Jewels 2: The Ultimate Challenge чит-файл №1

26 July 1998

Copyright • 1998 Balmoral Software (http://www.balmoralsoftware.com). Portions
copyright • 1997 I. Hoffmann and Associates, Inc. All rights reserved.
Republication, redistribution or conversion is expressly prohibited without
the prior written consent of Balmoral Software. Contents subject to change!
For the latest information, see http://www.balmoralsoftware.com.

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Notes

Gems of Darkness is a sequel to 1995's Jewels of the Oracle (JOTO), which was
developed by Eloi Productions and published by Discis Entertainment (both now
out of business). Many of the puzzles in Gems of Darkness are similar to or
extensions of puzzles in JOTO.

When Gems was first released in 1997, it suffered from a very poor marketing
effort by its publisher, Hoffmann Associates. Outside of Canada, the game
never was made available in retail outlets and generally could be obtained
only through Internet sales channels. Very little information was available
from either Hoffmann or the game's developer, Bardworks (successor to Eloi
Productions). The recent sale of the game to Dreamcatcher, Inc. has resulted
in much wider commercial availability. The game has been repackaged under the
new name Jewels II: The Ultimate Challenge.

Each of Gem's puzzles may be played in Easy or Hard mode, and the difficulty
level can be set individually for each puzzle. A token/gem is awarded for each
puzzle solved, regardless of difficulty level. When 24 tokens have been
collected, a final puzzle challenge is made available. These pages contain
solutions to all of the puzzles in the game.

Quick Start:
Click the mouse when the white publisher's logo screen appears.
Wait for the Bardworks logo to disappear (not skippable).
Click the mouse when the music starts.
Click the mouse when the animation of the excavation begins.
Click the mouse when the animation of Professor Bhandam begins.
Trivia:
The Bardworks logo shown during the game startup is a solution to the
Assembly of the Planners puzzle in JOTO.

Actor Henry Ramer plays Professor Bhandham in the only live-action video
sequences in the game. In 1983, he co-starred with Elizabeth Taylor and
Carol Burnett in the Canadian TV-movie Between Friends, also known as Nobody
Makes Me Cry.
Nits:
Floors don't cycle back from 3 to 1 in the Professor's journal.
Accessing the journal resets the puzzle.
CD-ROM #1 has to be reinserted every time the game starts!
Lots of Projector GPF's were experienced under Windows 3.1. The game ran
more reliably under Windows 95.
You have to zoom out from a puzzle in order to access the game control menu.
The game booklet says that each room contains a surprise hotspot, but in
fact, about a quarter of them do not.
Accidentally pressing the Esc key immediately exits the game without
warning.

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Puzzle 1: Complex Sequential Movement

This shunting puzzle is a slightly more complicated version of the Hall of the
Nightsky puzzle in JOTO. Define the piece positions:

1 2 3

4 5 6 7

8 9 10

Rotate or tilt the piece holders to allow pieces to be slid from one position
to another. Puzzle solutions are easier to visualize if the following
connectivity diagram is used:





Easy Puzzle

36-move solution:
1. Grid: 8 9
2. Grid: 5 8
3. Grid: 1 5
4. Sun: 3 2 1
5. Sun: 6 3 2
6. Sun: 10 6 3
7. Grid: 9 10 6 7 Out
8. Grid: 8 9 10 6 7 Out
9. Grid: 5 8 9 10 6 7 Out
10. Sun: 1 5 4 Out
11. Sun: 2 1 5 4 Out
12. Sun: 3 2 1 5 4 Out



Hard Puzzle

The Hard puzzle adds two more pieces blocking the exit pathways.

58-move solution:
1. Sun: 3 2
2. Sun: 6 3
3. Sun: 7 6
4. Grid: 8 9
5. Grid: 5 8
6. Grid: 1 5
7. Sun: 2 1
8. Sun: 3 2
9. Sun: 6 3
10. Sun: 10 6
11. Grid: 9 10
12. Grid: 8 9
13. Grid: 5 8
14. Sun: 1 5
15. Sun: 2 1
16. Sun: 3 2
17. Sun: 6 3
18. Grid: 10 6 7 Out
19. Grid: 9 10 6 7 Out
20. Grid: 8 9 10 6 7 Out
21. Sun: 5 8 9 10 6
22. Grid: 4 5 8 9 10
23. Sun: 1 5 4 Out
24. Sun: 2 1 5 4 Out
25. Sun: 3 2 1 5 4 Out
26. Sun: 6 3 2 1 5 4 Out
27. Grid: 10 6 7 Out

Hotspot: Click on the wall to the right of the entrance opening; a face
appears.

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Puzzle 2: Picture Puzzles

These 5 x 7 jigsaw puzzles are similar to the 4 x 7 ones in The Memory of
Bhandam puzzle in JOTO. Four different puzzles can be selected by moving the
lever in front of the wall panel; the solution of any one of them produces a
token. Initial piece locations are jumbled randomly, but the target pictures
remain the same. In Hard mode, only one puzzle piece can be seen at a time. In
Easy mode, correctly-placed pieces become visible, making it much easier to
solve the puzzle.

Solutions:









Hotspot: Move forward, then turn right and click on the leftmost jar for a
"duck-feet" animation.

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Puzzle 3: Polyominoes

These puzzles actually involve pentominoes, since all pieces consist of five
squares, and are smaller versions of the Assembly of the Planners puzzle in
JOTO. Seven different puzzles can be selected by picking different drawers
that pull out of the wall. The solution of any of the puzzles produces a
token. Although individual pentomino pieces can be rotated before placement in
the puzzle, all but the first and last solutions shown below involve no
rotations. The Easy and Hard versions of the puzzle are identical.















Hotspot: Move forward and click on the large rock at left for a bit of levity.


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Puzzle 4: Exchange

This puzzle is a two-dimensional extension of the Leap of the Locust puzzle in
JOTO, in which you must return all balls to a like-colored background. A ball
can either move one square or jump over a ball of the other color. Once a ball
has been placed onto a matching background, it cannot be moved again. The
puzzle actually consists of independent, overlapping sub-puzzles.



Easy Puzzle

The solution procedure is to first solve the horizontal sub-puzzle, then the
vertical one. Using the the position notation



a 16-move solution is

D F G E C D F E B H I E A B H E




Hard Puzzle

A similar "layered" approach is used to solve six overlapping sub-puzzles.
Using the the position notation



a 38-move solution is

J L M H P U M E H P M K I F N Q I A F
N I J L K G O S R T S K C B D C G O K


Hotspot: Move forward and click on the large rock at right to startle a green
snake.

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Puzzle 5: Arithmetic

This puzzle is reminiscent of the Turning of the Divasah puzzle in JOTO, but
is actually easier to solve. Denote the panels in the pool by the letters

A
F B
E C
D

and number the control levers from 1 to 6, left to right. Each of the six
levers rotates one or more panels:
Lever 1 rotates panel A
Lever 2 rotates panels A and B
Lever 3 rotates panels A, B and C
Lever 4 rotates panels A, B, C and D
Lever 5 rotates panels A, B, C, D and E
Lever 6 rotates all six panels
Since the levers control the panels in this pattern, it is easy to set up any
desired panel arrangement by first configuring panel F with lever 6, then
panel E with lever 5, and so on until finally panel A is configured with lever
1.

Patterns on each panel follow the same six-element sequence:
Pattern 1: Light spirals on dark background, no border
Pattern 2: Wide striped ribbons, ringed border
Pattern 3: Checkerboard
Pattern 4: Constellation, four-line bumpy border
Pattern 5: Dark feathers on light background, no border
Pattern 6: Large 5-line geometric figures, no border
Starting patterns for the panels randomize with each puzzle invocation. Press
the right side of a lever to cycle panel(s) through the pattern sequence from
top to bottom; press the left side of a lever to move backwards in the
sequence.

Use the levers to make the patterns on all six panels the same, then pull the
larger lever at lower right to release a "coin" from the pool. Once all six
panels have the same pattern, the setup for a different coin can be obtained
simply be moving lever 6. In Easy mode, any set of three coins generates a
token; in Hard mode, the coins must be for Patterns 1, 3 and 5 (in any order),
as shown in the clues hotspots in Puzzle 16 and Puzzle 19.

Hotspot: Move forward and click on the wall behind the circular pool to see a
floating golden tetrahedron.

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Puzzle 6: Mazes

Several maze tablets must be traversed in order to drag the light-blue square
to the green crystal target position on the last tablet. The Easy puzzle has
four different tablets, the Hard puzzle, nine. Tablets can be traversed in any
order as long as the last tablet is positioned on the right. Only the tablet
not containing the light-blue square can be changed by the "jukebox" levers.
This puzzle is suggestive of the cubical maze in the Path to Mahiman puzzle in
JOTO. Ignoring dead-ends and loops in the mazes greatly simplifies the
possible paths. Since the following tablets are identical:

Easy Puzzle Hard Puzzle

Tablet 1 Tablet 1
Tablet 2 Tablet 3
Tablet 3 Tablet 6
Tablet 4 Tablet 9

the solutions for the Easy and Hard puzzles are the same except for tablet
numbers. The following steps describe the solution to the Easy puzzle, with
the alternatives for the Hard puzzle shown in square brackets:

Press the second [third] lever from the left to bring up Tablet 2 [3] on the
right. Drag the light-blue square to the right, crossing the gap between the
tablets. Continue on the right-tablet path around a doubly-nested spiral,
first inwards in a clockwise direction, then outwards in a counterclockwise
direction. When you reach the junction at left center, continue downwards.
Continue around the counterclockwise spiral until you approach an exit point
on the left edge of Tablet 2 [3]. Press the third [sixth] lever from the left
to bring up Tablet 3 [6] on the left. Cross the gap between the tablets and
continue following the path on the left tablet. When you reach the junction in
the lower right region of the tablet, move left. At the adjacent junction,
move up. At the junction at right center, continue upwards. At the junction
near the center of the tablet, continue left. Follow the path into the
upper-right area of the tablet until you approach an exit point on the right
edge of Tablet 3 [6]. Press the far-right lever to bring up Tablet 4 [9] on
the right. Cross the gap between the tablets. At the junction, move left. At
the junction, move right. At the adjacent junction, continue right. At the
junction, move left. At the junction (still in the upper-left region of the
tablet), move down. At the junction immediately to the left of the target,
move right and capture the green crystal.

Hotspot: Click on the square lyre at left to see its strings light up in a
colored pattern.

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Puzzle 7: Pattern Grid

The objective of this jigsaw-style puzzle is to rotate and/or exchange pieces
to form complete bands consisting of the double-triangle symbol flanked by the
triangle and five-circles symbols.



Easy Puzzle

In the Easy puzzle, it's possible to configure the bands so that they all lie
strictly within the confines of the puzzle rectangle:





Hard Puzzle

The solution to the Hard puzzle has additional partial symbol bands extending
outside the puzzle perimeter. It is only approximately based on the Easy
puzzle solution given above, and was found more by matching the "grain" of the
pieces:



Hotspot: Press the rectangular rock in the lower left corner to activate a
Flintstones race car.

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Puzzle 8: Sequential Series

Pull the lever at left to cycle through nine different missing-piece puzzles,
the solution of any one of which produces a token. The Easy and Hard versions
of the puzzle are identical.



















Hotspot: Move forward and click on the rock at right to see a carving.

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Puzzle 9: Adjacency

The objective of this puzzle is to lower all 36 buttons. Pressing any one
button changes the state (up or down) of itself and up to four neighbors.
Notation:
O : Button initially raised
( ): Press this button


Easy Puzzle

It's not too hard to solve the Easy puzzle by first lowering buttons in
adjacent (non-overlapping) areas, as shown in the diagram below. The following
7-move solution is also shown in the Professor's hint book:





Hard Puzzle

The layout of raised buttons suggests not only a 3 x 3 quadrant (fourfold)
symmetry, but also symmetry along the quadrant diagonals connecting the
corners of the 6 x 6 grid to the center. Ignoring the Professor's hint that 16
moves are required for a solution (which is wrong anyway), we found the
following 12-move solution by considering possibilities satisfying the 8-way
symmetry of the puzzle:



Hotspot: None evident.

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Puzzle 10: Rotating Stars

Click on the right half of a blue hexagon to rotate the star clockwise; click
on the left half to rotate counterclockwise. Position notation:

A B
C
D E



Easy Puzzle

8-move solution:
Rotate B clockwise
Rotate D clockwise
Rotate A counterclockwise
Rotate B clockwise
Rotate E counterclockwise twice
Rotate A counterclockwise
Rotate D clockwise


Hard Puzzle

17-move solution:
Rotate E clockwise
Rotate A counterclockwise
Rotate D counterclockwise three times
Rotate E clockwise
Rotate C clockwise
Rotate D counterclockwise
Rotate B clockwise
Rotate E clockwise
Rotate C counterclockwise
Rotate E clockwise
Rotate B clockwise
Rotate C clockwise
Rotate B clockwise
Rotate A counterclockwise twice
Hotspot: "Shell game" at lower center.

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Puzzle 11: Layers

The puzzle is in the center of a circular passageway. The lever along the left
side passageway has no effect; the lever along the right side passageway
discloses the puzzle. Opposite heads and tails of two animals must be abutted
so that a third puzzle piece can be overlaid, forming a new image. A puzzle
piece can be rotated by clicking on its corner and repositioned by dragging
it. Most of the puzzle difficulty lies in setting the correct separation
distance between the two animal images.



Easy Puzzle







Hard Puzzle





Hotspot: Animated mortar-and-pestle in rear corner of left passageway.

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Puzzle 12: Numerical Mazes

These puzzles are expanded versions of the Path to Utsavah puzzle in JOTO.
When you have landed on a square showing N marks, in the next turn you can
move exactly N squares in any of the four cardinal directions as long as you
don't move off the board. In the solutions below, moves are shown in
alphabetical order.



Easy Puzzle

14-move solution:





Hard Puzzle

Of the three possible paths through the narrow link between the two square
areas, one could not be reached from the starting position and one was
preferred over the remaining choice due to fewer moves in the left-hand square
area.

15-move solution:



Hotspot: None evident.

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Puzzle 13: Solitaire

This puzzle is a triangular version of the Peg Solitaire (Kutu of Ekakin)
puzzle in JOTO. As in the earlier game, this puzzle desperately needs an "undo
last move" function.



Easy Puzzle

Position notation:

1 2 3 4 5 6 7 8

9 10 11 12 13 14 15

16 17 18 19 20 21

22 23 24 25 26

27 28 29 30

31 32 33

34 35

36

One hole is initially placed at position 24. A solution that leaves the last
ball in this hole is:
31-24
19-28
36-31-24
30-19
12-25
35-30-19
32-25
10-12
13-11
15-13
17-28
4-17
2-4
5-3
7-5
18-29
13-24
22-11
9-22-31
24-33
25-14
26-15
8-21-6-4-2
1-3
31-24
3-18-29
33-24



Hard Puzzle

Position notation:

1 2 3 4 5

6 7 8 9 10 11

12 13 14 15 16

17 18 19 20

21 22 23

24 25

Three holes are initially placed at positions 7, 10 and 22. A solution that
leaves the last ball in one of these holes is:
8-10
11-9
13-22
9-18
16-14
18-9
3-15
1-3
20-18
17-19
6-17
23-14
15-13
17-8
3-13
5-3
24-17-8
3-13
25-18
13-22
                               
Hotspot: None evident.

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Puzzle 14: Memory

In this tedious pattern-matching puzzle, the objective is to identify pairs of
symbols occurring in two rows of balls. Only three symbols at a time can be
accessed in each row; to see more, move the levers at the top to other
positions by clicking on the white dots. The left lever controls the top row
of symbols, the right controls the bottom row. Number balls 1-3, left to
right.



Easy Puzzle

Number lever positions 1-6, left to right.

Left Lever Top-row Ball Right Lever Bottom-row ball

1 1 4 1
1 2 2 1
1 3 3 2
2 1 1 2
2 2 5 2
2 3 4 3
3 1 2 3
3 2 1 1
3 3 5 3
4 1 6 2
4 2 6 1
4 3 6 3
5 1 3 3
5 2 3 1
5 3 4 2
6 1 1 3
6 2 5 1
6 3 2 2




Hard Puzzle

The Hard puzzle adds a dozen more symbols. Number lever positions 1-10, left
to right. Complete the Easy puzzle solution above, then use:

Left Lever Top-row Ball Right Lever Bottom-row ball

7 1 10 2
7 2 8 3
7 3 10 1
8 1 7 3
8 2 9 2
8 3 9 3
9 1 10 3
9 2 9 1
9 3 7 2
10 1 8 2
10 2 7 1
10 3 8 1


Hotspot: Move forward and click on a bowl on the floor to see an animated
bonfire.

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Puzzle 15: Dissection

These puzzles are similar to the Harmony of the Hassuna puzzle in JOTO.
Neither solution requires rotating any pieces.



Easy Puzzle





Hard Puzzle



Hotspot: Move forward across the rope bridge and click on the green statue at
left to see a wink.

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Puzzle 16: Maze

Click on the top of the table to access the puzzle.



Easy Puzzle





Hard Puzzle



Hotspot: Move forward and click on the base of the table to disclose the
following clues for Puzzles 5 and 20:



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Puzzle 17: Complex Sequential Re-ordering



Easy Puzzle

Using the notation



a solution is found when the grid contains both of the columns



A 5-move solution is:

4 7 5 3 9




Hard Puzzle

Using the notation



a solution is found when the grid contains all of the sequences



Since there is only one H symbol in the grid, the above sequences cannot all
appear as columns - one or more must appear as rows. A 12-move solution
containing each of the four sequences as either a row or a column is:

5 5 14 16 3 4 15 12 14 9 2 13

Hotspot: Move forward and click on the golden statue of the puzzle reset tool
to see it flap its wings.

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Puzzle 18: Unilateral Triangular Symmetry

Click on the yellow triangle on the wall to access the puzzle.



Easy Puzzle





Hard Puzzle

A solution to the Hard puzzle is just the mirror image of the above solution
to the Easy puzzle:



Hotspot: Click at the base of the wall to see an animation of nested jars.

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Puzzle 19: Logic Passage

This puzzle is an extension of the Abhoranam of Day and Night puzzle in JOTO,
in which all disks must be transferred from the left position through the
center position to the right while never leaving any position with more black
disks than white.



Easy Puzzle

The Easy puzzle starts with five white disks and three black ones. A 26-move
solution is:

BW Left to Right
W Right to Left
WW Left to Right
W Right to Left
WW Left to Right
W Right to Left
BW Left to Right
W Right to Left
WW Left to Right
W Right to Left
BW Left to Right
W Right to Left
WW Left to Right




Hard Puzzle

The Hard puzzle is somewhat more difficult in that it starts with four white
disks and four black ones. A 28-move solution is:

BW Left to Right
W Right to Left
BW Left to Center
W Center to Left
WW Left to Right
W Right to Left
BB Left to Center
B Center to Left
WW Left to Center
BW Center to Left
WW Left to Center
B Center to Left
BB Left to Center
BW Center to Right
B Right to Center
BW Center to Right
W Right to Center
BW Center to Right
B Right to Center
BW Center to Right
B Right to Left
BB Left to Right

Hotspot: Move forward, then turn right and click on the chest to disclose the
following clue for Puzzle 5:



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Puzzle 20: Runes

Number the control levers 1-4 from left to right. The levers control the
rotation of three concentric 15-symbol rings. Some of the symbols on the rings
have been seen throughout Gems of Darkness, but a few are reminiscent of the
Runes of Eridu puzzle in JOTO. Lever 1 rotates the middle ring
counterclockwise and the outer ring clockwise. Lever 2 rotates the inner ring
counterclockwise and the middle ring clockwise. Levers 3 and 4 undo the
operations of Levers 2 and 1, respectively. The six triplets of symbols shown
in the clues hotspot in Puzzle 16 must be arranged vertically under the
triangular pointer at the top of the puzzle. When a triplet has been properly
positioned, one of the six blue triangles in the center of the puzzle darkens.




Easy Puzzle

To solve the Easy puzzle, the symbol triplets may be obtained in any order. A
30-move solution is:
Move Lever 1 twice and Lever 3 five times
Move Lever 1 twice and Lever 3 three times
Move Lever 1 once and Lever 3 once
Move Lever 1 three times and Lever 3 three times
Move Lever 1 three times and Lever 2 twice
Move Lever 1 once and Lever 2 four times



Hard Puzzle

To solve the Hard puzzle, the symbol triplets must be obtained in the same
left-to-right order shown in the clues hotspot in Puzzle 16. A 42-move
solution is:
Move Lever 3 six times and Lever 4 three times
Move Lever 1 five times and Lever 2 once
Move Lever 1 three times and Lever 3 four times
Move Lever 1 six times and Lever 3 once
Move Lever 3 twice and Lever 4 three times
Move Lever 2 four times and Lever 4 four times

Hotspot: None evident.

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Puzzle 21: Slider

These sliding-piece puzzles operate differently from the standard ones
involving a space - here the pieces are manipulated in two dimensions by means
of cyclic rotations. Use the clockwise move notation:





Easy Puzzle

The Easy puzzle requires reassembly of an 8-piece picture:



A 19-move solution is:

4 8 5 3 3 3 5 1 3 5 5 7 3 6 6 6 3 3 1



Hard Puzzle

The Hard puzzle requires reassembly of a 12-piece picture:



A 40-move solution is:

4 6 4 3 2 3 4 4 1 1 2 3 6 4 4 5 7 1 5 3
6 8 6 2 2 4 1 7 7 5 4 2 7 5 5 3 3 3 7 7


Hotspot: Move forward and click on the hammer to see it animate.

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Puzzle 22: Hexagonals

This pattern orientation puzzle is similar to the Hall of Ascendancy and the
Horses of Asvah puzzles in JOTO, but with hexagon-shaped tiles rather than
squares. Number the hexagons as follows:

1 2

3 4 5

6 7

Hexagons may be exchanged by dragging one to the position of the other. The
solution below requires no piece rotations.



Easy Puzzle

A 3-move solution:
Exchange hexagons 3 & 6
Exchange hexagons 7 & 1
Exchange hexagons 2 & 5


Hard Puzzle

Same solution as for the Easy puzzle.

Hotspot: None evident.

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Puzzle 23: Logic Planning

The objective of these puzzles is to use the "bug" to dispose of balls into
the hole. The bug can move only one ball at a time and can only push it from
behind. As a result, many positions (shown by shading in the diagrams below)
are "off limits" to a ball - once a ball is put there, the bug can never move
it to the disposal hole. These "warehouse" puzzles are like the Hall of the
Sun puzzles in JOTO, but again an Undo button is desperately needed to allow
recovery from an inadvertent move. One misstep and you'll have to start the
long, tedious solution all over again from scratch!

Bug movements can be entered using the keyboard arrow keys, but beware of
"overloading" the keyboard input buffer by holding down a key too long.
Abbreviations:
L: Left
R: Right
U: Up
D: Down



Easy Puzzle



Starting from its initial position shown by the asterisk at lower right, the
bug must dispose of 23 balls into the hole indicated by the asterisk at lower
left.

A: U2 L2 U4 L4 U2 L2 D L D L7 D L2 U R U R D6
B: U5 R5 U2 L D R D L5 D L2 U R U R D6
C: U5 R4 U2 L D R D L4 D L2 U R U R D6
D: U5 R3 U2 L D R D L3 D L2 U R U R D6
E: U5 R5 D2 L U R U L5 D L2 U R U R D6
F: U5 R2 D R U R2 D2 L U R U L5 D L2 U R U R D6
G: U5 R2 D2 R U R D3 L D2 R U5 R U L5 D L2 U R U R D6
H: U5 R7 U R2 D L9 D L2 U R U R D6
I: U5 R10 D2 L U R U L10 D L2 U R U R D6
J: U5 R9 D2 L U R U L9 D L2 U R U R D6
K: U5 R8 D2 L U R U L8 D L2 U R U R D6
L: U5 R9 U2 R D L D R3 U R2 D L14 D L2 U R U R D6
M: U5 R14 D R2 U L16 D L2 U R U R D6
N: U5 R16 U2 L D R D L16 D L2 U R U R D6
O: U5 R18 D L2 U L2 D4 R2 U3 R U L17 D L2 U R U R D6
P: U5 R16 D L R D3 L2 U3 R U L15 D L2 U R U R D6
Q: U5 R12 D R U R3 D4 L2 U3 R U L15 D L2 U R U R D6
R: U5 R12 D2 R U R3 D3 L2 U3 R U L15 D L2 U R U R D6
S: U5 R16 D3 L D L U3 R U L15 D L2 U R U R D6
T: U5 R16 D6 L U2 R U L D L U3 R U L15 D L2 U R U R D6
U: U5 R14 D4 R D2 L3 U2 R3 D R U4 R U L17 D L2 U R U R D6
V: U5 R14 D4 L U3 R U L14 D L2 U R U R D6
W: U5 R13 D4 L D2 R U5 R U L14 D L2 U R U R D6




Hard Puzzle



Starting from its initial position shown by the asterisk at upper left, the
bug must dispose of 37 balls into the hole indicated by the asterisk at upper
right.

A: D R5 D R4 D R9 D4 R2 U2 R3 U2 L3 R U2 L D R D R2 U2 L U
B: D R D2 L U3
C: D2 L2 U R D R U2
D: D L2 U R D R U
E: D2 R3 U L2 D L U2
F: D R2 U L D L U
G: R D5 L U5
H: D5 L2 U R D R U5
I: L2 D3 R D2 L D2 L2 U4 R3 D R U4
J: D5 L2 U D3 L2 U4 R3 D R U4
K: L2 D8 R2 D R U R3 D R U6 L4 D L U4
L: D3 R6 U2 L D R D L5 D L U4
M: L2 D8 R4 U L3 D L U4 D3 L2 U4 R3 D R U4
N: D3 L8 D4 R6 D R2 U L D L U4 D3 L2 U4 R3 D R U4
O: L2 D8 R2 D4 L4 U L2 U3 D3 R2 D R4 U5 L4 U4 L4 D4 R6 D R2 U L D L U4 D3 L2 U4
R3 D R U4
P: L2 D8 R4 D2 L U3 L7 D4 R2 D R4 U4 R U L2 D L U4 D3 L2 U4 R3 D R U4
Q: L2 D7 L4 D3 R2 U L D L U2 D3 R2 D R4 U5 L4 U4 L4 D4 R6 D R2 U L D L U4 D3 L2
U4 R3 D R U4
R: L2 D7 L4 D2 R U L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4
S: L2 D7 L4 D5 L4 U2 R4 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4
T: D3 L13 U L2 D9 L D R2 L U10 R2 D R5 D4 R2 D3 L6 U L2 R2 D R6 U3 L2 U4 L5 U
L2 D9 U5 R2 D R3 D2 U2 L3 U L2 D3 R3 D
R6 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4
U: L2 D7 L6 D L2 D L2 R2 U2 L D2 L D R6 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4
R3 D R U4
V: D3 L13 U L2 D7 R4 U R D L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R
U4
W: D3 L13 U L2 D4 R2 D2 U2 L2 D3 R4 U R D L D R5 D R U3 L U R4 D R2 U L D L U4
D3 L2 U4 R3 D R U4
X: D3 L13 U L2 D4 R2 D2 R2 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4
R3 D R U4
Y: D3 L13 U L2 D6 R4 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D
R U4
Z: D3 L13 U L2 D9 L D2 R U4 L U R5 U R D2 L D R5 D R U3 L U R4 D R2 U L D L U4
D3 L2 U4 R3 D R U4
a: D3 L13 U L2 D12 R2 U R U L2 R D2 L2 U5 L U R5 U R D2 L D R5 D R U3 L U R4 D
R2 U L D L U4 D3 L2 U4 R3 D R U4
b: D3 L13 U L2 D10 L4 U L2 D R5 D R U4 L U R5 U R D2 L D R5 D R U3 L U R4 D R2
U L D L U4 D3 L2 U4 R3 D R U4
c: D3 L13 U L4 U L4 D3 R D7 L D R5 D R U4 L U R5 U R D2 L D R5 D R U3 L U R4 D
R2 U L D L U4 D3 L2 U4 R3 D R U4
d: D3 L13 U L4 U L4 D3 R D R D6 L D R4 D R U4 L U R5 U R D2 L D R5 D R U3 L U R4
D R2 U L D L U4 D3 L2 U4 R3 D R U4
e: D3 L13 U L4 U L4 D3 L D R U R D7 L D R5 D R U4 L U R5 U R D2 L D R5 D R U3 L
U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4
f: D3 L13 U L4 U L4 D4 L D L U R3 D4 L2 U3 L U R2 U R D7 L D R5 D R U4 L U R5 U
R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4
g: D3 L13 U L4 U L4 D4 L D4 L D L2 U R5 U R D3 L D R4 D R U4 L U R5 U R D2 L D
R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4
h: D3 L13 U L4 U L4 D4 L D4 L3 U3 R2 D R U L U R2 U R D7 L D R5 D R U4 L U R5 U
R D2 L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4
i: D3 L13 U L4 U L4 D4 L D4 L3 D2 R D R8 D R U4 L U R5 U R D2 L D R5 D R U3 L U
R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4
j: D3 L13 U L4 U L4 D4 L D4 L D2 L D R8 D R U4 L U R5 U R D2 L D R5 D R U3 L U
R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4
k: D3 L13 U L4 U L4 D4 L D4 L D5 L U4 L U R5 U R D3 L D R4 D R U4 L U R5 U R D2
L D R5 D R U3 L U R4 D R2 U L D L U4 D3 L2 U4 R3 D R U4


Hotspot: Click on the stone block to the right of the wooden doors to cause an
apparition to materialize.

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Puzzle 24: Inductive Reasoning

These puzzles require the correct placement of geometric pieces on the star
figure by dragging them from the left. Once the mouse key is released and a
piece is positioned on the star, it cannot be moved back to the left side.
There's no progress indication with this puzzle; you know it's solved only
when all of the pieces have been correctly placed. In that sense, the puzzle
is analogous to the infamous Hall of the Hidden Links puzzle in JOTO, but
perhaps with more logical clues from which to derive the solution.



Easy Puzzle

The solution to the Easy puzzle associates triangles with squares and
semicircles with circles, and pieces on the outer edge of any "vane" of the
star are always arranged in symmetric pairs. In addition, opposite vanes
always have different shape themes:





Hard Puzzle

The solution to the Hard puzzle produces a pattern that has bilateral symmetry
- if folded in the middle, the top and bottom halves of the puzzle exactly
match and similarly, the left and right sides of the puzzle correspond:



Hotspot: None evident.

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Final Puzzle

After the tokens have been collected from the solution of all 24 puzzles, the
final puzzle at the end of the passageway behind the Professor's desk is
accessible. The key to solving it is the initial "code string" shown before
the panels are opened:



consisting of six pairs of symbols. Opening the panels briefly displays an
array of token symbols on the left wall, in the same orientation as shown
(more clearly) in the token box. On the right wall is a 7 x 7 table that shows
a yellow symbol pair at the intersection of each row and column. These rows
and columns are themselves identified by blue symbols along the top and left
side of the table. Nine 7 x 7 tables can be cycled by pressing the button at
the top left corner of the table. Plugging in the code string symbol pairs
into the table produces uninteresting results if the left member of the pair
is used as the table row and the right member as the table column, but
conversely, if the symbol pair represents a table column and row, the
corresponding table entry is always a pair of repeated symbols. It's likely
the resulting six different symbols have some significance.

Indeed, the solution to the final puzzle is to enter these six symbols on the
left wall in the left-to-right order suggested by the code string:



In the endgame sequence, the secret of the Kavi is revealed and you learn
about the true Gems of Darkness.


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Copyright • 1998 Balmoral Software (http://www.balmoralsoftware.com). Portions
copyright • 1997 I. Hoffmann and Associates, Inc. All rights reserved.
Republication, redistribution or conversion is expressly prohibited without
the prior written consent of Balmoral Software. Contents subject to change!
For the latest information, see http://www.balmoralsoftware.com.