502 Bad Gateway

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nginx
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Читы для Huygen's Disclosure

Чит-файл для Huygen's Disclosure

Huygen's Disclosure

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Даты выхода игры

вышла (дата выхода неизвестна)

Solution [ENG]

Информация актуальна для
To SUM UP the story in two lines:
You have the chance to join either Alien/Great City or Ice City. You can
also  betray whichever side you sided  with once you accomplish the task
of  depleting  the entire city you  initially chose to fight against. Or
you  can  end  the game by choosing  not  to  betray. The "Neutral" zone
divides up both cities.


To  access  Puzzles,  you must use  "HAND"  on  active scene objects. To
access  Alien  City Network Terminal, you  must use "APPLY" by selecting
any Access Card from the inventory panel as ACTIVE CURSOR.


For Puzzles' solutions, please refer to the Puzzles Section.


(ASSUME: ALL DIRECTIONS ARE RELATIVE TO THE SCREEN)
(This is just one way of finishing the game)


Neutral Zone
(By default ASSUME player has not joined any SIDE yet - SOLO TRIP)


LANDING SCENE - Scene 0:
Think  on  space  ship  and  pick  up  "thermos"  and  "spirulina" after
Selecting "Better go back for another check" from the Root Level. At the
same  level,  select "Send Transmission" and  then write down the ship's
landing co-ordinates (You'll need it later on).


GOING LEFT - DEBRIS SCENE - Scene 1: nzn0001.bmp
Pick  up the optical cable-wire (Position  4), pipe (Position 3), lenses
(Position 1) and pieces of the solar panel (Position 2)


GOING STRAIGHT - HUYGEN'S PROBE SCENE - Scene 3: nzn0003.bmp
If  you  try to kill Tiny Ziphosura  (idling next to the Probe), it will
scream and "Mammy" Ziphosura will kill you.
If  you shoot the Huygen Probe (Position 2) or Apply lenses on the Probe
Itself, an explosion of the probe will kill you.
Pick  up Solar Panel (Position 1)  AFTER solving Square Surfaces' Puzzle
(Puzzle #7)
You  must drink the coffee left on your  thermos and fill it up with the
dripping fuel (Position 4).
Pick up flashing Beacon (Position 3) and proceed immediately to exit the
scene; otherwise, you'll be killed by "X-Large" incoming Ziphosura


GOING BACK TO LANDING SCENE - THEN
GOING RIGHT - Scene 2:
Kill little worm.


GOING RIGHT TO GREEN PLANT SCENE - Scene 4: nzn0004.bmp
Pick  up the green plant (Position 1)  (Actually, it's NEVER used in the
game: it's just a distraction item)


GOING STRAIGHT DOWN - Scene 5: nzn0005.bmp
(A  bit tricky here!) If on Alien  City Side (Fighting against Ice City)
already, pick up some Oil (Position 1) with the shattered thermos (which
is  picked up after you bomb the  entrance to Ice City with an assembled
"Natural"  Bomb).  YES,  you have to go  back  into  the Neutral Zone to
collect the oil before you proceed into Ice City.


GOING LEFT IS NOT REALLY AN OPTION
IF YOU KEEP GOING RIGHT - GUARANTEED DEATH SCENES - Scene 6, 7 and 8:
Fighting


FROM SCENE 4 (see right above) - GOING RIGHT - TEJU & WUBBLE CHASING SCENE -
Scene 10: nzn0010.bmp
The  Chasing  Scene  with  Spectacular  Sound  Effects  by  a MicroForum
Employee:  Wubble  and  Teju  on the RUN.  They  will  drop  a blue tool
(Position 1), you should pick it up.


IF CHOOSING TO JOIN Alien City Side
GOING TOP-LEFT THROUGH PASSAGE-WAY - Scene 14: nzn0014.bmp
Pick  up  of  green  fuse (Position 1)  IF  NOT  PICKED  UP from SCENE 4
already. (Actually, it's NEVER used in the game: it's just a distraction
item)


GOING STRAIGHT DOWN - ALIEN CITY CREATURES ENCOUNTER - Scene 15:
nzn0015.bmp
Alien  City (Odoben) Encounter: Use the  same decryptor "trick" (talk up
to  3  times to any alien creature  and  then apply the decriptor to any
creature)  if not used already in scene 13. You must talk to Zond. There
are  several  talk  tree branches leading  you  to join them in fighting
against  the  "revels"  - Searaphl's Ice City.  You  will  be led to the
Debrief with Zantusia and His Friends.
GOTO "On AC SIDE"


IF CHOOSING TO JOIN Ice City Side
FROM SCENE 10 (see right above) - GOING STRAIGHT DOWN - Scene 11: nzn0011.bmp
If player has not joined any side: fighting only
Once you accept the challenge given by the Ice City Creatures (Corythox,
Wubble and Viparay From Scene 13) to kill Ziphosura (a way to prove your
new allegiance), you can lure a Ziphosura into the scene by placing your
flashing beacon at a fixed location. You can actually place the flashing
beacon in 2 places. If you apply the beacon in the wrong place (Position
1),  Ziphosura will go near the beacon and "check it out". If you do not
exit  the  scene  within certain time,  he  will terminate you. You must
place  the  flashing  beacon near the  center  far wall (Position 2) and
shoot at the rocks located at the top of the center wall and you must do
this  within a certain time frame. If you beat the clock, the rocks will
crash  the Ziphosura. And then, you can rip off one of his legs (Used as
a proof for killing Ziphosura). Otherwise, the Ziphosura will kill you -
a new Foreign Delicacy.
(Anytime)  If you shoot the rocks located at the top of the center wall,
they will drop at a acceleration of 9.8m/s2. Watch Out!
(Anytime)  If  you stand near the bottom  of  the center wall and at the
same  time  shoot  at  the  top  rocks,  you  will  be  smashed  by  the
gravitation-sensitive  rocks.  You will die. (Try  not to do it too many
times even though you may like the player's death animation).


GOING RIGHT - Scene 12: nzn0012.bmp
Pick up Brown Plant (Position 1 - Use as BOMB FUSE later on)


GOING STRAIGHT DOWN - ICE CITY CREATURES ENCOUNTER - Scene 13:
Ice  City (Wubble) Encounter: You should  speak to any creature at least
three  times and then apply the decryptor (Given at the beginning of the
mission).  Once  you  can understand the  creatures,  you should talk to
Corythox.  There  are  several talk  tree  branches  leading to Corythox
offering  you  a Challenge that ultimately  earns  you the right to join
them in fighting against Zantusia's Alien City.
In order to obtain a Ziphosura Leg retrace your steps to Scene 11.
After  you obtain the Ziphosura's Leg and bring it back to Scene 13, the
I.C.C. (Ice City Creatures) will lead you to the Debrief with Snaiqua.
GOTO "On IC SIDE"


On AC SIDE:
(You will be sent back into the Neutral Zone after the Debrief to Scene 9.
Travel your way back to Scene 13). From Scene 13 - GOING TOP-RIGHT -
ICE CITY BLOCKED MAIN ENTRANCE - Scene 16: nzn0016.bmp
If  on  the solo trip, you will be  killed  by Wubble guards of Ice City
Main Entrance.
If on Ice City side, nothing will happen.
If  on  Alien City Side, you have to  build  a bomb and destroy the main
entrance's enforcement wall. You will take the thermos with fuel and the
brown muroforcim plant and combine them inside the Main Inventory Screen
(Hit  "i"). (How? By Dragging & Drooping into the "Combine Black Square"
next  to the actual items' sprites  (Bottom Right) - order is important)
Once the bomb is assembled, you must "ready" it, and apply it on the far
wall  (Position 2). Then you must use the LENS on the Bomb (Position 2).
The  blast  will  expose the Ice City  entrance.  You should pick up the
shattered  thermos (Position 1) from the debriefs. GO BACK to Scene 5 to
pick up the OIL. Return to Scene 16. GOTO "Inside AC"


On IC SIDE:
(You will be sent back into the Neutral Zone after the Debrief to Scene 16.
Travel your way back to Scene 9).
From Scene 8 - GOING RIGHT - ALIEN CITY MAIN ENTRANCE - Scene 9: nzn0009.bmp
If  on solo trip, player cannot access this scene at all. Neutral Zone's
creatures will kill him in Scene 8.
If  on Ice City Side, shoot the panel. Two broken panels will appear. If
you  apply the Re-Built Solar Panel  (picked up after solving the Square
Surfaces'  Puzzle)  on  the bottom access  panel  (Position 1), you will
unlock the door. Otherwise, if applied to the top access panel (Position
2), you will be destroyed by a Security Cannon Shot.
Make  sure  you  write  down  the  Alien  Symbols  (Position  3) in your
MicroForum Notepad.
GOTO "Inside IC"




Alien City

You  can  access the Network Terminal  (N.T.) from the LAB, REGENERATION
ROOM  and  HEADQUATERS. If you set the  Security Alarm ON, it will alert
your enemies of an possible intruder - YOU. You can access the N.T. with
an  Odoben,  Zantusia  and Zantusia  Plus  Card (in ascending Privileged
Access  Order).  The  Demagnetized Odoben  Card  and  the Virus-Infected
Odoben  Card  can not be used to  access the N.T. Different Access Cards
give you different options.


Inside AC:
(Go  Left and Go Right only applies to corridors that have a T-Junction;
otherwise, follow the only direction available inside any corridor)
GOING  INTO  THE LAB - ONCE INSIDE  - GO STRAIGHT - TAKE FIRST AVAILABLE
LEFT - GO STRAIGHT - ALIEN CITY LAB - Scene 29: alb_0029.bmp
Pick  up CROWBAR (Position 1) and BONDING  GUN (Position 2) on the table
near to the screen.
GOING LEFT - Scene 30: alb_0030.bmp
Fighting
GOING TOP-LEFT - Corridor Scene - Scene 32:
GOING STRAIGHT DOWN - Scene 33: alb_0033.bmp
Do  not kill the Zantusia placed there.  Once her health level goes down
to  40%,  she will implore for mercy.  You should force her to shut down
the Zond Production. Then, let her leave.
Once  she is gone, use "HAND" to  access the computer. Select the option
with  many  letter/number  symbols.  This  option  lets  you update your
Network  Terminal Jack (given to you by  the Ice City people). An access
sequence  must be entered - puzzle must be solved in order to update the
jack. Once the jack is updated, you can use any valid access card on the
N.T.  systems.  (Remember that an Odoben Card  has a maximum of 3 access
per card)
"Think" on the Zond Parts' basket (Position 1) and select to pick up the
two hidden Zantusia alpha-halves.
GOING STRAIGHT DOWN - Scene 34: alb_0034.bmp
-  If  Zond production is not stopped  in  Scene 33, whenever you try to
pick  up  the Zond Claw (Position  1),  you will be electro-shocked. You
need to pick up the Zond Claw.
RETRACE YOUR STEPS TO HEAD BACK TO SCENE 30.
Once  the jack is updated, you can use the N.T. systems. Access the N.T.
(Position 1) with any access card. Click on "Maintenance" and Select the
"MagnetoLift"  Option. This will automatically  move some crates around;
thus, exposing 2 bottom crates (Position 2 & 3). To pry open each crate,
you  must apply the Zond Claws (picked  up from Scene 34). Then, pick up
from  Crate  2  special  bombs and from  Crate  3  an Odoben Card with 2
accesses left.
GOING RIGHT - SCENE 29.
                                        

GOING RIGHT - Corridor Scene
ONCE  OUTSIDE  THE LAB - GO LEFT - GO  LEFT - GO RIGHT - GO LEFT - ALIEN
CITY REGENERATION ROOM - Scene 37: ara_0037.bmp
Pick up Empty Container (Position 1)
GOING RIGHT - Scene 39: ara_0039.bmp
From SCENE 39 - GOING RIGHT - Scene 40: ara_0040.bmp
Turn off Local Security Alarm Check with the N.T. (Position 1)
If  the  alarm  already  went off,  you  will  encounter many unpleasant
creatures here.
Pick up Wire A (Position 2)
Apply Wire A to Power Generator (across the Floor - Position 3)
GOING RIGHT - Scene 42: ara_0042.bmp
Apply  Wire B to the liquid (Position 1) flooding the chamber. This will
fry  up  all sleeping Odobens. You can not  apply Wire B until Wire A is
applied in scene 40.
Apply  "Empty  Container"  (Picked from SCENE  37)  to  the flooded area
(Position 2) in order to obtained some Ammonia.
If  you  enter  the  scene more  than  3  times,  without destroying the
Odobens, they will wake up and kill you.
If  you attempt to shoot in this room, the Odobens will wake up and kill
you.
RETRACE YOUR STEPS TO SCENE 39: ara_0039.bmp
Switch  off the Energy Machine (Position  1) (If Local Security Alarm is
ON, it will trigger the alarm; otherwise, you will be fine).
Use  "HAND" on center sphere (Position 2). A puzzle must be solved. They
control  the Zond Pods' Access Doors. There are 3 puzzles: each for each
set of doors (Left, Center and Right)


From SCENE 39 - GOING STRAIGHT UP - Scene 38: ara_0038.bmp
You  must  solve at least 2 of the  3 puzzles to gain access to the Left
and  Center doors. (There is  a one-to-one correspondence). Walk towards
the  respective Zond pods and they  will automatically open. In the Left
Set,  once the Zond (Position 2) is  exposed, you can pick up the Zond's
Battery  (Position  4) (There is a  detailed  Zond Description (AUDIO is
currently  missing) hidden inside the LAB's Special Computer Terminal in
Scene 30).
Pick up Wire B (Position 1)
Pick up Beta Half of Zantusia Card (Position 5).
After opening Center Set, you must shoot at the Left Fake Zond. After it
falls  apart,  you must use "HAND" on  the  little square (Position 6) -
LAUNCHES Scene 232:
Pick  up the Zantusia Plus Card (Position  1). If you access the Network
Terminal  (in Scenes 40, 30, or 68) with the Zantusia Plus card, you can
turn  off the "Cannon Systems" (within "City Administration") throughout
the "Alien City".


RETRACE YOUR STEPS TO HEAD BACK TO SCENE 37.
GOING LEFT - Corridor Scene
ONCE  OUTSIDE  THE  REGENERATION ROOM - GO RIGHT  -  GO LEFT - GO LEFT -
ALIEN CITY MEETING HALL - Scene 25: amh_0025.bmp
You must Kill all Alien Creatures before you can proceed
GOING RIGHT - Scene 26: amh_0026.bmp
Use "HAND" to gain access to the Computer (Position 1) - Map Puzzle. You
need  the ship's landing co-ordinates in order to download an Alien City
Map.
GOING STRAIGHT DOWN - Scene 27 : amh_0027.bmp
"Think" on the Radio System Controller (Position 2) and Turn it ON.
Apply  Normal  Odoben  Card  on Loud  Speakers  (Position  1) (You get a
Magnetized Odoben Card)
GOING STRAIGHT DOWN - Scene 23: amh_0023.bmp
IF  YOU COME IN FROM SCENE 22  - STRAIGHT FROM THE CORRIDOR ONLY: Odoben
will  let  down the bridge if you  offer him a complete Zantusia Card by
selecting  the  appropriate  talk tree branches.  How  to get a Zantusia
Card?  Use  the Combine Slot in  the Enhanced Inventory Screen. Drag and
Drop  an alpha-half (two alpha-halves can be picked up from the LAB) and
a beta-half (one can be picked up from the Meeting Hall and another half
from  the  Regeneration  Room) Zantusia  Card.  Then,  combine the newly
created object with the Bonding Gun (picked up from the LAB also)
GOING LEFT - Scene 22: amh_0022.bmp
You can pick up a beta-half Zantusia Card (Position 1)


RETRACE YOUR STEPS TO HEAD BACK TO SCENE 25.
GOING TOP-LEFT - Corridor Scene
ONCE OUTSIDE THE MEETING HALL - GO RIGHT - GO RIGHT - GO RIGHT - GO LEFT
- ALIEN CITY STORAGE ROOM - Scene 18: ast_0018.bmp
Fighting
GOING STRAIGHT DOWN - Scene 19: ast_0019.bmp
FIRST  Disable  both  cannons by shooting at  them  with "F3" or "F2" as
active weapons
Take off card marker cover (Position 1)
Apply Zond's battery on the card marker.
Apply Magnetized Odoben Card in order to get a Virus-Infected Odoben Card


RETRACE YOUR STEPS TO HEAD BACK TO SCENE 18.
GOING STRAIGHT UP - Corridor Scene
ONCE  OUTSIDE  THE STORAGE ROOM - GO RIGHT  - GO LEFT - GO RIGHT - ALIEN
CITY HEADQUATERS - Scene 70: ahq_0070.bmp
Talk to Viparay (If you want to only)
Corridor  Entrance: Apply Zantusia or Zantusia Plus Card to Door Control
Panel (Position 1)
GOING RIGHT - Scene 65: ahq_0065.bmp
A  Zantusia  will  request  you to  pass  through  the "Ammonia Scanner"
(Position 1). If you have the container filled with Ammonia, the scanner
should  go  off  -  expect  more  alien  creatures  in  the next scenes.
Otherwise, you will "breeze" to Lyzy's Main Chambers.
GOING RIGHT - Scene 66: ahq_0066.bmp
Fighting
GOING STRAIGHT UP (MAYBE TOP-RIGHT) - Scene 67: ahq_0067.bmp
Solve  "Drag  and  Drop"  Puzzle.  Access  the  Elevator  Control  Panel
(Position 1)
ONCE  PUZZLE  IS SOLVED - GOING THROUGH  THE  ELEVATOR DOORS - Scene 68:
ahq_0068.bmp
Don't  Apply Container with Ammonia on the acid pool (Position 1) unless
you  want to listen to the amazing  sound effects. You can save the game
first, of course. Good insensitive to test SAVE/LOAD.
Use  "HAND"  on  Lyzy's TitanNet-Mail  Terminal  (Position 2). Solve the
Screen  Saver's Puzzle. Browse through  Lyzy's Personal Mail. Write down
the  symbolic  table described in one of  her  mail pages. (You need the
table of solve another puzzle hidden in the REGENERATION ROOM)
Use  Zantusia  Plus Card on N.T.  (Position 3). Turn OFF Virus-Detection
(within  "City  Administration")  and  then  Log  Off  (or  Log  On As A
Different  User). Log On again with  the Virus-Infected Odoben Card. (Do
not  infect the system with the virus until you have: (1) turned off the
Local  Security  Alarm  Check in the  Regeneration  Room;  (2) moved the
crates  around  in  the  LAB to  obtained  Special  Grenades  and/or (3)
disabled the cannon system throughout Alien City.
GOING LEFT - Scene 69: ahq_0069.bmp
(Assuming  you  started  helping Ice City)  You  can  betray Ice City by
choosing  the appropriate Talk Choices  (If you haven't already betrayed
the  other side YET). Or You can  engage in battle with Lyzy; right now,
your  shooting is disable by her and your only chance to win is to APPLY
the container with Ammonia on the Bio-Computer Mouth (Position 1) during
the  battle  with  Lyzy (One Type of  Ending).  Or You will be killed by
Lyzy's Creatures.
If  you  did not infect the Network  Terminal  with the Virus (using the
Virus-Infected  Odoben  Card),  you will  be  killed by a Ziphosura-Teju
Breed.




Ice City

Inside IC:
GOING  INTO THE MEETING HALL - GO RIGHT  - ICE CITY MEETING HALL - Scene
52: imh_0052.bmp
You  will  meet a Wubble guard standing  on a pressure plate. The Wubble
will prevent you from entering the room. You must talk to the Wubble and
reason  with him. If you try to cross without reasoning with Wubble, the
Amoebae "monster" from the TANK will kill you.
GOING LEFT - Scene 51: imh_0051.bmp
There  are  two computers. One computer  (Position  1) is protected by a
FORCE-FIELD.  The  FIELD must be shut off  by  solving the Puzzle at the
right  computer  control terminal (Position  2).  Computer in Position 1
contains  a City Map. You must solve another PUZZLE in order to retrieve
it.
If  you applied the Shattered Thermos with  oil in Scene 48, the amoebae
monster (Position 3) should be on the floor, you can suck in the Amoebae
into the empty SYRINGE (picked up from the Sleeping Room). If you try to
reach the MAIN COMPUTER while the FORCE-FIELD is ON, it will kill you.
RETRACE BACK TO SCENE 52
Fighting
GOING STRAIGHT UP - Scene 49: imh_0049.bmp
In  this scene you can pick up the defective POLICARBONE Plate (Position
1).
GOING TOP-LEFT - Scene 48: imh_0048.bmp
Once  you  cross  halfway  through the  scene,  you  will see an Amoebae
"monster" dropping off a stalagmite. The amoebae will start chasing you.
To  destroy  the monster you must  apply  the Shattered Thermos with oil
(from Neutral Zone Scene 5) on the hot spot (Position 2) right under the
right stalactite (Position 1). If you do not apply the Shattered Thermos
with  oil, the Amoebae "monster" will  drop from the stalactite and come
after  you  and  try to kill you. You  can  avoid it by leaving the room
first.
GOING TOP-LEFT - Scene 47: imh_0047.bmp
You  should pick up the TWO CRISTALS  (Position 3 & 4) needed to destroy
the Wubble Pods in scene 45. In order to cross over the gap, you must do
a  "think"  on  the  GROWTH  (Position  1).  You  must  choose "I'll try
something different" and then "I'll climb the tree". You need to pick up
the Plate of POLYCARBON (Position 2) and lay it across the gap (Position
5).  If you use the defective plate (picked up on scene 49) instead, you
will fall into the gap.


ONCE  YOU  GET  MAP FROM MEETING HALL  (SCENE  51), USE IT AS CITY GUIDE
(Your  current position inside the city  will always be reflected in the
MAP by a flashing DOT).


GOING LEFT - Corridor Scene
GOING RIGHT - ICE CITY SLEEPING AREA - Scene 62: isa_0062.bmp
If you shoot or trigger the Security Trap (A metal ball will drop on the
track,  and  eventually  hit the Sentrix  Gong),  you will confront many
creatures in the next scene (Scene 61).
A  nearly invisible wire stretches across the  room. If you notice it by
looking or thinking on it (Position 1), you will not trip over the wire;
rather,  you'll  step  over  it automatically  each  time.  You can also
prevent  the  Sentrix  Alarm by picking  up  the pillow (Position 2) and
placing  it  on the Sentrix Gong  (Position 3). The cushion will prevent
the noise, and allow you to continue exploring in safety.
GOING RIGHT - Scene 61: isa_0061.bmp
If  you have made too much noise  on the previous screen. Corythoxes are
up and ready to fight.
If  you  enter quietly, you can think  on  the Cabinet, then pick up the
syringe. The other things are "For Your Eyes Only".


RETRACE YOUR STEPS TO HEAD BACK TO SCENE 62.
GOING LEFT - Corridor Scene
ONCE  OUTSIDE THE SLEEPING AREA - GO  LEFT - ICE CITY MEETING HALL (Once
AGAIN) - Scene 47: imh_0047.bmp
GOING RIGHT - Scene 48: imh_0048.bmp
GOING BOTTOM-RIGHT - Scene 49: imh_0049.bmp
GOING BOTTOM-RIGHT - Scene 52: imh_0052.bmp
GOING LEFT - Scene 51: imh_0051.bmp
Apply Syringe on "Amoebae" puddle.


GOING RIGHT - Scene 52: imh_0052.bmp
GOING RIGHT - Corridor Scene
ONCE  OUTSIDE  THE  MEETING HALL - GO RIGHT  -  GO LEFT - ICE CITY LAB -
Scene 45: ilb_0045.bmp
You must use the two BLUE CRISTALS (picked up from the Meeting Hall).You
can  apply them on the Wubble's Pods (Position  1 & 2) and then shoot at
them.  You  will  set them on fire  and  all  Pods will be destroyed. Be
careful! You can actually fall from the narrow passage.


GOING LEFT - Corridor Scene
ONCE  OUTSIDE  THE  LAB - GO LEFT -  GO  RIGHT - ICE CITY STORAGE AREA -
Scene 63: isa_0063.bmp
A mouse-like creature come out from the wall towards the barrel when you
cross  the  hot zone (Position 1) near  the entrance. You must shoot the
barrel  (Position 2) to scare the mouse.  The mouse will run over to the
wall,  dropping the coins in the process. You can then pick up the coins
-  Used  in the Headquarters. If  the player destroyed the barrel before
the  mouse  comes out, the mouse will  never come out; in this case, you
must  sacrifice your Zond in order to  get into the HEADQUATERS (one way
of two ways).
GOING STRAIGHT DOWN - Scene 64: isa_0064.bmp
A group of Wubbles and Mantid will be expecting you. Mantid will talk at
40%  strength.  He  will tell you  about  the secret route to Searaphl's
hideout (mainly, the Puzzle before an elevator). In order to destroy the
food  pile  (Position 1) you have to  apply  the SYRINGE loaded with the
Amoebae "blob" monster on it. (Visual effects: Giant Amoebae Blop).
Pick up the Tiny Computer Chip (Position 2)


RETRACE YOUR STEPS TO HEAD BACK TO SCENE 63.
GOING STRAIGHT UP - Corridor Scene
ONCE  OUTSIDE THE STORAGE ROOM - GO RIGHT  - GO STRAIGHT - GO LEFT - ICE
CITY SLEEPING AREA - Scene 62: isa_0062.bmp
You  must  apply the BLUE tool on  the  Sentrix (Position 3) in order to
gain  access  to  the  Sentrix Puzzle.  Use  "HAND"  on Sentrix to Solve
Sentrix Puzzle. You must have picked up a Replacement Computer Chip from
the  STORAGE  ROOM.  Otherwise even the  right  activation code will not
trigger.  You must also need to talk to  the Sentrix in order to get the
right self-destruct sequence. The binary sequence code is 1100111. It is
revealed  by Sentrix every time he  mentions self destruction (Watch for
the repetitive verbal error).
Once  you solve the Puzzle, you'll  automatically go out to the corridor
and the Sleeping Area will explode.


ONCE OUTSIDE THE SLEEPING AREA - GO RIGHT - GO RIGHT - ICE CITY HEADQUATERS -
Scene 60: ihq_0060.bmp
Fighting
GOING BOTTOM-RIGHT - Scene 59: ihq_0059.bmp
If  player  advances through the openned  entrance  directly, he will be
electrocuted.
You  must  use  the  RED COIN to  loosen  up  the  screws from the Grave
marker's  base  (Position  1). Then, you  can  perform  a "think" on the
markers  and you must choose to  PUSH the Grave marker (Cigar-like tube)
towards the door in order to short circuit the lightening trap set up by
Ice  City.  You  can  also  sacrifice your  Zond  to  enter  the area by
selecting the appropriate talk branches with him.
GOING RIGHT - Scene 57: ihq_0057.bmp
You  need to solve The Pillar Puzzle. You have to pass through each pair
of  pillars once and only once. If  you solve the Puzzle, you can access
the elevator on scene 56.
GOING LEFT - Scene 56: ihq_0056.bmp
Be  careful!  You can fall down into  the  deep holes. You will meet two
Mantid  guards, They will attack you. You need to use the elevator to go
to next scene.
The elevator panel (Position 1) will reflect the condition of the Pillar
Puzzle. (Green=Solved and Red=Unsolved)
GOING TOP-LEFT - Scene 53: ihq_0053.bmp
You just walk through this scene. Easy one!
GOING LEFT - Scene 55: ihq_0055.bmp
You   will   be  forced  a   conversation  with  Searaphl.  During  this
conversation,  you will have three  opportunity: Searaphl will kill you,
You  will win by convincing him to sacrifice himself for Earth People or
You  will  betray Alien City and join  Ice  City (If you haven't already
betrayed the other side YET).




Puzzles

Cheat CODES:
Press    +  +  +    simultaneously (where # is the
puzzle  number  as described below). In  order to use Puzzle Cheat Codes
you must be at the scene where the puzzle can be launched (In 3rd person
view)


Puzzle #0: Network Terminal Jack Update
Click  on any button on the right  access panel. Once a wheel flap opens
up, continue to click on it 5 times.


Puzzle #1: Semaphore
You must try to get all Green Crystals across the middle panel. Once you
get  any  green lights, remember the  switch and its position. The first
three  switches'  positions are always the  same, but the last switch is
randomly selected. Use the RESET button once you make a mistake.


Puzzle #2: Drag&Drop Puzzle (AC HQ)
"K" "O" "N" "N" "Y" (Spells LYZZY)


Puzzle #3: AC Computer LAB: puzzle3.bmp
Power ON (Position S)
Select "Satelite Link" (Position G) (Listen to the AUDIO clip)
Input:  Ship Landing Co-ordinates are Nord  212/Oust 122 (Position N, 2,
1,  2, O, 1, 2, 2) LEFT  set of Buttons) Select: "Download" (Position M)
(Listen to the AUDIO clip)


Puzzle #4: Mantid Head
Rearrange Mantid Head (Watch the surrounding tiles!)


Puzzle #6: Sentrix Self-Destruct
Once  you  obtained  the  GOOD CHIP from  the  IC  Storage Room, Set DIP
switches to 1100111.


Puzzle #7: Square Surfaces
Re-arrange all solar cells into a complete panel (Use visual LOGIC)


Puzzle #8: Electronic Circuits Closed Path
Disconnect all circuit component in a closed path fashion


Puzzle #9: Symbolic Wheels Rotation
Keep  rotating all circular tiles until  you get a "hilited" spot. Write
it down and try to get them all "hilited" at the same time. Good Luck!

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