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Читы для Indiana Jones and the Infernal Machine

Чит-файл для Indiana Jones and the Infernal Machine

Indiana Jones and the Infernal Machine

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:LucasArts Entertainment
Издатель:LucasArts Entertainment
Модель распространения:розничная продажа
ISO статус:релиз состоялся 15 ноября 1999 года
Жанры:Action / 3D / 3rd Person
Похожие игры:Tomb Raider (1996), Tomb Raider 2 [I]
Multiplayer:Отсутствует

Даты выхода игры

вышла в декабре 1999 г.

Solution [ENG]

Информация актуальна для
Level 1. Canyonlands

This level is more introductory I would say Ц for the gamer to get used to the
controls. Your goal is to reach the camp on top of the mountain with a jeep and
a
helicopter. On your way pick up blue and red crystals, gold and silver idols and
pieces. All treasures have some $ equivalent and at the end of each level you
can
buy some useful things (medikits and ammo) on the money you earned during the
level. You can usually locate treasures near skeletons Ц just watch carefully.
There are two snakes in this level Ц kill them both. If a shake bites Indy use
an
antidote to stop the poison spreading over the body and affecting health. Don't
be in a hurry Ц before going to the next area explore the current one, look for
the treasures.

Move along a mountain path, climb above, pull a block inside a wall of the next
area Ц a passage will be revealed. Before going any further get on top of the
block and take Treasure #1, silver coins from the niche. Move along path, use
your whip to climb on the ledge. Kill a snake when you enter the area with a
ruined building, and take Treasure #2, a blue jewel in the niche on the right.
Use your whip to get on top of its roof Ц it breaks and Indy falls down
(skeleton
in the room) and down again in the water. The current will carry you to the
waterfalls. Explore the underwater niche to the left and pick up Treasure #3, a
silver idol. Swim into the tunnel behind you. It takes you to a green well.
Acquire some Treasure #4, gold coins from a skeleton and get on top of the area
using stairs/ledges in the wall. You will finally appear near the ruins again.
You don't need a whip to get on the roof this time. Explore the room with the
skeleton, claim Treasure #5, a gold bar and jump into the water. Get out of the
water at the waterfalls Ц you will see a chopper passing above on its way to the
mountain camp. Look around for some Treasure #6, a blue gem in the passage on
the
left, Treasure #7, a red gem in the passage straight ahead. Continue along the
last passage - on the right. Before climbing the first ledge crawl into the room
and pick up Treasure # 8, a golden idol. Return, Go straight till you find a
skeleton at the end and collect Treasure #9, gold coins. You will have to jump
several times across the gap, use a couple of ladders and shimmy along the crack
in the wall to get to the highest platform. Kill the snake, get the last
Treasure
#10, a blue gem in the niche high above and jump across the chasm towards the
arch. You can see a camp behind it. After conversation Sophia Hapgood will give
you a piece of some ancient mechanism and the level will end Ц Indy will fly to
Babylon.


Level 2 Babylon

Russians are sniffing around all over the ruins at this level. You will have to
pass through all Soviet outposts, get inside the base and find your way to the
ancient Babylonian Library. At the end of the level CIA agent will help you with
the library key in exchange of your cooperation with the government against
Russians. On your way pick up medikits, anti-poison substances, weapons from the
dead bodies and don't forget about the treasures, of course. There are several
locations with explosives and barrels with liquid fuel on this level Ц use them
wisely (I mean shoot'em all Ц many good russian soldiers will not see the dawn).

Cross the ditch using the central columns. Move towards the area with a tower
and
climb a wall on your left. Then jump on top of the roof of the nearest building
and listen to conversation of Gennadiy Volodnikov, russian general who's behind
of all the story. Continue jumping to the next roof, shimmy on the wall Ц you
will see a camp with 4 guards. Move into the cave on the right Ц it leads to a
two-storey building with a deep trench filled with water. There's nothing deep
down there. There's also nothing on the right-hand side of the building, except
two spiders. Walk to the left side, Hang on the ledge and fall down, grabbing
the
ledge below. Pull up and kill a spider at the end of the corridor. Start
shooting
as you enter the cave Ц the barrel will blow up and kill russian guard. Another
one will appear soon Ц it's easy to shoot him from inside the cave. Now run to
the left, towards the narrow gates area and kill all other pursuing guards one
by
one. Get down to the camp and find some medipacks. Continue up the ladder. At
the
end of the corridor jump down and kill another guard behind the tent. Now pull
the level in the niche Ц it opens the gate, take all three medikits and kill a
spider in the tent. Continue through the gate, push and climb on top of the box
-
Indy will step on the roof. You can sneak inside the russian base if you jump on
top of the truck.

When the truck stops a heavy battle with 3 guards and a sniper on the second
floor starts. Shoot the barrels and try to stay alive. To kill a sniper run
inside the far building and climb up the box. From here you can reach the 2nd
floor. Pick up Treasure #1, a green gem. Now pick up all the ammunition and
continue down the stairs with the dead sniper. Use your whip to jump over the
gap
and climb down a ladder. Now pull up Ц you're in the base area.

Kill everyone inside. Collect Treasure #2, silver coins in the dark room. The
gate is closed. Find a niche with russian letters "LFI" (Leningrad Physics
University) and pull the lever. Immediately several guards will rush inside the
base Ц prepare to meet them with your guns loaded. Explore the area, take
medikits on top of the boxes outside the internal gate. If you look down the
bars
in the floor you will see water Ц your next step. Run through the opened gate,
pull out the box and crawl inside a revealed passage. Beneath is a two-level
watery tunnel, which finally leads to the library's sealed door. Under water you
can find some Treasure #3, a silver bar, Treasure #4, gold coins, medikits, but
the point is to swim as much deep as possible and find a way out to the next
area. You can swim up and grab some air in the corners of the tunnel Ц where you
saw bars in the floor.

Get out of the water. Explore the corridor with the sealed door Ц a guard will
appear and try to imprison you. Time for CIA agent to enter the scene. He will
supply you with the key to the door. Inside you will see a lot of explosives Ц
shoot some barrels from the distance and jump into the hole after the explosion.
In the water dive deep down and take Treasure #5, a gold bar. Now get on top of
the area using ledges in the walls. In the room pull out a box from the wall and
a central floor square will become an elevator and take you deep under the
ground. Explore a small room with a gold disk on the wall and attach a part of
lady's mechanism to the construction inside the wall. Also check out a strange
geometrical slot in the opposite wall Ц you will have to install all the pieces
of the puzzle inside this slot later. Now the elevator is fully operational. The
floor goes slightly up and it is possible to climb to the above tunnel from top
of the elevator's box.

You're in the ancient library (Why library?). Your task is to gather three
pieces
of the geometrical puzzle (after it Indy will be able to read some ancient
manuscript) and the precious gold statue of Murdock. You will give the statue to
the CIA agent on the surface later in exchange of your jeep. By the way, don't
forget to look for precious Treasure #6, a red gem and Treasure #7, a silver
idol
inside niches with skeletons, and, of course, before jumping down clear the
floor
out of deadly insects.

Climb up the ladder to the second plane and push the box in the wall outside Ц
towards the center of the room. Climb on the box Ц now you're able to reach the
bridge on the topmost floor. Explore this side first and take the first piece of
the puzzle. Get Across to the other side and take the second piece Ц bridge will
break down. Carefully jump to the left Ц a ledge with a square niche in the wall
with Treasure #8, a red gem. From that point you can jump to the central column
in the room and push the button on top. It will open a passage below on the
floor Ц jump down and crawl inside to claim the Murdock statue. Now use the
ruined bridge pieces to climb into the deadly corridor with the last piece of
the
puzzle. Crawl or be dead.

Return to the room with the gold disk near the elevator and apply all the pieces
of the puzzle to the slot in the wall Ц a hall opens behind the elevator.
Collect
the prizes Treasure #9, a blue gem and Treasure #10, a golden idol. Push the box
out of the elevator's floor, then punch the elevator button to get to the
surface. You will see the sun and the shining smile of cunning CIA agent, of
course. Give him the statue and take the jeep. Your next appearance is scheduled
in the snowy region of Tian Shan river, USSR.



Level 3 The Tian Shan River

Indy lands on the snowy slope to continue his quest for ancient inferno machine
pieces. On this level you get acquainted with wolfs Ц you can't kill them, just
shoot in the air and they will run away. Otherwise Indy will be seriously
bitten.
At first you must shoot the guards and cross the border, but the second part of
the level is dull enough Ц you will have to gather 4 candles down the river and
put them all in one candleholder in order to cross the bridge. Avoid icy water
in
the river Ц you will be dead at once. However, you can navigate the current with
an expandable boat. If it gets damage from the sharp rocks you can repair it
with
a repair pack. You can't use anything else from the inventory while in the boat
(for example a lighter). To expand the boat step very close to the water and
select it in the inventory. To dock press Ctrl when near the shore. If last time
you left the boat it had holes (damage) Ц it will still have the same amount of
pumped air inside when you use it next time till you fix it with a repair pack.

Explore the nearest cave and take Treasure #1, gold coins and a health leaf.
Follow the snowy slope. Keep shooting in the air while moving Ц to avoid the
wolf. Jump down/Climb Up and follow the tracks of the red army truck until you
see the "USSR border" stop sign. Pick up Treasure #2, silver coins on your way
above the ladder. The border is guarded with 4 soldiers and the best way to
handle them is from the hill on the left. You can see a small passage to the
left
with another wolf. Climb the ledge and you will be at the same level with the
guard on the tower platform. Kill him, hop down and kill another one patrolling
below. The third guard is across the bridge and he's got a rifle. You donТt need
to open the gate. From the hill jump to the tower's top platform and kill the
last guard on your way down the building. Explore the rooms and the vent shaft.
One passage leads to the room with Treasure #3, a cash box, another Ц to the
lockers with repair packs, medikit and an expandable boat. Open the water gate
and swim down the river in the boat. After the rope bridge find Treasure #4, a
silver idol  behind the waterfalls. Try to avoid rocks Ц but it doesn't matter a
lot. You will be able to fix the boat later.

Get out of the river, take Treasure #5, silver coins behind the stone and follow
the path, crossing the bridge. On your left you will see an arch and a strange
candleholder. Your goal is to put all the 4 candles in its slots and light them
up with the lighter (press Ctrl with your lighter near the candle). After it the
bridge will become functional and Indy will cross the river. Now go back to the
other end of the broad passage Ц you will see two more soldiers, a small house
and a wolf. Explore the lockers inside the house: you will find a medikit and
unlimited number of repair packs. Indy can hold a maximum of three. When you
return after each voyage pick up some more Ц you will need them. Don't forget to
shoot in the air Ц or the wolf will bite you. Go further until you see the
elevator and waterfalls. Elevator is your way back point.

The river is a strange one Ц it has one beginning and several endings. Each time
I didn't care where I go, I didnТt even try to remember the way or somehow
navigate in the currents, but at the end I always was at the exact location
where
I needed to be according to the plot of the game Ц the next candle. The first
candle is in the trunk of the huge tree (behind it you will find Treasure #6,
gold coins). The second candle was in the light-tower (along with a spider). The
third one is inside the building standing on the water. The door upstairs is
locked, but you can break the window and pull the lever to open it. Only in
order
to get the fourth candle I had to navigate the river in my own way Ц at first I
turned left, then there was a lighthouse with a dead spider and after it I took
a
right current and finally I turned towards the bridge on the right and got
ashore. Climb the ledge and take Treasure #7, gold coins. Cross the bridge Ц you
can see three pistons in the room. Your goal is to get to the left side of the
far wall's second plane. You have to jump over the pistons in the following
sequence: jump on the rightmost piston, jump back to the near wall's second
floor, run through the barrels and cross the small gap, jump on the leftmost
piston from the platform, jump on the middle piston and then to the far wall's
second floor side. Now gather Treasure #8, a silver bar in the niche above the
fourth step (use your whip to climb), the candle, Treasure #9, a golden idol and
a medikit (near barrels) and return to the boat. All river's currents finally
meet at one place Ц near the elevator. Take Treasure #10, a blue gem, pull the
lever, step inside the cabin and you will get to the surface.

When you gather all 4 candles (or one by one) put them into the slots of a
candleholder and light them Ц Indy will cross the bridge, enter the sanctuary
and
the level will end.



Level 4 Shambala Sanctuary

This level itself is a huge puzzle. It's quite a tricky one. The four different
buildings contain levers and mechanisms which you will have to push and
activate.
And at the end of the level you will meet the Ice Guardian Ц terrible creature,
a
walking piece of ice. After defeating it you will get the first piece of the
Infernal Machine Ц the Urgon's part.

Climb up the ledges and get to the roof of the building. Cross the bridge and
enter the sanctuary. Shoot in the air to keep away the wolf. You can't open the
main building's gate, but you can get on top of the low roof nearby to the left
and then climb up the left building's brick wall. The wall's climb path is
itself
a maze which will lead you up to the roof. However, before that you can pick up
Treasure #1, a gold bar located below the far end of the low roof. On the roof
jump into the hole Ц you're inside an ancient multi-storey clock tower. Your
goal
at this time is to activate the clock's mechanism. Until then none of the levers
will work. Use the ladder to the left and the ledges to get down to the ground
carefully. In the corners of the tower you will find: A ladder (to get back on
top of the building), a sealed gate (you'll need Holy Woman's key), a hole in
the
floor. Jump in that hole Ц you will see a strange icy creature stuck on the
ceiling - it will run away. Those creatures are quite harmful when you face
several at once, feel free to use your gun. Run through the room with some
mechanisms and you will see a larger room with a river down below.

Use the slopes on the right wall to get down and kill the three icy creatures.
Move the block at the far wall towards the river and the water power will
activate the mechanisms. Now start climbing the middle ledge and use your whip
to
get on top. From that place jump on the lower moving platform. In front of you
there is a stone ledge with a skeleton Ц get health plant there. From the moving
platform you can also reach Treasure #2, a blue gem on a ledge between the lamp
and the right wall from here. Return to the platform and jump to the next wooden
ledge. Climb above and jump to the second moving platform. From there you can
finally reach previous room. Explore the mechanisms and pull the block near the
wall towards center Ц the clock will be activated. Return to the clock tower and
run to a door. Press a button in the wall to open it Ц there's no bridge, but
you
can pick Treasure #3, a green gem if you hang and drop outside. Return to the
floor and start climbing the tower up to the gong-figure. On your way up press
both levers in the wall and a button. The lower lever activates the gong-figure
(you will have to push it again later), the upper lever opens the gate on the
roof and allows to move across the bridge. The button will draw bridges between
small wooden platforms in the opposite walls and you will be able to pick
Treasure #4, a red gem in the niche.

Now run through the opened gate inside the forth building Ц multi-storey bell
tower. You will see a huge bell down below. Your current goal is to pull it up
and to activate the gong-figure so that it will hit the bell causing the Holy
Woman appearance. Until that moment the lever to the left is useless. Another
lever which pulls up the bell is on the topmost floor of the tower, above your
head. To get there you'll have to travel down first and push another lever which
unlocks all ladders in the tower. But Indy can't just jump down (it's deadly),
so
move back to the bridge and notice a window in the tower's wall below it. Break
it and enter the bell tower's floor. Kill icy thing from above through a hole in
the floor and jump down to the next ground plane. Continue till you find the
lever and push it. Now all ladders are unlocked Ц climb up the topmost tower
plane and push another lever there Ц it will pull the bell up. Pick up Treasure
#5, a gold bar down below, where the bell was. Return to the clock tower and
make
your way to the lowest lever (which you will press for the second time now). It
will activate the figure so that it will hit the bell and a Holy Woman will
appear. She will give you a key from the sealed gate at the bottom of the clock
tower. Run there and unlock the gate.

Your current goal is to find and raise a flower which will unlock Holy Woman's
power when you bring it to her. You are in the main building now Ц with a statue
and a waterfall. Run through the passage to the right of the entrance Ц it leads
inside the small building in the yard. Kill the icy thing inside. Explore the
house and find some medikits, Treasure #6, gold coins, Treasure #7, a gold bar
in
the walkway above the bed and the Great Monastic Seal on the second floor.
Russians will rush into the monastery. You can easily kill them from the second
floor's window with a rifle. Anyway you won't need to walk out in the yard.
Return to the main building with a waterfall. On your way kill the three guards
and rotate the statue counter-clockwise two times. This will open the gate down
in the pedestal. Before jumping inside the hole notice a niche with Treasure #8.
a silver idol Ц it's a trap. Take it and jump back immediately or the floor will
collapse. Now jump inside the previous hole and kill a spider in the dark tunnel
Ц
 it will appear here each time you will use the tunnel. Crawl the deadly floor
(a
giant hammer) and kill two icy creatures in the next room. You will see an
elevator here. Before stepping inside the cabin notice a corridor inside the
opposite wall Ц use your whip to get there. At the end of the corridor you will
see another Treasure #9, a golden idol trap. Smash the idol with your whip Ц it
will fall down from it's place and trigger the trap while you're in a safe
distance. Collect the prize and return to the lift. Unlock the sealed door with
a
cross-key high above.

You are inside a room filled with water. You can see a lot of wood beams and
girders. On the opposite wall behind the gate there is a plant you need. To
unlock the gate you also need the key Ц jump across the right-side girders and
blocks to the niche in the right wall (some of the blocks will crack down and
break up). Collect the key inside the niche and return to the room. Now you will
have to jump all over the top blocks in the walls to reach the balcony with the
plant. Not that fast! At first jump clockwise till the first corner girders,
then
hang and drop down. Now use your whip and jump across all the low level girders
in the counter-clockwise direction till the opposite corner, nearest to the
balcony. Climb on the two last girders. From this point you should be able to
finally reach the balcony but something's missing Ц you can find it inside a
wall. It is a block. Pull it, take Treasure #10, a silver bar and climb on top
of
it. Now you can reach the balcony and get the flower. As soon as russians appear
jump into the water. The current goes right to the waterfall but you can also
get
out from the water by climbing the middle wooden block on your way. Now hang
down
and collect some treasure. Hang again and drop down Ц you will find yourself
again in the elevator room.

Time to raise the flower Ц make your way to the main building with a statue and
a
waterfall. Above your head you can see a large transverse girder. Climb on it
from the statue's pedestal and jump across the gap to the platform on the right
of the main gate. Hit the button Ц it will move up the ladder on the opposite
platform. Jump back to the central girder and to the ladder platform. Climb up
to
the top floor. You will see a locked door and a golden grate. You must get
inside
this locked room. When Indy first steps towards the golden grate window a cut-
scene appears in which you are advised to use a window to get inside the room.
Shoot through the golden grate and smash the right window. Now run around the
nearby library room till you reach another window in the far side. Kill the icy
creature, shoot the window and kill a guard on the opposite roof. Now shimmy to
the right and pull up in the first broken window area. Only if the window is
already broken Indy will be able to pull himself up. Enter the room and place
the
plant inside the golden chandelier Ц it will start moving down and finally reach
the water current on the floor. Run downstairs and jump on the central girder.
From this place you can clearly see closed blinds above the main gate. You can
jump to the platform beneath it and the blinds will open when Indy steps onto
it.
Use your whip to wrap around a chandelier's log above and Ц you're finally
there!
Light will rush into the dark hall and rise the flower.

Jump down and make your way to the Holy Woman to give her the flower. On your
way
you will have to deal with 3 guards in the clock tower. The Holy Woman will
become a beautiful young lady and open the portal door for you. Make your way to
the icy world of the Ice Guardian below.

Downstairs you will face a strange monster made completely of Ice. It can climb
walls and the ceiling, it is very clever and always runs after you wherever you
go. Before showing your nose out of some doorway be sure the beast is not
directly above your head. Whoouhhh! By the way, you can't kill it for a while.
Are you already afraid? The Icy dungeon consists of 4 buildings with no roofs.
It
means that the beast can easily nail you from the ceiling if you're inside any
of
them for more than half a second. Be sure to remember that.

Upon your arrival you will face the creature immediately - make a quick right
jump (Z + RightArrow) to the nearest doorway. The best tactics against the
monster is to remain INSIDE the doorway, more closer to the outer side than to
the inner part of the building. If Indy is in that position the Guardian can't
target him even from the ceiling Ц it gives you time to think what to do next.
On
the second floor/roof level you can see some passages and bridges connecting the
buildings. Your current goal is to climb up the building's roof, run along all
the bridges/passages and use your whip to reach the room at the very top of the
cave. There you will get the Urgon's part Ц the first Infernal Machine Piece.
That thing is very useful against the monster if used properly.

At first find a room with a white slope inside. Run up the slope and pull the
block out of the wall Ц now the passage on the other side of the block is free.
Run to the building in the opposite corner and climb the ledges inside. Don't
pay
attention to the monster Ц it will always be after you. Be faster. Run along the
passage (all planks will fall to the floor) and jump across the broken bridge
section (now the pushed block is out of your way). Continue until you reach a
room with a statue below. Climb up the icy ledges in the right wall to get on
top
of the roof. Use your whip to jump across the chasm and get to the destination
room. Inside take a piece of the Infernal Machine and slide down the slope.

To kill the monster you must blind it 3 times with a flash that produces the
Infernal Piece (Select it in the Inventory or press "Q" and then press fire -
Ctrl). Normally you wait for the beast to climb down, run as much close to its
face as possible and flash the Weapon right into its face Ц When stunned it
stands on two legs. Quickly press Z+DownArrow and run away from the monster. If
you need health pick up two health leaves on the tables inside some of the
buildings. Caution: The Urgon's part is rechargeable. Be sure it is fully
charged
before use Ц or it will harm Indy too. When the monster is dead find a piece of
ice next to the wall which covers the exit from the dungeon. Use the Urgon's
part
on it for the last time and the level will end.


Level 5 Palawan Lagoon

The weather in the lagoon is very bright,  but the sea is full of quite
dangerous
surprises. At this level you will meet sharks and some other deadly fish. The
goal is to find an entrance to the aborigines' city. Indy will have to travel
vast distances in the sea, so better buy more medipacks than ever. The best
tactics against sharks is to keep swimming almost touching the bottom of the
sea.
You can fight the fish with your Machete but it will cost you a lot of time and
health. Crabs are friendly.

You are on the sea shore. Turn around and walk back inside the narrow passage
until you reach the deadly pit. Use your whip to cross the pit. Explore the
remains of the skeleton and find Machete and a medipack. Take Treasure #1,
silver
coins behind a crate near the skeleton. Go back to the sea shore and to the
right. Follow the passage and break the web covering entrance to the cave with
your Machete (key 6 to activate). Kill the iguana and run to the place where it
first showed up. You will find another cave nearby covered with some green
leaves. Break through it with your machete and take a Spade (Trenching Tool).
Walk a bit more along the passage and you will see some white ground near the
plant (Indy will say: "there's something here"). Dig it with the spade and pick
Treasure #2, a silver idol. Run till the end of the passage and pick a health
leaf behind the rock. Return to the beach through the cave where you killed a
spider. On your way find a cracked wall inside the cave, use your Urgon's part
to
smash it and pick Treasure #3, a blue gem.

Swim to the far shore and get out of the water (Alt). If you have machete in
your
hand then you won't be able to do it. Kill Iguana on the shore and take Treasure
#4, gold coins behind a stone. Run to the cave's entrance and make your way
through the web with machete. Kill spiders. On the opposite side you will see a
sunken ship. Notice a torpedo behind the rock on the shore. It needs a
detonator.
Swim towards the back side of the ship and pull up on the deck. If you swim
around the ship you will see a large opening in the ship's stern. Inside there's
Treasure #5, a gold bar and nothing more. Explore the deck Ц you will find a
crane, pick up a torpedo detonator in the box nearby and notice that all doors
are shut. On the second deck there's a lock which needs a key. Your current goal
is to get inside the ship and to find the missing part for the crane. Then you
will be able to turn the crane and get to the nearby island with your whip.


Return to the torpedo and arm it Ц it will blow up a large crack in the ships
side. Swim inside the ship and pick Treasure #6, piece of gold in the bottom.
Now
grab some air and save. All the ship's compartments are filled with water and
you
won't be able to find a place to breathe. Each compartment is empty (not to
mention the deadly fish Ц just don't pay attention to it, you won't have the
time
to deal with it, swim through). Deep Inside the head of the ship you will find a
box with the key to the locked door on the second deck. But first turn around
and
swim to the opened underwater room behind you Ц pick up a rusty hammer. It's the
only thing you are allowed to use under water. Now grab some air and swim
towards
the head of the ship inside the opening. You must find a locked underwater hatch
which leads to the deck. Swim along the corridors: right, left, left, right,
right, left, up. If you swim in the right direction the compartment is lit in
some strange way. Use the rusty hammer to break the lock and open the hatch,
then
grab some fresh air. Now you're ready to swim further and get the key Ц you will
have enough time to return to the opened hatch to breathe.

You're on the deck. Unlock the sealed door on the second deck and get inside the
ship's cabin. Take a handle for the crane on the left wall and collect some
prizes, Treasure #7, gold coins and medipack down the hole. Return the same way.
Now run to the crane and use a handle to rotate it. With your whip jump across
the water to the shore. Dig the white ground and step on the button Ц a secret
grotto will be revealed not far from the place where you started the level. But
the door to that grotto is still locked. Your goal now is to unlock that door.
At
this point the map becomes crazy Ц it shows two different cross marks. When I
move to one of them Ц another one starts blinking.

By the way, if you swim to the far left from the place where the level started
you finally meet a strong current and notice an underwater cave near the rock.
You can pick another Treasure #8, a golden idol deep down there if you are
enough
lucky to avoid the sharks.

Swim to the crashed airplane and use your rusty hammer to detach a piece of its
propeller. Now swim to the grotto door and unlock it with the new item. Inside
beware of the shark and press the button on the right wall deep underwater Ц it
will open a hatch in the grotto's roof. You will be able to swim through and
reach the water surface to grab some fresh air. Inside the grotto you can also
find Treasure #9, a silver bar. Now continue swimming along the lagoon and get
out of the water near the cave. On the opposite side you can see a gate, but
it's
closed. Go inside the cave and pick up Treasure #10, gold coins behind the rock
on the right. Climb on the stone basement in the center of the cave and shimmy
along two cracks in the walls to reach the top ledge. Outside the cave press a
button on the wooden Idol's front side Ц it will open the gate. Return to the
gate Ц this will end the level.


Level 6 Palawan Volcano

The beginning of this level reminds the Demo a lot, but in fact it is completely
changed. Pick up some useful item in the water to the right. Climb the ledge on
the left side of the room Ц you will see a block. Move the block towards the
pillar with a torch and climb up. Use your whip to jump to the next pillar Ц you
will see a textured wall with some cracks. Use Inferno Machine's piece to break
the wall and reveal the passage. You will have to do it several more times
during
this level Ц watch the walls carefully and listen to what Indy says. Collect
Treasure #1, silver coins in the left corridor branch and slide down in the
right
one. You will find yourself in the room filled with water soon. Across the water
you can see a double Gate. To open it you need to press a button above and to
get
a key from the funeral barge. Kill some fish from the shore and swim to the far
left corner of the room. Get out of the water and jump to the island in the
center. Get in the hole and swim to the next area. You can see a large lava room
with lava fountains. Be careful and jump to the nearest ledge across the lava.
Continue to the end of the room and when you hear a boulder coming from the left
Ц
 just step forward and it will crack a passage in the wall behind you. Pick up
Treasure #2, gold coins up the ramp on the ledge the boulder came from. Return
and follow the passage in the wall, take Treasure #3, a silver idol, kill a
scorpion and jump into the hole. You will see a funeral barge outside. Take
Treasure #4, gold coins from a niche on the right. Press the button and the
barge
will start sailing towards the island. Kill more scorpions, follow the opened
passage, and jump into the water. Beware of the two sharks! Swim quickly and get
out of the water on the central island again Ц kill the sharks from the shore
and
pick up the funeral key. This will open the second gate.

Jump into the water and find an underwater tunnel near some rocks in front of
you. You will soon find yourself near a large lava canyon. Turn left and climb
the nearest ladder. Shimmy right then follow the ladders down, and into a green
room. Collect Treasure #5, silver coins there. Return to the entrance of the
area. Run down the slope and jump to the other side. Here your goal is to climb
up to the cave above in the wall. You will find three movable blocks here. First
two are not important Ц just pull them in such a way that you are able to follow
the passage. Climb to the second floor and find the third block (it's right on
your way if you climb up the ladder in the wall). Move that block to the edge
and
jump to the highest pillar in a distance Ц the cave is above. Kill some
unfriendly scorpions and move on. You will find a button which opens the first
gate out of the double in the room. Jump into the water and go for the second
gate Ц you've got the key already.

You're in the huge lava room. On the other side of the room under the ceiling to
the right there is a closed door. Your goal is to cross the lava pit and get to
that door. The door is opened with a button in the small room above to the left.
There are several ways to get there, for example to climb one of the ladders.
But
when you press that button the room gets all filled with lava. So to be able to
cross it afterwards you have to move both of the blocks on the two sides of the
lava current into colored squares on the floor. Now go for the button and then
jump across lava using the two pre-positioned boxes and a central platform. Hey,
don't forget to claim some treasure in the far niche in this side's wall! Ok
climb up, use your whip and you will soon be in the doorway above. Inside, as
soon as you enter the deadly corridor (don't step on the marked squares Ц
poisoned darts) the door behind you will close Ц don't pay attention and move
on.
You will meet Sophia Ц she drops a ladder for you. Pick up a machine gun (cool!)
and a medikit and climb up.

She opens the door andЕ Gush! Russians imprison her! Kill some guards
immediately. From this point you will have to deal with a bunch of Russians here
and there. Pick up some items in the right room and follow the passage (kill
another guard) to the hall with lava well and a Monkey statue. Kill both guards
and crawl down the large gong. Push a block behind it and get some Treasure #6,
gold coins. Return to the room and press the elevator button Ц 4 guards will
arrive. Kill them all and get to the surface. Kill another two guards behind the
lava current and notice a wall with some cracks. Use your powerful machine toy
to
break the wall. Inside use your whip to climb up to the niche and collect
Treasure #7, a blue gem. Now follow the lava current (a passage down the left
side). The area with the gate is heavily guarded but you can shoot a barrel
nearby. After all Russians are dead pick up the key and some grenades on the
table and turn around. You will see a block in the wall but you won't be able to
pull it out until you clear it up with your machete first. Now climb on the
block
and look at the wall. You can see a cave above and you also notice that the wall
itself is climbable. Start climbing from the top of the block and push a button
inside the cave Ц it will open the gate. Pick up Treasure #8, a golden idol
inside and return to the Monkey statue.

Stand close to the Monkey but don't step on the border of the lava current. Whip
the Monkey's right hand (from your side) and it will open the door to the right.
Move in and make some scorpions feel the taste of a bullet. You will find a lava
room with the gate at the far side which opens only for a short time with a
button on the left wall. You can cross the pit using your whip but you still
won't catch up with the door. Still do it, jump to the far side and climb the
wall on your left (there's a crack). Follow the lava tunnel and soon you will
find a hole in the floor. If you don't have much health throw down a grenade and
the guard will be dead. Jump down and use your key to free Sophia. Notice a box
inside Ц on top of it you can read "Volodnikova" Ц which means russian general's
wife. Strange isn't it? Ok follow Sophia to the door Ц it opens when you push it
Ц
 and then make your way again to the room with the rapid closing gate. You will
find Sophia there. Indy will cross the lava pit and she will press the button to
open the gate.

Jump to the ledge on the left, climb up, jump across lava again and pick up a
medikit in the cave. Use your Urgon's part to smash the wall and step inside.
You
will see a number of boxes in the corridor. In the last box there is a Pulley Ц
a
repair part for the Cable Way, required to finish the level. Push and Pull the
boxes to the end of the tunnel and the last box will open. Make your way back to
the rapid closing gate.

Follow the passage and pick up Treasure #9, a green gem under the stairs near a
skeleton. After the arch to the left there is another cracky wall, which can be
destroyed. You can ignore it and finish the level by running along the corridor
(watch out the deadly darts). Kill the guard with a machine gun to the right in
the building with a cross-shaped lava hole in the floor. Proceed and you will
find a Cable way which requires some spare part. Move a box nearby, climb on top
of it and attach the Pulley. DonТt try to kill the guards which rush into the
room Ц too many of them. Get inside the Cabin and press the button Ц you will
cross the chasm. The gate on the other side is the level's exit.

Speaking about that last cracky wall. If you follow the passage you will soon
find yourself in a huge secret lava room. Here you can pick the last Treasure
#10, silver idol in the niche above in the left wall. You are supposed to get
there by jumping over the high pillars. Note that when you start
running/crawling
the bridge will also start crashing beneath you. The best way is to run to the
central pillar, face it quickly, jump and grab. You have only one chance to get
on top of it. Jump across the chasm to the next pillar and claim the prize. Now
drop from the central pillar to its basement and press the button. Some wall
blocks will make a way up for you. Inside the niche push the box and use Urgon's
part to break the wall passage. You're again in the deadly corridor leading to
the cross-shaped lava hole. You can use your whip and jump to the next girder.
Finish the level.
                                        

Level 7 Palawan Temple

In this level you will come across with some Stone Monsters and their Boss Ц the
Lava Monster, which guards the second Inferno Machine's part, the Taklit's part.
The owner of this part can become completely invisible for a short time "The
unseen can't be stopped" Ц an ancient manuscript says. The stone guys are really
slow (proximity triggered). It's very easy to run from them, but very difficult
to notice in the darkness. Be careful. The monkeys are friendly.

Jump across the broken pillar lying on the ground and turn round the corner Ц
you
will see the first stone monster in the level. Jump across the gap to the next
area. In that room you will see a large lava lake with some unstable platforms
appearing and disappearing in lava all the time. To open the Red Tikki gate on
the right you'll need a key. Start moving in the clockwise direction. The first
couple of stone platforms don't move but after the central one you'll have to
jump through the three unstable platforms to the nearest shore on the left. It
seems to be easy, but in fact it's quite a difficult task to do. There's no time
for any additional movements while you're on the platform Ц it sinks
immediately.
The usual tactics should be the following: between the platforms always jump
normally (running jumps will make you dead fast), to move to the edge of each
next platform make a step on the run, I mean don't use the shift key to walk,
just use it to turn quickly. On the shore take a close look at the left wall Ц
"A-
ha! This wall looks like it's ready to crumble!". The wall's surface really does
have some cracks Ц remember this wall, you'll need to get back here soon.
continue jumping across the lava to the next platform on the shore. Climb up the
ladder and go inside the cave. It's very dark here but trust me Ц jump across to
the other side. You will be able to get down then from the left edge. Go through
the doorway and enter the room. Kill a couple of spiders and pick up the Shark
Key. A stone monster stands near the right wall. Make all your way back to the
wall with cracks in the lava lake room. Use your Urgon's part to kill the wall
and step inside.

Jump over the lava current and turn left in the dark area. A couple of stone
monsters are waiting for you in the darkness Ц be careful. Find a passage in the
right wall - you will be able to crawl inside. Now unlock the Shark Gate with
the
Shark Key and step inside. Collect the Red Tikki Key and a boulder will start
rolling towards you. Quickly get on top of the block you've just picked the key
from and use your whip to climb higher. The boulder passes beneath you. Collect
Treasure #1, a golden idol in the niche, get down and head for the opening, the
Rolling Stone came from. Jump across the lava current again and return to the
lava room.

Now jump clockwise towards the Gate on the opposite side. On the platform just
before the gate you will see a stone monster guarding some poison antidote Ц
skip
it. Now make a final jump towards the stairs and open the gate with the Red
Tikki
Key. You will also need this key later to open another gate. Enter the next area
Ц
 there's nothing left in the lava room. Kill two spiders and collect Treasure
#2,
gold coins to the right of the stairs. "No, no Mr. Monkey, I don't have any
banana to give you.", besides it seems to be busy anyway. Gush! what those
monkeys are always busy with!

The next open area contains several rope bridges. Most of them are broken but
you
still can use them. Pick up a health leaf nearby and climb the ladder to the
left
with the building on top. Kill the lizard. You must cross the chasm and get to
the opposite side but the bridge is broken. Use the upper bridge to reach the
lower one. Make a jump across the gap to the center of the bridge, hang and jump
down. Now move towards the small island. You can jump to the green grass on the
opposite side from there. There's also another rope bridge connecting the island
and the next open area with a lake Ц skip it, it's damaged. That lake will serve
you well at the end of the level.

Continue moving up along the green hill. Kill the lizards on your way. The best
tactics is to climb up the ladder and to press Z+Left/Right Arrow to roll to the
side Ц the lizard won't be that quick to bite you. You will see some water and a
palm tree. Note that cave on the other side Ц you'll have to return here soon
after making a long way through the caves. Pick up a health leaf and jump into
the water. Waterfalls will take you to the Piranha pond Ц quickly get out of the
water and climb up the ladder. You will see the Monkey Temple ("Why Those doors
are always closed?"). To open the gate you'll need the Monkey Key from the large
cave below. There's a broken bridge leading to the other side. You can use your
machete to cut off its supporting rope - the bridge will become a ladder which
leads directly to the cave. But now you'll have to find another way to get
across
the water to that bridge.

Pick up some Medicinal Herbs near the entrance of the Monkey Temple. One to the
left and another Ц to the right, behind the stone. Go for another bridge leading
towards the building and you will enter the cave area. There are a lot of
spiders
inside and some spike traps. Be careful and watch your steps. First, claim
Treasure #3, silver coins in  the left cave, up the ladder. Return to the right
cave near the waterfalls and climb up. Continue moving along the caves Ц kill
some spiders and pick up get Treasure #4, silver coins, Treasure #5, gold coins
on your way. Use your machete to cut spider webs. Finally, kill the spiders on
the other side of the hole with some spikes and jump across to the right side.
The floor has some spikes in it, so move carefully (walk with Shift and still
don't step on the spike). Cut the turn by jumping to the right and walk outside
the cave. You're near the spot where you jumped into the river not quite long
ago
(quite??). Cross the river with your whip and enter the last cave. Both slopes
inside lead to a safe spot in the cave with some spikes in the floor. If you
want
to claim the treasure use the right one. Slide down, jump and grab to reach the
platform with a spider above and claim the prize - Treasure #6, a silver bar.
It's rather difficult to do in the darkness Ц you can't see the edge of the
slope. Now kill the lizard and get out of the cave. You can finally climb down
the ladder-bridge now and get inside the cave below. As soon as you take the
Monkey Temple Key the walls will start shaking Ц run for you life and jump into
the river. Climb the ladder again and enter the Monkey Temple.

Inside press the four buttons on the walls in clockwise direction starting from
the first button to the right of the entrance. You will get a Green Tikki Key
and
find yourself in the room with two boulder traps. Jump to the central platform
and run from the first boulder, jump to the next platform stand up and hang Ц
the
boulder will pass above you. Jump to the last platform and use your whip to get
inside the cave above.

Walk to the edge of the next ledge. Look down, shoot the spider and go through
the doorway. Shoot another spider and grab Treasure #7, a silver bar. You will
soon see a bridge. Activate a stone monster to the right guarding those
Medicinal
Herbs and pick them up while the monster is busy chasing you. Jump across the
broken section of the bridge and down to the small island in the lava. Cross it
to the left and collect Treasure #8, gold coins. Another stone monster will be
activated. Climb the ladder and use both Tikki Keys to open the large gate in
front of you Ц it leads to the Lava Monster.

Torches will come to life along all your way to the shore. Collect Treasure #9,
silver coins on the floor. You will see a large lava lake and a monster inside.
He's very quick and can appear in any spot of the lava lake immediately, no
matter how far it was from his previous location. If you won't be fast enough
he'll burn you down. Your goal is to collect the second Inferno Machine's item Ц
Taklit's part. This will make you invisible and help you to cross the bridge to
the other side which is guarded by the Lava Monster. Until then you'll have to
be
very quick. Go for it! Use some platforms in the lava lake to get to the central
one with the bridge. Forget about the bridge for a while and continue jumping
along the platforms clockwise. Pick up Treasure #10, a silver idol on a
standalone platform and continue towards the shore. Two stone monsters will be
activated and the Lava monster will still be chasing you. Run along the lava
current and pick up the Machine's part at the end. The monster will rise in
front
of you. Save and make all your way back to the bridge in the center of the lake.
When the monster shows up use your Taklit's part (pres E and then Ctrl) and
become invisible. Get across the bridge to the other side and follow the lava
current. Another stone monster will be activated behind you Ц jump across the
lava and enter the cave. Watch out your steps Ц the floor has some spike traps.
Outside you will see that lake I told you before. Push a button on the wall and
the water will rush into lava lake and freeze it along with the monster. Return
to the cave and head for the level's exit Ц it's safe to step on lava surface
now.


Level 8 Jeep Trek

This is one of the shortest and easiest levels in the game. It is also one of
the
most pleasant ones, reminding the Demo level a lot. You'll have to drive a cool
jeep during all the level. All the controls are intuitive. Press Shift when you
want to drive fast/jump across the bridges. Press Ctrl from the driver's seat
side to get in/get off the jeep. So, that's what an American dream is Ц you can
leave the vehicle only if you want to pick up some treasures lying on the
ground.
Explore the dark caves on your way Ц usually you will find some treasure inside.
You can run over all the guards in the level without even leaving the jeep.

Aim your rifle at the ledge above and kill those russian soldiers wanting your
leather jacket so badly. Pick up a medikit and Treasure #1, gold coins in the
tent and get in the jeep. Drive up the hill and cross the bridge. In the cave
get
off to pick up Treasure #2, gold coins. To jump across the bridge in the next
area use Shift. Behind the mountain passage go up the hill to the left, get off
and kill those Russians below, near the broken bridge. Take Treasure #3, gold
coins. You can't jump across the bridge, use the hill, you're standing on, to do
it. Drive through the next cave and knock a guard under the palm tree. Save and
continue towards the bridge with three russians and a damaged truck. You can
kill
them all without leaving the jeep. Just drive at normal speed and never drive
backwards Ц this makes the jeep an easy target for quick russians. Pick up
Treasure #4, a cash box, then repair the bridge with a piece of wood which you
can find round the corner. Now you will be able to jump across to the other
side.

Take the right road first and kill those russians on your way. In the right wall
of the dead-end you will find a small passage. Crawl inside and claim Treasure
#5, a silver idol. Return, pick up a health leaf under a palm tree and get back
into the jeep. Now go backwards and to the left road. The cave reminds a multi-
storey underground garage with a spiral road between the floors. Hold down the
Shift key and move along the spiral to the level below. Keep the jeep close to
the walls and you will stay alive. Get off and find a cracky wall in the dark
part of the cave. It is near the cave's exit. Use your Urgon's part and claim
another Treasure #6, a golden idol inside.

Go up the high hill and drive over the guard on the top. Soon you will enter a
maze with some russian guards inside (they have machine guns). It's easy to
knock
them down but beware of the truck with a gunman on your left. It will chase you
along the maze path. Take a road to the right and move on. At the waterfalls
take
a left. The passage you should take next is clearly shown on the game's map each
time if you turn "hints" on. For the complete map and a way through the maze
consult my level's ultimate map. You can pick some treasures near the waterfalls
(Treasure #7, gold coins), building (Treasure #8, gold coins), the crashed plane
(Treasure #9, gold coins) and the pillbox (Treasure #10, gold coins) Ц all
guarded. At the end of the maze kill those guards and go up the last hill.
Sophia
Hapgood will pick you up on her helicopter and the jeep will unfortunately sink.
Bye Bye jeepy! You were so cool! This will end the level Ц Indy flies to
pyramids.


Level 9 Teotihuacan

You will find yourself in the ancient multi-storey pyramid. The goal of this
level is to put up a mirror in the hands of the central statue. When all the
upper floors are enlightened it will reflect the light and open a massive door
to
the next level.

Indy is inside a spacious rectangular hall. Turn left and pick up a medikit in
the small alcove. Now open the door on the right and run down the corridor. You
will have to walk your way through some traps and kill a couple of scorpions and
spiders to get to the Gear Room. Take the Fish Key inside the niche in the wall
and immediately roll to the right Ц the floor will start moving away, revealing
a
trap. Kill a scorpion down there, jump inside the hole and kill another one.
Pick
up Treasure #1, silver coins and continue along the corridor until the door
shuts
in front of you. Retrace your steps back a while Ц another door will shut,
blocking your way. Turn around Ц a niche in the wall is now open. Kill the
spider, collect Treasure #2, gold coins and press a button Ц this will open both
of the doors again. Now finish your way through the corridor and enter the Gear
Room.

I will explain the mechanism of the gears later. Let's go for the statue right
now. If you take a closer look at the hole in the floor you will notice a small
passage with a spider web just below, under the ceiling of the room down there.
That's the only way to climb down to the statue room. Pull/push the gear towards
the nearest door if it blocks your way. Now hang and drop inside the passage.
Collect Treasure #3, a red gem at the end, hang and jump down to the room.
You're
in the lowest level of the pyramid with an ancient statue of goddess. You must
elevate the statue to the Gear Room now. Pull three columns inside the walls and
position them exactly on the illuminated pieces of floor. The statue will rise
and a door will be opened on the second floor of the room, opposite the gate.
Climb one of the pillars, you just pushed, and get there. The idol at the end of
the corridor is a trap. Step on the floor platform and roll back immediately.
This platform is also a deadly lift. Now grab Treasure #4, a golden idol and
step
on the lift to get to the upper corridor. Claim Treasure #5, a red gem and open
the door Ц you're finally in the Gear Room again.

On the second floor you can see two levers. The left one turns the statue, the
right one Ц rotates the gears. The room has 4 doors in the walls. To open each
door you must position three of the 4 gears on one line between the door and the
statue. Now if you pull the lever that turns the statue Ц the door will open,
because of the gear interaction. The distance between the gears and the statue
may change. In the inner circle they are rotated clockwise, in the outer Ц
counterclockwise. If the gear is located near one of the doors it will not
change
its position during rotation. Indy can move all the gears manually only along
the
radius. To open any door perform the following actions:

1.	Manually push one gear towards the chosen door (this gear will not change
position from now on).
2.	Rotate the statue till you get at least one gear on both radiuses of the
doors nearby, on the left and on the right side of the chosen one (forget about
the opposite door, across the room and the fourth gear). In other words, you
should have at least one gear in the line, connecting the left nearby door with
the statue. Same goes for the door on the right.
3.	Manually push one of the gears of these doors to a different circle
radius, for example if the gear on the left door's line is in the inner circle
relative to the statue, then move the right door's gear to the outer circle of
the statue.
4.	Now rotate the gears Ц both the gears you manipulated will soon be
aligned with the very first gear near the chosen door, due to the fact that
gears
in both circles are rotated simultaneously and in different directions.
5.	Rotate the statue Ц the door will open.

Your goal is to open all of the four doors in any sequence. Three of them, Fish
door, Bird door and Jaguar door lead to the corresponding idols (Fish Idol, Bird
Idol, Jaguar Idol), and the fourth (door with three-heads picture) contains
niches with emplacements for the idols. Fish door also leads to the Mirror. You
ask "How the hell you know that picture on the door is a Jaguar, it doesn't look
like much?". Simple Ц it's written on the idol when you find it. After you've
got
all the idols open the fourth door and place them in the corresponding niches Ц
the statue will be lowered to the room below again.

Open the Fish Door now. Swim through piranhas to the idol inside the right wall
and open the underwater gate with the Fish Key you picked earlier in the
corridor. Swim through the opened gate and push an underwater button behind the
column. This button elevates the column. Get out of the water, climb up the
ladder and jump inside the tunnel above using the elevated column. Shimmy left
in
the stone tower to the nearest platform. Your goal is to climb up the tower
using
its walls, ladders, platforms and your whip (once). Pick up Treasure #6, a
silver
bar behind an idol in the alcove. Finally, you will have to climb up a ladder to
get to the corridor high above. It leads to the first room of the level. Pick up
the Fish Idol and light will rush into the room. Take a Mirror in the niche
inside the wall to the left, Treasure #7, a red crystal in the right wall and
kill all those Russians from above using your rifle. Now return to the Gear
Room.
You can do it in two ways: jump into the water down below from the top of the
stone tower and go through the Fish door, or use the corridor with traps, which
you already know. However, in the corridor a heavy armed guard is waiting. I
used
my Taklit's part to become invisible and ran past him. Then I killed him. Inside
the Gear Room kill two more patrolling guards.

Now open the Bird door. You will come across another stone tower with a water
pit. Jump into the water and follow the tunnel to get Treasure #8, a silver idol
(the shaft towards the top on your half-way). Make your way back and run up the
corridor Ц donТt step on floor traps and kill all those spiders and scorpions.
At
the end of the corridor, behind the third trap, pick up Treasure #9, a blue gem.
Move backwards a little and blow up that brick wall with your Urgon's part.
Inside the room you will find a ladder Ц climb it. You will get almost to the
top
of the stone tower. Jump/climb the ledges and ladders to reach the corridor
above
and pick up Treasure #10, a green gem on a ledge on your way. Kill spiders on
both sides of the entrance and proceed further. Kill some scorpions in another
corridor, pick up poison kit and press a button Ц a door will open, revealing
the
Bird room. Claim the Bird Idol and the room will become heavily illuminated.
Return to the tower and jump into the water down below. Enter the Gear Room
again.

Open the Jaguar door. Kill a spider and don't step on the floor traps (by the
way, you can roll over them). As soon as you enter the room a guard will rush
towards you. Kill him along with the other one, at the far wall. Climb up to the
top of the room, kill two more guards and claim the Jaguar Idol. Now all the
necessary rooms above the statue are illuminated. Make your way back to the Gear
Room.

Open the final door with all the three heads on it. (Important: after the door
is
opened check if the passage in the floor's hole, which you already used once, is
free for hanging/grabbing to. If not Ц move/rotate some gears before the statue
is lowered, you can't move the gears manually along the circles). Install all
the
idols in the corresponding niches Ц the statue will move down. Follow it and
kill
some guards in the  room below (one will appear just behind you), using your
rifle. When everybody's finished put up a mirror in the statue's hands Ц it will
reflect a ray of light coming from above and open the door to the next level.


Level 10 Olmec Valley

This level features a large Olmec Valley. Several regions of the valley are
connected with three bridges. To activate the bridges you must position the
corresponding Olmec Stone Heads onto the proper pressure platforms. The goal of
this level is to reach the pyramid at the end of the valley. You will meet a
giant Snake Quetzalcoatl inside there. After you defeat it you will get the
third
Infernal Machine's part Ц Azerim's part, which allows you to levitate above the
ground when interacting with blue crystal of a strange nature.

Get down to the valley using the passage in the right wall. Cut through some
green vines, kill the snake and shoot a couple of times to scary off the
leopard.
You will meet more leopards later on. They often attack from behind, you can't
kill them. Run along the stream till you see a lake.  Notice the three massive
pressure plates on your way. While you stand on any of them a corresponding
bridge above is activated. However, you can't stand on the plate forever Ц
you'll
need to find some replacement. Dive into the lake and pick up Treasure #1, gold
coins in the underwater cave. Get back to the first pressure plate and cut
through the vines into the cave in the wall.

Avoid the leopard and look for a crack in the left wall. Use your Urgon's part
to
smash it and claim Treasure #2, a silver idol. Move up the stairs (note that
from
this location you can also reach the first bridge) and use your whip to jump
across the room. Push a block and Indy will fall into a dark tunnel. Trigger the
first Olmec Stone Head by stepping on the pressure plate in the floor and run to
the nearest alcove down below. The Stone Head will roll down the tunnel and land
near the first bridge's pressure plate. Pick up a Treasure #3, gold coins above
the tunnel and get down to the valley to push the Stone Head onto the pressure
plate and activate the bridge. Make your way back to the cave and get across the
bridge.

The second bridge is close to you, behind the vines across the ledge but it's
not
activated. Get down and pick up some Treasure #4, gold coins in the dark room at
the far wall. Go outside through the doorway and enter another one below. Kill
some snakes and press a button inside the pool Ц it will open the door to the
next area. Kill more snakes and find a block behind the pillar. Push it inside
the wall 3 times. You will see another tunnel with the second Olmec Head above.
Trigger the Head and run outside the tunnel or you'll be trapped (Hop down
immediately when Indy automatically grabs the ledge). Now push the second Olmec
Stone Head towards the opening in the wall and it will fall down to the valley
near the second bridge's pressure platform. Get down there and position the
Stone
Head to activate the second bridge. Russians will rush into the valley.

Make all your way back to the activated second bridge and kill some russians on
your way. I know what you're already thinking of: "When the third bridge is
activated I will probably have to make ALL THIS WAY AGAIN another time! Gush,
it's so annoying!". Relax Ц you won't have to return to the valley again. The
third Olmec Head lands into position more accurately and activates corresponding
bridge by itself.

Cross the second bridge and use your whip to get across the chasm. When you land
russians will start shooting from your back Ц run for your life. In the next
area
you'll have to shimmy over a wall and jump across the chasm to the other side,
but before that get down to the floor, kill a snake and collect some treasures:
in the dark cave behind you, and on your way, behind the fallen pillar Treasure
#5, gold coins.

You will see a room with a waterfall. Inside the pool there lies the third Olmec
Stone Head. Your goal is to make the stream push it outside to the valley. Dive
into the pool and climb atop the waterfall using the passage and ledges behind
it. Push the button on top of the waterfall Ц it will drain the area. Get down
and push the Olmec Stone Head towards the opening in the wall, until it stucks
there. Now push another block near the waterfall. You'll notice a climbable
wall.
Get on top of the waterfall and push the button again Ц the water will push the
Olmec Stone Head out to the valley and trigger the third bridge. Continue to the
next room, climb up the ladder and cross the bridge.

On your way kill some snakes and collect Treasure #6, gold coins, from a cave
lying down below to the left of the pillar. In the next area you'll have to use
your whip to get across, but before that pick up a health leaf below on your
left.

You will soon get inside the cave with an Eagle-Headed Stone. Your goal is to
get
to the top of the pillar-bridge outside. From there you can push its top edge
and
it will fall, turning into a bridge across the chasm for you. Note the door
above
the ledges to the left, behind the Snake statue. There's a button which opens
this door for a short time Ц you will have to climb there fast. Behind the door
you will find the pillar edge you need to get to. Kill all the snakes below and
claim Treasure #7, gold coins in the small room with a fire. Now press the
button
on the building's wall and leave the cave. Press another button outside and rush
to the door I already mentioned. On the left side of the platform just before
the
door look for Treasure #8, gold coins and rush through the doorway. Push the
huge
pillar's edge. Get back to the cave, Cross the pillar-bridge and run into the
next area.

Follow the passage to an area with some pillars. Drop down, use your whip to
cross the gap and crawl under the low pillar. You will find a Treasure #9, gold
coins in the alcove above the first pillar. Climb to the high girder in the
room.
Drop down and get some coins. Make your way back to the stone stairs at the top.
Kill some snakes and climb the stairs to see the stunning pyramid in the next
area. Another leopard guards it. You will find a health leaf near the basement
of
the pyramid's stairs. Climb up and pick Treasure #10, a golden idol.

You will find yourself inside the Snake cave. Remember your current position.
Behind the large doors in front of you there's a Snake Lair along with the
Azerim's part. Behind the other doors on your back there's a small room with a
pressure plate in the floor. To kill the Giant Snake you will have to use four
spikes in the room's floor. Each of them is triggered when Indy steps onto
corresponding pressure platform in the corners of the second floor's catwalk. To
get to the catwalk you'll have to use Azerim's part and levitate upwards
(Position yourself under any blue crystal and activate Azerim's part, then use
cursor keys to go up/down and Alt key to leave the power current). All four
times
you should step on different platforms and activate different spikes Ц otherwise
you won't hit the Snake. Start from the spike which is located behind you to the
left, then the one, which is in front of you and to the right, after it Ц behind
you to the right, and, finally, - the one, in front of you and to the left.
Giant
Snake can't damage you when you're levitating or on the catwalk, but it can
throw
small snakes up there Ц you'll have to kill them. When you're on the room's
floor
run quickly and avoid any snakes Ц don't have time to deal with them. Just try
to
get back to the catwalk as soon as possible.

Hang from the platform and drop to the floor. Open the gate behind you and step
on the pressure plate inside (To open the gates you'll have to light the torches
with your lighter on the both sides). Run to the opposite door and release the
Snake. You'll have to sneak past the Snake and get the Azerim's part first. Then
try to kill it.

When the Snake is dead a passage reveals on top of the room, above the first
gate
you opened. Levitate up there using the Azerim's part under a crystal in the
ceiling and finish the level. Volodnikov somehow manages to entrap Indy and grab
all his possessions.


Level 11 V. I. Pudovkin

This is one of the shortest levels in the game. It features large multi-deck
ship
full of Russians and treasures. All the action takes place on board of the ship.
You start the level with empty inventory, with no weapons and no machine parts,
imprisoned in one of the ship's cabins. Your goal is to find all your stuff,
repossess all the machine parts and leave the ship. You will find the treasures,
guarded by russian soldiers almost in every cabin. While playing use your
Taklit's part to become invisible and investigate new rooms with guards
remaining
undetected. Then you can think of the best strategy of fighting them. Note, that
Taklit's part can harm your health too Ц if not switched off in time.

Try knocking at the door Ц a guard appears, leaving no hope of escape for you.
Climb atop the bed and open a ventilation hatch in the ceiling (The guy on the
wall is famous Comrade Lenin. Later you will find some other Soviet attributes
on
this level Ц red flags and Comrade Stalin portraits). Now knock at the door
again
and quickly climb inside the ventilation system (It doesn't lead to anywhere).
The guard seems to be astonished with Indy's sudden disappearance. Quickly hop
to
the floor, run through the door and lock the guy inside. Now you will have some
time before he manages to escape.

In the corridor you will notice some doors. Only first two on the left are
important. Behind the first one push the lever Ц it will attract soldier's
attention. Retreat to the corridor and enter the guard's room from outside.
Claim
Taklit's part! Continue to the large ship's cargo hold with goods and
containers.
Use your Taklit's part to become invisible and sneak past the guard in the
center. Pick up all your stuff in the ship's nose compartment. Two other machine
parts and heavy-firepower weapons are missing. Return to the cargo hold and get
on top of the box in the center (red one). Jump to the blue one in the distance
across some barrels and climb up on the second deck (you can push/pull some
cargo
boxes if you can't make this running jump). Kill some 3-4 guards and pick up
their weapons.

Now go towards ship's nose (the side with only one door). Behind the door there
are two guards waiting for you. Kill them (you will get Treasure #1, cash box)
or
sneak past them and pick up the Urgon's part and a large medipack in the small
room above the ladder in the next section (meet another guard).

Return to the other side of the cargo hold with two doors. The cabins behind
both
doors are symmetrical. Inside you will find a couple of russians guarding their
money Treasure #2, cash box. Now find some dirty rusty wall section in the cabin
behind the right door and crack it with your Urgon's part. Kill another guard
and
get Treasure #3, cash box.

You're in the corridor. Right passage leads to the upper deck and a ladder to
the
left - to the Ship's Crane Hold. You will need Azerim's part to get past the
crane, so move right. In the cabins above you will find some Treasure #4, cash
box, couple of idols (Treasure #5, a silver idol, Treasure #6, a golden idol),
and Treasure #7, cash box, a large medipack and a bunch of soviet soldiers
guarding all that. Proceed and climb up to the main ship's deck outside. Run to
the rusty wall nearby and smash it. Kill all the soldiers using your
rifle/automatic pistol from inside. Later you can kill all the guards and
snipers
on deck from behind using invisibility. The next door has a ladder which leads
to
Captain's Bridge. Watch the cut scene and grab the Azerim's part in the
darkness.
Now get back to the Crane Hold.

Move the crane a couple of times and lift up the box with a blue crystal. Now
you
can levitate to the upper deck (use Alt to leave the power current), but before
that check the area behind the truck and get Treasure #8, cash box. Kill the
guards and open any of the doors. Behind you will find a couple of russian tough
guys. I used a grenade to kill them. You don't even have to get close to them.
Far below pick up the Treasure #9, silver coins and press the lever Ц it will
lower the ladder to the top deck. Climb that ladder. There's another tough
russian soldier behind it Ц I opened the door, threw the grenade and shut the
door again to eliminate him. When he's finished take the crank wheel, which is
required to lower the boat. Go outside Ц to the main deck. After the final
battle
grab the is Treasure #10, silver coins on the ship's nose, return to the back
and
use Crack Wheel to activate the mechanism lowering the boat. Indy leaves the
ship
and level ends.


Level 12 Meroe.

This level features 4 ancient pyramids of Nubian kings. Inside each pyramid
there
is a Lens Room. You must turn on all four lenses to open the door to the next
level. The light beams from the lenses will show you the exact locations of the
4
one-eyed statues, which require an eye crystal to open each of the four
hand-type
locks on the exit door. There are several places in this level which trigger the
appearance of Russians. By not pressing some buttons you can postpone the
Russian
threat to a much later time. Anyway there are few of them, just 4-5 people,
including a machine-gunner and some grenade throwers. You will also meet some
hyenas on this level. You can't kill them with any usual weapon. Use your jeep
to
run them down.

Near the first pyramid there's a dark opening in the wall. An aborigine boy is
hiding there, frightened of the hyenas. Talk to the boy and kill all the hyenas
around Ц you will need his help later. Next time you enter the opening the boy
will be gone. Go around the pyramid and notice a small storage house behind it.
Shoot through the window to blow a hole in the wall. Pick up a drive chain, a
bazooka and some rockets and a medipack inside. Also take a bucket.

Go to the old mine. Use your drive chain to activate the drench and get down in
the pit. Examine the old mine cart and detach a wheel from it. Continue along
the
pit, kill some scorpions and take a watch near a skeleton. Now climb back and
use
the drench to leave the mine pit (just jump with Alt on the moving platform).
Notice an old tunnel across the chasm. There's something inside you want to get.
As soon as you approach the edge a boy will come. Give him your watch and he
will
bring the eye crystal from the tunnel for you. Return to the storage house near
the first pyramid.

Climb the pyramid's wall (it's a maze) and jump in the opening from above.
Inside
the pyramid kill some spiders and use your Urgon's part to smash a wall down
there. It will also push a moveable block outside. Now stand on the top of the
block and examine the pyramid's wall. From here you can reach the balcony ledge
with pyramid's entrance, but the door is closed. To open it move the block and
climb the pyramid's wall. Press a button inside a niche high above and climb
down. Pick up Treasure #1, a silver idol on the wall and enter the pyramid. Move
the blue block, climb atop of it and get Treasure #2, a blue gem in the niche on
the left.

In this pyramid you'll have to do several things (the sequence doesn't matter):
1.	attach the Bucket to some strange device in the pool area. It will start
grabbing water from the pool and initiate a small water current which will rush
outside the pyramid. This will fill the empty pit with water outside the
pyramid.
You will need this water pit later Ц it reflects the 4th pyramid's beam and
shows
the correct position of the last one-eyed statue.
2.	turn on the lens in the pyramid's Lens Room. Just set on fire a piece of
wood located in the center of that room. A colored beam of light will appear and
show a spot on the desert's floor with the first one-eyed statue.
3.	Find a way to the next pyramid.

You can walk in two main directions, the sequence doesnТt matter. Left passage
leads to the pool area, right one Ц to the Lens Room and to the corridor,
connecting this pyramid with others. The Lens Room in each pyramid is usually
located somewhere close to the top, remember that when you look for a
path/ladder. You can also leave some marks on the walls of the maze with your
chalk to help yourself not to get lost, but generally you won't need to do that.

Go to the pool and attach the bucket. Now return to the pyramid and go for the
Lens Room. Here I skip some obvious actions. Climb up using the ledges on both
sides of the pit. Grab the  Treasure #3, a red gem from the sarcophagus and kill
some snakes on your way to the Lens Room. Use an Urgon's part to smash a wall
and
press the right button out of two available Ц this will lower the far block on
your right and reveal a passage. Go along the path and crawl right to grab some
health leaf, guarded by a couple of scorpions and Treasure #4, a blue gem. You
will find the Lens Room soon. Activate the Lens, exit, turn right and jump down.
The place looks familiar. Take another passage now.

Kill some snakes on your way and press a button. Crawl to the opening. Climb the
ledge. You're in the corridor which leads to the pyramids 2,3 - if you go
straight, and to pyramid 4 - if you go left, to the room with a some
sarcophaguses and spiders. The sequence doesn't matter. Go straight. You can
shimmy over a chasm below if you do the following: first, jump to the platform
straight ahead, press a button Ц it lifts a block in the wall for a short time,
return quickly and pull another block from the wall, so that it is positioned
exactly below the lifted block. Now the first block won't fall and you can
shimmy
to the other side of the corridor.

You will soon reach a tunnel with an "eyed" block to the left. It blocks the
passage on your approach. You can pass through it using your invisibility item.
That passage leads to the Pyramid 3. And if you take the passage on the right
you
will enter Pyramid 2. Sequence doesn't matter. Go to the right. Climb the
sarcophagus and push a door in the room above. Kill dozens of snakes and enter
the room. You're in the second pyramid's basement. Behind the block there's an
exit from the pyramid but it will also trigger the appearance of Russians. Leave
the block in its place for a while. There's a hole in the room's ceiling above
one of the crypts Ц find it. Grab the Treasure #5, a green gem, kill a spider
and
smash a wall with your Urgon's part. You will be able to see the treasure
through
the hole, but the opening is not large enough to pass through. In fact the
explosion has destroyed one of the crypts' roofs. You can pick that Treasure #6,
a golden idol in the crypt on your way back. The passage to the left leads to
the
Lens Room. Activate another Lens there and get back to the sarcophagus room.
Prepare to enter the third pyramid: use the Taklit's Part to become invisible
and
get past the "eyed" block.

Kill some snakes in the skeleton room, find a cracked wall behind the central
pillar with skeletons and smash it. Pick up Treasure #7, silver coins and climb
up the racks. Above you will soon see a square in the floor and a hatch above
it.
To enter this pyramid's Lens Room you'll have to push some button (which opens
the hatch for a short time), return quickly to this spot and levitate up. Move
along the right passage. There' a trap in the floor (some spikes) near the
button. Press the button and quickly climb up to the next floor, before the
spikes are activated again. On the top floor press a button which opens the
hatch
and use elevators to get down. Kill a spider and climb up to the levitation
square. Select the Azerim's part quickly and fly up. Activate the Lens in this
pyramid and levitate down through the hatch to exit the room. Make your way to a
corridor with a chasm, you shimmied before, get across and enter the room with
sarcophaguses there Ц you're on your way to the last pyramid.

Crash two subsequent walls with your Urgon's part and pick up Treasure #8, gold
coins and a health leaf. The button in the far passage opens a hatch in the
desert's floor and triggers appearance of Russians Ц avoid it. Go along the
tunnel nearby. Climb the ledge above and pick  Treasure #9, a silver bar.
Continue along the tunnel till you reach a large hall with mine cart railway
below. Pick up a health leaf, jump across and shimmy left (the block straight
ahead won't move). Grab some Treasure #10, a gold bar in the skeleton pit. After
a while you will get to a room just behind that block (kill spiders). Move it
and
use to climb up the room.

From atop the block, jump to the ledge across the room. On your way up collect a
piece of wood Ц you will need it in the Lens Room. Round the corner on the
opposite ledge there's a passage you can shimmy to. Use your whip to climb up
and
jump on the platform. Inside the Lens Room place the piece of wood on the block
and light it. The final, 4th beam will spot some place in the desert where one-
eyed statue is hidden. To exit the pyramid turn right when leaving the room and
use the Urgon's part to smash a wall. This will finally trigger the appearance
of
some Russians. It is not difficult to shot them from above here. Get down on the
ground and kill the rest of them.

Now find the four spots in the desert shown by the beams. Each time you step on
the correct spot (however, move away your jeep) Ц a statue appears. Install your
eye crystal in each of the statues in turn and they will open a door in the
first
pyramid's basement for you. The third pyramid's beam spots a block near the
start
of the level (ruins). Push that block to reveal a statue underneath it. The beam
from the fourth pyramid will show the correct location of corresponding statue
only if reflected from the water pit's surface (remember that bucket you
attached
to a strange mechanism inside the first pyramid?). The door to the next level
faces the old mine. Take a fuel canister from your jeep and get inside that
door.
Find an old mine cart which needs a wheel and some fuel and finish the level.


Level 14 Nub's Tomb


This level features large underground chambers with pillars and hidden passages.
Your goal is to claim the final Infernal Machine's part Ц Nub's part, which
accumulates some electric power and allows you to open/use different electric
devices. The part is located in the middle of the deadly electric pool. At the
end of the level you will have to fight a giant Robot Guardian Ц but he's not
that tough.

Jump across the ruins using the pillars and shimmy right at the far wall. Drop
and hang, climb to the ledge and drop down to the corridor. It leads to the
Pillar Hall. Go straight to the end of the corridor, kill some spiders and pick
up Treasure #1 some silver coins in one of the water chambers.

Return to the Pillar Hall and go through the doorway. In the next room with two
massive pillars climb the wall. You will see a slope leading down. Slide to the
passage below and crawl at the end of the tunnel. Climb up onto the low ledge in
front of you and pick Treasure #2 silver coins. Crawl further and enter the 2-
pillar room again. You can open the door only if you provide the robot with his
missing arm. This door leads to the Golden Turtle room. Push away the statue
nearby and slash through the tapestry which covers the passage.

You will find a lever at the end Ц pull it. Drop down to the new passage and
enter the room with grated floor. When you step on the first floor panel it
falls. Kill some snakes and crawl to the next section to pick up Treasure #3 the
gold bar. Get out of the pit and slash through another tapestry. Pull the block
three times and proceed to the next room with 2 moving floor panels. To get
across them use the following strategy: Jump to the center of each panel,
balance
until it stops shaking, jump further. Climb the ledges and the ladder and enter
the Anubis Chapel on your left. Your goal is to climb up the front side and whip
off the hand of an ancient statue. Push the button on the block Ц the statue
above will move. Go through the doorway and find Treasure #4 a silver bar on
your
right. At the other end of the room use your whip to climb up and get on the
roof. Jump across some platforms, hang and hop down to the ledge on the left
side. Face the Anubis statue. Now whip its arm and pick it up when it falls to
the ground. Exit the chapel and you will again enter the first room in the
level.
Russians are already there!

Turn right and go through the dark doorway. Use your whip to get to the end of
the green corridor and press a button Ц it will lower a sarcophagus nearby. Pick
up the Treasure #5 blue gem behind it and move along the opened passage. Kill
some russians round the corner and make all your way back to the robot with
missing arm, killing the guards on your way (many of them). Place the arm into
the Robot's arm slot and pull the lever to the right of the door Ц it will open.

Behind the door shoot a strange floating machine. Your goal is to activate the
Golden Turtle elevator and get down to the next room. Near the left wall use
your
Azerim's part to levitate to the ledge above. Get across the room by jumping
over
the pillars, pick a medipack and press a button Ц it will open the floor section
in the center of the room and trigger Volodnikov's appearance. He will move
directly down the stairs and the section will close. Push the button again Ц to
open the floor. Kill all the guards below using your rifle and hang/drop down
from the lowest pillar. Follow Volodnikov's path, press a button to switch the
stairs. You're in a large room with rotating bronze gears at the far wall. Time
to trap Volodnikov!

You can't catch him unless you set a trap first. Several times I even managed to
get face to face with that guy but he behaved as if I was a brick wall and
disappeared quickly. Notice moveable blocks on both sides of the room and block
the middle passage. Pull one of the blocks inside the passage and to the central
crossing square. This will prevent Volodnikov from using this way for a
shortcut,
as he did before. It is also possible to close one of the entrances of the
passage with another block, but it seems that you won't need that. Now start
chasing Volodnikov Ц you will soon see him entering the upper floor of the
central building. Each time he runs to the room at the far wall with a statue
and
stays there until you approach. Use this to set a trap: move the statue towards
one of the exits of that room and next time when Volodnikov hides in the room
enter it. Gotcha! He gives you the bronze gear and quickly disappears. Kill the
sniper and return to the Golden Turtle elevator room.

Watch out for those goons behind you. Face the elevator now. Now you'll need to
find a way to open the elevator cabin. Slash through some tapestry in the column
on your right and pull out the block several times until you're able to climb to
the opening in the opposite pillar. The passage leads to the lever which opens
the gate somewhere down below. Return to the column where the block used to be
and drop down Ц at the end of now opened corridor you will find a key to the
elevator's cabin. Return to the Turtle room. Open the cabin and place the bronze
gear inside the mechanical turtle's slot Ц it fits. Nothing happens Ц you need
some more weight. Now get out and push the block inside the elevator's cabin. It
works Ц the elevator goes down, causing a huge counterweight block at the left
wall to rise up. Levitate to the catwalk and use your whip to jump on top of
that
counterweight block Ц it will lower Indy to the next room. Shoot a couple of
robots immediately on arrival.

Climb up any pillar and get on top of the room. Before climbing up the last
pillar take a look at the left and pick Treasure #6 a silver idol. Passage leads
to the water pool with piranhas. Dive and press the button at the end of the
underwater tunnel Ц it will rise a statue from the bottom of the pool. Pick up
Treasure #7 a gold bar behind the sunken pillar and get out of the water Ц
there's only one low platform on your left which allows you to do that. Break
the
cracked wall with your Urgon's part and get Treasure #8 a red crystal. Now jump
to the other side of the room using statue's head and kill another floating
robot. Enter the next room Ц with the electric pool and Nub's part. The electric
ball can severely damage you Ц try running to each next location only while it
is
charging. At the first corner to the left you will find a cracked wall Ц smash
it
and collect Treasure #9 the golden idol inside. Proceed to the next corner and
pick up a medipack near poor skeleton fellow. Just before the steps use your
whip
to climb up to the next floor. Your goal is to climb to the top of the room Ц
use
your whip and jump across the pillars. There's also a passage in the inner wall
which you can use. Slide down the slope and jump at the end to get to the last
platform. Use Azerim's part to levitate up to the upper chamber.

Move all lion heads towards the central hole in the floor, nose to nose. Be
careful, don't fall down there while pulling them. Push the button inside the
niche behind the middle lion Ц this will raise the electric ball inside the room
Ц
 it will not harm Indy. Push other buttons: the gold one to the right and the
blue one to the left. Push it three times to lower the level of the water in the
pool Ц this will also trigger Russians. You can lower down the electric ball
again into the room to kill the guards. Then raise it once more and return to
the
electric pool room.

Kill the remaining guards and dive into the water. Get out at the small island
in
the center. Note a socket in the wall Ц it penetrates a bridge, which you will
need to leave the island. Climb the triangular platforms of the killer-machine
and claim the Nub's part on top. Now dive again and use Nub's part while
standing
next to the button I mentioned. Cross the bridge, find a door with a similar
socket in the left corner and open it using Nub's part. You will soon enter the
room with the counterweight elevator again.

Run to the counterweight shaft and use Nub's part to activate the power socket
nearby. Now run to the opposite side of the room to another socket Ц it opens
the
hatch above. Now you are able to levitate above to the familiar passageway. Pull
out the block from the Turtle's elevator and step inside Ц it will lift you to
the top floor of the building.

Climb the stairs behind the elevator, jump and pick up Treasure #10 the silver
bar on top of the shaft. Jump down and proceed to the next room. Grab the
medipack near a skeleton and use Nub's part on the power socket at the door.
Pull
out your bazooka, shoot another robot through the opened doorway and enter the
Nub's Tomb Room. Step on the pressure plate and open the sarcophagus Ц a niche
in
the column with another power socket will be revealed. Activate Nub's part and
collect the Nub's Eye crystal.

Time to meet the Robot guardian. Activate all the power circles in the floor by
using Nub's part at the corresponding socket in the wall. Install the Nub's Eye
in the special emplacement at the far end of the room Ц a Huge Robot Guardian
will appear. He's very slow and not that dangerous as he seems to be. He will be
short-circuited after stepping several times on those power panels (about 6
times). All you need to do is to hide under the central structure and activate
the dead power panels (a panel turns off after the huge robot steps on it) from
time to time. Don't step on the panels yourself and don't let the robot kill you
with his laser beam Ц it hurts.

When he's finally dead climb the central structure and jump across to the
catwalk
using robot's head. Press the button, cross the bridge and follow the passage to
the end of the level. Indy, Sophia, CIA Agent and Volodnikov will have a hard
conversation. After it Indy gives all the machine's parts to the CIA agent.




Level 15 Infernal Machine

The beginning of the level reminds the Babylonian library. CIA agent and Sophia
have all the machine parts now and are already somewhere on the level. Your goal
is to repossess all the parts and place them into proper slots to activate the
machine. Looks like somebody has already tried to do it but all the parts are
placed into wrong sockets. It seems that it was agent Turner who did this. You
will meet more strange electronic robots and some spiky bugs on this level Ц
shoot them all.

The large golden disk that used to be in the wall now lies on the ground
revealing a passage behind it. It leads to some strange machinery corridor,
guarded by two floating robots. Pick up a medipack and some rockets down below
and shoot the robots. Climb the structure at the end of the corridor, find and
press a button Ц it opens the central section of the floor. Go down the stairs
and you will meet Sophia and CIA agent Turner in the large Machine's Core
chamber. Sophia becomes trapped in a floating power crystal and Turner escapes.

Hang and Drop or Jump into the water pit to the right. Get out of the water and
run to the end of the corridor avoiding the lightings. Collect Nub's part Ц it
will also deactivate the lightings. Meanwhile pick up Treasure #1, a green gem,
and Treasure #2, a red gem, from the niches. You will need to replace the Nub's
part with the Urgon's part later. Return to the water and jump across to the
Machine's core. Run along the corridor and jump into the power current Ц you
donТt have the Azerim's part but you still can levitate up the current. Jump on
the platform high above and use any of the ladders to climb up and reach the top
of the strange headless horse statue. Collect Azerim's part there Ц this will
deactivate power current. You will need to replace it with the Marduk's head
later. At the bottom of the ladder you will find Treasure #3 Ц golden idol.
Climb
back up and jump to the narrow middle section of the wall. You can use your whip
to jump from here to the passage on the other side of the shaft.


Level 16 Aetherium


This level is something completely different from the usual Indy-like style.
You're inside some "multi-dimensional" substance, which allows you to access
different places from the levels you've already been to in reality through
special portals. To activate a portal you'll need a Tool from Beyond. You can
pick up some treasures and health items in those small reality incarnations
along
with the 3 King Sol's gems required to finish the level. Anyway, you won't be
able to imagine stuff like that in your wildest dreams. Aetherium looks very
strange but you'll get used to it quickly. The main idea is that all the
locations of this level are connected through other-dimensional power
tubes/currents. You are safe and free to choose any direction while you are
inside such current. To leave the current use Alt, as usual. You will also meet
Marduk's two incarnations on this level. And, of course, you will have to win
the
final battle to finish the level.

Leave the current and land to a ledge below. You're near the lower levels of the
Aetherium, atop some cubic structure connected throughout with those tube
tunnels. To enter the current hang and drop to it Ц it is safer then jumping
through it. You can fly anywhere you want but generally follow the map and you
won't get lost. Note that you can enter the core of the multidimensional cube
from several sides. Each time you will find yourself in different tunnel leading
to some location in reality. But first enter the green tunnel (look at the
game's
hint map) which leads to a blue room with the Tool From Beyond. Pick it up and
notice another tunnel below in the far wall of the room. It leads to the upper
levels of the Aetherium, but first, return to the multidimensional cube and
explore all its sides.

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