Assassin, it flies forward
like a missile. Strafe away fast! As soon as it hits a wall, the ground or
the ceiling, a chain is formed and flies back towards you till it hits
another wall, floor or ceiling. Anyone touching the chain causes an
explosion. You can also use it like a missile launcher. Direct it at your
enemy and shoot. Explodes on impact. However, it doesn't do very much
damage.

Stone of Summoning brings a big Imp to fight against your enemy. Sometimes,
it remains as a stone and you have to collect it and throw again. Besides
attacking your enemies, the Imp is very useful in distracting their fire
from you.

Ring of Flight has changed a lot: back in Heretic, you can easily cheat one;
in Hexen, the only way to get a Ring of Wrath is to get 25 copies of
everything; now in Hexen II, you cannot use cheat to get any rings (but you
can cheat to toggle the fly mode). In Hexen, the flying capability lasts to
the end of the level; in Hexen II, it fades out like in Heretic. Finally a
new behaviour. Ring of Flight now regenerates. Shortly after your power of
flight fades, another Ring will appear in the original position.


Hexen II Useful links



Developer: Raven Software

Publisher: Activision

Game review available at Adrenaline Vault

Home page on Activision and Raven Software

Demo version available at id Software

Official FAQ available at Hexen World

Cheat available at Adrenaline Vault

My games pages available at My Home. Choose My Favorite Things and look for
My Favorite Games.



Walkthrough



Hub 1: Blackmarsh

Hub 2: Mazaera

Hub 3: Thysis

Hub 4: Septimus

Hub 5: Back to Blackmarsh

Demoness Guide to Portal of Praevus


Questions awaiting answers



Kindly let me know if you have answers for the followings:
* Who is Steve? The game can produce the message You've killed Steve!!!!
but I haven't seen the message or Steve.
* In Thysis, at Palace of Pharaoh, you need to break a bust of Anubis. I
believe there is a hint somewhere about this. where? At the same time,
there is a message You DARE defile the image of Anubis! Where is this
message?
* In the Reflecting Pool of Septimus, I was told the Health Vials in the
outer pool (the one in the hollow tower) would regenerate after you used
them. I have never seen it happen. Can anybody confirm or refute this
assertion?
* In Septimus there is an area called Bath of Demetrius. Greek has
Demeter but Romans called her Ceres. Who then is Demetrius?
* In the Temple of Mars of Septimus, there are 9 pedestals in the Mars
Room, but I have only identified 8 Mars Prize Buttons in the whole hub.
Does that mean 1 Mars Prize is still outstanding and evaded me and every
walkthrough I have seen? Seems it never existed. Or has anybody found a
9th Mars Prize?
* For once I have converted a Shadow Fallen Angel to a normal Fallen
Angel by hitting her continuously. Has anyone similar experiences with
Shadow Fallen Angels or with other shadow monsters?
* Behind the Mage's Lab in Back to Blackmash, there is a secret room
next to the elevator (the elevator going down to Mage's study, not the
elevator going up from the Tower) behind the bookcase. Has anybody found
anything useful inside? Inventory items, powerups, secretes, Easter
Eggs, anything? I cannot find anything other than a room.
* In the Eidelon's Ordeal should be a message saying The Soul Key awaits
those who brave the Ordeal and survive. Where is it? I know it is
somewhere but I haven't found it.
* In Portal of Praevus, why is a Gyagk called a Yakman?

I am glad to have received answers to some previous questions:
* What is intelligence, wisdom, dexterity and strength (the values
assigned to each character)? How do they affect the ability of the
character?

Thanks to Lucky Starr who supplied some information on this.
Intelligence and wisdom affects your Mana level. The Mana values listed
in the character class tables above are only the maxima, and the stats
value determines the exact value. Dexterity determines how fast the
character moves, and strength how much damage the character deals in an
attack.

* Why is the Seal of the Ovinomancer also called Bo Peep?

Many thanks to Lucky Starr who solve this mystery. Bo Peep comes from a
child poem called "Bo Peep and her Little Sheep", and Raven chose this
as the nick name for the Ovinomancer.

* In Septimus, there is message Only the charitable shall pass. Where is
the message?

Thanks to Lucky Starr who answered this question. His answer has been
incorporated to the Reflecting Pool part of the walkthrough.



By the same author



See also my other game guides available at my home page [under My Favorite
Games] and The Spoiler Centre: Hexen II: Game Guide for Assassins under
Action Games, Raven Software (at this URL).
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* Resident Evil Complete Walkthrough under Action Games, CAPCOM (at this
URL).

* Resident Evil II - editing saved games under Action Games, CAPCOM (at
this URL).

* Thief Walkthrough - Getting all Loots under Action Games, Looking
Glass (at this URL).


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