All bosses have 3 hit points. KAO will lose 2/5 for touching a
boss and 1/5 for taking a regular hit.
Bear - Stage 7
There's an anvil in the center that falls ONLY when you run
under it. Get near Bear and run toward the center when he chases
after you. If you time it right and keep running, the anvil
should fall on him. ("Oh no, Bear is driving, how can this be?")
The Captain - Stage 13
Walk around a few paces ahead of him. When he attacks with his
hook, quickly move left or right. Attack when his hook is stuck
in the ice. If you stay in front, he'll hit you even if it
doesn't look like he is (love that hit detection).
Zeus - Stage 19
This guy is probably the reason you're reading this FAQ. At first
he seems invincible. He has NO pattern. Attacks don't hurt him.
Jumping seems useless. Those blue orbs he drops can only hurt you.
Calm down and get this: You need to get him off of his floating
cloud. To do so, face him as he is hovering toward you. Just before
he reaches you, HOP forward. Don't JUMP, HOP! If you cross his
shadow and land just directly behind him, he will fall down. Attack
now! You have to do this three times. It ONLY works from the front.
Thanks to horrible collision detection and the mean will of the
Gods, this doesn't always work when you want it to. Note: if you
see lightning, RUN/JUMP AWAY FAST!
Alien - Stage 24
You need to hit the red button in the center to disable his
electric field. To do so, lure him near you and then jump
to the left/right and away from him. If his beams get too
tall, you may also walk under them. Once you've hit the
button, attack. Repeat the process. If you touch his shield, crash
into the beams, or try to hit him twice during a cycle, you will
take damage. Remember: KAO jumps faster than he walks - if that
The Hunter - Stage 30
This guy is easy. He'll walk around a path with a boulder gun
trying to shoot you if you get close. Get near him and wait in
front of one of the trees. Once he has dispatched 5 shots, use
one of your attacks to push him backward near the next path.
Each time you do this, he'll move closer and closer to the cage
in the middle. To vanquish him, knock him into the cage. One
word of caution - if he nails you with a boulder, he'll stay on
the path he is on, but the boulder count restarts.