The first objective is to get yourself a pirate's costume so that you can
blend in with the yokels and get on to Hook's ship. At the start of the game
when you're in Pirate Square go left to pick up the anchor and the washing
pole. Go to the right to Deadman's Pier. Pick up the rope and use it with the
anchor. Go to the Crossed Swords pub and get the two mugs from the tables. Go
into the Bait and Tackle bar and pick up the third mug then go out of the door
at the top of the stairs. You should now be on the balcony over looking the
square. Wait until the pirate is walking across the square and use the anchor
on the top clock. If you've got the timing right you should swing across to
Mrs Smeedle's front door and in doing so drag the pirate's hat. You may need
to do this several times until you suss out the right time to swing. When
you've got the hat knock on Mrs Smeedle's door and when she replies use the
anchor to swing back. Now go back down to the square. Go left and use the pole
on the pirate jacket. Examine the jacket and you find a coin.
Go to the right and into Mugger's Alley to see Dr Chop. Have a couple of teeth
pulled out and he gives you two coins in return. Take the roller blind and go
into the Jolliest Roger pub and give the three mugs and three coins to the
barman. He gives you three mugs of cocoa which you should then give to the man
in the blue hat who falls asleep giving you the chance to steal his trousers.
Now you've got three pieces of clothing. Head back to the washing line and use
the roller blind on it - this enables you to put the clothes on in private.
Now go to the Good Form pier and on to Hook's ship. Walk to the right and take
some money out of the three pots. Go back into the town. Buy the magnet from
the tailors shop and then go to the beach. Use the magnet on the 'X' and in
doing so you uncover a clock. Go back to Hook's ship and walk towards the
pirates. After a little chat with Hook you have to walk the plank and you find
yourself gurgling on the seabed. Use the pole on the pulley to get it working
and then look at the shiny clam to find a conch shell. Use the clam to get out
of the water. Walk to the right along the tree branch. To get through the
forest go: north - east - north - west - north - east and east again.
You should now walk into a rope trap which reveals the lost boys' hideout.
Walk left into the workshop and take the elastic then go left to the jogging
area where you can use the weights to get into shape. Go left to the Avenger.
Get the net and examine it to find a piece of string. Go right twice to get to
the Four Seasons then get the dead branch and the flower. Scare the chicken by
blowing the conch shell at it. Pick up the eggs. Give the eggs to the boy in
the workshop and take the suction arrow.
Go right twice to get to the pond. Talk to Tinkerbell and give her the flower.
In return she gives you a thimble. Get the branch from the tree to the right
and use it with the string to make a bow. Go back to the workshop and use the
bow on the pan pipes then pick them up and go to the slingshot. Use the
elastic to fix the slingshot then go up and right to the cliff top.
Use yourself with the end of the fence to practice flying. You need to do this
several times then ask Thudbutt about his happy thoughts and he gives you some
marbles. Go back and insult Rufio by saying 'Oh Rufio' and this enables you to
use your imagination and throw some imaginary food at him. You now find that
the table is covered with food.
Go down to the round pond and then walk towards the tree. This takes you to
the island. Examine the log bed the fireplace and the chair and then talk to
Tinkerbell. You are shown a movie-like story. Rufio should give you a sword
and then you fly off towards Hook. All you need to do to finish him off is
talk him to death.
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