To SUM UP the story in two lines:
You have the chance to join either Alien/Great City or Ice City. You can
also betray whichever side you sided with once you accomplish the task
of depleting the entire city you initially chose to fight against. Or
you can end the game by choosing not to betray. The "Neutral" zone
divides up both cities.
To access Puzzles, you must use "HAND" on active scene objects. To
access Alien City Network Terminal, you must use "APPLY" by selecting
any Access Card from the inventory panel as ACTIVE CURSOR.
For Puzzles' solutions, please refer to the Puzzles Section.
(ASSUME: ALL DIRECTIONS ARE RELATIVE TO THE SCREEN)
(This is just one way of finishing the game)
(By default ASSUME player has not joined any SIDE yet - SOLO TRIP)
LANDING SCENE - Scene 0:
Think on space ship and pick up "thermos" and "spirulina" after
Selecting "Better go back for another check" from the Root Level. At the
same level, select "Send Transmission" and then write down the ship's
landing co-ordinates (You'll need it later on).
GOING LEFT - DEBRIS SCENE - Scene 1: nzn0001.bmp
Pick up the optical cable-wire (Position 4), pipe (Position 3), lenses
(Position 1) and pieces of the solar panel (Position 2)
GOING STRAIGHT - HUYGEN'S PROBE SCENE - Scene 3: nzn0003.bmp
If you try to kill Tiny Ziphosura (idling next to the Probe), it will
scream and "Mammy" Ziphosura will kill you.
If you shoot the Huygen Probe (Position 2) or Apply lenses on the Probe
Itself, an explosion of the probe will kill you.
Pick up Solar Panel (Position 1) AFTER solving Square Surfaces' Puzzle
You must drink the coffee left on your thermos and fill it up with the
dripping fuel (Position 4).
Pick up flashing Beacon (Position 3) and proceed immediately to exit the
scene; otherwise, you'll be killed by "X-Large" incoming Ziphosura
GOING BACK TO LANDING SCENE - THEN
GOING RIGHT - Scene 2:
Kill little worm.
GOING RIGHT TO GREEN PLANT SCENE - Scene 4: nzn0004.bmp
Pick up the green plant (Position 1) (Actually, it's NEVER used in the
game: it's just a distraction item)
GOING STRAIGHT DOWN - Scene 5: nzn0005.bmp
(A bit tricky here!) If on Alien City Side (Fighting against Ice City)
already, pick up some Oil (Position 1) with the shattered thermos (which
is picked up after you bomb the entrance to Ice City with an assembled
"Natural" Bomb). YES, you have to go back into the Neutral Zone to
collect the oil before you proceed into Ice City.
GOING LEFT IS NOT REALLY AN OPTION
IF YOU KEEP GOING RIGHT - GUARANTEED DEATH SCENES - Scene 6, 7 and 8:
FROM SCENE 4 (see right above) - GOING RIGHT - TEJU & WUBBLE CHASING SCENE -
Scene 10: nzn0010.bmp
The Chasing Scene with Spectacular Sound Effects by a MicroForum
Employee: Wubble and Teju on the RUN. They will drop a blue tool
(Position 1), you should pick it up.
IF CHOOSING TO JOIN Alien City Side
GOING TOP-LEFT THROUGH PASSAGE-WAY - Scene 14: nzn0014.bmp
Pick up of green fuse (Position 1) IF NOT PICKED UP from SCENE 4
already. (Actually, it's NEVER used in the game: it's just a distraction
GOING STRAIGHT DOWN - ALIEN CITY CREATURES ENCOUNTER - Scene 15:
Alien City (Odoben) Encounter: Use the same decryptor "trick" (talk up
to 3 times to any alien creature and then apply the decriptor to any
creature) if not used already in scene 13. You must talk to Zond. There
are several talk tree branches leading you to join them in fighting
against the "revels" - Searaphl's Ice City. You will be led to the
Debrief with Zantusia and His Friends.
GOTO "On AC SIDE"
IF CHOOSING TO JOIN Ice City Side
FROM SCENE 10 (see right above) - GOING STRAIGHT DOWN - Scene 11: nzn0011.bmp
If player has not joined any side: fighting only
Once you accept the challenge given by the Ice City Creatures (Corythox,
Wubble and Viparay From Scene 13) to kill Ziphosura (a way to prove your
new allegiance), you can lure a Ziphosura into the scene by placing your
flashing beacon at a fixed location. You can actually place the flashing
beacon in 2 places. If you apply the beacon in the wrong place (Position
1), Ziphosura will go near the beacon and "check it out". If you do not
exit the scene within certain time, he will terminate you. You must
place the flashing beacon near the center far wall (Position 2) and
shoot at the rocks located at the top of the center wall and you must do
this within a certain time frame. If you beat the clock, the rocks will
crash the Ziphosura. And then, you can rip off one of his legs (Used as
a proof for killing Ziphosura). Otherwise, the Ziphosura will kill you -
a new Foreign Delicacy.
(Anytime) If you shoot the rocks located at the top of the center wall,
they will drop at a acceleration of 9.8m/s2. Watch Out!
(Anytime) If you stand near the bottom of the center wall and at the
same time shoot at the top rocks, you will be smashed by the
gravitation-sensitive rocks. You will die. (Try not to do it too many
times even though you may like the player's death animation).
GOING RIGHT - Scene 12: nzn0012.bmp
Pick up Brown Plant (Position 1 - Use as BOMB FUSE later on)
GOING STRAIGHT DOWN - ICE CITY CREATURES ENCOUNTER - Scene 13:
Ice City (Wubble) Encounter: You should speak to any creature at least
three times and then apply the decryptor (Given at the beginning of the
mission). Once you can understand the creatures, you should talk to
Corythox. There are several talk tree branches leading to Corythox
offering you a Challenge that ultimately earns you the right to join
them in fighting against Zantusia's Alien City.
In order to obtain a Ziphosura Leg retrace your steps to Scene 11.
After you obtain the Ziphosura's Leg and bring it back to Scene 13, the
I.C.C. (Ice City Creatures) will lead you to the Debrief with Snaiqua.
GOTO "On IC SIDE"
On AC SIDE:
(You will be sent back into the Neutral Zone after the Debrief to Scene 9.
Travel your way back to Scene 13). From Scene 13 - GOING TOP-RIGHT -
ICE CITY BLOCKED MAIN ENTRANCE - Scene 16: nzn0016.bmp
If on the solo trip, you will be killed by Wubble guards of Ice City
If on Ice City side, nothing will happen.
If on Alien City Side, you have to build a bomb and destroy the main
entrance's enforcement wall. You will take the thermos with fuel and the
brown muroforcim plant and combine them inside the Main Inventory Screen
(Hit "i"). (How? By Dragging & Drooping into the "Combine Black Square"
next to the actual items' sprites (Bottom Right) - order is important)
Once the bomb is assembled, you must "ready" it, and apply it on the far
wall (Position 2). Then you must use the LENS on the Bomb (Position 2).
The blast will expose the Ice City entrance. You should pick up the
shattered thermos (Position 1) from the debriefs. GO BACK to Scene 5 to
pick up the OIL. Return to Scene 16. GOTO "Inside AC"
On IC SIDE:
(You will be sent back into the Neutral Zone after the Debrief to Scene 16.
Travel your way back to Scene 9).
From Scene 8 - GOING RIGHT - ALIEN CITY MAIN ENTRANCE - Scene 9: nzn0009.bmp
If on solo trip, player cannot access this scene at all. Neutral Zone's
creatures will kill him in Scene 8.
If on Ice City Side, shoot the panel. Two broken panels will appear. If
you apply the Re-Built Solar Panel (picked up after solving the Square
Surfaces' Puzzle) on the bottom access panel (Position 1), you will
unlock the door. Otherwise, if applied to the top access panel (Position
2), you will be destroyed by a Security Cannon Shot.
Make sure you write down the Alien Symbols (Position 3) in your
GOTO "Inside IC"
You can access the Network Terminal (N.T.) from the LAB, REGENERATION
ROOM and HEADQUATERS. If you set the Security Alarm ON, it will alert
your enemies of an possible intruder - YOU. You can access the N.T. with
an Odoben, Zantusia and Zantusia Plus Card (in ascending Privileged
Access Order). The Demagnetized Odoben Card and the Virus-Infected
Odoben Card can not be used to access the N.T. Different Access Cards
give you different options.
(Go Left and Go Right only applies to corridors that have a T-Junction;
otherwise, follow the only direction available inside any corridor)
GOING INTO THE LAB - ONCE INSIDE - GO STRAIGHT - TAKE FIRST AVAILABLE
LEFT - GO STRAIGHT - ALIEN CITY LAB - Scene 29: alb_0029.bmp
Pick up CROWBAR (Position 1) and BONDING GUN (Position 2) on the table
near to the screen.
GOING LEFT - Scene 30: alb_0030.bmp
GOING TOP-LEFT - Corridor Scene - Scene 32:
GOING STRAIGHT DOWN - Scene 33: alb_0033.bmp
Do not kill the Zantusia placed there. Once her health level goes down
to 40%, she will implore for mercy. You should force her to shut down
the Zond Production. Then, let her leave.
Once she is gone, use "HAND" to access the computer. Select the option
with many letter/number symbols. This option lets you update your
Network Terminal Jack (given to you by the Ice City people). An access
sequence must be entered - puzzle must be solved in order to update the
jack. Once the jack is updated, you can use any valid access card on the
N.T. systems. (Remember that an Odoben Card has a maximum of 3 access
"Think" on the Zond Parts' basket (Position 1) and select to pick up the
two hidden Zantusia alpha-halves.
GOING STRAIGHT DOWN - Scene 34: alb_0034.bmp
- If Zond production is not stopped in Scene 33, whenever you try to
pick up the Zond Claw (Position 1), you will be electro-shocked. You
need to pick up the Zond Claw.
RETRACE YOUR STEPS TO HEAD BACK TO SCENE 30.
Once the jack is updated, you can use the N.T. systems. Access the N.T.
(Position 1) with any access card. Click on "Maintenance" and Select the
"MagnetoLift" Option. This will automatically move some crates around;
thus, exposing 2 bottom crates (Position 2 & 3). To pry open each crate,
you must apply the Zond Claws (picked up from Scene 34). Then, pick up
from Crate 2 special bombs and from Crate 3 an Odoben Card with 2
GOING RIGHT - SCENE 29.
GOING RIGHT - Corridor Scene
ONCE OUTSIDE THE LAB - GO LEFT - GO LEFT - GO RIGHT - GO LEFT - ALIEN
CITY REGENERATION ROOM - Scene 37: ara_0037.bmp
Pick up Empty Container (Position 1)
GOING RIGHT - Scene 39: ara_0039.bmp
From SCENE 39 - GOING RIGHT - Scene 40: ara_0040.bmp
Turn off Local Security Alarm Check with the N.T. (Position 1)
If the alarm already went off, you will encounter many unpleasant
Pick up Wire A (Position 2)
Apply Wire A to Power Generator (across the Floor - Position 3)
GOING RIGHT - Scene 42: ara_0042.bmp
Apply Wire B to the liquid (Position 1) flooding the chamber. This will
fry up all sleeping Odobens. You can not apply Wire B until Wire A is
applied in scene 40.
Apply "Empty Container" (Picked from SCENE 37) to the flooded area
(Position 2) in order to obtained some Ammonia.
If you enter the scene more than 3 times, without destroying the
Odobens, they will wake up and kill you.
If you attempt to shoot in this room, the Odobens will wake up and kill
RETRACE YOUR STEPS TO SCENE 39: ara_0039.bmp
Switch off the Energy Machine (Position 1) (If Local Security Alarm is
ON, it will trigger the alarm; otherwise, you will be fine).
Use "HAND" on center sphere (Position 2). A puzzle must be solved. They
control the Zond Pods' Access Doors. There are 3 puzzles: each for each
set of doors (Left, Center and Right)
From SCENE 39 - GOING STRAIGHT UP - Scene 38: ara_0038.bmp
You must solve at least 2 of the 3 puzzles to gain access to the Left
and Center doors. (There is a one-to-one correspondence). Walk towards
the respective Zond pods and they will automatically open. In the Left
Set, once the Zond (Position 2) is exposed, you can pick up the Zond's
Battery (Position 4) (There is a detailed Zond Description (AUDIO is
currently missing) hidden inside the LAB's Special Computer Terminal in
Pick up Wire B (Position 1)
Pick up Beta Half of Zantusia Card (Position 5).
After opening Center Set, you must shoot at the Left Fake Zond. After it
falls apart, you must use "HAND" on the little square (Position 6) -
LAUNCHES Scene 232:
Pick up the Zantusia Plus Card (Position 1). If you access the Network
Terminal (in Scenes 40, 30, or 68) with the Zantusia Plus card, you can
turn off the "Cannon Systems" (within "City Administration") throughout
the "Alien City".
RETRACE YOUR STEPS TO HEAD BACK TO SCENE 37.
GOING LEFT - Corridor Scene
ONCE OUTSIDE THE REGENERATION ROOM - GO RIGHT - GO LEFT - GO LEFT -
ALIEN CITY MEETING HALL - Scene 25: amh_0025.bmp
You must Kill all Alien Creatures before you can proceed
GOING RIGHT - Scene 26: amh_0026.bmp
Use "HAND" to gain access to the Computer (Position 1) - Map Puzzle. You
need the ship's landing co-ordinates in order to download an Alien City
GOING STRAIGHT DOWN - Scene 27 : amh_0027.bmp
"Think" on the Radio System Controller (Position 2) and Turn it ON.
Apply Normal Odoben Card on Loud Speakers (Position 1) (You get a
Magnetized Odoben Card)
GOING STRAIGHT DOWN - Scene 23: amh_0023.bmp
IF YOU COME IN FROM SCENE 22 - STRAIGHT FROM THE CORRIDOR ONLY: Odoben
will let down the bridge if you offer him a complete Zantusia Card by
selecting the appropriate talk tree branches. How to get a Zantusia
Card? Use the Combine Slot in the Enhanced Inventory Screen. Drag and
Drop an alpha-half (two alpha-halves can be picked up from the LAB) and
a beta-half (one can be picked up from the Meeting Hall and another half
from the Regeneration Room) Zantusia Card. Then, combine the newly
created object with the Bonding Gun (picked up from the LAB also)
GOING LEFT - Scene 22: amh_0022.bmp
You can pick up a beta-half Zantusia Card (Position 1)
RETRACE YOUR STEPS TO HEAD BACK TO SCENE 25.
GOING TOP-LEFT - Corridor Scene
ONCE OUTSIDE THE MEETING HALL - GO RIGHT - GO RIGHT - GO RIGHT - GO LEFT
- ALIEN CITY STORAGE ROOM - Scene 18: ast_0018.bmp
GOING STRAIGHT DOWN - Scene 19: ast_0019.bmp
FIRST Disable both cannons by shooting at them with "F3" or "F2" as
Take off card marker cover (Position 1)
Apply Zond's battery on the card marker.
Apply Magnetized Odoben Card in order to get a Virus-Infected Odoben Card
RETRACE YOUR STEPS TO HEAD BACK TO SCENE 18.
GOING STRAIGHT UP - Corridor Scene
ONCE OUTSIDE THE STORAGE ROOM - GO RIGHT - GO LEFT - GO RIGHT - ALIEN
CITY HEADQUATERS - Scene 70: ahq_0070.bmp
Talk to Viparay (If you want to only)
Corridor Entrance: Apply Zantusia or Zantusia Plus Card to Door Control
Panel (Position 1)
GOING RIGHT - Scene 65: ahq_0065.bmp
A Zantusia will request you to pass through the "Ammonia Scanner"
(Position 1). If you have the container filled with Ammonia, the scanner
should go off - expect more alien creatures in the next scenes.
Otherwise, you will "breeze" to Lyzy's Main Chambers.
GOING RIGHT - Scene 66: ahq_0066.bmp
GOING STRAIGHT UP (MAYBE TOP-RIGHT) - Scene 67: ahq_0067.bmp
Solve "Drag and Drop" Puzzle. Access the Elevator Control Panel
ONCE PUZZLE IS SOLVED - GOING THROUGH THE ELEVATOR DOORS - Scene 68:
Don't Apply Container with Ammonia on the acid pool (Position 1) unless
you want to listen to the amazing sound effects. You can save the game
first, of course. Good insensitive to test SAVE/LOAD.
Use "HAND" on Lyzy's TitanNet-Mail Terminal (Position 2). Solve the
Screen Saver's Puzzle. Browse through Lyzy's Personal Mail. Write down
the symbolic table described in one of her mail pages. (You need the
table of solve another puzzle hidden in the REGENERATION ROOM)
Use Zantusia Plus Card on N.T. (Position 3). Turn OFF Virus-Detection
(within "City Administration") and then Log Off (or Log On As A
Different User). Log On again with the Virus-Infected Odoben Card. (Do
not infect the system with the virus until you have: (1) turned off the
Local Security Alarm Check in the Regeneration Room; (2) moved the
crates around in the LAB to obtained Special Grenades and/or (3)
disabled the cannon system throughout Alien City.
GOING LEFT - Scene 69: ahq_0069.bmp
(Assuming you started helping Ice City) You can betray Ice City by
choosing the appropriate Talk Choices (If you haven't already betrayed
the other side YET). Or You can engage in battle with Lyzy; right now,
your shooting is disable by her and your only chance to win is to APPLY
the container with Ammonia on the Bio-Computer Mouth (Position 1) during
the battle with Lyzy (One Type of Ending). Or You will be killed by
If you did not infect the Network Terminal with the Virus (using the
Virus-Infected Odoben Card), you will be killed by a Ziphosura-Teju
GOING INTO THE MEETING HALL - GO RIGHT - ICE CITY MEETING HALL - Scene
You will meet a Wubble guard standing on a pressure plate. The Wubble
will prevent you from entering the room. You must talk to the Wubble and
reason with him. If you try to cross without reasoning with Wubble, the
Amoebae "monster" from the TANK will kill you.
GOING LEFT - Scene 51: imh_0051.bmp
There are two computers. One computer (Position 1) is protected by a
FORCE-FIELD. The FIELD must be shut off by solving the Puzzle at the
right computer control terminal (Position 2). Computer in Position 1
contains a City Map. You must solve another PUZZLE in order to retrieve
If you applied the Shattered Thermos with oil in Scene 48, the amoebae
monster (Position 3) should be on the floor, you can suck in the Amoebae
into the empty SYRINGE (picked up from the Sleeping Room). If you try to
reach the MAIN COMPUTER while the FORCE-FIELD is ON, it will kill you.
RETRACE BACK TO SCENE 52
GOING STRAIGHT UP - Scene 49: imh_0049.bmp
In this scene you can pick up the defective POLICARBONE Plate (Position
GOING TOP-LEFT - Scene 48: imh_0048.bmp
Once you cross halfway through the scene, you will see an Amoebae
"monster" dropping off a stalagmite. The amoebae will start chasing you.
To destroy the monster you must apply the Shattered Thermos with oil
(from Neutral Zone Scene 5) on the hot spot (Position 2) right under the
right stalactite (Position 1). If you do not apply the Shattered Thermos
with oil, the Amoebae "monster" will drop from the stalactite and come
after you and try to kill you. You can avoid it by leaving the room
GOING TOP-LEFT - Scene 47: imh_0047.bmp
You should pick up the TWO CRISTALS (Position 3 & 4) needed to destroy
the Wubble Pods in scene 45. In order to cross over the gap, you must do
a "think" on the GROWTH (Position 1). You must choose "I'll try
something different" and then "I'll climb the tree". You need to pick up
the Plate of POLYCARBON (Position 2) and lay it across the gap (Position
5). If you use the defective plate (picked up on scene 49) instead, you
will fall into the gap.
ONCE YOU GET MAP FROM MEETING HALL (SCENE 51), USE IT AS CITY GUIDE
(Your current position inside the city will always be reflected in the
MAP by a flashing DOT).
GOING LEFT - Corridor Scene
GOING RIGHT - ICE CITY SLEEPING AREA - Scene 62: isa_0062.bmp
If you shoot or trigger the Security Trap (A metal ball will drop on the
track, and eventually hit the Sentrix Gong), you will confront many
creatures in the next scene (Scene 61).
A nearly invisible wire stretches across the room. If you notice it by
looking or thinking on it (Position 1), you will not trip over the wire;
rather, you'll step over it automatically each time. You can also
prevent the Sentrix Alarm by picking up the pillow (Position 2) and
placing it on the Sentrix Gong (Position 3). The cushion will prevent
the noise, and allow you to continue exploring in safety.
GOING RIGHT - Scene 61: isa_0061.bmp
If you have made too much noise on the previous screen. Corythoxes are
up and ready to fight.
If you enter quietly, you can think on the Cabinet, then pick up the
syringe. The other things are "For Your Eyes Only".
RETRACE YOUR STEPS TO HEAD BACK TO SCENE 62.
GOING LEFT - Corridor Scene
ONCE OUTSIDE THE SLEEPING AREA - GO LEFT - ICE CITY MEETING HALL (Once
AGAIN) - Scene 47: imh_0047.bmp
GOING RIGHT - Scene 48: imh_0048.bmp
GOING BOTTOM-RIGHT - Scene 49: imh_0049.bmp
GOING BOTTOM-RIGHT - Scene 52: imh_0052.bmp
GOING LEFT - Scene 51: imh_0051.bmp
Apply Syringe on "Amoebae" puddle.
GOING RIGHT - Scene 52: imh_0052.bmp
GOING RIGHT - Corridor Scene
ONCE OUTSIDE THE MEETING HALL - GO RIGHT - GO LEFT - ICE CITY LAB -
Scene 45: ilb_0045.bmp
You must use the two BLUE CRISTALS (picked up from the Meeting Hall).You
can apply them on the Wubble's Pods (Position 1 & 2) and then shoot at
them. You will set them on fire and all Pods will be destroyed. Be
careful! You can actually fall from the narrow passage.
GOING LEFT - Corridor Scene
ONCE OUTSIDE THE LAB - GO LEFT - GO RIGHT - ICE CITY STORAGE AREA -
Scene 63: isa_0063.bmp
A mouse-like creature come out from the wall towards the barrel when you
cross the hot zone (Position 1) near the entrance. You must shoot the
barrel (Position 2) to scare the mouse. The mouse will run over to the
wall, dropping the coins in the process. You can then pick up the coins
- Used in the Headquarters. If the player destroyed the barrel before
the mouse comes out, the mouse will never come out; in this case, you
must sacrifice your Zond in order to get into the HEADQUATERS (one way
of two ways).
GOING STRAIGHT DOWN - Scene 64: isa_0064.bmp
A group of Wubbles and Mantid will be expecting you. Mantid will talk at
40% strength. He will tell you about the secret route to Searaphl's
hideout (mainly, the Puzzle before an elevator). In order to destroy the
food pile (Position 1) you have to apply the SYRINGE loaded with the
Amoebae "blob" monster on it. (Visual effects: Giant Amoebae Blop).
Pick up the Tiny Computer Chip (Position 2)
RETRACE YOUR STEPS TO HEAD BACK TO SCENE 63.
GOING STRAIGHT UP - Corridor Scene
ONCE OUTSIDE THE STORAGE ROOM - GO RIGHT - GO STRAIGHT - GO LEFT - ICE
CITY SLEEPING AREA - Scene 62: isa_0062.bmp
You must apply the BLUE tool on the Sentrix (Position 3) in order to
gain access to the Sentrix Puzzle. Use "HAND" on Sentrix to Solve
Sentrix Puzzle. You must have picked up a Replacement Computer Chip from
the STORAGE ROOM. Otherwise even the right activation code will not
trigger. You must also need to talk to the Sentrix in order to get the
right self-destruct sequence. The binary sequence code is 1100111. It is
revealed by Sentrix every time he mentions self destruction (Watch for
the repetitive verbal error).
Once you solve the Puzzle, you'll automatically go out to the corridor
and the Sleeping Area will explode.
ONCE OUTSIDE THE SLEEPING AREA - GO RIGHT - GO RIGHT - ICE CITY HEADQUATERS -
Scene 60: ihq_0060.bmp
GOING BOTTOM-RIGHT - Scene 59: ihq_0059.bmp
If player advances through the openned entrance directly, he will be
You must use the RED COIN to loosen up the screws from the Grave
marker's base (Position 1). Then, you can perform a "think" on the
markers and you must choose to PUSH the Grave marker (Cigar-like tube)
towards the door in order to short circuit the lightening trap set up by
Ice City. You can also sacrifice your Zond to enter the area by
selecting the appropriate talk branches with him.
GOING RIGHT - Scene 57: ihq_0057.bmp
You need to solve The Pillar Puzzle. You have to pass through each pair
of pillars once and only once. If you solve the Puzzle, you can access
the elevator on scene 56.
GOING LEFT - Scene 56: ihq_0056.bmp
Be careful! You can fall down into the deep holes. You will meet two
Mantid guards, They will attack you. You need to use the elevator to go
to next scene.
The elevator panel (Position 1) will reflect the condition of the Pillar
Puzzle. (Green=Solved and Red=Unsolved)
GOING TOP-LEFT - Scene 53: ihq_0053.bmp
You just walk through this scene. Easy one!
GOING LEFT - Scene 55: ihq_0055.bmp
You will be forced a conversation with Searaphl. During this
conversation, you will have three opportunity: Searaphl will kill you,
You will win by convincing him to sacrifice himself for Earth People or
You will betray Alien City and join Ice City (If you haven't already
betrayed the other side YET).
Press + + + simultaneously (where # is the
puzzle number as described below). In order to use Puzzle Cheat Codes
you must be at the scene where the puzzle can be launched (In 3rd person
Puzzle #0: Network Terminal Jack Update
Click on any button on the right access panel. Once a wheel flap opens
up, continue to click on it 5 times.
Puzzle #1: Semaphore
You must try to get all Green Crystals across the middle panel. Once you
get any green lights, remember the switch and its position. The first
three switches' positions are always the same, but the last switch is
randomly selected. Use the RESET button once you make a mistake.
Puzzle #2: Drag&Drop Puzzle (AC HQ)
"K" "O" "N" "N" "Y" (Spells LYZZY)
Puzzle #3: AC Computer LAB: puzzle3.bmp
Power ON (Position S)
Select "Satelite Link" (Position G) (Listen to the AUDIO clip)
Input: Ship Landing Co-ordinates are Nord 212/Oust 122 (Position N, 2,
1, 2, O, 1, 2, 2) LEFT set of Buttons) Select: "Download" (Position M)
(Listen to the AUDIO clip)
Puzzle #4: Mantid Head
Rearrange Mantid Head (Watch the surrounding tiles!)
Puzzle #6: Sentrix Self-Destruct
Once you obtained the GOOD CHIP from the IC Storage Room, Set DIP
switches to 1100111.
Puzzle #7: Square Surfaces
Re-arrange all solar cells into a complete panel (Use visual LOGIC)
Puzzle #8: Electronic Circuits Closed Path
Disconnect all circuit component in a closed path fashion
Puzzle #9: Symbolic Wheels Rotation
Keep rotating all circular tiles until you get a "hilited" spot. Write
it down and try to get them all "hilited" at the same time. Good Luck!