ERA OF TASKAN I
This is the training level.
Objective: Complete the training level to get the key.
Action: Walk straight ahead towards the mannequins. There is a cinematic
with the Wizard, Gogoud. You must learn to use your first three weapons: the
sword, the crossbow, and magic.
Upon acquiring the key, you must cross the suspension bridge. Use the key to
the gate to the city of Torras.
This is an area of the forest.
As you enter the forest, you will be confronted with a number of enemies
including bats, wild boars, and Malik (a Robin-Hood type character). Once you
have baffled each of these enemies, you will have further enhanced your ability
to use your weapons. You will soon see the drawbridge. Cross it as it leads into
the village of Torras.
Objective: Enter the village of Torras.
Action: You have to kill the guard and talk to Galadrielle.
Note: If you destroy the ten beehives hidden throughout the forest, your
inventory will expand to include an upgrade of 10 green herbs.
Bonus: You can enter a race by talking to Wellet near Torras. If you win, you
will expand your inventory once again to include an upgrade of 10 red potions.
This is the village of Torras.
Objective: Reach the fortress to battle first boss.
Hint: Use the End key to look at your map. The red flashing "X" indicates where
you need to be.
Action: Find the well and jump into it by pressing on the button. Once in the
well, find the blue button located below the elevator platform and press it.
will activate a small footbridge, which descends to the other end of the well.
Hurry to get onto it and go up with it. Follow the path, which goes towards the
Note: If you destroy the ten beehives hidden throughout the city, you will
your inventory to receive an upgrade of 40 blue arrows.
Bonus: You can enter a race by talking to Jamous near the fortress. If you win,
you will receive an upgrade of 500 plastycks.
This is the entrance of the Fortress.
Objective: Break in to the Fort.
Action: Get onto the footbridges on either side of the fortress to operate the
two crank-handles, which enable you to enter the fort. Go on upwards, following
the path. Cinematic sequence of imprisonment.
This is the first level of the dungeon.
Objective: Reclaim your weapons.
Action: Peer through the keyhole and push on Action when the executioner passes
by to steal the keys. Open the cell with the key. Open the bar on Talboth's cell
and press on the blue button. Follow the path until you arrive in the room where
a magician is held prisoner. In this room, you will find Hype's weapons. Take
There is also a crank-handle you should activate to free the magician. Continue
along the path as far as the exit.
Boss #1: Granslak
Objective: Defeat the first boss and return to the village of Torras.
Action: Climb onto the mezzanine floor and hit him with your sword until he
down, then jump onto him. Go and get the item (First Dragon Breastplate) near
throne. You should go back the way you came in.
Cinematic sequence of Talboth.
Return into the well to proceed to Torras.
Torras 1: Return to Brigand
Objective: Return to the monastery.
Action: Go where Malik was and turn left in the direction towards the monastery.
Boss #2: Sumo Monk
Objective: Take possession of the first of four Royal Jewels.
Action: Cinematic sequence of Talboth. Kill him. Take the right-hand direction
and go into the monastery by the door to your right. On each floor there is a
crank-handle to operate in order to go to the top.
Note: From the first floor, you can jump into the hole to try to get the
Electricus Magnicum: Trinity Magic.
You should climb to the top of the monastery in order to fight the Sumo Monk who
has the jewel in his possession.
Hint: To defeat the Sumo Monk, hit him in the head with your sword to make him
fall down from the mezzanine.
Once beaten, the cinematic kicks in and you see Hype going to pick up the first
Royal Jewel. Then, head towards the Sky to recharge its power. Once recharged,
return to Brigand.
Meet Zatila, your Dragon friend.
Objective: Go to the Sky to recharge the Royal Jewel.
Action: Go and see Zatila. He is waiting for you in the Brigand just after the
collection box you pass in the interior. Show him the item (First Dragon
Breastplate) that you picked up after defeating Granslak. Zatila will then agree
to go to the Sky.
Sky 1: Recharging the Royal Jewel
Action: You should collect 40 Globulus (power pellets). Once recharged, return
Note: Enemy dragons will begin attacking you once you have finished charging the
Royal Jewel. This is optional gameplay. You can stay and shoot at them or you
escape their attacks by directing Zatila towards the forest (using your
Manor 1: Time Travel
Objective: Travel to Era of Taskan 2, the next level of the game.
Action: Go up to the sundial and knock on it until a beam of light appears. Go
onto it and knock on it again to go to Era of Taskan 2 (symbolized by the moon).
ERA OF TASKAN II
You arrive in this time period by the sundial located in Gogoud's manor. There
are two soldiers that he can choose to fight. (An example of the optional
gameplay in the game.)
Objective: Enter Gogoud's the secret room.
Hint: To enter Gogoud's secret room you must find three buttons in his manor.
first can be found when you go up the ladder and turn to your right. The second
is inside the library. The third is inside the mezzanine when you climb the
Once you have found all three buttons, you will open Gogoud's secret room. Read
Gogoud's journal that mentions the laboratory.
Follow the path into the cave where he picks up the Electric Trinity magic
Leave the map. Go off towards Brigand 2. On the way, there is a soldier to
as well as some bats, which you may or may not choose to fight.
Note: If you defeat the bats you will be rewarded with a potion.
Exit the map through the cave.
Objective: Reach the city of Torras.
Action: Head towards the city of Torras. On the path, there are two wolves that
you can fight in the open grassy area.
You will enter Zatila's Glade. Speak with your dragon friend.
You will be able to enter the thieves' forest through the hollow tree-trunk
(which is blocked for now). Once you pass through the tree you will meet a
bandit. You can either choose to fight him or simply run past him and avoid the
combat. (Optional gameplay.)
Walk along the log path. Here you will encounter two ghosts. You must defeat
You enter the next area of the forest where there are bats to be killed.
Next you will come to the Torras outpost. A guard and a woman will be waiting
there to greet you. Once you have spoken with them you need to enter the city of
Action: Talk to the townspeople.
Note: You can choose to play the optional beehive game in this area. If you
destroy the ten beehives hidden throughout the city, you will receive a reward
40 red arrows. You can also enter a race by talking to Jamous near the fortress.
If you win, you will receive an upgrade of 500 plastycks inventory expansion.
In the city you must talk to the townspeople who will tell you about (i) Ragoth,
(ii) the Casino, (iii) a magical suit of armor, and (iv) a three-headed dragon.
You should look on the map to find and enter the Laboratory area.
Objective: Save Gogoud.
As you enter there will be two guards waiting to fight. You can choose to fight
them or run past them. (Optional gameplay.)
You will enter the prison where you will find and liberate the three Magicians.
Once you have freed the Magicians, they tell you about Ragoth. In order to
continue you must successfully complete the sound puzzle.
Hint: You must press the button by the exit and then using the three buttons on
the wall press them in the same order to recreate the pattern. This will open
Hype goes into Ragoth's room. Ragoth runs away. Fight the suit of magic armor.
Shoot the scepter to open up the gate.
Hint: Use the Ice Trinity magic spell to destroy the scepter.
Action: Enter the library and head up to the Astrolabe.
Objective: Defeat Ragoth and collect the next magic spell.
Action: Confront and battle Ragoth.
Complete the colored handles puzzle. Look at the planets above to get a hint of
how to do it. Once you have completed this puzzle you will be rewarded with the
Ice Javelin magic spell.
Answer: Blue ... Purple ... Green ... Orange ... Yellow. Once you have the magic
spell you must return to the laboratory.
Objective: Save Gogoud.
Hint: Use the Ice Javelin magic spell to save him.
You need to follow Gogoud and cast the Ice Javelin magic spell once more as you
approach the wall of fire. Press the button in this area and follow Gogoud once
Gogoud will explain the next mission that needs to be accomplished. This mission
involves Karon and his Bandits.
Leave the laboratory and exit the city of Torras.
Objective: Receive new armor and the second Royal Jewel.
Action: Head towards the forest with the bats where you will find a new passage
has opened. You will meet Karon, who will ask you to take her bracelet back in
time to her father to prove your trust and gain access to the Casino.
Hint: In order to enter the arena to fight Gladiator, you must have a signed
provided by Karon. Travel back in time to the City of Torras in the first time
period using the Torras 2 sundial.
Visit Karon's father and show him the bracelet. Once accomplished, return to
Torras 2 and the secret place near the bat tree. A bandit will be waiting to
speak to you.
Go up to the blocked tree and press the button (you have to talk to a bandit to
open the tree); this will lead to the Bandit's Village.
See Karon and return the bracelet at which point she will give you a Bandit
Return to the two bandits from the beginning. They will give you an access pass
for the Park of Brave Men.
Objective: Defeat the Gladiator and the Three-headed Dragon.
Action: Give the signed pass to Senekal to gain access to the Casino. You need
fight the mighty Gladiator.
Note: The Gladiator is immune to magic so you must hit him with your sword in
order to defeat him.
Once the battle has finished the Casino announcer will speak with you and point
you towards the path to the Three-headed Dragon.
You will enter the hidden path and find the next magic spell the Fire Oracle
magic. Enter the Jewel Room and fight the Three-headed Dragon. Look in this
passage and you will find new armor and the next Royal Jewel.
You will then exit the Casino area.
Objective: Recharge the Royal Jewel.
Action: Visit Zatila and climb onto his back. He will carry you into the sky
where you will be able to charge the Royal Jewel.
Objective: Move to Era of Taskan III.
Action: Once you have charged the Royal Jewel by collecting the power points
located throughout the sky, you can choose to battle the enemy dragons (optional
gameplay) or return to the forest.
To enter the third time period, go to the sundial and you to be able to travel
through time (symbolized by the cloud).
ERA OF TASKAN III
Objective: Free Rave.
Action: When you enter this time period you need to speak to Gogoud and make
way through his manor to do the puzzle that opens Gogoud's secret room (same
puzzle as Manor 2). Go down below and smash the wall of fire that holds Rave
prisoner. Speak to Rave.
Go outside and cross the suspension bridge.
Objective: Go to the City of Torras.
Action: Make your way towards the City of Torras, passing through the tree mink
tunnel. Cross the forest and the glade, then you will come to the City of
Note: You can do a race by talking to Wellet near the fortress. If you win, you
will receive the speedy boots.
Objective: Cross the town of Torras.
Action: Reach the next map using the roof passage.
Fort 3: The Search for Senekal's Weapons
Objective: Speak to Senekal and the young Prince.
Action: Pull down the two levers at either end of the two wooden footbridges in
order to lower the drawbridge. Enter Fort 3 and climb the staircase to reach the
A cinematic sequence begins and a conversation between the king, Enost, and you
will take place.
Next climb up to the mezzanine to speak to Senekal and the young Prince. Then
time comes to leave Fort 3 for the City of Torras.
Cross the town to reach the sundial and travel back in time to the second time
Objective: Battle with Senekal.
Action: Head through the city towards the Casino. Go to the Park of Brave Men in
order to confront Senekal.
Objective: Bring Senekal to Era of Taskan III.
Action: Confront Senekal. Retrieve his weapons and take them to him to the Era
Head towards the City of Torras where you will be able to travel through time.
Go to the sundial to return to Era of Taskan III.
Leave the town by the large main gate.
In order to reach Monast 3 you must go through Brigand 3, through the forest.
Monast 3: Finding and Powering the Royal Jewel
Objective: Deliver the weapons to Senekal.
Action: Go through the first door in front of you. Then proceed straight on as
far as the wall. Lower the hidden lever to make the bridge turn round. Climb the
ladder and then go on into Senekal-monk's and Prince Taskan IV's hiding-place.
Give weapons to Senekal in order to then leave the monastery. Once this has been
done, head back towards Gogoud's manor.
Objective: Return to the City of Torras in Era of Taskan III.
Action: Cross the bridge as you approach Gogoud's manor and complete the puzzle
(if it is not already done) to open Gogoud's secret room.
Go down and talk to Gogoud who sees to it that the hidden passage is opened to
to the city of Torras in the third time period.
Objective: Open the game to the city of Torras.
Action: Advance towards the pictograms situated just after the tree trunk.
tunnel. Do the puzzle to open the gate that leads to city.
Cross City to go and follow the arrow on the map. Here you will find and meet
your evil twin, evil Hype. Once he has been defeated, Zatila reappears and gives
you the third Royal Jewel. This will lead you back toward the sky.
Collect 60 power points to charge up the jewel and return to the forest.
Brigand 3: The Search for the Almanacs
Action: Head through the forest towards Gogoud's manor, where your faithful
friend will be waiting for you.
Action: Near the sundial, talk to Gogoud and Nholin, then time-travel to Era of
Note: This trip will fail because of an ambush waiting for your expected
Hint: You must return to Era of Taskan III where Gogoud will tell you to find
three Almanacs that detail your legend. The almanacs will prevent the guards
lying in wait for your arrival in Era of Taskan IV.
Leave Manor 3.
Action: Head through this map towards the monastery where you will find the
Objective: Collect the Monk's Almanac.
Action: Enter the monastery and climb from floor to floor to ring the bell at
top. When you ring the bell, all the monks return to their respective quarters
meditate. You are then able to go into their library to pick up their almanac
without them noticing.
Leave the map when you have acquired the book.
Objective: Visit Zatila.
Action: Head to where Zatila is, to go towards the entrance to Tower 3 in Heaven
3. Climb onto Zatila's back.
Hint: You must speak to Rave in the fortress to open the access to the tower.
Action: Advance towards the tower and go down towards the mist.
Objective: Collect Enost's Almanac and make your way to Zatila.
Action: Defeat the three ghosts in the first room to collect the three sections
of the symbol. When put together, the three sections of the symbol form the
symbol of evil.
Go down through the tower via the different hidden entrances. In the Teleporter
Room, select the symbol of evil to hang on the wall. This will activate the
Get into the red teleporter, then the yellow one, then the blue one, and you
be taken back to Enost's room. Be careful not to be seen.
To distract Enost, you should pull on the suit of armor suspended in the air so
that it falls. Enost goes towards the fallen armor to pick it up.
Meanwhile, go and get Enost's almanac. Then leave this room, leave Tower 3 and
climb back onto Zatila's back.
Head for the passage into Brigand 3.
Head towards the City of Torras by passing through Brigand 3.
Cross through the city and enter the well.
Objective: Collect the Alchemist Almanac (to be found in the fireplace).
Action: Climb onto the sloping length of piping to go and activate the button,
which opens the metal grille to the tapestry guards room. There is the puzzle
sequence behind the lava fountain that will activate the fourth length of
1. Climb up the ladder to reach the first puzzle.
2. Complete the puzzle (that Zorak tells you to do).
3. Once successful, you will be provided with the key to open the lab door.
4. Go into the lab, where there begins another puzzle sequence.
In order for you to be able to collect the Alchemist's Almanac, you must solve a
sequence of puzzles.
The first is the lava fountain puzzle. Once you complete this puzzle, the fourth
length of piping is opened.
The next puzzle for you to complete is the one above the fireplace. Once you
complete this puzzle, a secret passage in the fireplace is opened.
When the fireplace is open, go and collect the Alchemist's Almanac.
Head for the exit that will lead you to Brigand 3.
Cross over this area and head towards Gogoud's manor.
Objective: Go to Era of Taskan IV.
Action: Go into the manor to talk to Gogoud and give him the tree almanacs. You
will then be able to approach the sundial and travel to Era of Taskan IV.
ERA OF TASKAN IV
Note: You start off in Gogoud's manor but you must head directly to the City of
You meet two guards at the entrance to the city of Torras who you must defeat in
order to open the entrance to the city.
Objective: Liberate the King.
Action: In the city of Torras, speak to the blacksmith, who will explain you
you are expected at the Inn. Once you enter the Inn, you will find Vibe on the
second floor, who tells you to go and free the King from the fortress. She gives
you the key to the dungeon.
Head directly for the fortress.
You must lower the drawbridge and enter the fortress (or you ca go by the roof).
Inside, use the key to open the door leading to the dungeon that Vibe gave you.
Objective: Liberate the Queen and the guard.
Obstacle: You reach a passage blocked by a wall.
Note: You must press the button located at the end of the passage in the water.
Once you have gone through this door, the passage will close once more. The king
is being held prisoner in a cage. To raise the cage, you must activate the
Follow the King to the cells where the Queen and a guard are being held
Free them as well by using the key to the cells. Then, leave the dungeon by the
same exit as the King and his companions.
Follow the King and you will come to the entrance of Hype's room.
Fort 4: Believe in Magic!
Objective: Get the magic.
Action: In Hype's room, you must take the magic. Before going out, you encounter
Gogoud's ghost. He tells you that you must return to the Lost City.
Leave the fortress through the passage inside the well or over the rooftops.
You must go to the sundial to travel to Era of Taskan III in Brigand 3.
Objective: Light up the gate.
Action: You leave Torras 3 by the door that leads into Brigand 3. Go to the
sacred place that you discovered in time period three to make this trip.
Activate the buttons in the right combination and then put out the torches.
The gate will light up.
Objective: Collect the forth Royal Jewel.
Action: You must go to the end of the City but you must also stop at the last
stage in your ascent to take the Ice Magic from the left-hand wall.
When you reach the room of colors, complete the puzzle.
Hint: The clue to complete this puzzle is on the sign to the left of the door.
After doing the puzzle, Drareg appears. You take forth Royal Jewel and Drareg
tells you that you must collect the four Flags and recharge up jewel.
Exit the same way you entered.
You must go to Torras 3 to travel through time.
Travel through time back to the Era of Taskan IV.
You should get out in order to go to Brigand 4.
Go see Zatila. He will tell you to get onto his back to recharge the forth Royal
Jewel in the sky.
Objective: Leave the sky.
Action: Once the Jewel has been charged you will exit the sky by following the
Return to Torras to go visit Vibe in the Inn.
Hint: When you are looking for the four flags, you don't have to do it in any
Objective: Collect four flags.
At the inn, you talk to Vibe and she gives you Flag #4.
Action: Leave for the other time periods to find the three other flags.
Go to the sundial and leave for Era of Taskan I.
Objective: Collect Flag #1.
Action: Go into the inn to speak to Klouthier. He informs you that Flag #1 is in
Go to the Fortress via the well.
Note: In the well, you must press the button to make the platform go down. You
along the length of piping and appear in the Fort.
Action: Activate the two levers to make the drawbridge descend. Enter the
fortress. Go up to the throne and take Flag #1 from behind it.
Return to Torras 1 by the same route.
Action: Go to the sundial and travel through time towards the City of Torras in
Eras of Taskan II (the second time period).
Go to the inn and speak to the innkeeper. He tells you to go and see the bandits
in Village 2.
Action: Leave for Brigand 2.
Go to the big hollow tree to press the button and make the elevator descend.
Action: Go up to the village.
Objective: Collect Flag #2.
Action: Speak to the bandits and they tell you to go and see Karon in her hut.
You go to her hut where she is waiting for you. She says that you should go to
the Monastery to find Flag #2. She also gives you the key to the Monastery.
Leave for Brigand 2 following the same path you used to arrive.
Action: Head towards the Monastery.
Hint: Use the key to open the door.
Action: Once you are inside the Monastery take the first door on the right. Go
the door at the back of the room. Go down below and kill (well--hurt!) the two
guards to make the statue move. You should then confront two wicked tapestries.
Enter the other room and go as far as you can. The Flag is there.
Retrace the same route, in reverse, to exit the Monastery. Note: Be careful ...
there will be new enemies to defeat. Return to Brigand 2.
Return to Torras 2 for a new journey through time.
Travel through time to Era of Taskan III.
Objective: The search for Flag #3.
Action: Go to the inn to speak to Laffyth. He tells you that Flag #3 is in the
Park of Brave Men. You can access the Park through the forest.
Set off for Brigand 3.
In the first glade, where there is a large tree, you will find a passage to the
Hint: This is the access point to the Park.
Hint: This is the entrance is where you saw Karon for the first time in Era of
Action: Cross the gulf by jumping on the pillars and heading to the right. Go to
the room with the large balls. Burst the barrels to the left to activate the
lever that raises the pillar in the middle of the balls. Once you have activated
the lever, try to get to the center, while avoiding the balls, before the pillar
goes down again.
Once you have taken Flag #3, return to Brigand 3 by the same route.
Now that you have all the Flags, you can set off for the Tower. Go to Torras 3
travel through time.
Time-travel to Era of Taskan IV.
Action: Go to see Zatila so that he can take you to the Tower.
Action: Ascend into the Sky.
Destination: The black tower. You should land on the hole in the cloud.
Objective: Battle the Black Knight.
There is a scene cut when you enter the Tower. After Zatila's death (sob! sob!),
take the magic.
Action: Enter the Tower.
If you climb up straight away, your passage will be blocked by a door. You
go back down below to give Enost a smack.
Note: If you kill all the ghosts, a pod will appear and you can charge your
shield if you want.
Go down the ladder. Dodge the death-heads and skeletons. Go through the secret
entrance behind the rocks. Go down once more and enter the secret passage to
reach the teleporters.
Note: The combination is the same as before. If you face the wall through which
you arrived, the combination is: left, top right, right.
Now go back to Enost's lab and confront him. Take the key in the rubble and
activate the button on the wall in the adjoining room.
Go back to the top of the Tower, heading back towards the teleporters. Once you
are on top of the Tower, use the new key to open the metal grill.
You come to a room with two guards, a metal grill, and a ladder. To complete the
Grill Puzzle, climb the ladder and activate the lever at the top.
Jump down and operate the new lever to exit.
Back in the barrel-room, operate this lever: the grill closes and you climb back
up the ladder. You are now in a new, round room, with a single lever. Activate
The tray rises. When the tray has finished rising, you must go up the stairway
and kill all the enemies you encounter on your way to the top to make the middle
When you are on the last floor and the column is flashing, climb onto it and it
will begin rising.
Note: If it does not flash, this is because you have not killed all the enemies.
Top of the Tower
Cut scene with Barnak. You can save this after the cut scene.
Objective: Defeat Barnak's Dragon.
Action: Slash him with your sword on his head while he is laughing--that is,
he has finished breathing fire.
Note: Watch out for his beating wings, which stir up a wind that can blow Hype
down to the bottom of the Tower.
The evil Dragon is finally dead ...
Conclusion: The Great Battle
Objective: Defeat the evil Black Knight, Barnak, and restore peace to the
Beware of his magic powers, and good luck!