MEDITERRANEAN SEA: October 6, 1262 B.C.
Step onshore towards the windmill. Move forward again. The Agent 3 suit arrives.
Click it. Go forward six times to the water's edge. Look down and pick up a
Turn around to the windmill and enter the opening. Get under the stairway and
Drag the rope from inventory and release it, highlighted, onto the end stair
The stair crumbles behind.
Forward once up the stairs, look at the gears. Click Arthur's thought for his
Continue to the top, open the hatch, and enter the top room. Approach the ladder
face it. Look up at the roof hatch. Climb up to the roof. Look down at Agent 3's
code. Zoom in on it and Arthur records it. At the top of the screen, click Andes
Mountains to time jump there.
ANDES MOUNTAINS: January 29, 524 A.D.
Inside the well, remove a rock from the drain. Pull the lever. Climb out of the
Turn to the crank and take it. Go up the path, turn left at the fork and go up
farm. Go left and take the big basket. Go down to the main path, turn left and
go to the
balloon landing. Walk to the edge, turn left and go towards the balloon. Turn
use your crank on the winch to lower the balloon.
Attach the basket to the balloon's hanging rope. Zoom in on the rope hanging
and pull up the hook. Use it on the other balloon and pull it to you. Zoom in on
code in that basket so that Arthur records it. At the top of the screen, click
Himalayan Mountains to time jump there.
HIMALAYAN MOUNTAINS: April 15, 1219 A.D.
Go down the slope and take the staff from the dead guard. Take the control
up the slope and enter the gatehouse. Go through the hole in the far side and
down the footbridge. Oops! Just inside the gatehouse, face the control
your control wheel on the small gear hub and extend the footbridge. Now climb
Move to the destroyed building on the right and use your staff on the window.
and go to the blue Buddha. Use it's head to get to the window ledge. Look down
another time code. Zoom in on it to record it. Watch a movie sequence.
MEDITERRANEAN SEA: October 5, 1262 B.C.
Open the trapdoor and go down into the windmill's gear room. Pick up two gears
put them onto the gear assembly pegs. Pull the lever (five times I think) to
spars until one without a sail is at the window. Climb out the window and pull
again. You automatically jump down to the wall. Walk along and jump onto the
Move along the crane arm to the yardarm and jump onto it. Go to the mast, turn
and go down the mast to the barge. Take the silk scarf on the deck, step towards
front and get the gaff (hooked pole) on the left. Turn to the dock and jump
right and find the beggar who is speaking. Click him to capture his image, then
When he asks for money, say Sorry. When he asks about nasty weather, say
then return to the barge.
Change to the beggar guise, go forward to the captive Egyptian captain and
guise. Talk to him and ask for coins, which you get, and he asks if you want to
anything. Answer thanks, then goodbye. Go to the dock and to the ferry. Change
barge captain's guise. Capture the ferryman's image. Talk to him, select
Go around the corner and capture the guard's image. Talk to him and ask all that
can. Say goodbye to the guard and return to the ferry. Talk to Kashi and select
then give coin. Go around corner to left. From outside the shop door, capture
potter's image, then change to the guard's guise. Enter and talk to the potter
everything. Turn right and go to the clay machine.
Turn the crank and get the clay from the basket on the floor. Go out to the
and go left to the oil shop. Change to captain or ferryman, then capture the
image. Talk to the oil vendor about everything. Turn to the vases on the table
in on the imprint of the biggest one. Press your lump of clay onto the seal.
Arthur says a
good place for gold is El Dorado. Exit the shop and time jump to the Andes
ANDES MOUNTAINS: January 28, 524 A.D.
Turn right and go down the path to the well. A sleeping boy is just to the right
well. Capture his image. Go back to the intersection, turn left and go up to the
Change to the boy's guise. Go around behind, capture the farmer's image then
him about everything. Return to the intersection, turn left and go to the
area. Ride across to the mesa.
As the boy, climb the jplot_sse stairs and enter. Zoom in on the mural on the
When your cursor is a ?, click and Arthur will interpret it. Repeat this on the
scribe is working on. Approach the scribe, turn and click on the ventilator
shaft in the
floor. You see an image at the bottom. Capture the scribe's image then ask him
Turn left and get a gold leaf from the large basket. Exit the jplot_sse and time
back to the Mediterranean area.
ATLANTIS: Potter's Shop.
At the entrance, change to the woman, his sister, and enter. Talk to the potter
that you will watch his pots. After he leaves, go to the kiln. Open it and step
Look down and place the lump of clay on the rotating platform. Place the gold
the clay. Turn away, step forward, turn around and close the kiln. Rotate the
wheel, open the kiln and take out the gold medallion. Turn around to the side
take the pitcher and bowl. Exit and go around the dock to the oil shop. Approach
vat of oil and use your bowl on it. Return to the ferry and hire a ride back to
jplot_sse. Change to the pottery vendor or his sister. Show the gold medallion
guard and get back on the ferry.
Go to the basin. Put your pitcher in the basin to fill it with Healing Water. Go
the right side to the end of the walkway and look down into the well. Use the
close the water gate. Return to the ferry and ride to the windmill.
Go up to the windmill entrance and change to the Egyptian captain. Just inside
go to the chest and open it for a clue. Go to the next room and talk to the
keeper. Use any response to his Nasty Weather statement. Arthur adds a special
greeting to your list, Looks Like Nasty Weather! Return to the ferry as anyone
Change to the beggar, get on the barge and talk to the chained captain. Say
Weather, the captain says, It may even rain. Arthur adds this to your dialogue.
back on the dock and change to the captain guise. Go talk to the beggar and say
He says Nasty Weather, so you should respond, It may even rain. Then ask about
everything. Return to the ferry and ride to the Windmill. Change to the captain
then enter the windmill.
Respond to the keeper's weather remark with: It's going to be a long winter. Ask
everything. Return to the ferry and go back to the dock. Return to where the
was and get his bowl. Return to the windmill.
You have the lower section to yourself. Near the door to the handcrank, pick up
end of the rope and drag it left to the fastener on the column. When the rope
release it and it will fasten to the column. Turn the winch and the floor panel
up. Enter the secret passage and arrive at an inner chamber. Change to the
Climb up the rung ladder and go to the mural. Ask Arthur about it. Turn left and
Turn right and ask Arthur about another mural. Turn left and go to the next
Before talking, examine the mural and ask Arthur about it. Talk to Saros the
about everything. He gives you a sun disc. Get a closeup of the water clock.
crank. Put your sun disc on the crank and turn it again. Hear that rumbling?
Turn left and go back to some stairs that lead up to where you closed the water
Open the water gate and a pyramid artifact is suspended in the water. Take it
automatic movie starts. Afterwards, choose the Himalayan Mountains.
HIMALAYAN MOUNTAINS: April 14, 1219 A.D.
Go to the Buddhist traveler lying on the snow. Capture his image, turn around
cross the narrow footbridge nearby. Click on the group of six colors and
what Arthur says, - Om, Ma, Ni, Pad, Me, Hum - Click the inscription just to the
...the cause of all suffering being IGNORANCE, etc. Turn right to the yaks, and
left to face the Green Buddha statue. Click the writing on the statue base,
the ANIMAL WORLD! Turn around and go towards the wall grate. Continue around
the wall, up the stairs and enter the greenhouse.
Capture the gardener's image. Change to the Buddhist traveler and talk to the
about everything. He must have a cold, not much heat in the green house. After
goodbye, enter the tunnel vent to the right of the pond. Examine the tree roots.
your pitcher of holy water on the bottom of the roots and they glow with new
Go up to the greenhouse and around the pond to the ladder and climb. Take the
knife and the steam tunnel map. Take the fruit from the tree, climb down and go
Yellow Buddha on the edge of the pond. Click the statue base and Arthur
Put your fruit in the statue's bow and get a Yellow Sphere. Go back through the
Go forward to the glowing area. Step past it and turn slightly left to see
Enter it and arrive at an intersection. Look at the ceiling to see a cross
Arthur constantly updates your position on the map. Drag your map up to the main
of the screen. The arrow is actually backwards from the direction you just came.
Continue forward in the tunnel and the ceiling will have a two ring symbol.
forward past another steam vent to another tunnel. It's intersection ceiling has
symbol. Pull the lever and go through the new tunnel. Go past a steam vent to
intersection and it's ceiling will show a thick horizontal horn or hat. Continue
CAUTION: At the top is Kahn's tent and you don't have much time to react. Climb
ladder, turn left, get the sword, climb down (or get knocked down.) You must get
sword. Once you have it, return to the horn intersection and row the stone back.
around and go back past the steam vent to the shell intersection. Pull the lever
the left tunnel.
The next intersection ceiling should have interlocking diamonds. Continue
forward to a
ceiling with two crossed horns. Pull the lever, enter the new tunnel and
continue to an
intersection ceiling with three eyes. Continue to a skeleton mural. Notice the
tools. Click the writing below the skeleton mural, ...Hell's Realm... Click the
left of the Black Buddha. Take the butter boiler (bow) from the table.
Exit and go back through the three eyes intersection. At the two horns
the lever. Turn around and go back to the two diamond area and on to the shell
intersection. Pull the lever, turn around and use the map to find your way back
green house. Talk to the gardener. Exit the greenhouse and go back to the narrow
footbridge and across to the gatehouse.
Make sure you're the Buddhist traveler, turn left at the tapestry and go
Capture the image of the warrior. When he asks if you want to cross, say Yes and
everything. Give the silk scarf and ask any additional questions. Say bye, go
and approach the bridge. It will extend, so go on across. Make sure you're the
Buddhist traveler. Enter the prayer hall.
Approach the Blue Buddha statue. Click your ? cursor on it's base to learn it's
Human Realm shrine. Enter the small alcove to the right and capture the Lama's
Talk to him about everything. Go back to the Blue Buddha and put the begging
it's open hand. Get the blue sphere. Exit the Prayer Hall, turn left and go down
narrow steps. Turn left and Arthur says the tent is Mongolian. Turn slightly
approach the Buddha statue.
Click the writing on it's base. Give it the sword and receive a red sphere.
Change to the
Lama and enter the tent.
If you had entered as the Gatehouse warrior, you would know where he got the
Talk to the Khan about everything. Exit, turn left and enter the first jplot_sse
TEMPLE ENTRY: White Buddha.
Read the writing on it's base. Turn around to the prayer wheels. Click your ?
each to hear Arthur vocalize the sounds. The upper right one needs lubricating.
didn't get the oil in Atlantis, use the yak butter. Click the finger on the six
following in order; Om, Ma, Ni, Pad, Me, Hum. When it's correct, you get a white
sphere from the White Buddha. Enter the jplot_sse.
TEMPLE: Wheel of life.
Just inside the doors, turn right and approach the tapestry. Get a closeup and
of the six sections. Turn around and go down the stairs to the floor and examine
around and look at the White Buddha in the alcove. Exit the jplot_sse and change
the Kahn's image. Go back to the Prayer Hall.
Ask the Lama about the test, then about everything else. Ask about all the
asking about the Animal realm, the Lama asks you, What is the source of all
Of course you know this as 'Ignorance'; since you've read the writing near the
the yaks. Answering 'Ignorance' gets you the crucial Book of Life. Say bye,
hall to the floor grate and enter the steam tunnels.
Go to the first intersection (tree symbol), continue to the two horns area and
stone to the left. Go to the three eyes area and roll the stone to the opposite
Continue to the unicorn horn (hat) area, the east steam area, the shell area,
steam area, and to the two rings area. Roll the stone from right to left. Arthur
detect a definite change in temperature and say, 'You did it, Gage!'
The idea was to divert two steam areas to the skeleton mural. Return there and
Black sphere from the melted Butter Buddha. Exit to the three eyes area and roll
stone to the east on the map. Go through the two horns area to the two diamonds.
the lever and go to the two rings area and throw that lever. Go through the
to the west steam area. Go slightly left and through the tunnel, pull the lever
grating and exit towards the yaks.
Put the Book of Knowledge in the slot at the statue's base. Get the green
For a temporary diversion, and a bit of fun (or revenge), enter the gatehouse as
Kahn and confront the gatehouse keeper. Then, downstairs as the Lama, approach
bridge and it will automatically extend. Return to the jplot_sse where you
TEMPLE INTERIOR: Central pillar.
Put the white sphere in the statue's hand. Read the writing on each stairway on
way up, placing the similar color sphere at each statue. At the top, climb the
petals, of the open lotus, to the shrine. Examine the mural of pyramids. Examine
mural of a lotus being transformed into a pyramid. Take the spinning lotus
Click the red lens between a mural's eyebrows to see the Buddhist traveler. Exit
jplot_sse, go to the main bridge, and ring the bell. On the other side, return
Buddhist traveler just past the narrow footbridge, and talk to him. He says that
should shed your illusions. Give the lotus to him. He says you must become your
self. Change to the Chameleon suit and again give the lotus to the Buddhist.
time warp with the second artifact.
EL DORADO: Temple Entrance.
As the farm boy, face away from the jplot_sse and turn right. Go towards the
building. Try going up the stairs through the narrow stone walkway. A warrior
Shaman can't be disturbed. Ask about everything. Turn right and step once down
path. Turn left and step through the bushes. Cut the balloon's rope with your
Step through the opening in the wall and turn right. As the boy, go on up the
see the Shaman. A guard stops you, so talk to him. The Shaman appears and asks
you want to hear a story. Capture the Shaman's image, then ask all the
to find out about that talisman. Go back to the balloon landing and float across
Change to the Shaman and go down to the well. Talk to the boy about everything,
tell him your talisman is broken, to get his. At the balloon landing, ride back
the central mesa. Change back to the boy, go up to the Shaman area and turn
up the narrow stairs to an open area and a large balloon. Get in the basket and
the flint with your flint talisman to high up in the air.
Zoom in on the lines out on the plains for a closer look. Zoom in on the Temple
four faces arranged around the arrow shaped opening and draw rough pictures of
faces around an arrow shape on paper. Zoom in on the area next to the jplot_sse.
around and turn off the nozzle to drift back down. Exit the balloon and follow
the jplot_sse to the overgrown path on the opposite side.
Turn around and go through the bushes to the pool.
Zoom in on the pedestal for a closeup of the triangular opening. Put your flint
there and the pool will drain. Go down the steps. There are four sets of six
two sets on either side. Turn to either side and click the particular head
according to the
drawing you made of the jplot_sse top, from the balloon. Continue on around till
clicked the correct head in each of the four groups. A secret entrance in the
Go down the secret entrance and your way will be blocked by fire. Exit back up
pool steps and pick up your talisman. The pool fills and puts out the fire. Go
through the secret entrance to an artifact room. Approach the pedestal. Remember
saw it from the top of the air vent in the upper jplot_sse where you got the
Click each wall etching for Arthur's translation.
Click on the tongue of the serpent, on the pedestal, and get the artifact.
time jump back to TSA Headquarters.
The image on the table is a combination of the projected images from the three
faces. Arthur explains how the puzzle works: If any two images overlap, the
overlapping parts cancel. If the third face projects the same part, the image
There's two ways to spin each artifact; rotate around on it's base to show a
image, or rotate the particular face to change the position of the pattern. The
patterns have to combine so that the result is an exact image of the Symbol at
left of your screen. When the total pattern is correct, the final sequence
starts. Sit back and watch one heck of an ending.