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Читы для Hitman: Codename 47

Чит-файл для Hitman: Codename 47

Hitman:
Codename 47

в России известна как

Hitman:
Агент 47

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Название в России:Hitman: Агент 47
Разработчик:IO Interactive
Издатель:Eidos Interactive
Локализатор в России:Boolat Game Development Company
Издатель в России:Новый Диск
Модель распространения:розничная продажа
ISO статус:релиз состоялся 21 ноября 2000 года
Официальный сайт:Открыть русский сайт
Жанры:Action (Shooter) / 3D / 3rd Person / Stealth
Похожие игры:Deus Ex, Thief 2: The Metal Age, Thief: The Dark Project, Брат 2: Обратно в Америку
Multiplayer:Отсутствует

Даты выхода игры

вышла 25 января 2007 г.
вышла в ноябре 2000 г.

Solution [ENG]

Информация актуальна для
Training
Overview: This is the awakening mission. When you first begin the game, you will
need to play through the Tutorial Mission.
For this mission, I will cover the basics. This is a Tutorial Mission, so I will
treat the walkthrough as such. The following missions after this one will not
have such detailed info (e.g. how to drag a body, etc.)

Target: None

Reward: None

Equipment: None. You will gather some during the mission

Quick Hints (highlight to read):

1. Learn to change clothes in the first room.

2. Learn how to use Melee weapons, Pistols, Sub-Machineguns, and Rifles.

3. Kill the guard on patrol with a melee weapon. Take his clothes.

4. Walk up to the guard on duty. He will open the door so that you can escape.


As you begin playing Hitman: Codename 47 for the first time (or if you have had
to restart), you will find yourself awakening from the shackles that held you to
your bed. A mysterious voice will speak to you, guiding you through the mission.
Follow the advise of the voice and you should be fine.
First, you will want to change your clothes. In the first room from the room
that
you awaken in, you will find a set of clothes folded and placed on the bench.
Play with the keyboard controls a little to get the hang of it all. Opening the
door, closing the door, change clothes a few times, etc. You can use your right
mouse button combined with your mouse wheel to do these actions, or you can use
the action key (check your configuration for exact key).

 Once you are familiar with the basic controls, head through the next door. You
will be in a smaller hallway. To the left there is an elevator that can not be
accessed from your location. So, head across the hall and enter the door before
you.

Inside, you should see a latter that leads up to a small catwalk. Here, you will
learn how to climb latter's and how to jump. Begin by climbing the ladder that
is
in front of you. Once your on the catwalk, walk the length of it until you come
to the "dead-end". You will need to jump across the open area that separates the
two catwalks. To jump across, all that you need to do is bump up against the
railing at the end of the catwalk. You will automatically make the jump. Once
you
are on the other side of the catwalk, make your way to the little ladder and
climb down.

From here, you should see a lower portion in the floor. You need to drop down
into this lower area. The fencing prevents you from simply walking across.
Anyway, once you're down in the hole, find the next ladder and climb up on the
other side of the fence. Open and exit the door to the next area.

Remember the elevator that we could not access before? Well here it is, but we
are on the other side. We can access it from here. To activate the elevator, use
your right mouse button on the elevator activation panel, or use your "action"
key. You will want to be inside the elevator when doing this. I say this,
because
there are 2 panels. One outside the elevator (call elevator button) and then one
inside (level select buttons). If you are using the right mouse button, you will
find 2 options in the small pup-up option box (Basement 1 and Basement 3). One
of
these options is your current floor (the floor that you are on), and the other
option is for the floor that you can access from this elevator. Play with the
two
until you figure it out (you will need to know how to select from the small
menu).
[Note: This image displays the view from to inaccessible side of the
elevator...]


 After you manage the elevator and make it to Basement 3, look for the door
marked "Close Combat Training Ground". Inside this room, you will find a red and
white practice dummy, and on the table, you will find a Fiber Wire and a few
Pentagon Knives. Spend a moment learning how to select items when a pile of
items
are presented. You will need to learn this. Use your right mouse button to bring
up the options box. Use your mouse wheel to scroll through the options, and the
use the left mouse or the action key to select which option you want. Also
practice holstering the weapons, and switching between them. You can get to your
inventory menu by rolling your mouse wheel up and down, or with the page up/page
down keys.
Once you have the hang of it all, attack the Practice Dummy. You will notice
that
the dummy is marked front and back. Try attacking the dummy with a knife and the
Fiber Wire from both sides. Notice how the effect is stronger, or more effective
when you attack from behind. In fact, the Fiber Wire will not work at all unless
you are behind the Dummy. When you have had enough, Holster knife and Fiber Wire
(so that your hands will be free), and then head for the next room; "Pistol
Shooting Range".


In the Pistol Shooting Range, you will find a small assortment of pistol
weapons.
Pick all 3 of them up, and then pick up all of the ammo that is scattered
around.
Spend a moment switching around the weapons. You will notice that you can hold 2
pistols at the same time. Holster your weapons, and then try to get two pistols
in your hands at the same time again (this time without picking them up from the
ground). It doesn't work as easy huh? Try using the CTRL key along with the
Right
mouse button menu. While holding one gun, press and hold the CTRL key on your
Keyboard. With the CTRL key held down, click the right mouse button and scroll
to
the pistol that you want to hold. Select it, and then release the CTRL key. You
should pull out a second pistol with your free hand, and now you are holding 2.
Anyway, move on to the shooting range.
Near the Range, you will see a points counter, and a green button. The Counter
will count all of your target hits, and the green button will bring the target
up
close so that you can see where you hit. Bringing the target up close will reset
your point score. Once you have toyed with the pistols enough, move on to the
next area.

Here, you will practice with Sub-Machineguns. You can pick both weapons up, but
you can hold only one at a time. Holster all of your weapons, and then pick up
each of the Sub-Machine Guns. Grab all of the ammo as well. When you are ready,
begin working your way through the "Maze". Along the way, cardboard silhouettes
will pop-out for you to shoot. The red ones are valid targets, and the blue ones
are non-targets. You can spend a lot of time here if you wish, or you can just
run right on through. On your way out, you will find an elevator. Access it just
as you did on the last elevator, but this time you will need to hit the "call
elevator" button before you can enter. Anyway, you want to head for Basement 2.

When you exit the elevator, you will find the Rifle Target Practice Area. Play
with the rifles to get the hang of each one. When you are done, be sure to drop
all of the weapons that you have gathered, except for the Fiber Wire. Yes, drop
them all to the ground. Also, holster the Fiber Wire, so that no one can see
that
you have it. Once you are sure that you are not displaying any weapons, exit to
the next area. You will find 2 guys in blue/green uniforms. One of them will
walk
up and down the small hallway, and the other is sitting at the desk on the other
side of the fencing. You will want to wait until the walking guard is around the
corner, out of view of the sitting guard, and then take him out. You will want
to
use the Knife or the Fiber Wire, and attack the guy from behind (so that he does
not see you attacking him). Also, you will want to be in sneak mode (check your
configuration for exact key). If you are in sneak mode, the guy will not become
alarmed when you pull out your weapon.

Once he is down, drag his body a little to get the hang of doing that. Do not
drag his body where the sitting guard can see it. Once you are done dragging
this
guy around, take his clothes. This way, you will look like you should be in the
place, and no longer look like a madman trying to escape. Drop any weapons that
you are holding as well, or the sitting guard may catch on to your disguise.
Once
you are disguised, and are not holding any weapons, walk around the corner and
right up to the sitting guard. He will open the gate, allowing you to exit. Walk
the length of the hallway to complete this mission.


Mission 1
Overview: This Will be your first real mission. It is a simple mission, and very
short, but it does a have learning curve from the Tutorial Mission.
Target: Red Dragon Negotiator

Reward: 13,000 (paid in advance)

Equipment: AMT 1911 Hardballer, Blaster Jagdwaffen R93 Sniper.

Quick Hints (highlight to read):

1. Locate access to the rooftops via an elevator.

2. Wait for the arrival of the Negotiator.

3. Kill the Negotiator with your Sniper Rifle.

4. Exit the map via your car, avoiding excess confrontation.


When the mission begins, you will need to move quickly towards the center of the
map. Use your run key to move faster then the default walking mode. You can
locate the map by hitting the [F1] key, and then cycling through the menus, or
you can hit the Map key ([M] by default). Check the map above for an example,
and
also to reference while reading the walkthrough.
 Anyway, you will notice the 4 buildings that you can use to access the
rooftops.
The one marked with a red X is the building with the best "line-of-sight" to
your
target. You can choose any Building, but consider that you may need to be
a "crack-shot" if you are on any other building. Also, consider your escape
route. You will want to have a good plan on the path back to your car.
Once you have located a suitable building, scurry around it until you find the
service elevator along the outside edge. Access the elevator the same way that
you did in the tutorial. While riding the elevator up, access your inventory
menu, and select the Sniper Case.

You will bend over and assemble the Sniper Rifle from the assorted parts
contained inside the case that you were holding. I suggest that you do this
while
riding the elevator, so that you can spend your time on the roof to get the best
angle.

See the big Buddha statue in the center? You will want to have a good sight of
that Statue, and if you picked the west-most building, you will also want a good
sight of the path leading up to the statue. your target will stand in front of
this statue during this mission.
You may not have a perfect view of the front of the statue (as shown in the
picture), but you will at lease need a view of the statue. Chances are, you will
view the statue from behind, but you will still have a clear shot of the target
when he arrives.




Anyway, if you wait, shortly after your all set, two cars will roll in. The
first
car holds the Blue Lotus Negotiator. He is not a valid target. Do not fire on
him. The second car will hold the Red Dragon Negotiator. Now, he is your target.
Watch as both sides send their Negotiators to speak with each other at the
Buddha
statue. Wait for them to meet up. You should have a long time to get the perfect
shot (but don't take too long). Once your sights are set on the Red Dragon
Negotiator (the guy dressed in black with red trim), take your shot. If you
miss,
try again. If you alert them to your presence, they will run back to their cars
and escape (you'll need to restart the mission [Shift] + [ESC] by default).


A helicopter will enter the scene after the Red Dragon Negotiator is down. If
you
feel that you are skilled enough, you can attempt to snipe the gunner out of the
side of the helicopter. However, you do not need to do this. Just make a run for
it. Drop your Sniper Rifle on the ground, enter the elevator, press the button
to
access the ground level. Once your on the ground, run like hell back towards
your
car. Avoid or ignore any of the guards that are searching for you. You can
absorb
a few shots, but you should try to dodge as much fire as you can. Duck behind
obstacles whenever possible, but do not stop running.
Once you make it back to your car, run up to the driver side door as if you were
going to jump inside. A cut-scene will take over, and the mission will be
complete.


Mission 2
Overview: This mission requires more stealth, and cunning then brute force. In
fact, if you play it right, you will need to kill only one guy.
Target: Blue Lotus Emissary, all Blue Lotus Triad Members.

Reward: 12,000

Equipment: Fiber Wire, or Dyabun Knife, Car Bomb w/ Remote Detonator

Quick Hints (highlight to read):

1. Sack the Driver as he takes a leak.

2. Plant the Car Bomb inside the Car.

3. Return to your car.

4. Detonate bomb as targets car passes the 4 Blue Lotus Members.

5.Escape using your car.


When the mission begins, the targets Car will begin dropping off Blue Lotus
Members at the location marked "4 Blue Lotus Members". You will want to quickly
run across the street, and head for the location marked "Sewer". From here, you
should be able to see the car as it pulls up to the front door at the location
marked "Car".
Anyway, watch and wait for the Driver to make his way into the alley. He will go
and take a leak. You will want to take the Driver out, while he is taking care
of
his business. Use the Fiber Wire or the Dyabun Knife. Time it so that the
Civilian that passes by does not see you (check image).





 Drag the Drivers body into the sewer so that no other "passers-by" will become
alarmed from it. Take the Drivers clothes, and holster your weapon. You may also
want to pick up the Drivers Beretta as a back-up, but make sure to holster it.
Now, make your way to the driver side of the car. Pull out the Car Bomb. Don't
worry, holding a Car Bomb doesn't seam to alarm any of the Triad members or the
Civilians. Anyway, with the Car Bomb in hand, right click on the car door.
Select
the Place Bomb option, and you will automatically climb into the car and plant
the Bomb. Alternatively, you could have used your "Action" key to plant the
bomb.



Once you have successfully planted the bomb, quickly make your way back to your
car, but do not exit the area. Instead, pull out the Remote detonator, and wait
for the targets car to pass by the remaining 4 Blue Lotus Members (Remember? I
mentioned them at the start of this mission. Check the map for their location).
As the car passes them, hit the button to blow the Car Bomb that you planted.
You
should be able to take out all 4 Blue Lotus Members, and all of the guys inside
the car.
Climb into your car, which will complete the mission.


If any of the Blue Lotus Members survive the Car Bomb, use the Beretta that you
gained from the Driver to finish up. Before you just go looking for targets, try
exiting the mission with your car. If the pup-up window says that you are not
finished, then go looking. Chances are, the one remaining guy is just around the
corner, where the car was heading too. Remember, there were 4 guards. If
watching
from your car, you may only see 3 of them. The fourth one is just around the
corner.


Mission 3
Overview: Pre-planning is key to this mission. Timing is another large factor.
Target: Red Dragon Negotiator & Chief of Police.

Reward: 15,000

Equipment: Fiber Wire or Dyabun Knife, Beretta 92 Silenced.

Quick Hints (highlight to read):

1. Quickly get to the Restaurant and speak with the Bartender for the Bathroom
Key.

2. Drop your pistol inside the Bathroom.

3. Catch the Red Dragon Negotiator while in-route to the Restaurant.

4. In disguise, enter the Restaurant, and then grab your pistol from the
Bathroom.

5. Kill the Chief, drop the Amulet at the scene, escape to the Rendezvous point.


When you begin, you may want to hit the map key to get your barring. Once you
know where you are at as opposed to the rest of the map, head east-ward towards
the Restaurant. The location is marked on the map above as "Resturant" (Yeah,
small typo). Enter the Restaurant and speak with the Bartender. Ask him to use
the restroom, and he will give you the key. Grab up the key, and then enter the
Bathroom.

 Once your in the bathroom, drop your Beretta on the ground.
If you look on the wall in here, you will see a window. Use the window to exit
the Restaurant (for no reason then to do it). You may want to select your map at
this point to see where you exited the Restaurant at. You'll notice that you are
in the alley, near the rear of the Restaurant.




Make your way to the sewer in the north. You will want to hang out in this area
and wait for the Red Dragon Negotiator to walk around the corner. The Negotiator
will enter the area from the northeast.
Wait until he is as close to the sewer as he can get, and then (from behind with
a Fiber wire or Knife) take him out. Quickly drag his body into the sewer. Take
his clothes, and take the Red Dragon Amulet from his body. Drop any weapons that
you may be holding (Fiber Wire or Knife), and head for the Restaurant.

[Note: It helps if you enter sneak mode just before you pull out your Fiber Wire
or Knife. This way, the Negotiator will not become alarmed.]



Enter the Restaurant through the front door. The Police outside will frisk you
before allowing you inside. When you do enter, walk up to the Police Chief and
select the "talk" option (or use the "Action key").
The Chief will speak with you for a second, and then you will ask him for a
moment while you use the Bathroom. Before entering the Bathroom, go ahead and
pull out the Red Dragon Amulet, and drop it on the table or on the ground. Once
that has been done, enter the restroom and pick up the pistol that you dropped
earlier. Open the door to the bathroom, aim at the Chief, and take him out (as
seen in the image to the right).

Once the Chief is down, all that remains is for you to escape. You can try to
make a quick run right out of the front door, but you will probably be better
off
by going out the window.

To exit the window, drop your pistol back onto the floor after you kill the
Chief. Select the window, and climb out. Avoid the guards incase they saw you.


Alternative: If you are unable to get into the bathroom, or if you did not get
the key before the Chief arrived, you do have an alternative. You can enter the
kitchen inside the Restaurant. You will find the Cook, and on the table, you
will
find his cooking knife. Pick up the knife, and quickly make your way out to the
the Police Chief.
If your smooth about it, you can holster the Knife and actually make it to the
Chief before anyone knows anything. However, chances are, you were caught when
you picked the knife up. No problem... Just run quickly out of the kitchen, and
right up the the Chief. Begin stabbing him until he dies. Don't forget to drop
the Amulet at the scene of the crime. Things will be a lot easier for you if you
drop the Amulet before going in to grab the Cooks Knife.


Mission 4
Overview: This is one of the more difficult missions thus far, and one of the
tougher missions in the game. You will need to rely heavy on disguises.
Target: Lee Hong

Reward: 15,000

Equipment: Fiber Wire or Dyabun Knife, Kevlar Armor (optional, but helpful),
Beretta Silenced, Pistol Ammo.

Quick Hints

1. Speak with the Bartender for a Credit Flyer.

2. Get a disguise from the guard near the Bathrooms.

3. Locate and rescue Lei Ling for the Safe Combination.

4. Locate and rescue the captured CIA operative for the Safe Location.

5. Locate the safe, and snatch the Jade Figurine.

6. Trade the Jade Figurine to the Herbalist for a Vial of Poison.

7. Get a "Waiter" disguise from a Waiter near the Restrooms.

8. Speak with the Chef for a bowl of soup. Poison the soup with the Poison Vial.

9. Serve the Bowl of soup to Tzun.

10. Use the basement "secret entrance" to  gain entrance into the Headquarters.

11. Kill Lee Hong, and then escape using the boat.



The Bartender will be quietly tending his bar, re-stocking items, and cleaning
the bar top. Walk over and speak with him. He will extend you a line of credit
to
purchase drinks, food, women, you know... The basics. After the conversation,
the
Bartender will reach behind the bar and retrieve a Credit Flyer for you. Pick
this up. You will need it if you are to convince the guards around the place
that
you can afford all of the services that they offer.
Speak with the Bartender again to learn about the CIA agent in the basement.

 When you begin this mission, you may notice that you are in the same area as
where you blew up the car with the Car Bomb in mission #2. This time, you will
enter the building where the car was parked earlier. Before you do, make sure
that you are not holding any weapons. Holster them all.
Enter the main building, and then continue straight ahead. You will pass a few
guards towards your left and right, but they should not react to you so long as
you are not holding any weapons. If you continued straight ahead when you
entered, you should see a sign for the Bar. You will want to enter that door,
and
then locate the Bartender.


With the Credit Flyer in hand, make your way across the Restaurant to the
Restroom area. Check the Floor 1 Area Map for the location (marked by blue
text).
You will see a lone Guard hanging out in front of the doors to the Ladies and
the
Gentlemen's Restrooms. You need to kill this Guard for his clothes. You will
then
be disguised as one of the Guards. However, there is one main thing that you
need
to know before you go around whacking folks in this mission. Just about everyone
can be seen by someone else. This Restroom Guard is one of the few guys you will
find by themselves. But, the Waiters for the Restaurant make regular trips to
the
Restroom. They do not seam to have any real reason to do this, other then to
check their appearance. Anyway, you will need to make sure that the Waiters do
not catch you while you are killing the Guard.
Kill the Restroom Guard from behind, using a Fiber Wire or a Knife. The Waiters
do not visit the Ladies Room, and none of the Ladies in the place seam to need
to
go either. So, drag the Guards body into the Restroom, and then take his
clothes.
You may also want to take the MP5 that he drops, but be sure to "Holster" it so
that no one sees you walking around with it.

 Now that you are disguised, make your way to the second floor, and enter the
Brothel. If you look on the map for Floor 1 Area, you will see the stairs
leading
up to the Brothel. They are located directly south of the Ladies Room. You will
need to work your way around to the stairs. You need to locate the "Fat Man" (as
seen in the picture to the left). If you have the Credit Flyer then the Fat Man
will allow you through to the Brothel.
You will also want to make a mental note of another door that is next to the
"Fat
Man Door". If you are looking at the Fat Man, as shown in the image to the Left,
you should find another door guarded by a single Guard. We will be returning to
enter that door, so make a mental note of it. Anyway, enter the "Fat Man Door",
and work you way through the area.


Once your in the Brothel, locate the Madam, and the Prostitute named Lei Ling.
Speak with the Madam, and she will hook you up with Lei. Follow Lei Ling to her
room, and then speak with her.
Lei Ling will confess that she should not be in Hong Kong, and she will ask that
you assist her in escaping. In exchange, she will give you the Combination to
the
Safe.

After the Conversation, Lei Ling begins running out of the Brothel. Follow
her...
You will pass one guard that will stop you if you have not already gained a
disguise. If you have been following the Walkthrough, then you should have a
Disguise on.

Anyway, Lei Ling will run until she is behind a fencing. You will not be able to
speak with her. To continue on, all that you need to do is climb the ladder. A
cut-scene will take over, showing all the stuff that happens during your
"climb".
When the cut-scene ends, you will be behind a dumpster, with a Guard patrolling
before you. In the cut-scene, it showed you hiding from this guard. However,
there is no reason to take this guard as a threat. You can run right out in
front
of him if you wish. Just do not brandish any weapons in front of him.


Follow Lei Ling down towards the chain-link fence gate where she will escape.
During the conversation with her, she will give you the Safe Combination, and
she
will tell you about the CIA agent who is held captive in the basement. Lei Ling
tells you that the CIA agent may know the location of the Safe.

Now, remember the door I mentioned near the Fat Man? Head for that door now. You
will access the Basement, where the CIA Agent is being held. Check the Map for
the location (marked as CIA). There is one Guard in front of the door, and
another that makes a routine patrol through the area. Your best chance at
success
is to stand near the Door to the CIA Agent, and watch for the patrolling guard.
Once you see him, begin following him along his patrol. You want to wait until
this Guard enters a room with a couple boxes scattered around. This is the only
place where you can kill him, and ditch his body, without being caught. Anyway,
when you do kill him, kill him quietly with a Fiber Wire or a Knife. Go ahead
and
change into his clothes as well. The Red Dragon outfit will carry more weight
with the Guards in the area.

Now, with the Patrolling Guard out of the way, return to the CIA Agent area, and
take out that Guard as well. You can try to take this guy out quickly and
quietly
with your Knife or Fiber Wire, or you can put a bullet in the back of his head
with your Silenced Beretta. Either way that you choose, you should be in sneak
mode before pulling the weapon out of your inventory. If you are not in sneak
mode, the Guard will be alerted as you're pulling the weapon from your jacket.

Once the door Guard is down, open the door to the CIA agent, and then drag the
Guards body inside. Speak with the CIA Agent to free him from his shackles.
Listen carefully to what the CIA Agent says. He will tell you where the Safe is
located. The location will change each time that you play the mission. There are
4 locations that could contain the correct safe. Each of the safe locations are
marked on the map (marked as S-#). If for any reason you did not catch the Safes
location, you can always locate it by using the map. Just pull up the map and
look for the blinking circle.


 Now, make your way to the location where the real Safe is located, and deal
with
any guards that may prevent you from opening the Safe. Use the Safe Combination
on the Safe, and then take the Jade Figurine and Holster it. You will need to
take the Figurine to the Herbalist on the First Floor, just off of the main
Restaurant Area. If you look on the Floor 1 Area Map, just above the letter R in
Restaurant, you will see a small room. This is the Herbalists Shop.
Talk to the Herbalist, and hand him the Jade Figurine. In exchange, the
Herbalist
will tell you about the "Secret Entrance" to the Headquarters, and he will give
you a Vial of Poison.


Once you have the Vial of Poison, make your way back to the Restroom area. Along
the way, you may notice Tzun and *Lee Hong* Sitting at the table. Just ignore
them, and continue towards the Restroom. [Note: Sometimes, Tzun will notice that
you are an imposter and alert the Guards. To avoid this, try to grab the Vial of
Poison, and exit the Herbal Shop as fast as you can. Also, make sure that you
Holster the Vial of Poison, so that no one sees you running around with it.]
Anyway, while in the Restroom area, wait for one of the Waiters to make
their "scheduled" trip to the Restroom. Make sure that you have the Waiter
alone,
and then slit his throat with the Knife or choke him out with the Fiber Wire.
Drag his body into the Ladies room with the other Guards body. Take the Waiters
clothes, holster your weapon, and head for the Kitchen (marked on the map).

You will need to speak with the Chef, who will tell you to take the bowl of soup
to *Lee Hong*. Before you do that, pour the Vial of Poison into the Soup. You
will automatically pick up the soup after you have poured the poison into it.
You
may need to "Holster" the soup so that you can hide the Vial of Poison (or drop
it to the ground). You do not want to be caught serving the soup while holding a
Poison Vial. Pull the Soup back out of your inventory, and then head for the
Restaurant. Walk over to *Lee Hong* and serve the soup. Tzun will "Taste Test"
the soup before *Lee Hong* will eat it. Of 'course, Tzun will die from the
poison, and *Lee Hong* will escape. No worries, *Lee Hong* has made his way back
to the Headquarters, and locked himself inside. Remember the "Secret Entrance"
that the Herbalist told you about? Well we will need to use that to enter the
Headquarters.

Check the Basement Area Map for the path. If you look for the Headquarters, you
will see the path that leads up to it. Enter the Basement as you did to rescue
the CIA Agent, and then begin heading north. Look carefully along the way, as
you
should be able to find an AK-47 Rifle, and some 7.62 ammo clips. You may end up
needing this weapon, so as you are walking through the Sewers, keep an eye out
for the weapon and ammo. [Note: You can also find Kevlar Armor, Ak-47, Ammo, and
more in the "Staff Area" (marked on the map). If you feel like going back for
it,
it wouldn't be such a bad idea. Sure, you can get a Sub-Machinegun, or an AK off
of any of the Guards, but you will still need a lot of ammo if things go bad.]
Continue moving through the sewers until you locate an elevator. The elevators
are marked on the map by a little orange-ish colored square. You will need to
access Basement 2, and then make your way to the next elevator, which you will
take to Level 1.

Once you are inside the Headquarters, make your way up the stairs, and locate
*Lee Hong*. You will notice that he patrols the main room and the 3 smaller
rooms
off to the sides. The best room to wait for him is the room with the desk (the
desk has a small Bonsai Tree on it). If you can, use a Fiber Wire or a Knife to
take him out. This is difficult to pull off without being caught. If you are
caught, pull out the AK-47, and begin taking out the Guards that are attacking.
If things do get messy like this, be thorough, and kill them all. You do not
want
to get "ambushed". Anyway, before you leave *Lee Hong's* body, be sure to check
it for the Letter that he is holding. Once things calm down, take a moment to
read the Letter. It may seam a bit bleak at first, but it does feed the story
line.
Make your way back down the stairs, and locate the "whicker" door leading to the
escape boat (see in the picture to the right). Open the door, and use the
elevator to access the docks. There will be a guard down there, but if he does
not attack you, then you do not need to attack him. Jump into the boat, and make
your escape. Mission complete...


Alternative: You could assassinate Lee Hong while he is in the restaurant. Do
not
bother picking up the Poison Vial, and do not bother disguising as a Waiter.
Instead, Put a few bullets into Lei Hongs head, and then make a break for the
Sewers (quickly). To pull this off, you will want to have gathered the weapons
and ammo from the "Staff Area" or from the Sewers. You will need to kill a lot
of
people this way, but once you reach the Sewers, things should calm down. You may
want to kill a Guard while in the Sewers, and take their clothes. Even though
the
Guard may be dressed the same as you are, changing clothes will help to re-
disguise you again.
Make your way to the HQ through the Secret Passage, and then use the boat to
escape.


Mission 5

Overview: This mission is the start of a series of missions. You will not have a
chance to purchase items or equipment for the next few missions. For this
reason,
it is important that you buy what you need now.
Target: Idol

Reward: 5,000

Equipment: Compass, Fiber Wire, Dagger (name here), Binoculars, Kevlar Vest,
M16,
one 5.56 ammo clip.

Quick Hints (highlight to read):

1. Locate the Crash Site.

2. Gain possession of the Idol.

3. Take the Idol to the Village.

4. Locate the Bridge.

5. Save the Villager.

6. Return to the Village.


When the mission begins, you will be at the location marked "Start Here" (on the
map). If you head NW of your starting location, you can pick up some 5.56 ammo
for your M16, a Beretta92, and a few Pistol Ammo Clips. The weapons and ammo can
be located inside the Para-dropped supply crates. You can pick up more 5.56 Ammo
directly north of the starting location, and to the SW of the starting location
you can find some 7.62 ammo (for the AK-47).
Now, head for the Crash Site (marked on the map). Once you reach the road, tread
lightly. The Columbian guards will be traveling the road, and they will be
securing the crash site that is across the road. Anyway, use your Binoculars to
scout ahead before advancing beyond the road. Keep an eye out for a pair of
guards, or a lone guard on patrol. You will need to take out at least one guard
so that you can take their clothes.

 If you are at the starting location, head directly towards the SE. Right after
you cross the road, you should find 2 guards that are easy targets. After you
take them down (or any guard for that matter), walk over to one of the bodies
and
take their clothes. You will also want to ditch your M16 and pick up one of
their
AK-47s. The reason for this is that the Columbians do not carry military issued
M16s. If you are dressed like a Columbian, but are seen holding a M16, the real
Columbians will open fire. For this reason, you should ditch the M16 and grab
the
AK-47 that the Columbian dropped.

Why didn't we just buy an AK-47 at the start of the mission instead of the M16?
Well, you could have. The M16 was a better choice because it is more accurate at
a distance then the AK-47. Because we needed to kill someone to get their
clothes, we were going to need to be at a distance (or the enemy would fire on
us). Also, the M16 is cheaper then the AK-47. Good enough? Good...

Anyway, now that we are wearing a Columbian outfit, and carrying an AK-47, we
should fit right in. Continue towards the Crash Site. When you arrive, you will
notice that the Columbians have already arrived, and have already secured the
crash site. Walk on up to the crashed plane as if you were supposed to be there.
Take a look around until you locate the Idol on the ground in front of the door
to the plane. If you grab the Idol, the guard that is standing there will open
fire, so we need to take him out. Go into sneak mode and then walk behind the
guard. Use the Fiber Wire to choke him out. Be careful for patrolling Guards,
and
be careful for the guard that is up on the wing. If any Columbians see you
holding a Fiber Wire, they will open fire. Why would they do something like
that?
Well none of the other Columbians have Piano Wires, so maybe they are jealous.
In
any event, be sure that no one sees you choke the guard out, and be sure that no
one sees you holding a Piano Wire (Fiber Wire). Once the guard is down, drag his
body into the plane (just to be safe). Snatch up the Idol, and then head
directly
NE. We will stop along the way to pick up more ammo, and a better gun (the
M-60!).

When you reach the first supply crate, you will find more 7.62 ammo for your AK-
47. Pick it all up, and then head north. Use your map to help with navigation.
In
the North area of the map, you will find a supply Crate that holds some Machine
Gun Ammo, and another one that holds 2 M-60s. Grab up the ammo, and grab one of
the M-60s. Do not worry about what the Columbians will think, they are ok with
you walking around with a M-60, just not a M16...


Once you have yourself a M-60, head east, towards the Village (marked on the
map). Along the way, you may run across one of the Villagers statue guys. These
things are scattered all around the map, and each one is pointing in the
direction of the Village. Anyway, if you find one of these, just follow in the
direction that it is pointing in, and you will run into the Village.
When you do find the Village, you may also notice that the Villagers have their
dart guns aimed at your head, and they are ready to "stick it to you". Reach
into
your inventory and pull out the Idol that you recovered from the Crash Site. The
Villagers will not act defensive towards you.


 Some Villagers may point in the direction of the Village Chief, and one of them
will actually speak to you. Locate this Villager at the front of the Village (SW
side). He doesn't say much, but he does tell you where you can find the Village
Chief. You do not need to mess with him if you do not want to, but in any case,
follow the little walk path that the Villagers have created. This path will lead
you right to the Village Chief. Well, actually, this path will lead right to a
group of Villagers, and once you show them the Idol, the Chief will walk up and
introduce himself.
It seams as if the Village Chief has another problem for you to deal with before
he will help you locate the Drug Lord. Anyway, his Brother has been captured by
the Columbians, and is being held on the Bridge. East of the Village, you will
find a river. Follow the River towards the south. The bridge is marked on the
map
as "Captured Villager".


As you near the bridge, you will see a Guard Tower. You will need to climb up
the
ladder on this tower, and take out the Guard. Use the sneak mode (hit the sneak
key) and then, from behind, take the Guard out with the Knife or the Fiber Wire.
Once the guard is down, grab the Sniper Ammo, and the Sniper Rifle. Scope the
area out a bit... You will find 3 guards at the foot of the bridge, 3 guards
near
the Villager on the center of the bridge, one guard in a Guard Tower on the
other
side of the bridge, and a Helicopter that patrols the area.

Wait until the Helicopter is not in the area, and then snipe the guard in the
Tower on the other side of the bridge. Follow up by taking out the 3 guards on
the center of the bridge and the 3 guards at the foot of the bridge. The
Villager
should run away once you have cleared all of the guards out of the way. Once you
see the Villager run off, you can exit the Tower and head back to the Village.

[Note: You may find it easier to use the M-60 to take out the 3 guards at the
foot of the bridge. Often, these guys will see you take out the guard in the
tower, and then they will begin firing on you. If this happens, use the M-60 to
put them down.]

Approach the Village Chief and speak with him. If the Captured Villager has not
returned to the Village yet (he should be standing near the Chief), then just
wait until he arrives. For some reason, the Captured Villager takes the long way
home. Anyway, the Chief will tell you about their god, and he will allow you to
cross the bridge. A cut scene will take over, which will guide you across the
bridge.


Mission 6

Overview: This mission is pretty easy. You will need to locate the secret
entrance, but to do that, you will need to get past the Villagers "God".
Target: Secret passage to Drug Lord.

Reward: 5,000

Equipment: Whatever you brought with you from the last mission.

Quick Hints (highlight to read):

1. Locate the pigs.

2. Take a pig to the Jaguar.

3. While the Jaguar is eating the pig, run past.


This mission does not continue as you would expect. Instead of returning to
wherever it is that you buy your items from, this time, you will just carry what
you want from the last mission. The good news is that you do not need much to
complete this mission.
When you begin, open your map and check for the little dots. One dot marks the
area where the pigs are at, and the other marks the location of the Villagers
God
(the Jaguar). You should be wearing a Columbian uniform from the last mission.
If
you are not, then the Columbians in this mission will fire on you. If you are
wearing a uniform, you should have no trouble walking around as you like.


Anyway, move to the location marked "Pigs" on the map. You should find a group
of
pigs that walk around the area. If you fire at the pigs with your weapon, the
guards in the area will think that you are firing at them, and your cover will
be
blown. If you try to kill a pig with a knife, the pig will run away.
Do what you must to kill a pig, even if you alarm the Guards, you should still
be
ok. Just remember, you can not carry a pig around, and carry your rifle (or
M60).
For this reason, if the Guards do fire at you, just keep running. Head for the
location marked "Village God" on the map.


 Here, you will find the Jaguar, and a bunch of the Villagers. Run up to the
blood stained stone, and drop the pig there for the Jaguar to feed on. While the
Jaguar is eating, you can slip past it and enter the "secret entrance" to the
Drug Lord.

Alternative: Want to keep your rifle so that you can take it to the next map? Go
to the Blood Stained stone (where the Jaguar is located) and drop your rifle
near
the spot where you will drop the pig. Now go and get a pig and return. When you
drop the pig on the stone, pick your rifle back up, and then head for the secret
entrance.


Mission 7

Overview: Again, you did not have a chance to purchase items before you began
this mission. If you check the map, you will find a spot where you can pick up
new weapons if you need them.
Target: Pablo / Destroy Secret Lab

Reward: 30,000

Equipment: Whatever you brought with you from the last mission.

Quick Hints (highlight to read):

1. Enter the compound from the southern side.

2. Kill Pablo, who is on the second floor of the Mansion.

3. Grab the bomb and the letter from the Mansion.

4. Use bomb to blow up the Lab.

5. Escape using the airplane.


At the starting location of this mission, you will find a Para-crate which holds
a few knives and a Kevlar Jacket. If you need Kevlar, grab the one here. If you
do not already have a knife, pick one up here as well. Remember, Columbians do
not like to see other Columbians carrying knives. If they see you with it, they
will open fire. So, holster the knife.  If you need a rifle, you can pick up an
AK-47, and a few 7.62mm clips (AK ammo) at the southern location (marked on the
map).
Once you are "locked and loaded", head for the compound. You will need to enter
from the south side. On the map above, you can see that we have marked a few of
the tents where you can find ammo or weapons. The M-16 seams tempting, but do
not
go for it. If the Columbians see you with it, they will fire on you. However,
you
should grab the AK ammo (you may need it).

The Mini-gun is a lot of fun to play with, but just as the M-16 will give you
away, so will the Mini-gun. However, do make sure to grab all of the Machinegun
ammo that is on the ground near the Mini-gun. This ammo will work in the
Mini-gun
and the M60.

Also, you can locate a Silenced Beretta, pistol ammo, and Kevlar Armor in one of
the tents near the Lab. The exact tent in marked with a red B. You can grab the
Beretta and the ammo whenever you like, but you should hold off of grabbing the
Armor until your current Armor is damaged.

With that said, I will walk you through the basic way to complete this mission.
Know this... You are not limited to this option. In fact, if you scroll down,
you
can find an alternative to this mission, that in my opinion, is a lot more fun.
Anyway, lets begin...

Now that you have weapons and ammo, you need to begin thinning the ranks a bit.
The only real threats in this mission are the guards in and around the Mansion,
Pablo, the Guards inside the Watch Towers, and the 3 Guards in front of the
airplane. However, I doubt that you will be able to eliminate these Guards
without alarming most of the others. For this reason, you should be in full run
mode most of the time. It is a lot easier to avoid or escape a hostile guard if
you are running.





Enter the Mansion. If you circle around the Mansion, you can find a door that is
not guarded by the guards. When you enter inside, you will find 2 guards before
a
large door (as seen in the image to the right). You can try to knife these guys
quietly, but I suggest that you put a bullet into their heads with the AK-47. If
you get up really close, you can take them both out with a quick burst fire.
Just
line them up before you take the shot.


This will alarm the other guards, but as long as they did not see you kill the
Guards, they will not discover your true identity. If you just wait a moment,
most of the guards will come pouring into the room to investigate the sounds
that
they heard. You may be able to kill the guards one at a time as they enter the
room. Or, you can wait for them to bunch up into one large group. Take them all
out quickly. Aim for the head, or at least fire at head level. If you do not
have
a Voodoo 5 or something equal, your FPS may take a nose dive doing this. If you
have problems, you may want to kill the first 2 guards, and then continue
further
into the Mansion. Seek out another lone Guard, or a room with just one or two,
and then kill them. Continue this until you have taken out a large amount of the
Guards. This will reduce the particles on the screen, my lowering the number of
Columbians that your graphics car must draw.



Anyway, the idea is to kill all of the Guards in the Mansion. Do it however you
find the easiest. Once they are all dead, go up stairs, and open the large
double
doors. Inside, you will meet Pablo.
 Pablo is coked up and ready for a fight. If you have ever watched the old movie
called "Scarface", you may feel a moment of de`javu. I guess you could have
guessed that from the missions title "Say hello to my little friend". Anyway,
just as with the movie version, Pablo can withstand a large amount of damage
from
your AK. After you have done a set amount of damage, Pablo will spit out a
cheezy
cut-phrase, and then continue the fight. When Pablo stops to speak, you are
stopped as well. For this reason, it is foolish to fight Pablo with the Mini-gun
(because of the "spin-up" time). The best weapons to use are the M-60, the
AK-47,
or the Knife.

No less, whichever weapon that you choose to fight Pablo with, you should run in
and get as close to him as you can. For Pablos first attack, he will leap over
his desk, and then fire for the door. If you run in and get behind him while he
is making his opening attack, Pablo will still fire towards the door. Once you
are behind Pablo, you can "pin" him with your attacks. I say "pin" him because
you can fire at him without him running around the room. His dialogue will still
interrupt your attacks, but if you begin firing again as soon as the dialogue is
over, you can keep Pablo from moving. Just continue this until he is dead.
With Pablo out of the way, grab the bomb from his desk, and check his body for
his letter. The letter will fuel the story line a little further. If you do not
already have a M60, take Pablos. Remember all of that Machinegun ammo we picked
up? Well now you can put it to use.

Now, all that remains is for you to plant the bomb inside the Lab. You may want
to change your clothes before you exit the Mansion, and then head out for the
Lab. With the M60 in hand, you should be able to pick the Columbians off at a
distance. If the Columbians are hostile towards you (highly likely), then walk
cautiously, and pick them off before they are in range to fire on you. Be extra
cautious from the Guards in the towers. It seams as if they always catch you.

Once you are at the Lab, clear any Columbians out of the way, and then enter.
You
may find more Columbians inside the Lab, and through the door on the other side.
Kill them if they are hostile.


 Inside the Lab, you will find a stack of boxes labeled "explosives". This is
where you will plant the bomb. Just pull the bomb out of your inventory, and
then
set it on the explosives. Once this is done, make a run for the airplane. you
will still need to use the bombs remote to detonate it, but get clear of the Lab
before you do that. If the Columbians are hostile towards you, I suggest that
you
run in a small zigzag line, and be sure to explode the bomb before you get to
the
hangar.

Once you reach the hangar, you will need to deal with the 3 guards. If you round
the corner, and then open fire, you can probably get them all before they know
what hit them. All that is left is for you to hop into the plane, and fly off...
Mission Complete.

Alternative: Instead of entering the Mansion, head for the Hangar. There are 3
guards standing by the plane, and they will not allow you to enter. If you look
towards the back of the hangar, you should see a stack of boxes on the left hand
side. In front of these boxes are a few Machine Gun clips. Behind the boxes are
2
M60s. If you run past the 3 Guards, you can duck behind the boxes. Grab one of
the M60s, and then kill the 3 guards (who gave chase). You can then pick up the
Machinegun ammo that is on the floor.

Now, you can attempt to exit the hangar, acting like you are a Columbian, but
chances are that one of the tower Guards knows what you are up to. If you step
out into the open, and a tower guard fires on you, you will need to fall back
into the hangar.

While inside the hangar, you should notice the cracks in the walls where the
sheet metal is falling down. You can look out of these cracks, and fire out of
them. You should be able to take out most of the incoming guards, and all 3 of
the nearby tower guards from inside the hangar. Keep a constant check on the
entrance to the hangar so that no Guards surprise you, and change your clothes
often to disguise yourself again. Also, you should watch out as some of the
guards my "clip" through the wall right on top of you. Somehow, they are able to
fit through the small cracks.

Anyway, doing it this way will get you a lot of action, and this will kill most
of the guards in the area. However, this will leave you low on ammo. After most
of the guards are dead, head for the Mansion. Return to the walkthrough above to
continue.


Mission 8

Overview: For this Mission, you will need to rely on awareness, and clues.
Target: Bomb

Reward: 55,000

Equipment: Fiber Wire.

Quick Hints (highlight to read):

1. Enter the Hotel and speak with the Receptionist.

2. Acquire a master room key from a Bellboy.

3. Enter room 201 and jump across to room 202.

4. Kill Wullf, and recover the Bomb Case.

5. Show Wullfs key to the Receptionist for Wullfs mail.

6. Locate the Dentist, and recover the X-Ray Room Key.

7. Enter the X-Ray room from the window on the roof.

8. Recover the Bomb, and exit the building.


For this mission, all that you will need is the Fiber Wire. In fact, If you try
to go through the metal detectors with anything else, the alarm will sound. The
Fiber Wire is all that you need anyway.
Begin by entering the front door to the Hotel, and locating the Receptionist.
When you talk to him, he asks you to sign in, and then he shows you his book.
You
should be able to see the room number for a man named Wullf.


 From the Receptionists desk, run up the stairs and turn towards the right. As
soon as you pass through the metal detector, turn right again. Go through the
double doors, and then go through the next set of double doors. Continue
straight
ahead and you will come to room #201. If you turn and look down the hallway from
here, you will see a Thug guard outside of room #202.

Patrol the hallways a little until you see a Bellboy. He will be vacuuming the
hallway, and the guests rooms. Wait until he opens one of the guest rooms, and
enters inside. If you watch him, he will leave the key in the door. When the
door
closes behind the Bellboy, just grab the key, and holster it.


Return to room 202. The guard that is guarding the door will prevent you from
entering Wullfs room, but if you go to the next door, room 201, you can gain
entry. From room 201, go outside onto the balcony, and then jump across to the
balcony of room 202. One thing that you should be cautious of is the guard who
patrols the balcony of room 202. If you stand on the balcony of room 201 and
watch, you will see him come outside, and then go back inside. When he goes back
inside, you should then jump across. Look inside the room, and you will see the
Guard has his back to you. Sneak in and choke him out with your Fiber Wire.

 Take the Guards clothes, and then grab the items from the small red table. You
should find 2 letters, Wollfs Key, a "Do Not Disturbe (DND)" sign, a silenced
pistol, the Dentists Card. Read both of the letters. One is from Frantz and the
other is from Pablo. Both of the letters add a little to the plot for the game.
Now, holster any items that you may be holding, and pull out the DND Sign. Walk
over to the front door to room 202 and enter "sneak" mode. Open the door, and
then hang the DND Sign on the door knob. You can hang the DND Sign on the
inside,
but no one will see it until after they enter the room. So, make sure that you
hang the Sign on the outside door knob.


Once you have the Sign on the door, you will want to kill the guard who is
standing in the doorway. While in sneak mode, get as close to him as you can,
but
make sure that you stay behind him. Turn sideways, and hit your "lean" key so
that you can look out into the hallway. You will want to check both sides of the
hallway, and make sure that no one is out there. If there is a Police Officer or
a Bellboy, then just hang out until they pass. Once the coast is clear, pull out
your Fiber Wire and choke the Guard out. Quickly drag his body back into the
room, and hide it around the corner, near the small red table. Holster your
Fiber
Wire, and return to the front door. Open the door and check outside for
any "passers-by".

If the hallway is clear, close the door, and enter the bathroom. Inside, you
will
find Wollf. Use the Silenced Pistol to take him out before he can make too much
noise. If anyone is outside in the hallway, they will hear him "whimper", and
then they will come to investigate. Put a few bullets into Wollfs head, and then
drop the Pistol right there onto the floor. You will set off the metal detectors
if you try to carry the pistol around with you.

With Wollf dead, grab the Bomb Case that is to the left of the front door. Now
you can exit room 202, and proceed to the Receptionist desk.


Return to the Receptionist on the first floor, and talk with him. Remember
earlier when we checked in? The Receptionist told us that if we wanted to check
our mail, all that we would needed to do is show him our room key. Well we
grabbed Wollfs Room Key off of the small red table in room 202. When you talk to
the Receptionist, he will go and retrieve 2 letters addressed to room 202. Read
both of the letters. One of them is from Fritz and the other is from the
Florist.
Now, head for the Dentist on the third floor. From the Receptionist Desk, go up
the stairs and turn to the left. As you pass through the metal detector, you
should see a sign that points towards the Dentist. Just follow the signs all the
way up to the 3rd floor and into the Dentists Office. Inside you will find the
Dentists Secretary. Speak with her to learn the location of the Dentists. She
will tell you that he is in the Restaurant, Casino, or the Thermal Shower (Spa).
The Restaurant and the Thermal Shower are located on the first floor, and the
Casino is on the 2nd floor.

If the Dentist is in the Restaurant, you will find him sitting towards the rear
corner, eating his imaginary food. If you wait and watch, the Dentist will
finish
eating and then go to the restroom. If you follow him, you can choke him out
with
your fiber wire, while he is doing his business. Drag his body into one of the
toilet stalls, and take the X-Ray Room Key from his body.


 If the Dentist is in the Thermal Shower, you will want to enter the Mens
changing room which is found near the main stairs of the Hotel. Check the map
above... Once your inside the changing room, check the last changing booth. You
will find a pair of swimming shorts. When you change into the shorts, all of
your
items will be dropped onto the floor. This is ok, you will be back for them.

Once dressed into the swimming shorts, head out of the Changing room and into
the
pool area (check the map). From the pool area, you will want to enter the Mens
Spa area (check the map). The Dentist will be inside the Sauna. You will be able
to see him through the little window in the door. If you go in and speak with
him, he will tell you about his low tolerance for the heat. Exit the Sauna and
then look for the steam valve. Turning this valve will turn up the temperature
in
the Sauna, which will cause the Dentist to die from the heat. Once he is dead,
re-
enter the Sauna and check the Dentists body for the X-Ray Room Key.
Now that you have the key, you will need to enter the guarded area inside the
Dentists Office. There are 2 ways of gaining entry.

1. On the 3rd Floor, very near to the stairs to level 2 (along the same path
that
you took to locate the Dentists office), you will find a double door that has
green coloration on it, and a small picture of a guy walking down stairs. These
doors lead to the roof. Open the doors, and step outside. You will see another
set of doors directly across from you, and off to the side you should see a
small
dome. Go and check the windows that are around the dome. One of them is cracked
open, which you can enter. Turn on "sneak mode" and enter the window. You will
see a Thug Guard looking out of another window. Sneak up behind him and then
choke him out with the Fiber Wire. Continue through the room, and out the first
door. You will be behind the Thug Guard that blocked your access from the
Dentists Secretary area. While in sneak mode, crawl up behind him, and choke him
out with the Fiber Wire. Drag his body a bit further into the room (so that the
Secretary does not see it).

2. Locate the Florist on the 2nd floor, and speak with him. If you got Wollfs
mail from the Receptionist, you should have all the info that you will need to
retrieve the Flower Box from the Florist. Picking up the Flower Box will force
you to drop the Bomb Case (For this reason, you may want to run up to the
Dentists Office and drop the Bomb Case on the ground near the Secretary). Take
the Flower Box down the hall, avoiding any metal detectors, and go up the stairs
leading to the Dentists Office. Once your in the Dentists Office, sneak up
behind
the Secretary and choke her out with the Fiber Wire. The Thug Guard at the door
will not see you (the opened door blocks his view). With the Secretary out of
the
way, walk over to the Thug Guard, and use the Flower Box to blow him away. Once
these two are out of the way, enter the back room of the Dentists Office, and
locate the X-Ray Room.


Open the door to the X-Ray Room, and look for the Bomb. It will be the large
green colored device that is on the ground near the chair. Go over and click on
the Bomb. You will then lean over and put the Bomb into the Bomb Case.


Now, walk out of the Dentists Office through the Secretary area, and continue
towards the Restaurant on the first floor. You will be unable to pass through
any
of the metal detectors while holding the Bomb Case with the Bomb inside. The
only
metal detector that you will need to pass through is the one at the top of the
stairs from level one to level two (do not use the elevator). When you near that
metal detector, be prepared to make a run for it. You should make yourself aware
of the direct path from the stairs to the Kitchen, and from the Kitchen to the
alley behind the Hotel. Check the map above if you need to.

When you are ready, run through the metal detector, into the Restaurant, through
the Kitchen, and out the back door to the Alley. A car will pull up and meet you
as you exit. This is the end of the mission...

[Note: If you locate a Police Officers Uniform, or a Bellboy Uniform, you will
be
able to pass through the metal detectors with the bomb, and the detectors will
not go off. This is useful in escaping with the bomb.]



Mission 9

Overview: This mission requires you to distract others, use a train to your
advantage, and a little stealth.
Target: Thug Car / Ivan

Reward: 50,000

Equipment: GPS Tracker, MP5 Silenced.

Quick Hints (highlight to read):

1.Locate and enter the Kinky Cola.

2.Speak with the Dancer and then hire her to distract the Thug outside.

3.While the Thug is distracted, place the GPS Tracker on the car.

4.Watch to see what area the Car goes into.

5.Operate the train track switches to re-route the train through the fencing
where the car when to.

6.Retrieve the GPS Tracker from the car.

7. Enter the warehouse and kill the Thugs.

8. Place the GPS Tracker on the briefcase, and hand it to Ivan when he arrives.


When the mission begins, scout the small buildings towards the southeast. A Thug
should come walking by soon, and you will need his clothes. Take the Thug out,
take his clothes, and then head southwest towards the Kinky Cola. It is marked
on
the map above. Be sure to look both ways before crossing the railroad tracks.
The
Train that runs on them moves at a very high speed, and will run you over.
Anyway, once you have located the Kinky Cola, you will notice the red car parked
outside, and the guard at the door to the place. You need to find a way to
distract this guard so that you can get close enough to the car to plant the GPS
Transmitter.


 Enter the Kinky Cola, and speak with the Bartender. When you comment on the
talents of the dancer, the Bartender will tell you how to meet with her. Once
you
have heard that, go ahead and turn around and watch the show.
When the show is over, head on back to meet with Sandy, the dancer. If you are
looking at the stage, you will want to enter the door to your left. Inside, you
will find Sandy. If she is not there, hang out and wait for her, she will be
along shortly.

Once Sandy enters her dressing room, you will be able to speak with her. Ask her
to entertain your friend outside, and she will agree. Follow her outside as she
makes her way out the front door.


Sandy doesn't spend long with the Thug outside, be she does pull him away long
enough for you to plant the GPS Transmitter on the car. After this has been
done,
just hang out and wait for the Thug to return. After his "private" show, he will
hop into the car and drive off. You may want to follow the car to see where it
goes. The car will go to 1 of 3 separate locations. Each location has a fence
that is blocking your entry. If for some reason, you were unable to follow the
car, check your map and look for the blinking circle, or use the GPS Receiver to
bring up a small compass map.

 Once you know which location the car is at, you will need to access a series of
railroad track switches. If you go back to your starting location, you should be
able to locate one of the first switches. By each switch, there will be an arrow
sign that displays the current direction of the railroad tracks. Switch the
switches along the path to the car, until all of them are pointing into the
correct direction.

Once the tracks are set, hang out and wait for the train to come by. It should
ram right through the fencing, which will allow you to enter the area.
Step cautiously into the area, as there will be a lot of Doberman guard dogs in
the area. Use your silenced MP5 to take them all out. Search the area for the
car
which has the GPS Transmitter on it. Click the car to remove the GPS
Transmitter,
and then enter the warehouse that the car is in front of.


Inside the Warehouse, you will find a lot of armed Thugs. Two of the Thugs will
be standing over the Briefcase, and the others will be standing guard at
scattered locations inside the warehouse. Go up to one of the Thugs, and blow
his
head off. The other Thugs will be alerted, and attack you. If you choose a guard
that is near boxes, then when the other guards come to counter attack, you can
use the boxes as cover fire.
Anyway, kill all of the Thugs, and then quickly begin hiding their bodies. You
will want to hide the bodies behind the boxes, or on the opposite side from the
Briefcase. You will have 3 minutes to do this, and then Ivan will show up. If
Ivan sees any of the Thugs bodies, he will split and the transaction will be
canceled (mission failed).

Also, before Ivan arrives, you need to place the GPS Transmitter inside of the
Briefcase. To place the GPS inside of the Briefcase, you need to pull the
Transmitter out of your jacket, and then pick up the Briefcase. You can not
directly plant the GPS, so do it the way that I mentioned. A cut-scene will take
over, showing you install the GPS.

With the Thugs out of the way, their bodies hidden, and the GPS installed, all
that remains for you to do is wait for Ivan. When he shows up, he will come
inside and ask you for the money. A cut-scene will take over, and then Ivan will
leave. The mission will end once Ivan drives away with the Briefcase.


Mission 10

Overview: For this mission, you will need to use deception, and stealth.
Target: Boris / Nuke

Reward: 75,000

Equipment: Fiber Wire, Kevlar Vest. Also suggested - MP5 and all of the ammo
that
you can buy.

Quick Hints (highlight to read):

1. Get a disguise from the guard by the first building.

2. Enter the 5 gates be slipping in with another guard.

3. Retrieve the Car Bomb from the Trailers at the ammo location.

4. Plant the Car Bomb on the Limousine.

5. Get a Crewman Disguise from the Crewman under the stairs to the ship.

6. Locate and de-activate the Nuke.

7. Kill all 4 of the Mechanics (Tank-Top) in th3e Engine Room.

8. Make your way up to the Ships Controls and activate the Ship.


First, allow me to explain the reasons for the "suggested" MP5 and full ammo. At
the very start of this mission, you will gain a MP5, so why did I suggest that
you buy one? Well the MP5 that you pick up will hold 30 rounds at max. If you
could just buy ammo, then all that you would need to buy is the MP5 ammo, and
save your cash on the MP5. However, it doesn't work like that. Buy the MP5 and
all of the ammo. This way, you will have plenty of ammunition.
Anyway, when you begin the mission, turn around and crawl up the ladder. Move
towards the west a little, so that you can come up directly behind the guard by
the building (marked as (G) on the map). Use your Fiber Wire or Knife to take
him
down quickly. It helps if you are in sneak mode and walking when you are within
15 feet from him.

Once the guard is down, take his clothes. Make sure that you holster your Fiber
wire or Knife. Holding one of these weapons will alert the guards to your true
identity. You are ok holding a MP5 or a M-16. Once you are in disguise, and have
holstered your melee weapon, head northwest towards the first gate (marked as 1
on the map).

 You will find 2 guards standing in front of the gate. If you come any closer
then 10 feet to them, they will give you a verbal warning to leave the area. If
you try to pass the gate, they will open fire (alerting other guards, and
possibly ruining the mission).
What you need to do is wait for another guard to pass through the gate. If you
listed, the guard will use some sort of codeword, and then be allowed to enter.
You will want to walk in with this guard, as if you were with him. The two
guards
that guard the gate will allow you to pass so long as you are very close to the
guard who is walking through, and so long as they have not warned you to leave
the area. Once the guard gives the codeword, you can begin walking up to the
gate, and then walk through it while following the guard. Do not try to pass
through the gates unless the guard who gives the codeword is walking the same
direction as you are.

Once you pass through the first gate, head for the second gate (marked on the
map
as 2). Use the same technique to pass through this gate as you used for the
first
gate. If there is not a guard around who is walking towards the gate, they just
hang out and wait for one. You will need to use a lot of patience on the
mission,
as you will spend a lot of time waiting for a guard to pass by. Always follow a
guard who is going in the same direction as you, and never pass the gate when a
guard is heading towards you.
Follow the gates, marked on the map. You will need to pass through 5 gates in
total. After you have passed through the 5th gate, you will want to head
southeast (towards the ammo icon on the map). After you have distanced yourself
from the 5th gate, but before you reach the 2 buildings in the southeast, you
will want to ready your Silenced Beretta. You will need to deal with 2 Guard
Dogs
that are between the 2 buildings (marked on the map). Try to kill the dogs as
near to where they are standing as you can. Continue on towards the ammo icon.
You will need to deal with one more Guard Dog near the truck trailers.


 When the 3rd Guard Dog is taken care of, enter the opened Trailer and grab up
the weapons and ammo. I suggest that you leave the shotgun behind, and grab the
Sniper after you have picked up everything else. Make sure that you grab the
Bomb.
Now, when you exit the Trailer, have the sniper Rifle in your hands, and ready
to
fire. A guard is standing against the building directly north of your location
(marked on the map). Take a step out of the Trailer, and then scope out and
locate the Guard. You should be able to take him out from the Trailer. Once this
guard is out of the way, make your way back towards gate #5. From about the
location where you killed the Guard Dogs, you should be able to zoom in with the
Sniper rifle and take out both of the gate guards, without them locating you. Do
not take too long to take them both out, or one of them will give up on looking
for you, and instead he will run to warn Boris.
With the 2 gate guards out of the way, you should be able to move to the boxes
at
the corner of the docks, and take out the guard on the roof. He is located on
the
west side of the building, directly north of the 2 gate guards at gate #5. Then,
take out the 2 gate guards at gate #4. You will want to put these two guards
down
quickly, as one of this often runs away to warn Boris. Once all 5 of these
guards
are down, drop the Sniper Rifle, pass through gate #5 and #4, and then locate
the
guard hiding in between the two buildings north of gate #4. You can ignore this
guard if you wish, but to be safe, you should go ahead and take him out. The
easiest way is to go behind him, enter sneak mode, and then cut his throat with
the Knife or choke him out with the Fiber Wire.


 Now that you are back in the area where the ship is located, you need to locate
the Limousine. Check the map above for the location. Once you find the
Limousine,
take a moment to familiarize yourself with the guards patrol route. There are
two
buildings near the Limousine. Each of the two buildings will have 2 guards
patrolling around it. There is one stationary guard in front of the Limousine,
and two more guards who patrol up and down the edge of the docks.
Start off by standing at the X on the map, and waiting for the guards to patrol
down to the boxes. Kill them as they walk behind the box. The second guard will
see the body of the first, but you should be able to take him out before he has
a
chance to alarm anyone. Once these two guards are out of the way, you should be
able to take out the 4 guards who are patrolling the 2 buildings by the car.
Kill
the 2 guards that patrol the northern build on the north side of the building,
and kill the two guards who patrol the southern building on the south side of
the
building. Once these 4 guards are out of the way, go over and take out the guard
by the Limousine. You should then be free to plant the bomb on the Limousine,
and
then head for the ship.
At the stairs to the ship, you will find 2 crewmen standing guard. The crewmen
will not allow you to go up the stairs unless you are dressed as a crewman as
well. If you look south of the stairs, you will see a third crewman who can not
be seen by the first two crewmen. Go over, and from behind, take this crewman
out
with a Knife or a Fiber Wire. You can then change into his clothes.

Holster all of your weapons, so that you are empty handed. If the crew of the
ship see you walking around in a crewman outfit, and holding a weapon, they will
open fire. Walk up the stairs to the ship, and head straight across to the west
side. Turn to your right (north) and walk up to the first door that you see.
Enter that door, and look for the closest staircase leading down (it is very
close). Take the stairs down to level 1, and then again, look for the first set
of stairs leading down again. It too is also very close, so do not stray too far
looking for it. Once on level 2, repeat the "look for the closest stairs"
routine, and go down to level 3.


Level 3 will be a smaller area then the rest of the ship. Inside, you will find
the engine room. As soon as you enter this room, pull out your silenced MP5, and
shoot every one of the crewmen who are wearing tank-top tee-shirts. Ivan will
also be down here. Take Ivan out as well. You should have to kill 4 tank-top
crewman and Ivan.
Cross the Engine Room and enter the door on the other side.


 One or two of the tank-top Crewmen may be inside this room, and so will the
Nuke. On the floor in front of the Nuke, you will see a small box. If you pass
your mouse over it, the cursor will change into an action cursor (little blue
box). Click the little box and then you will deactivate the Nuke.
If Boris hasn't already made a break for it, he should try now. You do not need
to worry about him. The car bomb will take care of Boris. Unlike previous Car
Bombs, the one you installed in the Limousine is wired into the ignition. When
Boris attempts to start the car, it will explode.


Now that the Nuke is de-activated, all that remains is for you to take control
over the ship. To do this, you will need to find the Bridge (or Captains control
room). The easiest way to find this location is to go back up the same way that
you came down. Keep going up the stairs, and then taking the closest stairs
again
to go up more. Once you reach the main floor, do not go back outside, instead,
take the first (or the closest) set of stairs that lead upwards. From that
floor,
take the closest door and you will be taken outside onto a small catwalk (or
gangplank). Look against the ship, and you should see a ladder (check the image
to the right). Climb up this ladder and enter the first door that you come to.

Inside, you will find the Captain, and a control deck. You can ignore the
Captain
(he does not react to you), and just activate the controls. Move your mouse
across the controls until you get an action cursor. That is the spot where you
need to click. Once you click the controls, the mission will end.


Mission 11

Overview: For this mission you will start unarmed. You will need to rely on
finding weapons and items, and on location key areas or people.
Target: Dr. Kovacs

Reward: 100,000

Equipment: Kevlar Vest

Quick Hints (highlight to read):

1. Enter the building and speak with the Receptionist.

2. Enter the Lab and retrieve the Uzi.

3. Find Dr. Kovacs inside his office.

4. Take the Sanitarium Key from Dr. Kovacs Office.

5. Gather some antidote from the storage room inside the TV Room.

6. Give the antidote to the patient in the chair inside the TV Room.

7. Follow the cured patient to the Hidden Passage, and enter it.


Although this mission has 4 maps (outside, level 1, level 2, and level 3), the
only map of high importance is level 2. For that reason, it is the only map
included in the walkthrough for this mission.
When the mission begins, enter the building and speak with the Receptionist. He
will tell you that the Dr. is on the second floor, and then give you brief
directions. As you enter further into the building, the Receptionist will make a
phone call, alerting the Dr. that you have arrived. Instead of heading up the
stairs towards the office that the Receptionist mentioned, head towards the
right, through the double doors, and up the stairs to the Lab. In this room you
will find an Uzi, a Shotgun, and some Shotgun Ammo. Make sure to grab the Uzi,
but holster it, and do not use it during this mission. You will want to save it
for the next mission (you will not be allowed to purchase items between this and
the next mission).

Anyway, with the Uzi in your inventory, head back down towards the Receptionist,
and then up the stairs towards the office with Dr. Kovacs (check the map).

[Note: You can check out more of level one if you like. You can find 2 Rubber
Duckies, and quite a few Children Books. You can exchange these items with the
patients for info or weapons.]

To get to the Dr's office from the first floor, go up the stairs near the
Receptionists office, and then enter the Operating Theatre. Go directly across
the Theatre (north) and into the next room. Here you will find 2 offices, a
bathroom, a patient room, and two locked doors leading to more patient rooms.
Enter the Dr's Office (marked on the map) and speak with Dr. Kovacs.
Your mission calls for you to actually kill Dr. Kovacs. However, it is not
necessary to do so. If you do want to kill him, take him out before he can
escape
the room. You can use the Syringe that is across the hall, inside the bathroom
(you will want to get the syringe before entering the Drs Office). Or you can
allow him to escape, and then you can go find him on level 1 (through the doors
under the stairs) and kill him there.

For some reason, they game will allow you to continue to the next mission
without
having to kill anyone during this mission. Of course this is based on the
release
version. A patch may fix this.


 At this point, the dialogue will be interrupted by a S.W.A.T. Team raid. The Dr
will flee, and you will be left standing in his office. Look on the back wall
and
locate the Sanitarium Key (see image to the left). Grab the key as fast as you
can, and then head out of the office, directly across to the other office. This
office was locked before, but now you have the key. Hang out in this office for
a
bit while the SWAT guys do their little raid. You can crack the door open and
peek out if you are not sure if they have passed yet or not, but do not let them
see you.
Now, with the Sanitarium Key in hand, you will be able to pass through all of
the
locked doors in the place. Head north from the Dr's Office, and search the rooms
for a Teddy Bear and the Children Book (if you did not grab one on level 1).
Grab
these up and holster them. Now, if you speak to the patients, each of them will
request a missing or lost item. Normally, the ducky guy will tell you the
location of the TV Room (but that is no help, we already know where the TV room
is (check your map). The guy who asks for the Book will mark the location of
antidote, but I think he is broken. The map does not change, and we already know
where the antidote is anyway. The guy who asks for a Teddy Bear will mark on
your
map the location of weapons. You map will not update, but there will be some
weapons that appear on the third floor. If you go up there and check now, you
should find about 200 rounds of Sub-Machinegun Ammo, a Uzi, a Shotgun, Shotgun
Shells, and a few other items. However, you can skip doing this altogether if
you
do not feel like fooling with it.

Anyway, make your way to the TV Room, and then open the locked doors to the
small
Storage room (marked with an X on the map). Enter inside and grab one of the
syringes of antidote. If you look on the image to the right, you can see 3
syringes that are circles (they are a bit hard to see). Grab one of the antidote
Syringes, and then return to the TV Room.
[Note: The antidote syringe is different from the medical syringe that is found
near the Drs office on the second floor. That Syringe will kill, not heal.]


 In the TV Room, locate the patient who is sitting in the chair. Go over and
speak with him. After he talks a bit, use your mouse menu and select "Give
Antidote". You will then dose him up, curing his condition. In exchange, the
Patient takes you through the Sanitarium, heading for the secret entrance to the
lower levels.
Follow him as he guides you. You will need to open all of the doors for him
(Remember? You have the key). So, if you see the guy just standing around and
not
going anywhere, chances are that he is waiting for you to open the door. Once
you
open it, he will continue running towards the secret entrance.


The cured patient will take you to an elevator. He will then get inside and take
the elevator upwards. This exposes a lower area that was hidden beneath the
elevator. To end this mission, simply walk down stairs.
[Note: You will be unable to purchase any items between this mission and the
next
mission. Whatever you have in your inventory when you go down the stairs is what
will go to the next mission with you. You should try to bring the Uzi (with 30
ammo) along with you.]


Mission 12

Overview: This is the final mission in the game. The mission is rather short,
and
if you can gather the weapons that are scattered around, this mission can be
quite easy.
Target: The Professor

Reward: None

Equipment: Whatever you brought from the last mission (hopefully the Uzi with a
full clip of ammo).

Quick Hints (highlight to read):

1. Enter the area and then take out the Orderly. Check the locker if you need
another weapon.

2. Locate more weapons scattered around the map.

3. Kill all 10 of the Clones

4. Drag one of the Clones into the Cloning Facility to activate the final door.

5. Enter the final room and confront the Dr however you like.


When this mission begins, draw your Uzi (or whatever weapon you have), and then
enter the first room. The Orderly will stand and attack you. Take him out before
he can do any damage to you. Behind the Orderly, you will find a locker. Inside
the locker, you can find a Shotgun and a few Shells. Go ahead and pick up the
Shells, but unless you are out of ammo for the Uzi (you will want about 10 or
more bullets in the Uzi), then leave the Shotgun behind. If you are out or low
on
ammo for the Uzi, then go ahead and grab the Shotgun.

Now, head forward through the closed door, and turn to your left. A cut-scene
will show you the Clones that you will have to deal with during the mission. The
Professor will also begin speaking over the PA. After the cut-scene ends,
continue forward to the nearby gate and enter the room.


 Inside, you will find another Orderly, and another locker. Take out the Orderly
with your Uzi or with your Shotgun (whichever you have), and then check the
locker. Inside you should find a Kevlar Vest, a MP5 + ammo, a few shotgun
shells,
etc. Grab it all, and then head back to the door that you entered to access this
room. You should see something similar to the image to the right. Be sure to
have
the MP5 ready to fire.
Notice the Clone running by? You will need to deal with him while you are here.
Take aim and when the Clone passes by, take him out. As soon as the Clone dies,
a
new Clone will begin processing and then it will begin hunting you down. For
this
reason you should hurry.


 Run directly down the hallway (the hallway in the image above) and enter the
door on the other side. You should then see another door, which is solid and
dark
in color. Open that door quickly, and step inside. On the shelf you will find a
Mini-Gun. Pick up this Mini-Gun, and begin spinning the gun up. To do this;
~Lightly tap your primary attack button. The Mini-Gun will begin spinning, but
will not fire. When you are ready to fire at your target, hit the primary attack
button a second time, but this time, hold the button down until your target is
destroyed.~ Anyway, begin spinning the gun up, and then crack the door to the
closet slightly. Stay inside the closet until you see the Clone. Once the Clone
sees you, it will come in after you. Either way, be ready to drop him.


Once Clone #2 is out of the way, exit the closet and turn right. Follow that
path
down and around until you run into the the cloning doors. The Clones will exit
the Cloning Facility from whichever side that you are not on. For now, you will
want to stay on this side.
Back up against the Cloning Room doors, and face the door to the right (as seen
in the picture to the right). The Clones will exit out of this door, and try to
attack you. If you have your Mini-Gun already spinning, you can take these
Clones
out almost as soon as they exit the door. Once you kill a Clone, you will need
to
walk 5-10 feet away from the Cloning door before a new Clone will begin
processing.


 Repeat the above steps until you have killed all of the Clones. There are 10
Clones in total. Once all 10 Clones are dead, grab one of the bodies and drag it
into the room in the image above (the same room where the Clones attacked from
each time). If you drag one of the Clones bodies into that room, and then follow
the right hand side wall, opening doors as you come to them, you will find your
way around to the opened door on the Cloning Facility. Continue dragging the
Clones body inside, and then step onto the footprints on the floor. Make sure
that you are dragging the Clone when you step onto the footprints. Doing this
will unlock and open the final door. Enter inside and meet the Professor face to
face. At this point, you have a choice of which ending that you will want. I
will
list them below.

Now, you can end the game in one of two ways. One way will leave you feeling
ripped off, and the other will leave you with unanswered questions. Which is
which is up to you to decide. The first way listed below is the "primary"
ending.

1. When you enter the final room, the Professor will walk out and begin to
speak.
Do not allow him to get close to you. Instead, put a few bullets into his head.
He is very easy to kill. A cut-scene will take over, and then the credits will
appear.

2. Enter the final room, and then listen to what the Professor has to say. He
will charge you once he is within range. You will then awaken at the beginning
of
the game, in the Training Mission, as if to repeat the entire process all over
again. The credits will not roll with this ending.

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