Immortal чит-файл №1

| THE IMMORTAL GS by Will Harvey |
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| Step-by-Step Solve |
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| Use only if you are totally stuck! The game is more fun when you solve it |
| yourself. There are also level codes at the end of the solve for those who|
| are totally stuck at a level. |
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|____________________________________________________________________________|


- Notes about directions -

The view of the game is psuedo-3d, its difficult to give exact directions.
Basically its like this:

_____________________
/ up /
/ /
/ left right /
/ /
/________down________/


Level 1
===== =

Well, this IS in the documentation! :)

a) Kill the goblin who's around the dead guy. Search the dead guy, grab what
he has.

b) press BUTTON 2 and select FIREBALL. Hug the bottom wall and fireball
the guy beating up on the "piratish" person. Go to the pirate-man (known
as Ulindor from here on) and get the key from him. Open the chest, grab
whats in it.

c) go to the door at the far TOP-RIGHT of the room and enter it.

d) a goblin is guarding a pile of gold at the top of the room. Fireball him.
Muhahaha! Search the guy and grab the stuff he holds. Also get the gold
near him.

e) enter the door that is opposite the door you came thru. Its the booby-trap
room with the flying spears.

f) walk this way:

______________________
/ /|\==<======<==<==/ /
/ | / /
/ ____>___>____/ /
/______|______________/

so you hug the bottom wall, and then hug the right wall. Finally hug the
top wall, and you'll spring a trap at the very left-edge of the top wall.
Now run like hell towards the door around the corner, and get your butt
inside!

g) go left and then down, ie - stick around the LEFT hemisphere of the room
with the patch of dirt. The right side has a trap door.

h) now you're in a dark room with 1 fireball to spare. Hug the top wall until
you can see a unlit torch and you're aligned with it. Now FIRE, and
the fireball will touch the unlit torch and light up the room! You will
see the shadows of the shades. Avoid them, they're tuff. Hug the
top wall, then the left, and get the stuff thats in the corner. Now work
your way to the door, BE CAREFUL!!! There are traps in the room. You
should sorta wind around the middle of the room until you're in the same
vertical tile as the door and then head down. You can see where the traps
are by pressing button 2 and looking at the map (red dots = traps).
                               
i) Take a nap, then go by the ray of light. Stand in front of it and
press button 2. Select the AMULET, hold it up, but DO NOT READ THE RUNES!

j) boogey down the trapdoor...write down the level code!

Level 2
===== =

a) Head towards the top door, you can grab the gem on the way but you can
do it next step also. Avoid the slime!

b) Talk to the potion-dealer. You don't have enough money to buy oil! Eek.
Talk to him one more time. He'll reduce the price. Buy the oil, apply it
to your boots, and jam back thru the door you just came thru. Get the
gem and go to the bones. Get the sword, but don't search any furthur (more
slime).

c) return the the potion-dealer and keep walking up. Some green-wisps will
appear. Press button 2 and select CHARM. Now the wisps are your friends!

d) get the stone, and go to the door at the RIGHT (not top). Enter it, but
don't press forward too much. Some of the wisps should follow you in.
If not, go back thru the door, let the wisps gather around you, and then
walk back thru the door.

e) there are 2 goblins guarding the door. With a couple of wisps still around
you, press button 2 and select CHARM one more time. Now the wisps go on
the offensive and beat up the 2 goblins. let them do your work!

f) search the dead goblins, get the dust.

g) enter the door. BE VERY VERY CAREFUL! This is the first tricky part of
the game. You need to slowly walk towards the dirt (hug the bottom wall),
plant the spores, and RUN LIKE HELL TOWARDS THE DOOR! You must not fight
the goblins, you will die if you do. You need to plant the spores, and get
out. It takes a bit of practice, but its not impossible.

h) wait a few seconds outside the door, and then enter back in. The goblins
will be dead/dying. Go towards the king, and talk to him. Give him the
water you are carrying (answer YES). He will tell you the order of the
gems.

i) Go all the way back to the room where the 2 slime-thingies are running
around. Now go towards the bones but enter the door by it. Take a nap.

j) go to the dwarf and use the dust. Get the gem from him.

k) Go to the door at the bottom by the straw, and walk in. More slime! Go
towards the door, but before walking thru it drop your stone into a slime
thingie. It will turn the stone into a gem! Get the gem and walk thru
the door.

l) You are faced with three pentagrams. You need to place the 3 gems you have
in a special order. In the FIRST pentagram (first=leftmost), place a gem
in the RIGHT hole. In the 2nd pentagram place a gem in the LEFT hole.
In the 3d pentagram place a gem in the center hole. A trapdoor will open,
haul your weary bones down it.

Level 3
===== =

Ohh, big hole! The entrance to the next level is at the other side of the
hole. Hmmm...

a) Walk down the 2nd chute. You will see a goblin and troll fighting and
a treasure chest. Walk to the chest (avoid the fireholes) and get
the stuff inside. press button 2 and select fireball.

b) walk behind the TROLL (brown guy, not green) and fireball him. EWW!
Pretty dirty trick, shooting a troll in the back. Oh well. Search him
and get his knife.

c) walk back up the stairs and enter the other set of stairs. You will see
2 goblins fighting. HUH?!? I thought they were practicing at first, until
I saw blood. Fireball the one at the top. He will turn into a troll and
die! Wow. Search him, and grab his protean ring. Don't bother getting
the slime-bottle.

d) walk down the set of stairs and put on the protean ring. Go towards the
goblin guarding the chest. DO NOT COME TOO CLOSE TO HIM! He can tell
you're a faker if you come too close to him. Open the chest, get the
stuff inside, and skidaddle up the stairs. Go up the second set of stairs,
and then back down the other set (so you're in the room with the opened
chest and dead-troll-from-who-you-took-knife). Enter the door.

e) wow! The goblin king! Heeee's aliiiive... let him ramble on, and go
thru the door. Wow! A room of upcoming spikes. There is a pattern to
the spikes, watch the spikes rise up and down and you will learn the zen
of the room. You need to get the gem also! Basically the pattern is:
______________________
/========== /
/ = \ /\ /
/ % / / ! /
/ / / /
/ /_/ /
/__________o _________/


You start out at "!", walk downwards (note the slime up-curve), get the gem,
walk back up, watch the place to sneak past thru, and then hug the top wall.

f) You'll see a troll guarding a door. Throw the knife, and the trolls will
fight each other. Wow! Walk thru the 1st door, and you'll see two hefty
trolls. Wait until they come close and duck back thru the door. Go to
the other door now and walk thru it. Run like hell towards the potion.
You need to make sure the trolls are far enough from you, otherwise you
won't make it. Get the potion, "quaff" it (neat word), and then beat up
the trolls.

g) walk thru the top door and beat up the 3d troll. Take a nap.

h) Circle around the eternal flame, and come close to it from the TOP. Ie:

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