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Читы для Hopkins FBI

Чит-файл для Hopkins FBI

Hopkins FBI

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Kult
Издатель:MP Entertainment
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1998 г.

Solution [ENG]

Информация актуальна для
INTRODUCTION

This walkthrough only lists the necessary actions to complete the game. So, if
you really wanna enjoy this game, be sure to talk with every characters and
read everything. Think before reading...and only use this walkthrough if you
really don't know what to do... Have fun!

-----------------------------------------------------------------------------


CHAPTER 1 : HEAVEN AND HELL

1. APARTMENT
Take the SCREWDRIVER on the table near the window. Search the couch on the
left of the screen and take the CAR KEYS. Take the GUN near the television,
then exit the apartment.

2. STREET
Read the 2 posters on the wall (an advertisement for a travel agency -
15.58.25.10 - and a classified ad - 15.55.09.60). Select the KEYS in your
inventory and click on the red car. U will be notified of a hold-up in the
central bank, so go there (the bank is the building in the top left of the
map, near the aeroport).

3. OUTSIDE THE BANK
Select the FBI CARD in your inventory and click on Sergeant Anderson (the cop
with blond hairs in the middle of the screen). Talk to him and ask him the
MEGAPHONE. Click on the bank with the MEGAPHONE and ask to the terrorists what
they want. Ask them to take you in exchange for the hostages.

4. BANK
After the cutscene, read the paper on the roof of the bank. It's a bomb
diagram and the letters MLR are outlined in red. Take the elevator and exit
the roof. In the central room, go to the left and search the shelves on the
wall...u will find a WIRE CUTTER. Move the left trash can and look at the box
hiding behind it. Use the SCREWDRIVER to open the box. you will see 3 threads
on the right : a green one, a yellow one and a red one. Select the CUTTER in
your inventory and cut the threads in this order: Yellow (Middle), Green
(Left) and Red (Right). The bomb will be disarmed. Talk with the people there
(the nurse, the journalist and Sergeant Anderson), then leave the bank.

5. EMPTY LOT
The switchboard operator will tell you that the helicopter has been found in
an empty lot, so go there (bottom left of the screen). Talk to the doctor and
look at the corpse, then move the paper in the middle of the screen (between
the body and the pool) and take the PIECE OF SHOELACE. Look at the helicopter
and take the EMPTY BOTTLE, then search the trash can and you will find a PIECE
OF MEAT.

6. FBI LABORATORY
Leave the empty lot and go to the FBI Laboratory. Talk to the researcher and
give him the PIECE OF SHOELACE. Exit and go to the FBI building.

7. FBI
Talk to the punk (Agent Jackson), then enter the building. Talk to the
switchboard operator and to the 2 other men near the reception desk, then go
in your office (the room on the left of the screen). Search the drawer and you
will find a KEY. Use this KEY to open the cupboard on the right and take the
GRENADE. If you wish, you can also take a look at your computer (the password
is 'HOPKINS') and read the files there or even play the 'breakout' game...

Leave your office and go to the room on the right. Talk to your girlfriend
Samantha, then go see your boss (use the elevator near the distributor on the
right). Before leaving the FBI, talk to the switchboard operator again and she
will tell you that a man called from the laboratory. So, go to your office
again and call the laboratory (56.25.15.36). The scientist will tell you that
the shoelace belongs to the killers and that they are probably hiding in the
forest...

8. FOREST
Leave the FBI and go to the forest on the bottom left of the screen (near the
empty lot). Take the ROPE in the small boat, then launch it on the small piece
of wood (left of the waterfall). You will now be able to cross the lake. When
you're on the other side, be sure to select the GUN in your inventory. Now go
all the way left. As soon as a killer appears, right click on him with the
mouse to use the gun. Repeat this process until you can't move any further to
the left (that should make 7 screens), then go north.

Select the GRENADE in your inventory and throw it in the hut. Sadly for you,
one of the bad guys will shoot you before dying and you will wake up
in...heaven !!

9. HEAVEN
Talk to the strange man behind the reception desk...and you will learn that
you're dead !! Go to the bar on the right and take some PEANUTS from the
distributor on the counter. Take also the DARTS on the target, then continue
right. Take the WIG on the shelf to the left and then the WOMAN'S DRESS. Now,
select the WIG and the DRESS in your inventory and put them on.

Go back to the central room and go north. Talk to the guard and ask him if he
wants a drink. He's not thirsty, so give him the PEANUTS and ask again. This
time, he will accept and will go to the bar. Now that he's away, open the door
and enter the teletransporter room.

Pull the lever on the right of the screen then enter the teletransporter.
Select the DARTS in your inventory and throw it at the switch near the lever.

-----------------------------------------------------------------------------


CHAPTER 2 : BERNIE'S RIDDLES

1. FOREST
You're now back in the forest. Before leaving the hut, take the BILL (20$) on
the ground. Select the GUN again in your inventory and go south, then all the
way right, using the same technique as before to kill the gangsters. Leave the
forest and go to...

2. SAMANTHA'S HOUSE
Search the blue vase and take the CHEWING-GUM inside. Open your inventory and
eat the CHEWING-GUM...u will now have an ALUMINIUM FOIL WRAPPER. Open the
drawer under the vase and take the LIGHTER. Shoot the door with your gun, then
open it. Before going inside, open the fuse box and use the ALUMINIUM FOIL
WRAPPER to replace the damaged fuse. In the bathroom, open the curtain and
inspect the corpse in the bath. Read the inscription, then take the MIRROR
above the bath. Take the DUSTER (near the drawer), then search the drawer and
take the SLEEPING PILLS.

3. FBI
Leave the house and go to your office at the FBI. You will find an ENVELOPPE
on your desk. Open it and you will find a VIDEO TAPE inside.

4. SAMANTHA'S HOUSE
Go back to your girlfriend's house. Turn the television and the recorder on.
Put the VIDEO TAPE inside the recorder and watch it.

5. SWIMMING POOL
The first riddle is very easy. Go to the swimming pool (bottom right of the
map) and give the CHICKEN LEG to the dog. You can now take the JERRY CAN
without problems...do so. Throw the MIRROR in the middle of the swimming pool,
then look at the corpse and read the paper with the second riddle.

6. MUSEUM
Leave the pool and go to the museum. Inside the museum, go to the right, near
the statue of Louis XVI. Open your inventory and do the following: 1) Put the
OLD RAG in the BOTTLE. 2) Fill the BOTTLE with the JERRY CAN. 3) Use the
LIGHTER on the BOTTLE. Throw the BOTTLE on the fireplace near the statue and
watch the result. Examine the new corpse and read the new riddle.

7. MOVIE THEATER
Go to the movie theater and talk to the watchman. When he asks for a warrant,
give him the BILL. Climb the stairs and open the door on the right. Inside the
projector room, put the cable in the socket (right wall). Pull the switch on
the projector, then push the lever on the left machine. Leave the room, go
down and enter the theater. Inspect the corpse and read the inscription with
the last riddle. Talk to the usherette, then leave the theater and go to
the...

8. SHOOTING RANGE
Inspect shooting range n-5. Select the GUN in your inventory and shoot the
target. Use the lever on the right and look at the target...you've just killed
your girlfriend !!! Take the KEY and the VIDEO TAPE from her dead body. Before
leaving, talk to the receptionist.

9. SAMANTHA'S HOUSE
Return to your girlfriend's house and watch the new VIDEO TAPE. Then leave and
go to the FBI building.

10. FBI
Enter Samantha's office. Use the YELLOW KEY to open the cupboard. Search it
and you will find a paper with a code (328MHZA). Use this code to access your
girlfriend's computer and read all the files there. Leave the office, go to
Captain Murphy's Office and talk to your boss.

11. AEROPORT
After the discussion, go to the airport (top left). Talk to the pilot and he
will fly you over Condor Island.

-----------------------------------------------------------------------------


CHAPTER 3 : CONDOR ISLAND

1. BEACH
Move the shell on the beach and take the GOLD COINS.

2. VILLAGE
Go left and talk with the tourists sitting at the left table. Give them the
GOLD COINS to play the '421' game and you will win 70$. Take the SHOVEL near
the 2 tourists, then go to the shop on the far left and buy a FISHING ROD
(select the BILL in your inventory, then use it on the ROD).

3. BEACH
Return to the beach and use the SHOVEL to dig the sand. Do it three times and
you will finally find an EARTHWORM.

4. FOOTBRIDGE
Leave the beach and go to the footbridge. Put the EARTHWORM on the HOOK, than
'use' the FISHING ROAD on the ocean and start fishing. You will catch a FISH.

5. FACTORY ENTRANCE
Leave the footbridge and go to the factory entrance on the left. Give the FISH
to the cat and the employee will fall in the oil puddle. Follow him and go to
the bar (right of the screen).

6. BAR
Talk to the factory employee, then put the SLEEPING PILLS in his glass. Wait
until he fall asleep, then take the RECEIPT from his pocket and leave the bar.


7. LAUNDRY
Go to the laundry (middle of the screen) and talk to the owner of the shop.
Give him the RECEIPT and you will receive the EMPLOYEE's JACKET in exchange.
Search the JACKET and you will find a CARD.

8. FACTORY ENTRANCE
Leave the laundry and return to the factory entrance. Talk to the guard, then
show him the CARD (badge) and you will be able to enter the factory.

9. FACTORY Talk to the switchboard operator and tell her that you work for the
company that insures the factory and that you want to tour it.

Take the right elevator and go to the first floor. Search the 2 rooms there.
In the first one, search the desk and you will find some MATCHES. In the
second one, look at the paper on the desk and take the CLIP.

Go to the 4th floor. Enter the room to the far left and take the GLOVES near
the plant.

Leave the room and go to the 2nd floor. Select the GLOVES in your inventory
and put them on. Remove the cable from the socket on the wall, then use the
PAPER CLIP on the socket...this will create a short circuit. Enter the room
there and use the MATCHES on the TRASH CAN.

Take the elevator again and go to the 3rd floor. Enter the security cabin and
take the MAGNETIC CARD, then leave before the guard comes back.

In the elevator, use the MAGNETIC CARD you've just found on the slot. This
will open a secret passage behind the elevator.

In the secret room, put the MAGNETIC CARD in the slot on the right wall, then
enter the tube...you're now in a submarine !

-----------------------------------------------------------------------------


CHAPTER 4 : UNDERWATER
                                        
1. SUBMARINE
Follow these directions to reach the secret underwater base : North - North -
East - North - North - West - North. When you reach the base, you will be
captured and thrown in a cell.

2. CELL
After Bernie's departure, search the trash can and you will find a GOLDEN RING
WITH A DIAMOND on it. Use the DIAMOND on the middle laser ray, then enter the
cell to the right. Open the coffin and 'use' it. An assistant will come soon
after to take it to the 'Containers Room'.

3. CONTAINERS ROOM
Take the BLUE FLASK and the GAS BOTTLE (the one with the poison sign) on the
desk. Search the shelves and you will also find a SYRINGE. Look at the
containers there and find the one with Samantha's body (2nd starting from the
left). Push the switch and she will be teleported to another room. Open the
door and...get ready for some WOLFENSTEIN 3D !!!

*** A few notes about this part of the game : ***
This sequence is not very difficult. Basically, it's a WOLF3D game. Use the
ARROW KEYS to move your character and the CTRL key to shoot. Hit the SPACE KEY
to open a door. You start with 100 health points and you have unlimited ammos.
The map isn't very big; it is divided in 4 Sectors and there are 6 different
rooms. When you're badly wounded, enter one of the 6 rooms and you'll be
healed. You start in Sector 4 and the map looks more or less like this:



4. TURBINES ROOM
Leave Sector 4 and go straight to Sector 2. Push the 2 switches to stop the
turbines. Open your inventory and select the BLUE FLASK, then drink it. Now,
take the GAS BOTTLE and put it in the empty slot in the middle of the room.
Push the middle switch again to restart the turbines and spread the poison gas
throughout the base.

5. LABORATORY
Go to the laboratory in Sector 1A. Open your inventory again, select the
SYRINGE and 'use' it to fill it with your blood. Put the SYRINGE inside the
slot on the machine. This will create a clone of Hopkins, but your double will
be killed immediately by the gas...and sent to Heaven.

6. HEAVEN
With the clone of Hopkins, talk to the guy with the knife in his chest. Ask
him if you can borrow the KNIFE, then go to the far right of the screen and
you will see Samantha. Talk to your girlfriend and tell her that you will get
her back to earth.

7. RESURRECTION ROOM
Switch back to the 'real' Hopkins (click on the little icon with his face) and
go to Sector 3. Enter the Resurrection Room and you will see Samantha's body
attached to a strange device. Push the switch on the right machine to bring
her back to life. You can now control 3 different characters...Samantha and
the two Hopkins...

8. DOME
Bring both characters (Samantha and Hopkins) to the Dome in Sector 1B (You
can't move both characters at the same time, so you will have to do it for
each...) Use a separate character to push each switch. The metal plaque will
move and a tunnel will appear.

9. HEAVEN
Before jumping in the tunnel, switch again to the clone. Select the KNIFE WITH
BLOOD in your inventory and use it to cut the cable near the teletransporter.

10. BERNIE'S ROOM
Finally, switch back to the 'real' Hopkins and jump in the tunnel. Watch the
show and enjoy the final sequence.

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