Isabelle чит-файл №2

This is but one scenario through the game. There are many incidental
occurrences that are omitted here and would add greatly to your enjoyment of
the game. There are also scenes that may be done out of the order that is
presented here.

The game begins with George resting in his room and his mother blocking the
doorway. Get up and go to the room on your left. Play with the model on the
floor. When you return to your room, your mother will be gone and you can
leave the house.

Walk carefully forward (for you are blind!) until you reach a little boy. This
is your younger brother Raymond. From this point on you can now play as either
George or Raymond..

Still as George, walk through the garden until you're arrested by the
policeman. While in jail, talk with the photographer. Isabelle will soon free
you from jail. When you attempt to leave your house again, you may be attacked
(it seems the townspeople dislike you), just defend yourself if this does
happen..

As Raymond, find and enter the hospital. Speak with the guard; try to get past
the nurse to Paul's room.

Switch back to George. Take the flask that was left in your house by
Isabelle's brother. Go into the model room and stand on top of the model.
Drink from the flask. You are now able to enter the model of the town (the
model is representative of George's dreamworld). You can now help Raymond, who
is in the real town (you are in the model town). Hit the nurse who is at your
left. The other nurse will come to her aid and Raymond is now free to pass.

As Raymond, enter Paul's hospital room. Examine what the nurse is doing with
the photographer. Exit the hospital.

As George, enter the model again and return to the hospital. Enter Paul's room
and fight the tall acolyte who's drugging Paul. You must keep Paul from being
drugged. Once Paul has recovered ...

As Raymond, go to the village square and look in the window near the moving
walkway. You will see the acolyte who tried to drug Paul. Visit the bar, and
you will see the acolyte and the barkeep drugging the flasks that the nurses
drink from. Go to the acolyte's laboratory in the blue mountains and harass
the acolytes. The photographer from the hospital will eventually show up teach
you a ditty that upsets the acolytes.

As George, enter the model again and follow Isabelle's brother, Christopher,
to a house where he will kidnap a baby. Get the picture the photographer took
of the kidnaping and post it in the main square. This will turn some of the
townspeople in your favor.

As Raymond, you must now stop an acolyte from drugging Paul. Sing at the
acolyte and he will chase you. Run to the moving walkway; the acolyte will not
be able to follow. He will return to the laboratory and leave Paul alone.
Paul's health icon will now renew.

Go back to the hospital (you can also do so with George in the model) and talk
to Paul. He will give you his house key. Go south of the hospital and enter
Paul's house. Take the lift up.

Go right until you reach a crossing (left takes you to the mines). Follow the
left crossing until you find a mechanic's workshop. Talk with the mechanic and
befriend him. Go to the right crossing until you see a tower on the main
square of the village. Press the big button. It triggers an alarm in the mine
and sends the acolytes into a frenzy. Since Raymond cannot get back to the
mine fast enough, you need to switch to George.

George cannot get to Paul's house through the model, so he has to go into town
to the main square of the village. You will have to go to Paul's house, take
the elevator and then follow the same path Raymond did until you arrive at the
alarm button. Press the alarm button. Send Raymond left, toward the mine.

As Raymond, run to the mine panel. Start the mine by using the wheel. The
acolytes will stay in their hole while the mine is running. Raymond now has
control of the mine (using the three buttons and the joystick of the mine
panel). Put stones in the wagons, send the wagons out, until he misses a stone
and it falls toward the village. Return to the main square and try to push the
stone. Get George to try and help you push the stone. George should be
arrested by a policeman who will also talk away his flask that allows him to
enter the model.

Still as Raymond, try pushing the stone again. The mechanics will eventually
come to help you. The elderly man who stays is too feeble to help you. Go
break the window near the bar entrance and you will be arrested. You will now
be in jail with your brother. Another mechanic will give you a file to use to
escape from jail.

Escape from jail, and as you pass the policeman near the entrance, do not walk
discreetly, walk normally so that the policeman will follow you. As soon as
the policeman begins to follow you, run quickly. Then switch to George and
escape from jail.

As George, return to the stone in the main square and push it towards the
broken window area until it falls into a tunnel.

As Raymond, rejoin George. Look in the tunnel and you will see an acolyte is
blocked behind the stone. One the other side of the stone is a blue flask that
the acolyte dropped. Go into the bar. Enter the tunnel that is in bar and get
the blue flask on the floor. Give George the flask.
                               
Go to the acolyte's laboratory. They are completely mad, screaming. Go on the
top of the laboratory and begin to sing. An acolyte will come up the elevator
and hit you and then lock you up in a prison. (Your singing must be really
bad!) The photographer secretly takes some pictures of the event.

As George, enter the model and go to the laboratory. Take the elevator down.
Fight and beat the acolyte. The acolyte will fall down, hitting some chemicals
and putting the laboratory on fire. Go find the photographer and get the
picture of Raymond's kidnaping. Post it in the main square. More citizens will
now side with you. Eventually Isabelle will come and see the picture. She will
run towards where Raymond is imprisoned.

As Raymond, use the file to escape from your prison. A small tunnel will lead
into a big water cave. When you see Isabelle, climb under her skirt (no, I am
not making this up). You must now learn to walk in pattern with her footsteps
so you are not spotted. Keep going until you reach a bridge. You will find a
red flask that was dropped by an acolyte who was attacked by your mother. Give
the flask to George.

As George, use the red flask to enter the model. You'll end up near the
Raymond on the bridge.

As Raymond, tease the acolyte still guarding the bridge. When he chases you,
change to George.

As George, run to the bridge and go towards More's castle. You will fall into
oblivion as the castle does not exist in the model. Enter the model again and
go to the mechanic's workshop. Ask him to build a part for the model that
looks like More's castle. He will ask you for a picture of it and also tell
you that he needs water to flow down the river to turn the wheel.

Go behind the hospital. You'll find the photographer with the nurse. His
camera is on the floor behind them. Walking in a discreetly, take the camera.
Return to the bridge and begin to fight with the acolyte.

As Raymond, while George is fighting, go across the bridge and take a picture
of More's castle. Return to where George is, and the acolyte will capture and
put you prison again. Escape again and you will find a boat in the cave. Use
the boat to return to the landing behind George's home.

As George, get on the boat with Raymond. Go to the dam. Have Raymond climb on
George's shoulders and turn the dam wheel. Return to the mechanic's workshop
and give him the picture. He will then make the model piece for you. Return to
the landing behind George's house.

As George, go to the model and insert the castle piece. Enter the model and
get in the boat with Raymond. Go to More's castle. Exit the boat and enter the
cave. Hide near the left side of the entrance.

As Raymond, go as far as possible from the door and begin to sing. An acolyte
will enter and hit you. Switch to George. Run in the corridor until you reach
the castle yard. Enter the tower and face off against More and save the
kidnaped baby.

Note: This walkthrough was provided courtesy of Just Adventure, and may not be
copied or distributed without their express written permission.