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Читы для Isabelle

Чит-файл для Isabelle

Isabelle

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Le Poisson Volant
Издатель:Belisa
ISO статус:релиз состоялся 23 февраля 2000 года
Жанры:Adventure / 3D
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1999 г.

Solution [ENG]

Информация актуальна для
You'll  find  on  this  page  a detailed list of the steps you'll have
to perform to play from the beginning to the end of Isabelle.
                                        
That  list  does  not  include any sub-stories that exist in the game,
only the main track.

Some  of  the  events  will surly happen differently when you'll play,
as  characters  behaviors is not always predictable.  After the intro,
go  into the room at your left. Play a while with the model. Come back
into  the  room.  The  mother will go away. You can then go out of the
house. Go forward until you reach a little boy. Get close to him. This
is  the  little  brother  Raymond. From now you can switch from George
to  Raymond  using  the  Inventory.  Still with George, get out of the
garden  until  you're  caught by the policeman. In jail, talk with the
photographer. Wait for Isabelle. She'll take you out of jail soon. The
day after, manage the aggression that'll happen when you'll get out of
the  house. Walk around with Raymond and find the hospital (it's a red
hot-dog  like  building,  you'll  find  it  turning  right at the exit
of  George's  garden  and  walking  a  few  sets). Enter the hospital.
Go  back  into  the  model  room with George. Take the blue flask that
Isabelle's  brother  (the  tall  guy  in  orange) let. Drink the flask
on  top  of  the  model: you'll dive inside the model. Now that you're
inside  the  model,  you  can reach the hospital and help Raymond (who
is  in  the  real  town) to enter. To do so, hit the nurse which is at
your  left  when  entering.  The  second  nurse will come to help her.
Switch  to  Raymond  in  the  real town. He can now pass. Enter Paul's
hospital  room  (the  big  guy  that  was  ran over with George at the
beginning).  Watch  carefully  what's  the  nurse  is  doing  with the
photographer. Exit the hospital. Dive in the model again and come back
to the hospital. Enter Paul's Room with George. Fight the tall acolyte
who's  drugging  Paul.  Watch  the  icon  in  the right-bottom corner.
It  represents  Paul.  Each  time  Paul  is  drugged, the icons become
transparent.  It  then  slowly  fills  up with color. One of your task
is  to  avoid  Paul being drugged until the icons completely fills-up,
until  Paul  completely  recovers. Go with Raymond to the village main
square  (the  place  with  a  big orange building). Look at the dormer
window which is near the moving walkway (the one which is going down).
You'll  see  the big Acolyte who drugs Paul walking. Raymond can visit
the Bar (which is down the moving walkway). This is another step where
the  drugging  acolyte  goes.  But he does not only drug Paul. He also
provide the barman with some flasks. The nurses drink them. Go the the
acolytes  laboratory  (the  set with the blue mountains). Go on top of
the  laboratory and scoff at the Acolytes. The photographer will come.
He  will  begin to learn you a song that will really make the acolytes
mad.  Don't  forget,  until  you  get  the "gold music note" flashing,
to   continue   your   singing   lesson  each  time  you'll  meet  the
photographer.  Jump into the model with George. Once inside the model,
follow  Christophe  (the  tall  guy with one leg, Isabelle's brother).
He  will  lead  you to a house where he plans a baby kidnapping. After
the  baby  kidnapping,  try  to  get the picture the photographer took
during  this event. Go to the main square and stick the picture on the
wall.  This will help moving people from the village to your side. Try
to  announce  the baby kidnapping the the father, softly. Once Raymond
knows how to sing, he can scoff at the acolyte who comes to drug Paul.
When  he  does  so,  the  acolyte  will  run after him. If he succeeds
to  take a moving walkway, the acolyte won't be able to follow you and
will  fall.  After  falling,  he  goes  back to the laboratory, giving
up  his  way to the hospital. Play that little trick until Paul's icon
is  completely  full  (you'll  hear  a little music). Then rush to the
hospital  (you  can  also  do  so  with  George in the model) and talk
to  Paul. He's awake. He'll give you his house key. Enter Paul's house
(just the set south of the hospital) and take the lift up. If you take
the moving walkway left, you'll go to the mine. That's not very useful
for  now  (except  to  watch how the mine is working), an acolyte will
surely  hit  you  and  throw you back on the moving walkway. If you go
right,  you'll soon reach a crossing. Going left will lead you to some
sets  strongly  guarded by some acolytes. You will also find there the
mechanics workshop. Take a while to talk with him. It's VERY important
that  he becomes a friend. Going right will lead you on a tower on the
village main square. You'll find there a big button. Just push it: far
away,  at  the  mine,  the acolytes panic, they go hiding into a hole.
This  button  trigger  a kind of alarm. Rushing back to the mine while
they  are hiding would be a good idea. But if you try, you'll see that
the  moving  walkway  is not fast enough to get there before they come
back to work. So, you need George. But there is a problem with George:
the  only way to reach the tower, or the mine is through Paul's house,
and  (as  you  may have noticed it), Paul's house is not in the model.
If  George  go  there in the model, he will just fall down in nowhere.
So he needs to come in the real town. So the simplest and shortest way
is  to take the elevator in George's house (you may use Raymond to get
the  elevator in the right position) then take the moving walkway left
toward  the  hospital.  You then only have a small way to Paul's house
to walk by foot. Once on the upper platform, send George right, on the
main  square  tower.  Get  him  ready to push the alarm button. Launch
Raymond  left,  toward  the  mine.  Push the alarm button with George.
Raymond  can  now reach the mine panel. Make him start the mine (using
the  wheel).  The  acolytes  will  stay  in  their hole while the mine
is running. Raymond now controls the mine (using the three buttons and
the  joystick  of  the  mine panel). But, quickly, all this work looks
quite  useless.  Raymond controls the mine; and then... He puts stones
in  wagons,  he  sends  wagons  out,  he  waits  wagons coming back...
If  Raymond  miss  a mine stone (or give up), the stone falls down the
mountain  toward the village. One of the acolytes then comes and takes
care  of  him.  Going  back  to  the main square, he founds the stone,
in  the middle of the road. He cannot push it. The stone is too heavy.
Go  back  to  the  main  square  with George. It is very likely you'll
be  arrested  by  the  policeman  (you quite deserve it, after messing
up the mine). Your blue flask (the one you use to dive into the model)
will  be  taken  away.  Try  pushing the stone again with Raymond. The
mechanics  will  come  to help you, giving you a spanner (he certainly
cannot help you pushing the stone, he's too old!). If he doesn't come,
he's probably busy, or maybe angry with you. If this happen search him
and  talk with him a couple of time. A spanner is not exactly what you
needed.  But  you  can try something. Go to the dormer window near the
bar  entrance  and break it. Now you're in jail with your brother. But
the  mechanics,  who's really friendly, gives you a file. You can then
escape  from  jail. When you reach the jail entrance, passing near the
policeman,  DO NOT walk discreetly: the policeman will follow you, but
that's  on  purpose  (otherwise, George will never be able to escape).
So,  as  soon  as  the policeman follows you, run away, quite far (the
best  is  to  take  one big moving walkway) and then switch to George.
Escape  from  jail  and  reach  the stone on the main square. Push the
stone  toward the broken dormer window, until it falls into the tunnel
Rejoin  George  (by  escaping again from jail if you were caught - you
can  then  use  the  discreet  walk).  Look in the tunnel. One acolyte
is  blocked  behind  the  stone and completely mad. One the other side
of the stone are several blue flasks that the acolyte dropped when the
stone  felled.  Go  into the bar. The bar is empty. The barman is sad,
not  having any customer. Enter the tunnel. And get the blue flask one
the  floor.  Rejoin George and give him the blue flask (so he can dive
into  the  model again - don't be sad, you cannot do anything yourself
with the flask except being sick). Go to the acolytes laboratory. They
are  completely  mad,  screaming. This is time for 'le coup de grace':
go  on the top of the laboratory and begin to sing. One of the acolyte
won't  support  it. He'll come up using the lift. Carefully reach him:
he  will  hit  you  and will take you away. As usual, the photographer
takes  some  pictures  of  the  event.  The  lift  stays up... Raymond
is  locked  in  a dark unknown goal. Dive into the model and go to the
laboratory.  Take  the lift down. Fight the acolyte and win! (there is
a  special  hit  you can perform pressing the two action buttons). The
acolyte  will  fall  down,  messing  everything around and putting the
laboratory  in  fire.  Find  the  photographer  and  get  the  picture
of  Raymond's kidnapping. Go and stick it on the main square. By then,
a lot of people is going to come and look at the picture (order may be
different,  depending  on  where the characters are). With Raymond and
the  file,  you  can  try to escape from the goal. A small tunnel will
lead  you in a big water cave. Isabelle come and looks at the picture.
She  begins  to  yell,  and  runs  toward More's castle. When Isabelle
enters  the  goal,  come toward her and climb into her skirt. Practice
a  while walking into the skirt: move the joystick (or keyboard) right
and  left according to the joystick icon onscreen (or according to the
left  and  right  foot  of  Isabelle).  Once you have practiced enough
(Isabelle  will  decide so), Isabelle will lead you out of the castle.
You  can  leave  the skirt as soon as you are on the next set. We will
need  to  do  it again to pass the next bridge which is guarded by the
acolyte.  George's  mother  looks  at  the  picture.  She becomes mad,
shaking her husband, shouting. She run toward the first bridge and hit
one  acolyte  to  death. He flees, dropping a red flask. Retrieve this
flask  with  Raymond  and give it to George. After that, dive into the
model  using the red flask. You'll end up near the same bridge. Rejoin
Raymond.  Now,  it's  time  to  team up again with him. Begin to scoff
at the acolyte guarding the bridge. As soon as he begins to run toward
you,  flee  the fastest you can. Switch to George. While Raymond is in
trouble,  run  on  to the bridge and go toward More's castle. You will
fall  down  into  nowhere:  More's castle does not exist in the model.
Dive  into  the  model  again and go to the mechanics workshop. He has
a plan: He will build a part for the model representing More's castle,
but  he needs a picture of it and he also needs water to flow down the
river  to have its tools wheel turning. Go behind the hospital. You'll
find  the  photographer ... with the nurse. His camera is on the floor
behind  them.  Reach  them,  walking  in  a discreet way, and take the
camera.  Come back to the second bridge. Still in the model, come back
to  the  second  bridge. Begin to fight with the acolyte. While George
is  fighting,  go  through the bridge toward More's castle. Be careful
to  stay  away  from  the  acolyte  which is guarding the castle. Take
a  picture  and  come  back  to the bridge. George who loose the fight
is  still  KO.  Let the acolyte hit and catch you. You're again in the
dark gaol. Escape from it and reach the cave. You'll find a boat. Find
your  way back (through the river) to George's home. In the real town,
reach the landing stage which is just behind George's garden wall. Get
on the boat where Raymond is waiting for you. Go back to the dam (this
is  the  river  set  which  is  behind  the blue set and the mechanics
workshop set). When you're there, climb on George's shoulders and have
the  dam wheel turning. Go back to the mechanics workshop (the fastest
way  is  through  the river, getting off at the little beach) and give
him  the  picture. After a while he will give you the missing part for
the  model.  Go  back  to George's garden by boat. Give the model part
to  George.  Go to the model and set the castle part. Dive into it and
reach  the  boat (be sure Raymond is still in it). Go to More's castle
by boat, reach the cave. Get off the boat and enter the dark gaol. Get
off  the boat and reach the goal. Hide near the left side of the door.
Go  as  far as possible from the door (staying in the gaol of course),
and  begin  to  sing.  And  acolyte  will  enter  and  hit you. Switch
to  George  at  the  right moment. Exit the gaol, run in the corridor.
You're  in  the  castle yard. Enter the tower. You're now facing More.
Try to get the baby back.

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