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Читы для Inherent Evil

Чит-файл для Inherent Evil

Inherent Evil

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Eclipse Productions
Издатель:Head Games Publishing
ISO статус:релиз состоялся 13 октября 1999 года
Жанры:Adventure
Похожие игры:Myst
Multiplayer:Отсутствует

Даты выхода игры

вышла в ноябре 1999 г.

Solution [ENG]

Информация актуальна для
Chapter 1: The Hotel

	Part 1: The Diary

      Once in the Lobby, Kyle hears a screaming coming from upstairs.  The
doors to the Ballroom, Basement and Garden are locked.  If Kyle attempts
to open the Dining Room doors, they will begin to open, but immediately
slam shut in his face. If Kyle attempts to go into the Garden, he will be
reminded of the scream coming from upstairs that he needs to investigate.
 The telephone can be used to dial 911 to talk with an operator who will
not take him seriously or any other seven-digit number, which will cause a
busy signal.  The computer on the Lobby desk is unable to be booted
without the start up disk.

Since the stairs from the main floor are being rebuilt, the elevator is
the only way for Kyle to travel between floors.  Inside the elevator only
the First Floor button is operational. The First Floor has no power,
therefore Kyle must find the flashlight, which is hidden in the Lobby, in
order to see during his explorations.  The flashlight can be found in the
Lobby behind the front desk in the bottom drawer.  Once out of the
elevator, to the left is a food tray.  Upon examining the silver dish on
the tray, it will fill with blood and a skull will float to the top.
Follow the opposite hall to Room 105, try the doorknob and hear the murder
scene.  At this time all the doors on the floor are locked.  After
witnessing the murder scene, walk back through the hall, and doors will
begin to open and slam shut and voices fill the air, then all activity
will cease at once.  On the wall to the left is an outline of a painting
with blood prints on the side.  Click on the dark area where the painting
and Kyle will notice a painting is missing.  Clicking on the blood will
just identify it as blood, of course.  The painting is in the Lobby under
the desk (if Kyle finds the painting before knowing where it belongs, he
will only wonder what the painting is doing under the desk).

In the Lobby, Kyle can use the phone again.  This time you will realize
that the phone is not connecting to an outside line when the operator's
voice changes into an evil man's voice.  Retrieve the painting and place
it on the wall in the First Floor hall.  After the painting is replaced,
the picture will fade away to reveal the location of the key to Room 105
which is inside the Lobby chandelier.  Afterwards, a set of bloody hands
come from the spots on the sides of the painting then pull it into the
wall.  In the Lobby, Kyle needs to walk up to the balcony and look behind
the painting on the left of the curio cabinet.  Swing the painting from
the wall to reveal the control panel and press the down arrow to lower the
chandelier.   This will cause the key for Room 105 to fall and bounce
under the sofa.  Retrieve the key from under the left side of the center
sofa on the Lobby floor (with your back to the elevator doors).

Take the elevator back to the First Floor and proceed to Room 105, unlock
the door and enter.  Once inside the room, look at the center of the bed
and take the diary that appears there.  Kyle reads the diary to realize it
belongs to his deceased mother, Sara.  The diary only contains the first
entry. After Kyle turns back to the door, the television will then come on
with a woman's image showing through the static.  She will begin to tell
Kyle where to meet her, but get shut off before saying the precise
location.  At this point, Kyle can only assume it's his mother.  "Room
211" is written in blood on the back of the door, giving a clue where Kyle
will need to go next.  The telephone in the room is dead and there is no
power to run the television.  The corkboard introduces Mr. Jarvis subtly
in a message from Sara to Gerald.  A bloodstain on the wall shows where
someone was shot.  Open the top drawer of the desk and press the red
button to release the switch of the locked bottom right desk drawer.  The
key to the basement is in this drawer.

The elevator is broken, therefore, Kyle must fix it to get to the second
floor.  In the Basement is the answer to the elevator's problem. Take the
key found in the desk drawer of Room 105 and open the Basement door.  Once
in the Basement, a mysterious voice will call to Kyle and he follows it
through the Basement and comes face to face with his father+

(END PART 1)





	Part 2: Room 211

      The basement wall breaks open to a nether realm where Gerald appears to
Kyle warning him not to trust his mother.  After a brief interview with
Gerald, Kyle will be alone in the basement.  The basement is full of boxes
that contain artifacts and newspaper articles that were collected from the
upstairs rooms during the renovations. Kyle will read the articles and
take note of the artifacts for future reference, however, the next
important thing to do is to fix the elevator.

      The electric box is on the wall in the back of the basement.  The
elevator box is open and one of the wires has been pulled out.  If Kyle
tries to repair the elevator with his bare hands, he will get electrocuted
and die.  He needs to find the insulated gloves in a box in the
southwestern corner of the basement.  With the gloves, Kyle can repair the
electric box so elevator works beyond the first floor.  Once the elevator
is working, he can take it to the third floor. The second floor isn't
accessible from the elevator because, for some reason, the doors won't
open on that floor.  All room doors on the third and fourth floor are
currently locked.  Kyle can travel between the second, third, and fourth
floor of the hotel using the back stairs.

      Take the stairs from the third floor down to the second and then on to
Room 211. Try the door handle and it will be hot.  Lava will flow from the
door and begin to cover the corner of the hall causing Kyle to step away
from the lava. Kyle needs something to extinguish the hot rock so he takes
the elevator to the Lobby. After exiting from the elevator, Kyle notices a
second diary entry in the couch on the right hand side. The entry talks
about rain overworking the sump pump in the basement, this is a clue as to
where he needs to look next and he heads into the basement.  Kyle first
has to find where the sump pump is by following the sounds of the pump
through the basement.  Once he finds the source of the sound, he will move
the boxes away to reveal the pump with the fire extinguisher inside.  To
reach the extinguisher, Kyle will need the fishing pole that is inside the
cabinet under the stairs on the other side of the basement.  Kyle will use
the fishing pole to retrieve the fire extinguisher

      The fire extinguisher is then used to spray the lava, causing it to
stream up and disappear making Room 211 (Jarvis' Room) accessible.  In
this room Kyle will find information regarding the events taking place in
the hotel.  He will read about the Well, the Seal, and the Demon from a
book found in the suitcase under the Seal Piece that must be taken.
Jarvis has a new notebook starting to document his work as a Paranormal
Researcher in the hotel which is left on the coffee table by the couches.
With the new information, Kyle realizes he has to close the well in order
to end the events taking place at the hotel.  As he walks out of Room 211,
Part 2 ends.

(END PART 2)


	Part 3: The Dark

      Kyle heads back upstairs to the Third Floor where he will hear a
child's laughter come from the left.  When he follows the hall to the
left, the table at the end of the hallway begins shaking and rises off of
the floor then falls back to the floor and the center drawer opens.  A red
balloon rises out of the drawer and moves close to Kyle with the message
tied to the string that says, "Meet me in the Dining Room." Kyle heads
back to the Lobby and enters the now unlocked Dining Room. Kyle can
explore the Dining Room, but will discover the kitchen doors are locked
from the inside. The hostess stand has another diary entry Kyle can read.
Kyle also takes note of the light switch for the Dining Room. Kyle
continues to explore the Dining Room and when he gets to a table in the
back part of the room a message appears on the tablecloth asking, "Are you
afraid of the dark?"  At that moment, the lights go out except for six
candles on the tables.  A low rustling/growling is heard and one of the
candles goes out.  A candle will go out every time Kyle steps forward
after that.  If all of the candles go out, the room will go black and Kyle
will be eaten alive.  To survive this room, Kyle has to find the shortest
route back to the light switch and turn the lights back on before all of
the candles go out.  The light switch is on the wall by the Hostess Stand
with a red emergency light on it. Turn to the right and go straight across
the back of the Dining Room and turn left down the entrance hall. Once
back at the hostess stand, Kyle can turn the lights back on.

      After the lights have been turned on, a green balloon floats up to Kyle
with the key to Room 302 attached by a string. Kyle takes the key and the
balloon moves close to him as a face molds itself in the rubber, threatens
to kill Kyle then disappears. Kyle heads to Room 302 and opens it.  Room
302 is an endless hallway meaning that no matter how many times you walk
forward, you will always be right next to the door you entered through.
To get through the hall, face the darkness and turn a complete 360 degrees
to the right.  Now walk forward and a door will be revealed.  Inside the
room, take the key from the left nightstand. The diary entry talks about
the trouble the Reeds were having with the pool pump, a clue that Kyle
should head out into the Pool Room.

      Go back to the Lobby and examine the construction work to the left of
the basement door and take the board on the floor.  Enter the Pool Room
through the yellow door to your right, go through the pool room and into
the Garden.  Go to your left and find the underground Pump Room.  Open the
lock with the key, prop it up with the board and enter.  Go to the end of
the pump room where the pump controls are and open the pump drain by
turning the red wheel and turn the pump to HIGH.  The pool will begin to
drain then a pipe will break at the same time the concrete door to the
pump room slams shut.  The room begins flooding quickly as all looks
hopeless.

(END PART 3)






	Part 4: The Beast

      Kyle looks around the flooding room and finds a steel bar on the right
wall.  He takes the bar and pries the cement door open to escape safely
into the garden.  Now he has to go to the bottom of the drained pool to
retrieve the second seal piece.  Next he heads back to Room 302 and looks
under the right hand side nightstand to find a boot disk for the Lobby
computer.

      Use the computer boot disk to start up the computer, launch 3d Draft
and look at the ventilation system.  Kyle will notice that the ducts from
the first floor will lead him into the Kitchen.  The screwdriver is
located in the service elevator's shaft, which is partially open on the
fourth floor. Kyle must go to Jarvis' Room which is 211.  Once in the room
it appears that someone has been here and left the closet door open.  On
the top shelf of the closet is a crowbar.  Take the crowbar and open the
service elevator on the fourth floor. Next to the elevator is a fire hose.
 Pull the fire hose out and drop it down the elevator shaft, then climb
down to find the screwdriver.  Take the screwdriver to the first floor and
use it on the vent  in the left end of the hallway by room 110. Kyle
climbs into the vent and follows it to the Kitchen.  After entering the
Kitchen, Kyle will be attacked by a set of knives.  He must grab the
breadboard from the counter on the right to protect himself, if not he
will be stabbed to death.  Six knives will be thrown at Kyle, before they
are thrown, a knife will pull itself out of the knife block and float in
the air for a brief second before flying at Kyle.  Pick up the bread board
on the counter and click each knife as it is in mid-air.  If you miss a
knife it will hit you and you will die. After all of the knives have been
thrown, the Kitchen is open for exploration. The key to the Ballroom is in
the top Kitchen drawer to your right.  In the drawers on your far right is
a diary page, which must be picked up and added to the diary.  Kyle
unlocks the Kitchen doors then uses the key to open the Ballroom.  After
entering the Ballroom a giant monster emerges from the dance floor tiles+

(END PART 4)

	Part 5: Severed

      The Ballroom doors are locked so Kyle has to defeat the monster to get
out.  If Kyle tries to attack him with any items, the monster will attack.
 If Kyle tries to attack again, the monster will crush him with his foot.
 To defeat this creature, Kyle has to go to the balcony and release the
chandelier tied to the railing.  The problem is that if Kyle tries to go
to the balcony, the monster will slam his fist down in front of him and if
you insist on going in this direction, Kyle will be squashed like a grape.
 Therefore, he must retreat back behind the stage curtain while the beast
waits outside the curtain and find something to distract it.

      The stage floor has a trap door that leads into a dressing room with a
vanity and a shoe closet.  In the vanity is a comb and a key for room 308.
In the shoe closet is an alarm clock. Take the alarm clock back up to the
stage and set it up at the opposite end of the stage you entered from.
Walk back to the other side of the stage and when the alarm clock goes
off, the beast will go for it. Kyle now has the chance to run for the
balcony stairs and release the chandelier. Once Kyle makes it to the
balcony, he has to be quick to make his move because the beast will be
making his way over to him.  The chandelier is tied to the balcony for
cleaning by a strap that has to be untied. The chandelier will swing into
and destroy the monster.  After the monster is destroyed, Kyle will
receive the third piece of the Seal.

      Go back to the Lobby and take the elevator up to the third floor.  Open
the door to Room 308 and Kyle will find a note attached to the wall
surrounded by blood. To the right of the note is a dresser with another
diary entry. The newest addition of the diary talks about Gerald spending
a lot of time remodeling the stage room under the Ballroom stage. The key
to Room 310 is under the dresser the diary entry was in. Head back to the
Ballroom, into the dressing room and push the vanity away from the wall to
reveal a small tunnel. This is a small tunnel that leads Kyle to a cavern.
There is a dagger on a display stand straight ahead of you.  Approach the
stand and take the dagger. Next there are three stands with slits in the
top of each of them.  Take the dagger and stick it in the stand furthest
right first.  This will trigger a pedestal to rise up out of the ground.
The second step is to then take the dagger to the stand furthest left and
stick it in the slit to once again trigger a pedestal to emerge from the
floor.  Finally take the dagger and stick it in the center stand the same
as you did with the first two and the pedestal that rises will have a seal
piece on it.  Take this fourth piece of the Seal and head back up the
ladder and back to the Dressing Room and back into the Ballroom.

      Go to the third floor, open the door to Room 310 and go into the
bathroom.  Look at the mirror to see a set of arrows appear.  When Kyle
exits the room, Sara will appear and point to Room 301.  Go to Room 301
and once inside the room will morph into a mould color.  Blades will swing
from the floor and ceiling.  Use the directions from the mirror in reverse
order to get through this room (the mirror image is backwards).  Once Kyle
makes it across the room and enters the door he will find himself in the
Bathroom.  Suddenly, the Bathroom begins falling apart to reveal a surreal
world of staircases+

(END PART 5)







	Part 6: The Maze

      The Stairmaze is comprised of colored doors leading to other levels of
more colored doors.  After Kyle enters the first door (any one), he will
be approached by many television characters.  After the televisions
appear, a series of different colored televisions line up together and
form a sequence: red, white, brown, purple. Kyle must go through doors of
these colors in order to complete the sequence.

      After going through the purple door the first sequence has been
satisfied, televsion sets will again appear with the next code of yellow,
brown, purple, blue and white. After completing this code, Sara will call
to Kyle and tell him of the evil that wants to destroy his soul.  She
tells him to look for the golden dragonfly in the garden and gives him a
piece of gold bait.  Sara disappears again. Kyle can enter any door and
the flying television sets will appear with the third and final code.

      The final pattern is orange, red, yellow, white, blue, green and pink.
After going through the pink door, a final television set will appear
showing a red door surrounded by large ivory tusks.  Find this door and
Kyle will enter back into the Lobby as the front doors open up. He goes
through the front doors and exits the hotel. Once outside Kyle finds his
truck parked in front of the hotel. Kyle then turns to the hotel to hear
Frank calling to him from a second story window.  He now must decide
whether to take the truck or go back inside.  If he chooses the truck, he
will get in and when the engine starts a large pair of skeletal hands come
up and pull the truck down into the earth burying Kyle alive. If Kyle
chooses to go back into the hotel he enters through the front doors+

(END PART 6)

	Part 7: Gerald

      Once back inside the hotel, Kyle goes upstairs to the second floor to
locate the room where he saw Frank.  In room 201, he finds a bloody mess,
which he assumes is all that's left of Frank. Upon examining the pool of
blood closer, Frank appears in it and calls to Kyle for help then
disappears. Kyle must now go into the garden where he will encounter a
golden dragonfly. If he attempts to capture it with his hands, it will fly
away.  Kyle needs to get the cage from a box in the basement which was
close to the box with the insulated gloves. Kyle must take the  cage into
the Garden and place it with the bait on the fountain. After the dragon
fly enter the cage, close the lid and take it. Go to Room 401 and open the
doors of the strange machine in the middle. Place the golden dragon fly
into the obvious hole and the doors will close. After placing the
dragonfly, the room will darken except for the fifth piece of the Seal
which is on the right column. Take the Seal and leave the room.

      After Kyle leaves the room, the dragonfly will follow him out. It will
fly in front of him, show a key to him, enter the elevator and take it to
the Lobby. Take the elevator down to the Lobby and chase the dragonfly. As
you exit the elevator you will see the annoying insect fly past you and
into the Dining Room. Follow the bug into the Dining Room then into the
Kitchen. As you enter the Kitchen you will notice the pesky dragonfly
drops the key down the sink drain then flies away. Kyle opens the doors
under the sink and notices a pipe wrench will be needed to get the key
out.

      The pipe wrench is in the furnace in the basement, however, the gas for
the furnace is turned on and if you get inside the furnace now you will
ignite and die. Kyle must go up to Room 301, open the cabinet and look at
the electric clock. There are number on the clock that read 44:20. Look at
the toolbox, then at the combination lock and select the numbers 4, 4, 2,
0.  The toolbox will open and Kyle will take the gas valve tool. Take this
tool down to the basement, shut off the gas and climb into the furnace and
take the wrench out.

      Take the wrench back to the kitchen and open the pipes under the sink.
Take the key to Room 209 out of the pipes and enter Room 209.  Kyle's
attention will automatically be given to a small box on the floor by the
door. Open the box and a handle pops out with a sign attached. The sign
reads: "Hold on Tight."  If Kyle holds the handle, the room will blow
apart but he will remain safely inside. He will be rewarded with a diary
page and the sixth seal piece. If he doesn't hold the sign, he will be
sucked out of the room and will die. The latest part of the diary points
to Kyle's father as being the source of all the evil happenings in the
hotel. After exiting the room, Gerald appears+

(END PART 7)



	Part 8: Closure

      Gerald tells Kyle that he is in great danger, as it grows closer to
midnight then fades away.  Kyle must go up to the 4th floor and open the
desk drawer to the right of Room 401. Here he will find a remote that can
be used on any television. If you use it on the right television a short
clip will show a movie reel roll in a certain room. If you are in the
wrong room, the clip will tell you which room to go in for the right clip.
Once you know where the movie reel is, go to that place and retrieve it.
Then go back to another television set for the next clue.

      The first place you must go is Room 105 and look at the television then
use the remote to see that the first reel is behind the front desk. After
retrieving the first reel, go to Room 302 and notice that the 2nd Reel can
be found in the unfinished Room 204. After retrieving that reel, proceed
to Room  310 and watch the TV to see the film roll across the Balcony
above the garden. The last place to go is Room 308 where you will see the
movie reel fall into the basement sink where you will find an actual reel.
Take this reel to the balcony of the Ballroom and play it on the ghost
projector. A movie shows Sara shooting Gerald. After the movie ends, exit
the Ballroom into the Lobby and look behind the painting on the wall above
the chair on the Dining Room side. Take that page and read the final
chapter of the diary containing a safe combination. The safe combination
is not for the new safe in the Lobby, but for the safe being stored in the
basement.

      In the safe, Kyle finds the seventh piece to the seal. After that, he
can find the secret door to the wellroom, which is inside the cabinet
under the stairs. If Kyle pushes on the back, it will give way and reveal
a hidden tunnel. After entering he will find the source of the evil that
is plaguing the hotel. Kyle has to close the well and seal it shut with
the Seal. After he attempts to close it, Gerald appears to plea to Kyle's
emotional side. Sara immediately appears after to tell Kyle to close it
now. If Kyle closes the well and places the completed seal on it before
the chiming of the clock is finished, then he succeeds in ending the
horror.  If he fails, Gerald wins then the Evil behind the well is
released and Kyle dies.

(END PART 8)

(END CHAPTER 1)

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