The Incredible Toon Machine FAQ by Ed the Moogle Version 1.0 Copyright 2000-2001 Ed the Moogle
Not official in any way. Don't copy or alter this FAQ without permission. If you wish to copy this FAQ, you may not change it from its original TXT or DOC format, and it must not appear within a frame or with a pop-up window or ad banner of any kind. I am not to be held responsible for any damages done with this file or it's contents. Latest version is at http://www.gamefaqs.com. Check the latest version before you e-mail me with questions or comments, or before telling me I'm an idiot because I made a mistake. Failure to do this will result in your e-mail being ignored.
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These files are still incomplete, mainly because I can't finish the puzzles or I'm too lazy to write up the solutions for now.
Gizmos and gadgets and stuff
Note: I got most of this info from the game's Help file.
Sid Mouse - Sid will not move unless you tempt him with a piece of cheese, a banana, a speeding angry Al, etc. He will walk straight toward the item he wants, even if it means walking right off a ledge or into another hazard. If he comes across any ladders or tunnels along the way, he will automatically enter them. If, upon coming out of the tunnel or ladder, a proper "inspiration" is not provided, he will walk a few inches to the left and stop. If he sees Al, he will taunt Al into chasing him. Sid can fall great distances without harm.
Al E. Cat - Like Sid, he won't move unless he sees a banana, a pair of scissors, a fish, etc. He will chase after Sid if Sid taunts him, and will follow the same movement mechanics as Sid. He will also brutally mangle and eat Sid upon catching him. Al will fall asleep upon being left idle too long, which can be a problem in some cases. Al will also be killed if he falls too far. Al will also try to run away from danger, such as bullets and other scary things.
Bik Dragon - This guy just floats in the air, and breathes fire whenever someone touches him. This will torch Al or Sid until they are a pile of ash, or heat up teapots.
Eunice Elephant - She'll turn around when she sees Sid, throw objects that hit her trunk (the way she throws them depends on where it hits), and will suck in any Peanuts in her range. The suction will cause her to pull in other objects, but not actually inhale them. She will also objects away if something hits her from behind.
Hildegard - Wasn't Hildegard a guy on Dragon Ball or something? Anyway, if you bop the chicken with any moving object, it will lay an egg that can cause reactions by Sid and Al, among other things. For some reason gravity does not affect Hildegard, although her eggs don't apply to this rule. Hildegard can lay up to 99 eggs.
Teapot - This guy just floats in place, not doing much. But if he's hit bya blast of heat, it's a different story. He'll shoot out a big blast of steam that can blow objects around and blast Sid into oblivion.
Ratapult - He'll float in the air, like a lot of things do. When something hits him, he'll launch a rock from the end of his catapult. He can carry up to 99 rocks.
Balloon - The balloon will float into the air and off the screen unless you tie it down with a piece of rope, or it comes to a stop against some sort of object. It will bounce off of ramps, and can be popped with balloons or moving gears.
Air Matress - Every time Al or Sid jump on the matress, they will fly a little higher into the air. They cannot get off unless they are moving left or right at the time of jumping on the matress, or something else gets them off.
Magnifying Glass - If Sid taunts Al while near a magnifying glass, Al will get scared and run away.
Piano - If you've watched a lot of cartoons, you have a good idea of what this does. You can drop it on Al or Sid to take them out. You can also tie it to ropes.
Anvil - Basically the same as the Piano, except that it doesn't break when it hits something.
Hat Pin - The next best thing to metal spikes. This will cause Sid or Al to recieve a nasty poking.
Pencil - A cartoon character's worst nightmare. Sid and Al will pick up this weapon if one sees the other, and they will immediately wipe their adversary from existence.
Bubble Gum - The bubble gum causes Sid or Al to chew a piece (or, in Al's case, the whole pack) and blow a bubble which will cause them to rise into the air. They can be bounced off ramps and such, but will fall back to earth if they hit a pin.
Egg - Drop it on Sid or Al to get their attention. A great way to wake up Al in case he falls asleep before you can get something done.
Fish - Al's favorite. He will do anything to get at a fish, and will eat it upon getting it. Sid will ignore fish, however.
Cheese - Basically the same as the Fish, except that Sid will go after it and Al will ignore it.
Peanut - Eunice's favorite. Eunice will inhale it if it is within her range.
Banana - Both Sid and Al will go after bananas. If either one of them eats a banana, they will throw the peel away, which can come into play later. You also have the option to start out a banana as a banana peel.
Banana Peel - When Sid steps on it, he will slide across the floor until he hits something. If Al steps on one, he will simply slip and fall in place.
Rope - The rope cannot be used alone. However, it can be tied to various objects to cause different results, depending on what you tie it to.
Teeter Totter - It's great as a makeshift catapult, but can also be used to trigger traps if used properly with ropes. It defies the law of gravity by floating wherever you place it.
Eye Hook - You can tie rope to it to hang an item from. It floats in midair.
Scissors - Basically for cutting rope. Al and Sid will go after scissors, and won't stop until they yank them shut.
Pulley - Used to manipulate ropes. If you don't get a reaction from using a rope at a certain angle, these will help you out.
Pistol - When the trigger is pulled by a weighted object on a rope, a bullet will launch out. Bullets can blast Al and Sid (and kill Al if it hits him from the front), pop balloons, or activate other things, such as Bik. Pistols can hold up to 99 bullets (no reloading, either!).
Lunch Whistle - Upon hearing the lunch whistle, Sid and Al will take a short lunch break. But after that, it's back to work as usual. It can only be activated with a rope and a weighted object at the end of it.
Trap Door - If the bottom of the trap door is knocked away (either by a flying object or a weighted object on a rope), the wooden platform will fall away, causing anything on it to fall through. It can be flipped in the case that the opened door may interfere with something.
Belt - Used to manipulate Conveyor Belts, Gears, and other things. It will spin in the opposite direction that the "starter" object is moving.
Conveyor Belt - It will not move unless a moving Belt causes it to. It will move any objects on it.
Gears - Can be used to reverse the direction of Belt movement.
Cliff Ant - Can be used to manipulate Belts, which in turn manipulate Conveyor Belts, etc. He will not move unless you bop him with something, and even then he will only go for about three seconds. He also defies gravity by floating in the air.
Chow-Man Motor - Another means of manipulating Belts. He won't react until you drop any food item onto his tray, and will move for a couple seconds after doing so. Like Cliff Ant, he floats in the air.
Electric Outlet and Switch - When the switch is thrown by a falling or rising object (ropes won't work on it), anything plugged into the outlet will activate. When the switch is flipped back the machines plugged in will stop.
Vacuum - Sucks up anything within its range. This includes Al, Sid, and any other item that is affected by gravity. The vac itself is not affected by gravity. Requires an Electric Outlet to perform.
Hair Dryer - Requries an electric outlet. This thing will blast out air, which can move around various objects and turn Al into a big puffball. It is similar to the Teapot in the fact that it melts Sid and sets off the Teapot.
Timer - After the time is up on this thing, the hand will jet out and push away any objects in its range. It can be set anywhere from 0-5 seconds. Requires an outlet to work.
Up/Down Counter - When the left side of the counter is hit, the counter will count down, and the right end will push away any objects near it. When the right side is hit, the opposite happens.
Thumpulator - When the top or bottom button is hit, the ramrod will knock away any objects in its range. In the extended version, the two to five ramrods will keep "ramming" if the button keeps being pressed.
Electro Ramp - A big ramp that will switch its slope's direction when something moves under it.
Message Machine - When the bottom of the machine is hit, pulled (by rope), or otherwise, the symbol under the curtain will be revealed. You can alter which letters, numbers, etc. appear.
Transroto Matic - An item which requires both a Belt and a Rope to be attached to it. When either end of the chain is activated, this machine will react and activate the other end (So, for example, if you were to cause a Cliff Ant to activate the Belt, and the rope of the machine was attached to a trapdoor, the machine would set off the trapdoor).
Skeleto Bobbin - Similar to the Transroto Matic, but it will pull on the rope or belt in continuous motion, rather than stopping and going frequently (if an anvil was pulling downward on the rope continously, it could potentially keep a conveyor belt going indefinitely). Also, it can only be started by motion from the belt.
Ball Bomb - When fire touches the fuse, it blows up, taking out Sid, Al, or any floors or other bombs within its range. These can cause large chain reactions.
World War 2 Bombshell - Rather than needing fire, this bomb will explode after it falls a certain distance. After all, what's a cartoon without an Atom Bomb or two?
Dust Bunny - This thing will float around in the air and cause Al to spit a hairball if it hits him, which makes a lethal projectile against Sid and can also activate objects. Sid will just sneeze if it hits him. Plus, for a really gross trick, if one cat spits it onto another cat, the cat will lick it up and spit it onto another one, etc.
Rock - Ratapult throws these, but you can also get them without Ratapult. Makes a pretty lethal weapon if you drop it on Al or Sid.
Ball O Yarn - Al will jump on one of these if he sees it. He'll play with it for a few seconds, eventually getting tangled up and immobilized.
Bob Baseball - A talking baseball that will talk upon hitting the ground (mostly he just says "OW!"). He bounces about 1/2 his height every time he hits the ground.
Soccer Ball - Pretty much the same as Bob Baseball, but larger and it doesn't talk.
Beach Ball - Bounces the same height every time it hits the ground. Its also quite large.
Marble - The only "ball" object that floats in the air. Will not move unless something hits it.
Ball Bearing - A wicked metal ball that will cause headaches if it hits Sid or Al. It's not very bouncy.
Striped Super Ball - A large rubber ball that will bounce higher and faster with each landing. It will also ricochet in several directions if it hits something.
Dinky Blue Ball - The smallest version of the Soccer Ball/Baseball family. Drops a little lower with each bounce, then eventually stops.
Small Super Ball - Basically a Super Ball, but smaller.
Ladder - Sid and Al like to climb up and down these if they come across them.
Tunnel - Sid and Al will go through these if they cross their path.
Rug - Sid can walk safely across it, but Al will fall through it if he tries.
Wall O Steel - Can be used to build walls and floors. It is the most slippery floor, meaning objects will slide a longer distance than other floor types if something moves them.
Wooden Wall - Basically the same as the Wall O Steel, but less slippery. (Wasn't the Wooden Wall a card in Magic: The Gathering?)
Rock Wall - Another wall, but very little slickness.
Log Wall - More slick than a Rock Wall, but less slick than a Wall O Steel.
Vertebrae Wall - The least slippery wall.
Dog Bone Wall - A very slippery wall. Not quite as slippery as the Wall O Steel, though.
Candy Cane Incline - Basically a diagonal floor. Objects that hit it will slide off of it. The most slippery slope.
Tile Roof Incline - A moderately slick slope.
Thatched Straw Incline - A not-very-slick slope.
Stone Incline - The least slick slope, second only to...
Vertebrae Incline - The least slick slope.
Cracked Bone Incline - More slick than the Stone Incline, but less slick than the Candy Cane.
Puzzle Solutions: Cake Walk
Introducing: Sid and Al! Difficulty: * Pieces given: Two Candy Cane Inclines, one Ball Bearing Description: Just fill in the gaps in the ramp with the two Candy Cane Inclines, then drop the Ball Bearing on the ramp to open all of the machines. The puzzle will end when the Ball Bearing drops on Al's head.
Introducing: Eunice! Difficulty: * Pieces given: One piece of Cheese Description: This puzzle's even easier than the last one. Just drop the cheese on the small ledge that the top Sid is facing. The puzzle will solve itself from there.
Cheese, Ladders, Tunnels Difficulty: * Pieces given: Two pieces of Cheese Description: Well...these first few puzzles live up to the name of their difficulty level well. Just drop them to the right of the upper two ladders, and Sid will do the rest.
Introducing: Bik Dragon! Difficulty: * Pieces given: One Bik Dragon, one Balloon Description: Just position Bik next to Sid, and then bop Bik from below with the balloon. Easy as pie.
Up/Down Counter Difficulty: * Pieces given: One Up/Down Counter, one Beach Ball Description: Position the up-down counter to the right of Al, then bop the opposite end of the counter with the Beach Ball. Easy, easy, easy.
Catapults!! Difficulty: * Pieces given: One Ratapult Description: Yet another easy puzzle. Just put the Ratapult in the small platform nearest to Sid, then hit Action. Al will do the rest.
Electro-Ramp I Difficulty: * Pieces given: Four Tiled Roof Inclines Description: This one's so easy it ought to be illegal. Just extend one of the four ramps all the way, then place it in the gap in the incline nearest Al.
Magnifying Glass Difficulty: * Pieces given: One Magnifying Glass Description: Another mercilessly easy, no-brainer puzzle. Position the magnifying glass between Al and Sid. You win.
Electro Ramp II Difficulty: * Pieces given: One Electro Ramp Description: Just line up the ramp on the Electro Ramp so that it connects to the highest-up Candy Cane Incline, then flip it.
Eunice Flips Out Difficulty: * Pieces given: One Eunice Elephant, one Ball Bearing Description: Position Eunice so that the beach ball hits her from behind, and position the ball bearing in front of her so that she blows it into the counter.
Catapult Programming Difficulty: * Pieces given: One Ratapult Description: Getting tired of these easy puzzles yet? Just put the Ratapult in the middle of the platform, and click the little computer icon with the palm tree on it to program it to fire five rocks. The rest is history...
Vacuuming Up Difficulty: * Pieces given: One Vacuum, one Ball Bearing Description: Put the vac in the box near the switch, then hit the switch with the Ball Bearing to suck up the bomb before Al bites it.
Conveyors and Gears Difficulty: * Pieces given: One Gear, one Belt, one Egg Description: Just place the gear to the right or below the other gear, then attach the belt to the chow man, and drop the egg on his tray. Easy.
Switches and Hair Dryers Difficulty: * Pieces given: One Hair Dryer, one Switch Description: Position the switch so that the flying pack of gum will hit it, then plug the hair dryer into the outlet and blow the cheese toward Sid with the dryer.
Tunnel Difficulty: * Pieces given: One Tunnel, one Fish Description: Connect the platform with Al to the platform with the pack of gum, then place the fish on the opposite side of the tunnel.
Say Cheese! Difficulty: * Pieces given: One Air Matress Description: Put the air matress in the gap between Sid and the cheese. If this puzzle was any easier...
See ya later, Thumpulator! Difficulty: * Pieces given: One Boulder, one Thumpulator Description: Put Thumpulator behind Sid. Hit button on Thumpulator with rock. Sid flies off. You win.
Teeter-Totter Difficulty: * Pieces given: One Teeter-totter Description: Put the teeter-totter on the screen, flip it, then position it under Sid and the boulder. Easy.
Teapot Difficulty: * Pieces given: One Teapot Description: Do you really need a description for this one? Just put it between Bik and the Baseball.
Scissors Difficulty: * Pieces Given: One Scissors Description: Note that Al and Sid don't appear to talk to you before this level. Hmm... Anyway, put the scissors next to the bottom Sid so that he saves himself.
Timer Tumble Difficulty: * Pieces given: One Timer Description: Put the timer to the left of Al.
Trap Door Difficulty: * Pieces given: One Pulley, one Rope, one Anvil Description: Just do the same thing that you see Al doing on the left side of the screen. I'm getting tired of all these easy puzzles, aren't you?
Rug Burn Difficulty: *********************************(just kidding) Pieces given: One Rug Description: This one's a no-brainer. Put the rug between the two platform gaps.
Introducing...Hildegard Hen! Difficulty: * Pieces given: One Hildegard, one Ball Bearing Description: Position Hildegard above Al, then bop Hildegard with the Ball Bearing.
Chow Man Difficulty: * Pieces given: One Chow Man, one Egg, one Belt Description: Easy puzzle #90347934875098357234806437834. Face Chow Man to the right, rig up the Belt to the conveyor, and feed him an egg.
Pop goes the Pistol Difficulty: * Pieces given: One Eyehook, one Super Ball, one Rope Description: Only five pitifully easy puzzles to go! WOOHOO! Attach the rope to the pistol and pulley, and drop the super-ball on the raised end of the ramp. Ignore that worthless Eyehook.
Black Ball Bomb Difficulty: * Pieces given: One Ball Bomb, one Small Super Ball Description: Easy, easy, easy. Just position the black bomb inside the "cabin," then drop the ball on Bik.
Programming Hildegard Difficulty: * Pieces given: One Hildegard Hen Description: Set Hildegard to lay two eggs, then position her over the ramp leading to Sid.
Skeleto Bobbin Difficulty: * Pieces given: One Skeleto Bobbin, one Belt, one Rope Description: Position the Skeleto Bobbin on the right side, attach the Belt to the Gear and the Bobbin, then attack the Rope to the bobbin and the trapdoor.
Trans-roto-matic Difficulty: * Pieces given: One Trans-Roto-Matic, one Belt, one Rope Description: The last Cake Walk puzzle! Woohoo! Position the TRM in the stone box, then attach the belt to it and the conveyor, and attach the rope to it and the teeter-totter.
All Brawn, no Brains
Tunnel Hopping Difficulty: ** Pieces given: One Switch, one Timer, two Ball Bombs, three Cheeses. Description: Your first REAL challenge. Whoopee! Woohoo! Yay! Anyway, just set up the Timer and the Switch near the falling Ball Bearing in the upper right, and position two bombs on the bone platforms near Al. That takes care of that problem. Then position some cheese to the right of Sid on the small platform, behind the ladder near the air matress, and on the purple conveyor belt.
Look Out Below! Difficulty: * Pieces given: One Scissors, one Trap Door, one Eyehook, one Rope, one Bik Dragon Description: The game makes you think you need more pieces than you really do. All you need are some Scissors and Bik. Just put the scissors near Sid so he cuts the rope and the anvil drops on Bik, who should be waiting near the bomb to detonate it.
Hungry Eunice Difficulty: ** Pieces given: One Air Matress, one Rope, one Eyehook, one Scissors, one Pistol, one Switch, one Hair Dryer Description: All you need are the Scissors and the Rope. Attach the rope to the Trap Door that Sid is standing on, then rope it through the empty Pulleys and the free end of the teeter-totter. Then put the scissors near the rope closest to Al.
Clobber the Critters Difficulty: ** (Honest way) or * (Cheater's way) Pieces given: Nine Straw Thatch Inclines, one Super Ball Description: There's two ways to beat this level. The cheater's way, or the honest way. I'll list them both.
Cheater's way: Just drop the Super Ball on Al's head. You win.
Honest Way: Fill in all the gaps in the platforms with the Inclines, then hit the bottom of the trapdoor to release the ball bearing in the upper right with the Super Ball. The only real catch is knowing where to position the two ramps so that the Ball Bearing falls into Al's box, and setting the super-ball so that it takes at least two bounces to open the trap door.
Note: Contrary to what the objective tells you, the puzzle ends when you bop both of them with ANY object. So it doesn't matter that you whack Sid with the Boulder and Al with the Ball Bearing. Thus, the Cheater's method works very well.
Thumpin' and Bumpin' Difficulty: ** Pieces given: One Hildegard Hen, one Teapot, four Pins, one Gum, one Fish, one Rope, one Teeter-totter, one Belt, one Conveyor belt, one Trans-roto-matic, one Skeleto Bobbin, two Vertebrae Inclines (phew!) Description: Don't be fooled by that huge list of items. All you need is one Pin and the pack of Gum. Put the Gum a little to the right of the Trapdoor that the Cheese is on. Then position one of the pins in the upper steel beams and make the pointy end face right. Easy.
Oh, What a Life! Difficulty:** Pieces given: One Ball Bearing, One Thumpulator, one Switch, two Timers, one Hair Dryer, one Cracked Bone Incline, one Straw Thatch Incline, one Stone Incline. Description: Easy. Just place the Thumpulator so that it's pointing at the topmost fish, then use the Spring and pull it down twice. Now drop the egg on the ramp, and the Ball Bearing on the belt.
Cat Splat Difficulty: ** Pieces given: Two Stone Inclines, one Scissors, two Eyehooks, one Pulley, one Rope, one Magnifying Glass Description: Simple as can be. Position the scissors near Sid so that he cuts the rope, then lead the two stone inclines so that the anvil hits Hildegard.
Yeeeouch!!! Difficulty: ** Pieces given: One Thumpulator, two Stone Inclines, one Ladder, one Vacuum Description: Another simple puzzle. Just put the two stone inclines so that they go diagonally up and to the right in the box below Al, and position the gum underneath the incline.
Cheese Chase Difficulty: ** Pieces given: One Bubble Gum, five Bananas, two Ladders Description: Yet another simple puzzle, but this one actually REQUIRES most of the parts you have. Anyway, just position the pack of gum next to Sid, and then put a ladder leading up to the platform with the tunnel, and put a banana to the right of the tunnel. Then position one on the small Wall O Steel above the purple conveyor, and another behind the tunnel after the purple conveyor. Now put one to the right of the ladder above that.
The Mice will Play Difficulty: ** Pieces given: One Tunnel, five Cheeses Description: Put the tunnel to the right of the bottom-leftmost Sid and the other end to the right of the bottom-rightmost Sid, and put a piece of cheese to the right of it. Now drop some cheese to the left of the topmost tunnel, to the left of the bottom-rightmost Sid, and to the right of the Bottom-leftmost Tunnel.
Feed Me! Difficulty: ** Pieces given: One Eyehook, one Scissors, one Switch, one Hair Dryer, one Tile Roof Incline, one Rope Description: Thread the rope onto the free end of the seesaw and through all the pulleys, and finally to the trap door. Now put the scissors next to Al so that he cuts the rope. Position the switch so that the ball bearing will fall and hit it, and put the Hair Dryer near it and point it left at the Raw Fish.
Pin Cushion Kitty Difficulty: ** Pieces given: One Scissors, one Candy Cane Incline, one Eyehook, one Pulley, one Rope, one Air Matress, one Eunice. Description: Position the scissors so that Ra4tapult's boulder will hit them. Now thread the rope to the top end of the Teeter-totter and the bottom of the trapdoor. Position the candy ramp below the beach ball on the trap door, and face Eunice toward Al and put her to the right of the ramp.
Al Goes Ballistic Difficulty: ** Pieces given: One Teeter Totter, three Cheeses, one Rope Description: Put the cheese a little to the right of Sid, then put some up on the ledge made of bone up above. Then position the see-saw a above and slightly to the left of the trap door, and thread the rope to the lower end of it and through all the pulleys.
Fry Time Difficulty: ** Pieces given: One Air Matress, one Cracked Bone Incline, one Stone incline, one Chow Man, one Gear, one Belt, one Timer. Description: Position the two inclines to the left of the lower conveyor, so that the Ball Bearing won't roll over the top of them. Then put the air matress below the switch, and the Timer to the left of Al.
Sid and Al Chow Down Difficulty: ** Pieces given: One Teapot, one Hildegard, one Ratapult, one Belt, four Gears. Description: Position Hildegard close to the floor above so that the Blue Ball hits her and an egg drops on Bik. Put the teapot on the platform right of Bik, then hook up two gears going Right to the already existing gear. Attach the belt to the third one and Cliff Ant, and then position Ratapult near Al, so that the boulder will hit the cheese off the small platform.
Spy VS Spy Difficulty: ** Pieces given: One Pistol, two Ropes, four Pulleys, one Eyehook, one Soccer Ball. Description: Position the soccer ball just over the raised end of the Seesaw, and put an eyehook right above it. Thread the rope from the upper end of the teeter totter, through the pulley, and on the pistol near Sid. Next put a Pulley below and to the left of the teeter totter, then to the left of Al. Position the pistol so that it will hit Al the moment he lands.
Sid's Breakfast Bonanza Difficulty: ** Pieces given: One Rug, one Air Matress, one Fish, two Bananas Description: Put the fish on the platform with Al, but just a little bit right of Hildegard. Put a banana behind the ladder that Sid is facing, then put a rug to bridge the gap between the platforms. Put the air matress slightly below and to the left of the "stone box" under the second ladder and put the banana on the tiny ledge on the other end of the stone box.
The early Al gets Sid Difficulty: ** Pieces given: Two Biks, two Hildegards, one Fish, one Cheese, two Bananas, one Tunnel. Description: Just position the two Hildegards on top of each other in the upper right hand corner, and then position one tunnel next to Sid, and make the opposite end above the other existing tunnel on Al's side, and put some Cheese to lure him into the tunnel.
Storming the Fort Difficulty: ** Pieces given: Three World War II Bombshells, one Black Ball Bomb, one Tile Roof Incline, one Air Matress Description: Position the BBB next to the "Fort" and drop a WW2 Bomb Shell on it. Then position the air matress right below the bomb so that Al bounces into the fort.
The Cheese Stands Alone Difficulty: ** Pieces given: Two Ladders, one Banana, one Ball of Yarn, two Fish, one Tunnel, one Stone Incline. Description: The last of the semi-semi-tough puzzles! Just positon the Stone Incline above Sid so that he lands on the platform. Put the rug on the small gap near Al and extend a ladder up from it. Then extend a ladder to the left of the rightmost chunk of cheese upward, and put a banana to the right of the ladder.
Really, REALLY Hard (they don't really live up to this name, but some are pretty tough)
Mouse Trap Difficulty: *** Pieces given: One Switch, two Ball Bearings, one Timer, one Banana, one Chow Man, one Belt, one Hildegard, one Eunice, one Peanut, one Pin Description: Put the pin behind Al, then drop the peanut on top of it. Position Eunice so that Al gets drawn backward into the pin. Then set the timer and the Ball Bearing down below Al's starting point, and set the timer for five seconds. Put another Ball Bearing at the left end of the Timer Put the banana on the ledge near the "Lizard," and then put Hildegard so that she gets hit by the ball bearing. Put Chow Man down below so that he catches the egg, and rig the belt up to him and the conveyor.
Porkin Peanuts Difficulty: ** Pieces given: One Teeter Totter, one Chow Man, one Thumpulator, two Ropes, two Eyehooks, two Air Matresses, one Belt, one Cracked Bone Incline Description: Tie the rope to the anvil and thread it through the pulley to the eyehook. Put the thumpulator in the gap below, and put the Chow Man to the left of the cheese. Hook the Belt up to Chow Man and the conveyor, then put an Air Matress so that the peanut bounces up to Eunice.
Tight Rope Rodent Difficulty: ** Pieces given: One Ball of Yarn, two Ropes, one Air Matress, one Balloon, two Eyehooks, one Pin, one Wooden Wall Description: Place a pin so that its sharp end is just barely over the pointy end of the third pin to the right. Now put a Balloon above it, and tie it to the trapdoor on the right. Extend the wooden wall all the way up to the left of the ladder.
Pool Table Teaser Difficulty: ** Pieces given: One WW2 Bomb Shell, one Switch, one Vacuum, two Ball Bombs, one Soccer ball, one Eunice, one Timer Description: Position the two Ball Bombs along the bottom of the "table" and then drop the WW2 bomb between them so that it blows out the bottom- most platform.
Prison Break Difficulty: ** Pieces given: One Tunnel, two Bananas, one Fish, one Bik, one Rope, one Teeter-totter, two Eyehooks, one Hair dryer, one Ball Bomb Description: Positon the tunnel to the left of Sid and put a banana behind it. Move the other end of the tunnel down below, to the right of the tunnel, and put a banana behind it.
Mouse Hunt Difficulty: ** Pieces given: One Air Matress, one Cheese, one Eunice, one Chow Man, one Conveyor Belt, one Belt, one Soccer Ball Description: Just drop the soccer ball on the Ratapult, and position the air matress at about the same level as Al's platform over on Sid's side of the screen, so that the boulder falls on Sid.
Special Delivery Difficulty: *** Pieces given: Two Conveyor Belts, one Teapot, one Bik, two Belts, one Hildegard, one Up/down Counter two Teeter-totters, two Belts, one Rope Description: This one's pretty hard to figure out. Position the up/down counter below the Chow Man so that the falling Ball Bearing sets it off. Set Hildegard at the other end of the counter, and Bik at the bottom of the slope. Make sure the Teapot's steam blasts Cliff Ant (turn it around if you need to), and put a Conveyor under Sid, and rig a belt to it and Cliff.
The a-MAZE-ing Sid Difficulty: *** Pieces given: Six Bubble Gums, seven Bananas, two Ladders, one Wooden Wall, one Tile Roof Incline, two Air Matresses. Description: This one isn't as tough as it looks, but it kept me guessing for a while. Put an item in the box to the right of Sid, and an Air Matress to bridge the gap. Then put an item behind the ladder above Sid, and another to the right on the small platform and behind the ladder. Extend a ladder slightly to the left and above the short Ladder that goes all the way up to the upper left area. From there, put an item on the small ledge and under the wooden box, and extend another ladder up to the platform with the cheese.
Hungry Al! Difficulty: ** Pieces given: Two Gears, three Belts, one Trans-roto-Matic, one Skeleto- Bobbin, one Fish, one Rope Description: This one's actually easier than it looks. Hook up the Skeleto Bobbin to the Chow Man, and thread the rope to the Trans-roto matic. Hook the TRM up to a Gear, put another Gear to the right of it, and hook up the right-hand gear to the conveyor that Sid is on. Now just drop the Fish on the right-hand side of the screen, so that he walks over there before the anvils fall (they should just barely miss him).
Minimalist Difficulty: *** Pieces given: One Eyehook, two Ropes, one Balloon, two Air Matresses, one WW2 Bombshell, one Boulder, one Bubble Gum Description: Don't let all those pieces fool you. You only need two of them. Just set the air matresses side by side and a little above the Teeter-totter.
The Gamey Show! Difficulty: *** Pieces given: Two Air Matresses, one Teeter-totter, one Tile Roof Incline, one Soccer Ball. Description: Reverse the teeter-totter, position the ramp so that the raised end is under the leftmost steel ball and the right end is just one click below the metal beam. Now put the soccer ball on the lower end of the teeter-totter, put the matress between Hildegarde and Eunice so that it's one click above Hildegarde and one click to the right of Eunice. Now extend the wooden ramp all the way out, reverse it, and make it so that the topmost end of the ramp is just below the rightmost message machine.
Missile Mouse Difficulty: ** Pieces given: One Hair Dryer, one Timer, one Rope, one Eyehook. Description: Position the Timer so that it's left of the anvil, and the hair dryer so that it's left of the balloon. Attach the rope to the Anvil and the right side of the teeter-totter. There, that was easy!
Hairball Hall of Fame Difficulty: ** Pieces given: One Hildegarde, one Teapot, one Air Matress, one Magnifying Glass, one Ladder, five Stone Inclines Description: Half those pieces are useless. All you need is the Inclines, the matress and the ladder. Position the matress just to the right of the bottom-most floor so that Al doesn't fall to his doom, then extend the ladder up to the floor above. Now use all five of those Stone Inclines and extend them between the "box" where Al was and the "box" where the piece of lint was. There are already two ramps there, which will give you an idea of where to put them.