Денис Давыдов aka wOrmОткрыть профиль автора
Открыть список игр,
 получивших оценку 80% и выше
(Наш выбор опционален)
 
 открыть скриншот 
Расширенный поиск по базе
из 34 727 игр для PC и консолей
Игровые форумы AGFC
Крупнейшее российское
игровое сообщество.

Десятки тысяч участников,
миллионы полезных
тем и сообщений.
Grand Theft AG
Самый крупный сайт
в России о серии GTA
и ее «детях» -
Mafia, Driv3r и т.п.

Новости, прохождения,
моды, полезные файлы.
Геройский уголок
Лидер среди сайтов
по играм сериала
Heroes of Might & Magic.

Внутри - карты, советы,
турниры и свежие
новости о Heroes 6.
Летописи Тамриэля
Один из крупнейших
в мире ресурсов
по играм серии
The Elder Scrolls.

Если вы любите Arena,
Daggerfall, Morrowind
и Oblivion -
не проходите мимо!
ГотикAG
Проект, посвященный
известному немецкому
RPG-сериалу Gothic.

Новости, моды, советы,
прохождения и еще
несколько тонн
полезной информации.
Wasteland Chronicles
Портал для любителей
постапокалиптических RPG.

В меню: все части
Fallout, Metalheart, The Fall,
Wasteland, Койоты и Ex Machina.
Absolute Top + Мuзейm
Сайт ежегодного
голосования AG, где
читатели и редакция
определяют лучшие игры.

Архив старых голосований
работает круглосуточно
и без выходных.
Battles.ru
Выдалась свободная минутка?
Порадуйте себя казуальными
или браузерными играми!

На серверe Battles.ru
каждый найдет себе
подходящее развлечение.
RF Online
Бесплатная футуристическая MMORPG.

Игровой портал AG.ru

Сворачивание персонального меню
доступно только зарегистрированным
пользователям.
Выбор, заливка и редактирование
аватара доступно только
зарегистрированным пользователям.
Напомните себе пароль, если забыли.
Переписка в пределах AG.ru доступна
только зарегистрированным
пользователям.
Персональное указание количества
обновлений AG.ru доступно
только зарегистрированным пользователям.
Открыть меню вариантов
Регистрация на AG, форумах и т.д.
Настройки вашего профиля,
сайта, форумов и т.д.

Демо-версия.
Сервисы и бонусы, доступные
нашим VIP-пользователям.

Которым можете стать и вы.
А здесь будет кое-что интересненькое...
Количество агрублей
на вашем счету.

Демо-версия.
Писем: 0Обновлений: 0
AG.Tracker
Функция слежения за играми будет доступна вам после регистрации.

Навигация

Читы для Jewels of the Oracle

Чит-файл для Jewels of the Oracle

Jewels of the Oracle

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:ELOI
Издатель:Discis Knowledge Research
Модель распространения:розничная продажа
Жанры:Adventure (Puzzle)
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1995 г.

Solution [ENG]

Информация актуальна для
Game hints
  (hint)
  * Runes of Eridu  :
    All those cryptic symbols from which to choose from... and if I screw up
    three times, the puzzle is reset and I have to start all over again.
    Maybe I should pause and reflect for a moment. (yes, that was a clue)
    Those figures in the top area do look somewhat familiar. Should be as
    easy as 1-2-3. H-m-m-m-m.
  * Hall of Hidden Links:
    The object here is to determine what some of the objects have in common.
    Like, say, the statue and the table, which each have four legs. Or the
    brush and the hammer, which each have handles. Or the quern, (which is
    used for grain) and the... Am I rambling?
  * Day and Night:
    You are faced with 6 disks, 3 white and 3 black. The problem is that
    they must get to the other side of the board via the little slab of
    wood in the middle. No problem, but wait, the black ones will eat the
    white ones if you leave more black on one side than white. So it looks
    like you have to constantly make sure that there are even amounts of
    black disks and white disks on either side at all times. The first
    thing you should do is try to get two black disks on the right side
    while the slab is on the left side ready for passengers. This may
    require more than one trip, and returning back and forth a few times,
    but I think you can do it!
  * Hall of the Sun:
    This one requires that you push all of the little balls of $@&% into the
    little hole at the bottom of the game. Looks easy, and it is, except
    for that group of little balls of $@&% at the top. You can't back em
    up if they get pushed into the wall so you have to be careful when
    pushing them around. Start by getting all the balls in the centre top
    portion of the puzzle in the hole first, then go to the balls in the
    centre lower portion. From then it's a cake walk to clear the left
    room and the right room. Step carefully!
  * Harmony of Hassuna:
    This requires that you first find the five pieces of the puzzle which
    are scattered throughout the structure. They are easy to find though.
    The five pieces fit together to form a perfect square. The small
    square piece is the upper left part of the square. By clicking on the
    pieces, you can turn them until they line up where you want them.
  * Girsu Gates:
    This is the classic one where you arrange the tiles to form a design.
    But there are four colours, so which object goes where? Well, they are
    all round objects, and the first thing you should do is look for the
    tops of the round objects. Some of them have the tops and the bottoms
    of two different objects on the same tile. Makes sense that these two
    coloured objects are stacked on top of each other, no? Hint, the
    yellow object goes by itself on the right side of the puzzle. OK,
    that's enough, go get 'em.
  * Parity of Jalam:
    Now you get to play engineer. You are to get equal amounts of water into
    each "field". A field consists of a groups of four tubes, which are
    divided into units. There are three groups in all. Don't worry about
    getting the individual tubes equal, your job is to divide the water
    equally amongst the fields. Hint: first count the total amount of
    units of water possible. Divide this by 3, which is the number of
    fields. The resulting number tells you how many units of water you
    need per field.
  * Court of Convergence and Utsavah:
    This one's pretty easy, just slide the blocks around until the design on
    them matches the design underneath. Really pretty simple. Honest.
  * Values of Al-Jabara:
    This one was a real brain-bender. You are shown symbols and need to
    discover their numerical value, from 1 to 10. Two of them are given to
    you (in easy mode) and the rest are, well, a guessing game. First
    assign a letter to each symbol. Par example - The round figure with no
    design make "a". The one that looks sort of like a wagon wheel make
    "b". The pac-man looking object make "c" and so on. Now notice that
    the only object that doesn't have any other figures next to it. It
    obviously is a number that can't be divided by any other number. The
    only one I know of is the number one. Knowing that the pac-man figure
    is one and  you are given two other values, should make it easy to
    figure this out. If you're still stuck, e-me for the values of the
    numbers. Try it first though.
  * Ganj Dareh:
    The object here is to flip the squares so that when you add the columns,
    rows, and diagonal rows, they will all equal the same number. If I
    give you the answer, it will not be a challenge for you, but if you
    want the answer, simply delete every other letter in the following
    word, and that is the number you need to make all the rows, columns
    and diagonals equal.
  * Memory of Bandahm:
    Let your kid do this one. Go get a coke or a beer, come back in five
    minutes, and it'll be done. Simply flip the tiles to reveal the
    design, drag them where you think they go, and if you're correct, they
    will stay turned over. Doesn't take a team of wild horses to figure
    this one out.
  * Hall of the Nightsky:
    You are faced with a board on which are located several blocks with
    designs on them. The idea here is to drop the blocks into the
    corresponding slots at the side of the board. To get the levers to
    move, just click on them. To move the blocks, drag them where you want
    'em. Pretty easy.
  * Turning of the Divasah:
    This one would be hard to try to explain easily, but here goes. What I
    did was to turn the first lever and jot down which tiles it turned.
    Then I turned the second lever and noted which tiles that one turned,
    etc. etc. There are several levers that turn only one tile and the
    rest are linked and turn two tiles. Get those which are linked to
    others to match, and then turn the unlinked tiles to match those. The
    object here is to get the same design all the way around the wheel.
    Doesn't matter which design, just match 'em. Told you it would be hard
    to describe.
  * Wheels of Time:
    Looking down on this puzzle you see a large wheel in the centre
    surrounded by six smaller wheels with a round wooden apparatus in the
    centre. To your left are no fewer than twelve levers, which when
    clicked on, cause a white ball to be deposited on the wooden
    apparatus. To your right is yet another handle, which when clicked on
    causes the whole mess to turn, with wheels going in different
    directions. Sheesh! What the...! Elementary my dear Watsons and
    Watsonettes. The object here is to place all 12 of the round balls on
    the small wheels in such a manner that the large wheel can turn
    without the balls ever being directly opposite any balls on the wheels
    next to it. O-o-o-o-k! Each wheel can hold only two balls, pretty much
    destroying your theory that you can put six balls on the first wheel
    and the other six balls on any other wheel. About the only clue I can
    give on this one is the fact that when completed, each wheel has it's
    limit of two balls on it, and that the balls on each wheel are sitting
    next to each other. (there are no spaces between the balls on any of
    the wheels) Trust me, this can be done.
  * Horses of Asvah:
    This was a pretty fun puzzle. You are shown a puzzle where each of the
    nine squares have partial pictures of horses on them, differently
    coloured. The object is to arrange all of the squares so that the
    colours and directions of the horses line up with each other on each
    of the squares. Looks pretty random until you notice that at least one
    of the horses is heading in a different direction than the other
    horses of that same colour. For example, all of my red horses faced
    east and west except for the tail end of one red horse which faced
    north. I realised that since this was the tail end of a red horse, and
    that I didn't have the front end of a red horse that headed north,
    this had to go somewhere on the top of the puzzle. The next time I
    played the game from the beginning, the same puzzle had two clues like
    this, the tail end of a red north-bounder with no front end of a red
    north-bounder and the front end of a blue east-bounder with no rear
    end of a blue east- bounder to match it up with. This told me that the
    red north-bounder had to go to the top of the puzzle and that the blue
    east-bounder had to go to the left side of the puzzle. Make sense? If
    you study your puzzle, you'll probably see what I'm talking about.
  * Ruma Bowls:
    Try to get all of the beans into the large bowl at the right. The rules
    are simple. Choose any bowl to start. Both beans will be removed from
    that bowl and one bean is put into each of the following two bowls.
    Your next move must be from the bowl that received your last bean. If
    your last bean lands in the big bowl, you can choose any bowl for your
    next move. As your clue, in the room of the Values of Al-Jabara, there
    is a drawing of this puzzle on the wall as soon as you enter. One of
    the bowls is coloured blue, I believe. This is your starting point.
  * Leap of the Locust:
    Hopscotch is the name of the game here. I'll give you a pretty good head
    start on the solution. Assume that the holes are numbered 1-9 starting
    from the upper left hole and circling to the left (counter- clockwise)
    Click on the following holes, regardless of whether they are occupied
    or not. 6-4-3-5-7-8-6-4-2-1-3. That should be a pretty good start.
  * Watery Chaos:
    What you have to do here is arrange the tiles so that each design on a
    tile pairs with the same design on the adjacent tile. Heres a clue. In
    the group of 4 tiles to the left of the puzzle, the centre designs are
    suns. The group of tiles in the centre of the puzzle are 8-sided
    circular thing-a-ma-bobs.
  * Path to Utsavah:
    You notice several squares with one, two, three, or four designs on them
    and what appears to be your goal in the lower right corner. Using the
    compass, choose a square you wish to go to. Since your beginning
    square has one design, you can go only one square right or down. If
    you choose to go down, you will land on a square that has two designs,
    telling you that your next move may be two squares down or right. (you
    can only go right since you are on the far left edge of the playing
    board). Wherever you land there are designs which tell you how many
    squares you next move must be. Try to get to the goal. Hint, the
    example I just gave you is the correct path. There are only nine moves
    to complete the puzzle. Try working it backwards!
--------------------------------------------------------------------------------
    "Hall of Hidden Links"


Link the bowl     to the chest.
Link the bracelet to the comb.
Link the brush    to the hammer.
Link the chisel   to the dagger.
Link the quern    to the sickle.
Link the statue   to the table.
                                        
By Paulo Barreto
--------------------------------------------------------------------------------
A solution by Paulo S.L.M. Barreto  for
the "Kutu of Ekakin" puzzle, proposed in Discis Entertainment's
"Jewels of the Oracle" game.

N.B.  Although the final position is not as symmetrical as that
of the related Chinese Checkers puzzle, it is accepted as valid
by the Jewels of the Oracle (note, however, that both initial
and final positions are bilaterally symmetrical).

NOTATION:

We describe moves in the form "r-c X", where r is the row number
(1 to 7), c is the column number (1 to 9) and X is the direction of
the move (L for left, R for right, U for up, D for down).

Each step consists of moving a marble P1 two rows or two columns over
another marble P2 onto a hole; P1 occupies that hole and P2 is removed.

For instance, "3-5 D" (the first move) means "move down the marble in
row 3, column 5; put it on the hole in row 5, column 5; then remove
the marble in row 4, column 5".

1: Initial position

        o o . o o
        o o o o o
    o o o o o o o o o
    o o o o o o o o o
    o o o o . o o o o
    o o o o o o o o o
    o o . o o o . o o

First, let's eliminate the two upper rows:

2: After 3-5 D

        o o . o o
        o o o o o
    o o o o . o o o o
    o o o o . o o o o
    o o o o o o o o o
    o o o o o o o o o
    o o . o o o . o o

3: After 1-3 R

        . . o o o
        o o o o o
    o o o o . o o o o
    o o o o . o o o o
    o o o o o o o o o
    o o o o o o o o o
    o o . o o o . o o

4: After 1-5 D

        . . . o o
        o o . o o
    o o o o o o o o o
    o o o o . o o o o
    o o o o o o o o o
    o o o o o o o o o
    o o . o o o . o o

5: After 2-3 R

        . . . o o
        . . o o o
    o o o o o o o o o
    o o o o . o o o o
    o o o o o o o o o
    o o o o o o o o o
    o o . o o o . o o

6: After 2-5 D

        . . . o o
        . . . o o
    o o o o . o o o o
    o o o o o o o o o
    o o o o o o o o o
    o o o o o o o o o
    o o . o o o . o o

7: After 1-7 L

        . . o . .
        . . . o o
    o o o o . o o o o
    o o o o o o o o o
    o o o o o o o o o
    o o o o o o o o o
    o o . o o o . o o

8: After 2-7 L

        . . o . .
        . . o . .
    o o o o . o o o o
    o o o o o o o o o
    o o o o o o o o o
    o o o o o o o o o
    o o . o o o . o o

9: After 1-5 D

        . . . . .
        . . . . .
    o o o o o o o o o
    o o o o o o o o o
    o o o o o o o o o
    o o o o o o o o o
    o o . o o o . o o

Now let's shrink the left and right sides:

10: After 5-3 D, 5-7 D

        . . . . .
        . . . . .
    o o o o o o o o o
    o o o o o o o o o
    o o . o o o . o o
    o o . o o o . o o
    o o o o o o o o o

11: After 3-3 U, 3-5 U, 3-7 U

        . . . . .
        o . o . o
    o o . o . o . o o
    o o . o . o . o o
    o o . o o o . o o
    o o . o o o . o o
    o o o o o o o o o

12: After 3-1 R, 4-1 R, 5-1 R, 6-1 R, 3-9 L, 4-9 L, 5-9 L, 6-9 L

        . . . . .
        o . o . o
    . . o o . o o . .
    . . o o . o o . .
    . . o o o o o . .
    . . o o o o o . .
    o o o o o o o o o

Next, we eliminate lines 2 and 3:

13: After 3-3 R (see step 17)

        . . . . .
        o . o . o
    . . . . o o o . .
    . . o o . o o . .
    . . o o o o o . .
    . . o o o o o . .
    o o o o o o o o o

14: After 5-3 U (see step 18)

        . . . . .
        o . o . o
    . . o . o o o . .
    . . . o . o o . .
    . . . o o o o . .
    . . o o o o o . .
    o o o o o o o o o

15: After 2-3 D (see step 19)

        . . . . .
        . . o . o
    . . . . o o o . .
    . . o o . o o . .
    . . . o o o o . .
    . . o o o o o . .
    o o o o o o o o o

16: After 2-5 D

        . . . . .
        . . . . o
    . . . . . o o . .
    . . o o o o o . .
    . . . o o o o . .
    . . o o o o o . .
    o o o o o o o o o

17: After 3-7 L (see step 13)

        . . . . .
        . . . . o
    . . . . o . . . .
    . . o o o o o . .
    . . . o o o o . .
    . . o o o o o . .
    o o o o o o o o o

18: After 5-7 U (see step 14)

        . . . . .
        . . . . o
    . . . . o . o . .
    . . o o o o . . .
    . . . o o o . . .
    . . o o o o o . .
    o o o o o o o o o

19: After 2-7 D (see step 15)

        . . . . .
        . . . . .
    . . . . o . . . .
    . . o o o o o . .
    . . . o o o . . .
    . . o o o o o . .
    o o o o o o o o o

Next, we shrink the structure towards the bottom center:

20: After 7-3 U, 7-7 U

        . . . . .
        . . . . .
    . . . . o . . . .
    . . o o o o o . .
    . . o o o o o . .
    . . . o o o . . .
    o o . o o o . o o

21: After 7-1 R, 7-9 L

        . . . . .
        . . . . .
    . . . . o . . . .
    . . o o o o o . .
    . . o o o o o . .
    . . . o o o . . .
    . . o o o o o . .

22: After 4-3 D, 4-7 D

        . . . . .
        . . . . .
    . . . . o . . . .
    . . . o o o . . .
    . . . o o o . . .
    . . o o o o o . .
    . . o o o o o . .

23: After 7-3 U, 7-7 U

        . . . . .
        . . . . .
    . . . . o . . . .
    . . . o o o . . .
    . . o o o o o . .
    . . . o o o . . .
    . . . o o o . . .

This diagram is very interesting.  It contains a structure that appears
(though perhaps inverted) in the solution of the Chinese Checkers puzzle
after the four symmetrical patterns have been applied, namely:

        . . . . .
        . . . . .
    . . . . o . . . .
    . . . o o o . . .
    . . o o o o o . .
    . . . o . o . . .
    . . . . . . . . .

Hence, we follow similar steps to solve this substructure, obtaining
another structure that appears in the Chinese Checkers puzzle (namely,
an inverted "T").

24: After 6-5 L

        . . . . .
        . . . . .
    . . . . o . . . .
    . . . o o o . . .
    . . o o o o o . .
    . . o . . o . . .
    . . . o o o . . .

25: After 4-5 D

        . . . . .
        . . . . .
    . . . . o . . . .
    . . . o . o . . .
    . . o o . o o . .
    . . o . o o . . .
    . . . o o o . . .

26: After 6-6 L

        . . . . .
        . . . . .
    . . . . o . . . .
    . . . o . o . . .
    . . o o . o o . .
    . . o o . . . . .
    . . . o o o . . .

27: After 6-3 R

        . . . . .
        . . . . .
    . . . . o . . . .
    . . . o . o . . .
    . . o o . o o . .
    . . . . o . . . .
    . . . o o o . . .

28: After 5-4 U

        . . . . .
        . . . . .
    . . . o o . . . .
    . . . . . o . . .
    . . o . . o o . .
    . . . . o . . . .
    . . . o o o . . .

29: After 3-4 R

        . . . . .
        . . . . .
    . . . . . o . . .
    . . . . . o . . .
    . . o . . o o . .
    . . . . o . . . .
    . . . o o o . . .

30: After 5-7 L

        . . . . .
        . . . . .
    . . . . . o . . .
    . . . . . o . . .
    . . o . o . . . .
    . . . . o . . . .
    . . . o o o . . .

31: After 3-6 D

        . . . . .
        . . . . .
    . . . . . . . . .
    . . . . . . . . .
    . . o . o o . . .
    . . . . o . . . .
    . . . o o o . . .

32: After 5-6 L

        . . . . .
        . . . . .
    . . . . . . . . .
    . . . . . . . . .
    . . o o . . . . .
    . . . . o . . . .
    . . . o o o . . .

33: After 5-3 R

        . . . . .
        . . . . .
    . . . . . . . . .
    . . . . . . . . .
    . . . . o . . . .
    . . . . o . . . .
    . . . o o o . . .

Finally we solve the "T":

34: After 7-5 R

        . . . . .
        . . . . .
    . . . . . . . . .
    . . . . . . . . .
    . . . . o . . . .
    . . . . o . . . .
    . . . o . . o . .

35: After 5-5 D

        . . . . .
        . . . . .
    . . . . . . . . .
    . . . . . . . . .
    . . . . . . . . .
    . . . . . . . . .
    . . . o o . o . .

36: After 7-4 R

        . . . . .
        . . . . .
    . . . . . . . . .
    . . . . . . . . .
    . . . . . . . . .
    . . . . . . . . .
    . . . . . o o . .

37: After 7-7 L

        . . . . .
        . . . . .
    . . . . . . . . .
    . . . . . . . . .
    . . . . . . . . .
    . . . . . . . . .
    . . . . o . . . .

That's it!
--------------------------------------------------------------------------------
 SOLUTION TO JEWLES OF THE ORACLE: PANDITAH OF THE SEVENTH MOUNTAIN

HERE'S THE BREAKDOWN FOR THIS PUZZLE:

The objective is to fit both sets of numbers 0-9 into the pyramidic form with
all vertical and horizontal lines equalling a number divisible by 7.

                          7
                     2   1   7
                2   0   1   4   6
            5  0   3   9   9   5   8
            6  3                 8   4

P.S.  If any one has the solution to the JOTO: Hall of Hidden Links please
send it; it is driving me crazy.

JFAHLBUSH@aol.com

Открыть страницу с
подробной статистикой
оценок этой игры
 

Оценочно-уценочный отдел

Оценка AG
N/A
нет оценки
Принципы оценки
Ваша оценка (если играли)

Центр управления оценками
(всего 0 игр)
Оценка игроков
нет 10
голосов
0 голосов
Статистика

AG.Tracker

Рецензии и статьи | 5 883

Игровые ролики | 55 478

Игровые релизы

новые игры в продаже
скоро выходят
открыть страницу
случайной игры

Случайная игра

Всё самое интересное на AG.ru

 
 вы не похожи на спам-бота :) 

Случайно выбранный контент из базы AG.ru | 34 727 игр

© 1998—2016 Kanobu Network, OOO «Рамблер-Игры».
Все права защищены. Контакты. Реклама. Advertising on AG.ru.

Внимание! Использование материалов сайта «Absolute Games» возможно только с письменного разрешения редакции. В противном случае любая перепечатка материалов сайта (даже с установленной ссылкой на оригинал) является нарушением законодательства Российской Федерации об авторских и смежных правах и может повлечь за собой судебное преследование в соответствии с законодательством Российской Федерации, предусматривающим наказание вплоть до шести лет лишения свободы.

Как с нами связаться | Наша команда | Стань автором
Реклама на AG: сколько стоит и как разместить?
Статистика сайта | Success Story | Ловушка для ботов

Rambler's Top100


mps123@ag.ru